so do we have any info on the 65k color limit, did they up it or is it still the same?
havox22 said:
so do we have any info on the 65k color limit, did they up it or is it still the same?
Click to expand...
Click to collapse
Far as we know still the same. Zune HD is 65k colors so figure that's going to carry over.
Kloc said:
Far as we know still the same. Zune HD is 65k colors so figure that's going to carry over.
Click to expand...
Click to collapse
God I hope not. Better be 16mil colors like the iphone...
If it weren't for the images on the UI, I'd be estimating 8 colours. After all, isn't that Spectrum cyan I see?
I seriously wish it were the biggest limitation of the new OS.
color limits i hope not
If they are planning to make the next generation of games,then they should not limit color so bad. Honestly if they just double the color that be enough. I posted screenshots of what Halo looks like when run on the touchpro2. The colors are fine
and with just a little more they will be perfect. Hopefully microsoft doesnt drop the ball on this 1.
WM never have 65K colors limit... Like Windows CE 16bit 24bit 32bit colors supported. (For proof - DeviceEmulator have bits-per-color settings, and WM working with 16M colors well)
Of course all graphic resources are 16bit, but it's not important.
But CE doesn't support 18bit-per-pixel (most modern displays have 18bit color), so you need convert 24bit color to 18bit color and that is slow...
sent a tweet to the wp7 dev asking them if its still 65k or more, see if i get anything back.
Cotulla said:
WM never have 65K colors limit... Like Windows CE 16bit 24bit 32bit colors supported. (For proof - DeviceEmulator have bits-per-color settings, and WM working with 16M colors well)
Of course all graphic resources are 16bit, but it's not important.
But CE doesn't support 18bit-per-pixel (most modern displays have 18bit color), so you need convert 24bit color to 18bit color and that is slow...
Click to expand...
Click to collapse
true but as it seems wp7s os is locked down they will have to choose what they are going to use
xbox mobile
the way they portray it as if its going to be a Xbox mobile when it comes to games. I expect it to be much improved over touchpro2 and HD2. So if this is what touchpro 2 looks like( see screenshot) then I expect way better on windows phone7.
zarpy said:
the way they portray it as if its going to be a Xbox mobile when it comes to games. I expect it to be much improved over touchpro2 and HD2. So if this is what touchpro 2 looks like( see screenshot) then I expect way better on windows phone7.
Click to expand...
Click to collapse
Would you stop posting the same screen shots in every thread. And now in this one twice.
true but as it seems wp7s os is locked down they will have to choose what they are going to use
Click to expand...
Click to collapse
We will hack it...
at the end some old programs can work (HelloWord 100% )
the main native APIs are very similar to old (COREDLL/GWES/FILESYS/etc)
Kloc said:
Would you stop posting the same screen shots in every thread. And now in this one twice.
Click to expand...
Click to collapse
every thread.....this screenshot is on only 2 threads..or is that as far as you can count..dont be mad a me its your math teachers fault...
plus if iam to give example of what iam talking about how else am i supposed to do it....
let the moderators decide ... cant even spell clock right lol..
havox22 said:
so do we have any info on the 65k color limit, did they up it or is it still the same?
Click to expand...
Click to collapse
here is your answer why, i had the same question last year....
http://forum.ppcgeeks.com/showthread.php?t=61347
-edited...
I think it is still 65K colors ... Read this (Microsoft XNA developer wrote):
http://blogs.msdn.com/shawnhar/archive/2010/03/12/reach-vs-hidef.aspx
See the texture format ...
He also answered same question there which I dont understand.
And XNA developer around here?
nanoware said:
here is your answer why, i had the same question last year....
http://forum.ppcgeeks.com/showthread.php?t=61347
Click to expand...
Click to collapse
people, don't forget that none of lcd panels are 24/32bit.
they all are 16 or even 12bit, even iphone's.
so just because OS will support it, doesn't mean your physical hardware will.
Related
When I read Microsoft XNA developer blog:
http://blogs.msdn.com/shawnhar/archive/2010/03/10/xna-game-studio-on-windows-phone.aspx
I came across this text:
The phone features an image scaler which allows games to render to any size backbuffer they like, and have it automatically stretched to fill the display, with black bars along the edges if the backbuffer and display have different aspect ratios (an idea that will be familiar to Xbox developers). This scaling is handled by dedicated hardware, so does not consume any GPU resources, and it uses a high quality image filter that gives much better results than bilinear filtering like you would get if you did this yourself on the GPU.
Click to expand...
Click to collapse
I would think that hardware image scaler is something new ... and I dont think it is present on current WM device, including HD2. That could mean also the reason why HD2 is not upgradeable to WP7, because it does not have that piece of hardware.
The perfect reason why hd2 wont get upgrade (may be) :
"Microsoft will begin standardizing around the same touch interface with consistent CPU and GPU along with standard RAM configurations."
And gogol your signature a funny one ha ha i liked it.
gogol said:
When I read Microsoft XNA developer blog:
http://blogs.msdn.com/shawnhar/archive/2010/03/10/xna-game-studio-on-windows-phone.aspx
Click to expand...
Click to collapse
Quote from there:
The phone supports full hardware accelerated 3D, but we are not exposing programmable shaders in this release.
Click to expand...
Click to collapse
Boo!
That means we won't be seeing some of the cooler effects in Electopia in WP7 games.
Shasarak said:
Quote from there: Boo!
That means we won't be seeing some of the cooler effects in Electopia in WP7 games.
Click to expand...
Click to collapse
Probably at the beginning no but I'm more than certain that they will include programmable shaders in future release.
Maybe not 1.1 or not even 1.2 but it will come. Next generation hardware will need that.
gogol said:
When I read Microsoft XNA developer blog:
http://blogs.msdn.com/shawnhar/archive/2010/03/10/xna-game-studio-on-windows-phone.aspx
I came across this text:
I would think that hardware image scaler is something new ... and I dont think it is present on current WM device, including HD2. That could mean also the reason why HD2 is not upgradeable to WP7, because it does not have that piece of hardware.
Click to expand...
Click to collapse
What chipset supports this hardware scaler? Seems strange they'd have something as a requirement that doesn't come on any of the current chipsets WP7 is aimed at.
elyl said:
What chipset supports this hardware scaler? Seems strange they'd have something as a requirement that doesn't come on any of the current chipsets WP7 is aimed at.
Click to expand...
Click to collapse
It could be something that the revised (1.3GHz) version of Snapdragon has but the current version doesn't; or I suppose it could be something that isn't part of the standard Qualcomm chipset at all, but which has to be added to all WP7 phones and which effectively sits in between the graphics chip and the display (a bit like a scaler chip built into a desktop monitor); but I have to agree this sounds a little odd.
elyl said:
What chipset supports this hardware scaler? Seems strange they'd have something as a requirement that doesn't come on any of the current chipsets WP7 is aimed at.
Click to expand...
Click to collapse
Nvidia? _____________
Isaygarcia said:
Nvidia? _____________
Click to expand...
Click to collapse
All first gen WP7S phones will be using Qualcomm chipsets.
I like this. It'll make porting XNA games form the Xbox alot easier since you don't have to worrie about changing graphic sizes or the resolution you have it set to.
Thoughts
This is just a thought, perhaps WP7 based hardware will have alot in common with the Zune HD hardware (Video In particular) I may be way off base tho, take it as you will or not.
Cheers
BR
maybe the fpu in the hd2 could be this image scaler?
Brau0303 said:
This is just a thought, perhaps WP7 based hardware will have alot in common with the Zune HD hardware (Video In particular) I may be way off base tho, take it as you will or not.
Cheers
BR
Click to expand...
Click to collapse
Yes, you're way off base.
Brau0303 said:
This is just a thought, perhaps WP7 based hardware will have alot in common with the Zune HD hardware (Video In particular) I may be way off base tho, take it as you will or not.
Cheers
BR
Click to expand...
Click to collapse
Zune uses Nvidia Tegra chipset and WP7 is going to be using Qualcomm Snapdragon. Two different hardware's there.
johnny88xxx said:
maybe the fpu in the hd2 could be this image scaler?
Click to expand...
Click to collapse
That will do...I trust XDA devs will get WP7 on the HD2 about 3 wks after the first system dump of a phone made for wp7 is release or thrown around for reviews and one reviewer will leak the sys image / xda dev will get his hands on it / rip it apart / put it back together for the HD2. I trust the xda devs and I really need a new phone bad...T-mobile doesn't have a "Superphone!" (such a funny word) so yeah, i'm gunna by it and put my faith in xda devs and pray wp7 gets hacked and put on the HD2...so in short...it's not gunna have an official update, unless otherwise stated at mix10. if not then xda devs will consider that a challenge before all human race, and they ain't gunna lose!
pychobj2001 said:
That will do...I trust XDA devs will get WP7 on the HD2 about 3 wks after the first system dump of a phone made for wp7 is release or thrown around for reviews and one reviewer will leak the sys image / xda dev will get his hands on it / rip it apart / put it back together for the HD2. I trust the xda devs and I really need a new phone bad...T-mobile doesn't have a "Superphone!" (such a funny word) so yeah, i'm gunna by it and put my faith in xda devs and pray wp7 gets hacked and put on the HD2...so in short...it's not gunna have an official update, unless otherwise stated at mix10. if not then xda devs will consider that a challenge before all human race, and they ain't gunna lose!
Click to expand...
Click to collapse
yeah you can just go for a sleep and wait until xda has done the dirty work for you, from which we don't even know if that's possible at all.
RAMMANN said:
yeah you can just go for a sleep and wait until xda has done the dirty work for you, from which we don't even know if that's possible at all.
Click to expand...
Click to collapse
That's true. I'm affraid the drivers will need a complete rewrite due to new CE core, which would be nearly impossible to do just by reverse engineering...
every windows 7 phone will be running the exact same chipset as the hd2,and the majority of them will be running the same resolution. the drivers will all be in the dumped sys image,also qualcomms snapdragon chipset has the image scaler built on,so the hd2 has that as well
RAMMANN said:
yeah you can just go for a sleep and wait until xda has done the dirty work for you, from which we don't even know if that's possible at all.
Click to expand...
Click to collapse
qft
nuff said honestly
I hate having to purchase a new phone for wp7s but it looks like that's what is going to have to be done
jackxlj said:
every windows 7 phone will be running the exact same chipset as the hd2,and the majority of them will be running the same resolution. the drivers will all be in the dumped sys image,also qualcomms snapdragon chipset has the image scaler built on,so the hd2 has that as well
Click to expand...
Click to collapse
So you're happy if the touchscreen doesn't work and you can't use the camera?
Windows Phone Thoughts have noticed something that slipped most people's attention: there was an announcement about two resolutions, WVGA and HVGA, supported by WP7S, which makes two aspect ratios. Hardware scaler or not, this is a problem in terms of UI development. So either this is a strange change in MS's approach, or there's a simple typo/mistake somewhere.
I got the same question because I notice 2 different aspect ratios:
800x480 and 480x320.
Both are different.
And this morning, I found the answer from Microsoft developer Shawn Hargreaves:
http://blogs.msdn.com/shawnhar/archive/2010/03/12/reach-vs-hidef.aspx
Sunday, March 14, 2010 11:56 PM by ShawnHargreaves
# re: Reach vs. HiDef
> Why there are 2 different aspect ratios?
> 800x480 vs 480x320
> Game screen will look different.
If you just program to a fixed resolution, you will get letterboxing (black bars) if the game is played on a device with a different aspect ratio. Everything will still work fine, though, and we will never stretch or distort the image.
If you want to detect the native resolution and adjust your rendering for different aspect ratios, you can do that to. I think it will depend on the game which is the better/easier way to go.
Click to expand...
Click to collapse
So, there you go
vangrieg said:
Windows Phone Thoughts have noticed something that slipped most people's attention: there was an announcement about two resolutions, WVGA and HVGA, supported by WP7S, which makes two aspect ratios. Hardware scaler or not, this is a problem in terms of UI development. So either this is a strange change in MS's approach, or there's a simple typo/mistake somewhere.
Click to expand...
Click to collapse
I think they are really wanting to appeal to the business user with the 480x320 resolution and front facing qwerty. I don't think games with be a big deal on these devices. It's nice to see some diversity hopefully it doesn't cause any issues.
But it's most certainly an issue and it really goes against everything they preach with regard to platform standardization. I also can't quite imagine their start screen working well on a small landscape-oriented screen. What a weird twist.
The second aspect ratio, HVGA 480x320 will be a bit wider on the 320 side compared to the first aspect ratio.
I expect the main gui aspect ratio will not be stretched, but the "cut off" screen will be much more shown.
Well, we know very little about the 480x320 version anyway. Who knows what that one will be like?
They didn't learn sh!t from the past....
In theory, it’s usually considered best to write programs that adapt themselves to any screen
size, but that’s not always possible, particularly with game development. You will probably find
yourself specifically targeting these two screen sizes, even to the extent of having if/else clauses
and different XAML files for layout that is size-dependent.
Click to expand...
Click to collapse
Launch res: 480h/800w = 0.60
Second res: 320h/480w = 0.67
I don't think the hardware scaler is going to have a hard time dealing with this. When I saw them demo it at GDC I couldn't tell a difference. The developer will only have to work on one aspect ratio / pixel count and the phone will do the rest of the work automatically, they said.
You now know what is this WP7 in much more detailed.
OS characteristic, apps, marketplace, hardware requirements, upcoming models.
What now?
What more do you want to know?
For me ...
I want to see HTC device of Windows Phone 7 series!
It better to be HD3, and it should be much more powerful than HD2 spec wise.
I want the best of the best hardware, so my sacrifice of WP7 limitation will be paid-off.
- 4.3" screen size
- super responsive multitouch
- 1+ GHz Snapdragon
- very (very) long battery live (to compensate no multitasking!)
- 32 GB internal storage (to compensate no sd card)
Update:
I gave up ... I ordered Android phone (HTC Desire).
Too many limitations and restrictions.
The more I think, it became clear that WP7 is not my right choice, at least for its first release.
I will wait the next release, WP7.1 or WP8
I need to see a real device with 4"+ screen, and, most certainly, jailbreak.
Waiting for the HD3-announcement as well and game developers announcing their support for WP7!
i want everything you do besides that 4.3 screen plus a slide out keyboard & i wanna know more about browsers and video players & what kind of battery life should we expect on average from these devices
I'd like to see a Touch Pro 2 like device (ie: made totally like the TP2) but with the following guts:
-3.6" Screen, AMOLED or not, don't really care for a device this small.
-Snapdragon CPU, 1 or 1.3 ghz
-1Gig Ram
-64Gig of memory. I have about 40 gig of music on my Zune software xD
How about a HD Pro device...
which I see as a HD2 with keyboard! That would be sickness!
NoWorthWhile said:
I'd like to see a Touch Pro 2 like device (ie: made totally like the TP2) but with the following guts:
-3.6" Screen, AMOLED or not, don't really care for a device this small.
-Snapdragon CPU, 1 or 1.3 ghz
-1Gig Ram
-64Gig of memory. I have about 40 gig of music on my Zune software xD
Click to expand...
Click to collapse
You cannot have more than 32 GB memory, as I recall.
Btw., you don't need 1 GB RAM - this is just a dumbphone without multitasking, so there's no need for that much RAM.
pilgrim011 said:
You cannot have more than 32 GB memory, as I recall.
Btw., you don't need 1 GB RAM - this is just a dumbphone without multitasking, so there's no need for that much RAM.
Click to expand...
Click to collapse
True, as computers don't really need 24GB of ram...
What do you mean, we can't have more than 32 GIGS? Oo
i want an HTC with 4,5" amoled screen with true multitouch this time, preferably at least more than 2 registred fingerpoints.
Also, i'd like to see dedicated gaming buttons... still, nothing beats hardware input to play games, ofcourse, combine it with the multitouch touchscreen and you have a killer device. Maybe they can fiddle a qwerty keyboard between the d-pad and the action buttons. or only give us a d-pad on the left side of the keyboard and the action buttons we can assign with the qwerty keyboard. add some shoulder buttons, that could also function as a camera shutter. maybe a front camera... not that i make use of videocall, but fun to be use in games, sorta project natal on a mobile device. example game could be... a catapult. with the back camera you scan your surroundings and when you find your target, act if you were pulling the rubber band and virtually release a bunch of fun to your friends face, or something like that. have algorythm recognize windows and virtually catapult a rock into the window....
yeah... some useless app... but hey, if we copy apple, we should copy some lame apps too
*LOL* ... You made me laugh
hyellow said:
yeah... some useless app... but hey, if we copy apple, we should copy some lame apps too
Click to expand...
Click to collapse
JAmerican said:
which I see as a HD2 with keyboard! That would be sickness!
Click to expand...
Click to collapse
+1!!!
A thin hardware keyboard device would be awesome!
HTC HD3 rumor :
http://www.gsmarena.com/windows_pho...wp7_phones_and_an_htc_hd3_rumor-news-1513.php
Well, that HD3 rumor is such obvious bull**** it's not even funny.
orb3000 said:
+1!!!
A thin hardware keyboard device would be awesome!
Click to expand...
Click to collapse
Don't you mean extremelyfuckingsnappable!
I'll be buying nothing until someone can confirm a compatible fart app.
I'm looking for something like my Touch Pro2 form factor wise. As long as it has a nice 5 row QWERTY and made by HTC I'm game. I don't mind the screen size but if they made it bigger I'd have no complaints.
I want to know if any kind of Navigation Software will be delivered along with WP7 if none will be included, which Software will be available for it as soon as the new HD3 gets available in the end of this year.
How 'bout a plain old HD2 Pro thats WP7 compaitble?
WhyBe said:
How 'bout a plain old HD2 Pro thats WP7 compaitble?
Click to expand...
Click to collapse
How 'bout a plain old HD2 with Android?
Sucks that the Desire has a smaller screen and only one LED, but I have ordered one and will replace my HD2 with it.
With the addition of a gyroscope (see 1:25 in the video) and the 960 x 640 screen to the iPhone 4, certainly WP7 developers will try to one-up or match Apple on these features. This makes me wonder if we'll end up with a Windows Phone 7 market with tons of different hardware features and form-factors (an achilles heel for the dead Windows Mobile market) that would create a hell for developers. Or, will WP7 be perpetually one step behind Apple in these regards?
wp7 has a gyroscope. a gyroscope isnt a matter of hardware as much as it is programming. obv it requires hardware though dont get me wrong.
pretty much its like this....wp7 releases in october. they arent going to be bested by whats released in june. if you found out about this recently, imagine how long ago windows found out about it.
davidstre said:
wp7 has a gyroscope. a gyroscope isnt a matter of hardware as much as it is programming. obv it requires hardware though dont get me wrong.
Click to expand...
Click to collapse
Sorry, but I think only the iPhone 4 has the gyroscope so far. Not to be confused with accelerometer (which both devices have). Check out the video link in the OP.
I understand that manufacturers will try to compete. But the problem is, is you don't want to have so many different hardware capabilities between WP7 phones as soon as they are released. It will just fragment the market and make the software suck. For example, find good accelerometer support on windows mobile or an app that takes GOOD advantage of WVGA screens.
WP7 devices aren't supposed to have gyroscopes, only accelerometers ("g-sensors"). And yes, these are hardware components.
WhyBe said:
But the problem is, is you don't want to have so many different hardware capabilities on WP7 as soon as it is released. It will just fragment the market and make the software suck.
Click to expand...
Click to collapse
Well, adding gyroscope will fragment the appstore as well, won't it?
vangrieg said:
Well, adding gyroscope will fragment the appstore as well, won't it?
Click to expand...
Click to collapse
Thus the point of my thread. If WP7 doesn't hit the market with these features, it will be perpetually behind Apple. If it DOES have these features upon RTM, they haven't been announced yet and it flies in the face of Microsofts already announced strict hardware standards. Either way it doesn't look good.
Gyroscope /= accelerometer.
Well, I'm not at all convinced that the gyroscope will add that much to the user experience in practice. And at least for a year or so developers will build apps that will work without one, so it'll play a marginal role. You can substitute pretty much everything a gyroscope does with a g-sensor and a compass, IMO.
vangrieg said:
Well, I'm not at all convinced that the gyroscope will add that much to the user experience in practice. And at least for a year or so developers will build apps that will work without one, so it'll play a marginal role. You can substitute pretty much everything a gyroscope does with a g-sensor and a compass, IMO.
Click to expand...
Click to collapse
I think the iPhone 4 will get those apps a lot sooner than a year just because the hardware specs and phone upgrade path are so streamlined in that market.
Some creative people will come up with something, even if it's just a game.
Gyroscopes, I believe, add a level of precision and responsiveness that you don't get with accelerometers and compass alone.
I want MS to step their game up before RTM and not try to rationalize 2nd best. I expect nothing less than something sexy and amazing come end of year from MS and partners.
Well, I'm afraid it's not just up to MS, and it's too late for OEMs to change their designs, find suppliers etc. etc. I'm not even sure there is capacity to produce enough gyroscopes to satisfy Apple's demand and then some - we're talking about production growth to tens of millions from essentially zero.
I don't think a gyroscope will be a deal maker/breaker. If you are into game phone, you will notice a larger screen and X Box Live before wondering if it would be better with a gyroscope.
The Wii sold a lot but it never lived to its potential. There aren't that many Wii games that used the controllers better than Nintendo's Wii sports resort.
A gyroscope's usefullness is subjective. But I would prefer my phone to have it and it be widely supported by developers. Another losing point for the WP7 phones upon release will be the WVGA screen (compared to the iPhone 4 screen). Maybe many people won't know the difference, but as a photographer who uses his phone to show off pics, the higher the res of my phone the better.
My main point is, I don't want MS and partners to be perpetually one generation behind the competition. They need to be innovators on the software and hardware side.
I'm sure Samsung will implement their SuperAMOLED tech into WP7 devices. And S-AMOLED is pretty much the same as the retina display. The resolution is not the same but 800x480 on a 3.8 screen plus super vivid colors and sunlight readability is absoluetly on par with the iPhone 4. In fact Apple is playing catch-up here
You know, I've been thrilled after the Jobs-keynote. But as soon as my brain got sober from all the marketing blahblah I started to realize Apple didn't innovate that much with the iPhone4. Sure it is good but I am absolutely sure that HTC and Samsung can best this until october or so.
WhyBe said:
Another losing point for the WP7 phones upon release will be the WVGA screen (compared to the iPhone 4 screen). Maybe many people won't know the difference, but as a photographer who uses his phone to show off pics, the higher the res of my phone the better.
Click to expand...
Click to collapse
I'm a photographer too and I think WVGA is quite good for the form factor.
Have you used OLED screens? They are great for photos and the resolution isn't even true WVGA.
The main thing I'm missing in WM6.5 is color management, or even just an icc profile for my phone which I can convert to manually.
As i came to know the size of the screen is the same on the iPhone 4, this means that the Pixels density is too high.
Notice that the eye cannot see anything smaller than 0.1mm and in the iPhone case it is 0.07 so the pixels cannot be seen by the naked eye. if the iPhone's screen was larger (maybe like the HD2) it would make more sense to include this high resolution.
Anyhow, choosing this resolution is a matter of technical implementation as the old one is 480x320 (new is 2*480x2*320) so this means that all they have to do to allow old iPhone apps to run full screen is to render the screen with 2 times hight and 2 times width (much easier and way better than the iPad).
Now regarding viewing photos! come on, you need a full HD TV to see a photo taken by a 2Mega Pixels camera.
CSMR said:
I'm a photographer too and I think WVGA is quite good for the form factor.
Have you used OLED screens? They are great for photos and the resolution isn't even true WVGA.
The main thing I'm missing in WM6.5 is color management, or even just an icc profile for my phone which I can convert to manually.
Click to expand...
Click to collapse
Yeah, my X1 and TP2 look pretty nice displaying the pics. Only time I've seen OLED in action they had animation videos running...no real people. I'll have to look into the color accuracy.
anaadoul said:
As i came to know the size of the screen is the same on the iPhone 4, this means that the Pixels density is too high.
Notice that the eye cannot see anything smaller than 0.1mm and in the iPhone case it is 0.07 so the pixels cannot be seen by the naked eye. if the iPhone's screen was larger (maybe like the HD2) it would make more sense to include this high resolution.
[...........]
Now regarding viewing photos! come on, you need a full HD TV to see a photo taken by a 2Mega Pixels camera.
Click to expand...
Click to collapse
The MP of the original photo is irrelevant (I shoot 14.2MP). The high PPI (of mobile screen) just gives you the ultimate sharpness. WVGA displaying of photos is quite nice, but I think the 960x640 should be that much better. I'm wondering what's the likely hood of seeing a 2x(800x480) anytime soon? Probably nil on mobile form-factors.
Has anyone found out the CPU speed of the new iPhone 4 ? EDIT: Never mind...
Microsoft just built this OS and Iphone has been around for years now. They will eventually get all the features packed in that you would expect to have it's just going to take sometime because they want to bring those features to you in a manner that is easy to use so they aren't going to just throw it in there and call it good. They released an article saying that it will probably take around 5 years to get every single feature that they have planned into the devices and working the way it should. They made something that looks great and although right now it lacks functionality of Windows 6.5 it;s way more polished and no one can deny that. If you want to maintain your backwards compatability get yourself a Windows Phone handheld edition when it comes out.
WhyBe said:
Yeah, my X1 and TP2 look pretty nice displaying the pics. Only time I've seen OLED in action they had animation videos running...no real people. I'll have to look into the color accuracy.
The MP of the original photo is irrelevant (I shoot 14.2MP). The high PPI (of mobile screen) just gives you the ultimate sharpness. WVGA displaying of photos is quite nice, but I think the 960x640 should be that much better. I'm wondering what's the likely hood of seeing a 2x(800x480) anytime soon? Probably nil on mobile form-factors.
Has anyone found out the CPU speed of the new iPhone 4 ? EDIT: Never mind...
Click to expand...
Click to collapse
Hell there aren't even many 17" monitors that have more then a 1600x960 display so I doubt it will happen on a mobile but they do have support for HVGA which means that by scaling that 2x they can get there 960x640 and match what Apple has to offer and I bet the resolution would look so much better on a 4.3" device. I don't even know how people use a 3.5" these days lol.
I don't mind small screens. I love the SE X1 form factor. The bigger TP2 is cool too though.
If it takes 5 years for Microsoft to implement everything into WP7, then imagine the features being added to the competition products for the same 5 years. In order to catch up, MS is going to need to come up with some revolutionary ideas (to give the 'impression' of being ahead like Apple did) and work twice as hard as the other developers.
WhyBe said:
I don't mind small screens. I love the SE X1 form factor. The bigger TP2 is cool too though.
If it takes 5 years for Microsoft to implement everything into WP7, then imagine the features being added to the competition products for the same 5 years. In order to catch up, MS is going to need to come up with some revolutionary ideas (to give the 'impression' of being ahead like Apple did) and work twice as hard as the other developers.
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I don't think their 5 year plan involves catching up to the competition I think they are more about how long it's going to take to pass the competition in terms of offerings. If it was just about adding what's out there now then they should just give up already. I don't think they are that naive. I think they are pulling out there most important features right out the gate which makes the most sense. Xbox live intergration, Zune services, a better marketplace, and a great marketing campaign. These are what the average consumer is looking for. Cut and paste, 3rd party multitasking, etc is not going to cross the average person's mind when they look at a phone but it will make the experience better and that's what they are going for next.
I use the TP2 right now. I like the 3.7" screen but I still think something HD2 size with a keyboard would be the greatest device on the planet. But that's because I love landscape sliders but not everyone else shares the same opinion.
Its hard to say if they'll pass the competition or not, because Im sure the competition is working on some innovations too. This makes the task very difficult for MS unless they're working on some groundbreaking technology no one else has.
i know theres a thousand of these threads but i really want to see this happen so what the hell
is it possible to change the evos screen density from 480x800 to its proper full size via a flashable package or a root required apk? i refuse to believe the true 1:1 density of the evo is the same as the n1 and others yet its AT LEAST .5 INCHES bigger than them all. i think that if we can increase the resolution it will help balance the the bleh factor of its not so vibrant lcd screen.
figures the biggest screen of them all is also be the most dull of them all (they probably did it for battery life or something, oh well).
im looking for the true resolution on the Internet but i haven't found it yet. i know ive seen it somewhere before, but it was forever ago.
if someone finds it before me please post the size and link the source. thanks!
I think you have a critical misunderstanding. The Evo's resolution is 800x480. That means that is has 800 pixels in one direction and 480 pixels in the other direction. The Nexus One has the same number of pixels in each direction, but each one is smaller because it has a smaller display. In general, the smaller the pixel, the more expensive the display because it isn't easy to make very small pixels. There is no application that can magically create more pixels or make your current pixels smaller. The native resolution of a display is absolutely fixed.
You can refuse to believe this or that they sky is blue all you want. It doesn't change the fact that it is true.
can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
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He answered your question and you're just not willing to accept that you have no idea what you're talking about.
The resolution of the screen (and therefore the pixel density) isn't changing. There isn't some magic hack to change it, or optimize it to be something that it's not. Perhaps you could get it to run at a lower resolution, but that would make the problem worse and not better.
you cant make 1280 pixels out of 800. on another topic if a dev would be kind enough to write a script to make my battery life double thankyou.
daktah said:
can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread
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Aren't you really asking to physically get more pixels on to the screen? The only other way to interpret what you are asking for is if you're trying to get content of higher resolution to fit on the device? Pixels is pixels, if the screen itself was physically 1280x720 native and HTC limited the display resolution to 800x480 for whatever reason, then you can fix it.
As it stands, 800x480 is the native resolution of the panel, any higher resolution content that you try to play will be downscaled to the best of the software's ability so even if you use an app thats designed for the higher res (none that i know of) or a video / picture, it will be downscaled to fit 800x480 when you make it full screen or try to make it fit.
You can buy a 42 inch 1080p screen and a 42 inch 720p screen, and any 1080p content played on the 720p will be downscaled, and vice versa in the other direction. You're asking to transcend physical limits of a device thats not really possible.
daktah said:
can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread
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He actually answered your question quite well and absolutely correctly. Don't be so defensive. There's a lot of smart guys on here and you're really bringing yourself down by (irrationally) not believing him.
Here's my question: when using our video recorder and set it to 720, that's obviously a higher resolution, so does the fone downgrade the quality until its played on a higher resolution screen? Or do we actually see it in 720 as its being recorded? Sorry if this seems like a weird question, the point I'm getting at is the if the fone is playing back the video that's 1280*720 then it wouldn't it be capable of higher resolution? Just wondering
th3_g00b said:
Here's my question: when using our video recorder and set it to 720, that's obviously a higher resolution, so does the fone downgrade the quality until its played on a higher resolution screen? Or do we actually see it in 720 as its being recorded?
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It wouldn't be able to be played in 720 so I would assume it is being downscaled when played on the EVO
063_XOBX said:
It wouldn't be able to be played in 720 so I would assume it is being downscaled when played on the EVO
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Ok thank you
There was an app for windows mobile that would allow you to change the dpi which made the screen look a lot bigger of course everything on the screen was a lot smaller. The way I see it is like the native resolution on a pc monitor usually lower than what it can support aka native might be 800x1024 but you could feed it video at 1280x1600 making everything look smaller but making the screen look much bigger.
So yes he was wrong changing the pixels is impossible but changing the appearance of the screen like stated above is possible. I think that this is what he was trying to say.
063_XOBX said:
It wouldn't be able to be played in 720 so I would assume it is being downscaled when played on the EVO
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Yeah I would assume it just scales the video in the same way that Windows Media player does when you adjust the size of a video by expanding/contracting the window. The media player on the evo probably has some kind of pixel compensation going on.
Minjin:
I have to agree that you are right, but the 2nd comment was a little condescending. Not all of the people who peruse these forums are quite as technically inclined as some of us.
daktah:
Chill out dude. But to answer your question, no you can't. The size of the pixel is set in the screen, as you get more pixels on the same size display your density increases and the display gets to be more expensive to produce. Screens like the Evo's which are very large are sacrificing resolution for price.
As per your comparison, yes the N1 and Evo have the same resolution, but the N1 has a higher pixel density.
Generally you can't upgrade the resolution of monitors over the native resolution because the driver would have to start to selectively merge or delete lines of pixels to make it fit (or make a scrollable work space). When you downgrade resolution on a display it starts to merge pixels (IE if you put 800x600 on a 1600x1200 display, "1 pixel" is now actually 4 pixels merged to replicate 1
gx1400 said:
Minjin:
I have to agree that you are right, but the 2nd comment was a little condescending. Not all of the people who peruse these forums are quite as technically inclined as some of us.
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When someone says "I refuse to believe", we're not dealing with a lack of technical knowledge, but instead a lack of maturity. My experience with people like that is that you can make the most logically sound argument in the world and it won't do a thing.
cant fix stupid.
QUOTE=daktah;7150273]can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread[/QUOTE]
There are so many stupid questions on here folks getting really tired of being nice
Sent from my Evo on on the Now network from Sprint
oh and duck Apple
I have another question. Does the resolution have anything to do with how vibrant the color of the screen is? Like how on a desktop u can change the contrast and so forth? It would be nice to have an app to adjust those settings
daktah said:
can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread
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yes, you apparently are a retard. you know that you can't physically change the screen to have more pixels, yet you still want to change the screen to display more pixels. he gives you the answer to your question and you refuse to believe it. tell me, how are you not being retarded?
daktah said:
can i get some other answers than those of an unhelpful condescending little child, please?
im not a retard i know you cant physically change a screen to have more pixels. what i want is to change the resolution to something along the lines of 720p 1280×720. theres no need to try to put yourself on top of me like your better than me, its a waste of time for you to type me to read and space and bandwidth on xda's servers
close thread
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He is better than you though.
So apparently you can do this now... There's an app in the Market or you can edit your own build.prop file and reboot. Make sure you nandroid first.