I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
Xperia Player said:
I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
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Click to collapse
I see no reason why one would do this.
1) Mupen 64 already uses the analog sticks mapped to the Xperia Play touch pad.
2) In emulators such as N64oid you have the option to map the Dpad OR the Analog stick to the Xperia Play Dpad.
Now even if you got the mappings to work right you would only have 1 sort of input... the Dpad.
Which then again limits you to only use Dpad or Analog stick with the Xperia Play Dpad.
Or am I missing something here?
Yes I was: support Xperia Play Touchpad in Gingerbread (need root)
PS: Just gave it a shot, I can not get it to work aswell on N64oid.
(Not just the analog stick, it refuses to take any input from the Gamekeyboard app.)
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
rubbergnome said:
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
Click to expand...
Click to collapse
Yes, please do upload you profile.
Also, the way you use the layout inside N64oid is small and Bottom + bottom?
yes, the controls are set like this.
here is the gkp:
http://www.mediafire.com/?ipw9pro1p873zc6
I'm kinda confused here, I'm trying to use the left touchpad for moving and the right for c buttons.
If at all possible.
Sent from my R800x using xda app-developers app
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
rubbergnome said:
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
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Click to collapse
Ight cool, I'll try tinkering with the C buttons and if I find a better map set up ill post it you cool with that?
I wonder if Mupen64Plus AE will be faster thatn n64oid some day, i've seen that they are beta testing a 2.0 version of it, i hope it runs better on the Play-
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
rubbergnome said:
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
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Click to collapse
Yeah I tried that, makes the analog stick almost impossible to use, if game keyboard gave you the option to make the sticks even bigger and smaller it could work... I don't see why N64oid doesn't already have those controls implemented.
Sent from my R800x using xda app-developers app
Yonghz didn't copy Paul well enough
just joking, I don't really know why.
Related
Or is it possible to use games with the physical keyboard?
Only one that I know of is the quake 3 port for android.
Here http://code.google.com/p/kwaak3/
The dev would have to include that functionality in their game unfortunately, nothing we can do on this end. But, you can play Playstation Games using the FPse emulator on the market, and that lets you map buttons to the physical keyboard.
There's an app coming out (out already maybe?) for jailbroken iOS that maps bluetooth controller input to touch regions on the screen.
Basically it takes input from the controller and passes it as if someone had touched the appropriate control area.
Not sure if something similar is doable within the Android system.
Trying to find where I saw this recently, will provide a link to clarify as soon as I do.
E: BAM!
http://www.icontrolpad.com/blutrol/
Something like that would solve the issue in question.
This would be cool for emulators. Sometimes its hard to play games with onscreen buttons on emulators for me at least.
boricua10 said:
This would be cool for emulators. Sometimes its hard to play games with onscreen buttons on emulators for me at least.
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Personally, I've found that the Desire Z keyboard isn't ideal for playing emulated games. Better than touch screen for sure, but not ideal.
Bluez-ime + a wiimote is my preferred choice.
Replica island supports keyboard too, can be found on market.
Ozzy's Odessey is controllable with the hardware keyboard. I found the game very enjoyable
https://market.android.com/details?...SwxLDEsImNvbS5jYXJib25jcnlzdGFsLm9keXNzZXkiXQ..
muriani said:
There's an app coming out (out already maybe?) for jailbroken iOS that maps bluetooth controller input to touch regions on the screen.
Basically it takes input from the controller and passes it as if someone had touched the appropriate control area.
Not sure if something similar is doable within the Android system.
Trying to find where I saw this recently, will provide a link to clarify as soon as I do.
E: BAM!
http://www.icontrolpad.com/blutrol/
Something like that would solve the issue in question.
Click to expand...
Click to collapse
Thought of developing something similar hundred times, but there were problems (can't remember which exactly.. Nice to know that if it has been done, it's possible to do it!
INC by OrangePixel is also playable using the keyboard
Turbofly 3D is great to play with the keyboard!
Greetings ivifly
You can use your physical keyboard with emulators. I use it for my snes.
Sent from my T-Mobile HTC G2 using xda premium app
Rooted w/ S-OFF
Current ROM : G2Slim 1.6
Radio : 26.13.04.19_M.
So far I've found:
Cordy,
Spectral Souls (configurable layout, I assume Generation of Chaos does that too),
Zenonia 4 (weird layout but playable).
other games too
Games like gta 3 can also be controlled through an external keyboard.
Sonic the Hedgehog 1 uses WASD and some odd key for jump (I forget which) on my Desire Z. Not really tried many other as I'm not really a gamer.
I just wondering in forum and found that topic.
Very nice physical keyboard working on all rogue like games , angband etc.
The best experiance with physical keyboard.
I find that the Desire Z keyboard is rather nice for gaming. It's just that the keyboard layout isn't parallel like normal keyboards so using WASD is pretty difficult.
games using physical keyboard: Andrio's World, Ozzy's Odyssey Trial
brianlzf said:
I find that the Desire Z keyboard is rather nice for gaming. It's just that the keyboard layout isn't parallel like normal keyboards so using WASD is pretty difficult.
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??? It's like a normal keyboard? what's the problem?
there is no problems for some people with undersized fingers...
mrbelou said:
there is no problems for some people with undersized fingers...
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Click to collapse
What does that have to do with the statement "It's just that the keyboard layout isn't parallel like normal keyboards"?
There are many many games out there that are playable on the new Atom powered tablets. Mafia 1 for instance looks great, probably better than any sandbox game for tablets.
And there are many more, think of diablo 2 for example.
The problem is, we lack the controls without a keyboard and mouse.
What I have in mind is an overlay control set including mapable keys and directional joysticks, like the ones most Android games come with by default.
Does anybody know if such an app exists? If someone were to make one, I'm sure it would sell like hotcakes provided the vast array of legendary titles windows can boas with.
So far all I have found are Comfort on-screen keyboard and hot virtual keyboard. They're quite expensive but I managed to play Need for Speed 5 and carmageddon TDR
What we need is joystick emulation, to be able to aim, even though without auto aiming, gaming on a tablet can be quite tricky.
Someone make a gummy stickonscreen Bluetooth capable dpad and buttons for our win8 tablets
Thankyou
I've been working on something like this.
It's all in .net, so it runs fine on Windows 8 and Windows RT. I still need to get it loading configs up properly (for customization), but I've got all the hard/tricky parts done.
It doesn't seem to like Quake, but it works great with DosBox.
So where do those keys come from? Are they built in dosbox?
Bec07 said:
So where do those keys come from? Are they built in dosbox?
Click to expand...
Click to collapse
No, it's a program I made. See http://forum.xda-developers.com/showthread.php?t=2142997
I just started reading up on Ouya, and I'm thinking about porting my games to there, but they don't work well with a joystick/controller.
I read that Ouya has a touch sensor of some kind.
Does anyone know if this is the same as a touchscreen on a phone/tablet?
Would i have to change my code in my html5 games to detect this touch sensor, or would it just work with events like ontouchstart etc.?
The controller has a touch sensor in the middle - for moving a mouse pointer around. I'm not sure what you will have to do to adapt your games to it, but OUYA is more aimed at controller input.
~Troop
is it really possible to port console games?
I would suggest downloading and looking at their dev kit. It's free. Probably give more insight into the controllers capabilities.
With that said, if the game was designed with touch inputs to start, it probably isn't a controller friendly game. Just like most third/first person shooter games are not that touch input user friendly. Thus, part of the question and answer is going to depending on your game.
Yes it is just the same, you can use it on other games ^^
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
Hicsy said:
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
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My experience as well. It's a very crude laptop type trackpad, with horrible sensitivity. It gets the job done, but I wouldn't use it for anything game related. Only navigating UI that isn't controller friendly (especially if you install a new launcher such as Nova, like I did). And yes, I have actually already found a couple games on the Ouya store that are difficult/impossible to navigate with the controller without the trackpad.. High quality stuff..
I was wondering what's the best app out there to use the xperia play as a PC gamepad, including the option to use the accelerometers as a wheel/flight stick/kind of analog pad, obviously the hardware button and, if at all possible, use the analog pads in the xperia play
juanml82 said:
I was wondering what's the best app out there to use the xperia play as a PC gamepad, including the option to use the accelerometers as a wheel/flight stick/kind of analog pad, obviously the hardware button and, if at all possible, use the analog pads in the xperia play
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As far as I know splashtop gamepad is the best in this purpose.
Suggestion
Try Njoy for me works
But njoy doesn't use the accelerometer, right? I was trying using Droidmote, which does, to control Dirt 2 with accelerometers, but I also have to mess with the whateverthatmakesitlooklike an xbox controller on the PC side. I'll probably mess with it some time during the weekend.
set tilt left and tilt right to any left/right button. hope u understand my crap english and hope it helps
Given N64 Controller has a ton of buttons and XPlay Pad has less, what is the most efficient way to enjoy playing N64 on Xperia Play? Would be cool if the Circle Pads worked that would help a lot.
Use mupen64 and map the hardware buttons as well as leaving the touch screen ones that aren't mapped activated that way you can use the main ones with the game pad and the minor buttons that aren't used as much with the touch screen
Sent from my Xperia Play (r800x)
abdel12345 said:
Use mupen64 and map the hardware buttons as well as leaving the touch screen ones that aren't mapped activated that way you can use the main ones with the game pad and the minor buttons that aren't used as much with the touch screen
Sent from my Xperia Play (r800x)
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^ Good idea with the touch screen, I read mupen64 performance is lag than most, will have to give it a try though.
well mupen64 is the only emulator with working touchpads, with that you actually can map every button of the play to every button on the n64 controller. example:
dpad -> dpad
left touchpad -> analog stick
right touchpad -> c buttons
square and x -> B and A
start -> start
L -> Z
R -> R
select -> L
and you've done everything afaik.
rubbergnome said:
well mupen64 is the only emulator with working touchpads, with that you actually can map every button of the play to every button on the n64 controller. example:
dpad -> dpad
left touchpad -> analog stick
right touchpad -> c buttons
square and x -> B and A
start -> start
L -> Z
R -> R
select -> L
and you've done everything afaik.
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Very nice, now to hope the compatibility and smooth rendering is up to par with N64oid :good:
xzafa said:
Very nice, now to hope the compatibility and smooth rendering is up to par with N64oid :good:
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I prefer mupen64 because n64oid is full of ads
Sent from my Xperia Play (r800x)
Ads, on the N64oid? Mupen64 is nice with the touch pad capabilities, This emulator has big potential so keep lookout for its progress. If touch pad was enabled for the N64oid, oh boy..
Heh, I know. Mupen64 still is kinda slow compared to N64oid, but you know... Ocarina of time runs pretty much flawless. Framerate lowers in hyrule field and that's pretty much that. So games like Mario 64 run at fullspeed. And it's still in beta. N64oid has touchpad support in ICS though.
rubbergnome said:
Heh, I know. Mupen64 still is kinda slow compared to N64oid, but you know... Ocarina of time runs pretty much flawless. Framerate lowers in hyrule field and that's pretty much that. So games like Mario 64 run at fullspeed. And it's still in beta. N64oid has touchpad support in ICS though.
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Click to collapse
I was playing Majora's Mask for a bit and the beginning was spot on, very smooth game play and great with the analog touch pad until I reached the first town then it lagged pretty hard :good: so I switched to N64oid for comparison. ICS sounds cool too, good to hear touch pad works with it, I read the sensitivity could use some adjustments but I'll try getting around to testing it.
I thought about switching to ICS, but you know, there are some kind of other issues. xD I've been tinkering with zelda these last days. Mupen64 has been updated with a port of gles2glide, which seems to be a lot better as video plugin. I checked the framerate and it's higher on average, but more importantly there are not graphical bugs like flickering textures or missing hearts. Also, I lowered the resolution back to the native 320x240 for the plugin, and it seems to work out better. There are still minor lags (in big areas like hyrule field, and/or crowded areas like the market) but the framerate never drops below, say, 15 fps. The game runs at 20 fps, and it stays that was most of the time. Only playing the game will reveal anything more though. Good thing I played it at least thrice...
Also, the glide plugin will be updated for sure.
Let us know if anything new pops up with ICS!
xzafa said:
Given N64 Controller has a ton of buttons and XPlay Pad has less
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Click to collapse
Eh? The C buttons get mapped to the right analog... and since N64 lacks both a select button and a second analog, Xperia Play definitely isn't the limited one here. It actually has a much higher proficiency for inputs.