phoronix reported this today:
"There is some exciting news to break today on Phoronix... Coming up at FOSDEM (the Free Open-Source Developers' European Meeting in Brussels) will be the formal announcement of an open-source, reverse-engineered graphics driver for the ARM Mali graphics processor. OpenGL ES triangles are in action on open-source code. Will this be the start of fully open-source ARM graphics drivers for Android and Linux?"
is this relevant to our dev community? isn't this one of the obstacles in getting CM9 on our phones?
Wow...maybe this will help fix our slightly-off crt off animation. Exciting stuff
Sent from my SPH-D710 using xda premium
...or what about Hw acceleration for everything?
Related
Not that important yet, but worth checking.
Main target is i5700, but maybe there may be an open-source PowerVR driver for Linux with benefit for GalaxyS as well.
There Might Be An Open PowerVR Driver In Q3'11
http://www.phoronix.com/scan.php?page=news_item&px=OTAzNg
Will see.
Thx for info!
Q3 2011?
mmm...i hope sooner!
We need more power and graphics driver can make a difference.
But AMD/ATI made open driver soo long time ago, and we still never get even equal driver.
I bumped into this and didn't find any threads on xda so I decided to share. Register and tell Qualcomm what you think. Let them know there are quite many users who want their Desire to have hardware accelerated UI.
https://developer.qualcomm.com/forum/qdevnet-forums/graphics-optimization-adreno™/8081
All credits go to the thread starter srdjan_segvic
Now we have it:
https://developer.qualcomm.com/foru...-optimization-adreno/8081?page=3#comment-6691
Re: QSD 8250, Adreno 200 hardware-related proprietary ...
In order to provide enthusiasts with recent improvements made to Snapdragon's Adreno graphics drivers, Qualcomm has made the updated Adreno 2xx graphics driver binaries available here. Note that you will most likely need to be a developer to take advantage of these new drivers since they'll require integration with the CAF release of ICS, but Qualcomm is providing these driver binaries "as is" to those of you who have requested them.
Forum Master
16 Mar 2012, 09:49 am
Hello All,
I don't know where this topic should go.
I want to know the difference between the processors AMRv6 and ARM11 and which is better .. I'm looking to buy a new mobile one with 830 MHz ARMv6 and the other 832 MHz ARM 11 .. which should I choose in respect to the processor?
Best Regards,
Sikas.
Thread moved to Q & A section, post in the relevant section next time.
Anyone?
5 digits
Ok, do a little googling, and if your still not sure feel free to ask again. Also there's a lot more to consider when getting a new phone
Sent from my HTC Vision using xda premium
demkantor said:
5 digits
Ok, do a little googling, and if your still not sure feel free to ask again. Also there's a lot more to consider when getting a new phone
Sent from my HTC Vision using xda premium
Click to expand...
Click to collapse
I already googled, but didn't find anything to compare between both!!
ARM11 is an ARM architecture 32-bit RISC microprocessor family which introduced the ARMv6 architectural additions. These include SIMD media instructions, multiprocessor support and a new cache architecture. The implementation included significantly improved instruction processing pipeline, compared to previous ARM9 or ARM10 families, and is used in smartphones from Apple, Nokia, and others. The initial ARM11 core (ARM1136) was released to licensees in late 2002.
The ARM11 family are currently the only ARMv6-architecture cores. There are however ARMv6-M cores (Cortex-M0 and Cortex-M1), addressing microcontroller applications;[1] ARM11 cores target more demanding applications.
SOURCE: http://www.xda-developers.com/android/broadcom-releases-videocore-source-ported-to-bcm21553-socs/
LINK: http://blog.broadcom.com/chip-desig...ves-developers-keys-to-the-videocore-kingdom/
The community of open source mobile developers around the world are a vocal bunch – and here at Broadcom we’ve heard their call.
To date, there’s been a dearth of documentation and vendor-developed open source drivers for the graphics subsystems of mobile systems-on-a-chip (SoC). Binary drivers prevent users from fixing bugs or otherwise improving the graphics stack, and complicate the task of porting new operating systems to a device without vendor assistance.
But that’s changing, and Broadcom is taking up the cause.
Today, Broadcom is releasing the full source of the OpenGL ES 1.1 and 2.0 driver stack for the Broadcom VideoCore® IV 3D graphics subsystem used in the BCM21553 3G integrated baseband SoC. VideoCore IV is used in many Broadcom products, including the BCM2835 application processor, which runs the popular Raspberry Pi microcomputer.
The trend over the last decade has leaned towards greater openness in desktop graphics, and the same is happening in the mobile space. Broadcom — a long-time leader in graphics processors — is a frontrunner in this movement and aims to contribute to its momentum.
The VideoCore driver stack, which includes a complete standards-compliant compiler for the OpenGL® ES Shading Language, is provided under a 3-clause BSD license; the source release is accompanied by complete register-level documentation for the graphics engine.
HOPE THIS HELPS OUR BELOVED DEVELOPERS AT SAMSUNG GALAXY GRAND DUOS (GT-I9082) FORUM TO DEVELOP MORE AWESOME ROMs!
Good Luck Guyz :good:
Does Windows On Arm, with access to arm and x86 instruction sets, enable a possibility of third party Android app emulation?
No
Can you elaborate a little bit, what is the biggest obstacle?
in theory if it runs x86 apps it could run an android emulator that already exist.
MrCego said:
No
Click to expand...
Click to collapse
In x86? really?
Enviado desde mTalk
amater100 said:
Does Windows On Arm, with access to arm and x86 instruction sets, enable a possibility of third party Android app emulation?
Click to expand...
Click to collapse
OFFTOPIC
Just ignore MrCego, he never contributes anything and just spams his delightful answers (like here "no") on every android/x86 emulation project on W10M.
ONTOPIC
Microsoft is currently working on a new project to bring a full Windows experience to ARM devices using x86 emulation, although this project might first be focused on laptops and tablets the chances are high that they will support mobile devices in a later stage.
Using this project as android emulation with x86 software is not to far fetched seeing as there are lots of emulators at this moment for a Windows desktop.
The hardware though is another case because it needs to have enough processing power to go through 2 emulations but at the current rate this shouldn't be a problem for long.
Estimated release date: "The first devices running the full Windows 10 experience based on Snapdragon processors are expected to be commercially available in the second half of 2017."
Source:
https://www.pcper.com/news/Mobile/Qualcomm-and-Microsoft-bring-full-Windows-10-Snapdragon-devices
Lol, that's funny. Ignore me while other "Blue" people misinform.
Enviado desde mTalk
Can't see why not, microsoft could develop woa in a way that it would give direct access to hardware to android apps, something similar to wine. Open gl es and vulkan are built into snapdragons adreno so graphics api would be realistically even easier to make work than wine due to the open source nature of those apis. Snapdragon 850 emulating x86 architecture has passed the performance of native x86 code on celeron cpu's. Check project linda and microsoft continuum and glue the pieces togheter of what we could see soon