Related
Something I posted in the Nexus S forums but thought this is quite fitting for Galaxy Nexus guys for obvious reasons...
Yes I understand GPUs are important for other things. Thread title is a joke. But check this out...OnLive . Basically OnLive is going to try running their services to tablets (doing the game computing in the cloud). I am totally willing to try this! Imagine xbox/ps3 like games on your tablet or even your phone.
I tried running the app on my OG Droid, but it just stays at the loading screen.
So I'm still a little confused on how it works.
are the games being computed on the device? or is it all being done on their servers and so the app acts as a VNC or a remote connection?
paOol said:
I tried running the app on my OG Droid, but it just stays at the loading screen.
So I'm still a little confused on how it works.
are the games being computed on the device? or is it all being done on their servers and so the app acts as a VNC or a remote connection?
Click to expand...
Click to collapse
Lucky. I can't even find it on the market. From what I gather, OnLive does all the computing on their servers and sends it to your tablet so basically your tablet is just a screen with controls.
Think remote desktop but with heavy compression and geared for speed. It works fine in some games but probably not so great at reflex games or FPS. Onlive has been around for a while.
Sent from Asus Transformer
I will def get this looks Awesome!!
Sent from my ADR6400L using Tapatalk
When I start games on OnLive it says that I have selected a game that requires controler and the game does not respond. Is there some virtual pad that could simulate controls on the screen? I would like to play games with onscreen controls, shadowgun way, rather than carry pad with my phone.
rokfor2000 said:
When I start games on OnLive it says that I have selected a game that requires controler and the game does not respond. Is there some virtual pad that could simulate controls on the screen? I would like to play games with onscreen controls, shadowgun way, rather than carry pad with my phone.
Click to expand...
Click to collapse
There are 3 different game types. Ones that require a keyboard/mouse, ones that require a game pad, and ones that are optimized for touch. Some games support all three, some support only two and some support only one. You need to find the games that support what hardware you have on hand. Obviously on a phone you're limited to touch and maybe some mouse based games.
I played Dirt 3, which of course is a very fast paced game, on my tablet the other day. It played just fine. No lag at all and very responsive. Only issue were the actual controls. Little hard to use the virtual controls for such a game.
Sent from my DROID RAZR using XDA App
Has anyone here been able to set these up so they run smooth? N64oid has major slowdowns in Zelda and other resource intensive games. I am on HD reveloution where software rendering is disabled so its using the full PowerVR GPU. The Nexus has specs similar to the Galaxy S II and should not perform as slow as it is now.
Also in FPSE the analog sticks dont work and are not centered where you put you finger on the screen. Any ideas?
Also why does using the Microboes or bubbles live background lag the UI soooooo much.
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Stadsport said:
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Click to expand...
Click to collapse
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Like others, it seems to depend on the game. Metal Gear Solid is virtually unplayable on psx4droid, and doesn't even load on FSpe. Intelligent Qube works fine on FPse but doesn't load on psx4droid. As for N64oid, MarioKart actually works fine for me outside of a few audio skips here and there, it's pretty responsive. F-Zero X works flawlessly.
One thing I find troubling though is that when I hook up the MHL to HDMI adapter games that once played fine take a noticeable hit in performance. MarioKart becomes unplayable once I hook up the adapter. Does anyone know if the adapter demands more resources (GPU/CPU/RAM/etc)? I would imagine it does since the phone doubles the output instead of redirects it (phone display and MicroUSB out) but I also am not technical enough to really know how this stuff works. It's crummy, cuz playing the N64 and PSX emulators on my projector with a PS3 dual shock controller was one of the major things I was looking forward to with this phone. I see videos on youtube of people doing this on their GSII and it works fine. What gives? Is it ICS?
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
dwang said:
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
Click to expand...
Click to collapse
That has yet to be fully determined. Some ppl hv smoother frame rates than other on the same game but different rom. Though it could be software and hardware related. We need to reach out to the dev (yongzh) and let him know
Zzim said:
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Click to expand...
Click to collapse
Forcing GPU didn't seem to make a difference, and actually seemed to crash some emulators. I've kept stretch off because N64 games aren't widescreen, and toggle fog made a VERY slight difference.
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
b15love said:
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
Click to expand...
Click to collapse
You're right, it's definitely running faster than n64oid. But the disappearing controls are obnoxious, and I think the emulator itself needs a little bit of polish. For example, if you lock the screen and wake it back up, it closes the emulator completely. Same if you get a call or something.
Has fpse implemented sixaxis controller app yet? Or using sixaxis or usb contoller period?
Crazy world, ay?
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
thirtynation said:
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
Click to expand...
Click to collapse
Ok. I tried recently and it did not work completely. Any suggestions where i might've messed up?
Crazy world, ay?
Use the free sixaxis pairing app to assign the bluetooth address of your phone to the controller (requires hooking your controller up to your computer with a usb cable). Once you've done that, use the paid sixaxis app to actually pair the controller to the phone via bluetooth. Then, within FPse go into settings, input, hardware keys, and just map the buttons. I know you've probably done some of the beginning of that already, but I'm not really sure where you're having problems.
I really look forward to test different emus on the Shield: PSX, SNES and GBA. IMHO Shield will be the ultimate retro gaming machine without the need to hack/jailbreak it.
I will want root just to see how much we can push that tegra 4 and sixaxis controller app needs root to work.. since its got HDMI out on it, I can connect it to my TV in my room, sync the PS3 remote and game on!
Sent from my Galaxy Nexus using xda premium
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
chortya said:
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
Click to expand...
Click to collapse
Because shield is way more powerful than OUYA perhaps?
Shields A15 core vs OUYAs A9 gives a huge boost in performance, the Shield is clocked higher and has way more GPU cores.
Someone will probably root the Shield pretty damn quick, sixaxis probably wont be a problem.
chortya said:
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
Click to expand...
Click to collapse
i wouldn't recommend an ouya to anyone right now as its a total joke. and unless boxer8 opens it up its less hackable then my GNII
glitchhawk said:
i wouldn't recommend an ouya to anyone right now as its a total joke. and unless boxer8 opens it up its less hackable then my GNII
Click to expand...
Click to collapse
I love my ouya. Dubwars, No Brakes Valet, Stalagflight, Polarity, and more really good games.
Also, if you enjoy local multiplayer games, you can't go wrong with the Ouya.
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Evo_Shift said:
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Click to expand...
Click to collapse
My old Nexus 7 (tegra 3) ran PSX and N64 games PERFECTLY with a PS3 controller. This is a tegra 4. It will MURDER any emulator you throw at it.
Evo_Shift said:
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Click to expand...
Click to collapse
This x 9999
I can't wait!
chortya said:
I really look forward to test different emus on the Shield: PSX, SNES and GBA. IMHO Shield will be the ultimate retro gaming machine without the need to hack/jailbreak it.
Click to expand...
Click to collapse
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
PR0XIDIAN said:
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
Click to expand...
Click to collapse
For Super GNES, pressing Y doesn't trigger the menu by default.
but upon touching the menu soft button on the screen & pressing Y whilst in the menu, closes the menu.
chaind said:
For Super GNES, pressing Y doesn't trigger the menu by default.
but upon touching the menu soft button on the screen & pressing Y whilst in the menu, closes the menu.
Click to expand...
Click to collapse
That's called a "fallback". If the app isn't catching it when you're trying to assign the button, they somehow really messed up the app.
Fallback occurs when an app doesn't handle a button press. For instance, pressing B falls back to BACK if an app doesn't support the B button. Most controller-based apps do, though... :-/
The more I play the more a realize that there seems to be a slight audio delay in basically any emulator I use. The video quality is great, no stuttering or anything, but it seems like the audio is delayed like a fraction of a second on everything. Like in mega man on nes I push jump and he does the complete jump then I hear the sound or if I shoot the gun the sound comes after the bullet is halfway between his weapon and the edge of the screen.
In the SNES emulator I have tried there seems to be delay. I tested that in contra 3 using weapons.
In mupen64 or supern64 there is a delay which I have noticed playing majora's mask. Swing links weapon and he completes the swing before the weapon makes a sound or if you are running and do a roll, he has completed the roll before you hear the sound.
A quick google search returned a few recent results with similar experiences on various android devices. Anyway, it isn't a deal breaker and I hope it gets sorted at some point.
Evo_Shift said:
The more I play the more a realize that there seems to be a slight audio delay in basically any emulator I use. The video quality is great, no stuttering or anything, but it seems like the audio is delayed like a fraction of a second on everything. Like in mega man on nes I push jump and he does the complete jump then I hear the sound or if I shoot the gun the sound comes after the bullet is halfway between his weapon and the edge of the screen.
In the SNES emulator I have tried there seems to be delay. I tested that in contra 3 using weapons.
In mupen64 or supern64 there is a delay which I have noticed playing majora's mask. Swing links weapon and he completes the swing before the weapon makes a sound or if you are running and do a roll, he has completed the roll before you hear the sound.
A quick google search returned a few recent results with similar experiences on various android devices. Anyway, it isn't a deal breaker and I hope it gets sorted at some point.
Click to expand...
Click to collapse
Even on PC emulators, one of their biggest challenges to overcome has been audio lag. Expect this... you're emulating a system.
jadengore said:
Even on PC emulators, one of their biggest challenges to overcome has been audio lag. Expect this... you're emulating a system.
Click to expand...
Click to collapse
The shield has REALLY nice speakers. To be honest, any game I'm emulating I've already played on the real version of the console before. (I own almost every classic console). So I just mute it and play music on most emulators. *shrug*
PR0XIDIAN said:
The shield has REALLY nice speakers.
Click to expand...
Click to collapse
Doesnt help audio lag in emulators though.
So which acutal emulator apps are you guys using?
I havn't mess with emulation and want to try it out on the shield.
cant wait
This shield is a beast, in antutu benchmark it scored a massive 39,000 and I havent seen any mobile or tablet that scored that high yet, I have ordered mine and cant wait to get my hands on this. But I was wondering does anyone know if this supports any kind of mapping controls
PR0XIDIAN said:
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
Click to expand...
Click to collapse
This is a problem if the emulator is just mapping hardware buttons and doesn't understand controllers. I don't think there's a lot you can do in that case (except maybe hope they update the emulator). All the emulators I have installed work fine.
cjzygr said:
So which acutal emulator apps are you guys using?
I havn't mess with emulation and want to try it out on the shield.
Click to expand...
Click to collapse
so far the best emulation and control support I found is:
Snes9x EX+
SuperN64
FPse ( the analog triggers wont map) can any1 find a better one? or Free 1?
PPSSPP (some games load but audio and some models are glitched)
and the dolphin emu is in alpha but i get nothing.<<<i would pay money for this one and the psp one
if they get them optimized for shield
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
3. I heard that the overscan function does nothing. Maybe it's the update but mine fixes the aspect ratio perfectly, I'm just wondering if this has an impact on performance as well.
4. I've noticed at random on both ePSXe and FPSE (paid versions) flickering lines at the bottom of the screen. I have no more info on this but was curious to see if anyone else has the same problem. I was thinking it was some kind of interference since my ouya is next to lots of other eletronics. Or maybe if the overscan function has something to do with it.
I'm trying to make a perfect emulation storage box to replace my mass of tangled controllers, cables, and power strips in power strips for all my old consoles. If I find any useful info on these I'll post it, thanks!:fingers-crossed:
So the flickering lines only happen on hardware rendering mode, which is the best since software looks bad and opengl is too slow.
ePSXe doesn't have this issue on other android devices, the reason I use it over FPSE is the sound quality is much higher and more accurate.
The retroarch psx emulator is better imo than both epsxe and fpse except for the interface sux. That flickering thing drove me nuts on fpse menus but it didn't do it during gameplay for me.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I'll give it a shot, do you happen to know if it works with Nostalgia? It's an app that sorts all your games with covers, great interface.
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
mblacki said:
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
Click to expand...
Click to collapse
I was using it on the OUYA to play castlevania sotn and the psx version of chrono trigger and it was the only one that made the audio and video pretty close to perfect. It wasn't really expert advice or anything. Sorry man. I just pretty much plugged and played. Didn't spend too much time configuring stuff.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Which Bios number did you use? And did you select mednafen or rearmed? You're helping me a bunch, I just keep running into slight problems that lower the quality of my emulation, and I'm pretty picky when given so many options.
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Well Playstation-wise I got it working almost perfectly. I used schp1001 bios for rearmed libretro, selected that in nostalgia and made sure in the main retroarch settings to have no filter, and to save on exit (you must actually hit the exit button to save).
Here were my settings once I was in the retroarch game menu with a rom loaded:
Core Options: frameskip 0, dynamic recompiler enabled, interlacing mode enabled, enhanced resolutions enabled, frame duping off.
Settings -> video options: vsync off, Threaded driver on, whatever aspect ratio you want.
Settings -> video options -> Shader options: Default filter nearest, shader passes 1, shader#0 advanced-aa(under antialiasing), shader#0 filter nearest, shader#0 scale 1x.
After all that, save new config and quit retroarch. These settings gave me near opengl graphics better than the original and enough speed to clearly play Final Fantasy 9 and Legend of Dragoon. It looks and plays better than fpse and epsxe.
?? glad you got it working right. I wish some clever dev would build a better GUI for just the rearmed psx emulator that would be great.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
mblacki said:
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
Click to expand...
Click to collapse
Last post on this matter, epsxe and fpse flickering on screen is fixed by disabling hardware overlays in advanced -> developer options on the ouya.:laugh:.
mblacki said:
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
Click to expand...
Click to collapse
1) It's possible, but I doubt it. I think it's pretty unlikely that a Tegra 3, which is designed for fanless use, would overheat with a heatsink and fan. Throttling is common with smartphones because of the lack of a fan.
2) Anything cartridge based will typically be small enough that transfer speed isn't an issue. Anything disc-based was expecting to be reading from an optical disc, so even a slow flash-based solution is going to be faster.
Guide for setting up Dolphin emulator on Nvidie shield tv:
https://www.youtube.com/watch?v=ZCJKOKAc0Rs
I believe the controller issues have been fixed as of a couple days ago.
I'm fairly sure I know the answer to this but has anyone got decent Wii emulation out of this device?
BenjiHansell said:
I'm fairly sure I know the answer to this but has anyone got decent Wii emulation out of this device?
Click to expand...
Click to collapse
I'm using 4.0-5954, only tried Animal Crossing so far but it runs at full speed.
Please delete. I'll look at the video and try to match my settings
where are the android versions to download ?
tillaz said:
where are the android versions to download ?
Click to expand...
Click to collapse
https://buildbot.dolphin-emu.org/builders/release-android
That is the builder that builds new versions every time a change is pushed to master.
Just click the new one on the top of the list (#1039 at the time of writing) and there will be an APK link to the latest built version at that point.
thanks, im not having much luck with same settings as in the video most games i tried wont even start
true crime streets of la - splash screen then crash
baldurs gate - splash screen then crash
freedom fighters - wont start
ghost recon - wont start
second sight - wont start
medal of honor front line - works but at 7fps
is this normal ? bit confused as the guys video are 60fps lol
tillaz said:
thanks, im not having much luck with same settings as in the video most games i tried wont even start
true crime streets of la - splash screen then crash
baldurs gate - splash screen then crash
freedom fighters - wont start
ghost recon - wont start
second sight - wont start
medal of honor front line - works but at 7fps
is this normal ? bit confused as the guys video are 60fps lol
Click to expand...
Click to collapse
Same here, tried a ton of games at all kinds of different settings & they either won't start, crash immediately or 'run' at single digit fps?
They're up to build #1396 over at https://buildbot.dolphin-emu.org/builders/release-android
Is this version any improved? Can someone post results and recommended settings?
skrowl said:
They're up to build #1396 over at https://buildbot.dolphin-emu.org/builders/release-android
Is this version any improved? Can someone post results and recommended settings?
Click to expand...
Click to collapse
I've used those versions. I grab latest every day to see the improvements as they come. Recomendations, well... Toy with the settings. 1 at a time. That's what I did. Super Smarh Bros played at 40-60 FPS at all sorts of different settings. Just give them a shot.
I like it
skrowl said:
They're up to build #1396 over at https://buildbot.dolphin-emu.org/builders/release-android
Is this version any improved? Can someone post results and recommended settings?
Click to expand...
Click to collapse
There are vast improvements with the latest versions. Only had a quick go last night with Wind Waker, its almost running at full speed now. Here's a nice little video on a channel I follow.
https://www.youtube.com/watch?v=8iQ6myHHMnU
https://www.youtube.com/watch?v=ZCJKOKAc0Rs
The fist half on the second link shows how to set it up.
Personally I set the internal resolution to 2x, enable fastmen, Enable Skip EFB access from CPU, and set EFB copy to RAM (cashed). Oh and force 16:9 aspect ratio. I leave everything else as default. That seems to work for most things and gives a good speedup. You'll get a much more details explanation of settings over on the dolphin on android forums obviously, but that should get you off to a decent start.
There has been huge improvement recently. I played through Fire Emblem Path of Radiance in its entirety on the SATV (overclock 0.5) and currently playing through FE: Radiant Dawn (overclock 0.2). For Wii games Super Mario Bros Wii and Muramasa the Demon Blade running full speed for me (and Radiant Dawn with overclock, as above). Game cube games running well include Timesplitters 2, Luigi's Mansion (although there has been aa graphical regression recently and his head is missing) and on 1x IR Mario Kart Double Dash is virtually perfect too (frame rate consistently above 55), as mentioned above Zelda WW approaching full-speed too. Performance in most games is CPU bound, so increasing to 2x IR or so doesn't hit performance in most games, so I was interested to see that Mario Kart did improve with lowering IR (someone reported that in comments in Free Emulators YouTube channel and I checked and it's the same for me also).
NZtechfreak said:
There has been huge improvement recently. I played through Fire Emblem Path of Radiance in its entirety on the SATV (overclock 0.5) and currently playing through FE: Radiant Dawn (overclock 0.2). For Wii games Super Mario Bros Wii and Muramasa the Demon Blade running full speed for me (and Radiant Dawn with overclock, as above). Game cube games running well include Timesplitters 2, Luigi's Mansion (although there has been aa graphical regression recently and his head is missing) and on 1x IR Mario Kart Double Dash is virtually perfect too (frame rate consistently above 55), as mentioned above Zelda WW approaching full-speed too. Performance in most games is CPU bound, so increasing to 2x IR or so doesn't hit performance in most games, so I was interested to see that Mario Kart did improve with lowering IR (someone reported that in comments in Free Emulators YouTube channel and I checked and it's the same for me also).
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Arrr thats interesting, I wondered how people were running Double dash at full speed while I was stick at about 30fps. Over the weekend I played Wind Waker on the sheild, however there is a bug in the Tower of the Gods section where the lifts don't activate http://www.neoseeker.com/forums/1540/t1671502-tower-of-gods-glitch-dolphin I thought it was just me and it wasn't until I gave up and looked at a walk through that I realized it wasn't me I had to transfer back to the PC and play past that section before picking back up on the Sheild. There's something very satisfying about playing on the Sheild TV. I've had dolphin on my PC forever but hardly ever fire it up, probably because of the backlog of steam games lol. Whereas with the sheild in the bedroom its the first thing I head for. Probably because I believe the gamecude games are far better gameplay wise than native android games. I tell you what though I find those Zelda games pretty challenging puzzle wise, I can fly through most modern games but they really do have me scratching my head and I do occasionally have to reach for a walkthrough as much as I hate going so.
What are your overclock settings for Mario kart dd?
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crowruin said:
What are your overclock settings for Mario kart dd?
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Yes is there a list of Sheild TV specific overclock settings somewhere? I saw a thread on the dolphin forums but it said the settings may vary by device. I haven't played around with OC settings myslef yet. Off topic it would be nice to get a custom Kernel for the TV so we could bump up the CPU clock a little
baileyjr said:
Yes is there a list of Sheild TV specific overclock settings somewhere? I saw a thread on the dolphin forums but it said the settings may vary by device. I haven't played around with OC settings myslef yet. Off topic it would be nice to get a custom Kernel for the TV so we could bump up the CPU clock a little
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what settings do you use on mario kart dd? cause I update dolphin daily
crowruin said:
what settings do you use on mario kart dd? cause I update dolphin daily
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I've yet to play around with any OC settings mate that was #NZtechfreak. I just enable fastmen, Enable Skip EFB access from CPU, and set EFB copy to RAM (cashed).
I'll have a play around with the OC settings later tonight, but I believe setting to 1*IR should give you almost full speed without OC settings.
baileyjr said:
I've yet to play around with any OC settings mate that was #NZtechfreak. I just enable fastmen, Enable Skip EFB access from CPU, and set EFB copy to RAM (cashed).
I'll have a play around with the OC settings later tonight, but I believe setting to 1*IR should give you almost full speed without OC settings.
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cant wait till android M is release a month or 2 months from now on this device....also the shield IS perfectly capable of running dolphin at full speed..dolphin just has to be optimized and updated.