Title says it all. Before flashing, headset worked, with the exception of the volume controls, now nothing... Just a warning. Btw I now have 2 Sony branded headsets that do not work with this phone. Why can't there be one standard???
Sent from my LT28h using xda app-developers app
I think this is standard 3,5mm port. I'm using iPhone headset with microphone with no problem. Try this app to check your phone
https://play.google.com/store/apps/details?id=com.sonymobile.androidapp.functiontester
Sent from my LT28h using xda app-developers app
andersenk said:
Title says it all. Before flashing, headset worked, with the exception of the volume controls, now nothing... Just a warning. Btw I now have 2 Sony branded headsets that do not work with this phone. Why can't there be one standard???
Sent from my LT28h using xda app-developers app
Click to expand...
Click to collapse
Works fine for me. Sure your headphones arent dead? Backup and reflash is always an option as well
I'm having the same problem. I have Klipsch X10i headphones which have iPhone controls. When I plugged them in with GB it would say some functions of the headset were not available but they worked, just not the buttons of course. Now when I plug them in nothing happens. The phone pretends there's nothing connected. The Xperia S was also known to do this with iPhone headphones.
Yeah, this was the same for me. My old headset was for my Sony X10, never worked on Ion. New headset is Sony brand (for iPhone) worked (without button control) until I flashed ics.
Sent from my LT28h using xda app-developers app
One way to get around this is to use a headphone extension cable. It's annoying, but it works. I'm pretty sure if you put tape around the data band it would have the same effect, but I'm worried about it falling off inside the phone and breaking the port. I suppose yet another solution would be to get the MW600 Bluetooth adapter and run them that way.
Thanks, but I just went ahead and got a new set. Skullcandy, they work fine.
Sent from my LT28h using xda app-developers app
keep pressing the vol up/down on the headset while plug it into the phone, then it will work fine.
siuming720 said:
keep pressing the vol up/down on the headset while plug it into the phone, then it will work fine.
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Click to collapse
Hahaha I can't believe this worked! I just hold down volume up while plugging it in and it works! As a bonus the play/pause button works, and double tapping it works for skipping tracks. Haha, nice hack.
Sent from my LT28h using xda app-developers app
Weird trick. Worked for me too. Thanks!
Sent from my LT28h using xda app-developers app
Any thoughts on a nexus one headset not working after flashing ics? It worked with gingerbread (well the controls didn't, but I did get sound out of them). With ics it doesn't even act like I plugged anything in. The headset doesn't have any volume controls, and the skip track buttons do nothing.
I've tested the headset on another phone and they still work. I've also reflashed ics to see if that would help (well help this and a random rebooting issue I've been having).
Sent from my LT28at
Clear your cache for whatever app runs your music maybe? Kinda sounds like if you have a broken driver on a PC ya know?
Sent from my SGH-I777 using xda premium
darknicro said:
Any thoughts on a nexus one headset not working after flashing ics? It worked with gingerbread (well the controls didn't, but I did get sound out of them). With ics it doesn't even act like I plugged anything in. The headset doesn't have any volume controls, and the skip track buttons do nothing.
I've tested the headset on another phone and they still work. I've also reflashed ics to see if that would help (well help this and a random rebooting issue I've been having).
Sent from my LT28at
Click to expand...
Click to collapse
Can you test the phone with a different set of headphones?
Is LiveWare active for headset?
~Jaramie
from my LT28at, rooted and eating an Ice Cream Sandwich
ToledoJab said:
Can you test the phone with a different set of headphones?
Is LiveWare active for headset?
~Jaramie
from my LT28at, rooted and eating an Ice Cream Sandwich
Click to expand...
Click to collapse
I used another set of headphones, and they worked. It's not a headset like the ones I'm trying to use, just plain headphones. LiveWare sees the headphones just fine and sound comes out of them. The headset however does nothing. LiveWare doesn't even see them. As stated before, the headset works just fine with other phones so I'm kind of at a loss as to what exactly to do about it.
It seems that the headset has to have volume controls to actually be seen by the phone for some reason. Just tried my fiancee's iPhone headset and it worked as long as I was holding one of the volume controls while plugging it in. Kind of disappointing, but maybe once we have an unlocked bootloader and custom ROMs I will be able to use my Nexus One headset :crying:
Related
Looking for ear buds with mic and remote for the phone. Any suggestions? I would like to get something like v-moda remix but they only work with iphones.
jdancer said:
I would like to get something like v-moda remix but they only work with iphones.
Click to expand...
Click to collapse
They do work on the Vibrant. As will any of the four pin headphones for the iPhone.
Ya I just bought the Klipsch Image S4i and they do not work on the vibrant... Im pretty sure a software workaround can work... I wouldn't know how to do it though... Any chance someone can write up some quick code for this?
crvenazvezda said:
Ya I just bought the Klipsch Image S4i and they do not work on the vibrant... Im pretty sure a software workaround can work... I wouldn't know how to do it though... Any chance someone can write up some quick code for this?
Click to expand...
Click to collapse
The G1 had the same problem when it came out. It turned out to be software related.
The Vibrant is designed to work with any four pin headset. Alternatively you can get an adapter from Samsung that goes from the four pin plug on the phone to an in-line volume control/microphone with a three pin port on it.http://www.samsung.com/us/mobile/cell-phones-accessories/EMC40AONMEBSTD
Is there a link available for this software fix?
The volume controls and the fast forward and rewind would only be able to work with a software workaround. As far as listening to music goes, it tuns out Samsung switched the ground and microphone pins AND the laft and right pins. And because of that I have to hold down the mic button to be able to listen to music and still it would be backwards. Im going to either make a 4pin female-4 pin male adaptor or open up the S4i remote (really easy) and switch them around in there.
jdancer said:
Is there a link available for this software fix?
Click to expand...
Click to collapse
The software fix is the android 2.2 (Froyo) update. It hasn't been released yet but should be available in the next couple weeks.
Zaggs Smartbuds, they work with mixzing and the new powerAmp.
Is your phone Loki? Use Odin. You'll be Thor!
Somebody call me?
Sent from my SGH-T959 using XDA App
Heh, sup! You are the Norse trickster God right?
Is your phone Loki? Use Odin. You'll be Thor!
Yeah but not the gay one from the comics the runs around whining and wearing antlers
Sent from my GT-I9000 using XDA App
narcopolypse said:
They do work on the Vibrant. As will any of the four pin headphones for the iPhone.
Click to expand...
Click to collapse
Sorry if this is an old post, but I just wanted to know if the controls on the V moda Remix Remote really work with the vibrant or is it just one of the buttons for answering calls? I am planning on buying the headphones. I would also like to know if the mic is compatible as well. Thanks in advance
Blackberry headphones work great on vibrant, nice audio
Sent from my SGH-T959 using XDA App
I'm also looking for a set of wired ear buds with an inline microphone. I'm running Macnut R12 and was at yodabashi camera this weekend, none of the iphone headphones with microphones would work (Sony, Sennheiser, etc). :-(
Meridian is the answer.
What I've found is that any headphones with an answer call button works but I prefer using Meridian with my earbuds because if you go into the options and select "use headset buttons" you can get play/pause, skip and previous functions all from that one button by quickly double pressing for skip, pressing once then waiting a second before pressing again for previous and one press for play/pause. Works flawlessly with me and you don't have to worry about getting headphones with all 3 buttons since 1 button gets the job done.
Hey do you know if there is a way of backing up a playlist and saving it on the SD card or computer? I hate going through and making a new playlist everytime I flash a new rom or something. Thanks man......and I use Meridian because of you. I ride a motorcycle everyday to work listening to music now. It's so easy to move between tracks with the Mic button. Thanks again.
tundra84 said:
What I've found is that any headphones with an answer call button works but I prefer using Meridian with my earbuds because if you go into the options and select "use headset buttons" you can get play/pause, skip and previous functions all from that one button by quickly double pressing for skip, pressing once then waiting a second before pressing again for previous and one press for play/pause. Works flawlessly with me and you don't have to worry about getting headphones with all 3 buttons since 1 button gets the job done.
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Click to collapse
If plugin a Samsung headset, for example, the phone will reject it, can't even listen music with it! Is there a way to remove that restriction and use any headset?
Sent from my GT-I9100 using xda app-developers app
Unless you change the hardware, no. Use a converter (or whatever that is)
Sent from my awesome Xperia Play with DoomKernel
This issue is hardware matter not software, so u need hardware solution like adapter...
Sent from my R800x using xda app-developers app
jhonyrod posted this in another similar thread:
SonyEricsson phones use a (jack) standard called OMTP (also does Nokia), while Sony phones (Xperia P, S, U, etc), Apple and almost every other company uses CTIA.
This obviously means that the headphones won't work, but...
The only difference between those two are the connection layout:
CTIA:
T-Left Audio
R1-Right Audio
R2-Ground
S-Mic
OMTP:
T-Audio Left
R1-Audio Right
R2-Mic
S-Ground
So to make them work you can buy or make an adapter that swaps R2 and S, or one that short-circuits both; the first kind will let you use the mic, volume control etc, while the other kind (a simple extension would do) won't.
Now, if you don't want to use ANY kind of adapter, not even a simple extension there's a way you can make them work:
It is supposed that once you push the central button on a headset (OMTP or CTIA, doesn't matter) what it internally does is short circuit R2 and S, so, if you manage to hold all the time the central button on your beats they should work, nevertheless the mic and so won't work either as their data goes through the S ring.
Click to expand...
Click to collapse
Bought adapter for 2headphones for 2bucks. Problem solved.
Sent from my R800i using xda app-developers app
Damn Sony's really annoying sometimes!
Sent from my GT-I9100 using xda app-developers app
If you own a Sony errcison then you can't really use Standard headset but the Sony mobile phone use same standard as htc Samsung galaxy Nokia lumia
Hello.
I just updated my Xperia S from CM9 to CM10, and it's great!
But I have this one problem which ruins the whole experience for me. Whenever I plug in my headphones (I use the new Apple Earpods) the sound still goes through the speaker. The only way to get the sound through the earphones is holding the play button when I plug it in, but then the music pauses after 1 second, and when I press play it just goes through the speaker again.
I tried using the 'audio_policy.conf' from the CM10 thread, and I set the permissions correctly, but it didn't work. Is there any way to fix this? Because now I can't listen to my music.
Thanks
agree
maxim380 said:
Hello.
I just updated my Xperia S from CM9 to CM10, and it's great!
But I have this one problem which ruins the whole experience for me. Whenever I plug in my headphones (I use the new Apple Earpods) the sound still goes through the speaker. The only way to get the sound through the earphones is holding the play button when I plug it in, but then the music pauses after 1 second, and when I press play it just goes through the speaker again.
I tried using the 'audio_policy.conf' from the CM10 thread, and I set the permissions correctly, but it didn't work. Is there any way to fix this? Because now I can't listen to my music.
Thanks
Click to expand...
Click to collapse
I do have the same problem...
You have to connect earphone when the music player is opened
Inviato dal mio Xperia S con Tapatalk 2
carluccio92 said:
You have to connect earphone when the music player is opened
Inviato dal mio Xperia S con Tapatalk 2
Click to expand...
Click to collapse
I just tried it, but it didn't work
Any other ideas?
Anybody?
Sent from my LT26i using xda app-developers app
Yes, same problem here, fix pls
I have a set of buds with an inline Mic and buttons. To get them to work I have to hold one of the buttons while plugging in. As I don't use these for phone calls I don't know what function the button controls. Labels are gone.
~Jaramie
sent by my ION
maxim380 said:
Hello.
I just updated my Xperia S from CM9 to CM10, and it's great!
But I have this one problem which ruins the whole experience for me. Whenever I plug in my headphones (I use the new Apple Earpods) the sound still goes through the speaker. The only way to get the sound through the earphones is holding the play button when I plug it in, but then the music pauses after 1 second, and when I press play it just goes through the speaker again.
I tried using the 'audio_policy.conf' from the CM10 thread, and I set the permissions correctly, but it didn't work. Is there any way to fix this? Because now I can't listen to my music.
Thanks
Click to expand...
Click to collapse
Hello, ive got an XperiaS myself and ive gone from the latest AOKP to the latest P.A.C ROM and i have the same problem... when i was using stock and MIUI the headphone jack worked perfectly, so i know it's not the hardware
Has anybody found a solution to this?
cdotj89 said:
Hello, ive got an XperiaS myself and ive gone from the latest AOKP to the latest P.A.C ROM and i have the same problem... when i was using stock and MIUI the headphone jack worked perfectly, so i know it's not the hardware
Has anybody found a solution to this?
Click to expand...
Click to collapse
I noticed this too, I think it's because Apple earphones need proprietary Sony drivers to work and FXP can't use these as they're proprietary.
I was just thinking, is it possible to copy the lib (or whatever file) that makes the headphones work on stock to CM9? I know it won't work with CM10, but it should work with 9. I want to try, but I have no idea which file I should use.
maxim380 said:
I was just thinking, is it possible to copy the lib (or whatever file) that makes the headphones work on stock to CM9? I know it won't work with CM10, but it should work with 9. I want to try, but I have no idea which file I should use.
Click to expand...
Click to collapse
Neither do I lol. Try doing some research into the audio libs for ICS? Good luck
Can anybody check if the problem persists while using the Default sony Earplugs which came out of the box with L26i Xperia S?
I am rounding up facts and what all to expect when I flash my phone
I think they should work, but I can't test it since they stopped working after 2 days
Sent from my LT26i using xda app-developers app
I have my Apple earpods working on CM10 All you have to do is download 'SoundAbout' from the Play Store. Open the app and change the 'Media audio...' option to 'Wired Headphones'. The only downside is that you have to change this option everytime you want to use the speaker, but at least the headphones are working
maxim380 said:
I have my Apple earpods working on CM10 All you have to do is download 'SoundAbout' from the Play Store. Open the app and change the 'Media audio...' option to 'Wired Headphones'. The only downside is that you have to change this option everytime you want to use the speaker, but at least the headphones are working
Click to expand...
Click to collapse
I have the problem too. When I plug in my headphone, the sound is still coming from the speaker T_T
Does anyone have the solution for this?
By the way, when using SoundAbout, what happen to the notification sound? Do they still come to the speaker?
gnahanut said:
By the way, when using SoundAbout, what happen to the notification sound? Do they still come to the speaker?
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Click to collapse
All the sounds come from the earphones, even when you plug them out. But the app has a widget which you can press to change it back to the speakers
I'm having problems when using my Xperia m in my Mercedes a150 (audio 20 system). the phone pairs with the car ok, but when making /receiving a call, the volume is barely audible. any ideas would be great.Merc website shows the phone as not compatible; are there any fixes to get around this?
Incrise volume source of your car radio.
[email protected] said:
Incrise volume source of your car radio.
Click to expand...
Click to collapse
thanks, I've tried that, it doesn't make any difference.:crying:
Have you got it turned up on the phone?
Sent from my C1905 using xda premium
I received my new Bose MIE2 mobile headset. Anyone have any idea how to gain control over the button? I'd like to use it to mute/unmute while I'm on a call. It seems to end a call instead. I tried various headset button controller apps in the market but they all seem to fail taking control of the button despite their debug mode showing they are interpreting the button press (any idea what setting is retaining control over the function)? Thanks!
Just see if Bose has an app on the market. If not then you might be sol
Sent from my Nexus 7 using Tapatalk
Dark Jedi said:
Just see if Bose has an app on the market. If not then you might be sol
Sent from my Nexus 7 using Tapatalk
Click to expand...
Click to collapse
I've done a ton of reading. Its not a Bose issue. Its an Android issue. They changed something in Jelly bean that carried into Kitkat where the phone call app owns all the headset button input. There are third party apps out there that worked prior to the change. If you debug you can see the phone receives the button presses but the apps just can't control them. Seems ridiculous that we can't even program one button whereas iPhone has three button headsets that work.