Or is it possible to use games with the physical keyboard?
Only one that I know of is the quake 3 port for android.
Here http://code.google.com/p/kwaak3/
The dev would have to include that functionality in their game unfortunately, nothing we can do on this end. But, you can play Playstation Games using the FPse emulator on the market, and that lets you map buttons to the physical keyboard.
There's an app coming out (out already maybe?) for jailbroken iOS that maps bluetooth controller input to touch regions on the screen.
Basically it takes input from the controller and passes it as if someone had touched the appropriate control area.
Not sure if something similar is doable within the Android system.
Trying to find where I saw this recently, will provide a link to clarify as soon as I do.
E: BAM!
http://www.icontrolpad.com/blutrol/
Something like that would solve the issue in question.
This would be cool for emulators. Sometimes its hard to play games with onscreen buttons on emulators for me at least.
boricua10 said:
This would be cool for emulators. Sometimes its hard to play games with onscreen buttons on emulators for me at least.
Click to expand...
Click to collapse
Personally, I've found that the Desire Z keyboard isn't ideal for playing emulated games. Better than touch screen for sure, but not ideal.
Bluez-ime + a wiimote is my preferred choice.
Replica island supports keyboard too, can be found on market.
Ozzy's Odessey is controllable with the hardware keyboard. I found the game very enjoyable
https://market.android.com/details?...SwxLDEsImNvbS5jYXJib25jcnlzdGFsLm9keXNzZXkiXQ..
muriani said:
There's an app coming out (out already maybe?) for jailbroken iOS that maps bluetooth controller input to touch regions on the screen.
Basically it takes input from the controller and passes it as if someone had touched the appropriate control area.
Not sure if something similar is doable within the Android system.
Trying to find where I saw this recently, will provide a link to clarify as soon as I do.
E: BAM!
http://www.icontrolpad.com/blutrol/
Something like that would solve the issue in question.
Click to expand...
Click to collapse
Thought of developing something similar hundred times, but there were problems (can't remember which exactly.. Nice to know that if it has been done, it's possible to do it!
INC by OrangePixel is also playable using the keyboard
Turbofly 3D is great to play with the keyboard!
Greetings ivifly
You can use your physical keyboard with emulators. I use it for my snes.
Sent from my T-Mobile HTC G2 using xda premium app
Rooted w/ S-OFF
Current ROM : G2Slim 1.6
Radio : 26.13.04.19_M.
So far I've found:
Cordy,
Spectral Souls (configurable layout, I assume Generation of Chaos does that too),
Zenonia 4 (weird layout but playable).
other games too
Games like gta 3 can also be controlled through an external keyboard.
Sonic the Hedgehog 1 uses WASD and some odd key for jump (I forget which) on my Desire Z. Not really tried many other as I'm not really a gamer.
I just wondering in forum and found that topic.
Very nice physical keyboard working on all rogue like games , angband etc.
The best experiance with physical keyboard.
I find that the Desire Z keyboard is rather nice for gaming. It's just that the keyboard layout isn't parallel like normal keyboards so using WASD is pretty difficult.
games using physical keyboard: Andrio's World, Ozzy's Odyssey Trial
brianlzf said:
I find that the Desire Z keyboard is rather nice for gaming. It's just that the keyboard layout isn't parallel like normal keyboards so using WASD is pretty difficult.
Click to expand...
Click to collapse
??? It's like a normal keyboard? what's the problem?
there is no problems for some people with undersized fingers...
mrbelou said:
there is no problems for some people with undersized fingers...
Click to expand...
Click to collapse
What does that have to do with the statement "It's just that the keyboard layout isn't parallel like normal keyboards"?
Related
Hi there,
Just wondering if anyone knows if there HTC Desire?
Download either snes or cps2 emulator from the market then download a Street fighter Rom to use with it .
zorroman said:
Hi there,
Just wondering if anyone knows if there HTC Desire?
Click to expand...
Click to collapse
theres an arcade enulator and a capcom emulator out for android, i think both play street fighter games
Android Arcade Emulator (MAME) - http://www.appbrain.com/app/org.emux.arcade
CPS2HD Emulator - http://www.appbrain.com/app/com.jrioni.cps2hd
I also have a few of them running with Gensoid. Street Fighter II Turbo is the better one.
-----------------------------------
- Sent via my HTC Desire -
Hi there mate,
where can i download SF II turbo from?
Hi, many thanks for your reply!
But where can u advise me to download the S.F Rom?
zorroman said:
Hi, many thanks for your reply!
But where can u advise me to download the S.F Rom?
Click to expand...
Click to collapse
http://www.coolrom.com/
I'd love to play games like this on my Desire (or iPod Touch for that matter), but the fact remains that playing a game like this on a touchscreen must be nigh on impossible.
I know wii accessories can be used on non-Sense ROMs, but is there another option?
theboylogan said:
I'd love to play games like this on my Desire (or iPod Touch for that matter), but the fact remains that playing a game like this on a touchscreen must be nigh on impossible.
Click to expand...
Click to collapse
You might be very surprised; I was
I grew up during the heydays of Master System, Mega Drive and Nintendo gaming so I remember these titles and their play very well. If you can avoid sweaty fingers and a smudgy screen making your joypad swiping near impossible... it works very well actually. I've played many such old skool games on it.
I'm not sure if you've tried any of the emulators but they basically change your screen into a joypad with re-arrangeable buttons and the lot of them movable around the screen. The buttons available can be chosen along with their transparency. The battery drain is lower than typical multimedia usage.
Me trying to kill Ryu just now (tough nut - uploaded from phone) -> http://db.tt/Z1bCnK
Looks like I made Chun Li cry -> http://db.tt/fUKTSz
Those are direct screenshots during play. Put those images on the phone in landscape mode and maximize until the height hits the edge. That's exactly what the size of the game display you'll see.
-----------------------------------
- Sent via my HTC Desire -
Morning all,
Sorry if this has been posted before on other parts of the forum but can anyone comment on the use of keyboards for games on Android? Specifically, I find the on-screen controls that a lot of the emulators and other games use (scumm) very difficult to use. Remapping a keyboard on the device would take me back to my days playing WinMo games on a Orange M1000 with keys on each side of the screen - ideal for emu games and the like.
Can the android devices have their hardware keys on the keyboards remapped easily and can tey handle multi touch (two keys pressed at a time)?
Matt
interesting post, would want to know also.
Gonna play Zelda and Mario till i die !
I too had the Orange M1000 and was wondering the same thing about the Desire Z. Would be amazing if it's possible.
Of course some software supports it, that's half the point of having a keyboard IMO.
Here's an example: http://www.youtube.com/watch?v=2407W5bIae8&feature=player_embedded
i think it can.
i have a G1 and even the G1 can handle multiple keys pressed at once!
i played the snes, gameboy and nes emu on my phone. Even Quake3
works nice pressing multiple-buttons at once!
Yep indeed,... SNESoid working flawlessly here,.... I love this little beauty!!!!!
Thanks for the replies. I've ordered a Desire Z today for my upgrade. I'd say that the ability to use the keyboard for emulating games was a major part of the decision.
Something I posted in the Nexus S forums but thought this is quite fitting for Galaxy Nexus guys for obvious reasons...
Yes I understand GPUs are important for other things. Thread title is a joke. But check this out...OnLive . Basically OnLive is going to try running their services to tablets (doing the game computing in the cloud). I am totally willing to try this! Imagine xbox/ps3 like games on your tablet or even your phone.
I tried running the app on my OG Droid, but it just stays at the loading screen.
So I'm still a little confused on how it works.
are the games being computed on the device? or is it all being done on their servers and so the app acts as a VNC or a remote connection?
paOol said:
I tried running the app on my OG Droid, but it just stays at the loading screen.
So I'm still a little confused on how it works.
are the games being computed on the device? or is it all being done on their servers and so the app acts as a VNC or a remote connection?
Click to expand...
Click to collapse
Lucky. I can't even find it on the market. From what I gather, OnLive does all the computing on their servers and sends it to your tablet so basically your tablet is just a screen with controls.
Think remote desktop but with heavy compression and geared for speed. It works fine in some games but probably not so great at reflex games or FPS. Onlive has been around for a while.
Sent from Asus Transformer
I will def get this looks Awesome!!
Sent from my ADR6400L using Tapatalk
When I start games on OnLive it says that I have selected a game that requires controler and the game does not respond. Is there some virtual pad that could simulate controls on the screen? I would like to play games with onscreen controls, shadowgun way, rather than carry pad with my phone.
rokfor2000 said:
When I start games on OnLive it says that I have selected a game that requires controler and the game does not respond. Is there some virtual pad that could simulate controls on the screen? I would like to play games with onscreen controls, shadowgun way, rather than carry pad with my phone.
Click to expand...
Click to collapse
There are 3 different game types. Ones that require a keyboard/mouse, ones that require a game pad, and ones that are optimized for touch. Some games support all three, some support only two and some support only one. You need to find the games that support what hardware you have on hand. Obviously on a phone you're limited to touch and maybe some mouse based games.
I played Dirt 3, which of course is a very fast paced game, on my tablet the other day. It played just fine. No lag at all and very responsive. Only issue were the actual controls. Little hard to use the virtual controls for such a game.
Sent from my DROID RAZR using XDA App
I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
Xperia Player said:
I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
Click to expand...
Click to collapse
I see no reason why one would do this.
1) Mupen 64 already uses the analog sticks mapped to the Xperia Play touch pad.
2) In emulators such as N64oid you have the option to map the Dpad OR the Analog stick to the Xperia Play Dpad.
Now even if you got the mappings to work right you would only have 1 sort of input... the Dpad.
Which then again limits you to only use Dpad or Analog stick with the Xperia Play Dpad.
Or am I missing something here?
Yes I was: support Xperia Play Touchpad in Gingerbread (need root)
PS: Just gave it a shot, I can not get it to work aswell on N64oid.
(Not just the analog stick, it refuses to take any input from the Gamekeyboard app.)
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
rubbergnome said:
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
Click to expand...
Click to collapse
Yes, please do upload you profile.
Also, the way you use the layout inside N64oid is small and Bottom + bottom?
yes, the controls are set like this.
here is the gkp:
http://www.mediafire.com/?ipw9pro1p873zc6
I'm kinda confused here, I'm trying to use the left touchpad for moving and the right for c buttons.
If at all possible.
Sent from my R800x using xda app-developers app
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
rubbergnome said:
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
Click to expand...
Click to collapse
Ight cool, I'll try tinkering with the C buttons and if I find a better map set up ill post it you cool with that?
I wonder if Mupen64Plus AE will be faster thatn n64oid some day, i've seen that they are beta testing a 2.0 version of it, i hope it runs better on the Play-
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
rubbergnome said:
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
Click to expand...
Click to collapse
Yeah I tried that, makes the analog stick almost impossible to use, if game keyboard gave you the option to make the sticks even bigger and smaller it could work... I don't see why N64oid doesn't already have those controls implemented.
Sent from my R800x using xda app-developers app
Yonghz didn't copy Paul well enough
just joking, I don't really know why.
There are many many games out there that are playable on the new Atom powered tablets. Mafia 1 for instance looks great, probably better than any sandbox game for tablets.
And there are many more, think of diablo 2 for example.
The problem is, we lack the controls without a keyboard and mouse.
What I have in mind is an overlay control set including mapable keys and directional joysticks, like the ones most Android games come with by default.
Does anybody know if such an app exists? If someone were to make one, I'm sure it would sell like hotcakes provided the vast array of legendary titles windows can boas with.
So far all I have found are Comfort on-screen keyboard and hot virtual keyboard. They're quite expensive but I managed to play Need for Speed 5 and carmageddon TDR
What we need is joystick emulation, to be able to aim, even though without auto aiming, gaming on a tablet can be quite tricky.
Someone make a gummy stickonscreen Bluetooth capable dpad and buttons for our win8 tablets
Thankyou
I've been working on something like this.
It's all in .net, so it runs fine on Windows 8 and Windows RT. I still need to get it loading configs up properly (for customization), but I've got all the hard/tricky parts done.
It doesn't seem to like Quake, but it works great with DosBox.
So where do those keys come from? Are they built in dosbox?
Bec07 said:
So where do those keys come from? Are they built in dosbox?
Click to expand...
Click to collapse
No, it's a program I made. See http://forum.xda-developers.com/showthread.php?t=2142997