Been using the command line for just about everything.
I do quite a bit of work as I have 2 rooted boxes and one running the Google Play store (among other things).
What emulator seems to be best - time to move from the CL to a GUI.
Which is best?
Emulators for what? (Command line?) On what Box? You've been using a CLI for everything so far? Like what? You do quite a lot of work? Thats remarkable. Let me congratulate you on that.
If you want recommendations on emulators for old video game systems - ask again, I might provide you with a detailed answer - even though this thread so far seems like it wants to bait information by sounding like you are a techy person yourself (ey, buddy, buddy) although none of the statements above makes much sense.
If I am mistaken and you want recommendations for the best Terminal emulator out there, I don't know. But try "Terminal Emulator" first, because thats usually what everyone uses when it comes to terminal emulators..
---------- Post added at 09:09 AM ---------- Previous post was at 08:35 AM ----------
Oh, what the - I have the time, so why not...
If other people read this thread, looking for video game emulator recommendations.
Retroarch for everything thats not CPU intensive to emulate. Because it is a one stop setup solution for many (most) systems. Also it has the only implementation of ScummVM thats actually usable with a controller. (If you use scummvm - swapping to the new GUI theme (you have to find it as a zip file on the web) is much easier on the eyes, just fyi)
I use version 1.3.0 - because newer versions produced slowdowns on PCSX Rearmed. Havent tested the most recent builds though.
If you are on a Fire TV Stick, use either Snes9xEX version 1.5.1. or 1.5.27 (I think I stuck to 1.5.1) for SNES games as using other emulators/builds might result in performance issues http://www.explusalpha.com/home/snes9x-ex/downloads
If you are on a Fire TV 2 (as supposed to a Fire TV Stick, havent tested the Fire TV 1):
For most PSX games use ePSXe, most recent version.
For PSP Games use PPSSPP, most recent version.
For DS Emulation use DraStic (hard to set up, because its a paid emu, and Play Store licensing doesn't work in this case - had to resort to illicit means to get it working)
For Dreamcast emulation, use reicast (most recent beta build ( http://builds.reicast.com/ ), but it also depends on the game).
For N64 emulation use Mupen64Plus FZ Edition - its by far the best one. Most recent build should be fine as well.
Dolphin is a non starter on the AFTV2.
As for PPSSPP and ePSXe, learn what the settings do - which setting enables hardware acceleration, which setting disables certain effects - it usually is the difference between a game being perfectly playable or dropping frames. Don't resort to Youtube tutorials. Read up on the settings instead.
Result:
http://imgbox.com/g/hcG8Ulv2QY
You can use the n and b keys on your keyboard to navigate forwards and backwards in the single image view.
edit: Also - consider buying a Xiaomi Game Controller, because it is cheap and has a great digipad. To get the best results out of this controller, be rooted and change line 42 in the Vendor_2836_Product_0001.kl file in /system/usr/keylayout/ from
key 0x13f HOME ALT #Long Press
to
key 0x13f BUTTON_START #Long Press
Otherwise, you will end up in the Amazon launcher in a few emulators that don't prevent this from happening. (It prevents this isue: https://www.reddit.com/r/fireTV/comments/5d9ptb/amazon_fire_tv_box_xbox_360_dongle_issues/ - but understand, that there are different kl files you have to edit for different controllers)
If you have issues with the controller going to sleep and then refusing to reconnect within an emulator - use a rubber band to pin the right stick to a tilt. Most games you emulate won't use the right stick, and this prevents the controller from turning off.
Not sure, if it helps in every case, but also google for
Bluetooth Auto Connect lag
and read up on how to potentially minimize the input lag from a Bluetooth controller using the Bluetooth Auto Connect app. Understand that in more recent versions the layout of the app has changed.
Also - just FYI, all the games you see in the images above are perfectly playable - for the beat em ups this means no framedrops whatsoever, on the other games - if there are framedrops, I havent noticed them.
The only exception is Tekken 3 running with upscaling on ePSXe. If you use Retroarch and PCSX Rearmed to emulate it (even with scanlines ) it runs frame perfect. (on Retroarch 1.3.0 that is - I just checked it out with 1.3.6 on a much beefier Android device, and it still drops frames - although the textures look better. If you wan't better playability, stick to 1.3.0) Tekken 6 also runs without dropping frames, even with some upscaling, although you have to disable graphical effects, or you will get noticable drops. All other PSP games I tested play perfectly fine with effects enabled. All Dreamcast games I tested also run without dropping frames.
Related
Has anyone here been able to set these up so they run smooth? N64oid has major slowdowns in Zelda and other resource intensive games. I am on HD reveloution where software rendering is disabled so its using the full PowerVR GPU. The Nexus has specs similar to the Galaxy S II and should not perform as slow as it is now.
Also in FPSE the analog sticks dont work and are not centered where you put you finger on the screen. Any ideas?
Also why does using the Microboes or bubbles live background lag the UI soooooo much.
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Stadsport said:
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Click to expand...
Click to collapse
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Like others, it seems to depend on the game. Metal Gear Solid is virtually unplayable on psx4droid, and doesn't even load on FSpe. Intelligent Qube works fine on FPse but doesn't load on psx4droid. As for N64oid, MarioKart actually works fine for me outside of a few audio skips here and there, it's pretty responsive. F-Zero X works flawlessly.
One thing I find troubling though is that when I hook up the MHL to HDMI adapter games that once played fine take a noticeable hit in performance. MarioKart becomes unplayable once I hook up the adapter. Does anyone know if the adapter demands more resources (GPU/CPU/RAM/etc)? I would imagine it does since the phone doubles the output instead of redirects it (phone display and MicroUSB out) but I also am not technical enough to really know how this stuff works. It's crummy, cuz playing the N64 and PSX emulators on my projector with a PS3 dual shock controller was one of the major things I was looking forward to with this phone. I see videos on youtube of people doing this on their GSII and it works fine. What gives? Is it ICS?
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
dwang said:
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
Click to expand...
Click to collapse
That has yet to be fully determined. Some ppl hv smoother frame rates than other on the same game but different rom. Though it could be software and hardware related. We need to reach out to the dev (yongzh) and let him know
Zzim said:
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Click to expand...
Click to collapse
Forcing GPU didn't seem to make a difference, and actually seemed to crash some emulators. I've kept stretch off because N64 games aren't widescreen, and toggle fog made a VERY slight difference.
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
b15love said:
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
Click to expand...
Click to collapse
You're right, it's definitely running faster than n64oid. But the disappearing controls are obnoxious, and I think the emulator itself needs a little bit of polish. For example, if you lock the screen and wake it back up, it closes the emulator completely. Same if you get a call or something.
Has fpse implemented sixaxis controller app yet? Or using sixaxis or usb contoller period?
Crazy world, ay?
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
thirtynation said:
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
Click to expand...
Click to collapse
Ok. I tried recently and it did not work completely. Any suggestions where i might've messed up?
Crazy world, ay?
Use the free sixaxis pairing app to assign the bluetooth address of your phone to the controller (requires hooking your controller up to your computer with a usb cable). Once you've done that, use the paid sixaxis app to actually pair the controller to the phone via bluetooth. Then, within FPse go into settings, input, hardware keys, and just map the buttons. I know you've probably done some of the beginning of that already, but I'm not really sure where you're having problems.
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
3. I heard that the overscan function does nothing. Maybe it's the update but mine fixes the aspect ratio perfectly, I'm just wondering if this has an impact on performance as well.
4. I've noticed at random on both ePSXe and FPSE (paid versions) flickering lines at the bottom of the screen. I have no more info on this but was curious to see if anyone else has the same problem. I was thinking it was some kind of interference since my ouya is next to lots of other eletronics. Or maybe if the overscan function has something to do with it.
I'm trying to make a perfect emulation storage box to replace my mass of tangled controllers, cables, and power strips in power strips for all my old consoles. If I find any useful info on these I'll post it, thanks!:fingers-crossed:
So the flickering lines only happen on hardware rendering mode, which is the best since software looks bad and opengl is too slow.
ePSXe doesn't have this issue on other android devices, the reason I use it over FPSE is the sound quality is much higher and more accurate.
The retroarch psx emulator is better imo than both epsxe and fpse except for the interface sux. That flickering thing drove me nuts on fpse menus but it didn't do it during gameplay for me.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I'll give it a shot, do you happen to know if it works with Nostalgia? It's an app that sorts all your games with covers, great interface.
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
mblacki said:
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
Click to expand...
Click to collapse
I was using it on the OUYA to play castlevania sotn and the psx version of chrono trigger and it was the only one that made the audio and video pretty close to perfect. It wasn't really expert advice or anything. Sorry man. I just pretty much plugged and played. Didn't spend too much time configuring stuff.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Which Bios number did you use? And did you select mednafen or rearmed? You're helping me a bunch, I just keep running into slight problems that lower the quality of my emulation, and I'm pretty picky when given so many options.
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Well Playstation-wise I got it working almost perfectly. I used schp1001 bios for rearmed libretro, selected that in nostalgia and made sure in the main retroarch settings to have no filter, and to save on exit (you must actually hit the exit button to save).
Here were my settings once I was in the retroarch game menu with a rom loaded:
Core Options: frameskip 0, dynamic recompiler enabled, interlacing mode enabled, enhanced resolutions enabled, frame duping off.
Settings -> video options: vsync off, Threaded driver on, whatever aspect ratio you want.
Settings -> video options -> Shader options: Default filter nearest, shader passes 1, shader#0 advanced-aa(under antialiasing), shader#0 filter nearest, shader#0 scale 1x.
After all that, save new config and quit retroarch. These settings gave me near opengl graphics better than the original and enough speed to clearly play Final Fantasy 9 and Legend of Dragoon. It looks and plays better than fpse and epsxe.
?? glad you got it working right. I wish some clever dev would build a better GUI for just the rearmed psx emulator that would be great.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
mblacki said:
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
Click to expand...
Click to collapse
Last post on this matter, epsxe and fpse flickering on screen is fixed by disabling hardware overlays in advanced -> developer options on the ouya.:laugh:.
mblacki said:
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
Click to expand...
Click to collapse
1) It's possible, but I doubt it. I think it's pretty unlikely that a Tegra 3, which is designed for fanless use, would overheat with a heatsink and fan. Throttling is common with smartphones because of the lack of a fan.
2) Anything cartridge based will typically be small enough that transfer speed isn't an issue. Anything disc-based was expecting to be reading from an optical disc, so even a slow flash-based solution is going to be faster.
I know this is a really specific question, however I'm wondering if anyone has had luck getting Goldeneye working on a Fire TV? I've tried different emulators, and they all seem to stutter at the opening sequence. Admittedly I haven't played it yet as I don't have a controller. The sole reason I'd get a controller is to relive this game.
Anyways, if it works for you and you can help out with the emulator used and settings, please share! Or if you play it and the stutter is only at the opening sequence, please let me know. Thank you!
Doesnt work for me either
I used it this past weekend on Mupen 64 plus AE, but I was using dualshock 3 ps controller and since I dont have keyboard/mouse, it was really hard playing with ps3 controller. I couldn't change controller type in mupen due to missing kb/mouse.
it works with n64oid
i tested it here. http://forum.xda-developers.com/fire-tv/general/n64-games-wiimote-root-t3006978
Thanks guys! I really just wanted to make sure it worked before I invested in a controller.
This was like the first thing I did when I got my first fire tv and I got it working with mupen but it lags way too much to be enjoyable... sorry bro
The port of GlideN64 to Android is near...
My hope is that it outperforms the other plugins by some degree while having improved graphical rendering accuracy and quality.
Awesome! I'll give it a shot when it's ready!
It looks like it should be quite good since they are using the "Boost" library to build it.
I can only hope the same can be done for the other plugins in case of wanting to still use them for comparing performance at an elevated state.
Yes, It's perfectly playable using Mupen 64 AE as are some other N64 games. Zelda Ocarina of Time, Doom 64, Banjo Kazooie, Super Mario 64, Mario Kart 64 and a lot more. I've been working my way through them and keeping the ones that work for me.
Try Banjo-Tooie on their latest Alpha from the site,it even runs on both architectures where it didn't run on x86 before.
It does not replace your other one,it installs alongside it.
Banjo-Tooie runs ENDLESSLY on FireTV since I tested it for an extremely long session collecting most stuff up to before the Weldar fight.
Such a shame it runs so slow because of the ancient and wimpy [email protected] qualcomm drivers.
There is also a cheat editor built-in on the Alpha so you can use the no frameskip cheat to smooth things out up to 60fps max but at the expense of more slowdown.
Be warned,as it can get stuck on some cutscenes if you set countperop to 1 for best smoothness while sacrificing mostly all of the performance.
If TechVendetta,rbox,and the others can pull off a custom FireTV rom release with Qualcomm [email protected] or [email protected] drivers baked in,we might get a serious performance increase and helpful bugfixes.
Anybody able to try Goldeneye on the AFTV2 to see if it is any better? I'd appreciate it!
Update 1: 12 Nov 2016
Since I don't have the Note 7 anymore, all this thread is continued in Galaxy S7 Edge forum.
I will not post here anymore.
You can go here for my latest post: http://forum.xda-developers.com/s7-edge/themes/best-android-apps-games-tutorials-t3482704
Thanks.
I am super happy with my Note 7 (version 2 replaced).
I have no problems at all with this device.
It is a super "gaming machine".
I really like the PSP emulator. I recomend it.
Do you use any other emulators?
Here are some of my gameplays on PSP + stock market games
Here is the the tutorial for how to configure / use the PSP emulator on Android & run games
Extreme gameplay? Note 7 can handle.
I made a test with multiple games: GTA, Assassin Creed, Valiant Hearts, Real Racing 3, ShadowGun.
Note 7 is amazing. Just watch my test.
The phone doesn't heat. Everything is smooth.
The first one (version 1 before the replacement) had some issues.
What do you use to play?
Any good games? Or new games?
Some recommended setting in ppsspp... I would reference the site I got it from... but forgot where...
Mode: Non-buffered rendering
Frameskipping: 1 or 3 "read online some run better with odd number and other might be better with even numbers"
Prevent FPS from exceeding ON
Alt. Speed: Unlim
Hardware transform ON
Vertex cache ON
Timer hack ON
Disable alpha test ON "i left this one off though as it wont render like rain in FFT right"
Disable stencil test ON
Always write depth ON
System:
Fast memory ON
Change CPU clock: 400 "I personally put this similar to psp mem clock like 333 or 444"
JIT ON
Anyways I did transform my note 7 when i had it into a massive emu machine... then my vita got updated to a better emulation mode... lol so now I'm using that again for emulation gaming. I still will leave the emu on the phone for backup gaming or let other play.
List of emu I made a decision on:
GBA.emu
Snes9x EX+
Nes.emu
Genesis
PPSSPP
Gensoid
Mupen64Plus FZ Edition
ePSXe
Gemboy!
I was also looking into controllers for it too but no longer need it cause of the Vita.
Power A Moga
Gamesir
SteelSeries
Ive been using retroarch which uses the libreto API to emulate basically anything you can think of, and downloads the cores required to play whatever ROMs you put on your SD card.
https://play.google.com/store/apps/details?id=com.retroarch&hl=en
I use it mainly for SNES and Megadrive (aka Genesis) emulation, but works well with PS1
Using either one Retro or the standalone one I mention will need Bios files for psx, nes, and gba. Just like other forums it not allow to tell you where to get it but google it ^_^.... Same go for roms...
For RetroArch you put those files in the system folder and the others is either the main folder or the "bios" folder.
One thing i dont like about retroarch on phone atm is the retroarch bar that you cant hide without hiding the controls. It might beable to be disable but idk yet
SCPH1001.Bin, gba_bios.bin, and disksys.rom = psx, gba, and nes
How to connect your gamepad to smartphone & use it in PSP emulator - Note 7 demo
Tekken 6 - psp gameplay emulator on Note 7 Exynos & any Android phone
I discovered that if we change the resolution of Note 7 from 2k to 1920, all games from psp will work perfect on highest settings, even the star war. Great discovery.
Which of the Playstore Games (Non Emulator based) and better graphics on Note 7 - work Offline ?
JazonX said:
Which of the Playstore Games (Non Emulator based) and better graphics on Note 7 - work Offline ?
Click to expand...
Click to collapse
Some of the Google Play Store best quality games that works offline:
lol... apparently ppl like the thread enough for the info but don't want to share their knowledge unless it was the few ppl here that kept hitting f5
Angry Birds Evolution
Note 7 Rocky Balboa - fighting game on Note 7 - psp ppsspp emulator
http://andrasi.ro/rocky-balboa-fighting-game-note-7-psp-ppsspp-emulator
This may prove usefull
A good question
Happy new year all.
Just thinking of flashing a new ROM and was contemplating what could be possible on current hardware.
The last time I ran a test from top to bottom I hit the ceiling at ps2 emulation but that was dodgy
Anyway, I personally haven't used any of the new emulators for a while so wondered what is currently possible? What have you used? What worked? Or was good?
I know in theory 90% of Wii games should work and everything underneath it, so GameCube, PSP, PSX, N64, Dreamcast, Saturn, 32x, jaguar, arcade, mega drive, SNES, Neogeo.
Any info, ideas, cool stuff,
IMO it all depends on the game.
I play NSMB Wii through dolphin and that works great. But as an example, I can't get Rogue Leader on GC to play on anything except a good GPU on a PC. The Hoth level brings everything to it's knee's and OP8P is no exception.
AetherSX2 is great for PS2 emulation and with a few tweaks seems to play everything very well. I tried shadow of the collosus and Black and both were very playable. Check youtube for how to tweak.
But yea, everything below that seems to work great. Dreamcast, PSP, PS1, Mame. I even managed to get Killer Instinct arcade working throuh retroarch and that worked very well.
You can also play packages for Doom 3 and OG Half Life as well as HL2 and Portal with hacky APK's.
d3viou5 said:
IMO it all depends on the game.
I play NSMB Wii through dolphin and that works great. But as an example, I can't get Rogue Leader on GC to play on anything except a good GPU on a PC. The Hoth level brings everything to it's knee's and OP8P is no exception.
AetherSX2 is great for PS2 emulation and with a few tweaks seems to play everything very well. I tried shadow of the collosus and Black and both were very playable. Check youtube for how to tweak.
But yea, everything below that seems to work great. Dreamcast, PSP, PS1, Mame. I even managed to get Killer Instinct arcade working throuh retroarch and that worked very well.
You can also play packages for Doom 3 and OG Half Life as well as HL2 and Portal with hacky APK's.
Click to expand...
Click to collapse
What's NSMB?
Shadow of the colossus? If that's working then that's really really impressive, that absolutely pushed the ps2 to the limit, the use of fog to keep graphics in memory was genius for it's time and to manage to keep the frames up on ps2 hardware.
Cheers will have a look at that ps2 emulator, nice one.
PS:. I've got a guide on how to run PC games with native files
One of the things i've been using for gaming has been this app https://parsec.app/
Pop it on a PC you game on then log in, change some settings then leave that PC alone.
On a second device, android / mac / or other windows device, download the app from the link and install it.
Log in and you can then control the PC you installed it on in the first place, i have to say that the speed of input is really really good, i was massively impressed by the responsiveness and ability to play through games with minimal setup required.
Few things to change.
Set resolution to 1920x1080
Change network to latency / performance
Change network allowed to max / 50Mb
Renderer - DX11
That should work as expected.
I played some PS2 games on my Huawei P30 Pro already.
For the nature of emulation, not every game works. But everything below PS2 and below WII U is probably very enjoyable. Most emulators are open source and are ported to android anyway.
I would say God of War from PS2 is playable on the 8 Pro.
dladz said:
What's NSMB?
Click to expand...
Click to collapse
New Super Mario Bros.... Not particularly taxing game.....
dladz said:
Happy new year all.
Just thinking of flashing a new ROM and was contemplating what could be possible on current hardware.
The last time I ran a test from top to bottom I hit the ceiling at ps2 emulation but that was dodgy
Anyway, I personally haven't used any of the new emulators for a while so wondered what is currently possible? What have you used? What worked? Or was good?
I know in theory 90% of Wii games should work and everything underneath it, so GameCube, PSP, PSX, N64, Dreamcast, Saturn, 32x, jaguar, arcade, mega drive, SNES, Neogeo.
Any info, ideas, cool stuff,
Click to expand...
Click to collapse
AetherSX2 Compatibility List - Unofficial
Rules & Guidelines READ THESE Do not add any unrelated materials or delete other users' enteries Follow the template and add all data you can about it. Settings and all help, but please list your fps, device, and version Please keep in mind that the Master List is alphabetical and all enteries s...
docs.google.com
I keep a personal tab for AetherSX2
A demo i did back then
You can find the videos i recorded in AetherSX2's official telegram group
gsser said:
AetherSX2 Compatibility List - Unofficial
Rules & Guidelines READ THESE Do not add any unrelated materials or delete other users' enteries Follow the template and add all data you can about it. Settings and all help, but please list your fps, device, and version Please keep in mind that the Master List is alphabetical and all enteries s...
docs.google.com
I keep a personal tab for AetherSX2
A demo i did back then
You can find the videos i recorded in AetherSX2's official telegram group
Click to expand...
Click to collapse
Aye I've just installed it. Runs fine, black and Tiger woods 6