Hey all
i would like to install some games on my pro II, but since im currently holding my pro II for the first day and i lack any knowledge on how to get this done i was wondering if some1 could give me a short walktrough. I have read so far that morphgear seems to offer the best emulators.
And then for the future, any1 thinks with the touchflo function some DS game might eventualy work on the pro II? like for example zelda for the DS?
thanks in advance
greetings
Alsa
Theoretically it could be possible. The TP2 has enough processing power. Correction, alot more.
But the main problem is, is that the DS games are designed to be playable with 2 screens. The touchscreen itself for your minimap, menu's, radar etc. The upper screen (non-touch) as actionscreen. Would be a huge problem to fuse that. Almost impossible.
ah true, didnt think of that yet
so what would you suggest, which games would be the best on the pro II
I highly doubt this will ever be possible... I rather play games on devices dedicated to gaming.
ChriX84 said:
Theoretically it could be possible. The TP2 has enough processing power. Correction, alot more.
But the main problem is, is that the DS games are designed to be playable with 2 screens. The touchscreen itself for you minimap, menu's, radar etc. The upper screen (non-touch) as actionscreen. Would be a huge problem to fuse that. Almost impossible.
Click to expand...
Click to collapse
Now why would that pose a problem? If they can get it to work on a PC with a single NON-touchscreen...
Screen resolutions of the DS are 256x192. Two screens would fit on the Pro2's screen without problem. Just make only the bottom portion of the screen respond to touchscreen-input and you've got your solution more or less. I think processing power would be more of a problem really.
Blackbird-ce said:
Now why would that pose a problem? If they can get it to work on a PC with a single NON-touchscreen...
Screen resolutions of the DS are 256x192. Two screens would fit on the Pro2's screen without problem. Just make only the bottom portion of the screen respond to touchscreen-input and you've got your solution more or less. I think processing power would be more of a problem really.
Click to expand...
Click to collapse
Didn't think about that.
True that the TP2 could emulate 2 screens on one. Thanks to the low resolution of the DS. So they could indeed fit in the screen of the TP2.
If you look at the 3D game Xtrakt. That originally is designed to show the power of the Xperia X1 (that works on the TP2 too). It uses more shaders and better texture filtering than the DS.
Klik here for the game Xtrakt.
(Might need a reboot after install)
As we all know that even the TP2 has a dedicated graphics-chip that can show better graphics (so I believe) than the DS. The other problem would indeed be the emulating of 2 screens in one. It's possible. But needs alot more power than the DS has.
possibilities seem endless
so any of you guys running some nice games on your pro II? im looking for something that can kill the time during train/bus rides.
Alsa
Well Xtrakt, like I mentioned above.
Pocket Uno is a fun timekiller.
That's it what I have on mine atm. Still looking. I just got the TP2 for 3 days. Bit busy with tweaking and modding.
I regularly play games like risk, poker, civilization, monopoly, arvale, baseball.
All work great on the TP2. You can also try SNES and GBA emulators.
Oh and don't forget hdWobble.... it's not really a game, but still fun.
alhung could you pm me the link you have deleted when u have edited?
Ty
ahlung said:
I regularly play games like risk, poker, civilization, monopoly, arvale, baseball.
All work great on the TP2. You can also try SNES and GBA emulators.
Oh and don't forget hdWobble.... it's not really a game, but still fun.
Click to expand...
Click to collapse
Which civilization?
If you want a NES or Game boy color emulator... Smartgear works well.
I only have an Excalibur right now, but I'm pretty sure that it will work on the [email protected]
Unfortunately its not the exact civilization as we know if from the PC, but it's called: Sid Meiers Civilization IV - War of Two Cities
The gameplay is basically: 2 opposing cities sending out different types of units towards the other city (only moment of deployment is controllable, they move on their own) and firing a canon. It has some unit upgrading options and the era changes as you advance, but don't expect too much depth in the game. All in all a simple game but good enough for killing some spare time.
ahlung said:
I regularly play games like risk, poker, civilization, monopoly, arvale, baseball.
All work great on the TP2. You can also try SNES and GBA emulators.
Oh and don't forget hdWobble.... it's not really a game, but still fun.
Click to expand...
Click to collapse
can someone please let me know where to get the game emulators for NES. SNES,,, GENESIS,,, TURBO GRAPHIX 16? for the TP2 ... a website with a how to ?? im new to this so i dont know how to install them..
thanx..
Related
Hey guys.
Did you know that dos game called Death Rally?
I looked the entire web to find out if anyone has ported it to WM but didnt get much success.
Do you guys know something about it?
And by the way, which are the best WM games?
Jonathan
Dude, I hear you. Still have the dos version by any change, and willing to attach / upload somewhere? You'll make me a happy man.
game
pm me if you want that game! is it playable on touch hd?
Well, there is a Game called "Death Drive" for WM.
http://freewareppc.com/games/deathdrive.shtml
But I don't think you can play it on th HD, because it needs a keypad.
Xtrakt
The best Game for Touch HD is Xtrakt! A free 3D game made for the Xperia, but it works perfectly on the HD.
http://forum.xda-developers.com/showthread.php?t=497243
Azgard Defence is nice to but it's not for free.
I don't think a WM version of Death Rally exists, but you could try running it with an emulator. This way could work, if there wasn't the problem with the missing Dpad, and not to mention problems with the screen resolution.
Xtrakt & NFS Undercover (g-sensor version) are prob best games for HD.
Yeah I tried NFS Undercover (Gsensor enabled version) recently and I love it, it is simply the best game I ever played on my HD (including Xtract).
zSpinner said:
Dude, I hear you. Still have the dos version by any change, and willing to attach / upload somewhere? You'll make me a happy man.
Click to expand...
Click to collapse
I'll work on it tomorrow, then I put the link up here.
Guys, funny thing.
I simply love my HD, but I dont understand why there is so few cool games for it while for Iphone there thousands.
Well, in fact I understand: gotta be that apple store.
Hoping for things to change.
There is so much potential in THD..
!!
jonathanbr said:
Guys, funny thing.
I simply love my HD, but I dont understand why there is so few cool games for it while for Iphone there thousands.
Well, in fact I understand: gotta be that apple store.
Hoping for things to change.
There is so much potential in THD..
!!
Click to expand...
Click to collapse
maybe for the lack of multitouch?
zarkon85 said:
maybe for the lack of multitouch?
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Click to collapse
I don't think this is the issue.
Iplay alot of games on my brothers Iphone that does not use multi-touch.
It is not fair that we don't have such cool games.
this is the only reason that I would want Ipod touch or an Iphone. (only for the games)
for the rest, I will stick to my HD
Well, due to the hardware differences, as well as some hardware manufacturers that I won't name (Qualcomm, oops i did) not opening their documents for developers.
Unless there is an optimised universal library for games, that runs the same on all hardware, (like Direct X), you won't see much games like you see on iphones, since apple have the same hardware on all their device.
hi!
can you plz pm me the link for nfs underground?
thanx a lot!
Fallen Spartan said:
Xtrakt & NFS Undercover (g-sensor version) are prob best games for HD.
Click to expand...
Click to collapse
can you please send me the linke for nfs undercover per pm?
thanx a lot!
i would like them too please
thanks
zarkon85 said:
maybe for the lack of multitouch?
Click to expand...
Click to collapse
Do you think its a Windows Mobile issue or is it just the hardware of our HD's that doesn't support multi-touch?
I agree....NFS and Xtrakt are nice looking games, but they can't come close to the iPhone gaming experience. There is a huge difference between iPhone and our Touch HD's when it comes to game graphics and touch sensivity.
kubeb said:
I don't think this is the issue.
Iplay alot of games on my brothers Iphone that does not use multi-touch.
It is not fair that we don't have such cool games.
this is the only reason that I would want Ipod touch or an Iphone. (only for the games)
for the rest, I will stick to my HD
Click to expand...
Click to collapse
I agree.... only reason = GAMES, but I think you can better buy a PSP or other portable console for playing games.
Hello...
My question is simple. There was a big emulator push from like 2003-2006, but it doesn't seem like there's a whole lot of talk about it anymore. FpseCe is the only thing that I can find that's very active.
FpseCe...
This is a wonderful playstation emulator. Since v0.10 was released, around Christmas, the compatibility went through the roof. v0.9.6 played 1 game (Front Mission 3) out of the 10-15 that I tried. Even at that, it crapped after about 4 hours due to some video chunk.
Now, of those same 10-15 games, only 2 don't work. The rest were able to get, at least, to the first save-game spot. Front Mission 3 was able to get past the video chunk, but it does crash fairly often. I just save more often then I would otherwise. As it's not a consistent crashing (like the aforementioned video), I can play it right over.
You can spend a few bucks and get save/load, whenever you want.
My omnia gives me about full-speed in 2d and about third-speed in 3d. My vogue was quarter-speed to third-speed all around.
Another nice thing is that the saves should be compatible with some other windows psx emulators. I haven't tried it, so I can only speculate.
PocketGBA...
This has been dead for years, but it is still the top gba emulator, that I know of. I was able to complete Final Fantasy Tactics Advance on my vogue. It would crash with certain parts, consistently, but I could transfer my save to VisualBoyAdvance and get past it. Then I would just resave and continue on my phone. It was about quarter-speed to half-speed on my vogue.
I would really like to see further development of this platform. If we can get full-speed with a psx, certainly we should be able to with gba.
Morphgear...
I thought this was going to be a pretty hot item, but it seems like it died out a few years ago, too. Given that it's module-based, I would have thought the people would keep pushing them out.
Nintendo Ds...
Now here's the big issue. Before people start saying that it could never happen, please remember the 200mh cpu from 5 years ago and people saying that you could never do something better when snes wasn't smooth. I think current hardware and screen resolution would be plenty for a good coder, yet I haven't heard of a single attempt.
There is a version of ubuntu that was being developed for the omnia (omnibuntu), but it has ceased. It was straight linux, no layered on top of winmo. It could be possible to load a linux-based nds emulator on top of that.
So, that's what I know about it. What do you guys know about it? Is there a plan on the horizon that isn't being actively discussed, or are things pretty stale in this area?
JJ
The PocketPC (especially most new models) seriously lack hw buttons. A PS1 emulator will always be greatly impaired by this... Scilor developed a way to control a ppc by using another ppc via bluetooth but it's not a practical solution to achieve mobile emulation (you'd need to always carry 2 WinMo phones with you...).
NDS emulation is pretty unfeasable (even the emulator available for laptops/desktops are far from perfection... not to mention that they are extremelly heavy). No current pocket pc has the capabilities to emulate the NDS in a way that would actually be playable.
I'm currently more concerned about old-school console emulation.
The platform doesn't even have good nes, snes, gb/gbc, gg/sms and genesis active projects (these are the platforms I care most).
A free GBA emulator would be a great thing. A port of the gpSP would most likely be the best approach (as was done in the iPhone). The original gpSP was MIPS (PSP) but there are some arm implementations (like the ones for the GP2X and Wiz).
The GBA module and lack of emulators with decent onscreen controls is what made Morphgear thrive (but lets face the fact that the majority of the users are pirating those). Seems like Morphgear has gone open-source: sourceforge project page
I keep hoping that someone will eventually update those old emulator sources that still exist... Most of them just need oncreen controls and resolution related fixes (and by crossing source components between them this could be achieved).
Here are some websites that have pocket pc emulators:
- MorphGear: famous emulator GUI and framework (OSS)
- PocketSnes (OSS)
- PocketNester (OSS)
- ScummVM (OSS)
- n0p: genesis, snes and dosbox ports/mods (OSS)
- emu193:genesis, nes, snes, gb/gbc pots/mods (OSS)
- nyagosu homepage: list of ppc emulators and resources
- emulation9: list of ppc emulators and resources
- Zophar's Domain: list of ppc emulators and resources
Here is a big list of sources I compiled (most resources are from projects mentioned above).
frmariam said:
The PocketPC (especially most new models) seriously lack hw buttons. A PS1 emulator will always be greatly impaired by this... Scilor developed a way to control a ppc by using another ppc via bluetooth but it's not a practical solution to achieve mobile emulation
Click to expand...
Click to collapse
FpseCe has great on-screen button support (I use left analog, l1/l2/r2/r1, start/select, and shapes). You can go anywhere from 3x4 to 6x7 (I think). Plus, it can have separate portrait buttons. I think it's what all other emulators should base on.
Also, with any emulator, that supports hardware buttons, you can use a bluetooth gamepad (Msi Bgp100, for instance).
The lack of a proper d-pad almost canned the omnia for me. I came from the htc vogue. The extra power of the omnia and fpsece's onscreen buttons made the decision. I miss the d-pad, but it's not a deal-breaker. Unfortunately, I can't do much with other emulators because of it.
The platform doesn't even have good nes, snes, gb/gbc, gg/sms and genesis active projects (these are the platforms I care most).
Click to expand...
Click to collapse
PocketNester and n0p's PocketSnes have given me fine results on my vogue. It's possible that a 200mh TI chip wouldn't fare as well. The vogue is a 400mh qualcomm. My omnia is a 624mh marvell.
JJ
Is there actually ANY active emulator for ANY console except FpsCe?
I found that morphgear itself is active. I think last version was even released in 2010. But its emulation modules are from 2007, which makes it old junk. It sucks how can 67MHz DS have far greater gb emulator than 500+ MHz devices.
The PocketPC (especially most new models) seriously lack hw buttons. A PS1 emulator will always be greatly impaired by this... Scilor developed a way to control a ppc by using another ppc via bluetooth but it's not a practical solution to achieve mobile emulation
Click to expand...
Click to collapse
Thats why i love models with HW keyboard. Its awesome to play old-school games on HW keyboard and looking friend how he can press only one button once on his omnia
P.S.: good idea for thread
@matejdro
An unfortunate truth... Every Windows Mobile emulation project (apart from FpseCE and ScummVM) is dead afaik...
I arrived too late to the scene... The Omnia is my first PDA (and at the time the options were it and the HTC Diamond... an easy choice). I don't like hw qwerty's very much because they are bulky (I don't quite need a keyboard but would have much appreciated a dpad).
@Fa310tx
The Vogue has a hw dpad. If you compare that with the lousy virtual mouse/dpad on the Omnia... I'm also on an Omnia and I can tell that using only the screen doesn't work.
Also these phones are (W)QVGA. Most of these old emulator simply won't work on (W)VGA or will have serious display problems.
The gsensor also doesn't feel right as an ultimate alternative (at least gpad wasn't that great to use with emulators). You need a precise directional control.
For the most recent devices I feel like the best alternative would be to playing in landscape placing the dpad on-screen and assigning the other major buttons to the few hw keys. I asked n0p some months ago to add something like this to his emulators but he said he wasn't interested.
The sources exist... But the WinMo platform isn't very popular and it has lost many great devs to the iPhone and Android scene... We need someone willing to give them a much needed update. I believe it would't take too much work or coding experience to make them usable again. Since I can't code all I can do is search and gather information and source (not enough... but better than nothing... at least the sources won't be lost).
Hmmm...
I hadn't considered turning the omnia the other direction. I'm a classic d-pad guy, so the phone should always be landscape right (d-pad on the left). It irritated me that the volume buttons were on the wrong side. I never thought to use, what should be, the d-pad button as an action button. Unfortunately, though, that only gives 3 and the psx has 4.
I, also, tried the motion sensor for movement. It worked, decently, in Front Mission 3, but I'd still rather use the on-screen analog stick.
The cool thing about FpseCe is that it saves the on-screen and hardware button configurations for each game. In Front Mission 3, I use the left analog stick for movement, but that doesn't work with some other games. I can save an on-screen d-pad for that.
JJ
This isn't just about FpseCe...
Don't forget about the buttons on the sides! For some of them long presses act as different keys (with that and a virtual dpad you have all the needed buttons... also most PS1 games didn't really need all the buttons).
Invisible virtual buttons could also be placed over the game screen (like n0p did in gens... it could coexist with the dpad since emulated multitouch can be done on resistive screens).
Pressing 2 buttons at the same time could act as another button... There are many alternatives.
The point is that such an interface would work well in new devices with most emulators (nes, snes, gb/gbc, gba, gg/sms, gen...).
I just read a desmume thread, that went way off-topic, but it did bring one point up...
Desmume emulates arm7 and arm9 cpus on an x86 system. If native code could be used, it would likely be a quick emulator (maybe it wouldn't be an emulator, then). But, basing something off desmume would be pointless.
JJ
It's not just about the achitecture or bus speed!
You need a lot more power to emulate than to run native code. Also most PPCs have arm6 cpus and bellow! Not to mention without dedicated hw for gfx rendering. And all this has to be done while running the rest of the OS!
The GBA is also arm (and with lower specs) and there's not a decent OSS port emulator available for WinMo.
There's still too much to learn about DS emulation... Current emus are extremelly non-optimal and buggy. Desmume is the only open active OSS project and it's pretty slow even on high-end desktops. No sane person would waste their time porting a wip, heavy, buggy emu to an extremelly limited platform.
Regarding portable devices... Being mips and without a touchscreen even the PSP (with a 333mhz processor... but with the media engine) has a better chance of ever getting NDS emulation (which will also never happen even though there are some extremely slow POC builds of desmume)!
Just drop any hopes for NDS emulation... It won't happen for any of the current devices nor for the foreseeable future devices (if ever).
Oldschool console emulators ftw!
I agree with statements on the lack of functional buttons. I played a bit more old school games on my MDA with the directional pad than I ever do with my TP2. Now I'm used to sudoku, Hexic, Uno, and golf games made for PPC. I wish there was a better solution without using the key mapper
frmariam said:
Most PPCs are arm6 and bellow! Not to mention without dedicated hw for gfx rendering.
The GBA is also arm (and with less resources) and there's not a decent OSS port emulator available for WinMo.
Click to expand...
Click to collapse
Now this is truely lame. Gba was introduced nearly 10 years ago and it looks to have an arm7 cpu. Snapdragon is just out and it looks to have an arm7 cpu. The new cpu is like 8-9x the speed, but still.
With that being said, the nds would still need emulating for the arm9 part.But I'm not giving up on it, just yet. I think a lot could change in the hardware scene in a year or two. Plus, historically, we should be getting something in the next couple of years. Psx had a working ppc emulator within 8 years. Gba had a working ppc emulator within 5 years. Even if we were generous, a proof of concept could be available in 2012. Of course, this is all speculation. I have no programming experience. I'm just looking, superficially.
I definitely think that a better-coded gba emulator really could be workable, though. I know I'd support it. I'm an FpseCe supporter.
JJ
You may have a POC nds emu by 2012 on a ppc... but even by then I doubt that Desmume will be mature enough on a desktop. Trying to get people involved in this is a waste of time and bogus at this point.
I know that getting a good GBA emu is more than possible. I really believe that it could be done if some experienced dev put in the time to make the necessary changes to one of the arm gpSP ports that are already out there. For what I read the gpSP core is fairly light and portable and with existing arm ports it would be even simpler (at least than porting the original mips version). But for what I read neither Exophase (original developer) nor Notaz (contributed to some arm ports) are interested.
But ultimatelly I fear that emulation in PPC will never really get anywhere unless the original projects start making the ports themselves like ScummVM did (rather than these fractured and often closed source ports that sporadically appear). The lack of hardware buttons in all (non-qwerty) new devices also makes the platform a somewhat poorer choice for emulation.
WinMo is a small platform and with ever decreing number of developers (even more so at coding C/C++). Maybe if WinMo 7 succeeds the platform will get new devs (but with all the new limitations imposed and the certain unreasonably high price of the new devices... I get the feeling that the majority of the elite around here will abandon the platform after 7 debuts).
That could be true, albeit unfortunate.
I didn't realize that gpsp was around. It looks pretty good.
I'm not sure what your reference to mature nds emulators on the desktop is, but I've had nothing but good with desmume and no$gba on my computer. Grant that I don't use them a lot (I've never played a whole game on it), but I don't recall any problems with the playing that I have done (Final Fantasy Tactics A2 and Disgaea).
JJ
i am in ppc emus since 2004-5.
i know every single emu that was made for ARM ppc.
this post WONT be nice, so beware.
actual situation has few reasons and it IS RELATED TO ACTUAL PDA world state, so READ SLOWLY:
-few years ago, there were devices named PDA.
some people realized that these devices are simply small computers DESPITE their makers DID NOT know that YET. so, fresh owners tried to make some GREAT apps, emus too.
-suddenly stupid HTC started to make money(wiping ALMOST EVERY single producent of mainstream PDAs) with their TRENDY feeble devices.
-"Developers" foras started to turn into HTC tube DESPITE of ridiculous trend turning PDAs with phone module into JUST phone. Effect: 2443789 skinners are getting donation, while good appmakers' posts are wanishing under pile of crap.
-some people just finished with goddamn WM just because of trend that is visible for few years: no buttons, feeble CPUs, ridiculous tende(a?)ncy to make JUST screen filled with HTC BS, not small computer. you know what - i was using 300 mhz xscale pxa263 PDA able to emulate everything but Amy, when i killed it with haret(Oo) someone GAVE me wizard. then i realized how death of pda looks like(2.6 times SLOWER cpu for 3x amount of cash - pure idea of htc). Actually people are stupidified with fockin opengl's HD screens whatever, where's pure power, i am asking.
-some people just lost their interest in programming(no time, family, maybe unemployment, personal stories, sources lost etc.). i remember when n0p lost his 2210 - he tried to ask for some donations, unsuccesful - effect - ZERO updates since.
-some people left wm for symbian(ok..) and...android(well, this is funny, go and look at emulators state for that platform, hhhehhhh).
-developing emulators for your crappy modern devices needs similar SKILLS as always, shame, that newbs are not that determined to make SOMETHING like people from first era of pdas.
BUT, guys - do not be sad, we have ANOTHER manila skin, and wm7 with 3 buttons on sight, soon.
sorry for my english, it is late i am tired, but i cannot stand what happened to pda world(there is no apps like emus that shows weakness of actual devices, this may be NOT clear for ya, anyway).
and newbs with HD2.
i just do not understand people anymore.
upd:
for curious: check actual ScummVM trunk build - lands of lore works.
upd 2: to OP - you may consider making review of PORTS(i recommend DUNGEON MASTER/csb port!), it is similar area to emus, i BET that 85% of newbs don't know how MANY ports are made since 2001.
well, some may lol at fact, that these may need at last....FOCKIN DPAD.
do they have such thing?
i doubt it.
no fun for ya, modern gadgeteers then, sorry ;p
go buy REAL pda from 2005 for 40$.
I've used Scumm for Sierra and LucasArts adventure games.
I don't care for first-person rpgs, though. With that being said, James Beckingham (the guy porting Diablo) has ported Eye Of The Beholder.
Mentioning the dpad/button issue...
FpsceCe has the best implimentation of on-screen buttons that I've ever seen. My omnia (which has a suck-crap dpad) can play psx games with d-pad or analog stick. It really works, fenominally.
JJ
With that being said, James Beckingham (the guy porting Diablo) has ported Eye Of The Beholder.
Click to expand...
Click to collapse
yup, i know that port, it's unfinished, shame...
FpsceCe has(...)
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Rare case. They really did good job with 0.10. idd.
----
you know what funny is?
goddamn wizard with goddamn omap had best dpad i ever seen :E
damn, i'd like to have that thing in my asus...
ah, btw teenagent works with latest scummvm's / teenagent DZIAŁA
to OP: btw, you must be young man - you skipped everything but consoles...for me playing stunt car racer on ST emu beats every console game, lol
info for readers: just to let you know: we have emulators of almost everything, from zx spectrum to neogeo here, for WM.
kudos for Poklik for refreshed version of atari xl emu(with ONSCREEN controls, it works even on NAVI's).
goddamn wizard with goddamn omap had best dpad i ever seen :E
damn, i'd like to have that thing in my asus...
Click to expand...
Click to collapse
My htc vogue had a very nice d-pad.
to OP: btw, you must be young man - you skipped everything but consoles...for me playing stunt car racer on ST emu beats every console game, lol
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Click to collapse
Young would be subjective. I'm 32. I grew up with the original gameboy, so portable console games are my thing.
JJ
Hey guys, that PSX emulator, whose name escapes me, can run ISOs of NES and GB emulators (with the rest of the CD filled with roms) made for the playstation. Its sounds like it's a little trouble to set up, but it's certainly doable if you want some on-screen buttons to emulate those.
Hehehe...
Now that's something that I never thought of (a psx emulator running an nes emulator).
Of course, why would you want to do that when pocket pc has good nes/gb emulators (unless you're just referring to the lack of hardware buttons)? My particular problem is gba/nds emulators.
JJ
Fa310tx said:
Hehehe...
Now that's something that I never thought of (a psx emulator running an nes emulator).
Of course, why would you want to do that when pocket pc has good nes/gb emulators (unless you're just referring to the lack of hardware buttons)? My particular problem is gba/nds emulators.
JJ
Click to expand...
Click to collapse
gb/new emulators are very optimized, true(fullspeed w sound even on UNDERCLOCKED omap850).
but i wonder what if you do not have buttons...well, fpsece seems to be last resort option(and damn, rather for desperados).
gba...idd ,it seems theres noone that can make it for newer devices...
Young would be subjective. I'm 32.
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heh, same here...i feel old and gnarly..zzzz...
One of my all time favorite games is Max Payne. It is getting old but I still play it every now and then.
I was just wondering if it is possible to port it to android and play it on my desire.
Has any of you heard or read something about it or is it simply to old for anyone to bother.
Hope theres a coding wizard out there with the same interest in the game.
The best you could hope for would be an emulator but that seems far off. PSX is the best they have so far. Try Resident Evil (it's better )
steve228uk said:
The best you could hope for would be an emulator but that seems far off. PSX is the best they have so far. Try Resident Evil (it's better )
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Click to collapse
doom/quake is bad either, well I don't play these games but I was impressed when I played it on my phone for the first time!
hope this helps! good Luck!
Running a 3D game on the Desire is one thing, being able to play it is another... The Desire lacks descent input for gaming : no physical keyboard, or at the very least real screen multitouch. I've been playing FF7 on the psx emu and it's a real pain to control... I can't even imagine how awful it would be having the keyboard + mouse controls mapped to the touch screen in maxpayne...
Lol u ask a bit too much from this phone, it cant do magic.
Yea, just a thought, could have been sweet though. Good thing I have my trusted laptop..
Thanks for the input to the rest. My initial guess was that the screen would be crowded due to the onscreen controls, second that, although it is an old game, it would still require a decent device to run it.
Title basically says it.
I am wondering what people think is the best first person shooter for this phone (considering control scheme etc).
I have of course done a few searches but I would value some up to date opinions as games get updated, controls gets changed etc.
My vote goes out to "Bad Company 2". The graphics are really good and the controls are good too, ones you get the hang of it Try it out yourself!
_terror_ said:
My vote goes out to "Bad Company 2". The graphics are really good and the controls are good too, ones you get the hang of it Try it out yourself!
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Zeus Arena is an amazing port of quake 3 with crazy good graphics (for the xperia) and fast gameplay with decent analog stick controls....only problem is theres no mods for it out really so you have to play deathmatch online or against cpu....
i hope they release single player total conversion mods
in terms of slickest and most responsive and most accurate controls, it's Rainbow Six Shadow Vanguard. it has a good storyline, too. though it's some kind of a remake of the very first rainbow six game.
Bad Company 2
_terror_ said:
My vote goes out to "Bad Company 2". The graphics are really good and the controls are good too, ones you get the hang of it Try it out yourself!
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I second that. The EA games seem to have the controls on Xperia configured right. Gameloft has some great games. It just seems that the controls are not as intuitive .
eros78 said:
I second that. The EA games seem to have the controls on Xperia configured right. Gameloft has some great games. It just seems that the controls are not as intuitive .
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you took the words out of my mouth dude
I enjoy rainbow 6 the most. It is the best game to play the online ever. My name is IMStyle on it, add me if you see me.
Sent from my XPlay using XDA App.
Dyelon said:
Zeus Arena is an amazing port of quake 3 with crazy good graphics (for the xperia) and fast gameplay with decent analog stick controls....only problem is theres no mods for it out really so you have to play deathmatch online or against cpu....
i hope they release single player total conversion mods
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unfortunately there have been at least 25 attempts at single player mods for about 9 years (i know cuz i searched the net for about 12 hours strait to find some) and NONE of them have ever gotten past the third level or so (not to mention the way the game engine works {cpu characters run rapidly around the entire course picking up power ups} with no successful tools to fix this) besides i prefer quake 2. course i own copies of quake 1, 2, and 3 arena and play quake 2 the most . cuz i don't like deathmatch style games
Are you people INSANE?! Bad Company 2 is the best example of the WORST controls! It's impossible to place your finger dead-center without a real stick the returns to center and, therefore, placing your finger anywhere on the touchpad area causes your aim to jump and spin before you can compensat. Furthermore, the only way to "return to center" properly is to let go, which causes you to keep jumping all over the place when you try to adjust your aim. The best I've found BY FAR is Dead Space because it treats it like a touchpad/touchscreen: When you stop, it stops. When you move faster, it moves faster (nothing to do with distance from center). When you touch but don't move, your aim stays put. THAT IS THE WAY TO DO IT, PEOPLE!
Shadowgun works really well with analog touchpads.
Try it out.
sufy1000 said:
Shadowgun works really well with analog touchpads.
Try it out.
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Lies. Everyone who knows better complains about it. I bought it on my Xperia PLAY but had to finish it on my brother's HP TouchPad because it was infinitely more playable WITHOUT the analog touchpads. That is a complete failure if they make a game LESS playable.
CZroe said:
Lies. Everyone who knows better complains about it. I bought it on my Xperia PLAY but had to finish it on my brother's HP TouchPad because it was infinitely more playable WITHOUT the analog touchpads. That is a complete failure if they make a game LESS playable.
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It's been updated and the controls are like Dead Space now, it's a joy to play
Michealtbh said:
It's been updated and the controls are like Dead Space now, it's a joy to play
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I just loaded it up from my Titanium Backup archive. It says "Checking for Updates" when I start the game but it does not update. The controls do feel better than the last time I recall, but it definitely isn't like Dead Space. I guess I have the old version then.
CZroe said:
Lies. Everyone who knows better complains about it. I bought it on my Xperia PLAY but had to finish it on my brother's HP TouchPad because it was infinitely more playable WITHOUT the analog touchpads. That is a complete failure if they make a game LESS playable.
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Controls are perfect since the update
"Best" is always gonna be subjective.
ShadowGun certainly was unplayable post-update, but now it's definitely on-par with Dead Space. What's even crazier is that it's original simulated analog has been improved too! AND IT FEELS NICE TO USE. Everyone's been colossally failing at making the Xperia PLAY touch-pads work properly without swipe, and ShadowGun showed 'em all up with one update.
Personally, I've found the following to be nice for controls:
• Battlefield: Bad Company 2 (It feels weird at first, but 5 minutes after it became very nice)
• N.O.V.A. 2
• Modern Combat 2 (version 3.3.9 and before only, the new versions WRECKED it)
• Rainbow Six: Shadow Vanguard
• Modern Combat 3 (I had to tone down the sensitivity just a notch, but then it was great even without auto-aim)
Still though... Gameloft needs to take all their Xperia PLAY games (ESPECIALLY Splinter Cell Conviction) back to R&D and tweak them until they're up to the standards of Dead Space/ShadowGun.
TLRtheory said:
"Best" is always gonna be subjective.
ShadowGun certainly was unplayable post-update, but now it's definitely on-par with Dead Space. What's even crazier is that it's original simulated analog has been improved too! AND IT FEELS NICE TO USE. Everyone's been colossally failing at making the Xperia PLAY touch-pads work properly without swipe, and ShadowGun showed 'em all up with one update.
Personally, I've found the following to be nice for controls:
• Battlefield: Bad Company 2 (It feels weird at first, but 5 minutes after it became very nice)
• N.O.V.A. 2
• Modern Combat 2 (version 3.3.9 and before only, the new versions WRECKED it)
• Rainbow Six: Shadow Vanguard
• Modern Combat 3 (I had to tone down the sensitivity just a notch, but then it was great even without auto-aim)
Still though... Gameloft needs to take all their Xperia PLAY games (ESPECIALLY Splinter Cell Conviction) back to R&D and tweak them until they're up to the standards of Dead Space/ShadowGun.
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I agree, this list is about where I am. The controls were restored on Order & Chaos but i think they are crap.
aros2k said:
Controls are perfect since the update
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OK, I loaded my Titanium Backup and then checked Market for an update and found none so I was prepared to call "BS!" until I DLed the expansion pack content and saw that it was included with the new game data and not an actual update. I hadn't downloaded it because I didn't have WiFi convenient to me.
Anyway, I still hesitate to call it "perfect." Dead Space had restricted corridors where Shadowgun is a bit more open and the tiny touch area on the pads does not give you enough range of motion to target with fine detail unless you make the aim sensitivity maddeningly low. Also, holding your aim and following something while keeping your aim steady seems a bit harder than it should be. Regardless, it is now "Dead Space" style and it is fixed as far as I am concerned.
Modern Combat 3: Fallen Nation.
It's perfect. It's based on Modern Warfare series, so see the video below, it has great MULTIPLAYER. so enjoy this.
http://www.youtube.com/watch?v=wyHjIyvLGLA
I agree, MC3 has decent controls and killer graphics. (see what I did there?)
ridder215215 said:
I agree, MC3 has decent controls and killer graphics. (see what I did there?)
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Does it also works on CM7.2?
So with the raw power that the M9 has, would it be possible to play console games on it or even PC games? Im talking like dying light, FC4, BF4, etc. maybe through an emulator or something? I would love to play my PC games on my phone
i tried god of war the psp game using psp emulator
its run like 8-10 FPS without any enhancement
aos10 said:
i tried god of war the psp game using psp emulator
its run like 8-10 FPS without any enhancement
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And thats PSP? huh...
So i guess bf4, if it were possible, would get terrible frame rates. bummer.
Quadrider10 said:
And thats PSP? huh...
So i guess bf4, if it were possible, would get terrible frame rates. bummer.
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beside , there is no BF4 on android
Quadrider10 said:
So with the raw power that the M9 has, would it be possible to play console games on it or even PC games? Im talking like dying light, FC4, BF4, etc. maybe through an emulator or something? I would love to play my PC games on my phone
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All due respect mate, if you're talking about emulation, even the ps2 is problematic and that's on a high end gaming rig, the problem is the complex processing it uses whilst not the most powerful processor in the world it is difficult to emulate, as for anything like the the ps3 or ps4, I'm afraid at the moment its not possible and if it were it would be utterly awful and that is on a high end gaming rig.
On a phone it really is impossible, high end games like battlefield 4 would have to be created with arm architecture in mind, and even if they did decide to do that, the phone would die quickly and the game would run like a dying dog.
Sorry mate, for now and the foreseeable future the best you can expect is psx, PSP, n64 and maybe ( and this is a big maybe) emulation for the GameCube and Wii, which has been done to a degree but again, runs like a dog.
The only games which are console like which you may be able to get to run are the ones which have been created for the nvidia shield, like portal and half life 2, hardly mind blowing graphics but a really big deal for mobile gaming, I'm not too sure on the nvidia shields processor or GPU but I do know its superior to the adreno in our m9's with that in mind, even if it is possible to get it to run, you have to expect issues.
The only option you have to play games on your phone is to grab a decent pad like the Moga pro and splash top to stream the game to your device. An nvidia graphics card for your pc is preferable for this and a rock solid internet connection for your phone, even then you should expect a fair bit of input lag on those games, this technique has been around for a few years now.
Sorry its not better news mate I'd love to play black ops 2 or even cod 2 on my phone, LAN parties in work when its quiet would be epic.. I think with games like call of duty 2 its quite possible as the hardware in our phones could probably handle most of the graphics but again it'd have to be created instead of ported.
Apparently doom 3 has been ported, that's quite cool.