For those who use the touch screen controls for acceleration, braking, and steering, does anyone experience times where gas/brake do not work in the middle of the race? Using a P605 with android 4.3.
Jep, it's a known bug in the touchscreen driver on older 4.3 firmware. Touch input drops after ~23sec if you just hold something in place (exactly what you do when you hit gas in a racing game). Easily testable when holding an icon on the homescreen and wait until it drops.
Good news: It's fixed in newer 4.3 and all 4.4 firmwares. Wait for your updade and you'll be fine
I hope that's the case. I'm aware that there are multitouch issues, and have tried verifying them on my device using multitouch test apps. However, multitouch seems to work properly on those apps, so really, it seems the only app that has this problem on my device is Real Racing 3.
Can you play this with an external game controller? It didn't react to my nyko playpad pro at all
The game does not support an external controller (at least for android; controllers are supported in iOS).
Related
Hi there! I've been wondering what kind of bluetooth controllers are compatible with a stock Galaxy Nexus and Riptide GT?
Does the sixaxis work? It works for emulators. But havent tested it on nexus yet because i dont have mine yet.
Sent from my samsung gt i9250 which is in the wrong country.
I've heard that you need to have a modded kernel to use the sixaxis controller,but I don't know, that's why I ask
Sixaxis works great plugged in to the USB/OTG as it works as a generic controller (once you've got around the fact that google forgot to enable HID in the default kernel..). Riptide is almost a different game played that way.
Bluetooth in the sixaxis isn't standard so doesn't work out of the box, alas. There are apps to make it work but all the ones I've seen are IME applications, which aren't really designed for ICS (IME can only simulate keyboard events, not joystick events, so they're cheating, and you don't get the advantage of analogue controls that way).
The only bluetooth controller I've got working (FSVO working) is the iControlPad, but that's currently got a totally screwed up button mapping due to a bug in the iControlPad firmware. That may get fixed soon, though.
I'm sure in a few months there will be loads of compatible controllers on the market..
I know Zeemote is one thats getting bigger, I know several games are building in compatibilty for the J1
lordgodgeneral said:
I know Zeemote is one thats getting bigger, I know several games are building in compatibilty for the J1
Click to expand...
Click to collapse
They shouldn't need to - bluetooth joysticks are standard and supported by default in ICS. Everything designed for Honeycomb/ICS will just work and no need for 'xxx controller compatible' mode hacks that earlier OSs needed.
If the zeemote is a reasonably standard bluetooth controller everything should work without extra software - but I haven't tried it and their website isn't forthcoming on it...
Edit: Google triumphs again - Zeeomote is *not* a standard bluetooth controller. Pity. I'd have taken a punt for 10 quid.
Has anyone here been able to set these up so they run smooth? N64oid has major slowdowns in Zelda and other resource intensive games. I am on HD reveloution where software rendering is disabled so its using the full PowerVR GPU. The Nexus has specs similar to the Galaxy S II and should not perform as slow as it is now.
Also in FPSE the analog sticks dont work and are not centered where you put you finger on the screen. Any ideas?
Also why does using the Microboes or bubbles live background lag the UI soooooo much.
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Stadsport said:
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Click to expand...
Click to collapse
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Like others, it seems to depend on the game. Metal Gear Solid is virtually unplayable on psx4droid, and doesn't even load on FSpe. Intelligent Qube works fine on FPse but doesn't load on psx4droid. As for N64oid, MarioKart actually works fine for me outside of a few audio skips here and there, it's pretty responsive. F-Zero X works flawlessly.
One thing I find troubling though is that when I hook up the MHL to HDMI adapter games that once played fine take a noticeable hit in performance. MarioKart becomes unplayable once I hook up the adapter. Does anyone know if the adapter demands more resources (GPU/CPU/RAM/etc)? I would imagine it does since the phone doubles the output instead of redirects it (phone display and MicroUSB out) but I also am not technical enough to really know how this stuff works. It's crummy, cuz playing the N64 and PSX emulators on my projector with a PS3 dual shock controller was one of the major things I was looking forward to with this phone. I see videos on youtube of people doing this on their GSII and it works fine. What gives? Is it ICS?
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
dwang said:
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
Click to expand...
Click to collapse
That has yet to be fully determined. Some ppl hv smoother frame rates than other on the same game but different rom. Though it could be software and hardware related. We need to reach out to the dev (yongzh) and let him know
Zzim said:
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Click to expand...
Click to collapse
Forcing GPU didn't seem to make a difference, and actually seemed to crash some emulators. I've kept stretch off because N64 games aren't widescreen, and toggle fog made a VERY slight difference.
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
b15love said:
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
Click to expand...
Click to collapse
You're right, it's definitely running faster than n64oid. But the disappearing controls are obnoxious, and I think the emulator itself needs a little bit of polish. For example, if you lock the screen and wake it back up, it closes the emulator completely. Same if you get a call or something.
Has fpse implemented sixaxis controller app yet? Or using sixaxis or usb contoller period?
Crazy world, ay?
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
thirtynation said:
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
Click to expand...
Click to collapse
Ok. I tried recently and it did not work completely. Any suggestions where i might've messed up?
Crazy world, ay?
Use the free sixaxis pairing app to assign the bluetooth address of your phone to the controller (requires hooking your controller up to your computer with a usb cable). Once you've done that, use the paid sixaxis app to actually pair the controller to the phone via bluetooth. Then, within FPse go into settings, input, hardware keys, and just map the buttons. I know you've probably done some of the beginning of that already, but I'm not really sure where you're having problems.
I was playing around with SixAxis and Grand Theft Auto 3 the other day, and because no one has found the key binding for Sprint/Accelerate or Shoot to use with Sixaxis + Playstation 3 controller, they resorted to using the newly implemented feature, "touch emulation" in Sixaxis.
The problem is that if you try to use ANY touch emulation, it causes my SGN to lose all touchscreen usage until you do a battery pull and reboot. Can anyone test this for me? (You dont need GTA3, just try the touch emulation and see if your screen becomes unresponsive).
It seems that it causes it to continually tap the same spot over and over, and makes the rest of the screen unresponsive.
Youtube video (with instructions and download links) of the Sixaxis + GTA3 + touchscreen emulation:
http://www.youtube.com/watch?v=ypQIJzP145Y
Market Link to sixaxis:
https://market.android.com/details?id=com.dancingpixelstudios.sixaxiscontroller
Developer website:
http://www.dancingpixelstudios.com/
This is a big feature that I would love to have, it would essentially allow me to play MOST touchscreen games with my PS3 controller.
Once I get confirmation this happens to other people, I will email the developer.
Check out my question here: http://forum.xda-developers.com/showthread.php?t=1179929&page=53
Here's the dev's answer:
Thanks for that! Looks like it does conform to the Linux type B multi-touch protocol, so it should be fairly straight forward getting this implemented. Working on it now!
Click to expand...
Click to collapse
So I'm assuming this should get fixed in the next version.
That would be awesome. Props to the devs for getting this out there. I'm sure its just a new feature and buggy.
The Nexus already has an issue with the touchscreen, which I suspect is an ICS driver problem.
gabster21 said:
Check out my question here: http://forum.xda-developers.com/showthread.php?t=1179929&page=53
Here's the dev's answer:
So I'm assuming this should get fixed in the next version.
Click to expand...
Click to collapse
thanks gabster.
I sent him an email and he said he hopes to release an update before christmas to address these issues; cheers to him!
Latest update works perfectly!
Playing GTA3 on my 55" LCD with my PS3 controller is amazing! Looks better than the original PS2 version!
andy2na said:
Latest update works perfectly!
Playing GTA3 on my 55" LCD with my PS3 controller is amazing! Looks better than the original PS2 version!
Click to expand...
Click to collapse
Nice. I use my Six axis on my Transformer and the emulated touch controls will be awesome.
Galaxy Nexus - 4.0.3 CM9
Asus Transformer - 3.2 Revolver
Or is it possible to use games with the physical keyboard?
Only one that I know of is the quake 3 port for android.
Here http://code.google.com/p/kwaak3/
The dev would have to include that functionality in their game unfortunately, nothing we can do on this end. But, you can play Playstation Games using the FPse emulator on the market, and that lets you map buttons to the physical keyboard.
There's an app coming out (out already maybe?) for jailbroken iOS that maps bluetooth controller input to touch regions on the screen.
Basically it takes input from the controller and passes it as if someone had touched the appropriate control area.
Not sure if something similar is doable within the Android system.
Trying to find where I saw this recently, will provide a link to clarify as soon as I do.
E: BAM!
http://www.icontrolpad.com/blutrol/
Something like that would solve the issue in question.
This would be cool for emulators. Sometimes its hard to play games with onscreen buttons on emulators for me at least.
boricua10 said:
This would be cool for emulators. Sometimes its hard to play games with onscreen buttons on emulators for me at least.
Click to expand...
Click to collapse
Personally, I've found that the Desire Z keyboard isn't ideal for playing emulated games. Better than touch screen for sure, but not ideal.
Bluez-ime + a wiimote is my preferred choice.
Replica island supports keyboard too, can be found on market.
Ozzy's Odessey is controllable with the hardware keyboard. I found the game very enjoyable
https://market.android.com/details?...SwxLDEsImNvbS5jYXJib25jcnlzdGFsLm9keXNzZXkiXQ..
muriani said:
There's an app coming out (out already maybe?) for jailbroken iOS that maps bluetooth controller input to touch regions on the screen.
Basically it takes input from the controller and passes it as if someone had touched the appropriate control area.
Not sure if something similar is doable within the Android system.
Trying to find where I saw this recently, will provide a link to clarify as soon as I do.
E: BAM!
http://www.icontrolpad.com/blutrol/
Something like that would solve the issue in question.
Click to expand...
Click to collapse
Thought of developing something similar hundred times, but there were problems (can't remember which exactly.. Nice to know that if it has been done, it's possible to do it!
INC by OrangePixel is also playable using the keyboard
Turbofly 3D is great to play with the keyboard!
Greetings ivifly
You can use your physical keyboard with emulators. I use it for my snes.
Sent from my T-Mobile HTC G2 using xda premium app
Rooted w/ S-OFF
Current ROM : G2Slim 1.6
Radio : 26.13.04.19_M.
So far I've found:
Cordy,
Spectral Souls (configurable layout, I assume Generation of Chaos does that too),
Zenonia 4 (weird layout but playable).
other games too
Games like gta 3 can also be controlled through an external keyboard.
Sonic the Hedgehog 1 uses WASD and some odd key for jump (I forget which) on my Desire Z. Not really tried many other as I'm not really a gamer.
I just wondering in forum and found that topic.
Very nice physical keyboard working on all rogue like games , angband etc.
The best experiance with physical keyboard.
I find that the Desire Z keyboard is rather nice for gaming. It's just that the keyboard layout isn't parallel like normal keyboards so using WASD is pretty difficult.
games using physical keyboard: Andrio's World, Ozzy's Odyssey Trial
brianlzf said:
I find that the Desire Z keyboard is rather nice for gaming. It's just that the keyboard layout isn't parallel like normal keyboards so using WASD is pretty difficult.
Click to expand...
Click to collapse
??? It's like a normal keyboard? what's the problem?
there is no problems for some people with undersized fingers...
mrbelou said:
there is no problems for some people with undersized fingers...
Click to expand...
Click to collapse
What does that have to do with the statement "It's just that the keyboard layout isn't parallel like normal keyboards"?
Been using the command line for just about everything.
I do quite a bit of work as I have 2 rooted boxes and one running the Google Play store (among other things).
What emulator seems to be best - time to move from the CL to a GUI.
Which is best?
Emulators for what? (Command line?) On what Box? You've been using a CLI for everything so far? Like what? You do quite a lot of work? Thats remarkable. Let me congratulate you on that.
If you want recommendations on emulators for old video game systems - ask again, I might provide you with a detailed answer - even though this thread so far seems like it wants to bait information by sounding like you are a techy person yourself (ey, buddy, buddy) although none of the statements above makes much sense.
If I am mistaken and you want recommendations for the best Terminal emulator out there, I don't know. But try "Terminal Emulator" first, because thats usually what everyone uses when it comes to terminal emulators..
---------- Post added at 09:09 AM ---------- Previous post was at 08:35 AM ----------
Oh, what the - I have the time, so why not...
If other people read this thread, looking for video game emulator recommendations.
Retroarch for everything thats not CPU intensive to emulate. Because it is a one stop setup solution for many (most) systems. Also it has the only implementation of ScummVM thats actually usable with a controller. (If you use scummvm - swapping to the new GUI theme (you have to find it as a zip file on the web) is much easier on the eyes, just fyi)
I use version 1.3.0 - because newer versions produced slowdowns on PCSX Rearmed. Havent tested the most recent builds though.
If you are on a Fire TV Stick, use either Snes9xEX version 1.5.1. or 1.5.27 (I think I stuck to 1.5.1) for SNES games as using other emulators/builds might result in performance issues http://www.explusalpha.com/home/snes9x-ex/downloads
If you are on a Fire TV 2 (as supposed to a Fire TV Stick, havent tested the Fire TV 1):
For most PSX games use ePSXe, most recent version.
For PSP Games use PPSSPP, most recent version.
For DS Emulation use DraStic (hard to set up, because its a paid emu, and Play Store licensing doesn't work in this case - had to resort to illicit means to get it working)
For Dreamcast emulation, use reicast (most recent beta build ( http://builds.reicast.com/ ), but it also depends on the game).
For N64 emulation use Mupen64Plus FZ Edition - its by far the best one. Most recent build should be fine as well.
Dolphin is a non starter on the AFTV2.
As for PPSSPP and ePSXe, learn what the settings do - which setting enables hardware acceleration, which setting disables certain effects - it usually is the difference between a game being perfectly playable or dropping frames. Don't resort to Youtube tutorials. Read up on the settings instead.
Result:
http://imgbox.com/g/hcG8Ulv2QY
You can use the n and b keys on your keyboard to navigate forwards and backwards in the single image view.
edit: Also - consider buying a Xiaomi Game Controller, because it is cheap and has a great digipad. To get the best results out of this controller, be rooted and change line 42 in the Vendor_2836_Product_0001.kl file in /system/usr/keylayout/ from
key 0x13f HOME ALT #Long Press
to
key 0x13f BUTTON_START #Long Press
Otherwise, you will end up in the Amazon launcher in a few emulators that don't prevent this from happening. (It prevents this isue: https://www.reddit.com/r/fireTV/comments/5d9ptb/amazon_fire_tv_box_xbox_360_dongle_issues/ - but understand, that there are different kl files you have to edit for different controllers)
If you have issues with the controller going to sleep and then refusing to reconnect within an emulator - use a rubber band to pin the right stick to a tilt. Most games you emulate won't use the right stick, and this prevents the controller from turning off.
Not sure, if it helps in every case, but also google for
Bluetooth Auto Connect lag
and read up on how to potentially minimize the input lag from a Bluetooth controller using the Bluetooth Auto Connect app. Understand that in more recent versions the layout of the app has changed.
Also - just FYI, all the games you see in the images above are perfectly playable - for the beat em ups this means no framedrops whatsoever, on the other games - if there are framedrops, I havent noticed them.
The only exception is Tekken 3 running with upscaling on ePSXe. If you use Retroarch and PCSX Rearmed to emulate it (even with scanlines ) it runs frame perfect. (on Retroarch 1.3.0 that is - I just checked it out with 1.3.6 on a much beefier Android device, and it still drops frames - although the textures look better. If you wan't better playability, stick to 1.3.0) Tekken 6 also runs without dropping frames, even with some upscaling, although you have to disable graphical effects, or you will get noticable drops. All other PSP games I tested play perfectly fine with effects enabled. All Dreamcast games I tested also run without dropping frames.