Related
just out of curiosity...
do all you universal users willing to replace it with the i-mate ultimate 7150?
based on the initial specs is it worthy to ba a universal succesor?
ty
Jjjasjar said:
just out of curiosity...
do all you universal users willing to replace it with the i-mate ultimate 7150?
based on the initial specs is it worthy to ba a universal succesor?
ty
Click to expand...
Click to collapse
the three things missing in uni were
1)external screen
2)quad band gsm radio
3)more ram
the 7150 corrects this and is in my opinion a logical upgrade
I do not see the external buttons for the phone command on this imate???!!!
too boxy for my liking, and the universal can be upgraded
exemike said:
too boxy for my liking, and the universal can be upgraded
Click to expand...
Click to collapse
can you elaborate on that???
i am yet to see a uni. with more than 64mb ram, quad band gsm and an external screen
upgraded in the sense of software, there's xda-developers and a great team of unofficial developers
i don't think i'm gonna replace my universal but if had the $, i'd buy the 9150
true sucessor
IMHO there are only two phones that could truly replace the thc universal:
1.) Samsung G900
2.) HTC Omni
The Specs are damn juicy, they faster and smaller than the HTC Universal and they have WVGA (800x600)
bitbonk said:
IMHO there are only two phones that could truly replace the thc universal:
1.) Samsung G900
2.) HTC Omni
The Specs are damn juicy, they faster and smaller than the HTC Universal and they have WVGA (800x600)
Click to expand...
Click to collapse
1) its toshiba g900
wvga is 800x400
but in my limited experience with uni i can tell you that it is very hard to find software that supports vga...so you can imagine how bad the support for wvga would be...
fallenczar said:
1) its toshiba g900
wvga is 800x400
but in my limited experience with uni i can tell you that it is very hard to find software that supports vga...so you can imagine how bad the support for wvga would be...
Click to expand...
Click to collapse
wrong again, according to the spec wvga comes in the following flawors:
720 x 400 (18:10),
800 x 480 (15:9),
848 x 480 (<16:9),
852 x 480 (>16:9)
864 x 480 (18:5)
Anyway both the toshiba g900 (yeah, not samsung ) and the HTC Omni come with a wvga (800x480) screen.
I don't know what apps you need/use but all apps that I need do support vga/wvga (such as MS Mobile Office, Mobile Opera, Acrobat Reader, NewsGator Go, Total Commander Mobile, Live Messenger ...)
let the sh*tstorm begin
look, I aint a bigger knower of things... but quite frankly- as of this moment the 7150 looks like a prime case of vaporware.
take a look....
http://pdadb.net/index.php?m=specs&id=721
It was slated for a April launch... now it's June release...
No working models reviewed, 3 month after announcement...
Only pictures out are the same screen, with 11:13 inside and 13:36 on external
this gives me bad flashbacks of the Moto MPx (true collectors piece now )
opinions?
(please prove me wrong!!!)
toshiba g900 has a small screen (3") and 64mb ram. hardly a successor!
this looks interesting, although its probably huge and will cost insane amount of money.
HTC SHIFT
http://www.gsmarena.com/htc_shift-1934.php
starik said:
HTC SHIFT
http://www.gsmarena.com/htc_shift-1934.php
Click to expand...
Click to collapse
I want it!!!
Windows Phone Thoughts have noticed something that slipped most people's attention: there was an announcement about two resolutions, WVGA and HVGA, supported by WP7S, which makes two aspect ratios. Hardware scaler or not, this is a problem in terms of UI development. So either this is a strange change in MS's approach, or there's a simple typo/mistake somewhere.
I got the same question because I notice 2 different aspect ratios:
800x480 and 480x320.
Both are different.
And this morning, I found the answer from Microsoft developer Shawn Hargreaves:
http://blogs.msdn.com/shawnhar/archive/2010/03/12/reach-vs-hidef.aspx
Sunday, March 14, 2010 11:56 PM by ShawnHargreaves
# re: Reach vs. HiDef
> Why there are 2 different aspect ratios?
> 800x480 vs 480x320
> Game screen will look different.
If you just program to a fixed resolution, you will get letterboxing (black bars) if the game is played on a device with a different aspect ratio. Everything will still work fine, though, and we will never stretch or distort the image.
If you want to detect the native resolution and adjust your rendering for different aspect ratios, you can do that to. I think it will depend on the game which is the better/easier way to go.
Click to expand...
Click to collapse
So, there you go
vangrieg said:
Windows Phone Thoughts have noticed something that slipped most people's attention: there was an announcement about two resolutions, WVGA and HVGA, supported by WP7S, which makes two aspect ratios. Hardware scaler or not, this is a problem in terms of UI development. So either this is a strange change in MS's approach, or there's a simple typo/mistake somewhere.
Click to expand...
Click to collapse
I think they are really wanting to appeal to the business user with the 480x320 resolution and front facing qwerty. I don't think games with be a big deal on these devices. It's nice to see some diversity hopefully it doesn't cause any issues.
But it's most certainly an issue and it really goes against everything they preach with regard to platform standardization. I also can't quite imagine their start screen working well on a small landscape-oriented screen. What a weird twist.
The second aspect ratio, HVGA 480x320 will be a bit wider on the 320 side compared to the first aspect ratio.
I expect the main gui aspect ratio will not be stretched, but the "cut off" screen will be much more shown.
Well, we know very little about the 480x320 version anyway. Who knows what that one will be like?
They didn't learn sh!t from the past....
In theory, it’s usually considered best to write programs that adapt themselves to any screen
size, but that’s not always possible, particularly with game development. You will probably find
yourself specifically targeting these two screen sizes, even to the extent of having if/else clauses
and different XAML files for layout that is size-dependent.
Click to expand...
Click to collapse
Launch res: 480h/800w = 0.60
Second res: 320h/480w = 0.67
I don't think the hardware scaler is going to have a hard time dealing with this. When I saw them demo it at GDC I couldn't tell a difference. The developer will only have to work on one aspect ratio / pixel count and the phone will do the rest of the work automatically, they said.
so do we have any info on the 65k color limit, did they up it or is it still the same?
havox22 said:
so do we have any info on the 65k color limit, did they up it or is it still the same?
Click to expand...
Click to collapse
Far as we know still the same. Zune HD is 65k colors so figure that's going to carry over.
Kloc said:
Far as we know still the same. Zune HD is 65k colors so figure that's going to carry over.
Click to expand...
Click to collapse
God I hope not. Better be 16mil colors like the iphone...
If it weren't for the images on the UI, I'd be estimating 8 colours. After all, isn't that Spectrum cyan I see?
I seriously wish it were the biggest limitation of the new OS.
color limits i hope not
If they are planning to make the next generation of games,then they should not limit color so bad. Honestly if they just double the color that be enough. I posted screenshots of what Halo looks like when run on the touchpro2. The colors are fine
and with just a little more they will be perfect. Hopefully microsoft doesnt drop the ball on this 1.
WM never have 65K colors limit... Like Windows CE 16bit 24bit 32bit colors supported. (For proof - DeviceEmulator have bits-per-color settings, and WM working with 16M colors well)
Of course all graphic resources are 16bit, but it's not important.
But CE doesn't support 18bit-per-pixel (most modern displays have 18bit color), so you need convert 24bit color to 18bit color and that is slow...
sent a tweet to the wp7 dev asking them if its still 65k or more, see if i get anything back.
Cotulla said:
WM never have 65K colors limit... Like Windows CE 16bit 24bit 32bit colors supported. (For proof - DeviceEmulator have bits-per-color settings, and WM working with 16M colors well)
Of course all graphic resources are 16bit, but it's not important.
But CE doesn't support 18bit-per-pixel (most modern displays have 18bit color), so you need convert 24bit color to 18bit color and that is slow...
Click to expand...
Click to collapse
true but as it seems wp7s os is locked down they will have to choose what they are going to use
xbox mobile
the way they portray it as if its going to be a Xbox mobile when it comes to games. I expect it to be much improved over touchpro2 and HD2. So if this is what touchpro 2 looks like( see screenshot) then I expect way better on windows phone7.
zarpy said:
the way they portray it as if its going to be a Xbox mobile when it comes to games. I expect it to be much improved over touchpro2 and HD2. So if this is what touchpro 2 looks like( see screenshot) then I expect way better on windows phone7.
Click to expand...
Click to collapse
Would you stop posting the same screen shots in every thread. And now in this one twice.
true but as it seems wp7s os is locked down they will have to choose what they are going to use
Click to expand...
Click to collapse
We will hack it...
at the end some old programs can work (HelloWord 100% )
the main native APIs are very similar to old (COREDLL/GWES/FILESYS/etc)
Kloc said:
Would you stop posting the same screen shots in every thread. And now in this one twice.
Click to expand...
Click to collapse
every thread.....this screenshot is on only 2 threads..or is that as far as you can count..dont be mad a me its your math teachers fault...
plus if iam to give example of what iam talking about how else am i supposed to do it....
let the moderators decide ... cant even spell clock right lol..
havox22 said:
so do we have any info on the 65k color limit, did they up it or is it still the same?
Click to expand...
Click to collapse
here is your answer why, i had the same question last year....
http://forum.ppcgeeks.com/showthread.php?t=61347
-edited...
I think it is still 65K colors ... Read this (Microsoft XNA developer wrote):
http://blogs.msdn.com/shawnhar/archive/2010/03/12/reach-vs-hidef.aspx
See the texture format ...
He also answered same question there which I dont understand.
And XNA developer around here?
nanoware said:
here is your answer why, i had the same question last year....
http://forum.ppcgeeks.com/showthread.php?t=61347
Click to expand...
Click to collapse
people, don't forget that none of lcd panels are 24/32bit.
they all are 16 or even 12bit, even iphone's.
so just because OS will support it, doesn't mean your physical hardware will.
I don't see why not, since this chinese company is already doing it with their phone! C'mon HTC, quit falling behind!
http://www.chinitech.com/en/2010/te...uvelle-photo-et-support-du-hdmi-1-3-confirme/
Here is all the specifications:
* M9 Dimensions: 59,5 mm x 113 mm x 11,4 mm
* M9II Dimensions: 64mm x 122 mm x 9,?mm
* Networks: WCDMA, CDMA, TD-SCDMA
* Screen: M9 3,5″ 960×640 et M9II 4″ 1024×640
* Multitouch 10 fingers
* Processor: 1 GHz (Samsung S5PC110)
* Memory: 512 MB ROM / 512 MB RAM
* Operating System: Android OS 2.1
* Camera: 5 megapixels
* Connectivity: Bluetooth / WiFi / GPS / TV-out (HDMI 1.3)
* Memory Expansion: Micro SD / TF
* Battery: 1350 mAh
* Price: about $325 (without headphone) and $365 (including headphone and a 8Gb Memory card)
Meh...unimpressed.
Those specs are pretty much the expected standard for 2010 android smartphones. I agree with Nate, not impressed.
phatmanxxl said:
Those specs are pretty much the expected standard for 2010 android smartphones. I agree with Nate, not impressed.
Click to expand...
Click to collapse
Really "expected standard"? What smartphones on the market today sport 10-finger multi touch and 1024x640 display?
Neo3D said:
Really "expected standard"? What smartphones on the market today sport 10-finger multi touch and 1024x640 display?
Click to expand...
Click to collapse
Have to agree with not very impressed. Good luck using all 10 of your fingers at once. Some things are overkill to me...
Do you really think there will be an "evo 2"?
deathsled said:
Do you really think there will be an "evo 2"?
Click to expand...
Click to collapse
The G2 will be out for the holidays, why not an EVO2
A 5mp camera??? I don't believe this one bit!
10 fingers.... lol. That almost seems like BS to me. It's pointless. Seems like manufacturers are trying to squeeze any inane feature into their phone to make it seems like it's the "next" big thing.
Do we really need a higher resolution with the same screen sizes? Everything we have now looks great at the current resolution. Maybe someone can explain the benefits of increasing the resolution?
what requires you to use 10 fingers? i cant find a single app that runs 3 point multitouch.. ... good luck with that..
hydralisk said:
10 fingers.... lol. That almost seems like BS to me. It's pointless. Seems like manufacturers are trying to squeeze any inane feature into their phone to make it seems like it's the "next" big thing.
Do we really need a higher resolution with the same screen sizes? Everything we have now looks great at the current resolution. Maybe someone can explain the benefits of increasing the resolution?
Click to expand...
Click to collapse
I would love to see a higher resolution screen. However, I wouldn't go so far as to put 1080p on a smartphone. 1280x800 seems like a practical limit. For starters, the web browsing experience would be just like a desktop web browsing experience. And you could play 720p video. And hopefully, with Gingerbread, we could fit more widgets onto our home screens.
I have a net book that's 1024x600 and even that is limiting in its use.
notown775 said:
what requires you to use 10 fingers? i cant find a single app that runs 3 point multitouch.. ... good luck with that..
Click to expand...
Click to collapse
I use more than 3-points using Nesoid to play NES games for several games. 10-point is overkill, though, IMO.
If you scroll down the article to the latest update, it reads:
"Last update : Jack Wong has just unveiled that he will abort the old screen resolution of 780×480 and replaced it with the a new 3,5-inch screen offering a iPhone 4 like resolution of 960×640 which will be called Meizu M9. Moreover the Meizu M9II will be equipped with a 4-inch screen with a resolution of 1024×640."
The real questions are how good is the GPU and is it a real HDMI out. Processor speed and RAM is the same as the Evo. At this point, the Evo's 4.3" screen is bigger than the M9II at 4", and the Evo has a better camera, a front-facing camera, the kick-stand (which I use plenty with my SlingBox), and a lot more accessories and development. I wouldn't buy this over an Evo just for the resolution.
Well whatever the summer 2011 Sprint/Android phone is, I do believe that it'll have a higher res screen. The Adreno 220 (which comes with the dual core 1.2 GHz 45nm Snapdragons due in the first half of 2011) supports up to 1280x800 but I doubt that we'll see that in anything but tablets. On phones we'll probably see the dual core CPU down clocked to 800 MHz - 1 GHz (which would still make it a lot faster than anything on the market now) and the same 1024x640 display as on that phone. Why 1024x640? All apps would scale pretty perfectly (same ratio as 800x480).
Neo3D said:
I would love to see a higher resolution screen. However, I wouldn't go so far as to put 1080p on a smartphone. 1280x800 seems like a practical limit. For starters, the web browsing experience would be just like a desktop web browsing experience. And you could play 720p video. And hopefully, with Gingerbread, we could fit more widgets onto our home screens.
I have a net book that's 1024x600 and even that is limiting in its use.
Click to expand...
Click to collapse
I disagree with a few things. Let's start with the web experience. Sure, having a desktop resolution means that you could see more of a web page... but with a 4-4.3" screen, you can't read text that small. Besides, you can just zoom out to see more. So I'm not too convinced there.
As for widgets, you can load as many as your launcher allows. HTC would fit more widgets if they were smaller. Same size as they would be if you increased the resolution but kept the same screen size. I think the limit we have now is fine simply because anything more would be really cluttered.
The Galaxy S phones can play 720p movies, but of course they are downscaled. But you still get the same level of detail. It's insane watching a 720p movie on my Epic. Can't imagine anything being sharper than that.
I mean... the iPhone 4 has a larger resolution than the iPhone 3GS... but the desktop experience is unchanged. Icons are the same size. Still need to zoom in to read small text. Etc etc...
hydralisk said:
I disagree with a few things. Let's start with the web experience. Sure, having a desktop resolution means that you could see more of a web page... but with a 4-4.3" screen, you can't read text that small. Besides, you can just zoom out to see more. So I'm not too convinced there.
Click to expand...
Click to collapse
I disagree here. It's not really about seeing more, it's about the clarity of small text (which gets easier to read at higher DPI's.
The iPhone 4's display is relatively small compared to the EVO's 4.3" but even at that size the extra DPI makes smaller text more readable on the iPhone 4 than on the EVO. I should know since I own both and have perfect vision.
4.3" w/ a 1024x640 resolution would be KILLER for web browsing and e-reading.
Neo3D said:
I don't see why not, since this chinese company is already doing it with their phone! C'mon HTC, quit falling behind!
http://www.chinitech.com/en/2010/te...uvelle-photo-et-support-du-hdmi-1-3-confirme/
Here is all the specifications:
* M9 Dimensions: 59,5 mm x 113 mm x 11,4 mm
* M9II Dimensions: 64mm x 122 mm x 9,?mm
* Networks: WCDMA, CDMA, TD-SCDMA
* Screen: M9 3,5″ 960×640 et M9II 4″ 1024×640
* Multitouch 10 fingers
* Processor: 1 GHz (Samsung S5PC110)
* Memory: 512 MB ROM / 512 MB RAM
* Operating System: Android OS 2.1
* Camera: 5 megapixels
* Connectivity: Bluetooth / WiFi / GPS / TV-out (HDMI 1.3)
* Memory Expansion: Micro SD / TF
* Battery: 1350 mAh
* Price: about $325 (without headphone) and $365 (including headphone and a 8Gb Memory card)
Click to expand...
Click to collapse
lol....lol.........lol...........lol.............lol wtf omg i gets 1200p on my screenz its so useful to read texts and stuff
BrianDigital said:
lol....lol.........lol...........lol.............lol wtf omg i gets 1200p on my screenz its so useful to read texts and stuff
Click to expand...
Click to collapse
What's so funny about that? 1024x640 is the widescreen version of the iPhone 4's 960x640, and it's worth it from my use.
I would hope it would be a 720p screen not some off the wall resolution like that.
im currently drooling over this little beast
http://www.engadget.com/2010/10/04/sharps-is03-android-phone-packs-retina-display-minus-the-brand/
stabs said:
I would hope it would be a 720p screen not some off the wall resolution like that.
Click to expand...
Click to collapse
It will take a while for smart phones to reach 720p. The DPI would be ridiculous on mid size screens.
This 2 phones just go leaked on one chinese website and the names are HTC Ignite and HTC Prime, looking pretty neat.
HTC Ignite equipped with the latest Windows Phone 7 mobile phone operating system, configuration 480 * 800 resolution 3.7-inch resistive touch screen, using Qualcomm 800MHz processor, RAM to 512MB, with a 500-megapixel camera with autofocus and the LED flash and other features. The phone’s fastest upstream speed 2Mbps, fast downlink speeds of 7.2Mbps. The phone design with straight overall, it is extremely sleek, bottom of the screen using the three touch buttons (ie return to the main menu, look for). The phone has always been inherited HTC simple elegant design.
HTC Prime Windows Phone 7 equipped with a mobile phone operating system, configuration, 480 * 800 resolution 3.7-inch touch screen, RAM to 512MB, with a 500-megapixel camera with auto focus and LED flash and other features. Support wi-fi, Bluetooth and other functions. In the design on this phone with sliding full QWERTY keyboard. There’s no dual-core as we can see which is kind of a shame,cause its 2011 and we expect some dual core mobile phones.
HTC Pyramid
Source and images here
markomarkogame said:
This 2 phones just go leaked on one chinese website and the names are HTC Ignite and HTC Prime, looking pretty neat.
HTC Ignite equipped with the latest Windows Phone 7 mobile phone operating system, configuration 480 * 800 resolution 3.7-inch resistive touch screen, using Qualcomm 800MHz processor, RAM to 512MB, with a 500-megapixel camera with autofocus and the LED flash and other features. The phone’s fastest upstream speed 2Mbps, fast downlink speeds of 7.2Mbps. The phone design with straight overall, it is extremely sleek, bottom of the screen using the three touch buttons (ie return to the main menu, look for). The phone has always been inherited HTC simple elegant design.
HTC Prime Windows Phone 7 equipped with a mobile phone operating system, configuration, 480 * 800 resolution 3.7-inch touch screen, RAM to 512MB, with a 500-megapixel camera with auto focus and LED flash and other features. Support wi-fi, Bluetooth and other functions. In the design on this phone with sliding full QWERTY keyboard. There’s no dual-core as we can see which is kind of a shame,cause its 2011 and we expect some dual core mobile phones.
Source and images here
Click to expand...
Click to collapse
Are you serious, or is it a typo...cheap-ass resistive touch tech??
MartyLK said:
Are you serious, or is it a typo...cheap-ass resistive touch tech??
Click to expand...
Click to collapse
blame the chinesse, they got it first
800MHz processer?
I thought the minimum requirement was a 1GHz..?
Casey
Well I know I sure could use a 500 megapixel camera!
The renders also don't have the mandatory camera button and volume rocker.
Only problem is that specs are jacked up, WP7 can't have resistive touch screens, and have to have 1Ghz processor as the minimum. So while the images may be somewhat "real" either the translation is completely off, or the leak is crap.
But I would like to say that it looks nice.
cyclical said:
Only problem is that specs are jacked up, WP7 can't have resistive touch screens, and have to have 1Ghz processor as the minimum. So while the images may be somewhat "real" either the translation is completely off, or the leak is crap.
But I would like to say that it looks nice.
Click to expand...
Click to collapse
While I agree that the WP7 experience would not be the same with resistive touch, I think the 800mhz processor could be correct. MS will likely start opening up more CPU selection, and while 800mhz may sound less powerful than the 1ghz in our phones, we know that an A9 (iPhone 4) can process circles around the 1ghz processor in our phones. So I think that while the 1ghz snapdragon in our phones is a minimum, an 800mhz A8 or A9 would still be more powerful, and therefore an upgrade. (or atleast more power efficient)
tiny17 said:
While I agree that the WP7 experience would not be the same with resistive touch, I think the 800mhz processor could be correct. MS will likely start opening up more CPU selection, and while 800mhz may sound less powerful than the 1ghz in our phones, we know that an A9 (iPhone 4) can process circles around the 1ghz processor in our phones. So I think that while the 1ghz snapdragon in our phones is a minimum, an 800mhz A8 or A9 would still be more powerful, and therefore an upgrade. (or atleast more power efficient)
Click to expand...
Click to collapse
Outstanding! Thanks for the info.
new game in the marketplace called cell requires 3 finger touch input. Don't think resistive can do that.
I don't think MS would lower the specs. I think the 1ghz is a baseline that won't change for any country.
MartyLK said:
Outstanding! Thanks for the info.
Click to expand...
Click to collapse
I should clarify, which I failed to state originally, the reason why I use the processor in the iPhone 4 as an example, is because it is clocked at 800mhz, and all benchmarks point to it being more fuel efficient, and able to process more faster than the 1ghz processor being used in our WP7 devices.
While clock speed is directly tied to performance, clock speed does not compare between two different processor architectures.
nrfitchett4 said:
new game in the marketplace called cell requires 3 finger touch input. Don't think resistive can do that.
I don't think MS would lower the specs. I think the 1ghz is a baseline that won't change for any country.
Click to expand...
Click to collapse
Going to an iPhone type CPU wouldn't be going down, it would be going up. The numbers don't mean anything in the real world. Look at how the new iPad2 blows away the "OMG! High-end nVidia" tech in the Xoom.
For those that don't remember, early rumors about the NoDo update suggested that it would add support for the Snapdragon MSM 7230 chipset, which is a 2nd generation snapdragon (with Adreno 205 GPU) on a 45nm process.
This is the same chipset in the T-Mobile G2. It should provide performance on par with our 1 GHz, better battery life, and a better GPU.
nrfitchett4 said:
new game in the marketplace called cell requires 3 finger touch input. Don't think resistive can do that.
I don't think MS would lower the specs. I think the 1ghz is a baseline that won't change for any country.
Click to expand...
Click to collapse
Resistive actually could do that in future or even already. It has been a long time ago when there was starting to plan a resistive screen with multi touch.
Also resistive is much more accurate to receive touches. So it's not completely crap as some might say and think.
Also MS could have been lower the requirements of minimum specs. Hasn't anyone heard rumors about cheaper WP phones?
JuWa said:
Resistive actually could do that in future or even already. It has been a long time ago when there was starting to plan a resistive screen with multi touch.
Also resistive is much more accurate to receive touches. So it's not completely crap as some might say and think.
Also MS could have been lower the requirements of minimum specs. Hasn't anyone heard rumors about cheaper WP phones?
Click to expand...
Click to collapse
but can you make a resistive screen that isn't plastic (aka glass). I don't think I can go back to a plastic screen.
nrfitchett4 said:
but can you make a resistive screen that isn't plastic (aka glass). I don't think I can go back to a plastic screen.
Click to expand...
Click to collapse
No I guess. Thats why it is for cheaper phones, perhaps? Do you wanna go back to cheaper phones?
Well they said they are gonna make more cheap phones
markomarkogame said:
Well they said they are gonna make more cheap phones
Click to expand...
Click to collapse
Yeah, and this was later clarified as meaning the phones would be cheaper due to a drop in component prices because of larger orders.
I don't see this as very likely now though with what's going on in Japan as they provide large amounts of the worlds semiconductor and LCD supply.
emigrating said:
Yeah, and this was later clarified as meaning the phones would be cheaper due to a drop in component prices because of larger orders.
I don't see this as very likely now though with what's going on in Japan as they provide large amounts of the worlds semiconductor and LCD supply.
Click to expand...
Click to collapse
I imagine the price would already be fixed and supplied from South Korea
Tone_ said:
I imagine the price would already be fixed and supplied from South Korea
Click to expand...
Click to collapse
??
Prices change daily on core components like these and as there are no stock levels (the industry relies on JIT - meaning your stock is basically always in transit and arrives just in time for when you need it) any manufacturer relying on Japanese components are **** out of luck at the moment.