[q] gta vice city on ace? - Galaxy Ace S5830 Themes and Apps

HELLO!!
I have read online that playing gta vc on the ace is possible by using chainfire 3d (wich i already have) and by installing the cm7 libs wich made me have to reinstall the phone's rom for it to work again, now, the thing is, is it possible to make this game work on this phone?
Aprecciated

... It's impossible !
A 400Mhz Graphics Unit Processor canot play hard games.
GALAXY Ace is:
CPU - Qualcomm Snapdragon ms27x7 TURBO A (+ 200Mhz than GALAXY mini)
GPU - Qualcomm Adreno 200 (400Mhz GPU)
If is possible, not fluid graphics...

thanks man, yeah, i didnt have much hope e.e

Related

The power of SGS2 unveiled !!!

Great news, proof that exynos + Mali is way powerful than tegra2 :
I'm now able to play History Great Battle Medieval on the SGSII with the following settings :
-1,425 Ghz Overclocked SGSII (with tegrak overclock tool) = 20% OC
-Chainfire3D + Nvidia plugin (With reduced texture size and Reduced texture quality), No CF3D hiding.
The game runs in every game mode, sometimes it crashes but it works anyway, the phone is a little bit hot that's all !
So now we know that SGSII is able to run advanced tegra2 games, while doing a lot of calculation over the game itself (Running the game + chainfire openGL plugin + texture decompression/transformation)
Tegra games have a somehow called "firewall", it dectects tegra devides and let the games go on, if your devide is not a tegra one, the games just stop at the fail notifications.
It doesn't matter the streng of the CPU or GPU.
trungdaika said:
Tegra games have a somehow called "firewall", it dectects tegra devides and let the games go on, if your devide is not a tegra one, the games just stop at the fail notifications.
It doesn't matter the streng of the CPU or GPU.
Click to expand...
Click to collapse
Afaik the game only checks what kind of compression format the device supports. If needs to support the format Nvidia uses you can play.
Sent from my GT-I9100 using XDA Premium App
MaBlo said:
Afaik the game only checks what kind of compression format the device supports. If needs to support the format Nvidia uses you can play.
Sent from my GT-I9100 using XDA Premium App
Click to expand...
Click to collapse
Exactly right. So go to the market to install the Chainfire3D .. and we have nvida terge games support,..

[Q] Shadowgun!

I was wondering isn't there any method to run Shadowgun on Galaxy S?! I know it seems absurd but what made me wonder is that I saw in a thread on another forum that some devices need Chainfire 3D to run the game, so any1 plz help me about this. Thanks in advance .
you could try to root your phone and use chainfire 3d
I was able to try with Chainfire#D, but the slowdowns ruined the experience. No hope for this game without a dual core device.
SHADOWGUN smooth:
you need:
chainfire3D
installed and loaded http://www.mediafire.com/?2mh6uarwv1o9u5f
ticked Reduce texture quality and Reduce texture size
install and play the game
SMOOTH PLAY, TESTED ON CM7 AND SAMSUNG ROMS
How come nexus S play this game so smooth but without any hacking?

[Help] Need help with FPse with OpenGL on SIII

Hi ppl, I'm new to that forum and I have a problem with FPse and OpenGL in Galaxy S III.
Today I Buyed that PSX emulator and when the FPSE was in Software GPU mode it crashes every time I try to modify the Video options (Like Enable advanced 3d Rendering) so I put FPse in OpenGL mode without PSX Bios(HLE), I actived the Dynamic Interpreter and when I play on any game It run but I have Low FPS rate,
eg: In FF7 I have 30-40 Fps and on Tekken 3 40-60, but i dont find a way to have a stable FPS.
I have the version 11.28 i tried 11.26 but I have the same problem.
I tried the psx4driod 3.0.7 and I have sound Lag and the quality of game is not the same.
I tried the Mali400 trick with tekken 3 and anything changed
I have the S3 with the Samsung Stock Rom.
Thank you for your help and sorry for my english.
I updated the FPse to 11.29 version, this update improves the frame rate, but it not perfect anywant can say me the perfect setting for galaxy SIII with OpenGL and FF8 or 7?
x3f3x said:
Hi ppl, I'm new to that forum and I have a problem with FPse and OpenGL in Galaxy S III.
Today I Buyed that PSX emulator and when the FPSE was in Software GPU mode it crashes every time I try to modify the Video options (Like Enable advanced 3d Rendering) so I put FPse in OpenGL mode without PSX Bios(HLE), I actived the Dynamic Interpreter and when I play on any game It run but I have Low FPS rate,
eg: In FF7 I have 30-40 Fps and on Tekken 3 40-60, but i dont find a way to have a stable FPS.
I have the version 11.28 i tried 11.26 but I have the same problem.
I tried the psx4driod 3.0.7 and I have sound Lag and the quality of game is not the same.
I tried the Mali400 trick with tekken 3 and anything changed
I have the S3 with the Samsung Stock Rom.
Thank you for your help and sorry for my english.
Click to expand...
Click to collapse
US sgs 3 doesnt have mali 400 it has adreno 225
*edit im sorry guys i didnt realize i was in the international gs 3 forums i have no idea how i got here i was just browsing the sprint forums and now im here would a mod please remove this thank you
I've created a OpenGL thread on the FPSE website - please search for "Understanding FPSE and PEOpS OpenGL" (I'm still new so I can't post links yet). Please check it out (on the FPSE website).
The Galaxy S III (I9300) uses a Mali-400. The other 3 S III's use the Adreno 225. Check the gsmarena website (again, I can't post links).
There are two possible issues here:
The Mali-400 has the known issue that you already talked about. It sounds like you've done what you can to check this. I didn't know that it had issues in software rendering mode with the enhanced 3d rendering, that sounds odd, but I haven't followed all the mali400 issues on FPSE. You have a powerful device, so I'm not sure why you would have issues. I would recommend posting on the fpse forums, specifically in the android feedback thread.
The other possible problem is the Adreno 225. There are known issues with the Adreno 220 - maybe there are issues with the 225 as well? I don't know. The Adreno 220 recommended fix is updating to ICS (which I think you have) and updating your drivers. Search the FPSE forum for "opengl and andreno 220/225 gpu" for more info.

[Q] Gaming "Device is incompatible"

i want to play modern combat 2: black peguasa(i know i am horrible at spelling) but when ever i open it, it says device is compatible. can i change the build.prop file to get around this? this is a new phone, gameloft games should be working on this
i also just tried gangster rio city of saints and that didnt work either
that is not true if they didnt adjust it for the game it may not work.
Yeah but I'm rooted and running a kernel that allows me to overclock up to 2100mhz so I'm pretty sure that the games would work
i tried playing avatar and gangster mv they work its just that the game doesn't fit the screen so im thinking of just changing the lcd density
You could try chainfire, https://play.google.com/store/apps/...t=W251bGwsMSwxLDMsImV1LmNoYWluZmlyZS5jZjNkIl0.
It's supposed to make your GPU think you are on a Tegra device and allow you to play these games. But, when I had a tegra 2 device, I couldn't get it to let me play Virtua Tennis, which is only supported on Qualcomm.
i tried it, it didnt work nothing changed. i dont think it will work because im running ics and its not compatible with ics

[Q] how to fix Gaming Lag in games

Hi, i'm using the franco kernel r66 nightly with android revolution 10 rom 4.2.2, The newest one now. Oc'd to 1.5 ghz with 700mhz min and interactive governer and i'm experiencing lag in the game need for speed most wanted. I have no tasks open and it feels really really slow, 0.5x slower, like the timer in the top right counting up is choppy. How can i get the performance that youtube demos of this game on the gnex has? The videos on youtube, they're playing it perfectly but im not playing it perfectly.
I also have force gpu rendering on with android revolution hd
You are playing the game with all graphics unlocked AKA QuadCore quality smartphones
It happened because franco kernel overclocked the graphics to 512mhz, and the game thinks you have a awesome phone ( and you do!)
If you force it to go back to the original Nexus graphics, you'll want the nice graphics back, so my sugestion, is:
If you want to play the game, CPU - 1500mhz or 1600, and Governor: Performance (this is the key point)
You can also tweak other performance settings in the custom kernel part (in the franco kernel updater app), like finding what IO suits you best for the game.
With those tweaks, i run the game with full 30fps, except 1 or 2 tracks, in which there is a lot of water on the ground, but in those tracks it is completely playable still(23~27fps), but the game runs well in most tracks, with amazing refletions and shadows
Edit: Don't force GPU rendering
Wait, Wouldn't it make the game think i dont have the quad core phone if i use a trinity kernel 384mhz gpu? Then wouldn't that be fine?
Thankyou for the tip.
No idea, but it might work like that
Although in my opinion, i prefer the game with those graphics
I can withstand those 1 or 2 tracks
Thank you for everything, I flashed trinity and it worked, Honestly i dont see the difference but now its so much fun since it's playable now
kevinzone said:
Thank you for everything, I flashed trinity and it worked, Honestly i dont see the difference but now its so much fun since it's playable now
Click to expand...
Click to collapse
If it's good for you, enjoy
Please help..
Am using samsung core. Not even one game plays smooth in my phone
I just finished rooting my phone, installed Monster rom.(Even before root, it wasn't good at all)
I've set the frequency max-1.2ghz and min.frq-700. Governor- Performance.
Is there anyway i can play em smooth ????

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