From the looks of screenshots and Youtube vids and stuff, I realize that the Diamond and Touch Pro's "hardware buttons" (call, end, etc.) and control pad are actually sensors.
So that means we can edit them if we have enough programming skills, right?
I was wondering if we can find a way to make the control pad recognize diagonal input. For example, we can edit it so that if one touches the upper-right portion of the circle, then it would make the Diamond/Touch Pro do an upper-right movement.
It would be the ideal tweak for emulators, and it would eliminate the need for a bluetooth joystick.
I don't have a Diamond or a Touch Pro so I can't test anything that's put out unfortunately... (but I will get a Touch Pro on Nov 13th when it comes out for Alltel ).
What do you guys think? Can we do it?
Yeah, that would be great. There are few threads here about it, but, so far, I'm afraid no one have done an app for this except Capacitivefingerlock...
See also:
http://forum.xda-developers.com/showthread.php?t=436671
http://forum.xda-developers.com/showthread.php?t=416767
Thanks for the links. I'll bring it up in the capacitative touchpad and see if anyone likes the idea .
Related
Hello.
Is there any way to obtain the TouchFLO usability from the new HTC Touch, into Universal? I don't think there are any hardware changes as to how the screen handles finger moves and clicks.
Maybe any plans on a new WM6 Rom for Universal that might support it?
If yes, would it be the whole Touch interface, including dark gray apearance, etc?
Thanks people.
EDIT: Just read about the first TouchFlo Rom (Ivan i Think), but there is lack of feedback as for the usability of the Touch feature, or the dark grey today theme/caller apearance... Any help?
there are hardware changes
Yep, the hardware of HTC touch is different which enables it to do some 'gestures' on the screen. So, all we can 'taste' is the today plugin which it uses
Thank you both for your responses. Midlet, I have user your ROMs before.
However, I don't understand what the changed might be, since "drag n' drop" finger actions are possible in Universal or any other PPC (for example, using the finger to move an icon in some other place, on "Spb Pocket Plus Today Plugin"...
Any specific info on Why "HTC Touch" is different (apart from the LCD protective material which -just a guess- may be a little more matte, in order for the finger to easily move on it) on this device?
Still, I can't figure out why a finger gesture needs extra/changed hardware. I would understand it if it accepted more than one touches at the same time, but this?...
Thanks...
hi were can i download the cab file for the today pluggin screen like from touch?
you might try this http://www.mobiletopsoft.com/board/2...pocket-pc.html but you need to have WM6 installed. You are not alone others want this interface as well. I have the same question in the Universa general forum
when i click the link it wont forward me. wats the search name of the pluggin? thanks
I think you can get an answer here:
http://forum.xda-developers.com/showthread.php?t=323013
hi there
i wondered if someone can make some virtual buttons and nav pad at the bottom of screen so that we can use it in games and other programs
cause all u know that the devise realy lacks the d-pad!!
(something like what HD has in its standard keyboard but more applicable)
for example make a virtual input keyboard but without any alphabetic buttons! instead only nav and some big usefull buttons!
it would make a real change in hd's programing and gameing!!!
thanx in advance
i put some pics for an idea !! sorry for bad quality
thats no problem... emulators have that. problem is that the touch hd don't have multitouch... you have the choice... move ... or jump! that means no jumping forward with sonic or mario...
navigationkeyboard is already integrated in touchpal 3.5.
Ohhh, and this whole time I thought the only thing stopping people from playing games which require hardware input was the lack of a decent software input! Does this mean that the HD will never be able to play games which require more than one input at the same time e.g. racing games (accelerate and steering for example)?
That is such a shame
volume up = speed
volume down = break
virtual touch pad = driving around
See this thread for a great work-in-progress to address this issue
http://forum.xda-developers.com/showthread.php?t=466002
NoModE said:
volume up = speed
volume down = break
virtual touch pad = driving around
Click to expand...
Click to collapse
Never thought of that! Does that mean you could run a game at VGA resolution with the virtual D-Pad at the bottom of the screen (480x160 pixels)?
Can I say bluetooth gamepad?
http://www.ubergizmo.com/15/archives/2008/12/bgp100_bluetooth_gamepad_for_phones.html
gadgetuk437 said:
Can I say bluetooth gamepad?
http://www.ubergizmo.com/15/archives/2008/12/bgp100_bluetooth_gamepad_for_phones.html
Click to expand...
Click to collapse
whu pay 88$ when you can pay less... just found this on a quick ebay search
that's not just for games!! it's needed in every program like file explorer and etc. to navigate through files!! u cant select a file with fingers without being run! or while typing or etc.
i know the org. keyboard has it ,but something more comfortable!! dude!
gadgetuk437 said:
Can I say bluetooth gamepad?
http://www.ubergizmo.com/15/archives/2008/12/bgp100_bluetooth_gamepad_for_phones.html
Click to expand...
Click to collapse
The Touch HD won't fit in that chainpus gamepad unless you chop it apart and mod it to extend further. I saw a thread somewhere else where someone did that, but that's way beyond my ability. I'm considering a Wii controller. Would just need some way to attach it. Maybe just a small clipboard to rest them both on or something.
defcon2000 said:
thats no problem... emulators have that. problem is that the touch hd don't have multitouch... you have the choice... move ... or jump! that means no jumping forward with sonic or mario...
navigationkeyboard is already integrated in touchpal 3.5.
Click to expand...
Click to collapse
No and no.
It is a problem. It is in emulators (i have myself draw dpad in morphgear) but it doesnt exist for normal VGA games.
and you are wrong about that multitouch problem. There can be place between up arrow and right arrow which will work as right up button. Also if you click on 2 places on HD, it will touch the centre of the points you touched, so it is basically multitouch
Well maybe with the increasing number of these devices having larger screens and no physical buttons someone will start coming out with more controllers.
What about an analogue slider input, like the joystick on the PSP? IMO that would be really cool.
http://www.nuerom.com/BlogEngine/post/2009/03/08/nueLED2.aspx
nueLED2 is an open source library for controlling individual LEDs on Touch Pro / Diamond. While it is a pretty small library right now, I'm hoping to wrap all of ALLLEDMGR functionality into it eventually. I've included .NET wrappers, and some sample applications. You could use nueLED2_control.exe to control the leds with mortscript or something similar.
Very nice! Very nice indeed. I've taken a moment to contact the developer of a program I used to truly enjoy. Gave him the link. Hopefully, he'll contact you and maybe we'll see what he can do to incorporate this into his apps. Loving the simplistic way it handles things. Now, all I have to do is get to writing some tweaks in mortscript so that I can use it now instead of later...
Loving your newest apps. I can see you've gotten 'hard core' about some of the newer devices.. Now, if only you could teach me what the submit button does... oOo.. Lets press it! *click*
This is sort of o/t, but i have a question about your nueslidingkb.
I like the idea of it, but I can't seem to assign HTC's input methods (compact qwerty, full qwerty, and phone pad). Is there some sort of reg key I could fiddle with to enable that?
Thx
Awesome. I hope to see a graphical UI soon. Can't wait to manipulate the LEDs on my Touch Pro as I see fit.
HD2
Really nice work !!!
As for the HD2:
It responds both and only on following LED nrs:
2: Home orange
4: Pickup Phone orange/green pulsing
PingBack from http://www.mobiion.com/forum/index.php/topic,640.0.html
sgou said:
Really nice work !!!
As for the HD2:
It responds both and only on following LED nrs:
2: Home orange
4: Pickup Phone orange/green pulsing
PingBack from http://www.mobiion.com/forum/index.php/topic,640.0.html
Click to expand...
Click to collapse
Did you make a nueLED2_Control.exe with syntax?
I couldn't change it... probably lack of knowledge
Trying this with TP2.
edit: I am new with win mobile, just made i work...
Is is possible to do multi-touch in HD?? Coz if it is possible, it would be excellent. Getting better than iphone OS
lunatic_silf said:
Is is possible to do multi-touch in HD?? Coz if it is possible, it would be excellent. Getting better than iphone OS
Click to expand...
Click to collapse
In short, no.
jake_tenfloors said:
In short, no.
Click to expand...
Click to collapse
Thats not correct because somewhere here on the forum I have seen a gameboy emulator software for the Touch HD with Multitouch support and all people says there that it works perfect!
If I´ve time I´ll look for a link to this thread later!
jake_tenfloors said:
In short, no.
Click to expand...
Click to collapse
There are some pseudo multi-touch apps out there that mimic the effect of multi-touch:
basically if you pressed both edges of the screen windows records a keypress somewhere in the middle
so if you had a four way d-pad arrangement with a couple of fire buttons you can 'sort of' emulate multi-touch by capturing a press that registers inbetween say the up and fire button.
see here:
http://forum.xda-developers.com/showthread.php?t=489147
i have even managed to reproduce this simple behaviour in a .net test app.
i also read an article where the hardware of the G1 (yes i know that not a touch HD) was multi-touch capable but the device driver for the screen was not and some clever chappy was attempting to write a driver that would give the point pressed and a radius allowing the 'pinch' style zoom gesture of the fruitPhone.
and if you google for that there are several other even more successful attempts at bringing multi-touch to the G1.
it seems that with that phone the initial limiting factor was actually the OS not supporting multi-touch
winMo also does not support multi-touch....
so this begs the question is the HD hardware capable with a little device driver / OS hacking ???????
anyone????
The game emulator only simulates multi-touch by averaging the point between your two touches. So touching the left side of the screen and the right side of the screen registers as touching in the middle of the screen.
This works for the game emulator (Morphgear is the one they've done this with) because you can make virtual game pads that have hidden buttons. So touching on the virtual up button and touching the virtual A button registers as touching in between them allowing you to have a hidden virtual button at that spot that does the up+jump action.
It's not real mutli-touch, but very well done and handy for that specific purpose.
edit: Beat me by seconds, purec0de
silf there is the search function anyway eh
I know that it is kinda possible, but you've all said "emulates" & "simulates". Thus it not true multi touch like the iphone.
Please remember this is the same guy asking if we can install OSX on the touch HD.
So far, the answer is a simple "no" (e.g.: ditto to jake_tenfloors)
Remember that the HD has a resistive screen whereas the iPhone has a capacitive screen.
There are rumours of companies developing drivers and software packages to get a true multi-touch for resistive screens, however, Windows Mobile 6 (including 6.1, 6.5) doesn't have support for multi-touch.
So unfortunately for us HD users (or Diamond or devices without hardware buttons), we'll have to make do without.
why would you want to install osx on the hd. would you not just buy an iphone or as so perfectly described in a previous post, fruitPhone.
purec0de said:
so this begs the question is the HD hardware capable with a little device driver / OS hacking ???????
Click to expand...
Click to collapse
Simply: No.
dlaponin said:
why would you want to install osx on the hd. would you not just buy an iphone or as so perfectly described in a previous post, fruitPhone.
Click to expand...
Click to collapse
Coz iphone has terrible hardware specification compare to HD.....
lunatic_silf said:
Is is possible to do multi-touch in HD?? Coz if it is possible, it would be excellent. Getting better than iphone OS
Click to expand...
Click to collapse
No, however I made proof of concept software which emulates some multitouch features on any single touch screen. You can zoom in/out by pinching as well as rotate objects. It can also recognize whether you are touching with just one finger or two. So for example you can pan picture around with one finger and skip to next picture if you drag it with two fingers. This is not hw specific and works on ANY single touch device, including touchpad on your laptop and various touch screen computers.
mcano said:
No, however I made proof of concept software which emulates some multitouch features on any single touch screen. You can zoom in/out by pinching as well as rotate objects. It can also recognize whether you are touching with just one finger or two. So for example you can pan picture around with one finger and skip to next picture if you drag it with two fingers. This is not hw specific and works on ANY single touch device, including touchpad on your laptop and various touch screen computers.
Click to expand...
Click to collapse
any chance of posting this for us to play with??
+1 I too would like to have such a thing, even if its only for album.
hi mate i agree with purec0de...is there a chance of posting this simply because it sounds like a very nice piece of software and we would be very grateful if you choose to share it.
thx in advance if u plan to post
I too wrote a limited multitouch (MT) demo but the problem was how to map it into existing programs... there are no standard event handlers for MT in current WiMo... this changes with WiMo 7.0 next year. Bottom line you can write a custom application that does a pretty good job of acting like its MT but it is a stand-alone application (read: does not integrate with HTC Album etc)
Please post this multitouch Demos... it would be realy nice to test it
Hi,
I was wondering if anyone knows of a tweak that lets you use the keyboard on games and emulators such as Morphgear or other apps to simulate hard keys. I had a look on the Touch Pro forum and came across a nice program that enables you to use certain keys for Morphgear, the downside is that some of the keys get a little mixed up which I assume is a compatibility problem or hardware difference. But the concept is there. It's just that with the lack of a D-Pad making use of the keyboard for things other than typing would be really useful. If there isn't one out yet, do you think someone will come up with one in time.
Link to the Touch Pro tweak - I've tested it and other than than the keys get a bit mixed up it works
http://forum.xda-developers.com/showthread.php?t=425646&highlight=morphgear
Hi, when you tested the kfortouchpro app on your Rhodium was it playable?
disable eT9 and it works
Hi,
disable eT9 and it works:
You want to disable eT9. Go into the registry and change to this:
Code:
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Layouts\e0010409]
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
then soft reset. that disables eT9 and leaves you with the windows mobile standard IME.
http://forum.xda-developers.com/showthread.php?t=469486
Than you can remap buttons with ae button.
I had the same problem, my first solution was described here:
http://forum.xda-developers.com/showthread.php?t=531823
with the ability to kept eT9, but it wont work with emulators like Gen PPC.
Hope it helps you.
I downloaded KforTP (do a search, can't remember where from). You can select the kb setting you want without having to soft reset. Works perfectly for me when using the smartgear emulator.
Thanks Bub3D. I tried your first solution and it worked, at least in morphgear - genpp doesn't seem to recognise the keys on one side of the keyboard.. Just out of interest, have I actually disabled anything that I might use? Everything seems to work, but what does eT9 do?
I have tried GenPP unsuccessfully. Morphgear SNES works but not the genesis module. Anyone any ideas? It seems to load up games but then black screen when it gets past the title screens. Also crashes the device sometimes when doing this.
I'd happily pay good money for a decent genesis emulator on the TP2 if anyone knows of any.
I'm looking into a new phone and one thing I would really like is the ability to play old games such as those found on MAME, SNES, and GBC. Unfortunately, the state of Windows Mobile game emulation has not progressed much in the past two years. With many phones now abandoning the D pad and screen resolution now higher than what some emulators can manage, programs that worked marginally for my 8125 are reported not working on newer devices. As WM moves on to WM7, I left wondering if any emulators will be left. I noticed that the Iphone and Android phones have emulation development ongoing. Perhaps it is the challenge of getting something to work on something new. I have no programming skills whatsoever so I'm left tapping away on a keyboard lamenting the fact that my next probable phone won't be as fun as I had hoped (since other phones do not suit my productivity needs or exceed my budget for overall cost of ownership). Hopefully, some of these tweaks listed above will work for the TP2 for AT&T's version.
kfortouchpro is NOT needed on this device for morphgear...
in morphgear:
o go to any button config screen
o when assigning the buttons hold down CONTROL while hitting the key
o go to global options menu
o enable 'polling' method
o enjoy!
SmartGear also works without any special tricks at all.
home: http://www.bitbanksoftware.com/SmartGear.html
youll want to go through the forums to get the REAL latest version:
http://www.modaco.com/content-page/...o-gameboy-emulator-for-sp-beta-test/page/940/
I've got a question. I'm using Morphgear, but I can't play some games, because I don't have multitouch on my phone. That's why I can't do, for example, uppercut in Mortal Kombat, which requires two buttons pressed at the same time. I would like to map some button to the buttons on my phone - for example red headphone, green headphone, the volume buttons, etc. It would be great. I tried some applications like AE Button or Dred Sensor, they work with typical using the phone, but not in Morphgear. When I try to map the keys in options, it looks like the are mapped, but they don't work in any game. Is it possible to do that? I don't want to buy external bluetooth controller, I want to use the buttons on my phone.
kamiledi15 said:
I've got a question. I'm using Morphgear, but I can't play some games, because I don't have multitouch on my phone. That's why I can't do, for example, uppercut in Mortal Kombat, which requires two buttons pressed at the same time. I would like to map some button to the buttons on my phone - for example red headphone, green headphone, the volume buttons, etc. It would be great. I tried some applications like AE Button or Dred Sensor, they work with typical using the phone, but not in Morphgear. When I try to map the keys in options, it looks like the are mapped, but they don't work in any game. Is it possible to do that? I don't want to buy external bluetooth controller, I want to use the buttons on my phone.
Click to expand...
Click to collapse
to get mine to work i simply mapped the keys using the on screen(pop-up form the bottom) keyboard rather than the physical keyboard. it then worked on the physical keyboard. I got this method somewhere on the forums not sure where.
So, you mapped the keys to the keyboard and then you were able to use for example volume buttons on the phone to control the game? That's what I want to do.