LeVR Pro 1, first impressions - LeEco Le Max 2 Accessories

One of the main reasons for ordering LeMax2 was the availability of this VR kit.
Came just before vacations so I only had a day so far to play with it.
First off, only cardboard type functionality is supported without special drivers/software. Since I'm running CM, that software is not there: Evidently that's only available on LeTV's own app store, and that seems unavailable even with a Chinese RIM (installed 18S for a short test) unless you chance to have a Chinese phone number to register.
Also missing is support for the pass-through USB port, which mostly seems intended for headphone use. I managed using a Bluetooth headset.
So what actually works?
Well, as I said, it's a better cardboard VR by default, except that I also had to emulate the button using a Bluetooth mouse.
That gives you already quite a bit of functionality, 3D movies for starters. In terms of real VR experience I guess I'll stick to my Oculus devices, but for movies on a plane, I guess there is nothing cooler at the moment, even if the backside may be suboptimal against a headrest.
On the other hand, no VR kit is as easy to put on and off as this, especially when you wear glasses.
I saved so much on the phone, I don't mind not getting any more on this kit. But if somehow LeTV/LeEco were to make LeVR support available on the Google play store, I certainly wouldn't mind!
Lag seems quite tolerable, but there is considerable drift. From the LeTV Web site I got the impression, that that should not be the case, but most likely only with LeTV's own software, in cardboard mode drift may be unavoidable.
Again not an issue in the 'personal movie theater', which I consider the main use case until hardware has grown another two orders of magnitude on a mobile power budget.

Where did you buy it?

whymoo said:
Where did you buy it?
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spemall.com, they even have the small LeMax2 model in Grey as well as pink.

abufrejoval said:
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
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Please check your pm abufrejoval. How did you get this headset to work with other VR app beside the stock vr one?

Cardboard just works out of the box
xterminater07 said:
Please check your pm abufrejoval. How did you get this headset to work with other VR app beside the stock vr one?
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Well the Google Cardboard project is just bits of cardboard, two fresnel lenses and evidently some kind of "hammer", which translates an external button into a touch on the screen, the only physical interaction supported by cardboard (I use the blutooth mouse for that: I bought and tried the new Microsoft Xbox controller, which supports Blutooth, but none of the Cardboard games seem Controller enabled: Pity!)
So all I did was just to install and launch cardboard applications from the Google Play store: They can't verify if you actually have cardboard "hardware" or some other kind of lenses.
Now, I'm using Cyanogenmod which doesn't contain the VR stub application which the Indian and Chinese ROMs seem to contain. And perhaps that stub application is causing trouble in your case, because it launches whenever you connect the device.
If you don't want to switch to CM, you can simply remove the app from the phone if it's rooted and you have some kind of app-remover or Titanium Backup. Then it won't launch the stub (which evidently isn't useful outside China or without a LeEco app store) and you can use the Cardboard apps without interference. Perhaps you can also just switch away from it, I haven't really tried extensively because my son wanted his phone and I'm not going to try on my "production" phone (swapping a production ROM forth and back with full backups simply takes a while).
Phyiscally and logically LeVR Pro1 seems largely a copy of Samsung Gear VR, even if it's not a downright clone. As far as I can tell its touchpad and back-button duplicate the same thing on Samsung. But without a proper driver it's dead and with a CM ROM at least there is absolutely no reaction if you insert the phone into the headset nor will the external USB-C connector have any use, which is a real pity.
There is a good chance that won't ever change, unless LeEco were to publish driver sources for the LeVR Pro1, which I sincerely doubt. I've also tried installing the VR Setup application on top of the CM ROM (I won't run no EUI ROM for "production"), but it just crashes. Evidently it is deeply intertwined with the Chinese LeEcosystem, for which I have absolutely no interest (while LeEco has absolutely no interest in supporting users which are outside it: I believe they sell their phones below manufacturing price).
While LeEco is trying to enter the North American market, it seems to draw its baseline at the LeEco Max Pro3, which doesn't have the 2560x1440 screen (and is more expensive). They may be launching another VR headset soon, potentially with another phone which is DayDream compliant.
LeEco doesn't seem to believe in backward compatibility or long term support.
Well nor does anyone else, evidently, they only charge for it and that at least LeEco did not.
Essentially we have a super cool Cardboard and I'm happy enough with that, since I have two Oculus Rifts (DK2 and CV1) to ease the pain (actually I also have a DK1 but that's a museum piece now). It allows me to watch movies on a virtual big screen and some of the Cardboard apps are great to impress friends.
Unfortunately there is little chance it Le Max2 or LeVR Pro1 will be good enough for the new Google Day Dream base requirements, so it's basically obsolete already. Should LeEco, CM or some XDA-Developer make it Day Dram compatible anyway (without certification), I'd be happy, but I don't know if Google Day Dream will be such a great success. The fact that essentially all of today's smartphone population is already disqualified may not sit too well with potential VR enthusiasts. And at €1000 for a smart phone which isn't really any faster than the €230 LeEco Le Max 2 in base configuration, a Google Pixel XL may simply be too much of an entry price for Android VR.
Google is doing its best to kill Android while they are grasping to replace the Internet and free choice.

abufrejoval said:
spemall.com, they even have the small LeMax2 model in Grey as well as pink.
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Click to collapse
abufrejoval said:
Well the Google Cardboard project is just bits of cardboard, two fresnel lenses and evidently some kind of "hammer", which translates an external button into a touch on the screen, the only physical interaction supported by cardboard (I use the blutooth mouse for that: I bought and tried the new Microsoft Xbox controller, which supports Blutooth, but none of the Cardboard games seem Controller enabled: Pity!)
So all I did was just to install and launch cardboard applications from the Google Play store: They can't verify if you actually have cardboard "hardware" or some other kind of lenses.
Now, I'm using Cyanogenmod which doesn't contain the VR stub application which the Indian and Chinese ROMs seem to contain. And perhaps that stub application is causing trouble in your case, because it launches whenever you connect the device.
If you don't want to switch to CM, you can simply remove the app from the phone if it's rooted and you have some kind of app-remover or Titanium Backup. Then it won't launch the stub (which evidently isn't useful outside China or without a LeEco app store) and you can use the Cardboard apps without interference. Perhaps you can also just switch away from it, I haven't really tried extensively because my son wanted his phone and I'm not going to try on my "production" phone (swapping a production ROM forth and back with full backups simply takes a while).
Phyiscally and logically LeVR Pro1 seems largely a copy of Samsung Gear VR, even if it's not a downright clone. As far as I can tell its touchpad and back-button duplicate the same thing on Samsung. But without a proper driver it's dead and with a CM ROM at least there is absolutely no reaction if you insert the phone into the headset nor will the external USB-C connector have any use, which is a real pity.
There is a good chance that won't ever change, unless LeEco were to publish driver sources for the LeVR Pro1, which I sincerely doubt. I've also tried installing the VR Setup application on top of the CM ROM (I won't run no EUI ROM for "production"), but it just crashes. Evidently it is deeply intertwined with the Chinese LeEcosystem, for which I have absolutely no interest (while LeEco has absolutely no interest in supporting users which are outside it: I believe they sell their phones below manufacturing price).
While LeEco is trying to enter the North American market, it seems to draw its baseline at the LeEco Max Pro3, which doesn't have the 2560x1440 screen (and is more expensive). They may be launching another VR headset soon, potentially with another phone which is DayDream compliant.
LeEco doesn't seem to believe in backward compatibility or long term support.
Well nor does anyone else, evidently, they only charge for it and that at least LeEco did not.
Essentially we have a super cool Cardboard and I'm happy enough with that, since I have two Oculus Rifts (DK2 and CV1) to ease the pain (actually I also have a DK1 but that's a museum piece now). It allows me to watch movies on a virtual big screen and some of the Cardboard apps are great to impress friends.
Unfortunately there is little chance it Le Max2 or LeVR Pro1 will be good enough for the new Google Day Dream base requirements, so it's basically obsolete already. Should LeEco, CM or some XDA-Developer make it Day Dram compatible anyway (without certification), I'd be happy, but I don't know if Google Day Dream will be such a great success. The fact that essentially all of today's smartphone population is already disqualified may not sit too well with potential VR enthusiasts. And at €1000 for a smart phone which isn't really any faster than the €230 LeEco Le Max 2 in base configuration, a Google Pixel XL may simply be too much of an entry price for Android VR.
Google is doing its best to kill Android while they are grasping to replace the Internet and free choice.
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Thank you for the great reply! I will use titanium backup to try to freeze that VR app. Also the cardboard app from google is limited as well, I don't see many contents from that app. You mentioned you installed the vr app, is it the same one as vr.letv.com? Supposedly that app should work for this headset but I don't have the instruction that came in the box. If you have that pamphlete, do you mind scaning it and uploading it through google drive or mega for me? Did you have clear resolution of your phone? The VR looks like it's 480p instead of what we're seeing 2K on the lemax 2 screen. I hated it, and I wonder if there's a way to fix it?

xterminater07 said:
Thank you for the great reply! I will use titanium backup to try to freeze that VR app. Also the cardboard app from google is limited as well, I don't see many contents from that app. You mentioned you installed the vr app, is it the same one as vr.letv.com? Supposedly that app should work for this headset but I don't have the instruction that came in the box. If you have that pamphlete, do you mind scaning it and uploading it through google drive or mega for me? Did you have clear resolution of your phone? The VR looks like it's 480p instead of what we're seeing 2K on the lemax 2 screen. I hated it, and I wonder if there's a way to fix it?
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You're welcome!
Well the pamphlet is all in Chinese and if you can understand and read that, there is quite a bit more material on the net than information in the pamphlet. It just tells you how to insert the phone into it and that the external USB-C connector is for your headphones (and not for charging).
Google translate helped me understand that much and I tossed it into the trash because there was nothing else beyond that.
I've watched some Chinese videos on YouTube for clues and inspiration (real-time translation still missing there), but my guess is that even within the LeTV ecosystem there isn't actually a lot of content or apps.
Actually there is a video of the LeVR Pro1 presentation on YouTube, which I find quite instructive:
Evidently LeTV's CEO Jia Yueting gave out a couple of devices to some of the most famous actors from his soaps and then instructed them to appear awed and enthusiastic at the great introduction event in spring this year.
I don't think they were such good actors after all, because my impression is that they saw nothing and totally faked it (too bad I can't find the video on YouTube for now). We may be chasing shadows...
Resolution: Cardboard content, whether it's the demos or some of the games (my personal favorite is Bandit Six), will render with the native resolution of the screen. The headset only contains lenses, the resolution comes from the device and it's 2560x1440 (minus the invisible areas) for both eyes together. It certainly looks better than the Samsung Note 3 display inside my Oculus DK2.
The iMax like video demos you get via the "Within" app for example, are recorded with a resolution far below what Le Max 2 can deliver, but there the resolution is determined by the source and the encoding, nothing Le Max 2 can do about it. They are still very impressive so I can only recommend you trying them, both for the visual stimuli (Cuban dance) and the emotional impact (Syrian refugees).
Screen refresh may not be 90Hz, the LCD not as good as Amoled but honestly I can't tell. I was quite surprised at the quality and the lack of lag for both games and iMax type videos. Perhaps I just don't move my head just as rapidly any more these days, the weight of Le Max 2 is also somewhat higher than the Oculus headsets.
There is an app called "Google Cardboard" on the Play Store. It contains a couple of demos inside but it also opens some kind of a "sub-store" containing Google selected demos and applications which can actually be purchased.
I installed most of those and purchased some of the games.
Generally if you enter "Cardboard" into the Play Store, you'll find Cardboard compatible apps (and lots of garbage).
What might be interesting to explore is some of the apps which seem to fake a Samsung Gear VR device to the Play Store and the apps themselves.
I haven't done that myself yet, but that would open up a couple more games, at least if they support mouse or controller inputs and don't depend on the Samsung touch panel in the Gear headset.
Again this isn't long term as Google seems happy to totally ignore what Samsung has done and make DayDream incompatible with everything existing today.
Requiring Vulkan API support for Nougat certification is a clear indication on how much Google cares about the installed base.
If I had any say, resources or influence, I'd make Le Max 2 and the LeVR Pro1 into some kind of a hybrid Steam Link box and MiraCast receiver.
The panel is excellent, the gyros on the phone are great the video decoding power and WiFi hardware are top notch. So using both the Max2 and VR Pro1 to project semi or fully spherical content generated on a very powerful gaming PC wirelessly onto this combo would be technically feasible with latencies acceptible to quite a lot of centent, if not to LoL world championship participants.
Well we can dream, I guess...

abufrejoval said:
You're welcome!
Well the pamphlet is all in Chinese and if you can understand and read that, there is quite a bit more material on the net than information in the pamphlet. It just tells you how to insert the phone into it and that the external USB-C connector is for your headphones (and not for charging).
Google translate helped me understand that much and I tossed it into the trash because there was nothing else beyond that.
I've watched some Chinese videos on YouTube for clues and inspiration (real-time translation still missing there), but my guess is that even within the LeTV ecosystem there isn't actually a lot of content or apps.
Actually there is a video of the LeVR Pro1 presentation on YouTube, which I find quite instructive:
Evidently LeTV's CEO Jia Yueting gave out a couple of devices to some of the most famous actors from his soaps and then instructed them to appear awed and enthusiastic at the great introduction event in spring this year.
I don't think they were such good actors after all, because my impression is that they saw nothing and totally faked it (too bad I can't find the video on YouTube for now). We may be chasing shadows...
Resolution: Cardboard content, whether it's the demos or some of the games (my personal favorite is Bandit Six), will render with the native resolution of the screen. The headset only contains lenses, the resolution comes from the device and it's 2560x1440 (minus the invisible areas) for both eyes together. It certainly looks better than the Samsung Note 3 display inside my Oculus DK2.
The iMax like video demos you get via the "Within" app for example, are recorded with a resolution far below what Le Max 2 can deliver, but there the resolution is determined by the source and the encoding, nothing Le Max 2 can do about it. They are still very impressive so I can only recommend you trying them, both for the visual stimuli (Cuban dance) and the emotional impact (Syrian refugees).
Screen refresh may not be 90Hz, the LCD not as good as Amoled but honestly I can't tell. I was quite surprised at the quality and the lack of lag for both games and iMax type videos. Perhaps I just don't move my head just as rapidly any more these days, the weight of Le Max 2 is also somewhat higher than the Oculus headsets.
There is an app called "Google Cardboard" on the Play Store. It contains a couple of demos inside but it also opens some kind of a "sub-store" containing Google selected demos and applications which can actually be purchased.
I installed most of those and purchased some of the games.
Generally if you enter "Cardboard" into the Play Store, you'll find Cardboard compatible apps (and lots of garbage).
What might be interesting to explore is some of the apps which seem to fake a Samsung Gear VR device to the Play Store and the apps themselves.
I haven't done that myself yet, but that would open up a couple more games, at least if they support mouse or controller inputs and don't depend on the Samsung touch panel in the Gear headset.
Again this isn't long term as Google seems happy to totally ignore what Samsung has done and make DayDream incompatible with everything existing today.
Requiring Vulkan API support for Nougat certification is a clear indication on how much Google cares about the installed base.
If I had any say, resources or influence, I'd make Le Max 2 and the LeVR Pro1 into some kind of a hybrid Steam Link box and MiraCast receiver.
The panel is excellent, the gyros on the phone are great the video decoding power and WiFi hardware are top notch. So using both the Max2 and VR Pro1 to project semi or fully spherical content generated on a very powerful gaming PC wirelessly onto this combo would be technically feasible with latencies acceptible to quite a lot of centent, if not to LoL world championship participants.
Well we can dream, I guess...
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I will switch to cyanogen once the cm14.1 is released, if it's ever releasing. For now, EUI will not let me go to any other VR contents beside the stock ones. I do like the stock ones now because it just got updated to a whole lot more contents. But to me it is still looking like 480p instead of 1080p or even 2k contents. The only way for me to ever find true 2k is by doing youtube vr but I can't access youtube vr because youtube app is not part of the stock letv vr launcher The full screen view is super super big, it makes my head hurt because it's too close to us. The theatre mode is nice but the background screws it. I wish there's a feedback function for us to tell LeEco to push full screen mode back a little so it's perfectly within one's view. They should also change the dumb background so it doesn't look like we're in a cave of some sort.

I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?

edwarddd said:
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
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Explore VR is the same as the vr pro 1! Good price bc in china its about $60. I will post tutorial on how to use this VR PROPERLY soon.

It depends on what you look for
edwarddd said:
I am really interesed in getting this le vr pro 1 however I haven't found it on any website as much as I haven't tried, could you please let me know where you found it?
---------- Post added at 06:41 AM ---------- Previous post was at 06:00 AM ----------
Ohh I have found it, but do you think is a great deal? The cost is about the $80 and what do you think about the new leeco's explorer VR that is coming? Would it work with the le max 2?
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Click to collapse
I hear the VRExplorer is nothing but a rebrand of LeVR Pro1. If that's the case it definitely works with Le Max 2, because that's what I use.
For my old eyes (>50) high resolution screens better be big!
It's really kind of crazy but Le Max 2 packs more pixels into 5,7" than any of my desktop screens: Magnifying glasses are the only way I'll ever be able to take advantage of all that pixel-estate!
So here is what I did yesterday: I laid down on my bed, put some nice Bluetooth headphones on my ears (Sennheiser MM100), downloaded a movie and some soap episodes on Le Max, slid it into LeVR and put that on my head.
Then I launched "VU Cinema VR 3D Video Player", selected a normal cinema (not the i-max), launched the videos and 'locked the screen': That screen locking fixes video just in front of you, independent of your position, which means I can just watch those movies on a 'really big screen' lying down. Without the locking you'd be looking at the cinema's roof.
It's the most comfortable screen viewing experience you can get without mounting a really, really big screen at your ceiling and you can continue to watch on your back, both sides and perhaps even on your belly.
LeVR is extremely easy to put on and take off and no hassle with the cables. If you should fall asleep, you won't choke or hurt yourself.
Now when it comes to real VR content that is stuff *generated* at native resolution and using your head and body movement as real-time inputs, there are natural limits to the compute power of the mobile platform: It's quite fine for many things, but when it comes to eye candy, my Oculus does better.
For me the decision was simple: Even with LeVR added on top, Le Max 2 was cheaper than any competing device, so LeVR basically came for free.
It's been uphill ever since!

What a awesome response! You did encourage me to buy the le VR pro , I really want to get it, Since I have never tried the "virtual reality" and since I do not have TV, (I know it is rare but I don't have one jajaja) so I am really exited about this, I am still looking, on where I can purchase it, where have you bought it? And at what price?
Please send me a pm if possible!

spemall.com
edwarddd said:
What a awesome response! You did encourage me to buy the le VR pro , I really want to get it, Since I have never tried the "virtual reality" and since I do not have TV, (I know it is rare but I don't have one jajaja) so I am really exited about this, I am still looking, on where I can purchase it, where have you bought it? And at what price?
Please send me a pm if possible!
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Click to collapse
I got it from spemall.com (https://www.spemall.com/LETV-LeVR-Pro-1-Helmet-3D-Head-Mounted-Glasses_g.html).
My impression is that spemall.com is somewhat lacking in techincal knowledge (but honest in their financial dealings), which may actually explain why they are perhaps the only ones selling to the West: The 'intended use case' is currently not supported outside China so more 'professional' shops simply won't offer LeVR.
The 'secondary' use case (luxury Google Cardboard) is not well known, but perhaps good enough for many of us.
But you should in fact be able to use any (€10-20) Google Cardboard 'hardware' with your LeMax with perhaps similar fidelity in terms of viewing or interaction quality: In terms of functionality that's all you get at the moment.
I simply enjoy the fact that it looks very cool, is easy to put on and remove even with my glasses and will survive some of the beatings it's likely to get around here.
And I can't stress enough that the entry level LeMax (4GBRAM/32GB Flash) is just a crazy cheap $240 so LeVR Pro1 is essentially for free compared to the competition.

LeVR Pro1 also works (mostly) with OnePlus 5
I've had various problems with my Le Max 2, camera autofocus on Nougat doesn't work with my 6/64 GB device (but works fine with three 4/32 GB others in the extended family) and the touch buttons started to have severe ghost touches, which made the device unusable (it naturally works just fine as I am writing this...), so I got myself a OnePlus 5 with 8/128GB to soothe the pain... and out of curiosity, I inserted that into the LeVR Pro1, to see if it would work...
I am extremely pleased to report that it does work.... mostly. First of all, because the OnePlus is a bit smaller, it fits into the headset with the protective cover mounted, which is a great bonus all on its own: Removing even the simple silicon covers (hard covers are so much worse!) always carries a certain risk of dropping the phone just when it's least protected and I have had so many encounters with Murphy, I really appreciate when he's out of my face for once. The OnePlus is only 1080p, so you'll get a little less resolution, but with movies IMHO that doesn't really matter all that much: You'll also get AMOLED, which is supposed to refresh faster, but again when your primary use case is the mobile "big screen movie theatre", perhaps you won't care, at least, when he video is catching your attention.
"Partial" mostly refers to the fact, that the touch field on the side of LeVR works, but "back" button doesn't, which can be a bit of a bother, if your application requires it. Also any "higher precision" gyro inside the headset (if that actually exists), may not actually be used, but the interal gyros of the OnePlus are pretty good, even if they may eventually get out of sync with your real orientation, depending on the apps. Missing generic support for blue tooth game controllers, such as the ones from Microsoft, is really had to excuse several major releases after the first tentative support for gaming controllers: Shame, Google!
I didn't test very deeply, because for me the headset is mostly about virtual big screen video, not about VR games: Neither the 820 nor the 835 have the power of a GTX 1080ti with a dozen of 4 GHZ cores to support it, but a VR streaming over WLAN should really be possible technically. But Nvidia, Oculus/Facebook and Qualcomm would want to own that on both ends, before they ever make it happen: Greedy, moneysuckers they are!

Related

Homido Virtual Reality Review !!!

Is it a pleasure to describe you this super amazing device.
Just few years ago a good virtual headset cost thousand of euro.Now with just 69 euro + a regular 5 inch fullhd smartphone probably you can achieve a better results.
At first thanks to a Samsung stand i discover this new economic way for VR and i was shoked for the Field of View 96 degree and the overall experience.
Samsung gear vr is not still in the market and actually would work just with note 4 so i tried to find an alternative.
At first i bough a really cheap vr headset.A sort of google cardboard made of plastic.And even if it was cheap with a small FOV gave me a pretty good sensation.
But nothing compare with the Samsung vr gear i tried in the mall plus the Color Cross were really unconfortable to wear and to adjust.
I did a great resarch and i find out this Homido ready to be buy with great features.
Design 5/5 Look like a cool snowboards glasses very cool wearable without feel like a nerd
Quality 4/5 Simple but very good material and great optic wich provide you a really immersive feeling with 100 fov basically is the same feeling i had with samsung vr gear.Fully adjustable very easy !!!
Comfort 5/5 If i told you color cross were a pain in the ass for more than 5 minutes Homido seems you can fall sleept with this one no problem even if you have a bige nose.Overall they are just comfort as wearing a snowboard mask...
Service 5/5 I ordered 5 for all my family for 69 each and i get in 5 days saturday and sunday included with no additional charge trought a very fast shipping from China to Florida US
Conclusion:AMAZING product wich work better than i expected.
Amazing for 360 stereoscopic vr video and let
tell you 3D compared with this technology is already the past.Now you feel inside de video.The future vs the past.Even the box is really nice .For sure i will buy more for Christmas if you don't try you can't really undestand the real power of this headset.With S4 best VR i ever tried
Inviato dal mio GT-I9505 con Tapatalk 2
I have went through the same exact experience as you when it comes to the whole VR thing. I have the color cross and imcardboard both foam and card board models. I also had the Oculus rift DK1. The Oculus Rift DK1 was able to show me what the future of vr was going to be like, but I sold it because of the nausea issues caused by bad reoslution and lag.
The color cross kills the bridge of my nose after a couple of minutes and the lenses are barely useable. Also cardboard pressed on your face from the actual cardboard models just kinda sucks. I ordered the Homido a couple of days and have seen very little posts about it. I am glad I found this post as it gives me some confidence that it might actually be useable.
It would be nice to get a decent VR experience in a portable package.
The Homido does not TRULY "fit" devices larger than 5" since the display is cut off all around the device. The view width is only 4.1" so no way a 5" wide display like the Note 4 will truly fit, since a large part of the display is cut off. There are posts and feedback about this and forces you to reduce the image size to not get cut off and this makes the resolution worse with an image already split into two smaller ones.
Very misleading for Homido to say it fits devices larger than 5" and hurts perception of the product. Homido should have made the frame bezel thinner to TRULY fit devices larger than 5" phones.
I;ve been using my Homido also on my Note 4, and i must say its not bad at all.
The one thing that makes me wonder is that movies look kinda bad... and not only SBS, but some good quality 1080p movies. I know that the screen simulation is really big... but still makes me wonder.
Anyone tested gear vr also ? I would love to know if it worths the extra money.
The support and variety of games is wider ofcourse, but anyone really tried both to tell us his opinion ?
Point is a lot of the display is cut off, so the image used to fit is smaller, so not using the optimum pixels for the best picture. Gear VR is better since uses the maximum the display can fit since zero cut off. Homido is a nice designed device constrained by the fact that phones need to be 5" diagonal or less to fully fit the view area.
Bloodimirgr said:
Anyone tested gear vr also ? I would love to know if it worths the extra money.
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Click to collapse
I was able to find these two articles that talked about their experience watching movies on the Gear VR:
http://www.roadtovr.com/samsung-gear-vr-preview-oculus-cinema-watching-a-2-hour-movie/
http://www.pcworld.com/article/2686...better-than-the-oculus-rift-in-some-ways.html
I demoed the Gear VR for the S6 at the local Samsung store and it was an unbelievable experience, although I could still see the screen door effect even with the S6's 577 dpi while watching a sample video.
Bloodimirgr said:
The one thing that makes me wonder is that movies look kinda bad... and not only SBS, but some good quality 1080p movies.
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Click to collapse
I would love to get the Gear VR, but I don't have a Samsung phone, so now I'm learning towards the Homido; however, after reading your comments about watching movies on the Homido now I'm not so sure anymore. Were you able to improve the movie watching experience on the Homido?
Actually i sold it, was getting a lot of screen cut on my note 4 since Homidos opening aint as big as the note 4 screen.
I believe that the ideal for homido would be a 5" 1080p screen
Bloodimirgr said:
I believe that the ideal for homido would be a 5" 1080p screen
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From what I've read so far, you'd also want an OLED screen. Ideally, it should also have at least 500 dpi.

Anybody test z5p in virtual reality at 4K with some cardboard or another VR headset?

Hello and happy new year 2016!
Well, meanwhile wait for my z3p next week, I would like to ask if some friend around here had already test the z5p in some VR headset in 4k resolution in some way.
If so, may be possible some comments about, in special if there some app that could be set in stereoscopic split view in 4k mode, so if posible play movies on VR headset taking advantage of high dpi screen for virtual cinema big screen.
I wonder if could be posible set the VR split screens, each one to 1080dpi, so it will make a really great VR resolution experience and wondefull use for the awesome 4k screen.
Thanks for further comments and best regards to all.
4k is not supported on Android for now, therefore no compatible 3rd party apps. It will however be supported in the the next Android update, Marshmallow. Let's wait and see what that brings us.
xaser66 said:
Hello and happy new year 2016!
Well, meanwhile wait for my z3p next week, I would like to ask if some friend around here had already test the z5p in some VR headset in 4k resolution in some way.
If so, may be possible some comments about, in special if there some app that could be set in stereoscopic split view in 4k mode, so if posible play movies on VR headset taking advantage of high dpi screen for virtual cinema big screen.
I wonder if could be posible set the VR split screens, each one to 1080dpi, so it will make a really great VR resolution experience and wondefull use for the awesome 4k screen.
Thanks for further comments and best regards to all.
Click to expand...
Click to collapse
I mainly use my Z5P to watch 3D SBS format movies using VRTube and Colorcross headset, the resolution is so much better compare to my LG G3's 2k screen. You wont even notice the pixels. btw X-Reality and Super-vivid mode also works using VRTube which in my opinion makes the images more crystal clear. I've post screen shots on a different thread somewhere here of it working i don't remember which thread.
Thanks for reply and great info, just got VRtune and would test with my DEFAIRY VR Headset, the app seems lots better than then others that I tested, but not already a long tests, since I receive my Headseet just few days before xmas, and had been somewhat busy...
Thanks again and best regards to all
KbaB.BroS said:
4k is not supported on Android for now, therefore no compatible 3rd party apps. It will however be supported in the the next Android update, Marshmallow. Let's wait and see what that brings us.
Click to expand...
Click to collapse
That would be great... right now I dowloading the AICP 6.0 Marsmallow rom for my Nexus 10... wonder if it may continue settings that may get a clue about future support in Z5p....
Thanks and best regards.
xaser66 said:
That would be great... right now I dowloading the AICP 6.0 Marsmallow rom for my Nexus 10... wonder if it may continue settings that may get a clue about future support in Z5p....
Thanks and best regards.
Click to expand...
Click to collapse
not yet a Z5p user but, the screen door effect should definitely gone by now, leaving only pure 1080p VR display. don't get me wrong, it's software wise 1080 but will be upscaled nonetheless to 2160 resulting slight bluriness (due to 1080p resolution) but more importantly, no screen door effect.
kiritoxda said:
I mainly use my Z5P to watch 3D SBS format movies using VRTube and Colorcross headset, the resolution is so much better compare to my LG G3's 2k screen. You wont even notice the pixels. btw X-Reality and Super-vivid mode also works using VRTube which in my opinion makes the images more crystal clear. I've post screen shots on a different thread somewhere here of it working i don't remember which thread.
Click to expand...
Click to collapse
Do you have a source for 4K SBS? All I've been able to find have been 1080 SBS
hansip87 said:
not yet a Z5p user but, the screen door effect should definitely gone by now, leaving only pure 1080p VR display. don't get me wrong, it's software wise 1080 but will be upscaled nonetheless to 2160 resulting slight bluriness (due to 1080p resolution) but more importantly, no screen door effect.
Click to expand...
Click to collapse
Hi! And thanks for for take time to reply, well I do not know what is door effect (in video and vr stuff I am a really noob )... But I am mostly wonder about if with a root access to 4k resolution setting could be possible a VR app that may use 2 x 1080 frames for VR headset (or even at least 2 x 720 pixels frames due black surrounding spaces that seems needed by the proper VR eye lenses alignment) of the current generic VR and Google-Cardboard clones headsets uses... This wonder me because if with a standard 1080pixel phone screen the view is very nice, however the double screen frames for the lenses are really of low resolution,since with an 1080 pixels lcd screen of others phones, minus the black surrounding areas, the square frames that are set by the current VR apps shows somewhat pixelated views...
So If the double frame for a VR headset could be made on a Z5p even at 720pixels each frame, that would be great and at 1080 will be awesome view by far for sure...
Best regards to all.
I came across this headset:
http://www.amazon.co.uk/ZEISS-VR-ON...=UTF8&qid=1454019315&sr=8-1&keywords=zeiss+z5
What do you guys think?
A more important question is, will we be able to use the Z5 Premium with Playstation VR?
jplempka said:
I came across this headset:
http://www.amazon.co.uk/ZEISS-VR-ON...=UTF8&qid=1454019315&sr=8-1&keywords=zeiss+z5
What do you guys think?
A more important question is, will we be able to use the Z5 Premium with Playstation VR?
Click to expand...
Click to collapse
Hello!
Well, I dont know in deep a lot about VR PlayStation but as far I may understand, VR-PS is about a new Sony propietary VR headset, that includes its own internal LCD and cpu and low latency hardware (thus, so, means expensive...), for play PS games.
The Zeiss headset appears to be an some version of optical adapter for use with phones, like others OpticalVR headsets that are kind ofvclines of original Google-CardBoard VR concept, so, I not sure but almost, this kind of VR headsets may not be compatible with VR-PlayStation, at least that Sony make an app for such task with a phone and a optical VRheadset, bur I dont know if such app exists at least as far I know by now.
Since above, is that I wonder if the such great 4k resolution of Z5P could use with an VR app, for a 1920x1080 frame for each eye operation, with an OpticalVR set.
That is I may comment in hope that may help with your question.
Best regards to all.
xaser66 said:
Hello and happy new year 2016!
Well, meanwhile wait for my z3p next week, I would like to ask if some friend around here had already test the z5p in some VR headset in 4k resolution in some way.
If so, may be possible some comments about, in special if there some app that could be set in stereoscopic split view in 4k mode, so if posible play movies on VR headset taking advantage of high dpi screen for virtual cinema big screen.
I wonder if could be posible set the VR split screens, each one to 1080dpi, so it will make a really great VR resolution experience and wondefull use for the awesome 4k screen.
Thanks for further comments and best regards to all.
Click to expand...
Click to collapse
Hi xaser, I upgraded to this phone specifically for its potential for virtual reality. I was disappointed to learn that I need Marshmallow to unlock 4k in third party apps (I'm on EE and it hasnt been rolled out yet ) but I can tell you without hesitation that watching my 1080p movies in SBS format is quite a joy on this phone. SDE is very minimal compared to my previous 1080p display phone (Samsung galaxy S5). Can still notice the SDE but its definitely not distracting as on my S5. But I never viewed through a 1440p phone to make any comparison to that res.
But I have a question for others. How can one monitor what resolution a VR video player app is running at? Is there a 4k, 2k, 1080p test SBS patterns that one could use to compare when loaded in an SBS app?
This phone has real potential for VR, its a crying shame that this 4k display is not hyped for VR. Nearly every review I see, all say, its a waste because one cannot discern the difference with a 1440p display, none of them think of VR!
In terms of processing power, the phone will surely struggle to give smooth VR but I discovered a couple of apps that enable remote desktop to a PC where you can play your PC games, blu ray films, and even Oculus Rift games streamed to the phone and the motion sensor of the phone emulates the mouse on the PC! I am still yet to explore that feature as I am now waiting for a new VR headset I ordered as my old one is kinda rubbish for my new Z5 phone in terms of its phone holder design as this Z5 gets bloody hot quickly and so the suction pad mechanism of my headset is pretty bad for it. I have a solution though for cooling it and that is to use re-usable gel packs.
what VR headset works with z5p with bumper case?
TheyCallMeMrGlass said:
But I have a question for others. How can one monitor what resolution a VR video player app is running at? Is there a 4k, 2k, 1080p test SBS patterns that one could use to compare when loaded in an SBS app?
This phone has real potential for VR, its a crying shame that this 4k display is not hyped for VR. Nearly every review I see, all say, its a waste because one cannot discern the difference with a 1440p display, none of them think of VR!
Click to expand...
Click to collapse
The Z5P runs in 4K always (it's a 4K display afterall) it's just the content, unless viewed in the Sony apps, is upscaled from 1080p. You can upgrade this to 1440p using ADB and this will allow other apps to make use of that res, but until you go Marshmallow then you won't get any apps that can use 4K - and I doubt services like NetFlix will write 4K compatibility in to their mobile app just for us Z5P users.
I used the ADB trick to run at 1440p and 2160p and I have to say all I noticed was increased battery drain and laggy performance as the GPU couldn't really keep up with pushing 4k res all the time as well as it can upscaling 1080p.
To each their own, however.
1dave said:
what VR headset works with z5p with bumper case?
Click to expand...
Click to collapse
I am using Riem III VR headset which houses it fine. Most VR headsets appear to accommodate large phones. I have now ordered a Fiit VR which looks to be a better headset overall. Riem III is a let down with its suction pad blocking vent holes and lack of focal adjustment (though, the reason there is no focal adjustment is because its one of the few headsetsets that can fit over your glasses). The problem with wearing glasses and VR at the same time is that it narrows the field of view. So as a glass wearer, I would prefer having them off and have a focal adjustment on the headset.
---------- Post added at 11:38 AM ---------- Previous post was at 11:27 AM ----------
NJ72 said:
The Z5P runs in 4K always (it's a 4K display afterall) it's just the content, unless viewed in the Sony apps, is upscaled from 1080p. You can upgrade this to 1440p using ADB and this will allow other apps to make use of that res, but until you go Marshmallow then you won't get any apps that can use 4K - and I doubt services like NetFlix will write 4K compatibility in to their mobile app just for us Z5P users.
I used the ADB trick to run at 1440p and 2160p and I have to say all I noticed was increased battery drain and laggy performance as the GPU couldn't really keep up with pushing 4k res all the time as well as it can upscaling 1080p.
To each their own, however.
Click to expand...
Click to collapse
Although I appear to have joined years ago, which surprised me, lol, I am very new here, and I am afraid I dont know what is ADB, can you point me to where I can learn how to run that trick?
Even if the 4K cant be achieved content-wise, I think the upscaling still betters other displays in VR mode due to less SDE and that's at least a very big plus. 1440p might be a nice sweet spot especially for playing 1080p movies in VR mode.
I'd still like to know how I can determine what resolution a picture or video is being played at.
TheyCallMeMrGlass said:
Although I appear to have joined years ago, which surprised me, lol, I am very new here, and I am afraid I dont know what is ADB, can you point me to where I can learn how to run that trick?
Even if the 4K cant be achieved content-wise, I think the upscaling still betters other displays in VR mode due to less SDE and that's at least a very big plus. 1440p might be a nice sweet spot especially for playing 1080p movies in VR mode.
I'd still like to know how I can determine what resolution a picture or video is being played at.
Click to expand...
Click to collapse
ADB is the 'Android Debug Bridge' which allows you to control your device from your PC including pushing apps, pulling files and other clever bits and pieces. It can be obtained as a small installation for PC by googling 'Minimal ADB'.
It runs on a command prompt interface, it will require you to open up developer settings on your phone and then enable 'USB Debugging' before it will work. If you don't know much about what you're doing then be quite careful as you can cause some issues if you're not. Google it and familiarise yourself with it - it's quite simple.
Once you've done that then have a look at this thread: http://forum.xda-developers.com/z5-premium/general/changing-resolution-default-to-2k-root-t3282319 it explains the process and how it all pieces together. Note it is technically an emulated resolution, rather than changing the whole device to operate in 4K, however due to the display resolution of the screen they are effectively one and the same thing.
Hopefully that helps.
Well in the end I never bother with ADP and just waited for the EE to roll out the Marshmallow upgrade which happily got pushed several days ago.
And wow, I have been enjoying watching my blu ray rips ever since. So using a VR Fiit headset (the best of its type that I have tried so far) with a 103 deg FOV, the CMOAR Virtual Cinema app and of course our Z5 Premium phone, you really can enjoy watching movies as a virtual cinematic experience with minimal SDE compared to lower resolution phones.
Now my next step is to purchase a bluetooth adapter for my Yamaha 7.1 AV system to see if its possible to immerse oneself in the virtual cinema whilst sound is fed to my living room AV/speakers.
TheyCallMeMrGlass said:
Well in the end I never bother with ADP and just waited for the EE to roll out the Marshmallow upgrade which happily got pushed several days ago.
And wow, I have been enjoying watching my blu ray rips ever since. So using a VR Fiit headset (the best of its type that I have tried so far) with a 103 deg FOV, the CMOAR Virtual Cinema app and of course our Z5 Premium phone, you really can enjoy watching movies as a virtual cinematic experience with minimal SDE compared to lower resolution phones.
Now my next step is to purchase a bluetooth adapter for my Yamaha 7.1 AV system to see if its possible to immerse oneself in the virtual cinema whilst sound is fed to my living room AV/speakers.
Click to expand...
Click to collapse
Would you say the VR Fiit is a definite improvement over the Riem III? Don't want to spend money unless I'm getting something really much better. Thanks.
Sent from my E6853 using XDA Free mobile app
jplempka said:
Would you say the VR Fiit is a definite improvement over the Riem III? Don't want to spend money unless I'm getting something really much better. Thanks.
Sent from my E6853 using XDA Free mobile app
Click to expand...
Click to collapse
Personally, a definite improvement. But perhaps read my detailed reviews on Amazon to gauge whether my prioritised needs match yours:
VR Fiit: https://www.amazon.co.uk/review/RJDS38AFAYXQ1/ref=cm_cr_rdp_perm
Hiem III: https://www.amazon.co.uk/review/R2DPYONOOAGF6A/ref=cm_cr_rdp_perm
I've got FreeFly VR headset and Xperia Z5 Premium. Previously had Xperia Z1.
Difference is huge, much bigger than I expected, and although apps are still rendering in 1080p resolution, there's no screen door effect anymore, and this really makes a difference. Everything just looks cleaner. Not sharper, but cleaner. For me this means waiting for second generation of VIVE/Oculus/PlayStationVR, which will have 4K screens instead of 2K at max.
Considering this one:
https://www.amazon.co.uk/Xiaozhai-G...ie=UTF8&qid=1463066646&sr=8-1&keywords=bobovr
Though there's one which is almost identical:
https://www.amazon.co.uk/Virtoba-Gl...ie=UTF8&qid=1463067152&sr=8-2&keywords=bobovr
Which one would you guys go for?
Sent from my E6853 using XDA Free mobile app

Anyone using the Fire Phone and a VR headset??

Last December I retired the Fire Phone because the wife dropped her and shattered the glass. We found the cost to repair it was more than it was worth.
That plus we had a problem with Straight Talk over billing us and they essentially telling us to suck on it, no refund. We dropped them like a flea bag hobo and went another carrier and upgraded to LG V10s.
Anyhow, my Fire phone has been gathering dust until the idea of using with a VR headset hit me.
Only issue was FireOS no support Google Cardboard.
Solution was Rooting and now it is running Cyanogen very nicely.
So, ANYONE out there using their Fire phone (4.7" screen) with a VR headset?
I looked online and there seem to be dozens of brands out there. I would just like to hear about anyone experience and with what brand.
Thanks
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Plonko said:
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Click to expand...
Click to collapse
Aww, come on. We are not talking about a VR setup to compete with the Occulus Rift, or the HTC Vive. The headset is 25-30 bux for these.
Yeah, higher resolution would be idea of course, but this is a spare phone and there is no reason not to at least try it. My current live phone is a LG V10.
That has a huge display and high resolution. I will try this one also to see what it looks like.
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Lordcoca said:
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Click to expand...
Click to collapse
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You could see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Dr. Righteous said:
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You couldn't see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Click to expand...
Click to collapse
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Lordcoca said:
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Click to expand...
Click to collapse
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Dr. Righteous said:
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Click to expand...
Click to collapse
Guys please suggest me can I use vr cardboard with firephone?

Best vr headset?

What vr headset have you tried? Which one is the most comfortable? And which one fits the phone best?
Two things, #1 The OnePlus 3 isn't the best VR experience. The Full HD screen is sharp enough for your naked eye that you probably couldn't perceive the benefit of QHD. But in a VR headset its a different story, as they use magnifying lenses. The broad pixel zoom doesn't make for a great experience.
#2 Don't bother with the novelty, because the novelty is a broken experience, and doesn't represent what true VR experience is like. True VR gear costs hundreds of dollars for good reason. But on Android, its not full VR, its a gimmick. If you want to test a gimmick, you can pickup some chinese ones for $15-$20, because I guarantee you, even at $20, you're going to feel cheated, but you'd feel even worse if you bought a much more expensive set. Unless you're willing to commit to the $300-400+ VR gear, you're not going to get a very good experience anywhere.
Depends on what you are using it for. I use mine for media saved on my NAS. I'm using the VR Gear 2 release and it is definitely fine, not as good as my S7E with it but it works using BubbleUPNP and VAR'S VR great.
Tried a Leelbox as well and that is being returned. I expect they will add Daydream support down the line as that should be achievable by code.
I've got the OnePlus ANT VR headset that OP have always during promotion of OP3, and one DOMO Version 5(I think).
Both are good but both don't have any magnetic or touch control built in.Most apps usually have the "gaze to select" option so it doesn't bother me.
The experience is fluid but not that sharp, but it is very much viewable nonetheless.
I use it occasionally for some VR apps on store like Titans of space etc, and for some VR video content (¬‿¬) you know and it serves the purpose well.
Ordered MI VR Play today at flash sale....will give feedback once i recieve it
I might go for the Google daydream once we have 7 and there is a mod going about to enable daydream. I like how comfortable it looks and the little air controller is neat. Be a gimmick but fun little toy.
I put my vote on the cheap and nice Bobo Z4 vr headset, plus for having earphones built in and a button and volume wheel directly on the vr headset which allows you to control the vr experience without any external controller. Also it cost only about 20 bucks, so it's practically a steal, and available in two color styles.
http://s.aliexpress.com/AFfuMrYB
bobobobo
+1 for bobo vr but gear vr 2017 controller is a big plus , but its five times more expensive
The new Google Daydream compatible motion controller bundled with Bobovr Z5 actually works quite well.
http://s.aliexpress.com/Iz6ZnUBZ
(from AliExpress Android)
Google Daydream V2 would be your best bet.

Any good VR headset for a Xiaomi Redmi Note 7?

6.3 inch size
Google cardboard VR, works and its cheap https://arvr.google.com/cardboard/
I got myself a shinecon g05a, just search pictures of it, and you'll see why. I guess there should be other headsets with such a universal design. However, I don't know if it's good. I played with a Google Daydream previously, and it felt amazing, this one though, been trying to configure a fine cardboard qr code for a few times across months, and I'm still not happy with it.
Makes me wonder why did I even get it. Like, watching 360° videos on YouTube is, on one hand, cool, because you feel the depth and can rewatch stuff looking at different areas, on the other hand, video quality feels like 360p no matter what you do. So now you know.

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