Blurry videos on AOKP and franco kernel - Samsung Galaxy Nexus

I just got my Galaxy Nexus yesterday and flashed AOKP with franco kernel milestone 3. Everything's going pretty good, except for the fact that videos in MLB At Bat and Flixster are extremely blurry!
I know that the resolution on the phone is large and that these videos might be somewhat low quality, but the weird thing is that they're not blurry at all for small periods of time (usually after I hit the back button).
This is especially evident when I play my Gameboid emulator. When I put the emulator in portrait mode, everything is really blurry. However, when I switch to landscape, there is a very small amount of time that the picture will become clear. Another weird thing is that landscape is perfectly fine in the emulator while portrait is blurry.
Are these issues with just these applications or is it something to do with the ROM or kernel? I've ran AOKP on my Vibrant and Nexus S and I've never run into such issues before.

Maybe its because ICS diesbt support it well ! Fir example look at the Live Wallpaper, all oft them are laggy
tapatalked by AOKP

--unkown-- said:
Maybe its because ICS diesbt support it well ! Fir example look at the Live Wallpaper, all oft them are laggy
tapatalked by AOKP
Click to expand...
Click to collapse
Bullsh**, franco.Kernels are extremely good, they can be used to overcloc devices, making even faster. Oh, nearly forogt: There are maybe 10 devices out on the market, using Android, where the lve Wallpapers lag, and it's definitly not this one
---------- Post added at 01:26 PM ---------- Previous post was at 01:24 PM ----------
chw2006 said:
I just got my Galaxy Nexus yesterday and flashed AOKP with franco kernel milestone 3. Everything's going pretty good, except for the fact that videos in MLB At Bat and Flixster are extremely blurry!
I know that the resolution on the phone is large and that these videos might be somewhat low quality, but the weird thing is that they're not blurry at all for small periods of time (usually after I hit the back button).
This is especially evident when I play my Gameboid emulator. When I put the emulator in portrait mode, everything is really blurry. However, when I switch to landscape, there is a very small amount of time that the picture will become clear. Another weird thing is that landscape is perfectly fine in the emulator while portrait is blurry.
Are these issues with just these applications or is it something to do with the ROM or kernel? I've ran AOKP on my Vibrant and Nexus S and I've never run into such issues before.
Click to expand...
Click to collapse
Go into your dev. settings, and look if "Force GPU rendering" is checked.
If yes, uncheck it, this causes videos/games to lag and get blurry, because the GPU on the board has a stock speed of 344 MHz, I think (Please correct me if I'm wrong). Just uncheck that, only check that, if you are developing apps, and want them to run with that option checked
Hope I could help!
LG familyguy

familyguy59 said:
because the GPU on the board has a stock speed of 344 MHz, I think (Please correct me if I'm wrong)
LG familyguy
Click to expand...
Click to collapse
Hi,
Stock GPU clock is 384Mhz but underclocked in the Gnex at 307Mhz

viking37 said:
Hi,
Stock GPU clock is 384Mhz but underclocked in the Gnex at 307Mhz
Click to expand...
Click to collapse
Damn, missed it by 40 MHz xD
Well, that would explain it, if you had GPU rendering on
Thanks for correcting me ^^ I'll try and remember, this time ^^

familyguy59 said:
Bullsh**, franco.Kernels are extremely good, they can be used to overcloc devices, making even faster. Oh, nearly forogt: There are maybe 10 devices out on the market, using Android, where the lve Wallpapers lag, and it's definitly not this one
Click to expand...
Click to collapse
Actually the gnex has a problem with live wallpaper lag.
Its a known problem. The only one that doesn't lag is phase beam.

familyguy59 said:
Bullsh**, franco.Kernels are extremely good, they can be used to overcloc devices, making even faster. Oh, nearly forogt: There are maybe 10 devices out on the market, using Android, where the lve Wallpapers lag, and it's definitly not this one
---------- Post added at 01:26 PM ---------- Previous post was at 01:24 PM ----------
Go into your dev. settings, and look if "Force GPU rendering" is checked.
If yes, uncheck it, this causes videos/games to lag and get blurry, because the GPU on the board has a stock speed of 344 MHz, I think (Please correct me if I'm wrong). Just uncheck that, only check that, if you are developing apps, and want them to run with that option checked
Hope I could help!
LG familyguy
Click to expand...
Click to collapse
I had it unchecked. Is there any other possible option that's making this occur?
Thanks for your help.

nodstuff said:
Actually the gnex has a problem with live wallpaper lag.
Its a known problem. The only one that doesn't lag is phase beam.
Click to expand...
Click to collapse
I can only say, what I have seen, in my time and experience, of the GNex/Android phones. I've tried every wallpaper on the GNex, non of them have lagged... (Every ROM tested)[Literally, I've tested every ROM there is, for the Galaxy Nexus]
---------- Post added at 08:32 PM ---------- Previous post was at 08:23 PM ----------
[/COLOR]
chw2006 said:
I had it unchecked. Is there any other possible option that's making this occur?
Thanks for your help.
Click to expand...
Click to collapse
Hmm... I guess you could try flashing a kernel, with which you could overclock your GPU a bit. It could also be the ROM you are running, I'm not that sure
If you want, I could look a bit closer...

Related

[MOD] G•P•U Rendering = C.P.U Rending Off!!

DISABLING CPU RENDERING
Credit goes to Leowaliet.
So what does this mod give to us?
What does this help us with?
•Speed √
•Smoothness √
•Sound √
•Less Battery Drain √
Works with any ROM
So, if you have Faux 11 kernel + this mod.
(In Algebraic Equation)
F+M=EpixNeshh
In technical terms, we are disabling CPU Rendering from the system so it force GPU to work on all Graphics.
So why not?
Would it hurt no?
Try it, YOU WONT REGRET IT :screwy:
*THIS WILL LET IMAGES IN XDA APPEAR*
*WILL NOT BREAK APPS*
First To Port MIUIv4 to T989
Isn't this already a toggle under Developer settings in ICS+ ROMs?
thehandi said:
Isn't this already a toggle under Developer settings in ICS+ ROMs?
Click to expand...
Click to collapse
This stops it for all ROMS. And doesn't brake some of the apps.
First To Port MIUIv4 to T989
Link won't work if you don't have an account on that site.
bobpantsspongesquare said:
Link won't work if you don't have an account on that site.
Click to expand...
Click to collapse
+1
here it is...havent tried it
alphadog32 said:
DISABLING CPU RENDERING
So what does this mod give to us?
What does this help us with?
•Speed √
•Smoothness √
•Sound √
So, if you have Faux 11 kernel + this mod.
(In Algebraic Equation)
F+M=EpixNeshh
In technical terms, we are disabling CPU Rendering from the system so it force GPU to work on all Graphics.
So why not?
Would it hurt no?
Try it, YOU WONT REGRET IT :screwy:
http://forums.androidcentral.com/at...uide-disable-cpu-rendering-vm670_eglpatch.zip
First To Port MIUIv4 to T989
Click to expand...
Click to collapse
This is already set by default in many custom ROMs but alsoeans you can't see pictures on apps like XDA
Sent from my SGH-T989 using xda premium
Try it, YOU WONT REGRET IT
Click to expand...
Click to collapse
Actually...I did regret it, as I can't see any pics in XDA and in
my Sopcast, the stream is very "choppy" and with worst
color quality. So......Sorry.
Even in custom Roms, the first thing I do is uncheck the "Force GPU..."
:crying:
This is not using the phone's Settings.
First To Port MIUIv4 to T989
alphadog32 said:
This is not using the phone's Settings.
First To Port MIUIv4 to T989
Click to expand...
Click to collapse
this mod is wrong!! dude! it will brake apps that need it to work, GPU only works wen need it, this mod desable 2D and 3D drawing
richardlibeau said:
you do not need this mod. just go to system/lib/egl and delete the first line android 0 0. this does the same thing as this mod. I did it on my phone and it works fine. No graphics problems . All hi tech games like asphalt,spiderman, avatar. cs portable, gta3 all play great. Videos do too. You can also add debug.composition.type=gpu to build prop and delete any other composition type that's in build prop to force gpu rendering for graphics
Click to expand...
Click to collapse
Thank you. Every one thinks it will break things. It is like saying I have a Land Rover with 4v4. Now, you're going up a hill and to run it up, you buy newer and better wheels. It still gets up, but slower. It would be a lot smarter to enable 4v4 so it can climb faster and more efficient. So GPU is supposed to run the Graphics Interface. Not the Processing Unit. Does it make sense? Of course not. Using GPU for its dedicated reason it is a way more reasonable thought. So why would you want it disabled?
First To Port MIUIv4 to T989
alphadog32 said:
Thank you. Every one thinks it will break things. It is like saying I have a Land Rover with 4v4. Now, you're going up a hill and to run it up, you buy newer and better wheels. It still gets up, but slower. It would be a lot smarter to enable 4v4 so it can climb faster and more efficient. So GPU is supposed to run the Graphics Interface. Not the Processing Unit. Does it make sense? Of course not. Using GPU for its dedicated reason it is a way more reasonable thought. So why would you want it disabled?
First To Port MIUIv4 to T989
Click to expand...
Click to collapse
The theory is all nice and logical, however, let me quote something:
Every one thinks it will break things.
Click to expand...
Click to collapse
I'm one of the "everyone" and I do not "think" it will break stuff, I know it does and I can reproduce it at a drop of my hat!
So why would you want it disabled?
Click to expand...
Click to collapse
Because of my above proof (proof for me)....that's why.
However, it's nice that people can have a choice. For others may work better.
:highfive:
Well it hasn't broken any apps for me.
First To Port MIUIv4 to T989
I'm not sure why everyone is jumping on the OP so hard.. he stated clearly in the second or third post that it Works without breaking anything .. I flashed it on my AOKP JB build with no problems and it didn't break anything like the option in development settings does... for example .. xda app loads pictures perfectly.
Maybe test it next time before flaming give it a test...
Sent from my SGH-T989 using xda app-developers app
All I know is the guy is trying to help the community and you guys all just bashed him.. I dont even think any of you even bothered to say thanks..
RushAOZ said:
Because you're probably not using any old apps that haven't been updated for ICS. Not jumping on the OP I'm simply stating this mod isn't needed because the GPU is already rendering everything. CPU will only render old apps so if you don't have any old apps then this mod is essentially useless. You're not forcing the GPU to do something it isn't already doing.
Sent from my SGH-T989 using xda premium
Click to expand...
Click to collapse
OK.. then riddle me this.. Using the option in development settings breaks my XDA and my FRF app, meaning they wont load pictures in the app.. However this mod has not caused this side effect..
RushAOZ said:
This mod isn't needed. The whole reason GPU rendering exists in ICS/JB is for apps that were written on GB. GB written apps didn't support GPU acceleration by default. With ICS and JB apps are written with GPU rendering on by default.
Basically these settings ONLY effect old apps that haven't been updated to ICS/GB. This is why disabling CPU rendering will break some apps as experienced by some of you above. GPU rendering is supposed.to force the GPU to render old apps and while it works most of the time there are apps that you can't force and you get errors and artifacts. So many misconceptions with this setting lol. Just leave it on. Problem solved.
Sent from my SGH-T989 using xda premium
---------- Post added at 10:46 PM ---------- Previous post was at 10:32 PM ----------
According to pocket now force gpu rendering is basically used to off load the graphical tasks given to the CPU in apps that aren't optimized for ICS. ICS has this option enabled by default when writing apps for it but with apps written on GB down to cupcake 1.6, gpu rendering when writing apps is off by default.
Basically, leave it on as its probably helping your CPU run older unoptimized apps more efficiently since it doesn't have to process the graphical UI for that app too.
http://pocketnow.com/2012/05/25/wha...-in-ice-cream-sandwich/?wpmp_switcher=desktop
Sent from my SGH-T989 using xda premium
Click to expand...
Click to collapse
Its also pretty hilarious that you say this and are bending it to make your self correct..
YES newer applications that are based on the newer SDK have the ability to do this Nativity regardless of what you have checked or unchecked..
BUT it is not ONLY going to be beneficial for apps that are not.. it will force ALL rendering through your GPU and leaving the computation to the CPU giving your system an edge.. while be it a small one, but never the less an edge as far as CPU processing times and Graphics quality output ..
PJcastaldo said:
All I know is the guy is trying to help the community and you guys all just bashed him.. I dont even think any of you even bothered to say thanks..
OK.. then riddle me this.. Using the option in development settings breaks my XDA and my FRF app, meaning they wont load pictures in the app.. However this mod has not caused this side effect..
Its also pretty hilarious that you say this and are bending it to make your self correct..
YES newer applications that are based on the newer SDK have the ability to do this Nativity regardless of what you have checked or unchecked..
BUT it is not ONLY going to be beneficial for apps that are not.. it will force ALL rendering through your GPU and leaving the computation to the CPU giving your system an edge.. while be it a small one, but never the less an edge as far as CPU processing times and Graphics quality output ..
Click to expand...
Click to collapse
Thanks man. Felt it right in the heart.
First To Port MIUIv4 to T989
Ok enough arguing here, stay on topic and stop assuming that this or that will happen until you have tried the MOD. If you don't like or want to try it, stay out of the thread. Don't troll dev threads.
Noellenchris
XDA Forum MOD
alphadog32, thanks (I did hit the Thanks button), but one needs
more info in the OP, like, how to install it, does it work with default
kernel, or only with Faux, what Rom is compatible with....and so on.
Thanks for this.
:good:
I apologize I misread/ misunderstood what the OP was saying. Since the mod is actually configuring the egl libs, this WILL NOT break your pics as force gpu in setting will. Everybody thank the OP and move this thread forward
Sent from my SGH-T989 using xda premium
Flashed it a few hours ago, seems pretty solid so far. At least it certainly hasn't given me any problems with games or other apps. It's almost weird seeing pictures load on the XDA app btw, because it's been a long time since I've seen them work... lol. Running it on CM9.1.

[Q] CPU throttleed--why? and..best CPU utilization monitor?

I'm running Albinoman's JB RC3 ROM, and like it a lot. The only significant problem I have is occasional severe sluggishness. When it happens, I'll open IntelliControl and I notice either of two things going on:
1) I'll see that the max CPU speed has been reset to 664000 or something close to that (it's always the same number, but I don't remember exactly what it is...600-something). Once I crank the max limit back up to 1036800, things are good again. What keeps resetting the CPU limit to such a low level, and how do I stop it from doing that???
2) I'll see that the CPU is maxed out at 1036800, but I can't figure out what's chewing up the CPU. What tool can I use to see what process is consuming all the CPU cycles when that happens?
Thanks for the help...
1. I can't tell you why it happens... but I know it is a common problem on the JB ROMs (on the Dinc). There was quite a lot of discussion about it. I know the devs are aware of the issue and were working on it.
2. I don't know of anything that will graph percentage of cpu cycles, or anything exactly like that. But try hooking the phone up to the PC and run ddms (part of the adb tool set) and see what it is doing (or failing to do). While ddms is running in verbose mode it will give you a running output of everything the phone is doing (along with all the errors and warnings).
MysticCobra said:
I'm running Albinoman's JB RC3 ROM, and like it a lot. The only significant problem I have is occasional severe sluggishness. When it happens, I'll open IntelliControl and I notice either of two things going on:
1) I'll see that the max CPU speed has been reset to 664000 or something close to that (it's always the same number, but I don't remember exactly what it is...600-something). Once I crank the max limit back up to 1036800, things are good again. What keeps resetting the CPU limit to such a low level, and how do I stop it from doing that???
Click to expand...
Click to collapse
That's because he's using an older version of Evervolv's qsd8k-common. It was fixed on Oct 10 with Change I3a0fff83: powerHAL: fix the screen off bug. This is one of the reasons I do nightlys, is to get all the new tweaks. This bug won't be fixed in his ROM till he resyncs his source and recompiles. It's triggered by the screen turning off. There's a workaround with Tasker, but since this bug is no longer in my ROM, I quit looking at it.
MysticCobra said:
2) I'll see that the CPU is maxed out at 1036800, but I can't figure out what's chewing up the CPU. What tool can I use to see what process is consuming all the CPU cycles when that happens?
Click to expand...
Click to collapse
CPUSpy is a pretty good app.
MysticCobra said:
I'm running Albinoman's JB RC3 ROM, and like it a lot. The only significant problem I have is occasional severe sluggishness. When it happens, I'll open IntelliControl and I notice either of two things going on:
1) I'll see that the max CPU speed has been reset to 664000 or something close to that (it's always the same number, but I don't remember exactly what it is...600-something). Once I crank the max limit back up to 1036800, things are good again. What keeps resetting the CPU limit to such a low level, and how do I stop it from doing that???
2) I'll see that the CPU is maxed out at 1036800, but I can't figure out what's chewing up the CPU. What tool can I use to see what process is consuming all the CPU cycles when that happens?
Thanks for the help...
Click to expand...
Click to collapse
For #1, a possible fix could be to use this power.qsd8k.so provided by tiny4579:
http://forum.xda-developers.com/showpost.php?p=32552961&postcount=264
Replacing this file fixed the issue on Pons's ROM, but it may wreak havoc on Albinoman's, I have no way to know. Make sure you have a good nandroid backup before attempting to use it. Or, just wait for Albinoman to release a newer ROM with the problem fixed in the source.
musical_chairs said:
For #1, a possible fix could be to use this power.qsd8k.so provided by tiny4579:
http://forum.xda-developers.com/showpost.php?p=32552961&postcount=264
Replacing this file fixed the issue on Pons's ROM, but it may wreak havoc on Albinoman's, I have no way to know. Make sure you have a good nandroid backup before attempting to use it. Or, just wait for Albinoman to release a newer ROM with the problem fixed in the source.
Click to expand...
Click to collapse
It should work fine on Albinoman's ROM. powerHAL is a generic jellybean feature and should work on all JB ROM's. You won't need the fix however on either of Pon's ROMs whether AOKP or CM10.
I'm finding the same issue on the 11/08 build. I replaced the file with the one you uploaded, yet no change. Still reverts to 614 when the screen is off.
I'm managing it with both Incredicontrol and Juicedefender, so on wake it returns to 1075, and the SAv2 seems much smoother than interactive for me. If there's a fix in the newer builds I may flash one (if I get the time), but for now I'm really impressed by how well this one is running.
Thanks,
...sorry...I was on the phone...
omniatic said:
I'm finding the same issue on the 11/08 build. I replaced the file with the one you uploaded, yet no change. Still reverts to 614 when the screen is off.
I'm managing it with both Incredicontrol and Juicedefender, so on wake it returns to 1075, and the SAv2 seems much smoother than interactive for me. If there's a fix in the newer builds I may flash one (if I get the time), but for now I'm really impressed by how well this one is running.
Thanks,
...sorry...I was on the phone...
Click to expand...
Click to collapse
It's supposed to change to 614 on screen off. The bug was that it would stick at 614 even on screen on.
I don't recommend that lib for cm. It's outdated.
Also I don't use sav2 anymore as it doesn't and won't implement project butter. Also interactive can be more aggressive than sav2 as it can jump frequency on touch via boostpulse which sav2 doesn't have.
Sent from my Galaxy Nexus using Tapatalk 2
Oh, well, then I guess I'll give the interactive another try. Maybe just needs to settle in longer. Got so used to ICS, wasn't sure what to expect from JB. Guess it's time I read back a few pages and see what else I've missed.
...sorry...I was on the phone...
Thanks, guys--appreciate the help!
Maybe its out of topic but since i still cant post on dev sub forum i wanna ask a question here to pons.
Im running your CM10 20121114, whenever i play music with appolo it always reboot my dinc.
Is any other had this problem too?
alph0 said:
Maybe its out of topic but since i still cant post on dev sub forum i wanna ask a question here to pons.
Im running your CM10 20121114, whenever i play music with appolo it always reboot my dinc.
Is any other had this problem too?
Click to expand...
Click to collapse
Yep, just a tad bit off topic.
I haven't had this problem before. Granted, I've never played music off my Inc, but I haven't heard anyone else complain, either. Can you PM a logcat? And it's always preferable to report errors off latest versions (currently 1120).
PonsAsinorem said:
Yep, just a tad bit off topic.
I haven't had this problem before. Granted, I've never played music off my Inc, but I haven't heard anyone else complain, either. Can you PM a logcat? And it's always preferable to report errors off latest versions (currently 1120).
Click to expand...
Click to collapse
Thanks for the reply Pons. Yes i think i will download the latest build sooner and test it again. Hope it (randon reboot with apollo) will not happen again on my dinc. But if it still, i will pm you the logcat.
alph0 said:
Thanks for the reply Pons. Yes i think i will download the latest build sooner and test it again. Hope it (randon reboot with apollo) will not happen again on my dinc. But if it still, i will pm you the logcat.
Click to expand...
Click to collapse
I use Apollo Music regularly on Pons's CM10, it works fine, doesn't reboot.
alph0 said:
Maybe its out of topic but since i still cant post on dev sub forum i wanna ask a question here to pons.
Im running your CM10 20121114, whenever i play music with appolo it always reboot my dinc.
Is any other had this problem too?
Click to expand...
Click to collapse
Try flashing to his newest build. It fixed a few problems for me and is incredibly fast. I had to reflash gapps from goo.im though because play store was force closing. Also, doubletwist is a better music player imo because it has a better interface and has good integration with the lockscreen.

Anyone else feels battery drains a lot faster on 4.1.2

Korean ver.
Sent from my LG-F180K using xda app-developers app
nope, same with latest 4.0.4
Much better now that it's rooted and setCPU profiles are enabled once again F180L owner.
I actually see a really nice improvement in battery life over 4.0.4. My wakelocks are now 1/4 of what they were. My problem is CPU related - cant get up (to 1.5 ghz... Throttled down to 1.1 almost all the time)
Emm, why do you need 1.5ghz?
Tim4 said:
Emm, why do you need 1.5ghz?
Click to expand...
Click to collapse
I am so confused by this question
Because, like many other people, I bought this phone in part for its processing power. I could have saved a lot of money by getting a slower but uncrippled phone (even stock gingerbread on my Galaxy S was 'good enough' for basic tasks). And yes, I have noticed lags since the speed has been mostly capped at 1.1ghz. I dont expect there to be full speed all the time, but I'd like it to be as snappy as possible when I am doing light activities with it, like web browsing. Why would anybody be content to have a 30% reduction in their phone's capabilities?
UPDATE: the lags I was experiencing seem to have been softare related. They appear to have disappeared after a clean install of JB and manual install of all apps from play store
---------- Post added at 12:24 PM ---------- Previous post was at 12:09 PM ----------
Hentitan said:
Korean ver.
Sent from my LG-F180K using xda app-developers app
Click to expand...
Click to collapse
Oh yeah. What is draining your battery? Is it a specific application or just the OS? If its the OS you can install Better Battery Stats and take a look at your kernel wakelock statistics.
Something wrong with your unit, cause mine one doesnt lag at all even on 700mhz with 2 cores disabled.
Also on 1.1ghz its still most powerfull CPU on the market, but its your way.
I believe you can disable thermal protection in service menu.
Tim4 said:
Something wrong with your unit, cause mine one doesnt lag at all even on 700mhz with 2 cores disabled.
Also on 1.1ghz its still most powerfull CPU on the market, but its your way.
I believe you can disable thermal protection in service menu.
Click to expand...
Click to collapse
Thanks for your advice to check the service menu in more depth but I didnt see the option there. I wouldnt really want to disable it if I could since it does have a use (I'd rather my battery didnt overheat and explode or something ).
Unlikely that there is something wrong with my unit. The lags arent choppy, per se, but more fractional delays that werent there before the upgrade to JB. I probably would not have said anything if I hadn't seen the phone's prior behaviour. And yes, it is my way - I like things to function as they were intended regardless of whether the current performance is "good enough". Lopping off the top multiplier almost entirely seems like a crude way to regulate the operation and temperature of the phone [.. but the new information below suggests that this isnt intentional...] . If I have to compromise at some level, I will gladly take this (nearly imperceptible) loss of function for the improved battery life I am seeing in this ROM.
Update: the weird frequencies I have been seeing have been reported by others using the same rom as me. It seems to be related to the kernel.
Here we go. Just installed setcpu to show you the service settings works. Also im able to set 100% brightness whenever i want.
I used to underclock cpu on ics, but someday ive realized LTE eats battery 10x times faster, so everything ive done with setcpu is kinda useless.
So i just dont care whats going on with cpu freq since it still lighting fast.
Also JB doesnt lag even on old 1ghz devices cause of triple buffer and forced vsync. I think you still should check your phone.
p.s. Latest F180K official rom
Tim4 said:
Here we go. Just installed setcpu to show you the service settings works. Also im able to set 100% brightness whenever i want.
I used to underclock cpu on ics, but someday ive realized LTE eats battery 10x times faster, so everything ive done with setcpu is kinda useless.
So i just dont care whats going on with cpu freq since it still lighting fast.
Also JB doesnt lag even on old 1ghz devices cause of triple buffer and forced vsync. I think you still should check your phone.
p.s. Latest F180K official rom
Click to expand...
Click to collapse
Thanks again for your advice, although that screenshot has nothing to do with the service settings and JB does lag quite a bit on older 1 Ghz devices, as I can attest by having JB running on my Samsung Galaxy S. I reinstalled JB as cleanly as possible and manually reinstalled all my usual apps from the play store and the lags seem to have disappeared. Maybe there was a problem with my recovery softare ? I edited my earlier post to reflect this, but the change in CPU frequency is still there.
As I was trying to say before, you and I are using different phones and different roms. It seems to be a recognized quirk with the rom I am using that while the phone is unplugged, the cpu frequency and screen brightness are very heavily regulated (cannot run @ 1.5 or full brightness even while phone is cool; goes away when the phone is plugged in). Please do not start telling me that 100% brightness is as unnecessary as 100% cpu frequency (I dont ever use 100%). I think you and I will just disagree on acceptable limitations of capabilities, even if I agree with you that they dont affect normal phone use at all. I see it as a mystery that needs solving.
And I am glad to hear that your phone works so well with the official rom . I could wait for official JB on the e973 but I'm impatient and Houstonn did a great job with the port.
So your phone's service menu doesnt have the High Temperature Property and the Thermal Daemon disable buttons?
You still can ask someone to disassemble korean version service menu to find the flags so you can use it on E973
Tim4 said:
So your phone's service menu doesnt have the High Temperature Property and the Thermal Daemon disable buttons?
You still can ask someone to disassemble korean version service menu to find the flags so you can use it on E973
Click to expand...
Click to collapse
There's a chance I'm still just missing it or looking for the wrong thing... Could I ask you to just take a screen shot of your menu setting for me?
Sure lol
Tim4 said:
Sure lol
Click to expand...
Click to collapse
ha ha, yeah I definitely dont have that option. Thanks a lot.
UPDATE: This fixed all problems
no hidden menu for korean versions?
Sent from my LG-F180K using xda app-developers app
Actually the screenshot is from F180K
3845#*180#

How to Boost Galaxy devices Stock Rom in 5 Steps

well hiy every one !!! i have a trick i want to share . THIS trick you may know but only if you dont and it is only for stock firmweres of samsung i have tried so.
i have tried it on stock or modded GB and working great .
and tried it on stock jb 4.1.2 on the galaxy s2+ so have fun
1- open dialer
2- type *#9900#
3-choose (change debuge level )
4- well here by stock you will find it at low you have to change it to medium or high and personaly i prefer med. and high for heavy HD games . as you like (change it to med. for normal use )
5- save , close and restart .
6- enjoy
and remember this is working for only stock roms for all samsung galaxy and it will boost your game performance as well some multitasking
if you like please hit thanks it wont take from your time
Thanks for all SGW DEVOLPERS AND SORRY FOR MY BAD ENGLISH
thanks for the tip. :good:
any clue about enabling dormancy does?
ps;
just google search n got this nutshell about Fast Dormancy:
http://androidforums.com/samsung-galaxy-s2-international/674208-fast-dormancy-in-nutshell.html
saintsoh said:
thanks for the tip. :good:
any clue about enabling dormancy does?
ps;
just google search n got this nutshell about Fast Dormancy:
http://androidforums.com/samsung-galaxy-s2-international/674208-fast-dormancy-in-nutshell.html
Click to expand...
Click to collapse
ur welcome
well still trying to know i am not a pro yet
but i think One of the goals of Fast Dormancy is to increase the battery life of a device, by limiting the amount of signaling between the phone and the cell network. But, when Fast Dormancy it is not enabled in the network and is enabled on the phone it ironically works the other way around, and actually drains more battery than before. i hope you got it
thanks, attached link explained everything about it.
learn another code: dial *#0011# get into service mode.
saintsoh said:
thanks, attached link explained everything about it.
learn another code: dial *#0011# get into service mode.
Click to expand...
Click to collapse
yeah thanks for that dud
I got 4389 scores in antutu with this tip before I got about 5500
I set dubug level to high btw seems smooth
Redwraith96 said:
I got 4389 scores in antutu with this tip before I got about 5500
I set dubug level to high btw seems smooth
Click to expand...
Click to collapse
u meen it workes ?? any way thanks
Redwraith96 said:
I got 4389 scores in antutu with this tip before I got about 5500
I set dubug level to high btw seems smooth
Click to expand...
Click to collapse
shouldnt it be the other way round.
debugging is seeking for bugs in your phone.
if u set debug at highest priority, cpu has more work to do debugging.
set the lowest, free up cpu for other apps. right or wrong?
so should we leave it at low (default), correct me if i'm wrong.
btw, my antutu benchmark score is 7415.
stock rom gb 2.3.6, debug set at low.
saintsoh said:
shouldnt it be the other way round.
debugging is seeking for bugs in your phone.
if u set debug at highest priority, cpu has more work to do debugging.
set the lowest, free up cpu for other apps. right or wrong?
so should we leave it at low (default), correct me if i'm wrong.
btw, my antutu benchmark score is 7415.
stock rom gb 2.3.6, debug set at low.
Click to expand...
Click to collapse
Why is it red?
Sent from my bomb cuz YOLO right?
saintsoh said:
shouldnt it be the other way round.
debugging is seeking for bugs in your phone.
if u set debug at highest priority, cpu has more work to do debugging.
set the lowest, free up cpu for other apps. right or wrong?
so should we leave it at low (default), correct me if i'm wrong.
btw, my antutu benchmark score is 7415.
stock rom gb 2.3.6, debug set at low.
Click to expand...
Click to collapse
well actully i changed it as i wrote i have a fast device and handled subway easly after a cpu war and it ran like smooth
so if i wasnt wrong the debugging mode fix errors faster: then more smooth performance ? i dont know just worked for me .
iDelta said:
Why is it red?
Sent from my bomb cuz YOLO right?
Click to expand...
Click to collapse
i use AirDroid app, connected by wifi to web browser.
screenshot function, screen image is red color, so save image is also red. my guess is because its a free app.
screenshot r great, see your phone screen live as u swift to different screens. :good: :laugh:
---------- Post added at 12:36 AM ---------- Previous post was at 12:31 AM ----------
meroonly1 said:
well actully i changed it as i wrote i have a fast device and handled subway easly after a cpu war and it ran like smooth
so if i wasnt wrong the debugging mode fix errors faster: then more smooth performance ? i dont know just worked for me .
Click to expand...
Click to collapse
i dont feel any difference, tats why i leave debug at low setting.
my rom is completely stock GB 2.3.6, only mod is boost 3D graphic with AdrenoBooster V0.3.
it only works for GB, simple to install, didnt need to flash.
extract adreno_config.txt file from v0.3 zip, copy n paste to data/local/tmp. done. reboot.
boost 3D graphic from 2000 to 4000 score mark.
openGL ES 1.1 max 56 fps.
openGL ES 2.0 max 16 fps.
saintsoh said:
i use AirDroid app, connected by wifi to web browser.
screenshot function, save image is red color, my guess is because its free app.
screenshot r great, see your phone screen live as u swift to different screens. :good: :laugh:
---------- Post added at 12:36 AM ---------- Previous post was at 12:31 AM ----------
i dont feel any difference, even run antutu benchmark with lower scores.
tats why i leave debug at low setting, my score went up again.
my rom is completely stock GB 2.3.6, only mod is boost 3D graphic with AdrenoBooster V0.3.
Click to expand...
Click to collapse
may be ! any way i am currently testing the new versions of roms so i will look for it soon and thanks for your interset
How much faster this trick can make the device ?

[DEV][KERNEL] grakernel 1.4

grakernel maintenance by Grarak
Just compiled working grakernel.
You can download from http://dualhoki.vim.hu/bubor/dev/grakernel/ http://rpi.bubor.hu/bubor/dev/grakernel/
Read more
1.3: fixed 1.32 overclock, recompile toolchain 4.8.3-2014.04
1.4: recompile with toolchain 4.9.1-2014.04
1.4-3: install script remove /system/bin/auditd
1.5 update code
Many reports its broken.
Nice, is this kernal solves some problems with the glide?
Sent from my SGH-I927 using XDA Premium 4 mobile app
Looks good! Will give it a try when I get home! :good:
does it have 2-way call recording patch?
I just tried and I could not get my wifi to work. So I reverted back.
Sent from my SGH-I927 using xda premium
I confirm, wi-fi isn't working. Also, no synapse (and no support of it if installed from google store), no new governors, no zram in standard performance setting. And with this kernel there's only 721 MB of RAM instead of 722 MB RAM in stock! Where's my precious 1 MB of RAM? Is it gone forever? No way! I'll restore you from recovery, my dear, come to papa!
But it's booting and seems stable. A good work anyway, thanks bubor!
updated new one:
38ac4f4657e7ce60b34a4dada67235f6 gk_1.2-i927.zip
I dont know what with wifi, try to disable wifi from rom before updating.
My i927 has many issue, but wifi stable with this kernel
Factory reset, install cm-11-20140315-UNOFFICIAL-i927.zip, gk-1.2, and wifi work.
What rom do you use?
mpxxl said:
does it have 2-way call recording patch?
Click to expand...
Click to collapse
+1
Ok, wi-fi works, camera works, OC to 1.2 Ghz works, I see new governors (testing Intellidemand at the moment, people say it should be less battery consuming than interactive), the only thing else I wish from kernel is a bit more RAM (819 MB in LiteKernel was great, but it caused camera to bug and wake lag, maybe there is a compromise?). Thanks to bubor once again!
Fast Charge support
Any chance you can add a patch to the kernel? This would add Fast Charge support.
This patch is for another device but it looks clean enough that it can be applied to ours without much work.
https://github.com/bruce2728/android_kernel_htc_pyramid/pull/1.patch
There was fast charge on LiteKernel, but it was removed for some reason. Maybe it was unstable.
Btw, I just restored an old backup of CM 10.1.3 (it's 4.2.2 ROM), flashed LiteKernel and... Asphalt 8 is working! Hey, I tried everything for couple of days to make it run on different ROMs, with different caches and apks, and the only thing that game needs is a bit more RAM? What a crap...
Is there also a chance of increasing RAM on grakernel? Sorry for my humble asking, I'm just a fan of Asphalt series, from the first game back on Symbian... I know you're doing dev work in leisure time and I'm Ukrainian with 130$ monthly salary, so can't even donate, but I very appreciate all your work here.
Makshow said:
Ok, wi-fi works, camera works, OC to 1.2 Ghz works, I see new governors (testing Intellidemand at the moment, people say it should be less battery consuming than interactive), the only thing else I wish from kernel is a bit more RAM (819 MB in LiteKernel was great, but it caused camera to bug and wake lag, maybe there is a compromise?). Thanks to bubor once again!
Click to expand...
Click to collapse
better use zram. Litekernel simply decreases reserved ram. Its very easy to implement to this kernel, but I think there is reason to reserve 280M memory.
Put ramhack version here: http://dualhoki.vim.hu/bubor/dev/grakernel/gk_1.2-i927-ramhack.zip
@Makshow asphalt 8 is working with normal kernel its self....downloading from the play store doesn't work....download apk separately....it will download the rest of the files....I am currently playing since you mentioned...
---------- Post added at 11:13 AM ---------- Previous post was at 11:12 AM ----------
and reserved ram for gpu is 192mb saw it in kernel code.....it will be useful in gaming and video decoding.....
grtsarav said:
[/COLOR]and reserved ram for gpu is 192mb saw it in kernel code.....it will be useful in gaming and video decoding.....
Click to expand...
Click to collapse
https://github.com/buborh/kernel_samsung_i927/blob/stock/arch/arm/mach-tegra/board-bose.c#L3090
bubor said:
https://github.com/buborh/kernel_samsung_i927/blob/stock/arch/arm/mach-tegra/board-bose.c#L3090
Click to expand...
Click to collapse
what about this then.....https://github.com/buborh/kernel_samsung_i927/blob/stock/arch/arm/boot/dts/tegra-harmony.dts#L11....is this different....
grtsarav said:
@Makshow asphalt 8 is working with normal kernel its self....downloading from the play store doesn't work....download apk separately....it will download the rest of the files....I am currently playing since you mentioned...
---------- Post added at 11:13 AM ---------- Previous post was at 11:12 AM ----------
and reserved ram for gpu is 192mb saw it in kernel code.....it will be useful in gaming and video decoding.....
Click to expand...
Click to collapse
But not for me. The only way I managed to launch Asphalt 8 is that 4.2.2 android with LiteKernel. When I flashed back "stock" kernel from kick buttowski, Asphalt said me: no more! I even tried to manually close every service and program and turned on zRAM yesterday. Still crashes on launch and even doesn't show me an error message.
---------- Post added at 09:17 AM ---------- Previous post was at 09:14 AM ----------
On the topic: encoutered Sleep-of-Death issue a couple of times when I was on Intellidemand governor OC'd to 1.1 Ghz. Switched now back to Interactive governor and no OC.
grtsarav said:
what about this then.....https://github.com/buborh/kernel_samsung_i927/blob/stock/arch/arm/boot/dts/tegra-harmony.dts#L11....is this different....
Click to expand...
Click to collapse
different board, our board is bose, i9103 is n1.
Harmony : http://developer.download.nvidia.com/tegra/docs/harmony_hw_setup.pdf
@bubor thank you for that info....
@Makshow search Google like this asphalt 1.3.0l download the apk in first or second link.....its working for me.....by the way which rom are u using... It is working in both bobor's and mine...
sent from crdroid kitkat
Interactive governor works as it should, smooth and stable, there was no new issues, the kernel is solid when used from the box. The only thing is the need to change CPU max clock from 1320 (default) to 1000 Mhz (this should be default I think).
But I caught wi-fi bug again - I turned it off, used my phone for a some time, and after that it doesn't turn on until reboot. Still I can't find what causes this problem. May be it's somehow related to deep sleep, because I never encountered this when the phone is on charge (the phone never goes to deep sleep on charge).
And thank you bubor and grtsarav for your help! I managed to launch that Asphalt 8! Maybe I'm just unlucky, but I downloaded apk again (not the latest 13081 version, but previous 13051), downloaded cache for third time and it launched even without ramhack. It seems that latest version of Asphalt 8 on google store is simply broken on our device.
Makshow said:
Interactive governor works as it should, smooth and stable, there was no new issues, the kernel is solid when used from the box. The only thing is the need to change CPU max clock from 1320 (default) to 1000 Mhz (this should be default I think).
But I caught wi-fi bug again - I turned it off, used my phone for a some time, and after that it doesn't turn on until reboot. Still I can't find what causes this problem. May be it's somehow related to deep sleep, because I never encountered this when the phone is on charge (the phone never goes to deep sleep on charge).
And thank you bubor and grtsarav for your help! I managed to launch that Asphalt 8! Maybe I'm just unlucky, but I downloaded apk again (not the latest 13081 version, but previous 13051), downloaded cache for third time and it launched even without ramhack. It seems that latest version of Asphalt 8 on google store is simply broken on our device.
Click to expand...
Click to collapse
I dont use i927, please provide dmesg and logcat, maybe I could see something in it. ( for wifi problem)

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