[INFO] An Open-Source GLES Driver For Samsung's Galaxy GPU - Galaxy S I9000 Android Development

Not that important yet, but worth checking.
Main target is i5700, but maybe there may be an open-source PowerVR driver for Linux with benefit for GalaxyS as well.
There Might Be An Open PowerVR Driver In Q3'11
http://www.phoronix.com/scan.php?page=news_item&px=OTAzNg
Will see.

Thx for info!
Q3 2011?
mmm...i hope sooner!

We need more power and graphics driver can make a difference.
But AMD/ATI made open driver soo long time ago, and we still never get even equal driver.

Related

Graphics Processor

Does the new hardware call for a graphics processor?
I know that Steve Jobs never sells a piece of hardware without a dedicated graphics processor, such as in the iPhone (PowerVR MBX-Lite graphics processor), or the Macbook (NVIDIA GeForce 9600M GT).
In windows machines, it is always an after-thought.
Snapdragon includes a perfectly reasonable graphics chip.
It just needs to be utilized with good drivers.
Shasarak said:
Snapdragon includes a perfectly reasonable graphics chip.
Click to expand...
Click to collapse
so no dedicated graphics processor?
Looks like iphone will still rule.
chiks19018 said:
so no dedicated graphics processor?
Looks like iphone will still rule.
Click to expand...
Click to collapse
Like everything else, we'll have to wait for MIX. But with their massive push into gaming and focus on XNA, I have no doubt that the graphics capability will be at least as good as if not light years ahead of iPhone.
RustyGrom said:
Like everything else, we'll have to wait for MIX. But with their massive push into gaming and focus on XNA, I have no doubt that the graphics capability will be at least as good as if not light years ahead of iPhone.
Click to expand...
Click to collapse
I sure do hope. But history says otherwise. MS never pushed for a graphics card with any of it's products as a "required" item. If the same happens here and Apple develops a new iphone 4gs with an even more powerful processor and as usual combine a dedicated graphics processor, then WP7 will be in the same boat as now.
chiks19018 said:
I sure do hope. But history says otherwise. MS never pushed for a graphics card with any of it's products as a "required" item. If the same happens here and Apple develops a new iphone 4gs with an even more powerful processor and as usual combine a dedicated graphics processor, then WP7 will be in the same boat as now.
Click to expand...
Click to collapse
What part of WP7 is like WM6? It's entirely different. Microsoft had practically no hardware requirements before, now they're being super strict. Gaming is a huge portion of their focus. We should know more next week at GDC. Besides, Snapdragon includes full 3d acceleration. There's no need for a discrete graphics chip as far as I'm aware.
Shasarak said:
Snapdragon includes a perfectly reasonable graphics chip.
Click to expand...
Click to collapse
chiks19018 said:
so no dedicated graphics processor?
Looks like iphone will still rule.
Click to expand...
Click to collapse
What?! No, I said Snapdragon includes a perfectly reasonable graphics chip. How on Earth did you interpret that as meaning the exact opposite of what I said???
Snapdragon is not just a CPU. Snapdragon is a chipset, an entire mobile phone platform that consists of several separate chips. One of them is the CPU. Another of them is a graphics chip (or, if you prefer to phrase it that way, a "dedicated graphics processor") made by ATI/AMD. Honestly, have you never seen the Electopia demo running on a Snapdragon phone? The graphics are really quite impressive.
Yes, the Snapdragon GPU is somewhat less powerful than the one in the iPhone 3GS, but it's not an order of magnitude difference, and the faster CPU in Snapdragon (coupled with improved NEON instructions) somewhat compensates. Certainly the Snapdragon GPU is way more powerful than the one included with MSM72xx, and even that can run Xtrakt quite happily; it's miles ahead of the one in the iPhone 3G, too.
Shasarak said:
What?! No, I said Snapdragon includes a perfectly reasonable graphics chip. How on Earth did you interpret that as meaning the exact opposite of what I said???
Snapdragon is not just a CPU. Snapdragon is a chipset, an entire mobile phone platform that consists of several separate chips. One of them is the CPU. Another of them is a graphics chip (or, if you prefer to phrase it that way, a "dedicated graphics processor") made by ATI/AMD. Honestly, have you never seen the Electopia demo running on a Snapdragon phone? The graphics are really quite impressive.
Yes, the Snapdragon GPU is somewhat less powerful than the one in the iPhone 3GS, but it's not an order of magnitude difference, and the faster CPU in Snapdragon (coupled with improved NEON instructions) somewhat compensates. Certainly the Snapdragon GPU is way more powerful than the one included with MSM72xx, and even that can run Xtrakt quite happily; it's miles ahead of the one in the iPhone 3G, too.
Click to expand...
Click to collapse
And thats for qsd8250.
Newer generation of snapdragon(msm8xxx and dual core QSD8672) has 4x greater performance than the snapdragon1. Don't know how's msm7x30 graphics performance. Besides we don't know which snapdragon chip will be used in windows phones.
It could either be qsd8650a which is 30% faster than the one used in HD2 or it could be the new msm7x30 or it could even be the high end msm8xxx which supports 1,3Ghz CPU, 1080p video and 4x faster GPU - hopefully it won't be qsd8250 which is manufactured at 65nm but something newer at 45nm. Power efficiency is very important, besides those newer chips just like tegra should be able to shutdown unused parts to minimize power consumption.
Out of curiosity - What's stopping WP7s manufacturers from using Tegra chips? I know Microsoft is working closely with Qualcomm, but does that automatically disqualify Nvidia as a supplier?
Regards
Silverdragondk said:
Out of curiosity - What's stopping WP7s manufacturers from using Tegra chips? I know Microsoft is working closely with Qualcomm, but does that automatically disqualify Nvidia as a supplier?
Regards
Click to expand...
Click to collapse
Well MS clearly stated that qualcomm is first chip supplier for Windows Phones. Probably in the future they will allow tegra, omap and probably samsung chips too.
For now we are stuck with snapdragon which isn't that bad IMO.
Silverdragondk said:
Out of curiosity - What's stopping WP7s manufacturers from using Tegra chips? I know Microsoft is working closely with Qualcomm, but does that automatically disqualify Nvidia as a supplier?
Regards
Click to expand...
Click to collapse
Drivers. MS isn't giving the OEMs as much control over the lower level OS and is developing all of the drivers themselves. No more will we have the problem of HTC deciding that 3d drivers aren't needed.
Wishmaster89 said:
And thats for qsd8250.
Newer generation of snapdragon(msm8xxx and dual core QSD8672) has 4x greater performance than the snapdragon1. Don't know how's msm7x30 graphics performance. Besides we don't know which snapdragon chip will be used in windows phones.
It could either be qsd8650a which is 30% faster than the one used in HD2 or it could be the new msm7x30 or it could even be the high end msm8xxx which supports 1,3Ghz CPU, 1080p video and 4x faster GPU - hopefully it won't be qsd8250 which is manufactured at 65nm but something newer at 45nm. Power efficiency is very important, besides those newer chips just like tegra should be able to shutdown unused parts to minimize power consumption.
Click to expand...
Click to collapse
It will be sick if they annouce the msm8xxx being required and that's why HD2 isn't supported. I'd take that trade off.
Wishmaster89 said:
And thats for qsd8250.
Newer generation of snapdragon(msm8xxx and dual core QSD8672) has 4x greater performance than the snapdragon1. Don't know how's msm7x30 graphics performance. Besides we don't know which snapdragon chip will be used in windows phones.
It could either be qsd8650a which is 30% faster than the one used in HD2 or it could be the new msm7x30 or it could even be the high end msm8xxx which supports 1,3Ghz CPU, 1080p video and 4x faster GPU - hopefully it won't be qsd8250 which is manufactured at 65nm but something newer at 45nm. Power efficiency is very important, besides those newer chips just like tegra should be able to shutdown unused parts to minimize power consumption.
Click to expand...
Click to collapse
Not all Snapdragon variants are actually intended to be used in phones. Most of the more powerful ones will only ever end up in netbooks and devices like that.
Wishmaster89 said:
Well MS clearly stated that qualcomm is first chip supplier for Windows Phones. Probably in the future they will allow tegra, omap and probably samsung chips too.
For now we are stuck with snapdragon which isn't that bad IMO.
Click to expand...
Click to collapse
The decision to exclude Samsung processors surprised me a bit. Samsung's "Hummingbird" CPU is easily the equal of the current generation Snapdragon, and Samsung has been a major supporter of Windows Mobile in the past. I guess MS wanted to limit itself to writing drivers for just one platform - allowing Samsung or OMAP processors would mean also allowing other GPUs, other GPS and Bluetooth hardware, etc.
Shasarak said:
The decision to exclude Samsung processors surprised me a bit. Samsung's "Hummingbird" CPU is easily the equal of the current generation Snapdragon, and Samsung has been a major supporter of Windows Mobile in the past. I guess MS wanted to limit itself to writing drivers for just one platform - allowing Samsung or OMAP processors would mean also allowing other GPUs, other GPS and Bluetooth hardware, etc.
Click to expand...
Click to collapse
It's always sounded to me like they just picked one to launch with and will support others going forward. Writing drivers and testing other platforms at this point doesn't really give a good bang for the buck.
We should know on the 10th (the first GDC windows phone sessions). I would think the graphics capability would be something they would share there. But then again, they've shown an astounding ability to just say "wait for MIX" so far so they very well could keep that up.
Developing Games for Windows Phone 7 Series
Speaker: Michael Klucher
Time: 1:15-2:15pm
The future of Windows Phone has never looked better. With the release of Windows Phone 7 Series, game developers will be able to create amazing content rapidly. This talk outlines the basic framework for games, presents Windows Phone 7 Series device characteristics, and provides and overview of game development on the phone.
High Performance 3D Games on Windows Phone 7 Series
Speaker: Tomas Vykruta & Shawn Hargreaves
Time: 2:30-3:30pm
Windows Phone 7 Series is a highly capable platform for game development. This talk covers 3D game development on Windows Phone 7 Series with an emphasis on the unique characteristics of the platform. The talk also focuses on optimizing high-performance games for the platform, to help developers squeeze out every last drop of performance.
Development and Debugging Tools for Windows Phone 7 Series
Speaker: Cullen Waters
Time: 3:45pm-4:45pm
This talk discusses the basic tools available to game developers on Windows Phone 7 Series, including debugging, emulation, and performance tools. The talk places special emphasis on best practices for performance and profiling tools that can be used to optimize games for Windows Phone 7 Series.
Bringing the Best of Xbox LIVE to Windows Phone 7 Series
Speaker: Adam Schaeffer
Time: 5:00-6:00pm
The Xbox LIVE service is going mobile! With Windows Phone 7 Series, core features such as Achievements, Leaderboards, and game invites will be available to games on Windows Phone 7 Series devices. This talk covers the basics of the services available and how they can be used to enable core Xbox LIVE functionality in games. In addition, this talk will present best practices for connecting Windows Phone 7 Series games to back-end servers.
Click to expand...
Click to collapse
I imagine that they want WP7 to be as smooth and hitch-free as possible to start out with. That means not allowing for any unknown variables such as different hardware, drivers, software.
It's the same for Iphone or any of the console game machines. It's one piece of hardware that is always the same making it easier to plan things for and develop things for. Which ends up meaning a higher perception of quality from the consumers due to lack of glitches and crashes.
Hence Apple's commercials saying how often PCs crash and stuff. They crash because PCs have way more variables as far as hardware and drivers than Macs have making many more incompatibilities.
Microsoft will probably allow other hardware once WP7 has a good name going in the consumers eyes.
Shasarak said:
Not all Snapdragon variants are actually intended to be used in phones. Most of the more powerful ones will only ever end up in netbooks and devices like that.
Click to expand...
Click to collapse
You're right. QSD8672 is targeted at smartbooks but msm8xxx is designed to power both smarphones and smartbooks. Besides OMAP4 and tegra2 are powerful but still we can expect smartphones based on those platforms next year.
The decision to exclude Samsung processors surprised me a bit. Samsung's "Hummingbird" CPU is easily the equal of the current generation Snapdragon, and Samsung has been a major supporter of Windows Mobile in the past. I guess MS wanted to limit itself to writing drivers for just one platform - allowing Samsung or OMAP processors would mean also allowing other GPUs, other GPS and Bluetooth hardware, etc.
Click to expand...
Click to collapse
I think so too. More hardware platforms mean more work to do. So I think that support for other hardware platforms will come after they'll finish V1 of WP7 - this way they will just have to port complete full OS from snapdragon to other platform.
Shasarak said:
What?! No, I said Snapdragon includes a perfectly reasonable graphics chip. How on Earth did you interpret that as meaning the exact opposite of what I said???
Snapdragon is not just a CPU. Snapdragon is a chipset, an entire mobile phone platform that consists of several separate chips. One of them is the CPU. Another of them is a graphics chip (or, if you prefer to phrase it that way, a "dedicated graphics processor") made by ATI/AMD. Honestly, have you never seen the Electopia demo running on a Snapdragon phone? The graphics are really quite impressive.
Yes, the Snapdragon GPU is somewhat less powerful than the one in the iPhone 3GS, but it's not an order of magnitude difference, and the faster CPU in Snapdragon (coupled with improved NEON instructions) somewhat compensates. Certainly the Snapdragon GPU is way more powerful than the one included with MSM72xx, and even that can run Xtrakt quite happily; it's miles ahead of the one in the iPhone 3G, too.
Click to expand...
Click to collapse
my bad. I thought snapdragon is a processor.

[LINK] Ask Qualcomm to release Adreno 200 drivers with hardware acceleration

I bumped into this and didn't find any threads on xda so I decided to share. Register and tell Qualcomm what you think. Let them know there are quite many users who want their Desire to have hardware accelerated UI.
https://developer.qualcomm.com/forum/qdevnet-forums/graphics-optimization-adreno™/8081
All credits go to the thread starter srdjan_segvic
Now we have it:
https://developer.qualcomm.com/foru...-optimization-adreno/8081?page=3#comment-6691
Re: QSD 8250, Adreno 200 hardware-related proprietary ...
In order to provide enthusiasts with recent improvements made to Snapdragon's Adreno graphics drivers, Qualcomm has made the updated Adreno 2xx graphics driver binaries available here. Note that you will most likely need to be a developer to take advantage of these new drivers since they'll require integration with the CAF release of ICS, but Qualcomm is providing these driver binaries "as is" to those of you who have requested them.
Forum Master
16 Mar 2012, 09:49 am

open source driver for Mali GPUs

phoronix reported this today:
"There is some exciting news to break today on Phoronix... Coming up at FOSDEM (the Free Open-Source Developers' European Meeting in Brussels) will be the formal announcement of an open-source, reverse-engineered graphics driver for the ARM Mali graphics processor. OpenGL ES triangles are in action on open-source code. Will this be the start of fully open-source ARM graphics drivers for Android and Linux?"
is this relevant to our dev community? isn't this one of the obstacles in getting CM9 on our phones?
Wow...maybe this will help fix our slightly-off crt off animation. Exciting stuff
Sent from my SPH-D710 using xda premium
...or what about Hw acceleration for everything?

[INFORMATORY PURPOSE] Broadcom Releases VideoCore IV Source

SOURCE: http://www.xda-developers.com/android/broadcom-releases-videocore-source-ported-to-bcm21553-socs/
LINK: http://blog.broadcom.com/chip-desig...ves-developers-keys-to-the-videocore-kingdom/
The community of open source mobile developers around the world are a vocal bunch – and here at Broadcom we’ve heard their call.
To date, there’s been a dearth of documentation and vendor-developed open source drivers for the graphics subsystems of mobile systems-on-a-chip (SoC). Binary drivers prevent users from fixing bugs or otherwise improving the graphics stack, and complicate the task of porting new operating systems to a device without vendor assistance.
But that’s changing, and Broadcom is taking up the cause.
Today, Broadcom is releasing the full source of the OpenGL ES 1.1 and 2.0 driver stack for the Broadcom VideoCore® IV 3D graphics subsystem used in the BCM21553 3G integrated baseband SoC. VideoCore IV is used in many Broadcom products, including the BCM2835 application processor, which runs the popular Raspberry Pi microcomputer.
The trend over the last decade has leaned towards greater openness in desktop graphics, and the same is happening in the mobile space. Broadcom — a long-time leader in graphics processors — is a frontrunner in this movement and aims to contribute to its momentum.
The VideoCore driver stack, which includes a complete standards-compliant compiler for the OpenGL® ES Shading Language, is provided under a 3-clause BSD license; the source release is accompanied by complete register-level documentation for the graphics engine.
HOPE THIS HELPS OUR BELOVED DEVELOPERS AT SAMSUNG GALAXY GRAND DUOS (GT-I9082) FORUM TO DEVELOP MORE AWESOME ROMs!
Good Luck Guyz :good:

Gaming on Snapdragon now faster with Google and updateable GPU drivers

Update, March 25 2020 (1:50AM ET): Qualcomm has confirmed more GPU driver update details, and it looks like you shouldn’t expect these updates to arrive every month.
“Qualcomm is committing to a quarterly cadence for release of updated drivers to the OEM,” the company told Android Authority in response to an emailed query.
The OEM then needs to push out this GPU driver update to the Google Play Store or app stores in China, and Qualcomm says it’s hoping device manufacturers stick to a quarterly release schedule too. But how long will these updates last for a given processor though?
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Original article, March 24 2020 (5:33AM ET): Qualcomm announced the ability to deliver GPU driver updates via the Play Store back in December 2019, initially saying it would be limited to new chipsets (starting with Snapdragon 865 and 765 series).
Now, the firm has announced that several Snapdragon 855 phones will be first to get GPU driver updates in this manner (h/t: 9to5Google). These phones are the Samsung Galaxy S10, Samsung Galaxy Note 10, and Google Pixel 4 series, with Qualcomm saying more devices will get the feature “later.”
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The announcement comes as part of a partnership with Google for the Android GPU Inspector tool for developers. This profiling tool allows developers to inspect mobile GPU usage (including Qualcomm’s Adreno GPU) in games to figure out where improvements can be made.
In fact, Qualcomm claims that Google and a developer partner used the tool to deliver 40% GPU utilization savings in an unnamed game on the Pixel 4 XL. The silicon designer said this optimization resulted in a faster frame-rate and better battery life.
Qualcomm also confirmed that it would make a beta version of the Adreno GPU driver available to select developers, who can then give their feedback and suggestions for future driver updates.
“The final drivers will also be available in the Google Play store on select devices. Consumers will be able to update their Adreno GPU driver just like an app,” the company reiterated.
We’ve contacted Qualcomm to find out more about GPU driver updates via the Play Store, and will update the article when they get back to us. We’ve also asked Samsung whether this feature is restricted to Qualcomm devices and await a response. But it certainly seems like a welcome feature, as it’s poised to deliver smoother performance for budget phones and for flagship devices (especially as time goes by).
Source of news:
Qualcomm: https://www.qualcomm.com/news/onq/2...-now-faster-google-and-updateable-gpu-drivers
And AndroidAuthority: https://www.androidauthority.com/gpu-driver-updates-phones-1096423/
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hopefully this will bring further improvements to our device in the near future
Really happy with these news!
This is awsome! Finally!!! Waiting for that
I just miss some fluidity vs games-apps when the phone is hot, because after 20-30min playing PUBG mobile 90hz, phone is a bit hot... so when I have to change between apps, sometimes it's a bitt lagged, or frame dropped in the game. I think is because of the hot, but maybe is something not optimized. A10 M3.0 stable.
Did you guys listen some ETA?
Didn't read anywhere it will come to rog 2 but good to have hope though.
AlanTham said:
Didn't read anywhere it will come to rog 2 but good to have hope though.
Click to expand...
Click to collapse
Hope we get it too since we have snapdragon from Qualcomm too

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