Hi everyone,
I'd to know if a ARMv6 compatible version is out for TS because the official app only support ARMv7 CPU.
Thx to ur help
You mean teamspeak 3?, I dont know for ARMv6 version.
For those who do not Know: play.google.com/store/apps/details?id=com.teamspeak.ts&hl=en
Yes i just look up for an ARMv6 compatible version if it exists
Envoyé depuis mon GT-S5830
there isn't one that i know of and so far teamspeak isn't going to make one for "Voice Quality concerns". so basically someone is going to have to rip apart the apk file and recompile it for an armv6 device without a math co-processor
Related
thanks guys but i know that raging thunder use a full opengl es 2 and w have only opengl es 1 and 1.1 and we can play it thats mean we can run opengl es 2 ??
- we have adreno 130 when i search about it i found developers work on adreno 130 to get in neocore 30 fbs !!!! i will post it when i back to home
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
tp2lio said:
hey guy's thanks on first iam new on android and i go with FRXO3 and every thing ok with me and i enjoyed with this great 3D performance but when i try to play raging thunder 1 or 2 i cant but i know here some guys said that they play raging thunder 1 and 2 well and smoothly can anyone help me
my phone is : RHODIUM 100 uk
and i use the 3D PACKAGE from tiade8
3d driver 11.29 with gralloc 11.29. you have 2 extra drivers,libGLESv2_adreno200.so, and libq3dtools_adreno200.so. also bootanimation.zip, build.prop, froyo.user.conf, initrd.gz, rootfs.img, STARTUP.TXT, (ts-calibration for RHOD), and zimage and modules
Click to expand...
Click to collapse
you can change the 3d drivers to 11.26 and gralloc to 11.30
Raging thunder 1 working with 3d drivers 11.29 and gralloc 11.30
ok thats mean the 3d drivers to 11.26 and gralloc to 11.30 better than drivers to 11.29 and gralloc to 11.29
tp2lio said:
ok thats mean the 3d drivers to 11.26 and gralloc to 11.30 better than drivers to 11.29 and gralloc to 11.29
Click to expand...
Click to collapse
yh
they work a lot better
thanks guys but i know that raging thunder use a full opengl es 2 and w have only opengl es 1 and 1.1 and we can play it thats mean we can run opengl es 2 ??
- we have adreno 130 when i search about it i found developers work on adreno 130 to get in neocore 30 fbs !!!! i will post it when i back to home
look i dont know more about GPU drivers but i have played raging thunder 2 and i played NOVA at once then it crashed and never work again so it will be amazing to make this games work but at least we have play alot of 3D games now thanks to developers
thats mean we can run some of opengl es 2
tp2lio said:
thats mean we can run some of opengl es 2
Click to expand...
Click to collapse
But GLbenchmark 2.0 (specially for GLES 2.0) cannot pass no one test.
tp2lio said:
thats mean we can run some of opengl es 2
Click to expand...
Click to collapse
erm... no. Our phones will probably never support OpenGLES2.0... Sorry, specs are paltry compared to new native Android phones. Old native Android phones with similar specs also do not support 2.0. C'est la vie.
that's right arrrghhh.It is like deja vu when people keep asking about it.Maybe it related to angry bird thingy.LOL.btw tp2lio it is true we have adreno130 but it is before qualcomm bought the chip.u can try go to http://developer.qualcomm.com and download the sdk to play with adreno130.However i read somewhere in htc-linux irclog where klinux manage to get libGLESv2_adreno200.so library loaded on his device when he experiment to enable hw3d during the earlier stage of kernel development.I bet [acl] also tried.Both are on Sense build
ok iam with you all we cant run opengl es 2 but let us talk about raging thunder 2 when qualcomm say that support full opengl es 2 HOW WE CAN RUN IT ?????
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
tp2lio said:
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
Click to expand...
Click to collapse
I'm looking at it, and I see absolutely nothing of interest
Touch Pro2 is Adreno 130, which according to that document, is "OpenGL-ES 1.0+/OpenGL-ES 1.1". Nothing about 2.0 for our devices
I'm confused as to why you're sharing that with us? This was all brought up before
Hi everyone! I was thinking about how you could run starfront collision on our Gio. I know that Starfront needs ARMv7 but i found myself a ARMv6 apk but i ...ed it up. Like DARK which also is converted from ARMv7 to 6 and i tested it myself and it works. Or maybe somehow with chainfire like shadowgun? Seen in other sites that people in polls say that it works but im wondering if theyre lieing.
So maybe it is possible to play it after all? Please enlighten me if someone got it working. Thanks in advance.
Hi!
I found some guides: said of a change in the voice build.prop "ro.product.cpu=armeabi-v6l" in "armeabi-v7l" or "armeabi-v7a"
How can I fix? Should I put armeabi-v7l or v7a?
Do you have another guide to convert games in ARMv7 armv6?
thanks
P. S. Sorry for my bad English!
What this does is fool Google Play in thinking you have an ARMv7 SoC instead of ARMv6.
Whether a given APK will work or not after doing this is far from guaranteed.
The requirement for ARMv7 can be simply performance related, in which case the app might work, albeit slowly. But if there's natively compiled code using v7 instructions, expect the app to crash at some point.
After i installed flash player, i trayed watch movies online on different sites with my mozilla browser and dolphin hd, but flash player seems to working without hwa (on nvidia tegra zone is writen that it should support hwa), so video looks very laggy, maybe someone knows knows the solution ?
Well flash support ended in ice cream sandwich. Adobe never released flash for jelly bean( in fact, they have removed flash from the play store completely)
So its possible that there could have been a change in the libs for the GPU and thus HW acceleration no longer works.
If adobe released the source for flash player for android, which I doubt they will do, then at dev may be able to fix this.
Yes, but im looking for the people who have working hwa, (some gays n other threads feedback that they have flash on n7 without any problems) so i thought that maybe problem is in my configuration or i downloaded the wrong version...
Sent from my Nexus 7 using xda app-developers app
those gays have all the fun
pifko said:
After i installed flash player, i trayed watch movies online on different sites with my mozilla browser and dolphin hd, but flash player seems to working without hwa (on nvidia tegra zone is writen that it should support hwa), so video looks very laggy, maybe someone knows knows the solution ?
Click to expand...
Click to collapse
Can we get an example site that your having trouble with to test this on?
Sent from Sheogorath with cheese.
A while ago Open Beats of Rage Was Released for Android
You can download the latest builds from here.
https://www.dropbox.com/sh/gv17zu4f543ft6x/mdBDaZqByz/releases
Compatible Mods
http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,11
The game has mappable controls so I see no reason why the wouldn't work with the Nvidia Shield. Its an awesome game that has been ported to many platforms including the Dreamcast and GP2x.
Demo of it Running on a JXD S5110
https://www.youtube.com/watch?v=cBKDGblkaQw
elitistlinuxuser said:
A while ago Open Beats of Rage Was Released for Android
You can download the latest builds from here.
https://www.dropbox.com/sh/gv17zu4f543ft6x/mdBDaZqByz/releases
Compatible Mods
http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,11
The game has mappable controls so I see no reason why the wouldn't work with the Nvidia Shield. Its an awesome game that has been ported to many platforms including the Dreamcast and GP2x.
Demo of it Running on a JXD S5110
https://www.youtube.com/watch?v=cBKDGblkaQw
Click to expand...
Click to collapse
Interesting, I hadn't heard of this one. I've been hoping Paintown would release a new Android version, but I'm not sure what the development status is on it (they had an android version at one point, but wanted to switch to different underlying libraries to provide better support or something).
http://paintown.sourceforge.net/
~Troop
elitistlinuxuser said:
A while ago Open Beats of Rage Was Released for Android
You can download the latest builds from here.
https://www.dropbox.com/sh/gv17zu4f543ft6x/mdBDaZqByz/releases
Compatible Mods
http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,11
The game has mappable controls so I see no reason why the wouldn't work with the Nvidia Shield. Its an awesome game that has been ported to many platforms including the Dreamcast and GP2x.
Demo of it Running on a JXD S5110
https://www.youtube.com/watch?v=cBKDGblkaQw
Click to expand...
Click to collapse
Dude this brings me back, I haven't heard of or played BOR since the PSP homebrew days, thanks xD
Sent from my SHIELD using Tapatalk
I use OpenBOR on shield and I can confirm it works fine. Just grab the last version available which is pretty old but it works fine.
Inviato dal mio GT-I9305 utilizzando Tapatalk
This is great. Thank you. It works well on my m8. After i root my shield I'll be installing it. Now that hyperspin is available for Android, i can run it from there!
Does anyone know how i can remap the keys? It does not work with the shield controller. Only the directional and one button which access sound samples work. Using the keyboard works. I cannot find a settings file anywhere.