So, I have the same problem that others have reported, several of my games just stop working after playing them for awhile. I'll get so far in the game and then the game just shuts down and goes back to the home screen. A couple examples of the games that do this are Pocket Legends and Muffin Knight.
I am rooted. I was wondering if flashing a custom rom helps at all. So far I am rooted, but stock. I guess I haven't figured out exactly what is causing the problem though I know it's a known problem with the S2.
I am curious myself. It feels like I'll never beat Plants vs. Zombies because of it.
As far as I know it's a sound issue with the E4GT in general even rooting will not help the problem. Atleast I don't remember seeing anyone saying the games we do know of that are crashing are now working without a crash on a rooted rom.
Play with the sounds and/or music off.
phatmanxxl said:
Play with the sounds and/or music off.
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Tried that with Plants vs. Zombies it does not work still crashes after a few minutes of play time.
The biggest thing I've noticed was that the phone will heat up quite a bit during game playing.
I've found that underclocking the device down to 800mhz and using the conservative governor I'm able to play longer, but the phone still becomes incredibly warm.
I've been having this issue since day one. Its really aggravating.
Sent from my SPH-D710 using XDA App
It has something to do w/ the soundpool bug that's causing the crash. It's been happening on the Int GS2 and Samsung still haven't fixed it. Turning off sounds doesn't fix the issue either. You can read bout it here http://groups.google.com/group/andr...hread/a40bf951f420b47e/6b736dba33793e00?pli=1
I've never had a problem with just headphones, n64 emulator, and starfox at 1.6GHz for hours.
hrffd said:
I've never had a problem with just headphones, n64 emulator, and starfox at 1.6GHz for hours.
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N64oid isn't affected by this. But nearly every other game is.
Thanks everyone. When i'm on the desktop I'll hit the official thanks button.
I don't use the emulators. I did try playing with the sound off, but no joy. I'll try underclocking just for fun.
I contacted Samsung and they keep singing the song that it's the developers fault.
Sent from my SPH-D710 using Tapatalk
Just a FYI, PopCap did an awful hack job porting their games to Android, so I wouldn't use Plants vs Zombies as a baseline. In their case it's highly likely it's the developer's fault. Can't speak for any other games / developers, though I've had zero issues with playing Cut the Rope for 1+ hours.
mkeyslehman said:
Just a FYI, PopCap did an awful hack job porting their games to Android, so I wouldn't use Plants vs Zombies as a baseline. In their case it's highly likely it's the developer's fault. Can't speak for any other games / developers, though I've had zero issues with playing Cut the Rope for 1+ hours.
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I agree they did do a mediocre job but that point isn't valid. These same games play very well on other Android phones. My G2 had no issues running them but my wifes E4GT freezes all the time playing certain games.
On another note, I find it odd that the issue has something to do with the sound on these phones. Top of the line mobile GPU and we are trumped by a sound bug...
KCRic said:
I agree they did do a mediocre job but that point isn't valid. These same games play very well on other Android phones. My G2 had no issues running them but my wifes E4GT freezes all the time playing certain games.
On another note, I find it odd that the issue has something to do with the sound on these phones. Top of the line mobile GPU and we are trumped by a sound bug...
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Top of the line phone and we are trumped by a sound bug, LOS, weak gps.....smh
phatmanxxl said:
Top of the line phone and we are trumped by a sound bug, LOS, weak gps.....smh
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I guess I shouldn't *****, I haven't had any problems with LOS or GPS, but I do game a fair amount and it's annoying. The screen for camera and gaming is why I wanted this phone the most.
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mkeyslehman said:
Just a FYI, PopCap did an awful hack job porting their games to Android, so I wouldn't use Plants vs Zombies as a baseline. In their case it's highly likely it's the developer's fault. Can't speak for any other games / developers, though I've had zero issues with playing Cut the Rope for 1+ hours.
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I played Plants vs Zombies through to the end on my Evo3D and the game never crashed one time.
Plants vs. zombies is the only game that crashes on my phone. Unfortunately, it crashes so regularly as to be unplayable.
Sent from my SPH-D710 using xda premium
hrffd said:
I've never had a problem with just headphones, n64 emulator, and starfox at 1.6GHz for hours.
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N64oid crashes consistently for me. Usually playing the Zelda games. Anyone with N64oid emulator experience frequent crashes?
I've been playing Chrono Trigger on the Snes9x emulator and it crashes on me the same way Plants vs. Zombies do.
Related
Just out of curiosity, has anyone tried the n64oid app on their EVO? And if so how well does it preform? I am wanting to know before I buy the app.
Thanks!
-Mitch
Runs fine for me.....
Runs fine for me, just a lil sound lag, but its expected.
Decent for me on LOZ:OOT. Bit laggy though.
Ive used it, but quite laggy on the game i was playing, Diddy Kong Racing. It will get better tho
I just downloaded it, and EVERY rom i've downloaded on the EVO for n64oid is Super laggy, unplayable. Anyone know why?
ive had the same problem on my evo, except for mario 64 and harvest moon 64, but otherwise all the other roms are so laggy i can barely play them, even though some of the same roms i've seen youtube videos of them running perfectly. same question as above; anybody know why?
evo.altig said:
ive had the same problem on my evo, except for mario 64 and harvest moon 64, but otherwise all the other roms are so laggy i can barely play them, even though some of the same roms i've seen youtube videos of them running perfectly. same question as above; anybody know why?
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is there the option of changing the framerate? the higher the frame rate, the smoother the game, but it takes a heavy toll on your battery, you'll be best to play while tethered to the wall via charger cable
I just bought this app as well. Downloaded Goldeneye, Mario, and Mario Kart. All games are extremely laggy. Mario kart is playable, but the on screen timer takes about 3 seconds for every second in real time. Goldeneye, which I was really looking forward to, wont even load past the pre-game animated video. Very disappointing.
I changed the frame rate in mario kart, it worked okay, but still really laggy. Goldeneye and NFL Blitz were terrible no matter what the framerate!! I thought EVOs were fast?!!! What's going on?
amcintosh32 said:
I changed the frame rate in mario kart, it worked okay, but still really laggy. Goldeneye and NFL Blitz were terrible no matter what the framerate!! I thought EVOs were fast?!!! What's going on?
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Our processors are fast, our GPUs are outdated though. All the cool people run Adreno 205, we're stuck at 200.
Plus, as someone noted, it'll get better. There's a lot of stuff for the developer to work out to make the programming as efficient as possible so we don't experience so much lag. If you recall, it took the guy who did SNESoid several months before he could even get Super Mario RPG to work, and even so there's still enhancements being made to make it more playable.
patience...or buy a phone with better hardware. your choice.
Its not our phone, the dev clearly states at the bottom that the app should be considered an Alpha as he has so many performance updates to push thru to get it working close to perfect on most high end phones. Just give it time.
Sent from my PC36100 using Tapatalk
Yes, the results posted here are actually typical of most phones right now. The Evo does have a slightly lower GPU, but that actually doesn't matter with these emulators. Someone explained that unless the emulator was using openGL, which it apparently isn't, it shouldn't matter. I don't know, I just read that.
I have tested it on two roms. Myns 2.2 RSL5, and UltimateDroid 2.5. Both with kernels that support overclocking. On the sense rom, I have to download setcpu and set it to performance. On UD, I can set it in the settings. I overclock to 1.19GHZ.
In the app I have found it doesn't really matter if sound is checked on or off. Turning up the frameskips seemed to help. My results so far are the following games play well:
Mario 64 (flawless)
Mario Kart 64 (just a little bit laggy, but very enjoyable)
Star Fox 64 (menus and videos are very choppy, but in game it's super smooth and definately worth the download)
If for nothing more than these 3 games, this was well worth $6. I would have gladly bought these for $2 each if there were available as standalones somewhere.
That being said, the developer is known for updating all the time. Star Fox is running much more smoothly now than it was when the app first was released, so already I have seen a compatibilty increase.
Expect to continue to see updates, and as they do, more games will be available.
Now, if ANYONE has some complaint about the $6 they paid, go complain somewhere else. We don't want to hear it.
Runs like bunk on the evo because of the adreno 200.
Just ran it on an epic and it works perfect with the almighty powervr. (although the rest of the phone sucks)
It has potential so I bought it. I just want to play Zelda and Mario Kart. I can't wait until the Dreamcast emulator comes out so I can play Shenmue.
Sent from my PC36100 using XDA App
if you install CM7 and over clock to 1.1ghz it runs a lot better.
Is anyone else having an issue with games crashing, I've done some looking around and it looks like S2 users everywhere are having this problem due to a sound pool problem. Just curious if this problem is in the Sprint version as well or if i have a lemon.
So far ive noticed this problem with dungeon defenders it will run for a random amount of time then crash to the launcher. No Force close or anything. Ill try other games and also disabling sound to see if this fixes the problem
Zeront said:
Is anyone else having an issue with games crashing, I've done some looking around and it looks like S2 users everywhere are having this problem due to a sound pool problem. Just curious if this problem is in the Sprint version as well or if i have a lemon.
So far ive noticed this problem with dungeon defenders it will run for a random amount of time then crash to the launcher. No Force close or anything. Ill try other games and also disabling sound to see if this fixes the problem
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I haven't had any issues with Serious Sam or FieldRunners or Plants VS Zombies or Age of Zombies or Star Legends myself. I haven't really played anything else but I would expect PvZ or AoZ to really fail as those are the most intensive games I have and yet they don't even stutter.
So ive tested quite a few games over the last day with no issues at all. It looks like im just having an issues with dungeon defenders. Anyone else having the same problem where it will crash to the home screen randomly?
We've been talking about this problem here:
http://forum.xda-developers.com/showthread.php?t=1265828
i have it with third blade
Zeront said:
So ive tested quite a few games over the last day with no issues at all. It looks like im just having an issues with dungeon defenders. Anyone else having the same problem where it will crash to the home screen randomly?
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Yeah, Pocket Legends crashes a lot too, think it's the same issue with the phone getting too hot.
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I recently had the phone reboot on me cause of the great 4G signal I had. Caused excessive heat
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So far on the el13 rom/kernel i havent had the games crash on me. Looks like it may be potentially fixed.
It has been fixed. I been playin NES emulation for over an hour today.
Yep. I am so happy that they fixed it.
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Zombie threads today
Sent from my Samsung Galaxy S2
I've owned Android devices prior the Nexus, and one thing that's always bothered me is that my Android could never run games as smoothly as the iPhone, while it has more power under the hood. I download Fruit Ninja and Scrambled on my Nexus and it seems to lag and stutters... are all games like this on the Nexus?
I would think it's because the game is not optimized for ICS yet. So you will get some lag and stuttering with those games.
What rom/kernel combo you running? On aokp & franco kernel, I play jelly defense, battle heart, scramble with friends, draw something, sprinkle, etc & have no lag...
Sent from my Galaxy Nexus using xda premium
Temple Run is lagging when you play it for a while, same with many other 3D games....
AOKP + franco r135 512mhz GPU and I have no lag in games. Little Empire, Dead Space, Modern Combat 3, Legendary Heroes, Zenonia 4. I run those and more all lag free and atleast 50-60 fps at all times.
zetsumeikuro said:
AOKP + franco r135 512mhz GPU and I have no lag in games. Little Empire, Dead Space, Modern Combat 3, Legendary Heroes, Zenonia 4. I run those and more all lag free and atleast 50-60 fps at all times.
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You'r gpu is clocked almost twice as high
Sent from my Samsung GNexus <3
ray3andrei said:
You'r gpu is clocked almost twice as high
Sent from my Samsung GNexus <3
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384 is the stock clock =/= 2x gpu clock. Even then it only makes a 5-6 fps differnece in most circumstances. Could have better results in different apps but nenamark i saw a 5-6 fps difference.
Temple Run is stuttering in Galaxy Nexus 4.0.4 stock
I really think it's just software optimizaitons that need to be done imo. I'm sure with time it'll get better. Cause I'm running Temple Run perfectly no lag/stutters.
I personally wouldn't play Fruit ninja as they were in news in hot water over passing on our details.
As for games on Galaxy Nexus, they run slower than SGS2 and I think that's simply the limitations of the graphics chip which is as old as the hills.
I use a GSM Galaxy Nexus, stock, no overclock, no frills, just rooted to use Titanium Backup, never had any lags in Fruit Ninja, runs fine... Temple Run, ocasionally will stutter, but it is rare and most of the time I just play 20, 30 times and no stutter at all... GTA III also plays fine.
Obviously it is not the best performer, and, as you probably now, there is the same iPhone 4 GPU under the hood of our devices, only that it got extra memory bandwidth and extra clock to perform better (and also a HD screen that will eat-up some of this extra performance)... But I believe, at least as far as my own experience goes, that it is a decent performer, altough there are better alternatives as far as gaming goes (and I would believe that probably HTC One X would be the best Android gaming phone alternative as far as graphic performance is concerned right now).
Baguett said:
Temple Run is lagging when you play it for a while, same with many other 3D games....
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I've played it long enough to unlock most characters, and all powerups maxed. Never lagged once.
zetsumeikuro said:
384 is the stock clock =/= 2x gpu clock. Even then it only makes a 5-6 fps differnece in most circumstances. Could have better results in different apps but nenamark i saw a 5-6 fps difference.
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Actually, 307mhz is because Google underclocked it, stock.
adrynalyne said:
I've played it long enough to unlock most characters, and all powerups maxed. Never lagged once.
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I have almost the same exact scenario, unlocked almost everything with no lag issues what so ever.
zetsumeikuro said:
384 is the stock clock =/= 2x gpu clock. Even then it only makes a 5-6 fps differnece in most circumstances. Could have better results in different apps but nenamark i saw a 5-6 fps difference.
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miketoasty said:
I have almost the same exact scenario, unlocked almost everything with no lag issues what so ever.
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It doesn´t lag, bit it run like at 25fps or so, not as smooth as 60fps (I am refering when there are many coins in the screen and you are running too fast)
How are you quantifying that it runs at 25fps? Is there a fps counter somewhere?
Baguett said:
Temple Run is lagging when you play it for a while, same with many other 3D games....
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nope, not for me. it runs even smoother than the version for the iphone .
maybe the gpu in the nexus is not the fastest one, maybe there are other phones that are much faster.... I DON'T CARE! i didn't bought my nexus to play games all day, i bought it to synchronize my calender, my notes, make calls and write sms and maybe some internet surfing.
you also all bought this phone, so why complain? it's like buying yourself a motorbike and then complaining about the fact that it only has 2 wheels.
Enabling Force GPU acceleration in the developer options under Settings might improve the performance of some games. Although it will might also make some games look weird.
MikeDaSpike said:
Enabling Force GPU acceleration in the developer options under Settings might improve the performance of some games. Although it will might also make some games look weird.
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Games are already GPU accelerated. You can't doubly accelerate them
i play gta iii, MC3, wind-up knight, shadow gun and fifa and no lag whatsoever
oh and drawsome too lol!
What games are working properly on s3? other games are having graphic problems.
If you are into first person shooters, Dead Trigger by Madfinger games is pretty sick. Gears & Guts by Glu Mobile is working. I have a bunch other games but the 2 listed above have a big file size and are pretty graphically intense. Smooth gameplay w/o any problems. I am also running Blazer 1.7 w/ Apex Launcher.
thomasmatt25 said:
If you are into first person shooters, Dead Trigger by Madfinger games is pretty sick. Gears & Guts by Glu Mobile is working. I have a bunch other games but the 2 listed above have a big file size and are pretty graphically intense. Smooth gameplay w/o any problems. I am also running Blazer 1.7 w/ Apex Launcher.
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Have you tried amazing spiderman or Samurai II: Vengeance, having a graphics issues please let me know what could be a problem. I am using stock rom and the phone is not rooted.
Dead Trigger is insanely sick. It has amazing lighting visuals and is only about 150MB of storage. Been playing it non-stop. I also am a big fan of Asphalt games, however, the new 1$ asphalt game runs HORRIBLE on the S3. I am also hearing it runs horrible on other top end devices. The game has a major framerate issue.
[email protected] said:
Dead Trigger is insanely sick. It has amazing lighting visuals and is only about 150MB of storage. Been playing it non-stop. I also am a big fan of Asphalt games, however, the new 1$ asphalt game runs HORRIBLE on the S3. I am also hearing it runs horrible on other top end devices. The game has a major framerate issue.
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sounds good, but i'd like to know why a game wants access to my phone calls/history..
i normally don't bother with free games or apps as their either invested with ads or want access to private data.
[email protected] said:
Dead Trigger is insanely sick. It has amazing lighting visuals and is only about 150MB of storage. Been playing it non-stop. I also am a big fan of Asphalt games, however, the new 1$ asphalt game runs HORRIBLE on the S3. I am also hearing it runs horrible on other top end devices. The game has a major framerate issue.
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on stock rom it ran like crap but when i tried a jb rom it ran normal. On stock rom it was horrendous.
Sent from my SPH-L710 using XDA Premium App
Does anyone still play fruit ninja?
Well, me neither, but I thought I'd try it out with this new big screen, and was really disappointed.
Note: im running a custom ROM: Jedi5
Back to fruit Ninja, the responsiveness is pretty delayed - almost makes the game unplayable. There could be several factors involved, but was wondering if others were having the same experience and curious what the problem is.
Or further, if there's a development setting that mught be causing it.
I'll flash back to stock at some soon point to see if it's ROM or kernel related.
Fruit ninja (free) non THD version no slowness. Only when there is an attempt to connect to "open feint". I have attached settings for fruit ninja via screen shot.
Tmobile SGH-T889 using xda premium.
Look who's finally posting....so how do you like it?
Sent from my SGH-T889 using Tapatalk 2
decalex said:
Does anyone still play fruit ninja?
Well, me neither, but I thought I'd try it out with this new big screen, and was really disappointed.
Note: im running a custom ROM: Jedi5
Back to fruit Ninja, the responsiveness is pretty delayed - almost makes the game unplayable. There could be several factors involved, but was wondering if others were having the same experience and curious what the problem is.
Or further, if there's a development setting that mught be causing it.
I'll flash back to stock at some soon point to see if it's ROM or kernel related.
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Its not i was on total stock a while ago and i had similar issues... **** ive had issues with a few games i had purchased.. i guess until they update im not playing them..
I've played FN several times with no real issues. At the beginning of each game it may be a little jerky while it starts up. Not sure if that's the CPU governor or the game, but my Galaxy Nexus did it too. When it starts though, it's smooth as butter.
ssCISengineer said:
Look who's finally posting....so how do you like it?
Sent from my SGH-T889 using Tapatalk 2
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Love it so far- still getting used to the size. I said id keep stock for the first week, and I made it 2 days...
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Btw, the lag im getting is literally miliseconds.
But it takes my avg scores from like 7-800 down to 4-500. I feel ridiculous for typing this.
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I've got Fruit ninja puss in boots and have that annoying lag too.
i dont have lag so much (a little bit), but my main gripe is that with most games i play, the whole game would occasionally freeze, then resume after 1-2 seconds. It's fairly annoying and I still haven't found out a fix to it yet. Seems to happen on any 3D rendered game.
Well, I have noticed one thing. In draw something, while using the SPen, disabling airview significantly reduces stutter and lag.
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decalex said:
Well, I have noticed one thing. In draw something, while using the SPen, disabling airview significantly reduces stutter and lag.
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thanks i'll try that, but i think i might have narrowed it down to it happen mostly when i'm on the train. i think 4g disconnecting and reconnecting has something to do with the momentary freezing.