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Hello!
Please tell me which games are there which I can't play on ARC while I can on PLAY?
Please name such games if you can.
I am about to buy any one of these tommorrow, and don't know which to prefer; here is a little comparison, please correct me if I am wrong and also mention something I might have missed;
ARC :
Great body design
Great body material
Great Camera
Poor sound
No gaming Pad
Larger Screen
Not so good Web experience
Not so good Touch Interface
Radio
PLAY :
Average body design
Poor body material
Average Camera
Great sound
Gaming Pad
Average Screen
Great Web Experience
Great Touch experience
No Radio
Also tell me is there any difference between them as far as the user experience is concerned, I mean any application or function or anything that ARC has and Play don't or vice versa?
How much do they differ as far as the browsing experience is concerned?
So far Arc is winning, I guess, but now it all depends upon the games. That's is why I am contacting you all. I mean I am interested in Star Battalion and Asphalt (which from what I know can be played on ARC), and not much interested in Crash Bandicot.
Please reply soon.
Thanks in advance.
Kinda answered your own question personally think the play is only good for gamers so if it doesnt intrest you better off with the arc play dev is moving along slowly right now but hopefully pick up soon
Sent from my R800x using XDA App
Why is the web experience and touch experience not so good on the arc and good on the play? I don't think they are different because you don't slide the pad for web and it all comes down to screen. If any the arc should be better because it has a bigger screen, unless I'm missing something.
I wouldn't call the screen on the play average, more like large and larger for the arc.
Personally I'd trade my Play for an Arc today because I like more the camera than playing games and yet I find myself playing a lot more than before (when I didn't have a gamepad).
I think you should divide pros/cons for each device so it'll be easier to weight it. After all I believe between those 2 it comes down to: better camera - better gaming experience.
You didn't take weight into account ? I went from a Galaxy S to a Xperia Play and that is the major downside I experienced. Otherwise, I like the Play.
The battery is surprisingly heavy
Sent from my R800i using XDA App
Cat_On_Droid said:
The battery is surprisingly heavy
Sent from my R800i using XDA App
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At 1500mAh it's gonna be heavy compared to the batteries in a lot of other phones.
Sent from my R800
I have never played with the Arc, and I always liked slim phones (Samsung) over the bulky ones (Nokia), however I just migrated from Samsung Jet to Xperia Play... and wow... is a big step up...in weight (and pretty much every other aspect), anyway you get used to it pretty soon, now everytime I get a hold of a slimmer phone (Galaxy S, LG Black, Galaxy Ace) I feel kind of girly... (no offense intended).
Me - Xperia PLAY - Man phone
My GF - LG 970 Black (white) - Girl Phone
They actually make a cute phone couple hehehe
I traded my arc for a play and i couldnt be happier , the arc continually rebooted even when doing normal tasks like texting !!
The battery is rubbish , the screen is pretty good but not as good as i expected
but at the end of the day i like gaming so the play is always going to be better in my eyes
The screen is reallly good on the arc
Sent from my R800i using XDA App
Like the title said, am i the only one who doesn't like the way developers are handling the touchpads controls there so... fiddly and annoying, is there anyway to make them better?
In my opinion dead space is the only game that's conquered the controls properly, also why couldn't Sony make the pads recessed and have psp style analogue sticks?
I completely agree, i don't think you can change them though that's like developer stuff in every game, Shadowgun was a disappointment for me but they are pretty good for PSXperia's games
I don't mind them, Takes time to get use to them but they are pretty decent as they are touch.
I think the centre bits could have been made so you can feel them better, so you know where you're touching.
Also, in some games, the bit in between can be used as up and down, but that's just as fiddly when you have to change to the touchpad to go left & right.
Sent from my R800i using Tapatalk
Dead Space and MineCraft.
michaelantj said:
Like the title said, am i the only one who doesn't like the way developers are handling the touchpads controls there so... fiddly and annoying, is there anyway to make them better?
In my opinion dead space is the only game that's conquered the controls properly, also why couldn't Sony make the pads recessed and have psp style analogue sticks?
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Completely agree with this, real analogue sticks would have made our phone the ultimate device for sure and it probably would have sold a hell of a lot better. If only they had...one can dream hah.
Us at www.xperiagamer.com got to speak with one of the designers of the xperia play. Because the xperia play is a phone + more then a games console there is a lot more bits to fit inside the handset, because sony ericsson wanted it to be phone like they had to look at the overall size of the play. We found out they did experiment with sticks but found it would make the handset at least half cm if not more thicker and as the phone is already a little big this would of made it a brick. Think yourselfs lucky that we have a complete controller, they could of missed out analog all together or maybe 1 like the psp then what games could we end up playing.
Plus the touchpads work perfect its the game devs that muck up. Try mupen64 with mario64 then tell me they aint good to play with.
xperia play rules still
poo-tang said:
Us at xperiagamer got to speak with one of the designers of the xperia play. Because the xperia play is a phone + more then a games console there is a lot more bits to fit inside the handset, because sony ericsson wanted it to be phone like they had to look at the overall size of the play. We found out they did experiment with sticks but found it would make the handset at least half cm if not more thicker and as the phone is already a little big this would of made it a brick. Think yourselfs lucky that we have a complete controller, they could of missed out analog all together or maybe 1 like the psp then what games could we end up playing.
Plus the touchpads work perfect its the game devs that muck up. Try mupen64 with mario64 then tell me they aint good to play with.
xperia play rules still
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Wow, XperiaGamer's a nice website, but i gotta disagree, opening the phone up there was quite a bit of room for flat PSP type controls expecially if the touch versions of them were gone, the sliding touchscreen could have been raised a bit too, with grooves for the analogue sticks, that could have prevented the marks you get from sliding the phone anyway
subcu1ture said:
Dead Space and MineCraft.
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I agree! Same with Fifa 12 imo
Thanks website still a working progress at mo but will be great when filled up.
With your disagreement, we also think they could of . But thought would tell you what Sony said to us. But anyway the play is a great start to mobile gaming and even as it does have its downsides it still has many more plus sides to it.
Sent from my R800i using XDA App
Erikwithafro said:
Completely agree with this, real analogue sticks would have made our phone the ultimate device for sure and it probably would have sold a hell of a lot better. If only they had...one can dream hah.
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It would take R2/L2/Triggers to make it more ultimate in addition to the pads, IMO.
poo-tang said:
Us at www.xperiagamer.com got to speak with one of the designers of the xperia play. Because the xperia play is a phone + more then a games console there is a lot more bits to fit inside the handset, because sony ericsson wanted it to be phone like they had to look at the overall size of the play. We found out they did experiment with sticks but found it would make the handset at least half cm if not more thicker and as the phone is already a little big this would of made it a brick. Think yourselfs lucky that we have a complete controller, they could of missed out analog all together or maybe 1 like the psp then what games could we end up playing.
Plus the touchpads work perfect its the game devs that muck up. Try mupen64 with mario64 then tell me they aint good to play with.
xperia play rules still
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Click to collapse
I'm definitely really happy with the phone, it just would have made the device that much better. Also about the thickness, I have an extended battery which adds some thickness to the phone, but it actually helps quite a lot when playing. I would have been fine with half a cm for real sticks haha. Honestly, the people who care about aesthetic and how the phone LOOKS probably wouldn't make this phone their first choice anyway, they should have just catered to the gaming crowd. OH WELL, maybe next time around if they make a sequel device.
Who Else Is Unimpressed With The Analogue Touchpads?
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I agree with what most of people have said in this topic, but the topic title doesn't quite lead correctly into the logic expressed here.
Like many others have said, it's not the actual "hardware" touch-pads I'm disappointed in, it's developers' way of using it.
... and by by "developers" I pretty much exclusively mean Gameloft.
EA uses them correctly, as does Lantansia, Halfbrick, HandyGames, SpaceTime, SilverTree, Madfinger, Glu Mobile, and so many others... the only real big issue with them is that Gameloft is the Xperia PLAY's biggest supporter and; coincidentally, the most inconsistent with their quality. Sometimes they make something that feels nice (NOVA 2, Avatar, Sacred Odyssey, Starfront) then other times it's like "What the hell?! SERIOUSLY? This **** is IMPOSSIBLE to control! DID THEY EVEN TEST THIS BULL****!?!"
Gaming on the go is something I have always thoroughly enjoyed and, in many ways, was one of the reasons that the Galaxy Note appealed to me so much. So far, I have been rather impressed by Android's offering of games. However, I simply love classic old games such as Sonic and Mario so have turned to emulating them. Unfortunately, consoles such as the SNES have simply too many buttons to use the on-screen controls for. Does anyone know of a gaming pad that is compatible with my Note running Android 4 and which slides under the phone similar to the keyboard in this thread here?
forum.xda-developers.com/showthread.php?t=1722306
may not be exactly what you are looking for but I feel like it is the best option if you want to game. kind of expensive though.
You could buy that Slide keyboard.
And remove the keyboard, and borrow the tilt backplate. Place another (game)board inside.
It would be much trouble trying to find something that fits well.
Especially a model which has the 4-action buttons and 2-joysticks (D-pads aren't necessary if you have the extra joystick). And joystick (like PS Vita) always trumps Nubs (PSP).
Now you're only problem is having 4-shoulder buttons.
And this time its Samsung's fault. SONY is doing it right by placing the Volume buttons on the right side, they can be mapped for shoulder keys. If you had a Camera button, and an Extra button...they would've also been mapped for the R1/R2 shoulder buttons.
Anyways, OEMs tend to think in this order
Build-Price>Marketing>Competitors>Carriers>Usability>>>>Niche-User.
Take my concept (what started out as the OpenPandora), and evolved into an N900, then to a SuperPhone concept, dating back to 2009 (or drafts from 2007):
http://img405.imageshack.us/img405/599/console7.png
With an attachable keyboard/charging battery module:
http://img513.imageshack.us/img513/9765/console72qwerty.png
Playing a First Person Shooter:
http://img137.imageshack.us/img137/8643/console73cacontrols.png
http://img718.imageshack.us/img718/2131/controlchat3.png
Playing a Third Person Racing(Flying) Shooter (aka DBZ):
http://img14.imageshack.us/img14/7612/console74dbzcontrols.png
...now I think it can be evolved with the use of:
-Better specs like 1GB RAM and big.LITTLE computing (Tricore A15-A7)
-Higher Screen Resolution
-Get rid of 3D (such a gimmick)
-5V charged MHL (usb host + hdmi)
-Update Gamepad (I can update a picture for you if you like)
-Introduce a better concept of module from M$'s new patent:
http://www.engadget.com/2011/09/23/microsoft-patents-modular-windows-phone-with-swappable-batteries/
OR OTHERWISE A NOTE_2 with Project Andraxis:
http://forum.xda-developers.com/showthread.php?t=1476571
http://forum.xda-developers.com/showpost.php?p=26920096&postcount=74
One of the main reasons for ordering LeMax2 was the availability of this VR kit.
Came just before vacations so I only had a day so far to play with it.
First off, only cardboard type functionality is supported without special drivers/software. Since I'm running CM, that software is not there: Evidently that's only available on LeTV's own app store, and that seems unavailable even with a Chinese RIM (installed 18S for a short test) unless you chance to have a Chinese phone number to register.
Also missing is support for the pass-through USB port, which mostly seems intended for headphone use. I managed using a Bluetooth headset.
So what actually works?
Well, as I said, it's a better cardboard VR by default, except that I also had to emulate the button using a Bluetooth mouse.
That gives you already quite a bit of functionality, 3D movies for starters. In terms of real VR experience I guess I'll stick to my Oculus devices, but for movies on a plane, I guess there is nothing cooler at the moment, even if the backside may be suboptimal against a headrest.
On the other hand, no VR kit is as easy to put on and off as this, especially when you wear glasses.
I saved so much on the phone, I don't mind not getting any more on this kit. But if somehow LeTV/LeEco were to make LeVR support available on the Google play store, I certainly wouldn't mind!
Lag seems quite tolerable, but there is considerable drift. From the LeTV Web site I got the impression, that that should not be the case, but most likely only with LeTV's own software, in cardboard mode drift may be unavoidable.
Again not an issue in the 'personal movie theater', which I consider the main use case until hardware has grown another two orders of magnitude on a mobile power budget.
Where did you buy it?
whymoo said:
Where did you buy it?
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spemall.com, they even have the small LeMax2 model in Grey as well as pink.
abufrejoval said:
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
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Please check your pm abufrejoval. How did you get this headset to work with other VR app beside the stock vr one?
Cardboard just works out of the box
xterminater07 said:
Please check your pm abufrejoval. How did you get this headset to work with other VR app beside the stock vr one?
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Well the Google Cardboard project is just bits of cardboard, two fresnel lenses and evidently some kind of "hammer", which translates an external button into a touch on the screen, the only physical interaction supported by cardboard (I use the blutooth mouse for that: I bought and tried the new Microsoft Xbox controller, which supports Blutooth, but none of the Cardboard games seem Controller enabled: Pity!)
So all I did was just to install and launch cardboard applications from the Google Play store: They can't verify if you actually have cardboard "hardware" or some other kind of lenses.
Now, I'm using Cyanogenmod which doesn't contain the VR stub application which the Indian and Chinese ROMs seem to contain. And perhaps that stub application is causing trouble in your case, because it launches whenever you connect the device.
If you don't want to switch to CM, you can simply remove the app from the phone if it's rooted and you have some kind of app-remover or Titanium Backup. Then it won't launch the stub (which evidently isn't useful outside China or without a LeEco app store) and you can use the Cardboard apps without interference. Perhaps you can also just switch away from it, I haven't really tried extensively because my son wanted his phone and I'm not going to try on my "production" phone (swapping a production ROM forth and back with full backups simply takes a while).
Phyiscally and logically LeVR Pro1 seems largely a copy of Samsung Gear VR, even if it's not a downright clone. As far as I can tell its touchpad and back-button duplicate the same thing on Samsung. But without a proper driver it's dead and with a CM ROM at least there is absolutely no reaction if you insert the phone into the headset nor will the external USB-C connector have any use, which is a real pity.
There is a good chance that won't ever change, unless LeEco were to publish driver sources for the LeVR Pro1, which I sincerely doubt. I've also tried installing the VR Setup application on top of the CM ROM (I won't run no EUI ROM for "production"), but it just crashes. Evidently it is deeply intertwined with the Chinese LeEcosystem, for which I have absolutely no interest (while LeEco has absolutely no interest in supporting users which are outside it: I believe they sell their phones below manufacturing price).
While LeEco is trying to enter the North American market, it seems to draw its baseline at the LeEco Max Pro3, which doesn't have the 2560x1440 screen (and is more expensive). They may be launching another VR headset soon, potentially with another phone which is DayDream compliant.
LeEco doesn't seem to believe in backward compatibility or long term support.
Well nor does anyone else, evidently, they only charge for it and that at least LeEco did not.
Essentially we have a super cool Cardboard and I'm happy enough with that, since I have two Oculus Rifts (DK2 and CV1) to ease the pain (actually I also have a DK1 but that's a museum piece now). It allows me to watch movies on a virtual big screen and some of the Cardboard apps are great to impress friends.
Unfortunately there is little chance it Le Max2 or LeVR Pro1 will be good enough for the new Google Day Dream base requirements, so it's basically obsolete already. Should LeEco, CM or some XDA-Developer make it Day Dram compatible anyway (without certification), I'd be happy, but I don't know if Google Day Dream will be such a great success. The fact that essentially all of today's smartphone population is already disqualified may not sit too well with potential VR enthusiasts. And at €1000 for a smart phone which isn't really any faster than the €230 LeEco Le Max 2 in base configuration, a Google Pixel XL may simply be too much of an entry price for Android VR.
Google is doing its best to kill Android while they are grasping to replace the Internet and free choice.
abufrejoval said:
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
Click to expand...
Click to collapse
abufrejoval said:
Well the Google Cardboard project is just bits of cardboard, two fresnel lenses and evidently some kind of "hammer", which translates an external button into a touch on the screen, the only physical interaction supported by cardboard (I use the blutooth mouse for that: I bought and tried the new Microsoft Xbox controller, which supports Blutooth, but none of the Cardboard games seem Controller enabled: Pity!)
So all I did was just to install and launch cardboard applications from the Google Play store: They can't verify if you actually have cardboard "hardware" or some other kind of lenses.
Now, I'm using Cyanogenmod which doesn't contain the VR stub application which the Indian and Chinese ROMs seem to contain. And perhaps that stub application is causing trouble in your case, because it launches whenever you connect the device.
If you don't want to switch to CM, you can simply remove the app from the phone if it's rooted and you have some kind of app-remover or Titanium Backup. Then it won't launch the stub (which evidently isn't useful outside China or without a LeEco app store) and you can use the Cardboard apps without interference. Perhaps you can also just switch away from it, I haven't really tried extensively because my son wanted his phone and I'm not going to try on my "production" phone (swapping a production ROM forth and back with full backups simply takes a while).
Phyiscally and logically LeVR Pro1 seems largely a copy of Samsung Gear VR, even if it's not a downright clone. As far as I can tell its touchpad and back-button duplicate the same thing on Samsung. But without a proper driver it's dead and with a CM ROM at least there is absolutely no reaction if you insert the phone into the headset nor will the external USB-C connector have any use, which is a real pity.
There is a good chance that won't ever change, unless LeEco were to publish driver sources for the LeVR Pro1, which I sincerely doubt. I've also tried installing the VR Setup application on top of the CM ROM (I won't run no EUI ROM for "production"), but it just crashes. Evidently it is deeply intertwined with the Chinese LeEcosystem, for which I have absolutely no interest (while LeEco has absolutely no interest in supporting users which are outside it: I believe they sell their phones below manufacturing price).
While LeEco is trying to enter the North American market, it seems to draw its baseline at the LeEco Max Pro3, which doesn't have the 2560x1440 screen (and is more expensive). They may be launching another VR headset soon, potentially with another phone which is DayDream compliant.
LeEco doesn't seem to believe in backward compatibility or long term support.
Well nor does anyone else, evidently, they only charge for it and that at least LeEco did not.
Essentially we have a super cool Cardboard and I'm happy enough with that, since I have two Oculus Rifts (DK2 and CV1) to ease the pain (actually I also have a DK1 but that's a museum piece now). It allows me to watch movies on a virtual big screen and some of the Cardboard apps are great to impress friends.
Unfortunately there is little chance it Le Max2 or LeVR Pro1 will be good enough for the new Google Day Dream base requirements, so it's basically obsolete already. Should LeEco, CM or some XDA-Developer make it Day Dram compatible anyway (without certification), I'd be happy, but I don't know if Google Day Dream will be such a great success. The fact that essentially all of today's smartphone population is already disqualified may not sit too well with potential VR enthusiasts. And at €1000 for a smart phone which isn't really any faster than the €230 LeEco Le Max 2 in base configuration, a Google Pixel XL may simply be too much of an entry price for Android VR.
Google is doing its best to kill Android while they are grasping to replace the Internet and free choice.
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Thank you for the great reply! I will use titanium backup to try to freeze that VR app. Also the cardboard app from google is limited as well, I don't see many contents from that app. You mentioned you installed the vr app, is it the same one as vr.letv.com? Supposedly that app should work for this headset but I don't have the instruction that came in the box. If you have that pamphlete, do you mind scaning it and uploading it through google drive or mega for me? Did you have clear resolution of your phone? The VR looks like it's 480p instead of what we're seeing 2K on the lemax 2 screen. I hated it, and I wonder if there's a way to fix it?
xterminater07 said:
Thank you for the great reply! I will use titanium backup to try to freeze that VR app. Also the cardboard app from google is limited as well, I don't see many contents from that app. You mentioned you installed the vr app, is it the same one as vr.letv.com? Supposedly that app should work for this headset but I don't have the instruction that came in the box. If you have that pamphlete, do you mind scaning it and uploading it through google drive or mega for me? Did you have clear resolution of your phone? The VR looks like it's 480p instead of what we're seeing 2K on the lemax 2 screen. I hated it, and I wonder if there's a way to fix it?
Click to expand...
Click to collapse
You're welcome!
Well the pamphlet is all in Chinese and if you can understand and read that, there is quite a bit more material on the net than information in the pamphlet. It just tells you how to insert the phone into it and that the external USB-C connector is for your headphones (and not for charging).
Google translate helped me understand that much and I tossed it into the trash because there was nothing else beyond that.
I've watched some Chinese videos on YouTube for clues and inspiration (real-time translation still missing there), but my guess is that even within the LeTV ecosystem there isn't actually a lot of content or apps.
Actually there is a video of the LeVR Pro1 presentation on YouTube, which I find quite instructive:
Evidently LeTV's CEO Jia Yueting gave out a couple of devices to some of the most famous actors from his soaps and then instructed them to appear awed and enthusiastic at the great introduction event in spring this year.
I don't think they were such good actors after all, because my impression is that they saw nothing and totally faked it (too bad I can't find the video on YouTube for now). We may be chasing shadows...
Resolution: Cardboard content, whether it's the demos or some of the games (my personal favorite is Bandit Six), will render with the native resolution of the screen. The headset only contains lenses, the resolution comes from the device and it's 2560x1440 (minus the invisible areas) for both eyes together. It certainly looks better than the Samsung Note 3 display inside my Oculus DK2.
The iMax like video demos you get via the "Within" app for example, are recorded with a resolution far below what Le Max 2 can deliver, but there the resolution is determined by the source and the encoding, nothing Le Max 2 can do about it. They are still very impressive so I can only recommend you trying them, both for the visual stimuli (Cuban dance) and the emotional impact (Syrian refugees).
Screen refresh may not be 90Hz, the LCD not as good as Amoled but honestly I can't tell. I was quite surprised at the quality and the lack of lag for both games and iMax type videos. Perhaps I just don't move my head just as rapidly any more these days, the weight of Le Max 2 is also somewhat higher than the Oculus headsets.
There is an app called "Google Cardboard" on the Play Store. It contains a couple of demos inside but it also opens some kind of a "sub-store" containing Google selected demos and applications which can actually be purchased.
I installed most of those and purchased some of the games.
Generally if you enter "Cardboard" into the Play Store, you'll find Cardboard compatible apps (and lots of garbage).
What might be interesting to explore is some of the apps which seem to fake a Samsung Gear VR device to the Play Store and the apps themselves.
I haven't done that myself yet, but that would open up a couple more games, at least if they support mouse or controller inputs and don't depend on the Samsung touch panel in the Gear headset.
Again this isn't long term as Google seems happy to totally ignore what Samsung has done and make DayDream incompatible with everything existing today.
Requiring Vulkan API support for Nougat certification is a clear indication on how much Google cares about the installed base.
If I had any say, resources or influence, I'd make Le Max 2 and the LeVR Pro1 into some kind of a hybrid Steam Link box and MiraCast receiver.
The panel is excellent, the gyros on the phone are great the video decoding power and WiFi hardware are top notch. So using both the Max2 and VR Pro1 to project semi or fully spherical content generated on a very powerful gaming PC wirelessly onto this combo would be technically feasible with latencies acceptible to quite a lot of centent, if not to LoL world championship participants.
Well we can dream, I guess...
abufrejoval said:
You're welcome!
Well the pamphlet is all in Chinese and if you can understand and read that, there is quite a bit more material on the net than information in the pamphlet. It just tells you how to insert the phone into it and that the external USB-C connector is for your headphones (and not for charging).
Google translate helped me understand that much and I tossed it into the trash because there was nothing else beyond that.
I've watched some Chinese videos on YouTube for clues and inspiration (real-time translation still missing there), but my guess is that even within the LeTV ecosystem there isn't actually a lot of content or apps.
Actually there is a video of the LeVR Pro1 presentation on YouTube, which I find quite instructive:
Evidently LeTV's CEO Jia Yueting gave out a couple of devices to some of the most famous actors from his soaps and then instructed them to appear awed and enthusiastic at the great introduction event in spring this year.
I don't think they were such good actors after all, because my impression is that they saw nothing and totally faked it (too bad I can't find the video on YouTube for now). We may be chasing shadows...
Resolution: Cardboard content, whether it's the demos or some of the games (my personal favorite is Bandit Six), will render with the native resolution of the screen. The headset only contains lenses, the resolution comes from the device and it's 2560x1440 (minus the invisible areas) for both eyes together. It certainly looks better than the Samsung Note 3 display inside my Oculus DK2.
The iMax like video demos you get via the "Within" app for example, are recorded with a resolution far below what Le Max 2 can deliver, but there the resolution is determined by the source and the encoding, nothing Le Max 2 can do about it. They are still very impressive so I can only recommend you trying them, both for the visual stimuli (Cuban dance) and the emotional impact (Syrian refugees).
Screen refresh may not be 90Hz, the LCD not as good as Amoled but honestly I can't tell. I was quite surprised at the quality and the lack of lag for both games and iMax type videos. Perhaps I just don't move my head just as rapidly any more these days, the weight of Le Max 2 is also somewhat higher than the Oculus headsets.
There is an app called "Google Cardboard" on the Play Store. It contains a couple of demos inside but it also opens some kind of a "sub-store" containing Google selected demos and applications which can actually be purchased.
I installed most of those and purchased some of the games.
Generally if you enter "Cardboard" into the Play Store, you'll find Cardboard compatible apps (and lots of garbage).
What might be interesting to explore is some of the apps which seem to fake a Samsung Gear VR device to the Play Store and the apps themselves.
I haven't done that myself yet, but that would open up a couple more games, at least if they support mouse or controller inputs and don't depend on the Samsung touch panel in the Gear headset.
Again this isn't long term as Google seems happy to totally ignore what Samsung has done and make DayDream incompatible with everything existing today.
Requiring Vulkan API support for Nougat certification is a clear indication on how much Google cares about the installed base.
If I had any say, resources or influence, I'd make Le Max 2 and the LeVR Pro1 into some kind of a hybrid Steam Link box and MiraCast receiver.
The panel is excellent, the gyros on the phone are great the video decoding power and WiFi hardware are top notch. So using both the Max2 and VR Pro1 to project semi or fully spherical content generated on a very powerful gaming PC wirelessly onto this combo would be technically feasible with latencies acceptible to quite a lot of centent, if not to LoL world championship participants.
Well we can dream, I guess...
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Click to collapse
I will switch to cyanogen once the cm14.1 is released, if it's ever releasing. For now, EUI will not let me go to any other VR contents beside the stock ones. I do like the stock ones now because it just got updated to a whole lot more contents. But to me it is still looking like 480p instead of 1080p or even 2k contents. The only way for me to ever find true 2k is by doing youtube vr but I can't access youtube vr because youtube app is not part of the stock letv vr launcher The full screen view is super super big, it makes my head hurt because it's too close to us. The theatre mode is nice but the background screws it. I wish there's a feedback function for us to tell LeEco to push full screen mode back a little so it's perfectly within one's view. They should also change the dumb background so it doesn't look like we're in a cave of some sort.
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
edwarddd said:
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
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Click to collapse
Explore VR is the same as the vr pro 1! Good price bc in china its about $60. I will post tutorial on how to use this VR PROPERLY soon.
It depends on what you look for
edwarddd said:
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
Click to expand...
Click to collapse
I hear the VRExplorer is nothing but a rebrand of LeVR Pro1. If that's the case it definitely works with Le Max 2, because that's what I use.
For my old eyes (>50) high resolution screens better be big!
It's really kind of crazy but Le Max 2 packs more pixels into 5,7" than any of my desktop screens: Magnifying glasses are the only way I'll ever be able to take advantage of all that pixel-estate!
So here is what I did yesterday: I laid down on my bed, put some nice Bluetooth headphones on my ears (Sennheiser MM100), downloaded a movie and some soap episodes on Le Max, slid it into LeVR and put that on my head.
Then I launched "VU Cinema VR 3D Video Player", selected a normal cinema (not the i-max), launched the videos and 'locked the screen': That screen locking fixes video just in front of you, independent of your position, which means I can just watch those movies on a 'really big screen' lying down. Without the locking you'd be looking at the cinema's roof.
It's the most comfortable screen viewing experience you can get without mounting a really, really big screen at your ceiling and you can continue to watch on your back, both sides and perhaps even on your belly.
LeVR is extremely easy to put on and take off and no hassle with the cables. If you should fall asleep, you won't choke or hurt yourself.
Now when it comes to real VR content that is stuff *generated* at native resolution and using your head and body movement as real-time inputs, there are natural limits to the compute power of the mobile platform: It's quite fine for many things, but when it comes to eye candy, my Oculus does better.
For me the decision was simple: Even with LeVR added on top, Le Max 2 was cheaper than any competing device, so LeVR basically came for free.
It's been uphill ever since!
What a awesome response! You did encourage me to buy the le VR pro , I really want to get it, Since I have never tried the "virtual reality" and since I do not have TV, (I know it is rare but I don't have one jajaja) so I am really exited about this, I am still looking, on where I can purchase it, where have you bought it? And at what price?
Please send me a pm if possible!
spemall.com
edwarddd said:
What a awesome response! You did encourage me to buy the le VR pro , I really want to get it, Since I have never tried the "virtual reality" and since I do not have TV, (I know it is rare but I don't have one jajaja) so I am really exited about this, I am still looking, on where I can purchase it, where have you bought it? And at what price?
Please send me a pm if possible!
Click to expand...
Click to collapse
I got it from spemall.com (https://www.spemall.com/LETV-LeVR-Pro-1-Helmet-3D-Head-Mounted-Glasses_g.html).
My impression is that spemall.com is somewhat lacking in techincal knowledge (but honest in their financial dealings), which may actually explain why they are perhaps the only ones selling to the West: The 'intended use case' is currently not supported outside China so more 'professional' shops simply won't offer LeVR.
The 'secondary' use case (luxury Google Cardboard) is not well known, but perhaps good enough for many of us.
But you should in fact be able to use any (€10-20) Google Cardboard 'hardware' with your LeMax with perhaps similar fidelity in terms of viewing or interaction quality: In terms of functionality that's all you get at the moment.
I simply enjoy the fact that it looks very cool, is easy to put on and remove even with my glasses and will survive some of the beatings it's likely to get around here.
And I can't stress enough that the entry level LeMax (4GBRAM/32GB Flash) is just a crazy cheap $240 so LeVR Pro1 is essentially for free compared to the competition.
LeVR Pro1 also works (mostly) with OnePlus 5
I've had various problems with my Le Max 2, camera autofocus on Nougat doesn't work with my 6/64 GB device (but works fine with three 4/32 GB others in the extended family) and the touch buttons started to have severe ghost touches, which made the device unusable (it naturally works just fine as I am writing this...), so I got myself a OnePlus 5 with 8/128GB to soothe the pain... and out of curiosity, I inserted that into the LeVR Pro1, to see if it would work...
I am extremely pleased to report that it does work.... mostly. First of all, because the OnePlus is a bit smaller, it fits into the headset with the protective cover mounted, which is a great bonus all on its own: Removing even the simple silicon covers (hard covers are so much worse!) always carries a certain risk of dropping the phone just when it's least protected and I have had so many encounters with Murphy, I really appreciate when he's out of my face for once. The OnePlus is only 1080p, so you'll get a little less resolution, but with movies IMHO that doesn't really matter all that much: You'll also get AMOLED, which is supposed to refresh faster, but again when your primary use case is the mobile "big screen movie theatre", perhaps you won't care, at least, when he video is catching your attention.
"Partial" mostly refers to the fact, that the touch field on the side of LeVR works, but "back" button doesn't, which can be a bit of a bother, if your application requires it. Also any "higher precision" gyro inside the headset (if that actually exists), may not actually be used, but the interal gyros of the OnePlus are pretty good, even if they may eventually get out of sync with your real orientation, depending on the apps. Missing generic support for blue tooth game controllers, such as the ones from Microsoft, is really had to excuse several major releases after the first tentative support for gaming controllers: Shame, Google!
I didn't test very deeply, because for me the headset is mostly about virtual big screen video, not about VR games: Neither the 820 nor the 835 have the power of a GTX 1080ti with a dozen of 4 GHZ cores to support it, but a VR streaming over WLAN should really be possible technically. But Nvidia, Oculus/Facebook and Qualcomm would want to own that on both ends, before they ever make it happen: Greedy, moneysuckers they are!
How do these two games run on the Razer phone?
DC Legends
StarWars Galaxy Of Heroes
Do they run as good as they do on iPhone?
I had Note 8 and they ran poor. Frame rate wasn’t smooth. They ran poor on GS8+ too.
Is there Visual voicemail on the phone like with any provider? Or Att?
Is it only GSM? I’d use Att as my provider if no cdma.
Ran both games just now with out game booster at 90hz 0 issues. Will run game booster tommorow and share my results
Thanks. They ran perfectly smooth or something?
If they run good on the Razer, why do you think that is? It’s essentially the same phone as the others I tried except with the screen being faster hz but I’m not sure if that would make a difference.
Smooth no issues, the only difference is clock speed and ram... Guessing those factors played a role, will see if i can screen record and upload the video
These games don’t run good on the Note 8 and the Razer and Note 8 have the same cpu and gpu with the Note 8 at 6gb ram and Razer 8gb. Don’t think the ram would make any difference. Frame rate isn’t that good on the Note 8. It’s decent but I can see jerky game play and menus/screens don’t load as good as I think they should.
My iPhone 6s Plus plays these two games absolutely perfect. Very fast screen loading and very smooth gameplay. My iPhone 8 Plus is even faster with loading etc of course.
I just don’t get it. The over two year old iPhone 6s Plus is perfect yet the Note 8 doesn’t even come close.
I just wonder if the Razer having less or no bloat and the screen makes the difference.
These two games are the only games I play consistently. Then WorldWarfare once in a while.
YT Link Star Wars
DC Legends
The SW video is at 720p(Newb Mistake), the DC one is at FullHD after moving the recorder Settings >.>
Thank you. Was the number shown the frame rate?
That looked like it runs a bit better then my note 8 when I had it but not 100% sure.
Be nice if there was someplace local to test.
Do you like those games at all?
buggs1a said:
Thank you. Was the number shown the frame rate?
That looked like it runs a bit better then my note 8 when I had it but not 100% sure.
Be nice if there was someplace local to test.
Do you like those games at all?
Click to expand...
Click to collapse
Yeah the Green #s where frame rate, i do like the style of games as you can see in the SW game im lv 20, but im also poor and cant afford micro transactions so i have to grind it out.
Im more oriented into controller supported games like the GTA's. MAX Payne 1, limbo and currently Street Fighter IV on mobile and a TON of Emulators.
Honorable mentions : Need for Speed No limits, Tekken, Mario run and Hitman Sniper.
Is there anyway I could use that screen recorder app on my Moto X Pure? Free? I’d like to see the frame rate of those 2 games on my only android phone.
And is this possible to do on iPhone? See the frame rate?
Just my opinion but it would seem to me that it would be easier to make games run smoothly on an iPhone because of the OS and hardware are designed together. That would make it easier to optimize for. Android is all over the place with OS version and hardware that it runs on. That is just the difference between a closed and open system.
buggs1a said:
Is there anyway I could use that screen recorder app on my Moto X Pure? Free? I’d like to see the frame rate of those 2 games on my only android phone.
And is this possible to do on iPhone? See the frame rate?
Click to expand...
Click to collapse
The Recorder is free at the store
DU Recorder
as for the FPS i enabled them in Developer Options, but i dont know if the fps counter available in all phones.
I don’t see a developer options in the du app.
Ok I see. The developer option is in the phone system settings. But which one shows FPS?
Anyone know?
buggs1a said:
Anyone know?
Click to expand...
Click to collapse
Under monitoring
Thanks. I don’t have that. How can I get that info otherwise?
I wonder why the Moto X Pure doesn’t have that option?
I sold my moto x Pure last night. Now I need an unlocked cdma and gsm phone but don’t know what to get.
So the issue I have with this comparison is your comparing a game quality of play ability for 2 different OS's. They will NEVER be comparable. The programming for one phone vs the other is different. Memory management is different. graphics processing is different. The processor itself runs different because of the load the OS puts onto the system itself. The better part of the comparison is between the Note 8 and the Razer. The answer is probobly a mixture of Ram, screen refresh rates and OS.
I agree with you ^^^^
I just got the Razer Phone today.
It plays DC Legends great. Much better then the s8+ I tried last year and much better then the note 8. No idea why. Maybe ram. But don’t think it’s been optimized for the 120hz screen because I guess if it was you’d be able to tell and it’d be way way smooth. But it was in the couple battles I did close to my iPhones and no android I’ve tried even comes close except the Razer does. It’s nice.
I have not tried Star Wars Galaxy Of Heroes. Will tomorrow or tonight.
The ui in the Razer is super smooth and fast. Not even 120hz. Apps open way fast and web pages load super quick.
Best phone speakers by a lot.
Screen is overall really nice but with one major issue. Major to me. It’s viewing angle is terrible. It’s a typical IPS screen. Looks nice but once you’re off center it immediately falls way short. Still ok but I’m just rating it very poor. I’d guess any other high end phone last year to now has a better viewing angle. All iPhones since 6s Plus have a better screen I think.
So a speedy phone is let down buy an ok screen. Clear text etc but poor viewing angle let it down. Enough that if the gs9+ plays my games good I’m getting that instead. But of course their screens are amazing.
I like the Razer a lot except for the screen viewing angle. I lay my phone down on my bed flat while I use it and it’s always slightly above my face so I’m off center.
Take that back. My iPhone 8 Plus has a poor viewing angle too.