Keyboard Tweak for Morphgear & Others - Touch Pro2, Tilt 2 Windows Mobile General

Hi,
I was wondering if anyone knows of a tweak that lets you use the keyboard on games and emulators such as Morphgear or other apps to simulate hard keys. I had a look on the Touch Pro forum and came across a nice program that enables you to use certain keys for Morphgear, the downside is that some of the keys get a little mixed up which I assume is a compatibility problem or hardware difference. But the concept is there. It's just that with the lack of a D-Pad making use of the keyboard for things other than typing would be really useful. If there isn't one out yet, do you think someone will come up with one in time.
Link to the Touch Pro tweak - I've tested it and other than than the keys get a bit mixed up it works
http://forum.xda-developers.com/showthread.php?t=425646&highlight=morphgear

Hi, when you tested the kfortouchpro app on your Rhodium was it playable?

disable eT9 and it works
Hi,
disable eT9 and it works:
You want to disable eT9. Go into the registry and change to this:
Code:
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Layouts\e0010409]
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
then soft reset. that disables eT9 and leaves you with the windows mobile standard IME.
http://forum.xda-developers.com/showthread.php?t=469486
Than you can remap buttons with ae button.
I had the same problem, my first solution was described here:
http://forum.xda-developers.com/showthread.php?t=531823
with the ability to kept eT9, but it wont work with emulators like Gen PPC.
Hope it helps you.

I downloaded KforTP (do a search, can't remember where from). You can select the kb setting you want without having to soft reset. Works perfectly for me when using the smartgear emulator.

Thanks Bub3D. I tried your first solution and it worked, at least in morphgear - genpp doesn't seem to recognise the keys on one side of the keyboard.. Just out of interest, have I actually disabled anything that I might use? Everything seems to work, but what does eT9 do?
I have tried GenPP unsuccessfully. Morphgear SNES works but not the genesis module. Anyone any ideas? It seems to load up games but then black screen when it gets past the title screens. Also crashes the device sometimes when doing this.
I'd happily pay good money for a decent genesis emulator on the TP2 if anyone knows of any.

I'm looking into a new phone and one thing I would really like is the ability to play old games such as those found on MAME, SNES, and GBC. Unfortunately, the state of Windows Mobile game emulation has not progressed much in the past two years. With many phones now abandoning the D pad and screen resolution now higher than what some emulators can manage, programs that worked marginally for my 8125 are reported not working on newer devices. As WM moves on to WM7, I left wondering if any emulators will be left. I noticed that the Iphone and Android phones have emulation development ongoing. Perhaps it is the challenge of getting something to work on something new. I have no programming skills whatsoever so I'm left tapping away on a keyboard lamenting the fact that my next probable phone won't be as fun as I had hoped (since other phones do not suit my productivity needs or exceed my budget for overall cost of ownership). Hopefully, some of these tweaks listed above will work for the TP2 for AT&T's version.

kfortouchpro is NOT needed on this device for morphgear...
in morphgear:
o go to any button config screen
o when assigning the buttons hold down CONTROL while hitting the key
o go to global options menu
o enable 'polling' method
o enjoy!
SmartGear also works without any special tricks at all.
home: http://www.bitbanksoftware.com/SmartGear.html
youll want to go through the forums to get the REAL latest version:
http://www.modaco.com/content-page/...o-gameboy-emulator-for-sp-beta-test/page/940/

I've got a question. I'm using Morphgear, but I can't play some games, because I don't have multitouch on my phone. That's why I can't do, for example, uppercut in Mortal Kombat, which requires two buttons pressed at the same time. I would like to map some button to the buttons on my phone - for example red headphone, green headphone, the volume buttons, etc. It would be great. I tried some applications like AE Button or Dred Sensor, they work with typical using the phone, but not in Morphgear. When I try to map the keys in options, it looks like the are mapped, but they don't work in any game. Is it possible to do that? I don't want to buy external bluetooth controller, I want to use the buttons on my phone.

kamiledi15 said:
I've got a question. I'm using Morphgear, but I can't play some games, because I don't have multitouch on my phone. That's why I can't do, for example, uppercut in Mortal Kombat, which requires two buttons pressed at the same time. I would like to map some button to the buttons on my phone - for example red headphone, green headphone, the volume buttons, etc. It would be great. I tried some applications like AE Button or Dred Sensor, they work with typical using the phone, but not in Morphgear. When I try to map the keys in options, it looks like the are mapped, but they don't work in any game. Is it possible to do that? I don't want to buy external bluetooth controller, I want to use the buttons on my phone.
Click to expand...
Click to collapse
to get mine to work i simply mapped the keys using the on screen(pop-up form the bottom) keyboard rather than the physical keyboard. it then worked on the physical keyboard. I got this method somewhere on the forums not sure where.

So, you mapped the keys to the keyboard and then you were able to use for example volume buttons on the phone to control the game? That's what I want to do.

Related

Diamond/Pro Control Pad Idea

From the looks of screenshots and Youtube vids and stuff, I realize that the Diamond and Touch Pro's "hardware buttons" (call, end, etc.) and control pad are actually sensors.
So that means we can edit them if we have enough programming skills, right?
I was wondering if we can find a way to make the control pad recognize diagonal input. For example, we can edit it so that if one touches the upper-right portion of the circle, then it would make the Diamond/Touch Pro do an upper-right movement.
It would be the ideal tweak for emulators, and it would eliminate the need for a bluetooth joystick.
I don't have a Diamond or a Touch Pro so I can't test anything that's put out unfortunately... (but I will get a Touch Pro on Nov 13th when it comes out for Alltel ).
What do you guys think? Can we do it?
Yeah, that would be great. There are few threads here about it, but, so far, I'm afraid no one have done an app for this except Capacitivefingerlock...
See also:
http://forum.xda-developers.com/showthread.php?t=436671
http://forum.xda-developers.com/showthread.php?t=416767
Thanks for the links. I'll bring it up in the capacitative touchpad and see if anyone likes the idea .

HD's virtual touch pad?!

hi there
i wondered if someone can make some virtual buttons and nav pad at the bottom of screen so that we can use it in games and other programs
cause all u know that the devise realy lacks the d-pad!!
(something like what HD has in its standard keyboard but more applicable)
for example make a virtual input keyboard but without any alphabetic buttons! instead only nav and some big usefull buttons!
it would make a real change in hd's programing and gameing!!!
thanx in advance
i put some pics for an idea !! sorry for bad quality
thats no problem... emulators have that. problem is that the touch hd don't have multitouch... you have the choice... move ... or jump! that means no jumping forward with sonic or mario...
navigationkeyboard is already integrated in touchpal 3.5.
Ohhh, and this whole time I thought the only thing stopping people from playing games which require hardware input was the lack of a decent software input! Does this mean that the HD will never be able to play games which require more than one input at the same time e.g. racing games (accelerate and steering for example)?
That is such a shame
volume up = speed
volume down = break
virtual touch pad = driving around
See this thread for a great work-in-progress to address this issue
http://forum.xda-developers.com/showthread.php?t=466002
NoModE said:
volume up = speed
volume down = break
virtual touch pad = driving around
Click to expand...
Click to collapse
Never thought of that! Does that mean you could run a game at VGA resolution with the virtual D-Pad at the bottom of the screen (480x160 pixels)?
Can I say bluetooth gamepad?
http://www.ubergizmo.com/15/archives/2008/12/bgp100_bluetooth_gamepad_for_phones.html
gadgetuk437 said:
Can I say bluetooth gamepad?
http://www.ubergizmo.com/15/archives/2008/12/bgp100_bluetooth_gamepad_for_phones.html
Click to expand...
Click to collapse
whu pay 88$ when you can pay less... just found this on a quick ebay search
that's not just for games!! it's needed in every program like file explorer and etc. to navigate through files!! u cant select a file with fingers without being run! or while typing or etc.
i know the org. keyboard has it ,but something more comfortable!! dude!
gadgetuk437 said:
Can I say bluetooth gamepad?
http://www.ubergizmo.com/15/archives/2008/12/bgp100_bluetooth_gamepad_for_phones.html
Click to expand...
Click to collapse
The Touch HD won't fit in that chainpus gamepad unless you chop it apart and mod it to extend further. I saw a thread somewhere else where someone did that, but that's way beyond my ability. I'm considering a Wii controller. Would just need some way to attach it. Maybe just a small clipboard to rest them both on or something.
defcon2000 said:
thats no problem... emulators have that. problem is that the touch hd don't have multitouch... you have the choice... move ... or jump! that means no jumping forward with sonic or mario...
navigationkeyboard is already integrated in touchpal 3.5.
Click to expand...
Click to collapse
No and no.
It is a problem. It is in emulators (i have myself draw dpad in morphgear) but it doesnt exist for normal VGA games.
and you are wrong about that multitouch problem. There can be place between up arrow and right arrow which will work as right up button. Also if you click on 2 places on HD, it will touch the centre of the points you touched, so it is basically multitouch
Well maybe with the increasing number of these devices having larger screens and no physical buttons someone will start coming out with more controllers.
What about an analogue slider input, like the joystick on the PSP? IMO that would be really cool.

GnuBoy and Pocket GBA Hard Keys

I was wondering if anyone with a Touch Pro2 could confirm functionality of a piece of software for me.
I wanted to know if binding Keyboard keys in the buttons configuration menu of Gnuboy Pocket and Pocket GBA emulators worked at all.
This is the real deal breaker for me as I use my phone, currently HTC Touch, alot for hand held gaming while im on the bus or skytrain. But ive grown sick of touch screen only for normal phone functions(also Touch can be a laggy biotch at times). the lack of a directional pad on the touch pro2's face means ill be using keyboard keys to play instead so need to know if they'll even bind
incase you are too lazy to google to check
Pocket Gnuboy
Pocket GBA
Hi Friend,
Sounds like you have the T-moblie stock rom to me!!
and yes, your questions has many times on this forum, but to answer your question; get registry editor & pre-pare edit the following:
Locate this path;
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Layouts\e0010409]
Now your going to edit and remove eT9 in both files below to:
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
Now you edit any key for emulation!
thanks for the reply but I dont own an HTC Touch Pro2 yet.
I have an HTC Touch Elfin from Singapore lol
your registry edit is it needed in order to make keyboard keys usable with the gameboy emulators?
I use pocket Gnuboy and the keyboard mapping works absolutely fine
John Charles said:
I use pocket Gnuboy and the keyboard mapping works absolutely fine
Click to expand...
Click to collapse
yea, the mapping works all fine.. but i can't get any of these emulators to proparly stay landscape AND have the keys workm it's always one or the other.
thanks for the responses guys.
if HTC doesnt release a new winmo with QWERTY and android still has crap emulators by February ill be getting one of these
@Taurmindo
On pocket gnuboy go to preferences and then uncheck 'Draw with GAPI'. Map your keys as normal and you should have both.
dregnox said:
thanks for the responses guys.
if HTC doesnt release a new winmo with QWERTY and android still has crap emulators by February ill be getting one of these
Click to expand...
Click to collapse
according to the leaked 2010 roadmap, there is another landscape qwerty coming out, but it's 3" and wQvga, so... If you were hoping for a better device, it wasn't on that release.
Frankly I'm surprised there hasn't been a snapdragon landscape qwerty leaked. I guess they want to finish milking the TP2 first.
It works
I've already got Gnuboy working, and Morphgear, the SNES module so far. the key mapping problem can be fixed with a cab, dutty xt9 fix or something, it's on this forum, I can't remember where I found it.
hey anyone konws what are the original values?i sort of screwed up my phone!

Quake 2 for Android

Hi,
I tried out Quake 2 for android from here :
Not allowed to post links yet... its on sites.google.com
and it looks pretty slick. In the running demo I get about 65-70 fps. However sadly I'm not able to play since the configuration from the config.cfg file is set for different type of phone. They use volume up and down buttons to navigate and some other hardware buttons (Kamera/Zoom/Home) to fire and other stuff.
Anyone knows how I need to configure this file to remap e.g. the Home or the Back button to some commands on the Galaxy S? With the config file that you can create from the menu for touchscreen phones all hardware buttons act normal (volume, home, back).
If someone with a little more experience in this topic or someone already got this working, I'd appreciate any hints on how to get this awesome game working
Thanks, Kai
Its never going to be really playable until someone makes proper controls for it. I got it working by modifying the controls in the source code. Its very easy to do, I just made volume up do enter and vol down press up.

aDosbox fixed for G2 keyboard

https://docs.google.com/leaf?id=0B1VD5urJF8c-YzMxOWNlYWYtODFhMi00NWRkLWIyMzMtMDU3YTExM2RlNjli&hl=en
It is the latest updated version of Dosbox from adosbox.googlecode.com, with keys mapped to match the G2 keyboard. It's my first actual packaged Android app, so hopefully I didn't screw anything up.
Mouse support is disabled, only the left ALT key works to access extended characters, and the ALT key seems to become stuck if you hold it down for too long, but you can un-stick it by pressing it once and releasing.
The track pad is a little too sensitive for my liking, but a few CGA games I tried seem to work well (Telengard, Ultima IV, Legacy of the Ancients.)
You'll need to put DOSBOX.CONF from adosbox.googlecode.com in the root folder of your sdcard.
I don't make any promises as to whether this works or how well it works!
*edit*
Just to clarify, this is not MY port, all I did was take someone else's hard work and fix keymappings for the G2.
Also, no matter what you set the CPU cycles to, it seems to run as fast as it possibly can. It consumes 100% CPU usage and does not hibernate in the background when you switch apps, so be careful!
*/edit*
sweet!
DOSbox!
thx
Has this worked for anyone?
This worked for me, which is great. Made it easier to play with.
It is a tad slow, and there is no sound, but hey, it's dosbox on a friggin cell phone!
The real problem with this port is the lack of a good way to do savestates in DosBox. Since the video hardware can be weird and restoring its state can be tricky there is no official support for saves states in DosBox at all, although there have been some patches.
Anyway, I'm getting off topic here. Thanks for the work fixing the keyboard.
How did you do this? I have a motorola Flipside and I would like to fix the adosbox key mappings for it. Is there anything I can do with settings like the Mapper.txt file, or does it require modifying the code? (I know its not the best phone but my family is on att and they are paying the bill)
I was able to work around not having colon by using this keymap file: http://forum.xda-developers.com/showthread.php?t=837002 and then changing SEARCH to SEMICOLON
Other then this i didn't see any other characters that weren't there (even though some were presented incorrectly)
I am new to adosbox, does this mean I could finally run windows 3.1net on my G2? Lookout ms paint, here I come!
Wait, no mouse? Bummer.
Sent from my HTC Vision with CM 6.1 and Pershoot's Kernel.
keenerb:
How did you modified the bindings? I've changed left and right arrow keys mappings to shift and dot in mapper-0.74.map but it has disabled trackpad x axis
And do you know which codes have these two shortcut keys (that ones with three dots and numbers)?
I'm trying to remap keys for adosbox 0.2.5
Greetings.
----------edit---------
I've managed to change the:
Left FN - it's recognised as Left alt key
Left Shift
Tab
...as 3 of 4 arrow keys.
This disables trackpad scrolling however.
But it let's for playing dos games like Hocus Pocus and so on where you need arrow keys.
Do you (or anyone) know what are the numbers of following keys?:
Keyboard menu key
Shortcut key 1
Shortcut key 2
Search key
Sym key
We've got much room to bind.
Or maybe anyone knows where or how to check those numbers?
I know you are not the original author of the android port of DOSBox but I just cannot get any replies from the person listed as the author and I need to find out how to change things like the display resolution, etc.and thought you might know.
I have a dos program that runs fine on my DOSBox 0.74 installed on my Windows 7 laptop. But every time I try to run it on aDOSBox installed on my rooted android 2.3.4 phone, aDOSBox crashes and throws me out into android. I need to find out how to find out what is causing the crash. I think it might be the display but am not sure. Can you help?
Thanks.

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