Control GTA3 with a keyboard - Galaxy S II Themes and Apps

I don't know if it was mentioned before, but I was messing with the game, and found out, that after connecting an USB keyboard with the OTG cable, you can actually play the game with it, like on PC
Direction buttons work great, you can walk around, with space you jump, hit enter to get in the car, c to change camera, a-s-d-w look around... unfortunately I couldn't find out a way to shoot, and sprint... but cars can be well driven with keyboard even handbrake works
I found in another topic that PC cheats also work, and I can confirm it, as the keyboard was connected, I could type in cheats with it, and they worked
I only tried GUNSGUNSGUNS for all weapons, and it worked, but I think all the cheats work
If someone finds a way to shoot and sprint, please post it

this is a lovely game... good release by rock star games... full on !!! my frnz couldn't believe that i m playing a PC game on my fone hehehehehe... way to go Rock STAR !!! hope to have more such game release from u... GTA IV...

Nice find

I think this might be the right topic so I will ask here.
I've got the game instaled&working on my SE Xperia Pro. As my phone has a built-in keyboard, all the cheats and the game-controls work just fine
The only problem I've got is that I can't change the keyboard controls (for the built-in keyboard, not for the on-screen controls).
Does anyone have a sugestion how to do it?

Try GTA 3 Cheats Unlocker...works great
Link: GTA 3 Cheats Unlocker

CONTROLS
For me, on the physical keyboard
sprint is 1 on the num row
shoot is 2 on the num row
jump is 3 on the num row
4 is to get in the car
6 & 8 is to cycle the weapons
aswd and arrow keys are to move the character on foot & in car
ijkl is to around in first person
c is to change camera mode
enter is to enter the menu in game
when in the menus arrow keys to scroll through and 1 to enter and 2 to go back

Related

DooM II RPG WVGA is out and Kicks A$$

Hello
Do you remember an awesome game called DooM RPG??
I used to play it on my N73 and I loved that game.
I always wondered if it possible to play it on HD or port it or whatever.
So, there we go...DooM II RPG is out and works WVGA flawlessly
YEAH!
Not going to be any cop without physical buttons to control it and only a touchscreen though is it.
Well there is onscreen control and it is really good...you have directional arrows and center action button + by swiping left or right you strafe...very simple yet nonproblematic I rly enjoy that game
Can you post a link for download ?
google is your friend my friend

[Q] Keyboards and games

Morning all,
Sorry if this has been posted before on other parts of the forum but can anyone comment on the use of keyboards for games on Android? Specifically, I find the on-screen controls that a lot of the emulators and other games use (scumm) very difficult to use. Remapping a keyboard on the device would take me back to my days playing WinMo games on a Orange M1000 with keys on each side of the screen - ideal for emu games and the like.
Can the android devices have their hardware keys on the keyboards remapped easily and can tey handle multi touch (two keys pressed at a time)?
Matt
interesting post, would want to know also.
Gonna play Zelda and Mario till i die !
I too had the Orange M1000 and was wondering the same thing about the Desire Z. Would be amazing if it's possible.
Of course some software supports it, that's half the point of having a keyboard IMO.
Here's an example: http://www.youtube.com/watch?v=2407W5bIae8&feature=player_embedded
i think it can.
i have a G1 and even the G1 can handle multiple keys pressed at once!
i played the snes, gameboy and nes emu on my phone. Even Quake3
works nice pressing multiple-buttons at once!
Yep indeed,... SNESoid working flawlessly here,.... I love this little beauty!!!!!
Thanks for the replies. I've ordered a Desire Z today for my upgrade. I'd say that the ability to use the keyboard for emulating games was a major part of the decision.

[ROM] Emulator / XBox360 Controller Mod 1-21-2011

Here's my first custom ROM for the A7.
It has support for Microsoft's XBox 360 controllers and some bundled emulators. Wired controllers just plug in to the USB port. Wireless controllers need the USB Receiver for PCs. This makes a great combo for a portable gaming station with the HDMI output.
XBox 360 Controller:
The controller can be used for some basic navigation around Android OS. The buttons need to be configured in each emulator.
They are mapped to key presses as follows:
A = A
B = B
X = X
Y = Y
Left Bumper = L
Right Bumper = R
Left Trigger = T
Right Trigger = Z
Left Stick Click = 0
Right Stick Click = 1
DPad = Left/Right/Up/Down (in landscape mode. it will be sideways in portait mode)
Start = ENTER
Back = ESCAPE
Xbox Guide = HOME
Apps:
The emulators included are free/lite ones from the market place. If you like them or to save state, purchase the full versions. The script that installs these is supposed to only do it once, so they should be easy to uninstall if you don't want them.
ConnectBot and Dolphin Mini Browser are also installed on the first boot of this ROM.
ADB:
The ROM automatically sets up ADB to listen over tcp on port 2323. This will make your device a little less secure but makes development and debug much faster for me. To disable this open a command prompt and type:
su
setprop services.adb.tcp.port -1
stop adbd
start adbd
You will have to do that every reboot to disable adb over tcp.
Base:
This is built off Dexter's 1.1 Mod, so all his changes should be in here too. GMail and Market seem to work fine.
To Install:
Copy update.zip to an sdcard and put it in the tablet. Power down the tablet. Enter recovery mode. Wipe the Cache. Wipe user data. Install update.zip from the sdcard.
Known Oddities:
The LED ring on the wireless remotes will flash the entire time, but it functions fine.
The LED ring on a wired controller will advance by 1 section each time the device sleeps/wakes up.
The controller sends all its keys on first connection.
Only 1 controller input is supported for now. The wireless receiver supports upto 4 so hopefully I can get some multiplayer going soon!
Link:
I've uploaded the update.zip file to Mediafire.com since I don't have the webspace anywhere to host a file this size (90mb). The file reference is "2hm8i9jt32btmkw"
This forum will not allow me to post a link direct link since I'm a new user, so if another user could post it ( "mediafire.com" then "/?" then "2hm8i9jt32btmkw" ), I would greatly appreciate it.
Try it out and give me some feedback
tjc2k4 said:
Here's my first custom ROM for the A7.
It has support for Microsoft's XBox 360 controllers and some bundled emulators. Wired controllers just plug in to the USB port. Wireless controllers need the USB Receiver for PCs. This makes a great combo for a portable gaming station with the HDMI output.
XBox 360 Controller:
The controller can be used for some basic navigation around Android OS. The buttons need to be configured in each emulator.
They are mapped to key presses as follows:
A = A
B = B
X = X
Y = Y
Left Bumper = L
Right Bumper = R
Left Trigger = T
Right Trigger = Z
Left Stick Click = 0
Right Stick Click = 1
DPad = Left/Right/Up/Down (in landscape mode. it will be sideways in portait mode)
Start = ENTER
Back = ESCAPE
Xbox Guide = HOME
Apps:
The emulators included are free/lite ones from the market place. If you like them or to save state, purchase the full versions. The script that installs these is supposed to only do it once, so they should be easy to uninstall if you don't want them.
ConnectBot and Dolphin Mini Browser are also installed on the first boot of this ROM.
ADB:
The ROM automatically sets up ADB to listen over tcp on port 2323. This will make your device a little less secure but makes development and debug much faster for me. To disable this open a command prompt and type:
su
setprop services.adb.tcp.port -1
stop adbd
start adbd
You will have to do that every reboot to disable adb over tcp.
Base:
This is built off Dexter's 1.1 Mod, so all his changes should be in here too. GMail and Market seem to work fine.
To Install:
Copy update.zip to an sdcard and put it in the tablet. Power down the tablet. Enter recovery mode. Wipe the Cache. Wipe user data. Install update.zip from the sdcard.
Known Oddities:
The LED ring on the wireless remotes will flash the entire time, but it functions fine.
The LED ring on a wired controller will advance by 1 section each time the device sleeps/wakes up.
The controller sends all its keys on first connection.
Only 1 controller input is supported for now. The wireless receiver supports upto 4 so hopefully I can get some multiplayer going soon!
Link:
I've uploaded the update.zip file to Mediafire.com since I don't have the webspace anywhere to host a file this size (90mb). The file reference is "2hm8i9jt32btmkw"
This forum will not allow me to post a link direct link since I'm a new user, so if another user could post it ( "mediafire.com" then "/?" then "2hm8i9jt32btmkw" ), I would greatly appreciate it.
Try it out and give me some feedback
Click to expand...
Click to collapse
Will try it out. Here is the link: http://www.mediafire.com/?2hm8i9jt32btmkw
Nice to see somebody else get involved with the A7.
Got any screen shots?
Amazing!!!!!
Video
I recorded a short clip of some Super Mario 3.
Can't post direct links yet so take out the spaces here:
youtube.com / watch?v=TCMPpj3pizQ
I'm trying it too. Might as well since I'm probably going to return of and get a Adam.
Just wondering ... this is not a multi-touch screen ... can you control the D-Pad and press like A Button without lifting the D-Pad ?
masterfred said:
Just wondering ... this is not a multi-touch screen ... can you control the D-Pad and press like A Button without lifting the D-Pad ?
Click to expand...
Click to collapse
Yeah, it lets you hit multiple buttons at once.
In Mario 3 I could hold the run button and use dpad, then jump/fly without trouble.
In Mario 1 I had trouble changing directions in the air while jumping but I think that is part of the game.
In the PSX emulator I could hold Circle & DPad to run around.
The only strange thing I can think of is that the Left Trigger and Right Trigger are converted from Analog to Digital (they measure 0-255 but only report on/off). Because of how I did that, games probably wont recognize holding down those buttons, only a momentary press.
tjc2k4 said:
I recorded a short clip of some Super Mario 3.
Can't post direct links yet so take out the spaces here:
Click to expand...
Click to collapse
MOD Edit: You got it
Generic Controllers
I've been able to map keys on a small USB keyboard to control my emulators. I installed your mod, and I cannot get it to work with a USB Logitech controller.
I don't have a wired 360 controller, but I do have wireless. How would I get that to work? Do I just have to have the USB 360 Reciever for Windows? Thanks in advance.
Thank You - SlingPlayer App question
Thank you for your work on this rom.
I was able to get things working well but i'm having a small issue with my slingplayer app not being able to open. It installs fine but when I click to open it the screen goes black for a second and then returns to the home screen. It was working using Dexter's 1.1 rom before but I occasionally had to open it 2-3 times before it worked.
Any idea what the problem could be?
One other question - Do you notice the screen is pixilated on the external display when you hook up your a7 via hdmi?
X
XBOX 360 PC Controller
Apparently I found the LAST wired 360 controller in town! Everywhere I went this week only had the wireless controllers. That would be fine if I had the USB receiver for it.
Anyway, I've been using the controller with my emulators and it works like a champ! It is very touchy on diagonal directions in games like Contra for NES. In the levels where you run side to side, and face up to the walls firing straight and not diagonal is a pain.
Has anyone had any success with PSX emulators? I got one off the Marketplace and I haven't gotten it to work yet. I've only tried one Bios so far, but I'll keep at it.
I've also noticed in this ROM my internal memory doesn't display correctly anymore. It worked in Dexter's 1.1 Mod.
I ordered my controllers off ebay. 2 for $50. I've got the PSX emulator to play. BUT its very choppy, and the sounds awful. I tryed Diablo and only got to the first mob and my cha glitched out. That being said All the other emulator work 100%!!!
Thanks so much creators of awesome!!
I tried installing your mod - did a wipe and cache wipe before install - plugged in my madcatz xbox360 wired controller, and it wont work, is there something in settings I have to change? The light flashes, but it wont control anything.
Thanks so much for this Mod. It really opens up the gaming on the a7. Will there be a update from Dexters new update?
update
Great work.
Update with new Dexter mod?
To use a wireless remote, you do need a Xbox 360 Wireless Receiver for Windows.
Lukifer said:
I tried installing your mod - did a wipe and cache wipe before install - plugged in my madcatz xbox360 wired controller, and it wont work, is there something in settings I have to change? The light flashes, but it wont control anything.
Click to expand...
Click to collapse
I edited the driver to only support Microsoft brand remotes to simplify working on it. I'll add back in the other stuff now since I have a better idea of how it works.
I<3Android said:
Thanks so much for this Mod. It really opens up the gaming on the a7. Will there be a update from Dexters new update?
Click to expand...
Click to collapse
Thanks. I'll try to get something new together this weekend.
Your awesome!!
thanks
Yeah new update

A100 Sixaxis Controller Touch Profiles

Hi all figured I would post these I as I make them for some of the games I play. If anyone have any they have created for our device please post.
P.S. Rename attached to .map and put files into:
external_sd/com.dancingpixelstudios.sixaxiscontroller/profiles/ folder.
Attached: Cordy, Drag Racing, GTA 3
modern combat 3
thanks to the both of you! I play gta3 and MC3 on this tab.
Sent from my Iconia A100 using Tapatalk
mysticg said:
Hi all figured I would post these I as I make them for some of the games I play. If anyone have any they have created for our device please post.
P.S. Rename attached to .map and put files into:
external_sd/com.dancingpixelstudios.sixaxiscontroller/profiles/ folder.
Attached: Cordy, Drag Racing, GTA 3
Click to expand...
Click to collapse
I'm wondering if a profile for OnLive would be helpful... or would that end up needing a profile per game on OnLive?
Sent from my A100 using Tapatalk
just a FYI you can pair the ps3 chatpad to the a100 aswell an use the touch mouse function on it aswell just make sure you calibrate it!
Calibrate the touch mouse on the chatpad have it on an paired in mouse mode an hold the left blue shoulder button an right shoulder button till the lights blink out an bammo its not so touchy all over the place crazy anymore!!!
To put the chatpad into discovery mode hold the left blue shoulder button an then turn on the chatpad while holding the blue shoulder button an have your tablet look for things in pairng mode an then type in the 4 digit code with the chatpad an hit enter an enjoy.
pintek said:
just a FYI you can pair the ps3 chatpad to the a100 aswell an use the touch mouse function on it aswell just make sure you calibrate it!
Calibrate the touch mouse on the chatpad have it on an paired in mouse mode an hold the left blue shoulder button an right shoulder button till the lights blink out an bammo its not so touchy all over the place crazy anymore!!!
To put the chatpad into discovery mode hold the left blue shoulder button an then turn on the chatpad while holding the blue shoulder button an have your tablet look for things in pairng mode an then type in the 4 digit code with the chatpad an hit enter an enjoy.
Click to expand...
Click to collapse
Hmm... might be a good use for my $50 PS3 chat pad! I don't use it for anything anyways...
just make sure you calibrate it otherwise it will be more sensitive then touchscreen on the a100!
Hi all,
sotty but i do not understand how to calibrate the sixaxis controller ...
Could you please explain me how to do it ?
Thanks in advance...
I used the Siaxis app in the Market, I've only used it for emulators (NES, SNES & N64) but all work great for me.
does sixaxis work on ics
chiikko561 said:
does sixaxis work on ics
Click to expand...
Click to collapse
Yes, it does work on ICS.
any good profiles for snes n64oid gun bros overkill six guns
???
Sent from my A100 using Tapatalk
sixaxis does work on ics an if you search around xda like here http://forum.xda-developers.com/showthread.php?t=1426760 for some touch profiles.
Does anyone know about Mine craft pocket edition?
Sent from my Rooted Galaxy Nexus clocked @1.4GHz
Do you have a wish for fifa 2012?
How to pairing my A100 and my Sixaxis? Help me
Inviato dal mio A100 con Tapatalk 2
OK to pair the six axis download these things
Sixaxis from play store and on a PC or laptop go to dancing pixels website and get the pair tool program.
Open up six axis on ur a100 (or any device that your pairing) click start and at the bottom left u will see the blue tooth address.
Now connect your ps3 controller to your PC(or laptop) via usb and start the pair tool program. Enter the Bluetooth address from your six axis app into your PC pair tool program and hit OK or set master I don't remember what it says but after that any time u want to use the controller open the six axis app and click start and just hit PS home on your controller player 1 light will light up Once it says connected your ready to rock.
Now for games. All games work differently. It depends what your using.
For emulators I use
N64oid
Nes.emu
Snes9x
Gameboid
Gen.emu
They all have controller support which can be set within the app.
Firstly go to the six axis app hit the menu button and go to preferences. Click gamepad settings and check off the first box so android sees the ps3 controller as a native controller.
Now you can play games like gta3 and Max Payne with out setting anything. It just works! And awesome I may add.
Now that that's done lets say u wanna play snes9x ex. Make sure your ps3 controller is connected to your device. Open snes9x go into options-input-key config-gamepad controls now just click on one and press on the ps3 controller what button you want it to be. This is fairly simple. Now u can also turn off the on screen controls for the emulator also so they are out of your way.
As for profiles just take a screen shot of the In game open it up under touch emulation in six axis l and set it as you want. I have made almost every game work that doesn't support a controller example n.o.v.a 3 or modern combat 3. It may take a little tweaking but practice makes perfect.
Sent from my Unofficial CM9 Galaxy Note
Using the ps3 chatpad is pretty sweet and handy. If you have one try it out.
Sent from my PC36100 using xda premium
Thanks for the info guys, Getting ready to try this out when my controller gets here from Amazon.

N64oid Touch Pads w/ Game Keyboard?

I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
Xperia Player said:
I'll get right to the question, is it possible to use the touch pads on N64oid with Game keyboard? And if so, how?
I tried it briefly today and could not get it working.
- Thanks.
Click to expand...
Click to collapse
I see no reason why one would do this.
1) Mupen 64 already uses the analog sticks mapped to the Xperia Play touch pad.
2) In emulators such as N64oid you have the option to map the Dpad OR the Analog stick to the Xperia Play Dpad.
Now even if you got the mappings to work right you would only have 1 sort of input... the Dpad.
Which then again limits you to only use Dpad or Analog stick with the Xperia Play Dpad.
Or am I missing something here?
Yes I was: support Xperia Play Touchpad in Gingerbread (need root)
PS: Just gave it a shot, I can not get it to work aswell on N64oid.
(Not just the analog stick, it refuses to take any input from the Gamekeyboard app.)
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
rubbergnome said:
yea it is possible. i had to try A LOT before getting it to work, because n64oid behaves really badly with gamekeyboard... you have to adjust the gamepad without actually seeing the n64 onscreen controls, as you can't put the gamepad onscreen with n64oid. also, to be able to press more than a button at a time, you actually have to map keys with n64oid and NOT with gamekeyboard (mapping the other buttons to stuff like numbers in the app), and only putting touchpads on the analog stick and c-buttons.
I also found out it's better to get the onscreen left touchpad as big as you can, because otherwise you.. won't be able to run. -_- you'd have to tap the exact border of the touchpad.
Edit: if you want I can upload my gkp.
Finally, the c-buttons mapped to the right touchpad.. well I can't get them to work perfectly. Either one of these happens: you'll have "down c" presses while pressing left or right, or you'll always have left/right presses even if you press both left and right.
Maybe it's due to the fact that I set the n64oid control size to "small"; if you set it to medium, maybe it'll be difficult to run using the analog stick because the ratio touchpad size/analog stick size won't be large enough. I haven't tried this yet however.
I personally mapped both the right touchpad and some buttons to the c-buttons.
@Thaevil0ne: mupen64 uses touchpads, but it still is kinda laggy and has many graphical bugs. Gamekeyboard lets you actually use the Play touchpads, so mapping them to the onscreen analog stick, and then hiding it works like mupen, without the lag.
If you want I can upload my profile. But maybe it will better to wait for a good mupen64 release
Click to expand...
Click to collapse
Yes, please do upload you profile.
Also, the way you use the layout inside N64oid is small and Bottom + bottom?
yes, the controls are set like this.
here is the gkp:
http://www.mediafire.com/?ipw9pro1p873zc6
I'm kinda confused here, I'm trying to use the left touchpad for moving and the right for c buttons.
If at all possible.
Sent from my R800x using xda app-developers app
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
rubbergnome said:
they are mapped like that. as I wrote though the right touchpad is not always accurate with the touchpads, so I mapped triangle, circle and select to tree of the c-buttons, also.
Click to expand...
Click to collapse
Ight cool, I'll try tinkering with the C buttons and if I find a better map set up ill post it you cool with that?
I wonder if Mupen64Plus AE will be faster thatn n64oid some day, i've seen that they are beta testing a 2.0 version of it, i hope it runs better on the Play-
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
rubbergnome said:
Yea, I'm just waiting for a fast version of mupen64.
@Xperia Player: of course you can tinker with the gkp, I'd love to have the right touchpad working 100%. Maybe setting the control size to medium in n64oid could help with that, but that might mess up the analog stick, I mean, it could be difficult to run without touching the very edge of the left touchpad
Click to expand...
Click to collapse
Yeah I tried that, makes the analog stick almost impossible to use, if game keyboard gave you the option to make the sticks even bigger and smaller it could work... I don't see why N64oid doesn't already have those controls implemented.
Sent from my R800x using xda app-developers app
Yonghz didn't copy Paul well enough
just joking, I don't really know why.

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