[Q] 3D OpenGL ES 2 - Touch Pro2, Tilt 2 Android Development

thanks guys but i know that raging thunder use a full opengl es 2 and w have only opengl es 1 and 1.1 and we can play it thats mean we can run opengl es 2 ??
- we have adreno 130 when i search about it i found developers work on adreno 130 to get in neocore 30 fbs !!!! i will post it when i back to home
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf

tp2lio said:
hey guy's thanks on first iam new on android and i go with FRXO3 and every thing ok with me and i enjoyed with this great 3D performance but when i try to play raging thunder 1 or 2 i cant but i know here some guys said that they play raging thunder 1 and 2 well and smoothly can anyone help me
my phone is : RHODIUM 100 uk
and i use the 3D PACKAGE from tiade8
3d driver 11.29 with gralloc 11.29. you have 2 extra drivers,libGLESv2_adreno200.so, and libq3dtools_adreno200.so. also bootanimation.zip, build.prop, froyo.user.conf, initrd.gz, rootfs.img, STARTUP.TXT, (ts-calibration for RHOD), and zimage and modules
Click to expand...
Click to collapse
you can change the 3d drivers to 11.26 and gralloc to 11.30

Raging thunder 1 working with 3d drivers 11.29 and gralloc 11.30

ok thats mean the 3d drivers to 11.26 and gralloc to 11.30 better than drivers to 11.29 and gralloc to 11.29

tp2lio said:
ok thats mean the 3d drivers to 11.26 and gralloc to 11.30 better than drivers to 11.29 and gralloc to 11.29
Click to expand...
Click to collapse
yh
they work a lot better

thanks guys but i know that raging thunder use a full opengl es 2 and w have only opengl es 1 and 1.1 and we can play it thats mean we can run opengl es 2 ??
- we have adreno 130 when i search about it i found developers work on adreno 130 to get in neocore 30 fbs !!!! i will post it when i back to home

look i dont know more about GPU drivers but i have played raging thunder 2 and i played NOVA at once then it crashed and never work again so it will be amazing to make this games work but at least we have play alot of 3D games now thanks to developers

thats mean we can run some of opengl es 2

tp2lio said:
thats mean we can run some of opengl es 2
Click to expand...
Click to collapse
But GLbenchmark 2.0 (specially for GLES 2.0) cannot pass no one test.

tp2lio said:
thats mean we can run some of opengl es 2
Click to expand...
Click to collapse
erm... no. Our phones will probably never support OpenGLES2.0... Sorry, specs are paltry compared to new native Android phones. Old native Android phones with similar specs also do not support 2.0. C'est la vie.

that's right arrrghhh.It is like deja vu when people keep asking about it.Maybe it related to angry bird thingy.LOL.btw tp2lio it is true we have adreno130 but it is before qualcomm bought the chip.u can try go to http://developer.qualcomm.com and download the sdk to play with adreno130.However i read somewhere in htc-linux irclog where klinux manage to get libGLESv2_adreno200.so library loaded on his device when he experiment to enable hw3d during the earlier stage of kernel development.I bet [acl] also tried.Both are on Sense build

ok iam with you all we cant run opengl es 2 but let us talk about raging thunder 2 when qualcomm say that support full opengl es 2 HOW WE CAN RUN IT ?????

LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf

tp2lio said:
LOOK AT THIS PLEASE http://www.brewconference.com/brew_2008/pdf/TECH-606.pdf
Click to expand...
Click to collapse
I'm looking at it, and I see absolutely nothing of interest
Touch Pro2 is Adreno 130, which according to that document, is "OpenGL-ES 1.0+/OpenGL-ES 1.1". Nothing about 2.0 for our devices
I'm confused as to why you're sharing that with us? This was all brought up before

Related

OpenGL ES 2.0 on HTC HD2

Dear all,
I plan to purchase HTC HD2 for development. Could I kindly ask for help with the following, please:
Will it be possible to develop application on HTC HD2 usin OGL ES 2.0?
Will HD2 video driver support Open GL ES 2.0?
Is there already OpenGL ES 2.0 SDK available?
These answers are very important to me, and I bet not only for me. Any advice how to get the answer would be hepful as well.
Thanks a lot,
Rene
I'm having the same questions here. Any help?
Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.
anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01
bugsykoosh said:
anyone with an HD2 want to try this game out? It requires OpenGL ES 2.0: http://www.southend.se/games/electopia/index.php
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
OS: Windows Mobile 6.1
Graphics Support: OpenGL ES 2.0
Screen Resolution: 800 x 480
Free RAM: 40 MB
Size on disk (installed): 14 MB
Touch Input
Recommended Device:
Toshiba TG01
Click to expand...
Click to collapse
Tried it, it works flawlessly from a technical point of view.
gameplay needs some serious work !
Chainfire said:
Must say I haven't tried it yet, but it should support 2.0, yes, drivers too. APIs are available from khronos.
Click to expand...
Click to collapse
Dear Chainfire,
Does it mean, that HD2 supports OGL ES 2.0 optimized drivers? I hear from all the sides, that Open GL applications on much slower than they really should, because of poor support in the Drivers.
Regards,
Rene
HD2 dos indeed support both GLv1 and GLv2 properly.
It is not so much that the drivers are badly optimized, they just have 2 major issues with them. One being a compatibility issue which can be equally blamed on as well game/app coders as HTC/Qualcomm, the other being a vicious bug that really needs fixing by HTC/Qualcomm. Aside from those two issues, the drivers are perfectly fine.

[Help] Need help with FPse with OpenGL on SIII

Hi ppl, I'm new to that forum and I have a problem with FPse and OpenGL in Galaxy S III.
Today I Buyed that PSX emulator and when the FPSE was in Software GPU mode it crashes every time I try to modify the Video options (Like Enable advanced 3d Rendering) so I put FPse in OpenGL mode without PSX Bios(HLE), I actived the Dynamic Interpreter and when I play on any game It run but I have Low FPS rate,
eg: In FF7 I have 30-40 Fps and on Tekken 3 40-60, but i dont find a way to have a stable FPS.
I have the version 11.28 i tried 11.26 but I have the same problem.
I tried the psx4driod 3.0.7 and I have sound Lag and the quality of game is not the same.
I tried the Mali400 trick with tekken 3 and anything changed
I have the S3 with the Samsung Stock Rom.
Thank you for your help and sorry for my english.
I updated the FPse to 11.29 version, this update improves the frame rate, but it not perfect anywant can say me the perfect setting for galaxy SIII with OpenGL and FF8 or 7?
x3f3x said:
Hi ppl, I'm new to that forum and I have a problem with FPse and OpenGL in Galaxy S III.
Today I Buyed that PSX emulator and when the FPSE was in Software GPU mode it crashes every time I try to modify the Video options (Like Enable advanced 3d Rendering) so I put FPse in OpenGL mode without PSX Bios(HLE), I actived the Dynamic Interpreter and when I play on any game It run but I have Low FPS rate,
eg: In FF7 I have 30-40 Fps and on Tekken 3 40-60, but i dont find a way to have a stable FPS.
I have the version 11.28 i tried 11.26 but I have the same problem.
I tried the psx4driod 3.0.7 and I have sound Lag and the quality of game is not the same.
I tried the Mali400 trick with tekken 3 and anything changed
I have the S3 with the Samsung Stock Rom.
Thank you for your help and sorry for my english.
Click to expand...
Click to collapse
US sgs 3 doesnt have mali 400 it has adreno 225
*edit im sorry guys i didnt realize i was in the international gs 3 forums i have no idea how i got here i was just browsing the sprint forums and now im here would a mod please remove this thank you
I've created a OpenGL thread on the FPSE website - please search for "Understanding FPSE and PEOpS OpenGL" (I'm still new so I can't post links yet). Please check it out (on the FPSE website).
The Galaxy S III (I9300) uses a Mali-400. The other 3 S III's use the Adreno 225. Check the gsmarena website (again, I can't post links).
There are two possible issues here:
The Mali-400 has the known issue that you already talked about. It sounds like you've done what you can to check this. I didn't know that it had issues in software rendering mode with the enhanced 3d rendering, that sounds odd, but I haven't followed all the mali400 issues on FPSE. You have a powerful device, so I'm not sure why you would have issues. I would recommend posting on the fpse forums, specifically in the android feedback thread.
The other possible problem is the Adreno 225. There are known issues with the Adreno 220 - maybe there are issues with the 225 as well? I don't know. The Adreno 220 recommended fix is updating to ICS (which I think you have) and updating your drivers. Search the FPSE forum for "opengl and andreno 220/225 gpu" for more info.

[Q]OpenGL Es 3.0 on tegra 3

Hey guys.. there has been some commotion regarding the OpenGL es 3.0 new version.. so i just wanted to clarify(With the Great Pro's and experts! ) if we could get the update our Tegra 3 to 3.0..as there has been news that Mali First Generation Gpu would be updated and even the SGX543.. or something.. (sorry dont remeber ) will be updated too..

[Q] Chainfire 3D on Xperia Play

Hey there guys
yesterday i bought chainfire 3D on my Xperia Play, it works fine, but in the section Open-GL per App i can't activate the MSAA and DEPTH Buffer because it requires a driver, but i've installed all the drivers and plugins like the QUALCOMM, NVIDIA and POWERVR. What do i have to install to get those things work?? Or it's simple because Xperia Play doesn't support?
the plugins i found by searching and of course i've installed:
nvidia: http://www.mediafire.com/download/pme09ev45tvxuu6/libGLEMU_NVIDIA.zip
qualcomm: http://www.mediafire.com/download/yflfd6wwhule66x/libGLEMU_QUALCOMM.zip
powervr: http://www.mediafire.com/download/9jlvzcd2kaiw9ti/libGLEMU_POWERVR.zip
For now i can play Nova 3 with full details and it runs very smooth, totally playable
Android version: 2.3.7
Chainfire 3D drivers are the stock drivers that you need to make the app works
When installing chainfire drivers, check install EGL driver.
And two last questions Chainfire's drivers stay above the configuration of adreno booster right?? If i uninstall or install adreno booster, it won't cange anything right??
booster isnt driver, its just config. so, it will not collide with any driver.
I tried chain fire on slim bean and it caused it to get stuck on the animation
sent from my Sony Ericsson xperia play ™ (r800x) using Tapatalk 4
Nuck-TH said:
booster isnt driver, its just config. so, it will not collide with any driver.
Click to expand...
Click to collapse
Understood man thank you so much!! But i uninstalled adreno booster just to be sure Nova 3 + Unroll texture is amazing i can run it very smoothly with DxEngine fast kernel + Gin2Jellybean rom 2.3.7 and some more other games like MC4, Dead trigger and Asphalt 7 with a modified deviceprofile.xml to get the best quality
crazymonkey05 said:
I tried chain fire on slim bean and it caused it to get stuck on the animation
Click to expand...
Click to collapse
Of course it caused stuck on animation and some other performance reduction, the app is compatible only with GB roms
Ik but I just wanted to try it but anyways it don't work
sent from my Sony Ericsson xperia play ™ (r800x) using Tapatalk 4
crazymonkey05 said:
Ik but I just wanted to try it but anyways it don't work
Click to expand...
Click to collapse
End this conversation here please... Chainfire works perfectly and you wrong to try to install it on a JellyBean rom when it's only for GingerBread.
I had chainfire3d some time ago but i remember it seemed to kill a bit of performance , eh I think i did some wrong settings. You sure it doesn't affect adreno booster ? I'm on gin2jb too
McXeno said:
I had chainfire3d some time ago but i remember it seemed to kill a bit of performance , eh I think i did some wrong settings. You sure it doesn't affect adreno booster ? I'm on gin2jb too
Click to expand...
Click to collapse
well i don't think, because adreno booster isn't a driver. Chainfire 3D reduces my performance when i play Nova 3 because i use the unroll texture option xD and the overall graphics is increased a lot so in this case the performance are a little bit low but it's not unplayable, viceversa is totally playable in all enviroment that i face during the game, the quality is maxed and i love it
bootlop on JB:crying:
inuer said:
bootlop on JB:crying:
Click to expand...
Click to collapse
Yes, this app is compatible only for GB and the developer, well, i don't think he will work to make it compatible with JB and this is so sad because now i passed to JellyBean 4.1.2 from Gingerbread 2.3.7

OpenGL (not OpenGL ES) Games - working and not working

I've been trying out a few games on the Pixel C and have found a lot of issues, specifically with games using full OpenGL as opposed to OpenGL ES.
So far, I found the following:
Trine 2 Doesn't even start, the developers tell me the Pixel C is not supported but they can't mark it as such on the play store for some reason.
The Talos Principle Works, but most of the effects break the rendering, so it will only run with basic visuals.
Anyone else have any to add?
All the games I have tried work fine. The only exception was Hitman Sniper. That game worked fine before they did a Christmas update, now I have graphics problems.
The games I have played and worked are: This War of Mine, Pac Man 256, Horizon Chase and Geometry Wars.
Sent from my Nexus 6P using Tapatalk
kgeissler said:
All the games I have tried work fine. The only exception was Hitman Sniper. That game worked fine before they did a Christmas update, now I have graphics problems.
The games I have played and worked are: This War of Mine, Pac Man 256, Horizon Chase and Geometry Wars.
Sent from my Nexus 6P using Tapatalk
Click to expand...
Click to collapse
I believe all these are OpenGL ES games as they all have an IOS port. I'm specifically looking for full OpenGL games that have been written specifically for, or ported from PC and console, to Tegra K1 & X1 devices e.g Pixel C, Shield tablet & Shield AndroidTV.
Thanks for the input.
skally said:
I believe all these are OpenGL ES games as they all have an IOS port. I'm specifically looking for full OpenGL games that have been written specifically for, or ported from PC and console, to Tegra K1 & X1 devices e.g Pixel C, Shield tablet & Shield AndroidTV.
Thanks for the input.
Click to expand...
Click to collapse
are you sure that full opengl games are supported by google on the pixel c and not only by shield devices?
Maybe it’s like on the n9.
Freak07 said:
are you sure that full opengl games are supported by google on the pixel c and not only by shield devices?
Maybe it’s like on the n9.
Click to expand...
Click to collapse
I'm not sure at all as Google have not made it clear. This is what I'm trying to determine.
If Google are aiming the Pixel C at productivity users, supporting Desktop OpenGL is a good way to help developers port their software.
HL2: Ep2 - crash after valve logo. War Thunder - crash on start. Doom 3 BFG - crash on start
Mortron_xda said:
HL2: Ep2 - crash after valve logo. War Thunder - crash on start. Doom 3 BFG - crash on start
Click to expand...
Click to collapse
if you’re rooted try gl tools and set it to emulate the shield tablet.
Freak07 said:
if you’re rooted try gl tools and set it to emulate the shield tablet.
Click to expand...
Click to collapse
Seriously? GLTools contains alternative OpenGL ES driver.
->OpenGL games
->OpenGL ES driver
->emulate the shield tablet
What?
Mortron_xda said:
Seriously? GLTools contains alternative OpenGL ES driver.
->OpenGL games
->OpenGL ES driver
->emulate the shield tablet
What?
Click to expand...
Click to collapse
http://forum.xda-developers.com/showthread.php?t=2770105
At least Half life 2 should be playable on pixel c.
Freak07 said:
http://forum.xda-developers.com/showthread.php?t=2770105
At least Half life 2 should be playable on pixel c.
Click to expand...
Click to collapse
lol. Tegra 4 is incompatible with OpenGL. So, HL2 on tegra 4, or emulation of tegra 4, is NO OPENGL GAME. You can stop gltools advertising.
tegra 4 was 3 years ago, best to use nvidia tv or the upcoming[hopefully] shield x1.
I know this thread is pretty old but I have had the same issue with Hitman Sniper, and also Unpossible runs but none of the menus will display.
tons of games crash on startup that im pretty sure dont even use opengl. i wish i could remember which ones but it was a good chunk of them. if i find them ill come back here.
This may be related: https://issuetracker.google.com/issues/37089739
Freak07 said:
are you sure that full opengl games are supported by google on the pixel c and not only by shield devices?
Maybe it’s like on the n9.
Click to expand...
Click to collapse
Hello, I installed DIII4A (DOOM3) and QIII4A on my pixel C and they worked well. I think the apps for the shield don't work on pixel C.
---------- Post added at 05:27 PM ---------- Previous post was at 05:18 PM ----------
Mortron_xda said:
Seriously? GLTools contains alternative OpenGL ES driver.
->OpenGL games
->OpenGL ES driver
->emulate the shield tablet
What?
Click to expand...
Click to collapse
Hello, I already tried that on my pixel C but it didn't work.
Freak07 said:
if you’re rooted try gl tools and set it to emulate the shield tablet.
Click to expand...
Click to collapse
DIII4A works fine though.
rhmanoa said:
DIII4A works fine though.
Click to expand...
Click to collapse
Sorry for the thread necro. I'm on AICP Pie and when I go into the play store for D3 BFG edition it says 'your device is not compatible' even though we've got an X1 chipset. What gives?
I installed DIII4A manually not from play store.

Categories

Resources