Multi-touch on resistive screens? - Touch Pro2, Tilt 2 Windows Mobile General

Is multi-touch only an option for capacitive screens or is it possible that in the future, that updates to Windows and TouchFlo can allow for multi-touch on resistive screens like on the TP2?

i'm pretty sure its only a feature for capacitive screens

technically, it's possible to do multi-touch on resistive sensitive screen, but HTC doesn't develop it..

If you mean, is there a chance that multi-touch could be enabled on existing resistive-screen devices, then no, that is not possible. If you mean, could future devices be made that use a different type of resistive screen which also supports multi-touch, then yes, that is possible - but currently looks unlikely. There is certainly no multi-touch resistive screen on any phone-like device at present.

Shasarak said:
If you mean, is there a chance that multi-touch could be enabled on existing resistive-screen devices, then no, that is not possible. If you mean, could future devices be made that use a different type of resistive screen which also supports multi-touch, then yes, that is possible - but currently looks unlikely. There is certainly no multi-touch resistive screen on any phone-like device at present.
Click to expand...
Click to collapse
Which is exactly what I have been able to gather thusfar. That's too bad. Oh well ^^ At least the TP2 rocks for what it is!

Related

So, how many aspect ratios will WP7S have exactly?

Windows Phone Thoughts have noticed something that slipped most people's attention: there was an announcement about two resolutions, WVGA and HVGA, supported by WP7S, which makes two aspect ratios. Hardware scaler or not, this is a problem in terms of UI development. So either this is a strange change in MS's approach, or there's a simple typo/mistake somewhere.
I got the same question because I notice 2 different aspect ratios:
800x480 and 480x320.
Both are different.
And this morning, I found the answer from Microsoft developer Shawn Hargreaves:
http://blogs.msdn.com/shawnhar/archive/2010/03/12/reach-vs-hidef.aspx
Sunday, March 14, 2010 11:56 PM by ShawnHargreaves
# re: Reach vs. HiDef
> Why there are 2 different aspect ratios?
> 800x480 vs 480x320
> Game screen will look different.
If you just program to a fixed resolution, you will get letterboxing (black bars) if the game is played on a device with a different aspect ratio. Everything will still work fine, though, and we will never stretch or distort the image.
If you want to detect the native resolution and adjust your rendering for different aspect ratios, you can do that to. I think it will depend on the game which is the better/easier way to go.
Click to expand...
Click to collapse
So, there you go
vangrieg said:
Windows Phone Thoughts have noticed something that slipped most people's attention: there was an announcement about two resolutions, WVGA and HVGA, supported by WP7S, which makes two aspect ratios. Hardware scaler or not, this is a problem in terms of UI development. So either this is a strange change in MS's approach, or there's a simple typo/mistake somewhere.
Click to expand...
Click to collapse
I think they are really wanting to appeal to the business user with the 480x320 resolution and front facing qwerty. I don't think games with be a big deal on these devices. It's nice to see some diversity hopefully it doesn't cause any issues.
But it's most certainly an issue and it really goes against everything they preach with regard to platform standardization. I also can't quite imagine their start screen working well on a small landscape-oriented screen. What a weird twist.
The second aspect ratio, HVGA 480x320 will be a bit wider on the 320 side compared to the first aspect ratio.
I expect the main gui aspect ratio will not be stretched, but the "cut off" screen will be much more shown.
Well, we know very little about the 480x320 version anyway. Who knows what that one will be like?
They didn't learn sh!t from the past....
In theory, it’s usually considered best to write programs that adapt themselves to any screen
size, but that’s not always possible, particularly with game development. You will probably find
yourself specifically targeting these two screen sizes, even to the extent of having if/else clauses
and different XAML files for layout that is size-dependent.
Click to expand...
Click to collapse
Launch res: 480h/800w = 0.60
Second res: 320h/480w = 0.67
I don't think the hardware scaler is going to have a hard time dealing with this. When I saw them demo it at GDC I couldn't tell a difference. The developer will only have to work on one aspect ratio / pixel count and the phone will do the rest of the work automatically, they said.

What are you waiting now?

You now know what is this WP7 in much more detailed.
OS characteristic, apps, marketplace, hardware requirements, upcoming models.
What now?
What more do you want to know?
For me ...
I want to see HTC device of Windows Phone 7 series!
It better to be HD3, and it should be much more powerful than HD2 spec wise.
I want the best of the best hardware, so my sacrifice of WP7 limitation will be paid-off.
- 4.3" screen size
- super responsive multitouch
- 1+ GHz Snapdragon
- very (very) long battery live (to compensate no multitasking!)
- 32 GB internal storage (to compensate no sd card)
Update:
I gave up ... I ordered Android phone (HTC Desire).
Too many limitations and restrictions.
The more I think, it became clear that WP7 is not my right choice, at least for its first release.
I will wait the next release, WP7.1 or WP8
I need to see a real device with 4"+ screen, and, most certainly, jailbreak.
Waiting for the HD3-announcement as well and game developers announcing their support for WP7!
i want everything you do besides that 4.3 screen plus a slide out keyboard & i wanna know more about browsers and video players & what kind of battery life should we expect on average from these devices
I'd like to see a Touch Pro 2 like device (ie: made totally like the TP2) but with the following guts:
-3.6" Screen, AMOLED or not, don't really care for a device this small.
-Snapdragon CPU, 1 or 1.3 ghz
-1Gig Ram
-64Gig of memory. I have about 40 gig of music on my Zune software xD
How about a HD Pro device...
which I see as a HD2 with keyboard! That would be sickness!
NoWorthWhile said:
I'd like to see a Touch Pro 2 like device (ie: made totally like the TP2) but with the following guts:
-3.6" Screen, AMOLED or not, don't really care for a device this small.
-Snapdragon CPU, 1 or 1.3 ghz
-1Gig Ram
-64Gig of memory. I have about 40 gig of music on my Zune software xD
Click to expand...
Click to collapse
You cannot have more than 32 GB memory, as I recall.
Btw., you don't need 1 GB RAM - this is just a dumbphone without multitasking, so there's no need for that much RAM.
pilgrim011 said:
You cannot have more than 32 GB memory, as I recall.
Btw., you don't need 1 GB RAM - this is just a dumbphone without multitasking, so there's no need for that much RAM.
Click to expand...
Click to collapse
True, as computers don't really need 24GB of ram...
What do you mean, we can't have more than 32 GIGS? Oo
i want an HTC with 4,5" amoled screen with true multitouch this time, preferably at least more than 2 registred fingerpoints.
Also, i'd like to see dedicated gaming buttons... still, nothing beats hardware input to play games, ofcourse, combine it with the multitouch touchscreen and you have a killer device. Maybe they can fiddle a qwerty keyboard between the d-pad and the action buttons. or only give us a d-pad on the left side of the keyboard and the action buttons we can assign with the qwerty keyboard. add some shoulder buttons, that could also function as a camera shutter. maybe a front camera... not that i make use of videocall, but fun to be use in games, sorta project natal on a mobile device. example game could be... a catapult. with the back camera you scan your surroundings and when you find your target, act if you were pulling the rubber band and virtually release a bunch of fun to your friends face, or something like that. have algorythm recognize windows and virtually catapult a rock into the window....
yeah... some useless app... but hey, if we copy apple, we should copy some lame apps too
*LOL* ... You made me laugh
hyellow said:
yeah... some useless app... but hey, if we copy apple, we should copy some lame apps too
Click to expand...
Click to collapse
JAmerican said:
which I see as a HD2 with keyboard! That would be sickness!
Click to expand...
Click to collapse
+1!!!
A thin hardware keyboard device would be awesome!
HTC HD3 rumor :
http://www.gsmarena.com/windows_pho...wp7_phones_and_an_htc_hd3_rumor-news-1513.php
Well, that HD3 rumor is such obvious bull**** it's not even funny.
orb3000 said:
+1!!!
A thin hardware keyboard device would be awesome!
Click to expand...
Click to collapse
Don't you mean extremelyfuckingsnappable!
I'll be buying nothing until someone can confirm a compatible fart app.
I'm looking for something like my Touch Pro2 form factor wise. As long as it has a nice 5 row QWERTY and made by HTC I'm game. I don't mind the screen size but if they made it bigger I'd have no complaints.
I want to know if any kind of Navigation Software will be delivered along with WP7 if none will be included, which Software will be available for it as soon as the new HD3 gets available in the end of this year.
How 'bout a plain old HD2 Pro thats WP7 compaitble?
WhyBe said:
How 'bout a plain old HD2 Pro thats WP7 compaitble?
Click to expand...
Click to collapse
How 'bout a plain old HD2 with Android?
Sucks that the Desire has a smaller screen and only one LED, but I have ordered one and will replace my HD2 with it.

Will WP7 stay one step behind?

With the addition of a gyroscope (see 1:25 in the video) and the 960 x 640 screen to the iPhone 4, certainly WP7 developers will try to one-up or match Apple on these features. This makes me wonder if we'll end up with a Windows Phone 7 market with tons of different hardware features and form-factors (an achilles heel for the dead Windows Mobile market) that would create a hell for developers. Or, will WP7 be perpetually one step behind Apple in these regards?
wp7 has a gyroscope. a gyroscope isnt a matter of hardware as much as it is programming. obv it requires hardware though dont get me wrong.
pretty much its like this....wp7 releases in october. they arent going to be bested by whats released in june. if you found out about this recently, imagine how long ago windows found out about it.
davidstre said:
wp7 has a gyroscope. a gyroscope isnt a matter of hardware as much as it is programming. obv it requires hardware though dont get me wrong.
Click to expand...
Click to collapse
Sorry, but I think only the iPhone 4 has the gyroscope so far. Not to be confused with accelerometer (which both devices have). Check out the video link in the OP.
I understand that manufacturers will try to compete. But the problem is, is you don't want to have so many different hardware capabilities between WP7 phones as soon as they are released. It will just fragment the market and make the software suck. For example, find good accelerometer support on windows mobile or an app that takes GOOD advantage of WVGA screens.
WP7 devices aren't supposed to have gyroscopes, only accelerometers ("g-sensors"). And yes, these are hardware components.
WhyBe said:
But the problem is, is you don't want to have so many different hardware capabilities on WP7 as soon as it is released. It will just fragment the market and make the software suck.
Click to expand...
Click to collapse
Well, adding gyroscope will fragment the appstore as well, won't it?
vangrieg said:
Well, adding gyroscope will fragment the appstore as well, won't it?
Click to expand...
Click to collapse
Thus the point of my thread. If WP7 doesn't hit the market with these features, it will be perpetually behind Apple. If it DOES have these features upon RTM, they haven't been announced yet and it flies in the face of Microsofts already announced strict hardware standards. Either way it doesn't look good.
Gyroscope /= accelerometer.
Well, I'm not at all convinced that the gyroscope will add that much to the user experience in practice. And at least for a year or so developers will build apps that will work without one, so it'll play a marginal role. You can substitute pretty much everything a gyroscope does with a g-sensor and a compass, IMO.
vangrieg said:
Well, I'm not at all convinced that the gyroscope will add that much to the user experience in practice. And at least for a year or so developers will build apps that will work without one, so it'll play a marginal role. You can substitute pretty much everything a gyroscope does with a g-sensor and a compass, IMO.
Click to expand...
Click to collapse
I think the iPhone 4 will get those apps a lot sooner than a year just because the hardware specs and phone upgrade path are so streamlined in that market.
Some creative people will come up with something, even if it's just a game.
Gyroscopes, I believe, add a level of precision and responsiveness that you don't get with accelerometers and compass alone.
I want MS to step their game up before RTM and not try to rationalize 2nd best. I expect nothing less than something sexy and amazing come end of year from MS and partners.
Well, I'm afraid it's not just up to MS, and it's too late for OEMs to change their designs, find suppliers etc. etc. I'm not even sure there is capacity to produce enough gyroscopes to satisfy Apple's demand and then some - we're talking about production growth to tens of millions from essentially zero.
I don't think a gyroscope will be a deal maker/breaker. If you are into game phone, you will notice a larger screen and X Box Live before wondering if it would be better with a gyroscope.
The Wii sold a lot but it never lived to its potential. There aren't that many Wii games that used the controllers better than Nintendo's Wii sports resort.
A gyroscope's usefullness is subjective. But I would prefer my phone to have it and it be widely supported by developers. Another losing point for the WP7 phones upon release will be the WVGA screen (compared to the iPhone 4 screen). Maybe many people won't know the difference, but as a photographer who uses his phone to show off pics, the higher the res of my phone the better.
My main point is, I don't want MS and partners to be perpetually one generation behind the competition. They need to be innovators on the software and hardware side.
I'm sure Samsung will implement their SuperAMOLED tech into WP7 devices. And S-AMOLED is pretty much the same as the retina display. The resolution is not the same but 800x480 on a 3.8 screen plus super vivid colors and sunlight readability is absoluetly on par with the iPhone 4. In fact Apple is playing catch-up here
You know, I've been thrilled after the Jobs-keynote. But as soon as my brain got sober from all the marketing blahblah I started to realize Apple didn't innovate that much with the iPhone4. Sure it is good but I am absolutely sure that HTC and Samsung can best this until october or so.
WhyBe said:
Another losing point for the WP7 phones upon release will be the WVGA screen (compared to the iPhone 4 screen). Maybe many people won't know the difference, but as a photographer who uses his phone to show off pics, the higher the res of my phone the better.
Click to expand...
Click to collapse
I'm a photographer too and I think WVGA is quite good for the form factor.
Have you used OLED screens? They are great for photos and the resolution isn't even true WVGA.
The main thing I'm missing in WM6.5 is color management, or even just an icc profile for my phone which I can convert to manually.
As i came to know the size of the screen is the same on the iPhone 4, this means that the Pixels density is too high.
Notice that the eye cannot see anything smaller than 0.1mm and in the iPhone case it is 0.07 so the pixels cannot be seen by the naked eye. if the iPhone's screen was larger (maybe like the HD2) it would make more sense to include this high resolution.
Anyhow, choosing this resolution is a matter of technical implementation as the old one is 480x320 (new is 2*480x2*320) so this means that all they have to do to allow old iPhone apps to run full screen is to render the screen with 2 times hight and 2 times width (much easier and way better than the iPad).
Now regarding viewing photos! come on, you need a full HD TV to see a photo taken by a 2Mega Pixels camera.
CSMR said:
I'm a photographer too and I think WVGA is quite good for the form factor.
Have you used OLED screens? They are great for photos and the resolution isn't even true WVGA.
The main thing I'm missing in WM6.5 is color management, or even just an icc profile for my phone which I can convert to manually.
Click to expand...
Click to collapse
Yeah, my X1 and TP2 look pretty nice displaying the pics. Only time I've seen OLED in action they had animation videos running...no real people. I'll have to look into the color accuracy.
anaadoul said:
As i came to know the size of the screen is the same on the iPhone 4, this means that the Pixels density is too high.
Notice that the eye cannot see anything smaller than 0.1mm and in the iPhone case it is 0.07 so the pixels cannot be seen by the naked eye. if the iPhone's screen was larger (maybe like the HD2) it would make more sense to include this high resolution.
[...........]
Now regarding viewing photos! come on, you need a full HD TV to see a photo taken by a 2Mega Pixels camera.
Click to expand...
Click to collapse
The MP of the original photo is irrelevant (I shoot 14.2MP). The high PPI (of mobile screen) just gives you the ultimate sharpness. WVGA displaying of photos is quite nice, but I think the 960x640 should be that much better. I'm wondering what's the likely hood of seeing a 2x(800x480) anytime soon? Probably nil on mobile form-factors.
Has anyone found out the CPU speed of the new iPhone 4 ? EDIT: Never mind...
Microsoft just built this OS and Iphone has been around for years now. They will eventually get all the features packed in that you would expect to have it's just going to take sometime because they want to bring those features to you in a manner that is easy to use so they aren't going to just throw it in there and call it good. They released an article saying that it will probably take around 5 years to get every single feature that they have planned into the devices and working the way it should. They made something that looks great and although right now it lacks functionality of Windows 6.5 it;s way more polished and no one can deny that. If you want to maintain your backwards compatability get yourself a Windows Phone handheld edition when it comes out.
WhyBe said:
Yeah, my X1 and TP2 look pretty nice displaying the pics. Only time I've seen OLED in action they had animation videos running...no real people. I'll have to look into the color accuracy.
The MP of the original photo is irrelevant (I shoot 14.2MP). The high PPI (of mobile screen) just gives you the ultimate sharpness. WVGA displaying of photos is quite nice, but I think the 960x640 should be that much better. I'm wondering what's the likely hood of seeing a 2x(800x480) anytime soon? Probably nil on mobile form-factors.
Has anyone found out the CPU speed of the new iPhone 4 ? EDIT: Never mind...
Click to expand...
Click to collapse
Hell there aren't even many 17" monitors that have more then a 1600x960 display so I doubt it will happen on a mobile but they do have support for HVGA which means that by scaling that 2x they can get there 960x640 and match what Apple has to offer and I bet the resolution would look so much better on a 4.3" device. I don't even know how people use a 3.5" these days lol.
I don't mind small screens. I love the SE X1 form factor. The bigger TP2 is cool too though.
If it takes 5 years for Microsoft to implement everything into WP7, then imagine the features being added to the competition products for the same 5 years. In order to catch up, MS is going to need to come up with some revolutionary ideas (to give the 'impression' of being ahead like Apple did) and work twice as hard as the other developers.
WhyBe said:
I don't mind small screens. I love the SE X1 form factor. The bigger TP2 is cool too though.
If it takes 5 years for Microsoft to implement everything into WP7, then imagine the features being added to the competition products for the same 5 years. In order to catch up, MS is going to need to come up with some revolutionary ideas (to give the 'impression' of being ahead like Apple did) and work twice as hard as the other developers.
Click to expand...
Click to collapse
I don't think their 5 year plan involves catching up to the competition I think they are more about how long it's going to take to pass the competition in terms of offerings. If it was just about adding what's out there now then they should just give up already. I don't think they are that naive. I think they are pulling out there most important features right out the gate which makes the most sense. Xbox live intergration, Zune services, a better marketplace, and a great marketing campaign. These are what the average consumer is looking for. Cut and paste, 3rd party multitasking, etc is not going to cross the average person's mind when they look at a phone but it will make the experience better and that's what they are going for next.
I use the TP2 right now. I like the 3.7" screen but I still think something HD2 size with a keyboard would be the greatest device on the planet. But that's because I love landscape sliders but not everyone else shares the same opinion.
Its hard to say if they'll pass the competition or not, because Im sure the competition is working on some innovations too. This makes the task very difficult for MS unless they're working on some groundbreaking technology no one else has.

[MOD]10 point multitouch

The Galaxy S has a touchscreen that supports 10 point multitouch.
But you can only use 5!
For some reason Samsung decided to only enable 5 point multitouch, but the driver still supports 10.
You can increase the points tracked by a simple adjustment in the driver:
in the file: /drivers/input/touchscreen/qt602240.h
change:
Code:
5277: //#define MAX_NUM_FINGER 10 // Maximum possible fingering
5278: #define MAX_USING_FINGER_NUM 5
to
Code:
#define MAX_USING_FINGER_NUM 10
And in the android source at:
Code:
froyo/services/java/com/android/server/InputDevice.java
Set max_pointers to 10.
No, atmel maXtouch doesn't support unlimited touches:
http://www.atmel.com/dyn/resources/prod_documents/9530S.pdf
Why would you use 10 fingers on a 4'' screen?
Imagine, ten fingers on the screen. I think you are simply not able to move around any of the fingers , but still cool that more fingers are supported by this amazing device.
The ATMEL chip in SGS actually supports unlimited multi-touch
Rawat said:
The AMTEL chip in SGS actually supports unlimited multi-touch
Click to expand...
Click to collapse
Nice. If I could just get 13 point multi-touch in a ROM/kernel my dreams would be fulfilled and I could stop flashing and get down to business.
opcow said:
Nice. If I could just get 13 point multi-touch in a ROM/kernel my dreams would be fulfilled and I could stop flashing and get down to business.
Click to expand...
Click to collapse
lol thats really funny as sh1t
LoL Galaxy for aliens users with 18 fingers. Byez
Sent from my GT-I9000 using Tapatalk
I think a few hundred thousand very precise and accurate touch inputs, and we might actually have a fingerprint scanner app that's not a spoof!
Having 10 points of multitouch can get rid of the multitouch gaming bug (that isn't present in CM builds for example), because having controls that freezes up each 10 seconds is really boring for me
we have to, each time that happens, remove our fngers from the screen and put them back on it, really annoying... test it with gangstar, nova, etc and you will quickly understand
10 is the actual max. It says so in the driver and in the datasheet.
Atmel maXtouch supports unlimited* touches.
*up to 10 simultaneous touch points can be tracked.
The_Double said:
10 is the actual max. It says so in the driver and in the datasheet.
Atmel maXtouch supports unlimited* touches.
*up to 10 simultaneous touch points can be tracked.
Click to expand...
Click to collapse
http://www.atmel.com/products/touchscreens/default.asp
Single-Chip Touch Solution for Small Screens
Atmel maXTouch microcontroller family sets the standard in capacitive touchscreen technology for smartphones and small-format devices, providing the industry's highest-performing, lowest-power multi-touch components. maXTouch microcontrollers feature Atmel patented charge transfer technology which enhances the traditional approach to mutual capacitance solutions and combines all aspects of advanced touch sensing onto a single chip:
Unlimited touches
Low power consumption
Fast response — completely redraws screen every 4/1000 of a second (4ms) to eliminate recalibration issues
Click to expand...
Click to collapse
Rawat said:
http://www.atmel.com/products/touchscreens/default.asp
Click to expand...
Click to collapse
I usually find datasheets more reliable than advertisements.
opcow said:
Nice. If I could just get 13 point multi-touch in a ROM/kernel my dreams would be fulfilled and I could stop flashing and get down to business.
Click to expand...
Click to collapse
+1 internets for you sir
well its nice to know ... would be useful on the galaxy pad .. or something bigger ... Like a touch table
edit : my bad .. galaxy tab
This is a nice little mod
Sent from my GT-I9000 using XDA App
Rawat said:
The ATMEL chip in SGS actually supports unlimited multi-touch
Click to expand...
Click to collapse
according to the PDF it only supports 10 concurrent touches in real time.
Can't find the "drivers" folder! Am I doing something wrong?
That data sheet is for mx224, and the one in Galaxy S is mx1224, but it's probably from the same family, and has 10 touch points.
I want 195.2 touch points
I think this is in the sourcecode, right?
It's a .h file (C Programming language) so I can't implement this Mod in my ROM, right?

HTC Ignite and HTC Prime - two new phones with WP7

This 2 phones just go leaked on one chinese website and the names are HTC Ignite and HTC Prime, looking pretty neat.
HTC Ignite equipped with the latest Windows Phone 7 mobile phone operating system, configuration 480 * 800 resolution 3.7-inch resistive touch screen, using Qualcomm 800MHz processor, RAM to 512MB, with a 500-megapixel camera with autofocus and the LED flash and other features. The phone’s fastest upstream speed 2Mbps, fast downlink speeds of 7.2Mbps. The phone design with straight overall, it is extremely sleek, bottom of the screen using the three touch buttons (ie return to the main menu, look for). The phone has always been inherited HTC simple elegant design.
HTC Prime Windows Phone 7 equipped with a mobile phone operating system, configuration, 480 * 800 resolution 3.7-inch touch screen, RAM to 512MB, with a 500-megapixel camera with auto focus and LED flash and other features. Support wi-fi, Bluetooth and other functions. In the design on this phone with sliding full QWERTY keyboard. There’s no dual-core as we can see which is kind of a shame,cause its 2011 and we expect some dual core mobile phones.
HTC Pyramid
Source and images here
markomarkogame said:
This 2 phones just go leaked on one chinese website and the names are HTC Ignite and HTC Prime, looking pretty neat.
HTC Ignite equipped with the latest Windows Phone 7 mobile phone operating system, configuration 480 * 800 resolution 3.7-inch resistive touch screen, using Qualcomm 800MHz processor, RAM to 512MB, with a 500-megapixel camera with autofocus and the LED flash and other features. The phone’s fastest upstream speed 2Mbps, fast downlink speeds of 7.2Mbps. The phone design with straight overall, it is extremely sleek, bottom of the screen using the three touch buttons (ie return to the main menu, look for). The phone has always been inherited HTC simple elegant design.
HTC Prime Windows Phone 7 equipped with a mobile phone operating system, configuration, 480 * 800 resolution 3.7-inch touch screen, RAM to 512MB, with a 500-megapixel camera with auto focus and LED flash and other features. Support wi-fi, Bluetooth and other functions. In the design on this phone with sliding full QWERTY keyboard. There’s no dual-core as we can see which is kind of a shame,cause its 2011 and we expect some dual core mobile phones.
Source and images here
Click to expand...
Click to collapse
Are you serious, or is it a typo...cheap-ass resistive touch tech??
MartyLK said:
Are you serious, or is it a typo...cheap-ass resistive touch tech??
Click to expand...
Click to collapse
blame the chinesse, they got it first
800MHz processer?
I thought the minimum requirement was a 1GHz..?
Casey
Well I know I sure could use a 500 megapixel camera!
The renders also don't have the mandatory camera button and volume rocker.
Only problem is that specs are jacked up, WP7 can't have resistive touch screens, and have to have 1Ghz processor as the minimum. So while the images may be somewhat "real" either the translation is completely off, or the leak is crap.
But I would like to say that it looks nice.
cyclical said:
Only problem is that specs are jacked up, WP7 can't have resistive touch screens, and have to have 1Ghz processor as the minimum. So while the images may be somewhat "real" either the translation is completely off, or the leak is crap.
But I would like to say that it looks nice.
Click to expand...
Click to collapse
While I agree that the WP7 experience would not be the same with resistive touch, I think the 800mhz processor could be correct. MS will likely start opening up more CPU selection, and while 800mhz may sound less powerful than the 1ghz in our phones, we know that an A9 (iPhone 4) can process circles around the 1ghz processor in our phones. So I think that while the 1ghz snapdragon in our phones is a minimum, an 800mhz A8 or A9 would still be more powerful, and therefore an upgrade. (or atleast more power efficient)
tiny17 said:
While I agree that the WP7 experience would not be the same with resistive touch, I think the 800mhz processor could be correct. MS will likely start opening up more CPU selection, and while 800mhz may sound less powerful than the 1ghz in our phones, we know that an A9 (iPhone 4) can process circles around the 1ghz processor in our phones. So I think that while the 1ghz snapdragon in our phones is a minimum, an 800mhz A8 or A9 would still be more powerful, and therefore an upgrade. (or atleast more power efficient)
Click to expand...
Click to collapse
Outstanding! Thanks for the info.
new game in the marketplace called cell requires 3 finger touch input. Don't think resistive can do that.
I don't think MS would lower the specs. I think the 1ghz is a baseline that won't change for any country.
MartyLK said:
Outstanding! Thanks for the info.
Click to expand...
Click to collapse
I should clarify, which I failed to state originally, the reason why I use the processor in the iPhone 4 as an example, is because it is clocked at 800mhz, and all benchmarks point to it being more fuel efficient, and able to process more faster than the 1ghz processor being used in our WP7 devices.
While clock speed is directly tied to performance, clock speed does not compare between two different processor architectures.
nrfitchett4 said:
new game in the marketplace called cell requires 3 finger touch input. Don't think resistive can do that.
I don't think MS would lower the specs. I think the 1ghz is a baseline that won't change for any country.
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Going to an iPhone type CPU wouldn't be going down, it would be going up. The numbers don't mean anything in the real world. Look at how the new iPad2 blows away the "OMG! High-end nVidia" tech in the Xoom.
For those that don't remember, early rumors about the NoDo update suggested that it would add support for the Snapdragon MSM 7230 chipset, which is a 2nd generation snapdragon (with Adreno 205 GPU) on a 45nm process.
This is the same chipset in the T-Mobile G2. It should provide performance on par with our 1 GHz, better battery life, and a better GPU.
nrfitchett4 said:
new game in the marketplace called cell requires 3 finger touch input. Don't think resistive can do that.
I don't think MS would lower the specs. I think the 1ghz is a baseline that won't change for any country.
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Resistive actually could do that in future or even already. It has been a long time ago when there was starting to plan a resistive screen with multi touch.
Also resistive is much more accurate to receive touches. So it's not completely crap as some might say and think.
Also MS could have been lower the requirements of minimum specs. Hasn't anyone heard rumors about cheaper WP phones?
JuWa said:
Resistive actually could do that in future or even already. It has been a long time ago when there was starting to plan a resistive screen with multi touch.
Also resistive is much more accurate to receive touches. So it's not completely crap as some might say and think.
Also MS could have been lower the requirements of minimum specs. Hasn't anyone heard rumors about cheaper WP phones?
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but can you make a resistive screen that isn't plastic (aka glass). I don't think I can go back to a plastic screen.
nrfitchett4 said:
but can you make a resistive screen that isn't plastic (aka glass). I don't think I can go back to a plastic screen.
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No I guess. Thats why it is for cheaper phones, perhaps? Do you wanna go back to cheaper phones?
Well they said they are gonna make more cheap phones
markomarkogame said:
Well they said they are gonna make more cheap phones
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Yeah, and this was later clarified as meaning the phones would be cheaper due to a drop in component prices because of larger orders.
I don't see this as very likely now though with what's going on in Japan as they provide large amounts of the worlds semiconductor and LCD supply.
emigrating said:
Yeah, and this was later clarified as meaning the phones would be cheaper due to a drop in component prices because of larger orders.
I don't see this as very likely now though with what's going on in Japan as they provide large amounts of the worlds semiconductor and LCD supply.
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I imagine the price would already be fixed and supplied from South Korea
Tone_ said:
I imagine the price would already be fixed and supplied from South Korea
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??
Prices change daily on core components like these and as there are no stock levels (the industry relies on JIT - meaning your stock is basically always in transit and arrives just in time for when you need it) any manufacturer relying on Japanese components are **** out of luck at the moment.

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