Something I posted in the Nexus S forums but thought this is quite fitting for Galaxy Nexus guys for obvious reasons...
Yes I understand GPUs are important for other things. Thread title is a joke. But check this out...OnLive . Basically OnLive is going to try running their services to tablets (doing the game computing in the cloud). I am totally willing to try this! Imagine xbox/ps3 like games on your tablet or even your phone.
I tried running the app on my OG Droid, but it just stays at the loading screen.
So I'm still a little confused on how it works.
are the games being computed on the device? or is it all being done on their servers and so the app acts as a VNC or a remote connection?
paOol said:
I tried running the app on my OG Droid, but it just stays at the loading screen.
So I'm still a little confused on how it works.
are the games being computed on the device? or is it all being done on their servers and so the app acts as a VNC or a remote connection?
Click to expand...
Click to collapse
Lucky. I can't even find it on the market. From what I gather, OnLive does all the computing on their servers and sends it to your tablet so basically your tablet is just a screen with controls.
Think remote desktop but with heavy compression and geared for speed. It works fine in some games but probably not so great at reflex games or FPS. Onlive has been around for a while.
Sent from Asus Transformer
I will def get this looks Awesome!!
Sent from my ADR6400L using Tapatalk
When I start games on OnLive it says that I have selected a game that requires controler and the game does not respond. Is there some virtual pad that could simulate controls on the screen? I would like to play games with onscreen controls, shadowgun way, rather than carry pad with my phone.
rokfor2000 said:
When I start games on OnLive it says that I have selected a game that requires controler and the game does not respond. Is there some virtual pad that could simulate controls on the screen? I would like to play games with onscreen controls, shadowgun way, rather than carry pad with my phone.
Click to expand...
Click to collapse
There are 3 different game types. Ones that require a keyboard/mouse, ones that require a game pad, and ones that are optimized for touch. Some games support all three, some support only two and some support only one. You need to find the games that support what hardware you have on hand. Obviously on a phone you're limited to touch and maybe some mouse based games.
I played Dirt 3, which of course is a very fast paced game, on my tablet the other day. It played just fine. No lag at all and very responsive. Only issue were the actual controls. Little hard to use the virtual controls for such a game.
Sent from my DROID RAZR using XDA App
Related
So I got the onlive viewer from xda a couple of days ago and today I got an email from onlive saying I got lego batman for free. I go to check out the website and what do you know, they released the real onlive app that lets you play games on your phone or tablet. Currently only tablets and some HTC phones work, probably because HTC supported Onlive with the app. The good thing is that the Evo can play games, and if the Evo can play these games than so can the Epic. As well they both have different bluetooth stacks that wont allow for the onlive controller to work but with CM7 that can be fixed, on the upside we have an actual keyboard and maybe they will add support for it. Just wanted to get the word out, maybe we can get an unofficial app apk here from some of the few who can actually get the app. It worked with the viewer so why not try it out with the real app. Anyways Onlive is a pretty good service and the SGSII is already supported so maybe it will just be some time till the epic is supported. For those of you who want lego batman, you can also just download the viewer and you will have it added to your games tab, but you still can't play games with it, I already tried
I was playing Batman Arkham Asylum and it was pretty cool..except I couldn't aim at all without a mouse (keyboard worked fine and tapping on the screen just spun the camera around like crazy).
Can you pair a bluetooth mouse with a (stock) Samsung Epic?
---------- Post added at 02:11 PM ---------- Previous post was at 01:46 PM ----------
and just got the free Lego Batman and it works awesome with the touch controls if anyone wants to know.
You beat me to it! I was just about to update my thread on the OnLive Viewer app to say that it does games now. Unfortunately, as mentioned, it requires a keyboard and mouse or a controller to play games effectively. The OnLive website shows the controllers should become available tomorrow. $50 is kinda hefty but I get great 4G signal at work so I plan on playing some Deus Ex: Human Revolution and Red Faction on my breaks.
From what I know you can't connect really anything to an epic, something about bluetooth stack compatibility. It even states it on the website that most samsung and htc phones use different bluetooth stacks, I tried everything when I was attempting to play some emulators on my epic. I know for a fact that cm7 changes that but for stock I doubt you could even use the onlive gamepad. But when I say I tried everything I meant controller wise, didn't try a keyboard and a mouse, you could try but I don't think it would be that great. I just want some keyboard support for our epics, built in keyboard, then we could use the game grippers and everything would be great so anyone have that apk, or even a titanuim backup of that would be great.
Sent from my SPH-D700 using XDA App
I played dirt3 just now over wifi, worked great really...the on screen controls were simple enough in that game and steering was responsive enough to stay on the track.
Wait wut arkham asylum? Dirt 3? DEUS EX?
What is this onlive app?
Sent from my SPH-D700 using xda premium
http://www.geek.com/articles/mobile/hands-on-with-onlive-mobile-for-android-20111212/
There's some interesting stuff going on in the xperia thread:
http://forum.xda-developers.com/showthread.php?p=20119438#post20119438
I was checking out Saints Row 3 and I still couldn't move the camera anyone wanna mess with the game keyboard and tasker apps they are using in the xperia thread to see if you can use the epic keyboard as a mouse?
You can use sixaxis controller on the market to connect your ps3 control to your phone and in the prefrences use it as an ime. I tried it on dirt 3 works alright but seems to lag but I haven't tried it clocked higher than 1Ghz so ill see if it works later. Still have to use the on screen keys to navigate thru the game.
Sent from my OG Epic
I am really hoping for Borderlands support soon. That would really make my day.
I enabled Facebook integration on onlive (i already had an account before they had the app but I still got Lego Batman for downloading their Android App.)
I don't like the integration, it's exactly what it sounds like though. The minute I get on onlive, it let's all 400+ of my Facebook buds that i'm being a geek playing video games on my cell. Lol that doesn't quite look good with the ladies.. -_-
I played saints Row 3. Eh. If you don't touch the screen, you can play it without messing with the camera.
Sent from my SPH-D700 using XDA App
Hey guys/gals, about 2 hours ago Rockstar released Grand Theft Auto 3 for android... and it runs GREAT on out A100's! Market Link and its 4.99 attached is photo of it running on my A100! Youtube video of it playing
confirmed. I used my sixaxis app to hook my ps3 remote to it and then the acer to the tv. It works if you remap all the controls. I havn't found a way to remap the punch/shoot button. So I can drive and get out of cars and even jump with the remote, but not shoot. If anyone figures it out please post.
Did you have to side load it?
dharr18 said:
Did you have to side load it?
Click to expand...
Click to collapse
No, just go the market and get it.
The game makes me remember so many good memories, the first and one of the best ever 3D games made!
The game runs even better then on the PS2/PC (No loading, or just around 15 seconds to load the game from the menu!!!)
The only thing I dislike is the car control, turning a car is the same as full throttle steering... (Simple left and right arrow)
Why did they do that
If only they would use the same pad for running to control the cars, I would play it even more then I do already!
-PVTD
PVTD said:
The game makes me remember so many good memories, the first and one of the best ever 3D games made!
The game runs even better then on the PS2/PC (No loading, or just around 15 seconds to load the game from the menu!!!)
The only thing I dislike is the car control, turning a car is the same as full throttle steering... (Simple left and right arrow)
Why did they do that
If only they would use the same pad for running to control the cars, I would play it even more then I do already!
-PVTD
Click to expand...
Click to collapse
It is good, but not the first 3D Game made, that honor goes to Monster Maze-
http://en.wikipedia.org/wiki/3D_Monster_Maze
It debuted in 1981, I was 10 at the time It was followed closely by Dungeons of Daggorath in 1982- http://en.wikipedia.org/wiki/Dungeons_of_Daggorath .
PVTD said:
The game makes me remember so many good memories, the first and one of the best ever 3D games made!
The game runs even better then on the PS2/PC (No loading, or just around 15 seconds to load the game from the menu!!!)
The only thing I dislike is the car control, turning a car is the same as full throttle steering... (Simple left and right arrow)
Why did they do that
If only they would use the same pad for running to control the cars, I would play it even more then I do already!
-PVTD
Click to expand...
Click to collapse
Go into options/controls then you put ON (use analog stearing)
As for the game I taught it was a tablet specific newly built version of GTA3 but its just a converted pc version of the game modded for Android touchscreen.... I have completed this game so many times its easy but oh well I never could take it in my pocket
Sent from Wicced's rooted A100 16gb HoneyComb 3.2 using XDA PREMIUM
Has anyone here been able to set these up so they run smooth? N64oid has major slowdowns in Zelda and other resource intensive games. I am on HD reveloution where software rendering is disabled so its using the full PowerVR GPU. The Nexus has specs similar to the Galaxy S II and should not perform as slow as it is now.
Also in FPSE the analog sticks dont work and are not centered where you put you finger on the screen. Any ideas?
Also why does using the Microboes or bubbles live background lag the UI soooooo much.
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Stadsport said:
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Click to expand...
Click to collapse
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Like others, it seems to depend on the game. Metal Gear Solid is virtually unplayable on psx4droid, and doesn't even load on FSpe. Intelligent Qube works fine on FPse but doesn't load on psx4droid. As for N64oid, MarioKart actually works fine for me outside of a few audio skips here and there, it's pretty responsive. F-Zero X works flawlessly.
One thing I find troubling though is that when I hook up the MHL to HDMI adapter games that once played fine take a noticeable hit in performance. MarioKart becomes unplayable once I hook up the adapter. Does anyone know if the adapter demands more resources (GPU/CPU/RAM/etc)? I would imagine it does since the phone doubles the output instead of redirects it (phone display and MicroUSB out) but I also am not technical enough to really know how this stuff works. It's crummy, cuz playing the N64 and PSX emulators on my projector with a PS3 dual shock controller was one of the major things I was looking forward to with this phone. I see videos on youtube of people doing this on their GSII and it works fine. What gives? Is it ICS?
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
dwang said:
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
Click to expand...
Click to collapse
That has yet to be fully determined. Some ppl hv smoother frame rates than other on the same game but different rom. Though it could be software and hardware related. We need to reach out to the dev (yongzh) and let him know
Zzim said:
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Click to expand...
Click to collapse
Forcing GPU didn't seem to make a difference, and actually seemed to crash some emulators. I've kept stretch off because N64 games aren't widescreen, and toggle fog made a VERY slight difference.
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
b15love said:
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
Click to expand...
Click to collapse
You're right, it's definitely running faster than n64oid. But the disappearing controls are obnoxious, and I think the emulator itself needs a little bit of polish. For example, if you lock the screen and wake it back up, it closes the emulator completely. Same if you get a call or something.
Has fpse implemented sixaxis controller app yet? Or using sixaxis or usb contoller period?
Crazy world, ay?
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
thirtynation said:
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
Click to expand...
Click to collapse
Ok. I tried recently and it did not work completely. Any suggestions where i might've messed up?
Crazy world, ay?
Use the free sixaxis pairing app to assign the bluetooth address of your phone to the controller (requires hooking your controller up to your computer with a usb cable). Once you've done that, use the paid sixaxis app to actually pair the controller to the phone via bluetooth. Then, within FPse go into settings, input, hardware keys, and just map the buttons. I know you've probably done some of the beginning of that already, but I'm not really sure where you're having problems.
I really look forward to test different emus on the Shield: PSX, SNES and GBA. IMHO Shield will be the ultimate retro gaming machine without the need to hack/jailbreak it.
I will want root just to see how much we can push that tegra 4 and sixaxis controller app needs root to work.. since its got HDMI out on it, I can connect it to my TV in my room, sync the PS3 remote and game on!
Sent from my Galaxy Nexus using xda premium
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
chortya said:
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
Click to expand...
Click to collapse
Because shield is way more powerful than OUYA perhaps?
Shields A15 core vs OUYAs A9 gives a huge boost in performance, the Shield is clocked higher and has way more GPU cores.
Someone will probably root the Shield pretty damn quick, sixaxis probably wont be a problem.
chortya said:
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
Click to expand...
Click to collapse
i wouldn't recommend an ouya to anyone right now as its a total joke. and unless boxer8 opens it up its less hackable then my GNII
glitchhawk said:
i wouldn't recommend an ouya to anyone right now as its a total joke. and unless boxer8 opens it up its less hackable then my GNII
Click to expand...
Click to collapse
I love my ouya. Dubwars, No Brakes Valet, Stalagflight, Polarity, and more really good games.
Also, if you enjoy local multiplayer games, you can't go wrong with the Ouya.
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Evo_Shift said:
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Click to expand...
Click to collapse
My old Nexus 7 (tegra 3) ran PSX and N64 games PERFECTLY with a PS3 controller. This is a tegra 4. It will MURDER any emulator you throw at it.
Evo_Shift said:
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Click to expand...
Click to collapse
This x 9999
I can't wait!
chortya said:
I really look forward to test different emus on the Shield: PSX, SNES and GBA. IMHO Shield will be the ultimate retro gaming machine without the need to hack/jailbreak it.
Click to expand...
Click to collapse
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
PR0XIDIAN said:
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
Click to expand...
Click to collapse
For Super GNES, pressing Y doesn't trigger the menu by default.
but upon touching the menu soft button on the screen & pressing Y whilst in the menu, closes the menu.
chaind said:
For Super GNES, pressing Y doesn't trigger the menu by default.
but upon touching the menu soft button on the screen & pressing Y whilst in the menu, closes the menu.
Click to expand...
Click to collapse
That's called a "fallback". If the app isn't catching it when you're trying to assign the button, they somehow really messed up the app.
Fallback occurs when an app doesn't handle a button press. For instance, pressing B falls back to BACK if an app doesn't support the B button. Most controller-based apps do, though... :-/
The more I play the more a realize that there seems to be a slight audio delay in basically any emulator I use. The video quality is great, no stuttering or anything, but it seems like the audio is delayed like a fraction of a second on everything. Like in mega man on nes I push jump and he does the complete jump then I hear the sound or if I shoot the gun the sound comes after the bullet is halfway between his weapon and the edge of the screen.
In the SNES emulator I have tried there seems to be delay. I tested that in contra 3 using weapons.
In mupen64 or supern64 there is a delay which I have noticed playing majora's mask. Swing links weapon and he completes the swing before the weapon makes a sound or if you are running and do a roll, he has completed the roll before you hear the sound.
A quick google search returned a few recent results with similar experiences on various android devices. Anyway, it isn't a deal breaker and I hope it gets sorted at some point.
Evo_Shift said:
The more I play the more a realize that there seems to be a slight audio delay in basically any emulator I use. The video quality is great, no stuttering or anything, but it seems like the audio is delayed like a fraction of a second on everything. Like in mega man on nes I push jump and he does the complete jump then I hear the sound or if I shoot the gun the sound comes after the bullet is halfway between his weapon and the edge of the screen.
In the SNES emulator I have tried there seems to be delay. I tested that in contra 3 using weapons.
In mupen64 or supern64 there is a delay which I have noticed playing majora's mask. Swing links weapon and he completes the swing before the weapon makes a sound or if you are running and do a roll, he has completed the roll before you hear the sound.
A quick google search returned a few recent results with similar experiences on various android devices. Anyway, it isn't a deal breaker and I hope it gets sorted at some point.
Click to expand...
Click to collapse
Even on PC emulators, one of their biggest challenges to overcome has been audio lag. Expect this... you're emulating a system.
jadengore said:
Even on PC emulators, one of their biggest challenges to overcome has been audio lag. Expect this... you're emulating a system.
Click to expand...
Click to collapse
The shield has REALLY nice speakers. To be honest, any game I'm emulating I've already played on the real version of the console before. (I own almost every classic console). So I just mute it and play music on most emulators. *shrug*
PR0XIDIAN said:
The shield has REALLY nice speakers.
Click to expand...
Click to collapse
Doesnt help audio lag in emulators though.
So which acutal emulator apps are you guys using?
I havn't mess with emulation and want to try it out on the shield.
cant wait
This shield is a beast, in antutu benchmark it scored a massive 39,000 and I havent seen any mobile or tablet that scored that high yet, I have ordered mine and cant wait to get my hands on this. But I was wondering does anyone know if this supports any kind of mapping controls
PR0XIDIAN said:
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
Click to expand...
Click to collapse
This is a problem if the emulator is just mapping hardware buttons and doesn't understand controllers. I don't think there's a lot you can do in that case (except maybe hope they update the emulator). All the emulators I have installed work fine.
cjzygr said:
So which acutal emulator apps are you guys using?
I havn't mess with emulation and want to try it out on the shield.
Click to expand...
Click to collapse
so far the best emulation and control support I found is:
Snes9x EX+
SuperN64
FPse ( the analog triggers wont map) can any1 find a better one? or Free 1?
PPSSPP (some games load but audio and some models are glitched)
and the dolphin emu is in alpha but i get nothing.<<<i would pay money for this one and the psp one
if they get them optimized for shield
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
3. I heard that the overscan function does nothing. Maybe it's the update but mine fixes the aspect ratio perfectly, I'm just wondering if this has an impact on performance as well.
4. I've noticed at random on both ePSXe and FPSE (paid versions) flickering lines at the bottom of the screen. I have no more info on this but was curious to see if anyone else has the same problem. I was thinking it was some kind of interference since my ouya is next to lots of other eletronics. Or maybe if the overscan function has something to do with it.
I'm trying to make a perfect emulation storage box to replace my mass of tangled controllers, cables, and power strips in power strips for all my old consoles. If I find any useful info on these I'll post it, thanks!:fingers-crossed:
So the flickering lines only happen on hardware rendering mode, which is the best since software looks bad and opengl is too slow.
ePSXe doesn't have this issue on other android devices, the reason I use it over FPSE is the sound quality is much higher and more accurate.
The retroarch psx emulator is better imo than both epsxe and fpse except for the interface sux. That flickering thing drove me nuts on fpse menus but it didn't do it during gameplay for me.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I'll give it a shot, do you happen to know if it works with Nostalgia? It's an app that sorts all your games with covers, great interface.
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
mblacki said:
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
Click to expand...
Click to collapse
I was using it on the OUYA to play castlevania sotn and the psx version of chrono trigger and it was the only one that made the audio and video pretty close to perfect. It wasn't really expert advice or anything. Sorry man. I just pretty much plugged and played. Didn't spend too much time configuring stuff.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Which Bios number did you use? And did you select mednafen or rearmed? You're helping me a bunch, I just keep running into slight problems that lower the quality of my emulation, and I'm pretty picky when given so many options.
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Well Playstation-wise I got it working almost perfectly. I used schp1001 bios for rearmed libretro, selected that in nostalgia and made sure in the main retroarch settings to have no filter, and to save on exit (you must actually hit the exit button to save).
Here were my settings once I was in the retroarch game menu with a rom loaded:
Core Options: frameskip 0, dynamic recompiler enabled, interlacing mode enabled, enhanced resolutions enabled, frame duping off.
Settings -> video options: vsync off, Threaded driver on, whatever aspect ratio you want.
Settings -> video options -> Shader options: Default filter nearest, shader passes 1, shader#0 advanced-aa(under antialiasing), shader#0 filter nearest, shader#0 scale 1x.
After all that, save new config and quit retroarch. These settings gave me near opengl graphics better than the original and enough speed to clearly play Final Fantasy 9 and Legend of Dragoon. It looks and plays better than fpse and epsxe.
?? glad you got it working right. I wish some clever dev would build a better GUI for just the rearmed psx emulator that would be great.
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I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
mblacki said:
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
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Last post on this matter, epsxe and fpse flickering on screen is fixed by disabling hardware overlays in advanced -> developer options on the ouya.:laugh:.
mblacki said:
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
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1) It's possible, but I doubt it. I think it's pretty unlikely that a Tegra 3, which is designed for fanless use, would overheat with a heatsink and fan. Throttling is common with smartphones because of the lack of a fan.
2) Anything cartridge based will typically be small enough that transfer speed isn't an issue. Anything disc-based was expecting to be reading from an optical disc, so even a slow flash-based solution is going to be faster.