[Q]OpenGL Es 3.0 on tegra 3 - HTC One X

Hey guys.. there has been some commotion regarding the OpenGL es 3.0 new version.. so i just wanted to clarify(With the Great Pro's and experts! ) if we could get the update our Tegra 3 to 3.0..as there has been news that Mali First Generation Gpu would be updated and even the SGX543.. or something.. (sorry dont remeber ) will be updated too..

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OpenGL ES 2.0 on HTC HD2

Dear all,
I plan to purchase HTC HD2 for development. Could I kindly ask for help with the following, please:
Will it be possible to develop application on HTC HD2 usin OGL ES 2.0?
Will HD2 video driver support Open GL ES 2.0?
Is there already OpenGL ES 2.0 SDK available?
These answers are very important to me, and I bet not only for me. Any advice how to get the answer would be hepful as well.
Thanks a lot,
Rene
I'm having the same questions here. Any help?
Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.
anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01
bugsykoosh said:
anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01
Click to expand...
Click to collapse
Tried it, it works flawlessly from a technical point of view.
gameplay needs some serious work !
Chainfire said:
Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.
Click to expand...
Click to collapse
Dear Chainfire,
Does it mean, that HD2 supports OGL ES 2.0 optimized drivers? I hear from all the sides, that Open GL applications on much slower than they really should, because of poor support in the Drivers.
Regards,
Rene
HD2 dos indeed support both GLv1 and GLv2 properly.
It is not so much that the drivers are badly optimized, they just have 2 major issues with them. One being a compatibility issue which can be equally blamed on as well game/app coders as HTC/Qualcomm, the other being a vicious bug that really needs fixing by HTC/Qualcomm. Aside from those two issues, the drivers are perfectly fine.

[Q] 3D OpenGL ES 2

thanks guys but i know that raging thunder use a full opengl es 2 and w have only opengl es 1 and 1.1 and we can play it thats mean we can run opengl es 2 ??
- we have adreno 130 when i search about it i found developers work on adreno 130 to get in neocore 30 fbs !!!! i will post it when i back to home
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
tp2lio said:
hey guy's thanks on first iam new on android and i go with FRXO3 and every thing ok with me and i enjoyed with this great 3D performance but when i try to play raging thunder 1 or 2 i cant but i know here some guys said that they play raging thunder 1 and 2 well and smoothly can anyone help me
my phone is : RHODIUM 100 uk
and i use the 3D PACKAGE from tiade8
3d driver 11.29 with gralloc 11.29. you have 2 extra drivers,libGLESv2_adreno200.so, and libq3dtools_adreno200.so. also bootanimation.zip, build.prop, froyo.user.conf, initrd.gz, rootfs.img, STARTUP.TXT, (ts-calibration for RHOD), and zimage and modules
Click to expand...
Click to collapse
you can change the 3d drivers to 11.26 and gralloc to 11.30
Raging thunder 1 working with 3d drivers 11.29 and gralloc 11.30
ok thats mean the 3d drivers to 11.26 and gralloc to 11.30 better than drivers to 11.29 and gralloc to 11.29
tp2lio said:
ok thats mean the 3d drivers to 11.26 and gralloc to 11.30 better than drivers to 11.29 and gralloc to 11.29
Click to expand...
Click to collapse
yh
they work a lot better
thanks guys but i know that raging thunder use a full opengl es 2 and w have only opengl es 1 and 1.1 and we can play it thats mean we can run opengl es 2 ??
- we have adreno 130 when i search about it i found developers work on adreno 130 to get in neocore 30 fbs !!!! i will post it when i back to home
look i dont know more about GPU drivers but i have played raging thunder 2 and i played NOVA at once then it crashed and never work again so it will be amazing to make this games work but at least we have play alot of 3D games now thanks to developers
thats mean we can run some of opengl es 2
tp2lio said:
thats mean we can run some of opengl es 2
Click to expand...
Click to collapse
But GLbenchmark 2.0 (specially for GLES 2.0) cannot pass no one test.
tp2lio said:
thats mean we can run some of opengl es 2
Click to expand...
Click to collapse
erm... no. Our phones will probably never support OpenGLES2.0... Sorry, specs are paltry compared to new native Android phones. Old native Android phones with similar specs also do not support 2.0. C'est la vie.
that's right arrrghhh.It is like deja vu when people keep asking about it.Maybe it related to angry bird thingy.LOL.btw tp2lio it is true we have adreno130 but it is before qualcomm bought the chip.u can try go to http://developer.qualcomm.com and download the sdk to play with adreno130.However i read somewhere in htc-linux irclog where klinux manage to get libGLESv2_adreno200.so library loaded on his device when he experiment to enable hw3d during the earlier stage of kernel development.I bet [acl] also tried.Both are on Sense build
ok iam with you all we cant run opengl es 2 but let us talk about raging thunder 2 when qualcomm say that support full opengl es 2 HOW WE CAN RUN IT ?????
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
tp2lio said:
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
Click to expand...
Click to collapse
I'm looking at it, and I see absolutely nothing of interest
Touch Pro2 is Adreno 130, which according to that document, is "OpenGL-ES 1.0+/OpenGL-ES 1.1". Nothing about 2.0 for our devices
I'm confused as to why you're sharing that with us? This was all brought up before

Teamspeak ARMv6

Hi everyone,
I'd to know if a ARMv6 compatible version is out for TS because the official app only support ARMv7 CPU.
Thx to ur help
You mean teamspeak 3?, I dont know for ARMv6 version.
For those who do not Know: play.google.com/store/apps/details?id=com.teamspeak.ts&hl=en
Yes i just look up for an ARMv6 compatible version if it exists
Envoyé depuis mon GT-S5830
there isn't one that i know of and so far teamspeak isn't going to make one for "Voice Quality concerns". so basically someone is going to have to rip apart the apk file and recompile it for an armv6 device without a math co-processor

[Help] Need help with FPse with OpenGL on SIII

Hi ppl, I'm new to that forum and I have a problem with FPse and OpenGL in Galaxy S III.
Today I Buyed that PSX emulator and when the FPSE was in Software GPU mode it crashes every time I try to modify the Video options (Like Enable advanced 3d Rendering) so I put FPse in OpenGL mode without PSX Bios(HLE), I actived the Dynamic Interpreter and when I play on any game It run but I have Low FPS rate,
eg: In FF7 I have 30-40 Fps and on Tekken 3 40-60, but i dont find a way to have a stable FPS.
I have the version 11.28 i tried 11.26 but I have the same problem.
I tried the psx4driod 3.0.7 and I have sound Lag and the quality of game is not the same.
I tried the Mali400 trick with tekken 3 and anything changed
I have the S3 with the Samsung Stock Rom.
Thank you for your help and sorry for my english.
I updated the FPse to 11.29 version, this update improves the frame rate, but it not perfect anywant can say me the perfect setting for galaxy SIII with OpenGL and FF8 or 7?
x3f3x said:
Hi ppl, I'm new to that forum and I have a problem with FPse and OpenGL in Galaxy S III.
Today I Buyed that PSX emulator and when the FPSE was in Software GPU mode it crashes every time I try to modify the Video options (Like Enable advanced 3d Rendering) so I put FPse in OpenGL mode without PSX Bios(HLE), I actived the Dynamic Interpreter and when I play on any game It run but I have Low FPS rate,
eg: In FF7 I have 30-40 Fps and on Tekken 3 40-60, but i dont find a way to have a stable FPS.
I have the version 11.28 i tried 11.26 but I have the same problem.
I tried the psx4driod 3.0.7 and I have sound Lag and the quality of game is not the same.
I tried the Mali400 trick with tekken 3 and anything changed
I have the S3 with the Samsung Stock Rom.
Thank you for your help and sorry for my english.
Click to expand...
Click to collapse
US sgs 3 doesnt have mali 400 it has adreno 225
*edit im sorry guys i didnt realize i was in the international gs 3 forums i have no idea how i got here i was just browsing the sprint forums and now im here would a mod please remove this thank you
I've created a OpenGL thread on the FPSE website - please search for "Understanding FPSE and PEOpS OpenGL" (I'm still new so I can't post links yet). Please check it out (on the FPSE website).
The Galaxy S III (I9300) uses a Mali-400. The other 3 S III's use the Adreno 225. Check the gsmarena website (again, I can't post links).
There are two possible issues here:
The Mali-400 has the known issue that you already talked about. It sounds like you've done what you can to check this. I didn't know that it had issues in software rendering mode with the enhanced 3d rendering, that sounds odd, but I haven't followed all the mali400 issues on FPSE. You have a powerful device, so I'm not sure why you would have issues. I would recommend posting on the fpse forums, specifically in the android feedback thread.
The other possible problem is the Adreno 225. There are known issues with the Adreno 220 - maybe there are issues with the 225 as well? I don't know. The Adreno 220 recommended fix is updating to ICS (which I think you have) and updating your drivers. Search the FPSE forum for "opengl and andreno 220/225 gpu" for more info.

[q] gta vice city on ace?

HELLO!!
I have read online that playing gta vc on the ace is possible by using chainfire 3d (wich i already have) and by installing the cm7 libs wich made me have to reinstall the phone's rom for it to work again, now, the thing is, is it possible to make this game work on this phone?
Aprecciated
... It's impossible !
A 400Mhz Graphics Unit Processor canot play hard games.
GALAXY Ace is:
CPU - Qualcomm Snapdragon ms27x7 TURBO A (+ 200Mhz than GALAXY mini)
GPU - Qualcomm Adreno 200 (400Mhz GPU)
If is possible, not fluid graphics...
thanks man, yeah, i didnt have much hope e.e

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