I'm not first nor last who is asking that question, but now, with the quad-core Tegra 3 phones it could be possible to emulate PSP (or even PS2).
So, is there/anyone working on something of that kind?
And please, don't flame me, I'm aware of another simmilar threads, but none of them are "fresh" ones.
i'm pretty sure this is the answer:
the resources that would be needed to emulate the ps2s hardware is too much currently. i think unless somebody wrote a specific tegra 3 ps2 emulator, it *might* be possible, but even then wouldn't be perfect. there would be framerate drops etc etc.
i know theres some for pcs, but obviously pc cpus/gpus are a bit more mature, and obviously have specific instruction sets etc that can be utilized more efficiently.
Nope, not even the more powerful SGS III can do that. Up till now, only PS One can be emulated.
cccy said:
Nope, not even the more less SGS III can do that. Up till now, only PS One can be emulated.
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Fixed also I can sell you an anti flame vest for $200 usd. You might need it.
As for psp and ps2 emulation is very primitive on the pc right now so I don't expect a emu any time soon on android and fyi my buddies i5 desktop pc can barely run ps2 games at full speed. I don't expect an android device to get close to that.
Sent from my HTC One X using xda app-developers app
Yeah, you're right, even in PCSX2 on my 3,1 GHz i5 & Radeon HD6870 machine with 8GB RAM are some games pretty slow sometimes. But I'm using some graphics enhancements (like antialiasing etc.), so I was thinking about original PS2-like graphics...
Nevermind, it was just an idea. I should sleep more and think less. :laugh:
I should've been happy for PS1 emulator right now.
Related
Can it be posseble to make an psp emulator for android??? I think it can be posseble on dual core phones like galaxy s 2, mootorola x2, lg optimus x2 and others!! It can be really cool, thanks!!!
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davis2503 said:
Can it be posseble to make an psp emulator for android??? I think it can be posseble on dual core phones like galaxy s 2, mootorola x2, lg optimus x2 and others!! It can be really cool, thanks!!!
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Sent from my GT-I9100 using XDA App
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There is a higher possibility for an "NGP" emulator than this. You need a lot of power to emulate a machine in real time. Even the Nintendo DS emulator does not produce more than 10 frames / s on my galaxy s2.
Then why NGP, because it will be build from the same components (future phones).
Atm apps and emulators can only use one core.
As soon as both can be used a nds or psp emulator could maybe be possible, but to that it will take some time.
A NGP emulator would work better on the software side, but youre just dreaming if you think an near future android phone could be able to emulate a quadcore devicel.
It works on iPhone, why not on Anroid?
PSP emulator 4Android would be great, too bad that emulators still don't use 2 cores
guessit could work. but on a PSP you have so many buttons (and you actually need them to play) , that the experience would be crap.
Sent from my GT-I9100 using XDA App
there is a ps1 emulator if you want it.
and it can play resident evil 3 in full speed in galaxy s2.
it is called fpse.
as for psp i think it is not possible.
sorrowrain said:
there is a ps1 emulator if you want it.
and it can play resident evil 3 in full speed in galaxy s2.
it is called fpse.
as for psp i think it is not possible.
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Thanks for info! My dream was to someday play GTA VCS on my SGSII
I think it's impossible cause emulate a device in real-time use many power.
( Sorry for my too bad english )
Ahhh...the dream threads.I'd go for a PS2 emu first.I'm dreaming of whipping some Zeus butt on my phone.Rumors Sony will re-release some PS2 games for Android...probably when they come up with Play2.
Drea ee ee ee eem...
Since we are dreaming then how about stream a game from a jailbroken ps3 to a tablet over wifi like one would with the npg?
lets say somehow someone find a way to emulate or stream PS2/3/P on android device.
then how you want to replicate the controls? even if you put every top side keys on the screen what would you do about L1/L2/R1/R2? they are really designed to be used simultaneously with other keys, so there is no way to put them on screen or same face with other keys.. the only way is to redesign the games so there is no need to use that 4 keys. and it is impossible for an emulator/streamer to this magic.
even if a programmer does this, these changes can ruin the gameplay experience.you can see what happened for GTA3.I'm every sure that everyone just bought that for it's nostalgy not it's gameplay.
And using ps3 controller by bluetooth?
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False. The new FPSE emulator has a dual core option.
vrodrigues said:
And using ps3 controller by bluetooth?
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Then you'll need a third arm.
So you can keep your phone.
But seriously if there you add a phone holder above the controller , it would be extremely amazing.
Sent from my GT-I9100 using Tapatalk 2
fpse works fine but the controller does not perform well
Then you'll need a third arm.
So you can keep your phone.
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it is sufficient to build support for the phone connected to the controller
..like a psp
ok listen, its not impossible to run psp on android, but you will need at least 1.5 ghz not nesscesarily dual core, but would be better, the nintendo ds emulator runs ****ty because its still being developed, 1ghz is enought to emulate ds, the psp runs in a 300mhz porcessor while the ds in two, 30 and 20 ghz, psx n64 everything used to run slow before why? the emulator needs time, so it is possible but someone must take the time to develop an emulator and fix the bugs and imperfections that will come up later, and since using psp roms is still against the law not only will it be a expensive project but you will need testers and developers, so its hard but POSSIBLE, and aout the controls, yes maybe it will be ****ty, maybe not i personaly think its worth a try.
New ideas to the old problem of 10x the power to emulate
Hi
I have some ideas on how to design a emulator framework with allot less overhead than most common designs today an more flexibility for adding new console types, CPU types, GPU types and other HW.
A modular design with a virtualization engine (like KVM Arm, QEMU or Codezero Embedded Hypervisor) to handle the different HW, same core framework on all HW platforms.
Each emulated HW packaged as a plugin and then add the emulated hardware in to a saved configuration and load the one matching the input data.
ARM Cortex A15 will help with it's added support for hardware virtualization but it's still possible on current SOC like A9 but with more overhead. The benefit with using a existing virtualization hypervisor that can run on ARM SOC is most of the hard work of handling CPU loads and GPU is built in with minimal overhead.
So, this is a big project but would make for a good platform for game console emulation. What do you developers think, is this approach a good one?
TwistedRat said:
Hi
I have some ideas on how to design a emulator framework with allot less overhead than most common designs today an more flexibility for adding new console types, CPU types, GPU types and other HW.
A modular design with a virtualization engine (like KVM Arm, QEMU or Codezero Embedded Hypervisor) to handle the different HW, same core framework on all HW platforms.
Each emulated HW packaged as a plugin and then add the emulated hardware in to a saved configuration and load the one matching the input data.
ARM Cortex A15 will help with it's added support for hardware virtualization but it's still possible on current SOC like A9 but with more overhead. The benefit with using a existing virtualization hypervisor that can run on ARM SOC is most of the hard work of handling CPU loads and GPU is built in with minimal overhead.
So, this is a big project but would make for a good platform for game console emulation. What do you developers think, is this approach a good one?
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How you know so much things?
nrnbow said:
PSP emulator 4Android would be great, too bad that emulators still don't use 2 cores
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Ehh, a nvidia tegra 3 could run it anyway...., google is say that they will move to Multicore one day, and anyway quad core is already out, so why not? :good:
Anyone have any clue as to how N64oid will perform on the Galaxy Nexus? The gpu is less than overwhelming, and with the notable increase in screen resolution, it's being strained even harder.
I don't have any idea how N64oid utilizes resources, the CPU should certainly be fast enough to power the game, but is it going to be playable with the SGX540?
xNEM3S1Sx said:
Anyone have any clue as to how N64oid will perform on the Galaxy Nexus? The gpu is less than overwhelming, and with the notable increase in screen resolution, it's being strained even harder.
I don't have any idea how N64oid utilizes resources, the CPU should certainly be fast enough to power the game, but is it going to be playable with the SGX540?
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If it doesn't work well... just wait for a more powerful smartphone. If the Galaxy Nexus can't do it, no smartphone can either. At least, not yet.
I want to know how well psx emulators work. Im sure nes/snes will be fine.
I voided my warranty and your mum.
Well has anyone tried it on an Archos 101 or Archos 80 Turbo? They're running the same chip, and have similar resolutions. (the 101's running 1280x600 and the 80 is 1024x768) if it runs well on them, it should run well on the Galaxy Nexus.
yeah, like emulator games require a lot f gpu! lmao... the dangers f ignorancy..!
sent from my tablet,NOT AN IPAD!
psycho2097 said:
yeah, like emulator games require a lot f gpu! lmao... the dangers f ignorancy..!
sent from my tablet,NOT AN IPAD!
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yeah. i'll reference this post for that next defining ignorant moment.
psycho2097 said:
food for thought-
nexus s released with the exact same hardware as the galaxy s(released 1 yr b4 it). same hummingbird soc, same gpu, same ram, etc etc.it was the time when there were phones like the atrix around. extremely dissapointing. but even now the nexus s is one of the highest benchmarked, best performing phones around. reason? not hardware, but software. google is a huge and vastly successful company,as is samsung, no doubt. there are brains inside google that retards like the "nexus haters" cant even grasp the height of. when they build a phone, they build one on which they can apply all the optimizations and improvements that they possibly can; they know, that by the time they are done with the GN, they will have extracted 100% out of it. Samsung on the other hand , will be hard pressed to deliver ics+tw, u would be a fool to expect them 2 integrate all the optimizations that google comes up with, every time. stop looking at benchmarks. samsung wont even be able to harness 60% the power of the mali400, let alone 100%. look at galaxy tab 10.1 n xoom. nexus s n galaxy s.
BECAUSE GOOGLE MAKES ANDROID, NOT SAMSUNG.
If they think its best to use 4460 instead of exynos,it is.
If they think it is best not 2 use sdcard, it isnt. (i dont agree with it tho)
If they think its best to include sgx540, then it is. trust me, they know what they are doing. They know that gs2 has mali400, and almost all games released in the future will be tested to run on the GN. So if they think that clocking it at 384 will outperform mali400, who r u 2 argue??????????????
So in the end , if you are really sure that samsung will optimize the gs2 2 its full potential, will give out updates every month, and your gs2's tw infested hardware will save your ass for the next 2 years, then go ahead, bash GN all you like.
Because, truthfully, its not GN vs GS2 at all, its what you "think" vs what all the designers @google+samsung THINK is best.
PERIOD.
sent from my tablet,NOT AN IPAD!
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sent from my tablet,NOT AN IPAD!
check this out 2.
I agree that optimizations have the potential to make up for deficits in actual hardware improvements. (though saying that it can make up for a 4 year old gpu which already got its chance to be optimized on the Nexus S is stretching it) But my point is still not about hardware optimization, my question is weather or not anyone has experience running emulators on similar hardware, no need to jump all over me.
xNEM3S1Sx said:
Anyone have any clue as to how N64oid will perform on the Galaxy Nexus? The gpu is less than overwhelming, and with the notable increase in screen resolution, it's being strained even harder.
I don't have any idea how N64oid utilizes resources, the CPU should certainly be fast enough to power the game, but is it going to be playable with the SGX540?
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n64oid like most emulators on the Android platform runs the games at their native resolution and just stretches them. It doesn't actually render them in the screens native resolution, so the processing power involved in simply stretching the image and not even doing any upscaling in the conventional sense is minimal.
Thanks, that gives me a lot more confidence in the device. As well, I've seen some video of split screen multiplayer on a HDTV using controllers, if the SGSII can do that, I think I should be able to play some Starfox on Nexus.
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My Captivate ran PSX4Droid just fine (I'm not sure about N64oid, I don't believe I used it on my Captivate). Granted, it had DesignGear's ROM on it, and had a custom kernel, but it ran emulators without a hiccup. Well, except for the sound, but that had to do with the emulator, not the phone.
I didn't play a ton of games on it, but I know FFVII and Brave Fencer Musashi ran pretty much perfectly. I don't think the GN will have an issue with this at all.
No one should be using PSX4Droid anymore. FPSE destroys it in terms of features, performance, compatibility, etc
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N64oid plays all games flawlessly without hiccups on my g2x (1ghz tegra 2) so I would assume it would work just as well
Sent from my Nexus One using xda premium
My xperia play runs n64oid and fpse games almost flawlessly aside from some emulation problems. Its only a singe core that i have overclocked to 1.3ghz and almost all games run at 60fps with a few drops here and there but 60fps 98% of the time.
Sent from my SCH-I800 using xda premium
I have an HTC Sensation which has a resolution of 540x960. However, the game runs really fast. (i've been playing Super Mario 64, and Super Smash Bros)
No lag
High FPS
Good sound.
Near flawless on aosp sgs...little laggy on touchwiz charge. No worries about n64 or psx2 emulation on this phone. I expect comparable performance to a sgs ii in most areas gpu wise. Obviously each chip has their own pros and cons but they're definitely both high end.
Sent from my SCH-I510 using Tapatalk
has anyone tried Zelda OoT? saw some laggy gameplay on a galaxy nexus
does anyone know of a working gamecube ROM?
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not unless someone makes a gamecube emulator
someone should get on that, I have no idea where to start.. but if someone can point me in the right direction.. Ill at least give it a try.
Probably not possible for the Epic 4G Touch. Look at Dolphin for example, and the hardware requirements that it needs.
Dolphin barely runs well on PC. I think the best you can hope for is Dreamcast emulation... But that's kind of dead, and has been for like a year.
Sesmu said:
Dolphin barely runs well on PC. I think the best you can hope for is Dreamcast emulation... But that's kind of dead, and has been for like a year.
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Shenmue on the go would be king ****
chandlerw88 said:
Shenmue on the go would be king ****
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Lol I remember that game. Good game.
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By next year, cell phones will have the same chipsets as current desktops (probably as fast as the i7 from intel). It's only a matter of time before Android/iPhone gets gamecube emulator.
EDIT: I'm not very knowledgeable about software emulation, but it seems that our current processors, which are hardly half as fast as the average desktop can run N64oid quite well, in some cases, better than Project64 can on Desktop.
I used to be pretty heavily into emulation, and I remember one of the MAME developers (Haze) saying it takes nearly 4x the power of the original game hardware capacity to emulate the old hardware correctly. But MAME does it's emulation without any hacks, or hardware accelleration. It could go the route of ePSXe and use plugins, and it wouldn't require anything more than we currently have. Anyway, just some thoughts, I am by no stretch a programmer. This thread makes me want to update my MAME set, something I haven't done in years. I wonder how big it is now?
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With all the commotion and discontent over the failed ICS update, I thought it might be more worthwhile to formulate and discuss ideas on features we'd want in the true Playstation Phone. People speculated and imagined the PLAY into existence long before it ever popped up. What if our ideas spark something greater down the line?
We all know the hardware and software limitations of the PLAY, and even an ICS update would disappoint in the long run, but what do YOU want a true PSPhone to be like?
A psp and a ps2 emulator'lld be great. And on the hardware side, a hd 4.5 inch lcd2 display tegra 3 processor and 2 gb ram (from Samsung)
sorry if i had dreamed to much:-D
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Xcited android user said:
A psp and a ps2 emulator'lld be great. And on the hardware side, a hd 4.5 inch lcd2 display tegra 3 processor and 2 gb ram (from Samsung)
sorry if i had dreamed to much:-D
Sent from my R800i using xda premium
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4.5'? You would be better off with a PS Vita (5')!
I would like to see a phone with the same design as the Xperia Play, but with (for example) the Nintendo 3DS analogs (physical), more ram, a better processor, internal memory, display resolution and more gaming related apps.
JBernardo10 said:
4.5'? You would be better off with a PS Vita (5')!
I would like to see a phone with the same design as the Xperia Play, but with (for example) the Nintendo 3DS analogs (physical), more ram, a better processor, internal memory, display resolution and more gaming related apps.
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Yea, those are good ideas. You can't dream too big! I think 5' will work because some Droid and Dell phones are that big lol! Imagine the Vita screensize but minus the controls on the side. They would slide out.
I also think it should have QR game download. So you could scan a label on a PS3,PSP, or Vita game you have and download it to your Phone instantly with NFC
So with the raw power that the M9 has, would it be possible to play console games on it or even PC games? Im talking like dying light, FC4, BF4, etc. maybe through an emulator or something? I would love to play my PC games on my phone
i tried god of war the psp game using psp emulator
its run like 8-10 FPS without any enhancement
aos10 said:
i tried god of war the psp game using psp emulator
its run like 8-10 FPS without any enhancement
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And thats PSP? huh...
So i guess bf4, if it were possible, would get terrible frame rates. bummer.
Quadrider10 said:
And thats PSP? huh...
So i guess bf4, if it were possible, would get terrible frame rates. bummer.
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beside , there is no BF4 on android
Quadrider10 said:
So with the raw power that the M9 has, would it be possible to play console games on it or even PC games? Im talking like dying light, FC4, BF4, etc. maybe through an emulator or something? I would love to play my PC games on my phone
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All due respect mate, if you're talking about emulation, even the ps2 is problematic and that's on a high end gaming rig, the problem is the complex processing it uses whilst not the most powerful processor in the world it is difficult to emulate, as for anything like the the ps3 or ps4, I'm afraid at the moment its not possible and if it were it would be utterly awful and that is on a high end gaming rig.
On a phone it really is impossible, high end games like battlefield 4 would have to be created with arm architecture in mind, and even if they did decide to do that, the phone would die quickly and the game would run like a dying dog.
Sorry mate, for now and the foreseeable future the best you can expect is psx, PSP, n64 and maybe ( and this is a big maybe) emulation for the GameCube and Wii, which has been done to a degree but again, runs like a dog.
The only games which are console like which you may be able to get to run are the ones which have been created for the nvidia shield, like portal and half life 2, hardly mind blowing graphics but a really big deal for mobile gaming, I'm not too sure on the nvidia shields processor or GPU but I do know its superior to the adreno in our m9's with that in mind, even if it is possible to get it to run, you have to expect issues.
The only option you have to play games on your phone is to grab a decent pad like the Moga pro and splash top to stream the game to your device. An nvidia graphics card for your pc is preferable for this and a rock solid internet connection for your phone, even then you should expect a fair bit of input lag on those games, this technique has been around for a few years now.
Sorry its not better news mate I'd love to play black ops 2 or even cod 2 on my phone, LAN parties in work when its quiet would be epic.. I think with games like call of duty 2 its quite possible as the hardware in our phones could probably handle most of the graphics but again it'd have to be created instead of ported.
Apparently doom 3 has been ported, that's quite cool.