Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
3. I heard that the overscan function does nothing. Maybe it's the update but mine fixes the aspect ratio perfectly, I'm just wondering if this has an impact on performance as well.
4. I've noticed at random on both ePSXe and FPSE (paid versions) flickering lines at the bottom of the screen. I have no more info on this but was curious to see if anyone else has the same problem. I was thinking it was some kind of interference since my ouya is next to lots of other eletronics. Or maybe if the overscan function has something to do with it.
I'm trying to make a perfect emulation storage box to replace my mass of tangled controllers, cables, and power strips in power strips for all my old consoles. If I find any useful info on these I'll post it, thanks!:fingers-crossed:
So the flickering lines only happen on hardware rendering mode, which is the best since software looks bad and opengl is too slow.
ePSXe doesn't have this issue on other android devices, the reason I use it over FPSE is the sound quality is much higher and more accurate.
The retroarch psx emulator is better imo than both epsxe and fpse except for the interface sux. That flickering thing drove me nuts on fpse menus but it didn't do it during gameplay for me.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I'll give it a shot, do you happen to know if it works with Nostalgia? It's an app that sorts all your games with covers, great interface.
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
mblacki said:
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
Click to expand...
Click to collapse
I was using it on the OUYA to play castlevania sotn and the psx version of chrono trigger and it was the only one that made the audio and video pretty close to perfect. It wasn't really expert advice or anything. Sorry man. I just pretty much plugged and played. Didn't spend too much time configuring stuff.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Which Bios number did you use? And did you select mednafen or rearmed? You're helping me a bunch, I just keep running into slight problems that lower the quality of my emulation, and I'm pretty picky when given so many options.
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Well Playstation-wise I got it working almost perfectly. I used schp1001 bios for rearmed libretro, selected that in nostalgia and made sure in the main retroarch settings to have no filter, and to save on exit (you must actually hit the exit button to save).
Here were my settings once I was in the retroarch game menu with a rom loaded:
Core Options: frameskip 0, dynamic recompiler enabled, interlacing mode enabled, enhanced resolutions enabled, frame duping off.
Settings -> video options: vsync off, Threaded driver on, whatever aspect ratio you want.
Settings -> video options -> Shader options: Default filter nearest, shader passes 1, shader#0 advanced-aa(under antialiasing), shader#0 filter nearest, shader#0 scale 1x.
After all that, save new config and quit retroarch. These settings gave me near opengl graphics better than the original and enough speed to clearly play Final Fantasy 9 and Legend of Dragoon. It looks and plays better than fpse and epsxe.
?? glad you got it working right. I wish some clever dev would build a better GUI for just the rearmed psx emulator that would be great.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
mblacki said:
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
Click to expand...
Click to collapse
Last post on this matter, epsxe and fpse flickering on screen is fixed by disabling hardware overlays in advanced -> developer options on the ouya.:laugh:.
mblacki said:
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
Click to expand...
Click to collapse
1) It's possible, but I doubt it. I think it's pretty unlikely that a Tegra 3, which is designed for fanless use, would overheat with a heatsink and fan. Throttling is common with smartphones because of the lack of a fan.
2) Anything cartridge based will typically be small enough that transfer speed isn't an issue. Anything disc-based was expecting to be reading from an optical disc, so even a slow flash-based solution is going to be faster.
Related
Hello all.
I am having problems with emulation on my newly purchased xperia play.
I downloaded snesoid because I was recommended to get it by a friend *and apparently the internet is crazy about it*. When I tried playing Megaman X on it, there was very noticeable slowdown. The first stage *highway* ran at noticeably slower speeds than it did on the snes. It was playable, but felt sluggish. At first I was okay with this, but then I played it on my friend's phone just to test it out, and his was runninghttp://media.xda-developers.com/images/editor/menupop.gif it perfectly.
Does anyone know why that may be?
I also downloaded snes9x ex to test it out, and the app runs great! Problem with this app, unfortunately, is the VERY noticeable input latency. It makes platformers really odd to play on with.
I tried Seiken Densetsu 3 on Snesoid as well, and that game glitches out every conversation that comes up. The screen will flicker for a second. Very jarring.
Has anyone else experienced these kind of things with theirs, and if so, does anyone know a fix for this?
If this is phone specific, I am just going to return it since it only has been a day and just get a new one, but I want to make sure I can't do anything to fix it on my end before hand, this way I can at least learn something about these phones if there is a fix I CAN do at home, since I currently am a huge phone noob.
Something very interesting I just noticed.
Just tried Megaman X2 and X3 and those games run perfectly.
Color me confused.
Yea, SNES9x plays better with less glitches, but has noticeable button lag. Took forever for me to beat DKC, especially the mine cart stages.
Im sorry to hear about your problem mate but mine seems to run all of the games perfectly smooth. Ive had no such issues yet regarding the snesoid emulator.
If you feel strongly about it I would suggest trying out a new sexplay.
Also note the programs you have running in your running services log. Something there may be interfering with your gameplay. I can't seem to use Swiftkey X on my Xplay as it causes lag that kills the experience on nearly every game I play.
But the button lag is something you will have to deal with on any XPlay and SNES9x. Unfortunate, and hopefully will be fixed by the author at some point.
Is there button input lag with Snes A.D (free emulator on market) ?
Could someone test it for me ? I'm supposed to get the phone next week, and I chose it especially for emulation so I'd be disappointed if there are any issues with SNES games.
Have had not any issues with these games.
I use SnesOid and TigerSNES - both free.
same here,gensoid running silky smooth,fpse running perfectly fine,tiger arcade for th e most games also good,but imho useless cause no dip switch access or neo geo rom settings(tried that mame4all but no thanks,seems it support only legacy roms,don`t wanna convert all my roms for that program,the few that were running on mame4all were also laggy)
but snesoid(latest version) isn`t running good,as i stated in another thread.
for example super castlevania 4,it doesn`t matter if frameskip is on or off,set to manual or auto,it`s far away from running smooth,there is a slight stuttering when you look at the background as your character moves forward-also numerous other games..tried snes 9x or what is called,realized it doesn`t load any of my snes roms because it cant read .zip files,only .smc and even with .smc it won`t open some roms.i`ll try this tiger snes now
Hated SNES A.D. looking for a good emu right now too.
when u complain about noticeable input lag in snes9x, what kind of games are u playing? ive never really had any issues with it since its around a 10th of a second (tbh i doubt id ever of noticed it playing things like super metroid)
all of my games are in .zip files and ive never had any issues with the emulator at all, destroys snesoid imo. i do hope that the input lag is fixed, but overall i think its a much better emulator than anything else available.
I sure would like to try snes9x.... can't find it though! Little help?
Sent from my R800a using xda premium
i noticed just earlier after i posted realizing i hadn't received an update in some time. It appears to have been removed from the market, odd considering that all his other emulators are still there and one of his main selling points was compliance with the gpl of snes9x (the reason it was free as opposed to his other emulators)
the website is http://www.explusalpha.com/home
Robert Brogalia is the devs name, check out his other apps, they all get fantastic feedback.
Oh my god! This emulator is amazing! Everyone get it. This should just come on the phone..... LOL
Sent from my R800a using xda premium
u can change the dpi of the menus, turn off that shocking linear filtering that snesoid and all them use(i like me some retro blockiness) and it doesnt appear but when scrolling through lists thumb scroll works just fine.
Looks like I have to start over on Zelda, guess the saves are different from snesnoid. So worth it though.
Sent from my R800a using xda premium
u just have to change the extention to the same one used in snes9x...if i recall snesoid uses .sav, snes9x uses .sma or something, i got all mine working so if u fiddle u should get it, afaik quicksaves are a no-go however, just the battery backup works.
Snesoid is based on the snes9x source anyway......
Sent from my R800i using Tapatalk
if people are finding solutions that work better for them thats a good thing, i dont care if the source is the same, i find it to be a better emulator. i will say i initially bought all yonghz apps including n64oid.
Goping back on topic i just got myself a Play today, and i have major problems with games on gameboid, genesoid, snesoid theyw ill jump around and skip frames. I know why it's becuase it has frameskip set to 2 by default. If i set it to 0 then the audio produces an annoying stuttering and clicking. I just don't belive this ive seen thousands of videos showing th performance and sound of the games and its perfect. Ive even rooted and stripped my Play of some apps too. Now im really at wits end this thing wont emulate any game perfectly... What can i do????
linkandzelda said:
Goping back on topic i just got myself a Play today, and i have major problems with games on gameboid, genesoid, snesoid theyw ill jump around and skip frames. I know why it's becuase it has frameskip set to 2 by default. If i set it to 0 then the audio produces an annoying stuttering and clicking. I just don't belive this ive seen thousands of videos showing th performance and sound of the games and its perfect. Ive even rooted and stripped my Play of some apps too. Now im really at wits end this thing wont emulate any game perfectly... What can i do????
Click to expand...
Click to collapse
Trust me mate, I've tried everything on both of my Xperia Plays. One stock, and one overclocked to 1.6ghx with CyanogenMod 7.
I'm at the same stage... I set games to 0 frameskipping and most games run perfectly, however if I enable the sound I get this horrible crackle (and with TigerMAME 3.0.3 noticable lag spikes - which is a damn shame). I think most of these emus need optimising for Xperia Play.
'Perfect' is such an over-used term these days... However these are the best emus of the bunch in my opinion... Trust me, I'm extremely anal when it comes to emulation.
TigerMAME 3.0.3 - With sound disabled can run games like Gigawing and Mars Matrix perfectly. I really hope the audio can be optimised. I'm currently playing the above two games with my own music playing in the background until then. Also, I believe older versions of Tiger run more games than this release...
MAME4Droid - Good for games which fall under the old MAME romset. Most games run smooth with audio (a lot of older games run perfectly) and the amount of CPU/audio customisation is unrivaled.
SNES9X EX - Runs games perfectly (excluding the Mode-7 heavy titles), with only slight audio crackle... Hoping for this to be resolved soon.
MD.EMU - The best Genesis/Megadrive emu around, same dev as SNES9X EX. Does the job where others fail (ie: near perfect Sonic 3 performance). Some audio problems here also.
GBAoid - Seems to work perfectly with everything I've tried. I need to put more research into GBA emu.
Has anyone here been able to set these up so they run smooth? N64oid has major slowdowns in Zelda and other resource intensive games. I am on HD reveloution where software rendering is disabled so its using the full PowerVR GPU. The Nexus has specs similar to the Galaxy S II and should not perform as slow as it is now.
Also in FPSE the analog sticks dont work and are not centered where you put you finger on the screen. Any ideas?
Also why does using the Microboes or bubbles live background lag the UI soooooo much.
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Stadsport said:
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Click to expand...
Click to collapse
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Like others, it seems to depend on the game. Metal Gear Solid is virtually unplayable on psx4droid, and doesn't even load on FSpe. Intelligent Qube works fine on FPse but doesn't load on psx4droid. As for N64oid, MarioKart actually works fine for me outside of a few audio skips here and there, it's pretty responsive. F-Zero X works flawlessly.
One thing I find troubling though is that when I hook up the MHL to HDMI adapter games that once played fine take a noticeable hit in performance. MarioKart becomes unplayable once I hook up the adapter. Does anyone know if the adapter demands more resources (GPU/CPU/RAM/etc)? I would imagine it does since the phone doubles the output instead of redirects it (phone display and MicroUSB out) but I also am not technical enough to really know how this stuff works. It's crummy, cuz playing the N64 and PSX emulators on my projector with a PS3 dual shock controller was one of the major things I was looking forward to with this phone. I see videos on youtube of people doing this on their GSII and it works fine. What gives? Is it ICS?
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
dwang said:
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
Click to expand...
Click to collapse
That has yet to be fully determined. Some ppl hv smoother frame rates than other on the same game but different rom. Though it could be software and hardware related. We need to reach out to the dev (yongzh) and let him know
Zzim said:
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Click to expand...
Click to collapse
Forcing GPU didn't seem to make a difference, and actually seemed to crash some emulators. I've kept stretch off because N64 games aren't widescreen, and toggle fog made a VERY slight difference.
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
b15love said:
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
Click to expand...
Click to collapse
You're right, it's definitely running faster than n64oid. But the disappearing controls are obnoxious, and I think the emulator itself needs a little bit of polish. For example, if you lock the screen and wake it back up, it closes the emulator completely. Same if you get a call or something.
Has fpse implemented sixaxis controller app yet? Or using sixaxis or usb contoller period?
Crazy world, ay?
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
thirtynation said:
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
Click to expand...
Click to collapse
Ok. I tried recently and it did not work completely. Any suggestions where i might've messed up?
Crazy world, ay?
Use the free sixaxis pairing app to assign the bluetooth address of your phone to the controller (requires hooking your controller up to your computer with a usb cable). Once you've done that, use the paid sixaxis app to actually pair the controller to the phone via bluetooth. Then, within FPse go into settings, input, hardware keys, and just map the buttons. I know you've probably done some of the beginning of that already, but I'm not really sure where you're having problems.
Hey guys,
I was wondering if anyone uses FPse, the PSX emulator. I just recently purchased it and that damed thing killed my weekend. I was playing Metal Gear Soild the entire weekend trying to get the best performance etc. Looks like 'old software drawing' and Open-GL Blits mode or whatever works the best, but I want to rock Open GL. Once I turn it on, the performance plummets for me. Any suggestions on settings etc?
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Thanks,
--Marc
not sure about the bios thing, i have installed 1001. havent tried any games, need to find the psx stash, can't remember where i stored the few i kept to make an iso.
sent from my i9250
downloaded it today cuz i read that it now finally supports skullmonkeys the best damn game i ever played in my life (appart form max payne cuz i really like the stories and the comics in max payne and the vidz in skullmonkeys and what not)
i was stunned how it works, no lag no nothing with a game 627MB big. i use scph1001 as he recommended and thats it. non of the tweeks in video settings do anything cuz the frame rate stays at 59-60 constant and the picture quality stays the same, not perfectly clear but decent.
z.coniglietti said:
downloaded it today cuz i read that it now finally supports skullmonkeys the best damn game i ever played in my life (appart form max payne cuz i really like the stories and the comics in max payne and the vidz in skullmonkeys and what not)
i was stunned how it works, no lag no nothing with a game 627MB big. i use scph1001 as he recommended and thats it. non of the tweeks in video settings do anything cuz the frame rate stays at 59-60 constant and the picture quality stays the same, not perfectly clear but decent.
Click to expand...
Click to collapse
If you download/install the Open-GL plugin, it looks way better, BUT, I've noticed a huge performance hit during cut scenes etc.
Never heard of Skullmonkeys.
EDIT: Oh crap, did the most recent update and it completely borked for me.. v0.11.46
tried opengl that he offered it was prettty laggy and the video quality was the same as before. tried libopenglplugin.so and it fc's.
sorry bat what is the word "borked" i don't mean it bad but i cant figure it out
z.coniglietti said:
tried opengl that he offered it was prettty laggy and the video quality was the same as before. tried libopenglplugin.so and it fc's.
sorry bat what is the word "borked" i don't mean it bad but i cant figure it out
Click to expand...
Click to collapse
Hehe, 'borked' on urban dictionary just means it broke or messed up. How do you get these other plugins? I don't mind running it at the other video modes but I'd like to get the Open GL one working since it looks so awesome!
silentcovenant said:
Hey guys,
I was wondering if anyone uses FPse, the PSX emulator. I just recently purchased it and that damed thing killed my weekend. I was playing Metal Gear Soild the entire weekend trying to get the best performance etc. Looks like 'old software drawing' and Open-GL Blits mode or whatever works the best, but I want to rock Open GL. Once I turn it on, the performance plummets for me. Any suggestions on settings etc?
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Thanks,
--Marc
Click to expand...
Click to collapse
Use ePSXe! It is much better!
Requires no setup in order to play games smoothly Give it a try
He's asking for settings for opengl graphics, he can run it fine on his normal settings, doesn't need a new emu.
Sent from my Galaxy Nexus using xda premium
silentcovenant said:
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Click to expand...
Click to collapse
Difference by changing BIOS:
On boot screen text changes - sometimes Trademark logo, sometimes Copyright
Different menu for memory card management.
FPS lock ---
by last number in bios
0 - Japan NTSC --- 60FPS SCPH-1000, ...
1 - USA NTSC --- 60FPS SCPH-1001, SCPH-101, ...
2 - Europe PAL --- 50FPS SCPH-1002, SCPH-7502, ...
best BIOS for using is SCPH-101 - its newest bios from PS One console - much smaller and rounded corners
and also use NTSC-U game ISO
I've always used the 1001 bios for my PS1 emulators. I've used both FPse and ePSXe and FPse is honestly smoother for me. I have never messed with the performance settings and its always ran good. I played through all of Metal Gear Solid on my tablet with no issues.
Side note: I've been playing Final Fantasy 7 lately. I had forgotten how fun that game is.
Does anyone know what the best settings for the One X would be?
I've been messing around with the video settings for a few days now but I can't figure out what the best configuration is, anyone have any experience with this?
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, now if you can continue being so nice and guide me through how to continue playing my save game that I've saved on FPSE on the EPSXE I'll gladly switch!
I've put some work into the game already, and just starting from scratch doesn't seem an enjoyable option for me since I've beating this game many times in my child-hood and I'm just replaying it for the memories.
And I do agree with you, sound is pretty ****ty on FPSE and that takes the experience right away from emulating FF7 on it!
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, friend!
I'll do this tomorrow, first I need some sleep!
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder (located at sdcard) and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
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Sweet, that's even easier.
Thanks a lot man, you're a great dude, taking time to even test it yourself and such!
Np man just wanting to give you that oldskool rpg feeling back, but ofcourse with 100% smooth emulation
Sent from my HTC One X using xda app-developers app
Thanks a lot, I had the same problem and didn't want re-start the game
Ouu this sounds fun
All I need now is to find a decent FF7 iso I guess...
Going to install EPSXE now! :good:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
i900frenchaddict said:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
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It looks fine to me (somewhat smoother graphics then original ps1, cause they have hardware rendering now with new update), whoever played final fantasy 7 knows that graphics don't matter especially for a game that's thirteen years old and sound is super important with oldskool rpg games. And yes I've spent countless nights to figure out how to get perfect sound emulation on both my phone and tablets with fpse but it never came close to 100% (missing instruments in music, sound fx that sounded real bad) In my opinion, if you don't care about nifty graphics but really want 100% the same identical ps1 rom (or ofcourse a music lover that loves oldskool nobuo uematsu fantasy music) as it was supposed to be then epsxe really
Is better. Might not be the best looking but it sure is the best sounding my two cents.
Sent from my HTC One X using xda app-developers app
Hi FF7 battle scene runs slow on my ePSXe 1.7.9 in JB 4.1.1 does updating it to the latest version will solve my problem T.I.A
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
game speed a little too fast in fpse
AndyLeJizm said:
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
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On my Galaxy S5 both emulators run smooth. I use fpse, because the opengl plugin works great, makes the game look way better than on the PS.
And still it runs smooth. In fact, no matter what settings i try, fpse seems to be around 10% too fast. I played youtube movies of fixed sequences, such as the gold sauces speed square, as they run on the PS and my emulated game clearly finished earlier, even when i synchronized them at the beginning. This is with frame limit enabled of course.
Guide for setting up Dolphin emulator on Nvidie shield tv:
https://www.youtube.com/watch?v=ZCJKOKAc0Rs
I believe the controller issues have been fixed as of a couple days ago.
I'm fairly sure I know the answer to this but has anyone got decent Wii emulation out of this device?
BenjiHansell said:
I'm fairly sure I know the answer to this but has anyone got decent Wii emulation out of this device?
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I'm using 4.0-5954, only tried Animal Crossing so far but it runs at full speed.
Please delete. I'll look at the video and try to match my settings
where are the android versions to download ?
tillaz said:
where are the android versions to download ?
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https://buildbot.dolphin-emu.org/builders/release-android
That is the builder that builds new versions every time a change is pushed to master.
Just click the new one on the top of the list (#1039 at the time of writing) and there will be an APK link to the latest built version at that point.
thanks, im not having much luck with same settings as in the video most games i tried wont even start
true crime streets of la - splash screen then crash
baldurs gate - splash screen then crash
freedom fighters - wont start
ghost recon - wont start
second sight - wont start
medal of honor front line - works but at 7fps
is this normal ? bit confused as the guys video are 60fps lol
tillaz said:
thanks, im not having much luck with same settings as in the video most games i tried wont even start
true crime streets of la - splash screen then crash
baldurs gate - splash screen then crash
freedom fighters - wont start
ghost recon - wont start
second sight - wont start
medal of honor front line - works but at 7fps
is this normal ? bit confused as the guys video are 60fps lol
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Same here, tried a ton of games at all kinds of different settings & they either won't start, crash immediately or 'run' at single digit fps?
They're up to build #1396 over at https://buildbot.dolphin-emu.org/builders/release-android
Is this version any improved? Can someone post results and recommended settings?
skrowl said:
They're up to build #1396 over at https://buildbot.dolphin-emu.org/builders/release-android
Is this version any improved? Can someone post results and recommended settings?
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I've used those versions. I grab latest every day to see the improvements as they come. Recomendations, well... Toy with the settings. 1 at a time. That's what I did. Super Smarh Bros played at 40-60 FPS at all sorts of different settings. Just give them a shot.
I like it
skrowl said:
They're up to build #1396 over at https://buildbot.dolphin-emu.org/builders/release-android
Is this version any improved? Can someone post results and recommended settings?
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There are vast improvements with the latest versions. Only had a quick go last night with Wind Waker, its almost running at full speed now. Here's a nice little video on a channel I follow.
https://www.youtube.com/watch?v=8iQ6myHHMnU
https://www.youtube.com/watch?v=ZCJKOKAc0Rs
The fist half on the second link shows how to set it up.
Personally I set the internal resolution to 2x, enable fastmen, Enable Skip EFB access from CPU, and set EFB copy to RAM (cashed). Oh and force 16:9 aspect ratio. I leave everything else as default. That seems to work for most things and gives a good speedup. You'll get a much more details explanation of settings over on the dolphin on android forums obviously, but that should get you off to a decent start.
There has been huge improvement recently. I played through Fire Emblem Path of Radiance in its entirety on the SATV (overclock 0.5) and currently playing through FE: Radiant Dawn (overclock 0.2). For Wii games Super Mario Bros Wii and Muramasa the Demon Blade running full speed for me (and Radiant Dawn with overclock, as above). Game cube games running well include Timesplitters 2, Luigi's Mansion (although there has been aa graphical regression recently and his head is missing) and on 1x IR Mario Kart Double Dash is virtually perfect too (frame rate consistently above 55), as mentioned above Zelda WW approaching full-speed too. Performance in most games is CPU bound, so increasing to 2x IR or so doesn't hit performance in most games, so I was interested to see that Mario Kart did improve with lowering IR (someone reported that in comments in Free Emulators YouTube channel and I checked and it's the same for me also).
NZtechfreak said:
There has been huge improvement recently. I played through Fire Emblem Path of Radiance in its entirety on the SATV (overclock 0.5) and currently playing through FE: Radiant Dawn (overclock 0.2). For Wii games Super Mario Bros Wii and Muramasa the Demon Blade running full speed for me (and Radiant Dawn with overclock, as above). Game cube games running well include Timesplitters 2, Luigi's Mansion (although there has been aa graphical regression recently and his head is missing) and on 1x IR Mario Kart Double Dash is virtually perfect too (frame rate consistently above 55), as mentioned above Zelda WW approaching full-speed too. Performance in most games is CPU bound, so increasing to 2x IR or so doesn't hit performance in most games, so I was interested to see that Mario Kart did improve with lowering IR (someone reported that in comments in Free Emulators YouTube channel and I checked and it's the same for me also).
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Arrr thats interesting, I wondered how people were running Double dash at full speed while I was stick at about 30fps. Over the weekend I played Wind Waker on the sheild, however there is a bug in the Tower of the Gods section where the lifts don't activate http://www.neoseeker.com/forums/1540/t1671502-tower-of-gods-glitch-dolphin I thought it was just me and it wasn't until I gave up and looked at a walk through that I realized it wasn't me I had to transfer back to the PC and play past that section before picking back up on the Sheild. There's something very satisfying about playing on the Sheild TV. I've had dolphin on my PC forever but hardly ever fire it up, probably because of the backlog of steam games lol. Whereas with the sheild in the bedroom its the first thing I head for. Probably because I believe the gamecude games are far better gameplay wise than native android games. I tell you what though I find those Zelda games pretty challenging puzzle wise, I can fly through most modern games but they really do have me scratching my head and I do occasionally have to reach for a walkthrough as much as I hate going so.
What are your overclock settings for Mario kart dd?
Sent from my ASUS_Z00AD using XDA Free mobile app
crowruin said:
What are your overclock settings for Mario kart dd?
Sent from my ASUS_Z00AD using XDA Free mobile app
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Yes is there a list of Sheild TV specific overclock settings somewhere? I saw a thread on the dolphin forums but it said the settings may vary by device. I haven't played around with OC settings myslef yet. Off topic it would be nice to get a custom Kernel for the TV so we could bump up the CPU clock a little
baileyjr said:
Yes is there a list of Sheild TV specific overclock settings somewhere? I saw a thread on the dolphin forums but it said the settings may vary by device. I haven't played around with OC settings myslef yet. Off topic it would be nice to get a custom Kernel for the TV so we could bump up the CPU clock a little
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what settings do you use on mario kart dd? cause I update dolphin daily
crowruin said:
what settings do you use on mario kart dd? cause I update dolphin daily
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I've yet to play around with any OC settings mate that was #NZtechfreak. I just enable fastmen, Enable Skip EFB access from CPU, and set EFB copy to RAM (cashed).
I'll have a play around with the OC settings later tonight, but I believe setting to 1*IR should give you almost full speed without OC settings.
baileyjr said:
I've yet to play around with any OC settings mate that was #NZtechfreak. I just enable fastmen, Enable Skip EFB access from CPU, and set EFB copy to RAM (cashed).
I'll have a play around with the OC settings later tonight, but I believe setting to 1*IR should give you almost full speed without OC settings.
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cant wait till android M is release a month or 2 months from now on this device....also the shield IS perfectly capable of running dolphin at full speed..dolphin just has to be optimized and updated.