Current State Of Console Emulation - Windows Mobile Software Development

Hello...
My question is simple. There was a big emulator push from like 2003-2006, but it doesn't seem like there's a whole lot of talk about it anymore. FpseCe is the only thing that I can find that's very active.
FpseCe...
This is a wonderful playstation emulator. Since v0.10 was released, around Christmas, the compatibility went through the roof. v0.9.6 played 1 game (Front Mission 3) out of the 10-15 that I tried. Even at that, it crapped after about 4 hours due to some video chunk.
Now, of those same 10-15 games, only 2 don't work. The rest were able to get, at least, to the first save-game spot. Front Mission 3 was able to get past the video chunk, but it does crash fairly often. I just save more often then I would otherwise. As it's not a consistent crashing (like the aforementioned video), I can play it right over.
You can spend a few bucks and get save/load, whenever you want.
My omnia gives me about full-speed in 2d and about third-speed in 3d. My vogue was quarter-speed to third-speed all around.
Another nice thing is that the saves should be compatible with some other windows psx emulators. I haven't tried it, so I can only speculate.
PocketGBA...
This has been dead for years, but it is still the top gba emulator, that I know of. I was able to complete Final Fantasy Tactics Advance on my vogue. It would crash with certain parts, consistently, but I could transfer my save to VisualBoyAdvance and get past it. Then I would just resave and continue on my phone. It was about quarter-speed to half-speed on my vogue.
I would really like to see further development of this platform. If we can get full-speed with a psx, certainly we should be able to with gba.
Morphgear...
I thought this was going to be a pretty hot item, but it seems like it died out a few years ago, too. Given that it's module-based, I would have thought the people would keep pushing them out.
Nintendo Ds...
Now here's the big issue. Before people start saying that it could never happen, please remember the 200mh cpu from 5 years ago and people saying that you could never do something better when snes wasn't smooth. I think current hardware and screen resolution would be plenty for a good coder, yet I haven't heard of a single attempt.
There is a version of ubuntu that was being developed for the omnia (omnibuntu), but it has ceased. It was straight linux, no layered on top of winmo. It could be possible to load a linux-based nds emulator on top of that.
So, that's what I know about it. What do you guys know about it? Is there a plan on the horizon that isn't being actively discussed, or are things pretty stale in this area?
JJ

The PocketPC (especially most new models) seriously lack hw buttons. A PS1 emulator will always be greatly impaired by this... Scilor developed a way to control a ppc by using another ppc via bluetooth but it's not a practical solution to achieve mobile emulation (you'd need to always carry 2 WinMo phones with you...).
NDS emulation is pretty unfeasable (even the emulator available for laptops/desktops are far from perfection... not to mention that they are extremelly heavy). No current pocket pc has the capabilities to emulate the NDS in a way that would actually be playable.
I'm currently more concerned about old-school console emulation.
The platform doesn't even have good nes, snes, gb/gbc, gg/sms and genesis active projects (these are the platforms I care most).
A free GBA emulator would be a great thing. A port of the gpSP would most likely be the best approach (as was done in the iPhone). The original gpSP was MIPS (PSP) but there are some arm implementations (like the ones for the GP2X and Wiz).
The GBA module and lack of emulators with decent onscreen controls is what made Morphgear thrive (but lets face the fact that the majority of the users are pirating those). Seems like Morphgear has gone open-source: sourceforge project page
I keep hoping that someone will eventually update those old emulator sources that still exist... Most of them just need oncreen controls and resolution related fixes (and by crossing source components between them this could be achieved).
Here are some websites that have pocket pc emulators:
- MorphGear: famous emulator GUI and framework (OSS)
- PocketSnes (OSS)
- PocketNester (OSS)
- ScummVM (OSS)
- n0p: genesis, snes and dosbox ports/mods (OSS)
- emu193:genesis, nes, snes, gb/gbc pots/mods (OSS)
- nyagosu homepage: list of ppc emulators and resources
- emulation9: list of ppc emulators and resources
- Zophar's Domain: list of ppc emulators and resources
Here is a big list of sources I compiled (most resources are from projects mentioned above).

frmariam said:
The PocketPC (especially most new models) seriously lack hw buttons. A PS1 emulator will always be greatly impaired by this... Scilor developed a way to control a ppc by using another ppc via bluetooth but it's not a practical solution to achieve mobile emulation
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FpseCe has great on-screen button support (I use left analog, l1/l2/r2/r1, start/select, and shapes). You can go anywhere from 3x4 to 6x7 (I think). Plus, it can have separate portrait buttons. I think it's what all other emulators should base on.
Also, with any emulator, that supports hardware buttons, you can use a bluetooth gamepad (Msi Bgp100, for instance).
The lack of a proper d-pad almost canned the omnia for me. I came from the htc vogue. The extra power of the omnia and fpsece's onscreen buttons made the decision. I miss the d-pad, but it's not a deal-breaker. Unfortunately, I can't do much with other emulators because of it.
The platform doesn't even have good nes, snes, gb/gbc, gg/sms and genesis active projects (these are the platforms I care most).
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PocketNester and n0p's PocketSnes have given me fine results on my vogue. It's possible that a 200mh TI chip wouldn't fare as well. The vogue is a 400mh qualcomm. My omnia is a 624mh marvell.
JJ

Is there actually ANY active emulator for ANY console except FpsCe?
I found that morphgear itself is active. I think last version was even released in 2010. But its emulation modules are from 2007, which makes it old junk. It sucks how can 67MHz DS have far greater gb emulator than 500+ MHz devices.
The PocketPC (especially most new models) seriously lack hw buttons. A PS1 emulator will always be greatly impaired by this... Scilor developed a way to control a ppc by using another ppc via bluetooth but it's not a practical solution to achieve mobile emulation
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Thats why i love models with HW keyboard. Its awesome to play old-school games on HW keyboard and looking friend how he can press only one button once on his omnia
P.S.: good idea for thread

@matejdro
An unfortunate truth... Every Windows Mobile emulation project (apart from FpseCE and ScummVM) is dead afaik...
I arrived too late to the scene... The Omnia is my first PDA (and at the time the options were it and the HTC Diamond... an easy choice). I don't like hw qwerty's very much because they are bulky (I don't quite need a keyboard but would have much appreciated a dpad).
@Fa310tx
The Vogue has a hw dpad. If you compare that with the lousy virtual mouse/dpad on the Omnia... I'm also on an Omnia and I can tell that using only the screen doesn't work.
Also these phones are (W)QVGA. Most of these old emulator simply won't work on (W)VGA or will have serious display problems.
The gsensor also doesn't feel right as an ultimate alternative (at least gpad wasn't that great to use with emulators). You need a precise directional control.
For the most recent devices I feel like the best alternative would be to playing in landscape placing the dpad on-screen and assigning the other major buttons to the few hw keys. I asked n0p some months ago to add something like this to his emulators but he said he wasn't interested.
The sources exist... But the WinMo platform isn't very popular and it has lost many great devs to the iPhone and Android scene... We need someone willing to give them a much needed update. I believe it would't take too much work or coding experience to make them usable again. Since I can't code all I can do is search and gather information and source (not enough... but better than nothing... at least the sources won't be lost).

Hmmm...
I hadn't considered turning the omnia the other direction. I'm a classic d-pad guy, so the phone should always be landscape right (d-pad on the left). It irritated me that the volume buttons were on the wrong side. I never thought to use, what should be, the d-pad button as an action button. Unfortunately, though, that only gives 3 and the psx has 4.
I, also, tried the motion sensor for movement. It worked, decently, in Front Mission 3, but I'd still rather use the on-screen analog stick.
The cool thing about FpseCe is that it saves the on-screen and hardware button configurations for each game. In Front Mission 3, I use the left analog stick for movement, but that doesn't work with some other games. I can save an on-screen d-pad for that.
JJ

This isn't just about FpseCe...
Don't forget about the buttons on the sides! For some of them long presses act as different keys (with that and a virtual dpad you have all the needed buttons... also most PS1 games didn't really need all the buttons).
Invisible virtual buttons could also be placed over the game screen (like n0p did in gens... it could coexist with the dpad since emulated multitouch can be done on resistive screens).
Pressing 2 buttons at the same time could act as another button... There are many alternatives.
The point is that such an interface would work well in new devices with most emulators (nes, snes, gb/gbc, gba, gg/sms, gen...).

I just read a desmume thread, that went way off-topic, but it did bring one point up...
Desmume emulates arm7 and arm9 cpus on an x86 system. If native code could be used, it would likely be a quick emulator (maybe it wouldn't be an emulator, then). But, basing something off desmume would be pointless.
JJ

It's not just about the achitecture or bus speed!
You need a lot more power to emulate than to run native code. Also most PPCs have arm6 cpus and bellow! Not to mention without dedicated hw for gfx rendering. And all this has to be done while running the rest of the OS!
The GBA is also arm (and with lower specs) and there's not a decent OSS port emulator available for WinMo.
There's still too much to learn about DS emulation... Current emus are extremelly non-optimal and buggy. Desmume is the only open active OSS project and it's pretty slow even on high-end desktops. No sane person would waste their time porting a wip, heavy, buggy emu to an extremelly limited platform.
Regarding portable devices... Being mips and without a touchscreen even the PSP (with a 333mhz processor... but with the media engine) has a better chance of ever getting NDS emulation (which will also never happen even though there are some extremely slow POC builds of desmume)!
Just drop any hopes for NDS emulation... It won't happen for any of the current devices nor for the foreseeable future devices (if ever).
Oldschool console emulators ftw!

I agree with statements on the lack of functional buttons. I played a bit more old school games on my MDA with the directional pad than I ever do with my TP2. Now I'm used to sudoku, Hexic, Uno, and golf games made for PPC. I wish there was a better solution without using the key mapper

frmariam said:
Most PPCs are arm6 and bellow! Not to mention without dedicated hw for gfx rendering.
The GBA is also arm (and with less resources) and there's not a decent OSS port emulator available for WinMo.
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Now this is truely lame. Gba was introduced nearly 10 years ago and it looks to have an arm7 cpu. Snapdragon is just out and it looks to have an arm7 cpu. The new cpu is like 8-9x the speed, but still.
With that being said, the nds would still need emulating for the arm9 part.But I'm not giving up on it, just yet. I think a lot could change in the hardware scene in a year or two. Plus, historically, we should be getting something in the next couple of years. Psx had a working ppc emulator within 8 years. Gba had a working ppc emulator within 5 years. Even if we were generous, a proof of concept could be available in 2012. Of course, this is all speculation. I have no programming experience. I'm just looking, superficially.
I definitely think that a better-coded gba emulator really could be workable, though. I know I'd support it. I'm an FpseCe supporter.
JJ

You may have a POC nds emu by 2012 on a ppc... but even by then I doubt that Desmume will be mature enough on a desktop. Trying to get people involved in this is a waste of time and bogus at this point.
I know that getting a good GBA emu is more than possible. I really believe that it could be done if some experienced dev put in the time to make the necessary changes to one of the arm gpSP ports that are already out there. For what I read the gpSP core is fairly light and portable and with existing arm ports it would be even simpler (at least than porting the original mips version). But for what I read neither Exophase (original developer) nor Notaz (contributed to some arm ports) are interested.
But ultimatelly I fear that emulation in PPC will never really get anywhere unless the original projects start making the ports themselves like ScummVM did (rather than these fractured and often closed source ports that sporadically appear). The lack of hardware buttons in all (non-qwerty) new devices also makes the platform a somewhat poorer choice for emulation.
WinMo is a small platform and with ever decreing number of developers (even more so at coding C/C++). Maybe if WinMo 7 succeeds the platform will get new devs (but with all the new limitations imposed and the certain unreasonably high price of the new devices... I get the feeling that the majority of the elite around here will abandon the platform after 7 debuts).

That could be true, albeit unfortunate.
I didn't realize that gpsp was around. It looks pretty good.
I'm not sure what your reference to mature nds emulators on the desktop is, but I've had nothing but good with desmume and no$gba on my computer. Grant that I don't use them a lot (I've never played a whole game on it), but I don't recall any problems with the playing that I have done (Final Fantasy Tactics A2 and Disgaea).
JJ

i am in ppc emus since 2004-5.
i know every single emu that was made for ARM ppc.
this post WONT be nice, so beware.
actual situation has few reasons and it IS RELATED TO ACTUAL PDA world state, so READ SLOWLY:
-few years ago, there were devices named PDA.
some people realized that these devices are simply small computers DESPITE their makers DID NOT know that YET. so, fresh owners tried to make some GREAT apps, emus too.
-suddenly stupid HTC started to make money(wiping ALMOST EVERY single producent of mainstream PDAs) with their TRENDY feeble devices.
-"Developers" foras started to turn into HTC tube DESPITE of ridiculous trend turning PDAs with phone module into JUST phone. Effect: 2443789 skinners are getting donation, while good appmakers' posts are wanishing under pile of crap.
-some people just finished with goddamn WM just because of trend that is visible for few years: no buttons, feeble CPUs, ridiculous tende(a?)ncy to make JUST screen filled with HTC BS, not small computer. you know what - i was using 300 mhz xscale pxa263 PDA able to emulate everything but Amy, when i killed it with haret(Oo) someone GAVE me wizard. then i realized how death of pda looks like(2.6 times SLOWER cpu for 3x amount of cash - pure idea of htc). Actually people are stupidified with fockin opengl's HD screens whatever, where's pure power, i am asking.
-some people just lost their interest in programming(no time, family, maybe unemployment, personal stories, sources lost etc.). i remember when n0p lost his 2210 - he tried to ask for some donations, unsuccesful - effect - ZERO updates since.
-some people left wm for symbian(ok..) and...android(well, this is funny, go and look at emulators state for that platform, hhhehhhh).
-developing emulators for your crappy modern devices needs similar SKILLS as always, shame, that newbs are not that determined to make SOMETHING like people from first era of pdas.
BUT, guys - do not be sad, we have ANOTHER manila skin, and wm7 with 3 buttons on sight, soon.
sorry for my english, it is late i am tired, but i cannot stand what happened to pda world(there is no apps like emus that shows weakness of actual devices, this may be NOT clear for ya, anyway).
and newbs with HD2.
i just do not understand people anymore.
upd:
for curious: check actual ScummVM trunk build - lands of lore works.
upd 2: to OP - you may consider making review of PORTS(i recommend DUNGEON MASTER/csb port!), it is similar area to emus, i BET that 85% of newbs don't know how MANY ports are made since 2001.
well, some may lol at fact, that these may need at last....FOCKIN DPAD.
do they have such thing?
i doubt it.
no fun for ya, modern gadgeteers then, sorry ;p
go buy REAL pda from 2005 for 40$.

I've used Scumm for Sierra and LucasArts adventure games.
I don't care for first-person rpgs, though. With that being said, James Beckingham (the guy porting Diablo) has ported Eye Of The Beholder.
Mentioning the dpad/button issue...
FpsceCe has the best implimentation of on-screen buttons that I've ever seen. My omnia (which has a suck-crap dpad) can play psx games with d-pad or analog stick. It really works, fenominally.
JJ

With that being said, James Beckingham (the guy porting Diablo) has ported Eye Of The Beholder.
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yup, i know that port, it's unfinished, shame...
FpsceCe has(...)
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Rare case. They really did good job with 0.10. idd.
----
you know what funny is?
goddamn wizard with goddamn omap had best dpad i ever seen :E
damn, i'd like to have that thing in my asus...
ah, btw teenagent works with latest scummvm's / teenagent DZIAŁA
to OP: btw, you must be young man - you skipped everything but consoles...for me playing stunt car racer on ST emu beats every console game, lol
info for readers: just to let you know: we have emulators of almost everything, from zx spectrum to neogeo here, for WM.
kudos for Poklik for refreshed version of atari xl emu(with ONSCREEN controls, it works even on NAVI's).

goddamn wizard with goddamn omap had best dpad i ever seen :E
damn, i'd like to have that thing in my asus...
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My htc vogue had a very nice d-pad.
to OP: btw, you must be young man - you skipped everything but consoles...for me playing stunt car racer on ST emu beats every console game, lol
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Young would be subjective. I'm 32. I grew up with the original gameboy, so portable console games are my thing.
JJ

Hey guys, that PSX emulator, whose name escapes me, can run ISOs of NES and GB emulators (with the rest of the CD filled with roms) made for the playstation. Its sounds like it's a little trouble to set up, but it's certainly doable if you want some on-screen buttons to emulate those.

Hehehe...
Now that's something that I never thought of (a psx emulator running an nes emulator).
Of course, why would you want to do that when pocket pc has good nes/gb emulators (unless you're just referring to the lack of hardware buttons)? My particular problem is gba/nds emulators.
JJ

Fa310tx said:
Hehehe...
Now that's something that I never thought of (a psx emulator running an nes emulator).
Of course, why would you want to do that when pocket pc has good nes/gb emulators (unless you're just referring to the lack of hardware buttons)? My particular problem is gba/nds emulators.
JJ
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gb/new emulators are very optimized, true(fullspeed w sound even on UNDERCLOCKED omap850).
but i wonder what if you do not have buttons...well, fpsece seems to be last resort option(and damn, rather for desperados).
gba...idd ,it seems theres noone that can make it for newer devices...
Young would be subjective. I'm 32.
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heh, same here...i feel old and gnarly..zzzz...

Related

using HTC tpr II wit DS games?

Hey all
i would like to install some games on my pro II, but since im currently holding my pro II for the first day and i lack any knowledge on how to get this done i was wondering if some1 could give me a short walktrough. I have read so far that morphgear seems to offer the best emulators.
And then for the future, any1 thinks with the touchflo function some DS game might eventualy work on the pro II? like for example zelda for the DS?
thanks in advance
greetings
Alsa
Theoretically it could be possible. The TP2 has enough processing power. Correction, alot more.
But the main problem is, is that the DS games are designed to be playable with 2 screens. The touchscreen itself for your minimap, menu's, radar etc. The upper screen (non-touch) as actionscreen. Would be a huge problem to fuse that. Almost impossible.
ah true, didnt think of that yet
so what would you suggest, which games would be the best on the pro II
I highly doubt this will ever be possible... I rather play games on devices dedicated to gaming.
ChriX84 said:
Theoretically it could be possible. The TP2 has enough processing power. Correction, alot more.
But the main problem is, is that the DS games are designed to be playable with 2 screens. The touchscreen itself for you minimap, menu's, radar etc. The upper screen (non-touch) as actionscreen. Would be a huge problem to fuse that. Almost impossible.
Click to expand...
Click to collapse
Now why would that pose a problem? If they can get it to work on a PC with a single NON-touchscreen...
Screen resolutions of the DS are 256x192. Two screens would fit on the Pro2's screen without problem. Just make only the bottom portion of the screen respond to touchscreen-input and you've got your solution more or less. I think processing power would be more of a problem really.
Blackbird-ce said:
Now why would that pose a problem? If they can get it to work on a PC with a single NON-touchscreen...
Screen resolutions of the DS are 256x192. Two screens would fit on the Pro2's screen without problem. Just make only the bottom portion of the screen respond to touchscreen-input and you've got your solution more or less. I think processing power would be more of a problem really.
Click to expand...
Click to collapse
Didn't think about that.
True that the TP2 could emulate 2 screens on one. Thanks to the low resolution of the DS. So they could indeed fit in the screen of the TP2.
If you look at the 3D game Xtrakt. That originally is designed to show the power of the Xperia X1 (that works on the TP2 too). It uses more shaders and better texture filtering than the DS.
Klik here for the game Xtrakt.
(Might need a reboot after install)
As we all know that even the TP2 has a dedicated graphics-chip that can show better graphics (so I believe) than the DS. The other problem would indeed be the emulating of 2 screens in one. It's possible. But needs alot more power than the DS has.
possibilities seem endless
so any of you guys running some nice games on your pro II? im looking for something that can kill the time during train/bus rides.
Alsa
Well Xtrakt, like I mentioned above.
Pocket Uno is a fun timekiller.
That's it what I have on mine atm. Still looking. I just got the TP2 for 3 days. Bit busy with tweaking and modding.
I regularly play games like risk, poker, civilization, monopoly, arvale, baseball.
All work great on the TP2. You can also try SNES and GBA emulators.
Oh and don't forget hdWobble.... it's not really a game, but still fun.
alhung could you pm me the link you have deleted when u have edited?
Ty
ahlung said:
I regularly play games like risk, poker, civilization, monopoly, arvale, baseball.
All work great on the TP2. You can also try SNES and GBA emulators.
Oh and don't forget hdWobble.... it's not really a game, but still fun.
Click to expand...
Click to collapse
Which civilization?
If you want a NES or Game boy color emulator... Smartgear works well.
I only have an Excalibur right now, but I'm pretty sure that it will work on the [email protected]
Unfortunately its not the exact civilization as we know if from the PC, but it's called: Sid Meiers Civilization IV - War of Two Cities
The gameplay is basically: 2 opposing cities sending out different types of units towards the other city (only moment of deployment is controllable, they move on their own) and firing a canon. It has some unit upgrading options and the era changes as you advance, but don't expect too much depth in the game. All in all a simple game but good enough for killing some spare time.
ahlung said:
I regularly play games like risk, poker, civilization, monopoly, arvale, baseball.
All work great on the TP2. You can also try SNES and GBA emulators.
Oh and don't forget hdWobble.... it's not really a game, but still fun.
Click to expand...
Click to collapse
can someone please let me know where to get the game emulators for NES. SNES,,, GENESIS,,, TURBO GRAPHIX 16? for the TP2 ... a website with a how to ?? im new to this so i dont know how to install them..
thanx..

New WM7 Gaming Concept

I was wondering if the technology is available to connect an xbox controller to a WM7 phone. If this could be accomplished, Microsoft wouldn't have to stick to the terrible arcade game intergration, but could expand it to include Actual Xbox 360 games, downloaded as application games for retail prices (or less), or the games might be transferrable from your xbox (with the disk in it) to your phone as a one time download. This would truly make the WM7 phone the ultimate entertainment device, and it would distinguish it from any other phone company out there.
Any thoughts on how to make this happen, or if it's even possible?
In theory it's possible but you'd have to have a computer hooked up to the controller running a web service that the game communicates with. It would be much too slow to be useable.
So a 2 ghz processor (which is potentially entering the market next year) and a 4g connection with Sprint wouldn't make this concept possible?
blaiz123 said:
So a 2 ghz processor (which is potentially entering the market next year) and a 4g connection with Sprint wouldn't make this concept possible?
Click to expand...
Click to collapse
no. Too much lag. Even on WiFi it would be too laggy for most games.
If Microsoft did a massive change in their policies or somehow sanctioned this, you would have to have some sort of hardware dongle connected to the phone that would allow the phone to communicate to the controller. Then you wouldn't have the lag. But that's not gonna happen.
Yea, the tech is there, but is it worth it? The addition steps and input latency would just ruin it. A Much easier concept would be using the wii mote or PS3 controller since they both have Bluetooth connectivity. There have already been hacks with android, winmo 6.5, and the Iphone where people have used the Wiimote/PS3 controller for gaming. I see no reason for it unless your running a console emulator.
... or they could just make the controller with the proper port (likely microUSB) and just create a driver for it in WP7
Iridox said:
... or they could just make the controller with the proper port (likely microUSB) and just create a driver for it in WP7
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Still have the ol host-peripheral problem. Both devices are expecting to be a peripheral. The Xbox controller also expects to get power from the host. Possible? Most likely (depends on the hardware in the phone). Practical? Absolutely not.
As long as the Phones will be able to play some of the more indy 3d games on xbox (the little $10 or less games on there) that should be enough. No reason to try and play Halo 3 on the phone, but a lot of those smaller games on the xbox actually are really dang good.
Could you imagine games like Geometry Wars 2, PvZ, Worms 2 Armageddon, Sam & Max, and countless others? Similar to some of the good iPhone games, but with DirectX 9 capable graphics, we can seriously get some good games ported. I have been dying for a full Worms game port (WM Worms World Party was a bit of a cut down letdown), and many other games that should have been ported but never were. Tyrian, Ultrabots, Red Alert 1, etc. Hopefully this OS will change some of that.
IM0001 said:
As long as the Phones will be able to play some of the more indy 3d games on xbox (the little $10 or less games on there) that should be enough. No reason to try and play Halo 3 on the phone, but a lot of those smaller games on the xbox actually are really dang good.
Could you imagine games like Geometry Wars 2, PvZ, Worms 2 Armageddon, Sam & Max, and countless others? Similar to some of the good iPhone games, but with DirectX 9 capable graphics, we can seriously get some good games ported. I have been dying for a full Worms game port (WM Worms World Party was a bit of a cut down letdown), and many other games that should have been ported but never were. Tyrian, Ultrabots, Red Alert 1, etc. Hopefully this OS will change some of that.
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good news is the games are all written in XNA so a port would be simple, its just up to the developers to do it & figure out touch controls
I can just imagine, the emulator ports you smart guys at xda will be able to come up with. I will have a mobile beast in my hands.
Have you guys searched Youtube for some of the awesome games already in production for WP7? Their are a lot of new guys making simple XNA games that look promising then their are games like http://www.youtube.com/watch?v=Qp7UHk1k4xY and http://www.youtube.com/watch?v=rLLp6kLe1IA&feature=related and http://www.youtube.com/watch?v=ZksEnvA_hQA&feature=fvwas well as Apps like http://www.youtube.com/watch?v=bnkWbUxFqNk&feature=related coming out. Seriously sweet stuff.
no link to Harvest?
Fixed for readability.
PaperBall
Next War
Twin Blade
Grand Piano
Harvest looks alright but the rest looks like crap...

A Fundamental Reason to choose Android 3.0 over WP7

I actually kind of agree with the two posters, it really is an unrealistic idea, but it will eventually come true... I guess it's a bit early to speculate with only one vague article but a whole army of critics
XNA is good for MUCH more than "crappy Xbox live demos". XNA is used for lots of games on the XBL Arcade already. What makes you think that Sony is going to be able to do better on Android than Microsoft is on WP7? Xbox has easily the best dev tools around and that is brought over onto WP7. The only chance that Android's game dev capabilities could even come close to WP7 is if Sony creates a set of libraries, standards, and dev tools specifically for games. I highly doubt that will happen. Also, will Google even let them? It's been said that Google will be tightening the specs for Android 3 so it remains to be seen just how much. Every game will work on every WP7 phone. That will be a large base of potential customers. Any PSP-phone game would only work with that single device. Why would developers spend time and money targeting such a limited install base? Sony would be just another OEM for Android whereas Microsoft runs the show with WP7. And finally, there's been no announcements or even real leaks about a PSP phone. Who knows if it will ever happen? Also, this would be a reason to choose a PSP phone over WP7 phone but wouldn't apply to the rest of Android.
blaiz123 said:
while the guy next to you is playing Modern Warfare 2 on his SE Playstation phone in full 1080P HD and a true 3D experience[/url]
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Its very sad if you think that will happen, a phone cant handle that most ps3 & 360 games dont even run in 1080p natively & if a phone could the batter would last like 45 min & your phone would be very very hot not to mention the phone would need a super chip to be able to do that & that would raise the cost of the phone up greatly...anyway dont know why you bring up silverlight, all the major 3D & graphically intense games will be written in xna
not sure why i even responded to this, but good luck with your PlayStation phone that you think will have better graphics or games then a psp
Psp is a playstation portable, exactly. There is a playstation emulator for Android already out. So they will have the exact same games.
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vetvito said:
Psp is a playstation portable, exactly. There is a playstation emulator for Android already out. So they will have the exact same games.
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Emulation is generally more buggy than games coded for that platform.
Sony is going to make the same mistake here that they did on the console market. A big factor of why 360 pulled ahead of PS3 was that it was easier for developers to code for the xbox360 than it was to code for the PS3. Also developers could make a game in XNA and quickly port it to windows.
Making a game for wp7 now allows you to port that to 360 and PC quite easily. What does making a game for Android & iphone get you? It just gets you on one platform really. This is something Sony can't do and why wp7 really is a true gaming platform. While android and the iphone are very capable of running games they just don't have the tools that MS does.
As long as wp7 sells decently, I can't see bigger studios not getting behind wp7 in a big way. They should be able to crank out quality games wayyyy faster than the competition, since there are tons of professional game developers very accustomed to XNA.
First off 360 pulled ahead because of the gaming titles, i.e. Halo and the network xbox live.
Second, who on earth wants to play the same game on three different platforms? There is no market for this. Fun and exciting on a phone won't yield the same results on a PC or gaming system.
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blaiz123 said:
I actually kind of agree with the two posters, it really is an unrealistic idea, but it will eventually come true... I guess it's a bit early to speculate with only one vague article but a whole army of critics
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No Biggie....there are plenty of reasons to pick android over wp7, but i dont think gaming will ever be 1 of those reasons
No Biggie....there are plenty of reasons to pick android over wp7, but i dont think gaming will ever be 1 of those reasons
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That's true.
vetvito said:
First off 360 pulled ahead because of the gaming titles, i.e. Halo and the network xbox live.
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Xbox live and Halo 1&2 were both on the regular xbox. However, it didn't really phase ps2 though, not to mention that PS had many exclusive titles as well. So what changed that the ps3, the industry leader, faulted to the upstart? The ease of development was in MS's corner. Cell architecture took a bigger learning curve. XNA was easy, and allowed for quick cross platform implementation.
vetvito said:
Second, who on earth wants to play the same game on three different platforms? There is no market for this. Fun and exciting on a phone won't yield the same results on a PC or gaming system.
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Plants vs. Zombies (Casual Gaming in General), Adventure games like Monkey Island, Lots of current games on Xbox live arcade would suit touch experiences just fine. RPGs like Harvest, Carmack is porting a touch version of Rage to the iPhone, that's a multiplatform game. I could go on, but I think you get the point.
Live sucked on the first xbox. Games did too. Although Halo did do well. PS2 dominated.
PS3 hurt itself price wise, it was just too expensive, but it stayed sold out. Sony couldn't keep up with the demand.
360 had a better price. Although MS lost money with each system sold.
Wii kicked both of their asses though!
Also I have never heard of any of those games, none.
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vetvito said:
Although MS lost money with each system sold.
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And so did Sony.
vetvito said:
Wii kicked both of their asses though!
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Because it's a more casual thing than PS3 and XBox. It also is a fine second console. Few people would have both PS3 and XBox (some do), but Wii as a complement to a hardcore console is just fine.
Back to the PSP phone, I am skeptical about its future. It's done by Sony Ericsson who will want to have it as a differentiator against other Android phones just as against other OSes. They want to build it with specific hardware buttons, and the games developed for it will most probably not be as much fun or won't work at all on other phones. Even if they are developed with other phones in mind, it's not at all necessary that other phones will have similar quality hardware/high performance drivers to benefit from these games. And finally, Sony will most probably want to set a high price point for these games as they won't want to cannibalize their own product (even if such a decision would benefit them overall).
I can agree with your whole comment.
Especially the differentiate part.
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I think there's a huge misinterpretation when talking about Android and Playstation. Android (for the most part) will not be getting legitimate PlayStation games, it's the other way around. Android is coming to the PSP.
lordcanti86 said:
I think there's a huge misinterpretation when talking about Android and Playstation. Android (for the most part) will not be getting legitimate PlayStation games, it's the other way around. Android is coming to the PSP.
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That's what I'm hoping. The idea of an Android handset that runs "PSP" games really doesn't appeal to me. On the other hand, when the PSP Go came out I thought to myself "this would be a great device if it had a touch screen, a decent browser and maybe some apps". If Sony release a new PSP that runs Android with an XMB skin it'd be pretty awesome!
lordcanti86 said:
I think there's a huge misinterpretation when talking about Android and Playstation. Android (for the most part) will not be getting legitimate PlayStation games, it's the other way around. Android is coming to the PSP.
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It will be PSP Phone on Android.
vetvito said:
Live sucked on the first xbox. Games did too. Although Halo did do well. PS2 dominated.
PS3 hurt itself price wise, it was just too expensive, but it stayed sold out. Sony couldn't keep up with the demand.
360 had a better price. Although MS lost money with each system sold.
Wii kicked both of their asses though!
Also I have never heard of any of those games, none.
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You sir must have been living under a rock in the gaming world right now. At least on the PC side of things.
I do agree with him that their are many games that would be awesome to have multi platform capabilities. Plants Vs Zombies is my current crack and love playing it on my PC and Netbook as well as a 2G iPhone my buddy let me have since he got a 4. (no I do not use the iPhone for anything asside from PvZ actually lol). Monkey Island was a classic adventure game that is actually really good on WM6.5 with Scum emulator, and other Xbox Arcade titles like the little known "Greed Corp" would be epic on the phone since it is 3d, simple, quick (games last 15minutes MAX) and turn based so multiplayer would work.

[PROJECT][DEV-HELP] SNES Emulator

PROJECT
I am currently working on an SNES emulator for windows phone.
The silverlight code has been found, now I just need to port.
Anyone who can help is certainly welcome. Just shoot me up a PM!
MOCKUPS ATTACHED
Interesting, Thought it could not be done (hardware limitations) sounds good, I'll be watching this one...
Of course it's possible, there are fully working SNES emu's for android that runs great on the HD2
Implemented how?
IzaacJ said:
Of course it's possible, there are fully working SNES emu's for android that runs great on the HD2
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Do you happen to know how those emulators are programmed? Are they native ARM code, or are they Java?
A SNES emulator for WP7 that runs on any phone (not just unlocked ones) has to be built in C#, and it's by no way already given that this runs fast enough, IMHO. Random hickups caused by the GC thrown in for extra fun
rbrunner7 said:
Do you happen to know how those emulators are programmed? Are they native ARM code, or are they Java?
A SNES emulator for WP7 that runs on any phone (not just unlocked ones) has to be built in C#, and it's by no way already given that this runs fast enough, IMHO. Random hickups caused by the GC thrown in for extra fun
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Yea, the other...AKA Android and WM6/6.5 device has native access to the OS and hardware. Windows Phone 7 gets close but, ONLY on a fully unlocked device. Maybe we will see better access to the system in Windows Phone 8 but, time will tell.
Anyone could use a photo editing software and create an image (you missed the top 2 buttons btw) but, creating a app that needs direct hardware access that it cant have, is a different story.
If you were to only create this for fully unlocked devices would be great but, it limits the people who will use it.
DavidinCT said:
If you were to only create this for fully unlocked devices would be great but, it limits the people who will use it.
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I say DON'T DISCOURAGE HIM!
I'd love to have a snes emulator on my lumia 710. Perhaps we'll see a SURGE in native app development? there certainly was when the ZuneHD was "unlocked"
more apps = more incentive for full unlocks. Just look at it as extending the life of our newly "abandoned" devices.
**David and Rbrunner are right though - don't port a silverlight based emulater... the performance would be terrible
evilgenius31 said:
I say DON'T DISCOURAGE HIM!
I'd love to have a snes emulator on my lumia 710. Perhaps we'll see a SURGE in native app development? there certainly was when the ZuneHD was "unlocked"
more apps = more incentive for full unlocks. Just look at it as extending the life of our newly "abandoned" devices.
**David and Rbrunner are right though - don't port a silverlight based emulater... the performance would be terrible
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Dont get your hopes up. It's already been said, it will be very hard, if not impossable the way WP7 is locked down. Windows Phone 8 will have native code access. I bet anyone looking to create a SNES emulator who knows what is involved, would wait for WP8, it just makes sence and you wont have to deal with the direct hardware issues that you will have with WP7....
I'd bet its a total No-No for WP7 devices, sorry...

PSP emulator for HOX?

I'm not first nor last who is asking that question, but now, with the quad-core Tegra 3 phones it could be possible to emulate PSP (or even PS2).
So, is there/anyone working on something of that kind?
And please, don't flame me, I'm aware of another simmilar threads, but none of them are "fresh" ones.
i'm pretty sure this is the answer:
the resources that would be needed to emulate the ps2s hardware is too much currently. i think unless somebody wrote a specific tegra 3 ps2 emulator, it *might* be possible, but even then wouldn't be perfect. there would be framerate drops etc etc.
i know theres some for pcs, but obviously pc cpus/gpus are a bit more mature, and obviously have specific instruction sets etc that can be utilized more efficiently.
Nope, not even the more powerful SGS III can do that. Up till now, only PS One can be emulated.
cccy said:
Nope, not even the more less SGS III can do that. Up till now, only PS One can be emulated.
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Fixed also I can sell you an anti flame vest for $200 usd. You might need it.
As for psp and ps2 emulation is very primitive on the pc right now so I don't expect a emu any time soon on android and fyi my buddies i5 desktop pc can barely run ps2 games at full speed. I don't expect an android device to get close to that.
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Yeah, you're right, even in PCSX2 on my 3,1 GHz i5 & Radeon HD6870 machine with 8GB RAM are some games pretty slow sometimes. But I'm using some graphics enhancements (like antialiasing etc.), so I was thinking about original PS2-like graphics...
Nevermind, it was just an idea. I should sleep more and think less. :laugh:
I should've been happy for PS1 emulator right now.

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