About tegra 3 - HTC One X

Ok so what is the go with tegra 3 support, does htc manage the firmware or does nvidia have control over the updates that will be coming to these devices over the future ??.
Also do any games outside of tegra games actually support gpu acceleration or are they all cpu coded only for a wider support of devices ??.

I don't believe there are any CPU-rendered games out there that you should be worried about. If there are any at all, the quad-core can power through it. Saying that though, there are some games that are not optimized for T3 yet. One noticeable game is Small Street. Oh gosh that game lags so badly my eyes hurt... HTC does manage the firmware, but nVidia is still in charge of any driver updates for the SoC itself.

Related

Chainfire 3D Pro Nvidia Driver vs. Stock (any benefit)?

Are there any advantages to using chainfire 3d pro and selecting the nvidia driver compared to just everyhing stock?
I know certain games require the nvidia driver (such as riptide) but aside from that, are there potentially any improvements one could see on regular use?
I'm trying to figure out if there might be ways to improve overall device functionality with the nvidia drivers vs. stock.
Thanks,
RR
Considering our GPU has functionality the Tegra 2 lacks, I suspect it would only limit us. Any rare apps actually designed to make use of our Mali GPU would forego those functions and performance would be reduced.
But that's mere conjecture on my part. It's also possible it would unlock new performance in games that weren't optimized for us and automatically default to a lower-spec mode if they don't see a Tegra. It's really a crapshoot.
TurboFool said:
Considering our GPU has functionality the Tegra 2 lacks, I suspect it would only limit us. Any rare apps actually designed to make use of our Mali GPU would forego those functions and performance would be reduced.
But that's mere conjecture on my part. It's also possible it would unlock new performance in games that weren't optimized for us and automatically default to a lower-spec mode if they don't see a Tegra. It's really a crapshoot.
Click to expand...
Click to collapse
I see.
So, I noticed there are per app settings within chainfire... Assuming I wanted to play a game (riptide) that needed Tegra, could i set that game in chainfire to only use the nvidia driver, then all other apps/functions would use stock?
After further research it seems they released a version of riptide in the market that's S2 compatible so this might be a mute point.
-RR
i was seriously considering getting the pro version of chainfire so i could play tegra specific games. but like you said, many apps are being converted to all phones. it also occurred to me, what kind of developer is going to limit themselves to only 50% of possible business? either nvidia will have to subsidize the devs so they stay tegra specific and drive THOSE devices, or the dev will alter it to work with all high end processors. i think ill just wait until for the devs to make it for my phone. my two cents

Discussing the performance of the Tegra 3 SoC

Ipad 3's gpu, about twice the performance of the One X, but in OFFSCREEN 720p mode:
Check it out, http://glbenchmark.com/result.jsp?b...ersion=all&certified_only=1&brand=all&gpu=all
Would that mean there are no worries for game's performance? Since we have much lower resolution?
What i was thinking is that game makers who optimize their games for the new ipad, wouldn't make them run at native resolution, but something around 720p, and that would mean our One X is simply incapable of running ipad's optimized games, with less than half the performance of the ipad.
What do you think?
eeeeeee said:
Check it out, http://glbenchmark.com/result.jsp
Would that mean there are no worries for game's performance? Since we have much lower resolution?
What i was thinking is that game makers who optimize their games for the new ipad, wouldn't make them run at native resolution, but something around 720p, and that would mean our One X is simply incapable of running ipad's optimized games, with less than half the performance of the ipad.
What do you think?
Click to expand...
Click to collapse
so why not post this in the mega thread mate
hamdir said:
so why not post this in the mega thread mate
Click to expand...
Click to collapse
The mega thread is already pointless, as there is a forum for the One X,
and some subjects there are being neglected or not getting as much attention as they deserve.
http://glbenchmark.com/phonedetails.jsp?D=Apple+iPad+3&benchmark=glpro21
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720p offscreen
Egypt iPad3 140.9
Egypt iPad2 88.8
Egypt Prime 68
Egypt One X 64
Egypt One S 50
Pro iPad3 252.1
Pro iPad2 148.8
Pro Prime 81
Pro One X 82
Pro One S 76
Standard (native resolution)
Egypt iPad3 59.9 @2048x1536
Egypt iPad2 59.6 @1024×768
Egypt Prime 46.8 @1280x800
Egypt One X 51 @1280x720
Egypt One S 57 @540×960
Pro iPad3 60 @2048x1536
Pro iPad2 60 @1024×768
Pro Prime 54 @1280x800
Pro One X 54 @1280x720
Pro One S 60 @540×960
so we are talking between 2x and 3x the T3 and not 4x like Apple claimed
iPad3 CPU same as iPad2
http://www.engadget.com/2012/03/13/new-ipad-gets-benchmarked-1gb-ram-confirmed-no-boost-in-cpu-sp/
hamdir said:
http://glbenchmark.com/phonedetails.jsp?D=Apple+iPad+3&benchmark=glpro21
720p offscreen
Egypt Ipad3 140.9
Egypt Ipad2 88.8
Egypt Prime 68
Egypt One X 64
Egypt One S 50
Pro Ipad3 252.1
Pro Ipad2 148.8
Pro Prime 81
Pro One X 82
Pro One S 76
so we are talking between 2x and 3x the T3 and not 4x like Apple claimed
Click to expand...
Click to collapse
Thanks, indeed a little more than 2x on some benchmarks, although never 3x.
Now the big question here is whether the ipad will be upscaling games or rendering in native resolution.
Another question would be, is how does upscaling look (1:4) versus native low resolution (1:1).
These details will really affect my decision whether to get the One X, since I'm not planning to buy an outclassed gpu, as upscaled games will be able to run 2x on the ipad 3, and the One X already incapable of keeping up before being released.
eeeeeee said:
Thanks, indeed a little more than 2x on some benchmarks, although never 3x.
Now the big question here is whether the ipad will be upscaling games or rendering in native resolution.
Another question would be, is how does upscaling look (1:4) versus native low resolution (1:1).
These details will really affect my decision whether to get the One X, since I'm not planning to buy an outclassed gpu, as upscaled games will be able to run 2x on the ipad 3, and the One X already incapable of keeping up before being released.
Click to expand...
Click to collapse
most game developers on twitter said the iPad3 GPU is not enough to feed the massive pixel count, so yes anticipate a lot of upscaling, Anandtech is making the same assumption
you keep forgetting that most Tegrazone T3 enhanced games used the quad cores for graphics....so the T3 standalone GPU will not keep up but the Quads will make up for it
its really not Apple to Apple comparison, the T3 is designed as a complete mobile graphics solution, Shadowgun THD and Glowball demos are real world examples
hamdir said:
most game developers on twitter said the GPU will not be enough to feed the massive pixel count, so yes anticipate a lot of upscaling, Anandtech is making the same assumption
you keep forgetting that most Tegrazone T3 enhanced games used the quad cores for graphics....so the T3 standalone GPU will not keep up but the Quads will make up for it
its really not Apple to Apple comparison, the T3 is designed as a complete mobile graphics solution, Shadowgun THD and Glowball demos are real world examples
Click to expand...
Click to collapse
But to compete with the new ipad one must optimize the game for the T3 in the code level, which is never gonna happen outside of Nvidia's Tegra Zone.
eeeeeee said:
But to compete with the new ipad one must optimize the game for the T3 in the code level, which is never gonna happen outside of Nvidia's Tegra Zone.
Click to expand...
Click to collapse
why? most games are optimised for their platforms, i didnt even think the DHD with Adreno205 can run shadowgun and it did when optimised for it
Unity developers documents reveal they optimize for every main GPU in the market
and regarding Tegrazone! its one of the best reasons to buy a T3, you have a powerhourse like Nvidia pushing devs to optimize for ti
same case with the iPad, devs have to optimize for the tile based GPU believe me keeping all those pixel inside a tile based buffer will be a major headache for iPad3 games
i really have doubts the iPhone5 will carry the 543MP4 if they want to keep parity with the iPad3 they will simply bump the speed iPhone4s CPU from 800 to 1000 and leave the old GPU
---------- Post added at 12:41 PM ---------- Previous post was at 12:39 PM ----------
if you make GPU benchmarks between Xbox 360 and Ps3 the Xbox will mope the floor withe PS3 GPU
but in real world there are many PS3 games the Xbox360 can not even make, while 90% of the time they match
Ps3 has the cores to assist its inferior GPU and Xbox360 has the GPU assisting its inferior CPU, very similar scenario here mate
in Desktop PC development they already moving to unify CPU/GPU cores
Finally
we already don't have a games match between android and apple, so whats your best choice for GPU if you skip T3? non my friend there is non, T3 is the best SOC for graphics right now on Android
hamdir said:
why? most games are optimised for their platforms, i didnt even think the DHD with Adreno205 can run shadowgun and it did when optimised for it
Unity developers documents reveal they optimize for every main GPU in the market
and regarding Tegrazone! its one of the best reasons to buy a T3, you have a powerhourse like Nvidia pushing devs to optimize for ti
same case with the iPad, devs have to optimize for the tile based GPU believe me keeping all those pixel inside a tile based buffer will be a major headache for iPad3 games
i really have doubts the iPhone5 will carry the 543MP4 if they want to keep parity with the iPad3 they will simply bump the speed iPhone4s CPU from 800 to 1000 and leave the old GPU
Click to expand...
Click to collapse
Offloading graphics to cpu cores is very unnatural, and requires hard modifications to your code.
Again I'm not a graphic expert, but it really depends on one's coding style, becuase if you code your game well enough, it will not be hard to port it over to tegra 3, however, if there's no sign of threads or any seperation of processes in your game, you will have to literally re-develope the game for the tegra 3.
Now we all know the fact that developers favor ios over android almost in any case, especially for gaming, we can expect really bad performance in my opinion in less than a year of holding the One X.
By the way the fact that tegra 3 is the best soc out there for android, kind of depresses me.
I wanted to see android smartphone manufactoreres as htc and samsung adopt the powervr solution, since it's sadly much much better than any other mobile gpu in the market.
yes but i am a graphics expert
We don't have a parity in iOS games vs Android, thanks to Tegrazone we have a lot more games
in fact Tegra3 already runs most games a lot better than on iPad2 with much higher resolution
i don't get your point
the competition is T3 vs iPad2 and not iPad3 since the extra cores will simply serve to feed more pixels (even if slightly upscaled the massive pixel count is beyond 4x) the T3 has 1.5 to 2x competition at most
if you have time read the unity development document to get a better idea
you still didn't answer me what is your alternative? buying an iOS device?
hamdir said:
yes but i am a graphics expert
We don't have a parity in iOS games vs Android
in fact Tegra3 already runs most games a lot better than on iPad2 with much higher resolution
i don't get your point
the competition is T3 vs iPad2 and not iPad3 since the extra cores will simply serve to feed more pixels, the T3 has 1.5 to 2x competition at most
if you have time read the unity development document to understand
you still didn't answer me what is your alternative buying an iOS device?
Click to expand...
Click to collapse
Just to make sure we understand each other, I'm never even thinking of buying an ios device, the os sucks, but hell it's devices have very good hardware, and have the developers optimize things for them first.
You are right that more cpu power CAN be better and therefore the tegra 3 might perform better, however, I'm really honest when I ask whether we will have the developers support for every app and game that requires performance? or our soc gets neglected,
filled with choppy and stuttering games using only two cores half the power and pushing everything to the gpu?
Just look at adobe photoshop touch, tegra 3 performs like 5 fps zooming and panning while ipad 2 is 60fps.
PowerVR tiling has its performance downhills too
an upcoming android phone with intel SOC + PowerVR SGX544 is coming so maybe you should consider that one
as for me im rushing to Nvidia and never coming back its thanks to them that we are seeing a lot more games on android
hamdir said:
PowerVR tiling has its performance downhills too
an upcoming android phone with intel SOC + PowerVR SGX544 is coming so maybe you should consider that one
as for me im rushing to Nvidia and never coming back
Click to expand...
Click to collapse
I don't think I will go for x86, but have a look at my edited previous post about adobe photoshop as an app that isn't optimized for tegra 3, and nobody really cares..
regarding Photoshop touch, i hope its a development problem and not the limited memory bandwith on T3 we should ask nivida about this
hamdir said:
regarding Photoshop touch, i hope its a development problem and not the limited memory bandwith on T3 we should ask nivida about this
Click to expand...
Click to collapse
Either one proves my point, that tegra 3 is useless without optimizations, or that tegra 3 is simply not good enough. Shame on Nvidia, what can I say.
eeeeeee said:
Either one proves my point, that tegra 3 is useless without optimizations, or that tegra 3 is simply not good enough. Shame on Nvidia, what can I say.
Click to expand...
Click to collapse
mate optimising for certain hardware is not wrong! in fact all hardware requires this, how else would you push things forward?? otherwise lets stick PowerVR and ARM in every device and call it quits so devs don't have to "optimize"
hamdir said:
mate optimising for certain hardware is not wrong! in fact all hardware requires this, how else would you push things forward?? otherwise lets stick PowerVR and ARM in every device and call it quits so devs don't have to "optimize"
Click to expand...
Click to collapse
I accidently pressed the thanks button =] although if I think it over you do deserve one after your useful posts.
Every hardware requires optimizations, but history has proven that when you have a device that your software has to be over optimized for you to gain good performance, the developer might neglect it and just prefer worse performance - we are being witnessed to exactly that case when comparing adobe photoshop touch over the platforms, and I can deliver many other examples.
ok regarding up-scaling
for sure iPad3 devs will use ups-calling but not by 4x, anything higher than 2x up-scaling will show its ugly face
in fact the only worry i have about T3 in general is not the GPU but the limited memory bandwidth but most tablets aver 720p and the T3 seems to keep up well, its also handles 1080p H264 very well
heavy games like infinity blade might suffer from the bandwidth though
but consider this, i always wanted to move to Tegra, why? because of a much better game support, you can't deny it's Tegrazone that started pushing high end 3d games to android
regarding optimisations, everyone said the same about the PS3 but with Sony backing it proved them wrong, i find it really wrong that we expect to pamper developers just because they are now comfortable with PowerVR thanks to iOS
hamdir said:
ok regarding up-scaling
for sure iPad3 devs will use ups-calling but not by 4x, anything higher than 2x up-scaling will show its ugly face
in fact the only worry i have about T3 in general is no the GPU but the limited memory bandwidth but most tablets aver 720p and the T3 seems to keep up well
heavy games like infinity blade might suffer from the bandwidth though
Click to expand...
Click to collapse
Good subject, do you have any details about games in the transformer prime, or even apps that suffer from it already?
Regarding the PS3 analogy, I honestly think it's irrelevent simply because PS3 is a permanent targeted platform, which I hope tegra 3 remains for a long period of time.
was Nvidia wrong by not shooting for the moon with its GPU and memory bandwith? yes but that's why they were the first to achieve a quad mobile SOC while Apple A6, ARMA15 and quad s4 are far away
oh and a very important point
according to unity Nvidia Tegra has the best development tools and performance analyzers, qualcomm comes second while the iPad2 tools are lacking
all we know about the Prime is that all THD games running a lot better vs iPad2
there is a reason why so many say "**** benchmarks"

GPU Overclocking & Tegra 3 Graphics?

Is there anyway to overclock the GPU on the SGH-i747M?
It uses the Adreno 225, which I've found a tad laggy on a few games (notably Ultra-High Graphics on Dead Trigger).
Also is there anyway to get Tegra 3 Graphics on all games? I know about Chainfire and how it won't work. But is there a way to say, get Riptide GP to have Tegra 3 Graphic effects, like Motion Blur and Water Splashes?
The Tegra 3 doesn't handle the game very well :/
Anyways, that's it. Let the "A"'s begin!
Jeez...I am surprised that no one has responded! After my tests, I feel that CF3d killed the graphics performance, even after using multiple plugins, settings and dumps. The game I am mainly testing it on is Asphalt 7 as I am looking for a battery friendly setting.

Nova 3 > slow and laggy

Hello, i palyed nova on my desire hd and it was ok, a bit laggy. Now i started plaing on nexus 7 and its... more laggy with hiper ultra graphic.... is there any way to turn graphic a bit down? I know on order and chaos its enaught to change optimozation=1 to optimizaton=3 in phonelist.txt but i have no idea for nova. My nexus is all stock.
Smexi-Nexi
What battery life you got when playing? As I find all my games lag under 25-30% really strange
Sent From Nexus 7 XDA Premium HD App
Its the same with 80 as 25 or 50. Just bad. OR gameloft didnt optimized yet nova 3...
Smexi-Nexi
Gameloft did not optimize the game for Tegra3.
Combine that with the fact that tegra3 has an abysmal memory bandwidth and a weak GPU.
The only reason google chose tegra3 for N7 is because it's the cheapest quad core SoC available.
So i hope in nexus 10 with S4 quad...... but forn now.... didmt gameloft said they will optimize nova3, mc3 and few other games specificly for n7?
Smexi-Nexi
Tarhaomenapuu said:
So i hope in nexus 10 with S4 quad...... but forn now.... didmt gameloft said they will optimize nova3, mc3 and few other games specificly for n7?
Smexi-Nexi
Click to expand...
Click to collapse
you gotta root your N7 and install the clemsyn kernel to get the most out of gameloft titles. you don't even need to oc the cpu it's what he has done with the gpu that matters. clemsyn has two different versions a 650mhz gpu that i use and a 700mhz gpu just released either one will make nova3 play with no issues. you can also play asphalt7 with the high rez maps enabled which are off by default. trust me the clemsyn kernels are gaming kernels and they WORK.
cheers
The tegra 3 isn't slow by any means. Its that the game is not optimized at all. Its specifically related to Gameloft games. Phones with weaker gpus run it fine. The tegra 3 has plenty of power to run it.
Sent from my Galaxy Nexus using xda premium
runs fine here with any kernel ive tried with the stock, aosp, or rasbean jelly roms. try redownloading the game data.
Sorry but i dont mean changing kernel or rom.... not on freash fully supported device...
Smexi-Nexi
Tarhaomenapuu said:
Sorry but i dont mean changing kernel or rom.... not on freash fully supported device...
Smexi-Nexi
Click to expand...
Click to collapse
no, dont change the kernel or rom, try redownloading/reinstalling the game/data.
blackhand1001 said:
The tegra 3 isn't slow by any means. Its that the game is not optimized at all. Its specifically related to Gameloft games. Phones with weaker gpus run it fine. The tegra 3 has plenty of power to run it.
Sent from my Galaxy Nexus using xda premium
Click to expand...
Click to collapse
+1 my gs2 runs it like a champ as well as my buddys metropcs esteem
Ok, ill redownload, i have to change tab due to omfg screen lift anyway.
Smexi-Nexi
darkchazz said:
Gameloft did not optimize the game for Tegra3.
Combine that with the fact that tegra3 has an abysmal memory bandwidth and a weak GPU.
The only reason google chose tegra3 for N7 is because it's the cheapest quad core SoC available.
Click to expand...
Click to collapse
ok for memory bandwith,but i don't think the tegra3 gpu is "weak".i can play good games with a power vr 540 on mine 2 gnex,with the tegra3 gpu i have wonderful graphic,especially with tegra optimized games.honestly s3 mali apart,i think geforce ulp is the best ATM .don't think adreno 225 is better that ours..only a rivisited 220 with directx support.and the fact of have tegra optimized games for me it'a good think.i was totally unsatisfied with tegra2 Soc,but with tegra3 in a device like n7,i'm good to go.i play nova without problem,not have like op sad
sert00 said:
ok for memory bandwith,but i don't think the tegra3 gpu is "weak".i can play good games with a power vr 540 on mine 2 gnex,with the tegra3 gpu i have wonderful graphic,especially with tegra optimized games.honestly s3 mali apart,i think geforce ulp is the best ATM .don't think adreno 225 is better that ours..only a rivisited 220 with directx support.and the fact of have tegra optimized games for me it'a good think.i was totally unsatisfied with tegra2 Soc,but with tegra3 in a device like n7,i'm good to go.i play nova without problem,not have like op sad
Click to expand...
Click to collapse
Yeah, and the tegra 3 does a great job with the 2d rendering of android 4.0+. The adreno accelerates very little of the interface and the Mali (friends epic 4g touch) while fast was never as smooth as my nexus on cyanogenmod even with that low res screen.
Sent from my Nexus 7 using xda premium
Nova 3 and most other Gameloft games have always run like dodo on my N7 and Prime (both tegra 3 devices), its not your hardware, custom kernels do help a little but not nearly enough to provide an enjoyable game experience, I'm gonna assume most who say Nova 3 runs fine with no lag, are more casual gamers rather then hard core gamers, this group generally accepts that anything over 15 FPS is "smooth gameplay to them", which is hardly smooth to me, as i'm in the group labelled hard core gamer. To me smooth is 60 FPS and above, the higher the FPS the smoother the gameplay is gonna feel, also micro stutters/freezes and pauses is not smooth, the term smooth is subjective...granted there isnt a FRAPS type utility for android however if you are a experienced hard core gamer you can generally estimate the FPS your getting, Nova on my N7 along with most other Gameloft games I'd say runs anywhere between 15- 40 FPS, if it was optimized it would alot smoother much like shadowgun dead trigger run, or Dark Meadow on the Unreal 3 engine.
casual gamers or hardcore gamers like you,when a person play a games and say that it's smooth,it's smooth and stop,i don't know why we should be hardcore gamers only to see if a games lags or not.Anyway i'm triyng few games of gameloft (not tegra optimized) and i admit that nova 3 it isn't perfect,need a bit of optimization yet.on mine gnex instaed runs very well,with power vr sgx 540 overclocked at 512 mhz
New Anti-Lag Apk
djkinetic said:
Nova 3 and most other Gameloft games have always run like dodo on my N7 and Prime (both tegra 3 devices), its not your hardware, custom kernels do help a little but not nearly enough to provide an enjoyable game experience, I'm gonna assume most who say Nova 3 runs fine with no lag, are more casual gamers rather then hard core gamers, this group generally accepts that anything over 15 FPS is "smooth gameplay to them", which is hardly smooth to me, as i'm in the group labelled hard core gamer. To me smooth is 60 FPS and above, the higher the FPS the smoother the gameplay is gonna feel, also micro stutters/freezes and pauses is not smooth, the term smooth is subjective...granted there isnt a FRAPS type utility for android however if you are a experienced hard core gamer you can generally estimate the FPS your getting, Nova on my N7 along with most other Gameloft games I'd say runs anywhere between 15- 40 FPS, if it was optimized it would alot smoother much like shadowgun dead trigger run, or Dark Meadow on the Unreal 3 engine.
Click to expand...
Click to collapse
I recently put together an Anti-Lag mod of this game which you can download form here:
https://www.youtube.com/watch?v=1L40UZCTDC0

Turns out the 16 Core GPU Is bad

Hey guys, many of you will know that most games you play lack in FPS, most commonly in NFS most wanted or real racing 3, heck ive even see people say Temple run lags.
Some people say, Developers need to make the games work with the 16 core GPU as its not that common.
I looked it up, and it turns out that even though its a 16 core GPU it isnt even nearly as good as the Adreno 320 found in the nexus 4, Xperia Z etc and that the CPU Isnt as good as last years processors ( SD S4 Pro, Nvidia Quad core Tegra 3 )
to be fair I already knew that the Processor wasnt that good, but for anyone who says that their games arent running well its because of that.
I have to give a hand to Huawei though, in there recent firmware updates the benchmark scores have been getting higher, which is great meaning the processor, RAM and GPU are all working a little bit better then they were before.
Im just curious as to how long they can keep updating it to be better, it wont take long until mainstream games require a minimum of the equivalent of the Adreno 330.
Ive also read that the Huawei Ascend P6 + is it? The phablet version will have a better processor clocked at 1.6ghz and maybe a better GPU?
Anyone got any more info? or do games run well enough for you not to care?
Let me know
- Jack
The gaming performance is mixed. See this video: http://m.youtube.com/watch?v=HH8LskTQQWA
As you can see, some high graphics demanding games work well while others not. I don't game on mobile so didn't try any gaming except two days ago with Shadowgun: deadzone. I use B118. While on the video above, it only complains about glitches on panning, but for me oddly the whole graphics was corrupted and unplayable. Maybe someone with B117 or B116 Roms could check if shadowgun works better.
But I still doubt its a problem with the processor. Because the benchmarks are close to the Nexus 4 and S3. I doubt also there are any games made that would not be compatible with those devices and hence if it can work on that, it should work on the P6. It would take another year atleast before game developers plan to ignore Nexus 4 and Samsung S3.** Hence problem seems to come down to optimization.* (Also, with the shadowgun updating itself a week ago, they have officially said that the new update has problem with all Samsungs devices cause of its GPU and they would come with a fix. This could be the same issue with P6 that these games haven't been made to optimize for Vivante GC 4000.)
Furthermore, I also think that the unique abilities of the Huawei like the 64bit memory etc are not being taken advantage off because of other processors lacking it.
As for news on K3V3 and K3V2 Pro processor and the new P6S, see:
http://forum.xda-developers.com/showthread.php?t=2487791
It's not a good gpu, never has been, it is not optimized for almost anything, because there are only 2 phones that use this gpu. The cpu isnt that fast either. A Nexus 4 (Which costs as much as P6) is way better in performance, support, user customisations, stock rom etc.
tauio111 said:
It's not a good gpu, never has been, it is not optimized for almost anything, because there are only 2 phones that use this gpu. The cpu isnt that fast either. A Nexus 4 (Which costs as much as P6) is way better in performance, support, user customisations, stock rom etc.
Click to expand...
Click to collapse
The nexus 4 is almost half the price at £159 for the 8gb and the huawei ascend P6 retails at £329 ( although its gone down from £329 too £309 to £279 )
The nexus 4 seems like the better option, ive had one, they're quick, good looking but the battery sucks and so does the camera.
Honestly, the only reason i want a P6 is the amazing build, i want a metal phone so badly ! and apparently the camera isnt half bad
Optimization seems to be the problem. Agreed. But can it be solved by firmware updates ? Or is it totally dependent on game developers ? Android 4.4 brings better optimizations including for games supposedly. So that would be one option im looking forward too. So if android is better optimized maybe soon the super power processors would get tough to differentiate on usage performance and would become less important.
If the GPU is inherently bad, then how can the likes of real racing 3, asphalt 8, modern warfare 4 work perfectly fine on it ?
warea said:
If the GPU is inherently bad, then how can the likes of real racing 3, asphalt 8, modern warfare 4 work perfectly fine on it ?
Click to expand...
Click to collapse
I just played Asphalt 7 on the P6...lagging in menu's and in gameplay...
Engineers at HUAWEI screwed up a bit when chosing the GPU for otherwise pretty nice chip. While the GPU has an ok performance, since its olny present on very few devices, devs aren't showing much love. This is understandable, because I can see why devs wouldn't want to spend resources on optimizing their app for a GPU noone really has.
Since I don't use my device for gaming, I'm quite satisfied with my purchase.
Performance comparison of the GPU: http://tieba.baidu.com/p/2671145379?lp=5027&is_bakan=0&mo_device=1
(Use chrome browser to translate)
Shadowgun: Deadzone works like this on my B118.
Any idea why the green man walking in screen happens ? I get in black too. And odd part is that i have seen users getting this problem when they play temple run even though there are other users including online reviews that find temple run working very smooth and fluid.
warea said:
Shadowgun: Deadzone works like this on my B118.
Any idea why the green man walking in screen happens ? I get in black too. And odd part is that i have seen users getting this problem when they play temple run even though there are other users including online reviews that find temple run working very smooth and fluid.
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i have the solution delete cache of the game this is because the game try to save textures in sd card or something like that
Hi, lags in games are because Huawei runs a QEMU'd "Android Emulator" called Goldfish. Its same emulator as used by Android SDK on our computers
They also patched the Kernel for avoid flickering. Witch is needed if using real GPU in Goldfish.
Both in that mix are Horrorful for whole system Performance.
U can see this really bad on Benchmarks and heavy 3D Games.
GPU is faster as Tegra 3 (May about 30%) belive it or not
Traace said:
Hi, lags in games are because Huawei runs a QEMU'd "Android Emulator" called Goldfish. Its same emulator as used by Android SDK on our computers
They also patched the Kernel for avoid flickering. Witch is needed if using real GPU in Goldfish.
Both in that mix are Horrorful for whole system Performance.
U can see this really bad on Benchmarks and heavy 3D Games.
GPU is faster as Tegra 3 (May about 30%) belive it or not
Click to expand...
Click to collapse
Yea must say im disappointed with GPU power on my P6 :/. My old SII is better in games :/
Is it really? I have no problem with graphics on it. If I want to play a game I generally use my PC. The P6 plays the little games perfectly.
Even Qualcomms new mid range 1.4ghz quad core processor is getting better antutu scores
http://androidcommunity.com/qualcom...rocessor-aimed-at-mid-range-devices-20131101/
I hope trace is right in that the kernal and so on are messed up by Huawei and hence the Huawei processors underperforming than what it really can. But more than games im actually looking out for the processor doing something special using up its unique capabilities like 64bit memory, more cores, and so on. Thereby allowing features like touchless control and advanced programming capabilities, better user interface performance and better battery management. Phones like Moto x and iPhones seem to perform much advanced even though they don't carry the highest end specs. And I would like such smart performance.
4 part series in-depth look into Vivante GPU:
http://semiaccurate.com/2013/09/11/vivante-gpu-tech-2d-uis/
Another review:
http://hothardware.com/Reviews/Vivante-Challenging-the-Status-Quo-In-Mobile-GPUs/
warea said:
4 part series in-depth look into Vivante GPU:
http://semiaccurate.com/2013/09/11/vivante-gpu-tech-2d-uis/
Another review:
http://hothardware.com/Reviews/Vivante-Challenging-the-Status-Quo-In-Mobile-GPUs/
Click to expand...
Click to collapse
Nice.
P6 has 64bit Memory Hardware, but its scaled down to 32bits while processing cause Java cant use
Phone Hardware is a beast even if GPU based on Adreno200. This is 16Core, orginal Adreno200 is 1-2Core.
Dual sim version
Is huawei ascend P6 dual sim version released???
This GPU is really good in physics, better then my wifes optimus g with adreno 320. And if u run YouiLabs Shader Test, adreno wont even start the BALL test. Looks like adreno cant handle it. So this gpu seems be great in shaders and physics.

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