Hello, how can I get 64 Mpix rear/20 Mpix front Camera photos on CesiumOS Android 11? ANXCamera magisk module is crashing and Gcam does not offer changing to 64 Mpix and PixelCam offers only 16 rear/5 Mpix front photos. Thank you.
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KINGELON N9800 5.7" IPS MTK6592 8-Core Android 4.2.2 Phone 13MP CAM 2GB RAM 16GB ROM
is there any custom rom that i can use for this phone ?
its a note 3 clone
Hey guys,
I found a very strange finding at Motorola's Community which I want to pass on to the experts here since I haven't seen that topic here yet:
Our device runs on the SD 625 which is clearly a 64 bit processor, but e.g. installing arm64 Gboard (directly from apkmirror) fails and says it's not compatible. CPU-Z reports armv7l as kernel architecture and AnTuTu tells something about 64 bit but armv7, which contradicts itself.
So what's the thing with our device? Did Motorola just forget to enable 64 bit support? Or has it some special reason?
The processor is 64Bits, but the kernel and operating system are just 32Bits.
So apparently the 3 GB RAM is to blame..64 bit uses more RAM 'it seems'.. an iPhone can run 64 bit on 2 GB RAM, so technically it should be possible to.support 64 bit for our device
vivebatu said:
So apparently the 3 GB RAM is to blame..64 bit uses more RAM 'it seems'.. an iPhone can run 64 bit on 2 GB RAM, so technically it should be possible to.support 64 bit for our device
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Yes... Of course... Because 64 bit was introduced in Android on the Nexus 5X with 2 GB of RAM. They just need to optimize since of their services so system apps won't take up 1.1 GB of RAM already on 32 bit and optimize RAM management, then even that is no "excuse" anymore
Artim_96 said:
Hey guys,
I found a very strange finding at Motorola's Community which I want to pass on to the experts here since I haven't seen that topic here yet:
Our device runs on the SD 625 which is clearly a 64 bit processor, but e.g. installing arm64 Gboard (directly from apkmirror) fails and says it's not compatible. CPU-Z reports armv7l as kernel architecture and AnTuTu tells something about 64 bit but armv7, which contradicts itself.
So what's the thing with our device? Did Motorola just forget to enable 64 bit support? Or has it some special reason?
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Click to collapse
They developed a 64 bit custom rom for our 32 bits devices!
See https://forum.xda-developers.com/pr...ment/rom-android-p-developer-preview-t3816659
I'm using Moto G6 Play, soon I will install the ROM on my device!
EduApps said:
They developed a 64 bit custom rom for our 32 bits devices!
See https://forum.xda-developers.com/pr...ment/rom-android-p-developer-preview-t3816659
I'm using Moto G6 Play, soon I will install the ROM on my device!
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Click to collapse
No it's not. It's just a GSI. I used the Pie versions of them, they all just sucked
Hello everyone. I'm new with this phone and I have a big doubt about the architecture. The device is 64 or 32 bit or there's some mode to change between 32 and 64?
Btw, my device is 32 GB and 2 GB of RAM.
I attached one screenshot about my question if it's not clear at all. Thanks all.
If I am understanding this correcrly, and please correct me if I am mistaken, our device is 64bit capable but M gave us 32Bit os/firmware.
Now a lot of people will accuse M on this but keeps in mind as in windows on 32bit you get better compatibility and stabikity and on the other hand in 64bit you get all the new features and speed.
Pavlos
cris_webb said:
Hello everyone. I'm new with this phone and I have a big doubt about the architecture. The device is 64 or 32 bit or there's some mode to change between 32 and 64?
Btw, my device is 32 GB and 2 GB of RAM.
I attached one screenshot about my question if it's not clear at all. Thanks all.
Click to expand...
Click to collapse
The moto g5 Cedric hardware is 64bit
The stock rom firmware is currently 32bit
Therefore this phone is capable of supporting 64bit custom roms
You will need to unlock the bootloader & flash a 64bit custom rom
Our device has "only" 2GB of RAM, which is not a lot. To help software work better with its limited hardware resources Lenovorola decided to disable 64 bit mode. I guess there is no requirement from Google to activate 64 bit mode on all devices. I know definitely that most of 64 bit software on any platform requires more RAM to do same work. The reason is memory address becomes 2x larger on 64 bit platform. Every app needs to save many pointers to its data, and in 64 bit mode they need 2x memory. There are some optimizations, which may reduce memory usage in 64 bit mode. Average software is not enough optimized and uses more memory in 64 bit mode, sometimes 2x more memory compared to 32 bit mode. 64 bit vs 32 bit looks like 64 bit is of course better for many people. Actually apps must be optimized to become faster in 64 bit mode. If You average developer, and porting to 64 bit, there is no automagic improvement in speed. Sometimes 64 bit app requires more memory and/or runs slower than its 32 bit version. I guess Lenovorola tested it and found that 32 bit OS works better on this hardware. I'm not sure but 32 bit OS also may use less battery. 64 bit needed when: 1) You have >4GB RAM and want access to all memory without tricks like PAE, 2) When Your app uses 64 bit integers or double precision everywhere(most of games these days use single precision on CPU and GPU), 3) Your app specially optimized to be much faster in 64 bit mode(safe to assume none exist on Android platform).
NoAngel777 said:
Our device has "only" 2GB of RAM, which is not a lot. To help software work better with its limited hardware resources Lenovorola decided to disable 64 bit mode. I guess there is no requirement from Google to activate 64 bit mode on all devices. I know definitely that most of 64 bit software on any platform requires more RAM to do same work. The reason is memory address becomes 2x larger on 64 bit platform. Every app needs to save many pointers to its data, and in 64 bit mode they need 2x memory. There are some optimizations, which may reduce memory usage in 64 bit mode. Average software is not enough optimized and uses more memory in 64 bit mode, sometimes 2x more memory compared to 32 bit mode. 64 bit vs 32 bit looks like 64 bit is of course better for many people. Actually apps must be optimized to become faster in 64 bit mode. If You average developer, and porting to 64 bit, there is no automagic improvement in speed. Sometimes 64 bit app requires more memory and/or runs slower than its 32 bit version. I guess Lenovorola tested it and found that 32 bit OS works better on this hardware. I'm not sure but 32 bit OS also may use less battery. 64 bit needed when: 1) You have >4GB RAM and want access to all memory without tricks like PAE, 2) When Your app uses 64 bit integers or double precision everywhere(most of games these days use single precision on CPU and GPU), 3) Your app specially optimized to be much faster in 64 bit mode(safe to assume none exist on Android platform).
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As of August 2019 all new or upgraded apps must support 64bit libraries
It is then assumed Google will then slowly phase out 32bit entirely by only having 64bit android versions like the Apple has with its iPhone os
Also by August 2018 all new & updated apps needs to target oreo API which they are hoping will start to eliminate the fragmentation of Android versions
Since all phones shipped with oreo need the Android source code & vendor code separate it means in theory you can install the same android source code on any android device & just add the specific vendor code to it making it much easier to upgrade (I think these phones now have separate rom and vendor partitions)
Dear guys I want to buy Galaxy a70 what I know that main camera sensor is 32 megapixel but I heard from my friend that buy the phone that the main sensor is 8 megapixel and the software multiply pixels until it reach 32 is this right
Yes this is right. They say 32mb but what u get is 32/4 = 8mb.
What is the best, preferably free or low cost, software to process the RAW .dng files from the Samsung Galaxy S20 Ultra?
For all of my other cameras I happily use DxO PhotoLab almost exclusively, but it will not open the S20 Ultra .dng files.
Suggestions? TIA!