I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
Xperia Player said:
I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
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Click to collapse
I see no reason why one would do this.
1) Mupen 64 already uses the analog sticks mapped to the Xperia Play touch pad.
2) In emulators such as N64oid you have the option to map the Dpad OR the Analog stick to the Xperia Play Dpad.
Now even if you got the mappings to work right you would only have 1 sort of input... the Dpad.
Which then again limits you to only use Dpad or Analog stick with the Xperia Play Dpad.
Or am I missing something here?
Yes I was: support Xperia Play Touchpad in Gingerbread (need root)
PS: Just gave it a shot, I can not get it to work aswell on N64oid.
(Not just the analog stick, it refuses to take any input from the Gamekeyboard app.)
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
rubbergnome said:
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
Click to expand...
Click to collapse
Yes, please do upload you profile.
Also, the way you use the layout inside N64oid is small and Bottom + bottom?
yes, the controls are set like this.
here is the gkp:
http://www.mediafire.com/?ipw9pro1p873zc6
I'm kinda confused here, I'm trying to use the left touchpad for moving and the right for c buttons.
If at all possible.
Sent from my R800x using xda app-developers app
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
rubbergnome said:
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
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Click to collapse
Ight cool, I'll try tinkering with the C buttons and if I find a better map set up ill post it you cool with that?
I wonder if Mupen64Plus AE will be faster thatn n64oid some day, i've seen that they are beta testing a 2.0 version of it, i hope it runs better on the Play-
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
rubbergnome said:
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
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Click to collapse
Yeah I tried that, makes the analog stick almost impossible to use, if game keyboard gave you the option to make the sticks even bigger and smaller it could work... I don't see why N64oid doesn't already have those controls implemented.
Sent from my R800x using xda app-developers app
Yonghz didn't copy Paul well enough
just joking, I don't really know why.
There are many many games out there that are playable on the new Atom powered tablets. Mafia 1 for instance looks great, probably better than any sandbox game for tablets.
And there are many more, think of diablo 2 for example.
The problem is, we lack the controls without a keyboard and mouse.
What I have in mind is an overlay control set including mapable keys and directional joysticks, like the ones most Android games come with by default.
Does anybody know if such an app exists? If someone were to make one, I'm sure it would sell like hotcakes provided the vast array of legendary titles windows can boas with.
So far all I have found are Comfort on-screen keyboard and hot virtual keyboard. They're quite expensive but I managed to play Need for Speed 5 and carmageddon TDR
What we need is joystick emulation, to be able to aim, even though without auto aiming, gaming on a tablet can be quite tricky.
Someone make a gummy stickonscreen Bluetooth capable dpad and buttons for our win8 tablets
Thankyou
I've been working on something like this.
It's all in .net, so it runs fine on Windows 8 and Windows RT. I still need to get it loading configs up properly (for customization), but I've got all the hard/tricky parts done.
It doesn't seem to like Quake, but it works great with DosBox.
So where do those keys come from? Are they built in dosbox?
Bec07 said:
So where do those keys come from? Are they built in dosbox?
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Click to collapse
No, it's a program I made. See http://forum.xda-developers.com/showthread.php?t=2142997
Does it have a mapping tool so you can play games that don't support a controller or can you not download them at all?
don't know really. It has some kind of touch pad on it. But since Ouya has a controller, the games designed for it will have gamepad inputs.
for other games, who knows yet. Maybe Sixasxis Controller app may be able to help. It has touch simulator profiles. It's rather hit and miss on it's success. It's not the app, but some game's touch inputs are not static, so it makes it more difficult to setup.
they support sixaxis controllers natively, and there are rumours that a few people will be porting their controller-mapping apps to OUYA, for the purpose of adapting those touchscreen .apk's...
There is nothing so far on the marketplace or on the major OUYA forums
Has anyone tested the Interworks Controller Pro U (aka Retro Classic Controller) with the Ouya (or any Android device)? I'm especially interested in joystick functionality...
Sent from my SAMSUNG-SGH-I727
I've recently rooted my phone just to try out Gamekeyboard+ with a bluetooth keyboard I happen to own. For those of you who don't know - Gamekeyboard+ is an app which gives you a plethora of features to remap physical keys, emulate joysticks, and tamper with controls in many other ways. Probably the biggest feature is the ability to emulate touchscreen actions with physical keys, for example a gamepad. This makes it possible to make virtually any game compatible with physical controllers. Unfortunately, this last function does not work with Zenfone 2, from what I just learned. Upon attempting to use touchscreen emulation, the phone freezes for a couple of seconds and the app crashes.
I've contacted Locnet, the company behind Gamekeyboard+, and they replied that the cause is probably that the app requires an ARM processor, while Zenfone 2 has an Intel processor.
That is a real bummer... since game makers for Android are usually extremely reluctant to add control mapping options in their games, forcing you to rely on the touchscreen, which is a disaster when playing a fast paced action games.
I'm here to ask, are the any alternatives to this app? I just ordered a gamepad for my Zenfone, but since games rarely support gamepads, it's gonna be mostly useless without a solution like GK+.
Hmm
Sent from my Z00D using Tapatalk
I know this has been asked before, but I've noticed several games downloaded from the Shafa market have a built in mouse function (using the right analog stick on a controller) for touch screen only games. Is it possible to develop the same feature for touch only apps like Xfinity Go? The Remote Mouse app is very slow and unreliable, so I was hoping some saavy developers can look into this possibility.
use tincore app. this will let you map almost everything. but most advanced functions need root.