Given N64 Controller has a ton of buttons and XPlay Pad has less, what is the most efficient way to enjoy playing N64 on Xperia Play? Would be cool if the Circle Pads worked that would help a lot.
Use mupen64 and map the hardware buttons as well as leaving the touch screen ones that aren't mapped activated that way you can use the main ones with the game pad and the minor buttons that aren't used as much with the touch screen
Sent from my Xperia Play (r800x)
abdel12345 said:
Use mupen64 and map the hardware buttons as well as leaving the touch screen ones that aren't mapped activated that way you can use the main ones with the game pad and the minor buttons that aren't used as much with the touch screen
Sent from my Xperia Play (r800x)
Click to expand...
Click to collapse
^ Good idea with the touch screen, I read mupen64 performance is lag than most, will have to give it a try though.
well mupen64 is the only emulator with working touchpads, with that you actually can map every button of the play to every button on the n64 controller. example:
dpad -> dpad
left touchpad -> analog stick
right touchpad -> c buttons
square and x -> B and A
start -> start
L -> Z
R -> R
select -> L
and you've done everything afaik.
rubbergnome said:
well mupen64 is the only emulator with working touchpads, with that you actually can map every button of the play to every button on the n64 controller. example:
dpad -> dpad
left touchpad -> analog stick
right touchpad -> c buttons
square and x -> B and A
start -> start
L -> Z
R -> R
select -> L
and you've done everything afaik.
Click to expand...
Click to collapse
Very nice, now to hope the compatibility and smooth rendering is up to par with N64oid :good:
xzafa said:
Very nice, now to hope the compatibility and smooth rendering is up to par with N64oid :good:
Click to expand...
Click to collapse
I prefer mupen64 because n64oid is full of ads
Sent from my Xperia Play (r800x)
Ads, on the N64oid? Mupen64 is nice with the touch pad capabilities, This emulator has big potential so keep lookout for its progress. If touch pad was enabled for the N64oid, oh boy..
Heh, I know. Mupen64 still is kinda slow compared to N64oid, but you know... Ocarina of time runs pretty much flawless. Framerate lowers in hyrule field and that's pretty much that. So games like Mario 64 run at fullspeed. And it's still in beta. N64oid has touchpad support in ICS though.
rubbergnome said:
Heh, I know. Mupen64 still is kinda slow compared to N64oid, but you know... Ocarina of time runs pretty much flawless. Framerate lowers in hyrule field and that's pretty much that. So games like Mario 64 run at fullspeed. And it's still in beta. N64oid has touchpad support in ICS though.
Click to expand...
Click to collapse
I was playing Majora's Mask for a bit and the beginning was spot on, very smooth game play and great with the analog touch pad until I reached the first town then it lagged pretty hard :good: so I switched to N64oid for comparison. ICS sounds cool too, good to hear touch pad works with it, I read the sensitivity could use some adjustments but I'll try getting around to testing it.
I thought about switching to ICS, but you know, there are some kind of other issues. xD I've been tinkering with zelda these last days. Mupen64 has been updated with a port of gles2glide, which seems to be a lot better as video plugin. I checked the framerate and it's higher on average, but more importantly there are not graphical bugs like flickering textures or missing hearts. Also, I lowered the resolution back to the native 320x240 for the plugin, and it seems to work out better. There are still minor lags (in big areas like hyrule field, and/or crowded areas like the market) but the framerate never drops below, say, 15 fps. The game runs at 20 fps, and it stays that was most of the time. Only playing the game will reveal anything more though. Good thing I played it at least thrice...
Also, the glide plugin will be updated for sure.
Let us know if anything new pops up with ICS!
xzafa said:
Given N64 Controller has a ton of buttons and XPlay Pad has less
Click to expand...
Click to collapse
Eh? The C buttons get mapped to the right analog... and since N64 lacks both a select button and a second analog, Xperia Play definitely isn't the limited one here. It actually has a much higher proficiency for inputs.
Related
Something I posted in the Nexus S forums but thought this is quite fitting for Galaxy Nexus guys for obvious reasons...
Yes I understand GPUs are important for other things. Thread title is a joke. But check this out...OnLive . Basically OnLive is going to try running their services to tablets (doing the game computing in the cloud). I am totally willing to try this! Imagine xbox/ps3 like games on your tablet or even your phone.
I tried running the app on my OG Droid, but it just stays at the loading screen.
So I'm still a little confused on how it works.
are the games being computed on the device? or is it all being done on their servers and so the app acts as a VNC or a remote connection?
paOol said:
I tried running the app on my OG Droid, but it just stays at the loading screen.
So I'm still a little confused on how it works.
are the games being computed on the device? or is it all being done on their servers and so the app acts as a VNC or a remote connection?
Click to expand...
Click to collapse
Lucky. I can't even find it on the market. From what I gather, OnLive does all the computing on their servers and sends it to your tablet so basically your tablet is just a screen with controls.
Think remote desktop but with heavy compression and geared for speed. It works fine in some games but probably not so great at reflex games or FPS. Onlive has been around for a while.
Sent from Asus Transformer
I will def get this looks Awesome!!
Sent from my ADR6400L using Tapatalk
When I start games on OnLive it says that I have selected a game that requires controler and the game does not respond. Is there some virtual pad that could simulate controls on the screen? I would like to play games with onscreen controls, shadowgun way, rather than carry pad with my phone.
rokfor2000 said:
When I start games on OnLive it says that I have selected a game that requires controler and the game does not respond. Is there some virtual pad that could simulate controls on the screen? I would like to play games with onscreen controls, shadowgun way, rather than carry pad with my phone.
Click to expand...
Click to collapse
There are 3 different game types. Ones that require a keyboard/mouse, ones that require a game pad, and ones that are optimized for touch. Some games support all three, some support only two and some support only one. You need to find the games that support what hardware you have on hand. Obviously on a phone you're limited to touch and maybe some mouse based games.
I played Dirt 3, which of course is a very fast paced game, on my tablet the other day. It played just fine. No lag at all and very responsive. Only issue were the actual controls. Little hard to use the virtual controls for such a game.
Sent from my DROID RAZR using XDA App
Has anyone here been able to set these up so they run smooth? N64oid has major slowdowns in Zelda and other resource intensive games. I am on HD reveloution where software rendering is disabled so its using the full PowerVR GPU. The Nexus has specs similar to the Galaxy S II and should not perform as slow as it is now.
Also in FPSE the analog sticks dont work and are not centered where you put you finger on the screen. Any ideas?
Also why does using the Microboes or bubbles live background lag the UI soooooo much.
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Stadsport said:
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Click to expand...
Click to collapse
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Like others, it seems to depend on the game. Metal Gear Solid is virtually unplayable on psx4droid, and doesn't even load on FSpe. Intelligent Qube works fine on FPse but doesn't load on psx4droid. As for N64oid, MarioKart actually works fine for me outside of a few audio skips here and there, it's pretty responsive. F-Zero X works flawlessly.
One thing I find troubling though is that when I hook up the MHL to HDMI adapter games that once played fine take a noticeable hit in performance. MarioKart becomes unplayable once I hook up the adapter. Does anyone know if the adapter demands more resources (GPU/CPU/RAM/etc)? I would imagine it does since the phone doubles the output instead of redirects it (phone display and MicroUSB out) but I also am not technical enough to really know how this stuff works. It's crummy, cuz playing the N64 and PSX emulators on my projector with a PS3 dual shock controller was one of the major things I was looking forward to with this phone. I see videos on youtube of people doing this on their GSII and it works fine. What gives? Is it ICS?
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
dwang said:
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
Click to expand...
Click to collapse
That has yet to be fully determined. Some ppl hv smoother frame rates than other on the same game but different rom. Though it could be software and hardware related. We need to reach out to the dev (yongzh) and let him know
Zzim said:
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Click to expand...
Click to collapse
Forcing GPU didn't seem to make a difference, and actually seemed to crash some emulators. I've kept stretch off because N64 games aren't widescreen, and toggle fog made a VERY slight difference.
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
b15love said:
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
Click to expand...
Click to collapse
You're right, it's definitely running faster than n64oid. But the disappearing controls are obnoxious, and I think the emulator itself needs a little bit of polish. For example, if you lock the screen and wake it back up, it closes the emulator completely. Same if you get a call or something.
Has fpse implemented sixaxis controller app yet? Or using sixaxis or usb contoller period?
Crazy world, ay?
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
thirtynation said:
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
Click to expand...
Click to collapse
Ok. I tried recently and it did not work completely. Any suggestions where i might've messed up?
Crazy world, ay?
Use the free sixaxis pairing app to assign the bluetooth address of your phone to the controller (requires hooking your controller up to your computer with a usb cable). Once you've done that, use the paid sixaxis app to actually pair the controller to the phone via bluetooth. Then, within FPse go into settings, input, hardware keys, and just map the buttons. I know you've probably done some of the beginning of that already, but I'm not really sure where you're having problems.
I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
Xperia Player said:
I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
Click to expand...
Click to collapse
I see no reason why one would do this.
1) Mupen 64 already uses the analog sticks mapped to the Xperia Play touch pad.
2) In emulators such as N64oid you have the option to map the Dpad OR the Analog stick to the Xperia Play Dpad.
Now even if you got the mappings to work right you would only have 1 sort of input... the Dpad.
Which then again limits you to only use Dpad or Analog stick with the Xperia Play Dpad.
Or am I missing something here?
Yes I was: support Xperia Play Touchpad in Gingerbread (need root)
PS: Just gave it a shot, I can not get it to work aswell on N64oid.
(Not just the analog stick, it refuses to take any input from the Gamekeyboard app.)
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
rubbergnome said:
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
Click to expand...
Click to collapse
Yes, please do upload you profile.
Also, the way you use the layout inside N64oid is small and Bottom + bottom?
yes, the controls are set like this.
here is the gkp:
http://www.mediafire.com/?ipw9pro1p873zc6
I'm kinda confused here, I'm trying to use the left touchpad for moving and the right for c buttons.
If at all possible.
Sent from my R800x using xda app-developers app
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
rubbergnome said:
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
Click to expand...
Click to collapse
Ight cool, I'll try tinkering with the C buttons and if I find a better map set up ill post it you cool with that?
I wonder if Mupen64Plus AE will be faster thatn n64oid some day, i've seen that they are beta testing a 2.0 version of it, i hope it runs better on the Play-
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
rubbergnome said:
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
Click to expand...
Click to collapse
Yeah I tried that, makes the analog stick almost impossible to use, if game keyboard gave you the option to make the sticks even bigger and smaller it could work... I don't see why N64oid doesn't already have those controls implemented.
Sent from my R800x using xda app-developers app
Yonghz didn't copy Paul well enough
just joking, I don't really know why.
hey can anyone tell me on how to set up the touchpads on Epsxe 1.8.9?
They say its possible to set it up, but I cant find a way.
Can anyone here show me on how to do this?
Akash434 said:
hey can anyone tell me on how to set up the touchpads on Epsxe 1.8.9?
They say its possible to set it up, but I cant find a way.
Can anyone here show me on how to do this?
Click to expand...
Click to collapse
yea hopefullly somebody can tell us how to do that. i gave up on trying to configure the touch pad and went straight to FPSE which already configured :silly:
Go to ControllerX => Set "Pad Type PSX" to DualShock => Go to controllerX again => Controller X Map axis => Make sure that gamepad ID is xperiaplay => Analog Range - Circle => Left stick X - AXIS_X, Y - AXIS_Y; Right stick X - AXIS_RX, Y - AXIS_RY.
Done. Game must support DualAnalog/Shock controller.
Theoretically must work(i havent games, that support DShock).
Yeah well now Epsxe Does not recognize any button inputs. I give up.
But dude, seriously thanks for your reply
FPSE is a goot option if you need the touchpad fully working.
EpsxeE is good but didnt find a way to make the touchpad work, so sad n64oid dont support touchpad
SELGX said:
FPSE is a goot option if you need the touchpad fully working.
EpsxeE is good but didnt find a way to make the touchpad work, so sad n64oid dont support touchpad
Click to expand...
Click to collapse
Epsxe has touchpad support. You have to enable it yourself. Touchpad support is better on epsxe than fpse.
chery2k said:
Epsxe has touchpad support. You have to enable it yourself. Touchpad support is better on epsxe than fpse.
Click to expand...
Click to collapse
does it work on gb and ics or just one of them?
konstruktor said:
does it work on gb and ics or just one of them?
Click to expand...
Click to collapse
on GB.
In my opinion Fpse offer the best touchpad support and Epsxe its more fluid. I dont like how they implemented the touchpad in epsxe...epsxe sometimes it lose the button and doesnt press like it should (example on crash bandicoot and mosts of games i found it hard to play with analog when character use to walk instead of running)
I know it gets annoying to keep covering games but psx (the ps1 emulator built into the play seems to give me best response with touchpads as well as smooth gameplay. I don't really play ps1 games very much though so those who play them a lot might prefer the emulators
Sent from my Xperia Play (r800x)
I really look forward to test different emus on the Shield: PSX, SNES and GBA. IMHO Shield will be the ultimate retro gaming machine without the need to hack/jailbreak it.
I will want root just to see how much we can push that tegra 4 and sixaxis controller app needs root to work.. since its got HDMI out on it, I can connect it to my TV in my room, sync the PS3 remote and game on!
Sent from my Galaxy Nexus using xda premium
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
chortya said:
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
Click to expand...
Click to collapse
Because shield is way more powerful than OUYA perhaps?
Shields A15 core vs OUYAs A9 gives a huge boost in performance, the Shield is clocked higher and has way more GPU cores.
Someone will probably root the Shield pretty damn quick, sixaxis probably wont be a problem.
chortya said:
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
Click to expand...
Click to collapse
i wouldn't recommend an ouya to anyone right now as its a total joke. and unless boxer8 opens it up its less hackable then my GNII
glitchhawk said:
i wouldn't recommend an ouya to anyone right now as its a total joke. and unless boxer8 opens it up its less hackable then my GNII
Click to expand...
Click to collapse
I love my ouya. Dubwars, No Brakes Valet, Stalagflight, Polarity, and more really good games.
Also, if you enjoy local multiplayer games, you can't go wrong with the Ouya.
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Evo_Shift said:
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Click to expand...
Click to collapse
My old Nexus 7 (tegra 3) ran PSX and N64 games PERFECTLY with a PS3 controller. This is a tegra 4. It will MURDER any emulator you throw at it.
Evo_Shift said:
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Click to expand...
Click to collapse
This x 9999
I can't wait!
chortya said:
I really look forward to test different emus on the Shield: PSX, SNES and GBA. IMHO Shield will be the ultimate retro gaming machine without the need to hack/jailbreak it.
Click to expand...
Click to collapse
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
PR0XIDIAN said:
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
Click to expand...
Click to collapse
For Super GNES, pressing Y doesn't trigger the menu by default.
but upon touching the menu soft button on the screen & pressing Y whilst in the menu, closes the menu.
chaind said:
For Super GNES, pressing Y doesn't trigger the menu by default.
but upon touching the menu soft button on the screen & pressing Y whilst in the menu, closes the menu.
Click to expand...
Click to collapse
That's called a "fallback". If the app isn't catching it when you're trying to assign the button, they somehow really messed up the app.
Fallback occurs when an app doesn't handle a button press. For instance, pressing B falls back to BACK if an app doesn't support the B button. Most controller-based apps do, though... :-/
The more I play the more a realize that there seems to be a slight audio delay in basically any emulator I use. The video quality is great, no stuttering or anything, but it seems like the audio is delayed like a fraction of a second on everything. Like in mega man on nes I push jump and he does the complete jump then I hear the sound or if I shoot the gun the sound comes after the bullet is halfway between his weapon and the edge of the screen.
In the SNES emulator I have tried there seems to be delay. I tested that in contra 3 using weapons.
In mupen64 or supern64 there is a delay which I have noticed playing majora's mask. Swing links weapon and he completes the swing before the weapon makes a sound or if you are running and do a roll, he has completed the roll before you hear the sound.
A quick google search returned a few recent results with similar experiences on various android devices. Anyway, it isn't a deal breaker and I hope it gets sorted at some point.
Evo_Shift said:
The more I play the more a realize that there seems to be a slight audio delay in basically any emulator I use. The video quality is great, no stuttering or anything, but it seems like the audio is delayed like a fraction of a second on everything. Like in mega man on nes I push jump and he does the complete jump then I hear the sound or if I shoot the gun the sound comes after the bullet is halfway between his weapon and the edge of the screen.
In the SNES emulator I have tried there seems to be delay. I tested that in contra 3 using weapons.
In mupen64 or supern64 there is a delay which I have noticed playing majora's mask. Swing links weapon and he completes the swing before the weapon makes a sound or if you are running and do a roll, he has completed the roll before you hear the sound.
A quick google search returned a few recent results with similar experiences on various android devices. Anyway, it isn't a deal breaker and I hope it gets sorted at some point.
Click to expand...
Click to collapse
Even on PC emulators, one of their biggest challenges to overcome has been audio lag. Expect this... you're emulating a system.
jadengore said:
Even on PC emulators, one of their biggest challenges to overcome has been audio lag. Expect this... you're emulating a system.
Click to expand...
Click to collapse
The shield has REALLY nice speakers. To be honest, any game I'm emulating I've already played on the real version of the console before. (I own almost every classic console). So I just mute it and play music on most emulators. *shrug*
PR0XIDIAN said:
The shield has REALLY nice speakers.
Click to expand...
Click to collapse
Doesnt help audio lag in emulators though.
So which acutal emulator apps are you guys using?
I havn't mess with emulation and want to try it out on the shield.
cant wait
This shield is a beast, in antutu benchmark it scored a massive 39,000 and I havent seen any mobile or tablet that scored that high yet, I have ordered mine and cant wait to get my hands on this. But I was wondering does anyone know if this supports any kind of mapping controls
PR0XIDIAN said:
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
Click to expand...
Click to collapse
This is a problem if the emulator is just mapping hardware buttons and doesn't understand controllers. I don't think there's a lot you can do in that case (except maybe hope they update the emulator). All the emulators I have installed work fine.
cjzygr said:
So which acutal emulator apps are you guys using?
I havn't mess with emulation and want to try it out on the shield.
Click to expand...
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so far the best emulation and control support I found is:
Snes9x EX+
SuperN64
FPse ( the analog triggers wont map) can any1 find a better one? or Free 1?
PPSSPP (some games load but audio and some models are glitched)
and the dolphin emu is in alpha but i get nothing.<<<i would pay money for this one and the psp one
if they get them optimized for shield