Disappointed in the GPU... - Samsung Galaxy Nexus

Can't even play dungeon defender second wave, choppy once u get into a battle.
Thing is at 42C and the top portion of the phone is uncomfortably hot to touch.
I knew the hardware wasn't bleeding edge but didn't expect the phone to be this ****ty.
It just barely runs that game better than my previous Motorola Triumph overclock'd to 1.5ghz

how do u know it's not dungeon defenders not being optimized for ICS?

It's definitely because of the new software dude. The GNex can run Shadowgun without any hiccups, I'm sure it can run anything else when the apps are properly optimized.

Not properly optimized, bro.

wonshikee said:
Can't even play dungeon defender second wave, choppy once u get into a battle.
Thing is at 42C and the top portion of the phone is uncomfortably hot to touch.
I knew the hardware wasn't bleeding edge but didn't expect the phone to be this ****ty.
It just barely runs that game better than my previous Motorola Triumph overclock'd to 1.5ghz
Click to expand...
Click to collapse
That's because Dungeon Defenders is heavily optimized for the TEGRA2 platform, and has been modified for everything else since release. It's been modified to work with a majority of the GPUs on the market right now, but new devices demand more modification. It's the way the game was designed.
What this means is that soon they'll update it to work well with the Nexus. Just give it time.

Just return it and get, well, something better?
Or wait on app devs to update their stuff for ICS?
The hardware is just fine. It's poor app coding that's slowing you down.

Shadowgun runs fine, its one of the most graphically intensive games we have on Android.

LOL
I'm running a GTX 570.
No issues here

Dungeon Defender is working fine on my GNexus, with the graphics setting bar set all the way to full, what rom/kernel are you using?

Tung_meister said:
Dungeon Defender is working fine on my GNexus, with the graphics setting bar set all the way to full, what rom/kernel are you using?
Click to expand...
Click to collapse
It's 100% stock.
And yeah I suppose I need to wait for an ICS version before I pass judgement, just frustrated I can't play it.

Not optimized + maybe u just expirience some high latency(if it is a online game, i dont know)

only played a quick game, but seemed fluid..
-m

Do you have force hardware acceleration under developer options checked?

Related

[Q] N64oid on the EVO?

Just out of curiosity, has anyone tried the n64oid app on their EVO? And if so how well does it preform? I am wanting to know before I buy the app.
Thanks!
-Mitch
Runs fine for me.....
Runs fine for me, just a lil sound lag, but its expected.
Decent for me on LOZ:OOT. Bit laggy though.
Ive used it, but quite laggy on the game i was playing, Diddy Kong Racing. It will get better tho
I just downloaded it, and EVERY rom i've downloaded on the EVO for n64oid is Super laggy, unplayable. Anyone know why?
ive had the same problem on my evo, except for mario 64 and harvest moon 64, but otherwise all the other roms are so laggy i can barely play them, even though some of the same roms i've seen youtube videos of them running perfectly. same question as above; anybody know why?
evo.altig said:
ive had the same problem on my evo, except for mario 64 and harvest moon 64, but otherwise all the other roms are so laggy i can barely play them, even though some of the same roms i've seen youtube videos of them running perfectly. same question as above; anybody know why?
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Click to collapse
is there the option of changing the framerate? the higher the frame rate, the smoother the game, but it takes a heavy toll on your battery, you'll be best to play while tethered to the wall via charger cable
I just bought this app as well. Downloaded Goldeneye, Mario, and Mario Kart. All games are extremely laggy. Mario kart is playable, but the on screen timer takes about 3 seconds for every second in real time. Goldeneye, which I was really looking forward to, wont even load past the pre-game animated video. Very disappointing.
I changed the frame rate in mario kart, it worked okay, but still really laggy. Goldeneye and NFL Blitz were terrible no matter what the framerate!! I thought EVOs were fast?!!! What's going on?
amcintosh32 said:
I changed the frame rate in mario kart, it worked okay, but still really laggy. Goldeneye and NFL Blitz were terrible no matter what the framerate!! I thought EVOs were fast?!!! What's going on?
Click to expand...
Click to collapse
Our processors are fast, our GPUs are outdated though. All the cool people run Adreno 205, we're stuck at 200.
Plus, as someone noted, it'll get better. There's a lot of stuff for the developer to work out to make the programming as efficient as possible so we don't experience so much lag. If you recall, it took the guy who did SNESoid several months before he could even get Super Mario RPG to work, and even so there's still enhancements being made to make it more playable.
patience...or buy a phone with better hardware. your choice.
Its not our phone, the dev clearly states at the bottom that the app should be considered an Alpha as he has so many performance updates to push thru to get it working close to perfect on most high end phones. Just give it time.
Sent from my PC36100 using Tapatalk
Yes, the results posted here are actually typical of most phones right now. The Evo does have a slightly lower GPU, but that actually doesn't matter with these emulators. Someone explained that unless the emulator was using openGL, which it apparently isn't, it shouldn't matter. I don't know, I just read that.
I have tested it on two roms. Myns 2.2 RSL5, and UltimateDroid 2.5. Both with kernels that support overclocking. On the sense rom, I have to download setcpu and set it to performance. On UD, I can set it in the settings. I overclock to 1.19GHZ.
In the app I have found it doesn't really matter if sound is checked on or off. Turning up the frameskips seemed to help. My results so far are the following games play well:
Mario 64 (flawless)
Mario Kart 64 (just a little bit laggy, but very enjoyable)
Star Fox 64 (menus and videos are very choppy, but in game it's super smooth and definately worth the download)
If for nothing more than these 3 games, this was well worth $6. I would have gladly bought these for $2 each if there were available as standalones somewhere.
That being said, the developer is known for updating all the time. Star Fox is running much more smoothly now than it was when the app first was released, so already I have seen a compatibilty increase.
Expect to continue to see updates, and as they do, more games will be available.
Now, if ANYONE has some complaint about the $6 they paid, go complain somewhere else. We don't want to hear it.
Runs like bunk on the evo because of the adreno 200.
Just ran it on an epic and it works perfect with the almighty powervr. (although the rest of the phone sucks)
It has potential so I bought it. I just want to play Zelda and Mario Kart. I can't wait until the Dreamcast emulator comes out so I can play Shenmue.
Sent from my PC36100 using XDA App
if you install CM7 and over clock to 1.1ghz it runs a lot better.

Gaming problems

So, I have the same problem that others have reported, several of my games just stop working after playing them for awhile. I'll get so far in the game and then the game just shuts down and goes back to the home screen. A couple examples of the games that do this are Pocket Legends and Muffin Knight.
I am rooted. I was wondering if flashing a custom rom helps at all. So far I am rooted, but stock. I guess I haven't figured out exactly what is causing the problem though I know it's a known problem with the S2.
I am curious myself. It feels like I'll never beat Plants vs. Zombies because of it.
As far as I know it's a sound issue with the E4GT in general even rooting will not help the problem. Atleast I don't remember seeing anyone saying the games we do know of that are crashing are now working without a crash on a rooted rom.
Play with the sounds and/or music off.
phatmanxxl said:
Play with the sounds and/or music off.
Click to expand...
Click to collapse
Tried that with Plants vs. Zombies it does not work still crashes after a few minutes of play time.
The biggest thing I've noticed was that the phone will heat up quite a bit during game playing.
I've found that underclocking the device down to 800mhz and using the conservative governor I'm able to play longer, but the phone still becomes incredibly warm.
I've been having this issue since day one. Its really aggravating.
Sent from my SPH-D710 using XDA App
It has something to do w/ the soundpool bug that's causing the crash. It's been happening on the Int GS2 and Samsung still haven't fixed it. Turning off sounds doesn't fix the issue either. You can read bout it here http://groups.google.com/group/andr...hread/a40bf951f420b47e/6b736dba33793e00?pli=1
I've never had a problem with just headphones, n64 emulator, and starfox at 1.6GHz for hours.
hrffd said:
I've never had a problem with just headphones, n64 emulator, and starfox at 1.6GHz for hours.
Click to expand...
Click to collapse
N64oid isn't affected by this. But nearly every other game is.
Thanks everyone. When i'm on the desktop I'll hit the official thanks button.
I don't use the emulators. I did try playing with the sound off, but no joy. I'll try underclocking just for fun.
I contacted Samsung and they keep singing the song that it's the developers fault.
Sent from my SPH-D710 using Tapatalk
Just a FYI, PopCap did an awful hack job porting their games to Android, so I wouldn't use Plants vs Zombies as a baseline. In their case it's highly likely it's the developer's fault. Can't speak for any other games / developers, though I've had zero issues with playing Cut the Rope for 1+ hours.
mkeyslehman said:
Just a FYI, PopCap did an awful hack job porting their games to Android, so I wouldn't use Plants vs Zombies as a baseline. In their case it's highly likely it's the developer's fault. Can't speak for any other games / developers, though I've had zero issues with playing Cut the Rope for 1+ hours.
Click to expand...
Click to collapse
I agree they did do a mediocre job but that point isn't valid. These same games play very well on other Android phones. My G2 had no issues running them but my wifes E4GT freezes all the time playing certain games.
On another note, I find it odd that the issue has something to do with the sound on these phones. Top of the line mobile GPU and we are trumped by a sound bug...
KCRic said:
I agree they did do a mediocre job but that point isn't valid. These same games play very well on other Android phones. My G2 had no issues running them but my wifes E4GT freezes all the time playing certain games.
On another note, I find it odd that the issue has something to do with the sound on these phones. Top of the line mobile GPU and we are trumped by a sound bug...
Click to expand...
Click to collapse
Top of the line phone and we are trumped by a sound bug, LOS, weak gps.....smh
phatmanxxl said:
Top of the line phone and we are trumped by a sound bug, LOS, weak gps.....smh
Click to expand...
Click to collapse
I guess I shouldn't *****, I haven't had any problems with LOS or GPS, but I do game a fair amount and it's annoying. The screen for camera and gaming is why I wanted this phone the most.
Sent from my SPH-D710 using Tapatalk
mkeyslehman said:
Just a FYI, PopCap did an awful hack job porting their games to Android, so I wouldn't use Plants vs Zombies as a baseline. In their case it's highly likely it's the developer's fault. Can't speak for any other games / developers, though I've had zero issues with playing Cut the Rope for 1+ hours.
Click to expand...
Click to collapse
I played Plants vs Zombies through to the end on my Evo3D and the game never crashed one time.
Plants vs. zombies is the only game that crashes on my phone. Unfortunately, it crashes so regularly as to be unplayable.
Sent from my SPH-D710 using xda premium
hrffd said:
I've never had a problem with just headphones, n64 emulator, and starfox at 1.6GHz for hours.
Click to expand...
Click to collapse
N64oid crashes consistently for me. Usually playing the Zelda games. Anyone with N64oid emulator experience frequent crashes?
I've been playing Chrono Trigger on the Snes9x emulator and it crashes on me the same way Plants vs. Zombies do.

Is it just me, or do games run badly on ICS?

I've owned Android devices prior the Nexus, and one thing that's always bothered me is that my Android could never run games as smoothly as the iPhone, while it has more power under the hood. I download Fruit Ninja and Scrambled on my Nexus and it seems to lag and stutters... are all games like this on the Nexus?
I would think it's because the game is not optimized for ICS yet. So you will get some lag and stuttering with those games.
What rom/kernel combo you running? On aokp & franco kernel, I play jelly defense, battle heart, scramble with friends, draw something, sprinkle, etc & have no lag...
Sent from my Galaxy Nexus using xda premium
Temple Run is lagging when you play it for a while, same with many other 3D games....
AOKP + franco r135 512mhz GPU and I have no lag in games. Little Empire, Dead Space, Modern Combat 3, Legendary Heroes, Zenonia 4. I run those and more all lag free and atleast 50-60 fps at all times.
zetsumeikuro said:
AOKP + franco r135 512mhz GPU and I have no lag in games. Little Empire, Dead Space, Modern Combat 3, Legendary Heroes, Zenonia 4. I run those and more all lag free and atleast 50-60 fps at all times.
Click to expand...
Click to collapse
You'r gpu is clocked almost twice as high
Sent from my Samsung GNexus <3
ray3andrei said:
You'r gpu is clocked almost twice as high
Sent from my Samsung GNexus <3
Click to expand...
Click to collapse
384 is the stock clock =/= 2x gpu clock. Even then it only makes a 5-6 fps differnece in most circumstances. Could have better results in different apps but nenamark i saw a 5-6 fps difference.
Temple Run is stuttering in Galaxy Nexus 4.0.4 stock
I really think it's just software optimizaitons that need to be done imo. I'm sure with time it'll get better. Cause I'm running Temple Run perfectly no lag/stutters.
I personally wouldn't play Fruit ninja as they were in news in hot water over passing on our details.
As for games on Galaxy Nexus, they run slower than SGS2 and I think that's simply the limitations of the graphics chip which is as old as the hills.
I use a GSM Galaxy Nexus, stock, no overclock, no frills, just rooted to use Titanium Backup, never had any lags in Fruit Ninja, runs fine... Temple Run, ocasionally will stutter, but it is rare and most of the time I just play 20, 30 times and no stutter at all... GTA III also plays fine.
Obviously it is not the best performer, and, as you probably now, there is the same iPhone 4 GPU under the hood of our devices, only that it got extra memory bandwidth and extra clock to perform better (and also a HD screen that will eat-up some of this extra performance)... But I believe, at least as far as my own experience goes, that it is a decent performer, altough there are better alternatives as far as gaming goes (and I would believe that probably HTC One X would be the best Android gaming phone alternative as far as graphic performance is concerned right now).
Baguett said:
Temple Run is lagging when you play it for a while, same with many other 3D games....
Click to expand...
Click to collapse
I've played it long enough to unlock most characters, and all powerups maxed. Never lagged once.
zetsumeikuro said:
384 is the stock clock =/= 2x gpu clock. Even then it only makes a 5-6 fps differnece in most circumstances. Could have better results in different apps but nenamark i saw a 5-6 fps difference.
Click to expand...
Click to collapse
Actually, 307mhz is because Google underclocked it, stock.
adrynalyne said:
I've played it long enough to unlock most characters, and all powerups maxed. Never lagged once.
Click to expand...
Click to collapse
I have almost the same exact scenario, unlocked almost everything with no lag issues what so ever.
zetsumeikuro said:
384 is the stock clock =/= 2x gpu clock. Even then it only makes a 5-6 fps differnece in most circumstances. Could have better results in different apps but nenamark i saw a 5-6 fps difference.
Click to expand...
Click to collapse
miketoasty said:
I have almost the same exact scenario, unlocked almost everything with no lag issues what so ever.
Click to expand...
Click to collapse
It doesn´t lag, bit it run like at 25fps or so, not as smooth as 60fps (I am refering when there are many coins in the screen and you are running too fast)
How are you quantifying that it runs at 25fps? Is there a fps counter somewhere?
Baguett said:
Temple Run is lagging when you play it for a while, same with many other 3D games....
Click to expand...
Click to collapse
nope, not for me. it runs even smoother than the version for the iphone .
maybe the gpu in the nexus is not the fastest one, maybe there are other phones that are much faster.... I DON'T CARE! i didn't bought my nexus to play games all day, i bought it to synchronize my calender, my notes, make calls and write sms and maybe some internet surfing.
you also all bought this phone, so why complain? it's like buying yourself a motorbike and then complaining about the fact that it only has 2 wheels.
Enabling Force GPU acceleration in the developer options under Settings might improve the performance of some games. Although it will might also make some games look weird.
MikeDaSpike said:
Enabling Force GPU acceleration in the developer options under Settings might improve the performance of some games. Although it will might also make some games look weird.
Click to expand...
Click to collapse
Games are already GPU accelerated. You can't doubly accelerate them
i play gta iii, MC3, wind-up knight, shadow gun and fifa and no lag whatsoever
oh and drawsome too lol!

[Q] Are there differences between Android Market & Gameloft Games - MC4 / Nova 3?

As title states. I have purchased some time ago from the Android Market Modern Combat 4 an Nova 3. MC4 is a bit laggy even when I temporarily overclock from 1.2 to 1.5 (which I really dont want to do) and its a bit better but still lags.
Same conditions for Nova 3 as above. I read somewhere that the Wapshop versions are not as bad.. is this true? Can someone let me know? I am also aware that the apps could probably run better if GL optimized them better, but they wont.
Side note, to me MC4 looks the same as MC3 graphics wise, well for the most part there are some areas where I do see a bit of a difference but should that difference really make that much of a notice on our phones performance? Could it be the fact MC4 uses the Havok engine...... I mean for me MC3 just flies like a cube of hot butter down a San Francisco side in the summer. (does that make sense......)
Anyways I woudl appreciate any inpout from users who have played and or are using the wapshop and the Market versions...
For MC4, the wapshop version does not lag when the gamepad is out. But u still need wifi on for best performance.
I dont know about NOVA 3 though.
You'll need a good connection
If your playing online with the Carrier network, there might be some lag and some connection issues. Using a good wifi connection is better online but some times its going to be the host your connected to, with the bad connection Also if you play while your device is charging, the battery heats up quickly which can also give a poor performance. BTW if its single player thats lagging, its probably cause your device ran out of memory/RAM -apps like task killer and memory booster can help with that. I noticed N.O.V.A 3 was just naturaly laggy on multiplayer though :/
Almost forgot
davanator22 said:
If your playing online with the Carrier network, there might be some lag and some connection issues. Using a good wifi connection is better online but some times its going to be the host your connected to, with the bad connection Also if you play while your device is charging, the battery heats up quickly which can also give a poor performance. BTW if its single player thats lagging, its probably cause your device ran out of memory/RAM -apps like task killer and memory booster can help with that. I noticed N.O.V.A 3 was just naturaly laggy on multiplayer though :/
Click to expand...
Click to collapse
Both market and gameloft site versions is the exact same thing since both files you download are identical, though you can get special offers/promotions in a purchase from gameloft and/or the market. Hope i helped!
Mc4, If u have played on another device looks spectacular, GL "Optimized" our device by adding controls and by Reducing the texture quality which is making the game look like A childs puzzle put together (the squary textures) , this speeds up the game alot because the device can handle the texture quality like that,

LG Optimus G Pro Gaming!

I think its time we start a dedicated gaming thread. Here we can discuss new game releases and how the run on OGP. Also, any issues with certain games.
Sent from my LG-E980 using xda app-developers app
Maybe you should've started?
Here, I'll go first.
Modern Combat 4 - runs great, no issues. Smooth framerate, looks great. (Note: Originally, I got MC4 free with my MOGA Pocket; that version crashed on startup. Bought from the Play store for 99 cents on sale)
CSR Racing - Looks great, has stuttering problems at the start of a race. Don't have the issue on my Note II, so could be a Snapdragon issue or 1080p issue.
Dungeon Hunter 4 - No issues. Runs smooth, decent graphics, but simple character models.
Asphalt 8 - Max gfx, no perf issues. Smooth and beautiful. Typically of Gameloft, the environment textures and reflections are low quality vs the iOS release.
EPOCH - Unity engine. Great framerate, smooth gameplay. Textures and models are a little simplistic so the GPU load is light. No issues.
Galaxy on Fire 2 HD - Re-release of Galaxy on Fire THD for all devices. Looks better than the Tegra version at max gfx setting, plays better too. No issues that I can find.
Dead trigger. Smooth on highest grafics. No issues.
Real Racing 3 highest grafics smooth no issues.
The Dark knight rises. Runs smooth on highest details. No issues.
Horn. Runs smooth on highest details. No issues.
Shadow Gun. Runs smooth on highest grafics. No issues.
Shadow Gun Deadzone. Runs smooth on highest details.
So that's my 2 cents in G Pro gaming. And yes I know I love high detail looking games. All of them are pretty sharp looking games with high details.
Sent from my LG-E988 using xda app-developers app
Real Racing 3 - plays very smooth no hiccups
Reaper: Tale of a pale swordsman - look very good, good long campaign, beautiful colors
Kingdom Rush Frontiers - Runs very smooth, very nice graphics, no stutters in mid of large battles (this game causes huge battery drain, initially CPU usage and CPU foreground time were same, maybe thy fix something in next update, I know games cause lot of battery drain but its very big to notice as compared to other games, just my 2 cents)
It's surprising to read that so many people can run games at 100% on this device. My experience with it is slightly disappointing. I've put in days running every ROM I can, testing performance per game with thermal throttling off and CPU running at maximum. In my experience:
Real Racing 3: Runs good while playing, but has some FPS stutter during race intros where the maximum amount of cars are shown on screen. Of course its terribly harsh on the eyes due to the resolution not running at a native 1920x1080. I found a workaround for this, but the game runs at a hardly playable framerate using the workaround. That's to be expected seeing as how the company was not expecting people to play the game at 1920x1080 on their android phones.
Blitz Brigade: Using optimal "not performance" graphics settings, some fps drops in outer areas of maps during online play, especially malta ruins.
Asphalt 8: Runs mostly smooth, but minor fps hiccups throughout. It can be especially noticeable in intros when the map name and map itself is panning. Paying close attention, those same hiccups happen during races, but it's hard to tell due to how fast the game is and the shaking camera. Turning CPU governer to performance (full speed) helps fix these tiny hiccups. They're not game breaking but they are there.
Crazy Taxi: Seems to run at a flat low FPS, not higher or lower. Not sure why. Feels like it runs at around 28fps the entire time.
Need for Speed Most Wanted: Fluid FPS inter-dispersed with game slowdowns.
Sine Mora: Had some bad FPS issues on release, but they've been mostly worked out in updates. There are still some FPS drops here and there.
The Room: Small FPS drops when spinning the camera at a high speed.
Modern Combat 4: Generally smooth but doesn't run at native resolution.
Most other games have run flawless for me, including: Asphalt 7, Dead Space, GTA 3 and GTA Vice City, Minecraft, Quake 14a, Quake 24a, Return to Castle Wolfenstein, Shadowgun: Deadzone, Dungeon Hunter 4, and Trackmania.
Not sure if I'm just picky with my gaming, my phone has hardware problems, or I'm expecting to much from a mobile device.
I just love Street Fighter IV HD running smooth on my OG Pro!
Sent from my LG-E988 using xda app-developers app
My favs:
Angry Birds Star Wars 2 - run perfectly and fun.
Asphalt 8 - runs fluid on high and I believe in full native HD.
GTA Vice City - Lots of fun and runs perfect at highest resolution and 100% draw distance.
Minecraft PE - doesn't require to run at full. But looks so nice on our OG Pros.
Shadowgun: Dead zone - multiplayer epicness and runs perfectly.
Star Command - bought this on Humble Bundle for a dollar. Its top down RPG style game and just a blast to play.
Zombie Gunship - have been waiting for this one to hit the Android market for almost 2 years. A bit of lag when zombies explode, but other then that is runs great and loads of fun.
Sent from my LG-E980 using xda app-developers app
TURBOGAMECAT said:
Need for Speed Most Wanted: Fluid FPS inter-dispersed with game slowdowns.
.
Click to expand...
Click to collapse
just curious how do u get NSF-MW. I can't download it from Play Store. it said my OGP is not compatible with this game. (even my previous HTC One S is compatible, what a shame?). have u sideloaded the game???
spiderx_mm said:
just curious how do u get NSF-MW. I can't download it from Play Store. it said my OGP is not compatible with this game. (even my previous HTC One S is compatible, what a shame?). have u sideloaded the game???
Click to expand...
Click to collapse
I bought it on my Nexus S and it showed up as incompatible on my OGP, so I sideloaded an APK from a public site. Since I have a license for it, I'm not sure if the APK was cracked or not.
All games should work on the OGP. If it shows up as incompatible, there's an xposed mod that fixes the problem. Just install xposed and check the modules section.
Sent from my OmniROM 4.4 LG-E980
Real Boxing and Soul Calibur
I have both games on mine as I like fighting games, smooth graphics and no ldg at all!
TURBOGAMECAT said:
It's surprising to read that so many people can run games at 100% on this device. My experience with it is slightly disappointing. I've put in days running every ROM I can, testing performance per game with thermal throttling off and CPU running at maximum. In my experience:
Real Racing 3: Runs good while playing, but has some FPS stutter during race intros where the maximum amount of cars are shown on screen. Of course its terribly harsh on the eyes due to the resolution not running at a native 1920x1080. I found a workaround for this, but the game runs at a hardly playable framerate using the workaround. That's to be expected seeing as how the company was not expecting people to play the game at 1920x1080 on their android phones.
Blitz Brigade: Using optimal "not performance" graphics settings, some fps drops in outer areas of maps during online play, especially malta ruins.
Asphalt 8: Runs mostly smooth, but minor fps hiccups throughout. It can be especially noticeable in intros when the map name and map itself is panning. Paying close attention, those same hiccups happen during races, but it's hard to tell due to how fast the game is and the shaking camera. Turning CPU governer to performance (full speed) helps fix these tiny hiccups. They're not game breaking but they are there.
Crazy Taxi: Seems to run at a flat low FPS, not higher or lower. Not sure why. Feels like it runs at around 28fps the entire time.
Need for Speed Most Wanted: Fluid FPS inter-dispersed with game slowdowns.
Sine Mora: Had some bad FPS issues on release, but they've been mostly worked out in updates. There are still some FPS drops here and there.
The Room: Small FPS drops when spinning the camera at a high speed.
Modern Combat 4: Generally smooth but doesn't run at native resolution.
Most other games have run flawless for me, including: Asphalt 7, Dead Space, GTA 3 and GTA Vice City, Minecraft, Quake 14a, Quake 24a, Return to Castle Wolfenstein, Shadowgun: Deadzone, Dungeon Hunter 4, and Trackmania.
Not sure if I'm just picky with my gaming, my phone has hardware problems, or I'm expecting to much from a mobile device.
Click to expand...
Click to collapse
I agree, most of the aforementioned games don't run so smooth. I'm on stock unrooted e988 taiwanese. Core management on.
raduque said:
Maybe you should've started?
Here, I'll go first.
Modern Combat 4 - runs great, no issues. Smooth framerate, looks great. (Note: Originally, I got MC4 free with my MOGA Pocket; that version crashed on startup. Bought from the Play store for 99 cents on sale)
CSR Racing - Looks great, has stuttering problems at the start of a race. Don't have the issue on my Note II, so could be a Snapdragon issue or 1080p issue.
Dungeon Hunter 4 - No issues. Runs smooth, decent graphics, but simple character models.
Asphalt 8 - Max gfx, no perf issues. Smooth and beautiful. Typically of Gameloft, the environment textures and reflections are low quality vs the iOS release.
EPOCH - Unity engine. Great framerate, smooth gameplay. Textures and models are a little simplistic so the GPU load is light. No issues.
Galaxy on Fire 2 HD - Re-release of Galaxy on Fire THD for all devices. Looks better than the Tegra version at max gfx setting, plays better too. No issues that I can find.
Click to expand...
Click to collapse
i found a graphic error on Galaxy on Fire 2 HD. everytime i use cloaking or encounter a ship that uses cloaking, the screen goes black. leaving the sensors/buttons on the screen. i am using stock ROM
Dead Space, NFS Shift, Riptide2, NOVA3!
Flashed E988 v5 rom on my F240L, above games run more smoother than on stock rom!
manganoid said:
I agree, most of the aforementioned games don't run so smooth. I'm on stock unrooted e988 taiwanese. Core management on.
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Core management reduces the CPU to 1.1GHz and limits it to 2 out of the 4 cores.
ZnightsS said:
i found a graphic error on Galaxy on Fire 2 HD. everytime i use cloaking or encounter a ship that uses cloaking, the screen goes black. leaving the sensors/buttons on the screen. i am using stock ROM
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Try using xposed with app settings and change the DPI to 240 or lower.
Sent from my LG-E980 using XDA Premium 4 mobile app
Neroga said:
Core management reduces the CPU to 1.1GHz and limits it to 2 out of the 4 cores.
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is this really whats happening if i enable core management?
i thought it would just disable cores if they are not needed.. then uses all 4 cores under heavy use..
guafawe said:
is this really whats happening if i enable core management?
i thought it would just disable cores if they are not needed.. then uses all 4 cores under heavy use..
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Yep yep. Less cores = less battery drain. If you're gonna do some gaming, turn it off. Much better performance that way.
Sent from my LG-E980 using XDA Premium 4 mobile app
Neroga said:
Core management reduces the CPU to 1.1GHz and limits it to 2 out of the 4 cores.
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Click to collapse
I dont think this is true.
I've turned on Quad Core Control, but all cores can still run when needed. System Monitor can shows this.
CPU Spy indicates that my phone still able to run at 1,7GHz, but mostly it runs at 1,1GHz.
Asphalt 8? it runs flawless in my g-pro.
running cm11.
asphalt 8 and iron man 3 both run very smooth. CSR racing has issues have to clear data to get it to load but then runs fine.
:d:d:d:d:d:d:d:d:d:d:d:d:d:d:d

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