Hi,
I was wondering if anyone had managed to get any of the "classic" 3d FPS games to work on the Rhodium/Touch Pro 2. What I'm talking about is stuff like Wallenstein 3D, Quake, Doom, Duke Nukem 3d etc. These have all been ported to windows mobile, but not all seem to work on the Touch Pro2
(By the way, I own the originals of all these games)
I've had limited success. Here are some that I've tried:
Duke Nukem 3d: After some tweaking I got the graphics and sound to work great - full screen, landscape. However, despite a lot of attempts and different configurations I still can't get the keyboard mapping to work properly. Anyone have better luck? If so, I'd love to see your configuration file.
It can be downloaded here:hxxp://forum.ppcgeeks. c0m/showthread.php?t=28704
Wolfenstein 3d: There are at least two versions of this game for windows mobile
hxxp://pocketinsanity. 0rg/web/pocketinsanity/Projects/Wolf3D_for_PocketPC/
hxxp://wolf.pocketmatrix. c0m/
I've tried both and both work to one degree or another, but don't function correctly in landscape mode and have problems with button mapping. They are not full WVGA complaint and thus have the annoying habit of taking up only part of the screen and being improperly aligned.
Any tweaks that could overcome this? It would be very appreciated.
Quake I: hxxp://quake.pocketmatrix. c0m/ Same deal - screen and button mapping problems
Doom: Haven't really tried yet, but I know there are ports out there
Hexen: Installed one of the ports a while ago and had the same problems as quake. Doesn't function correctly for landscape/wvga
Id like to know this as well. Im struggling with the keyboard mapping for duke3d.
How did you get duke 3d to run fullscreen in landscape?
Iva managed to run it fullscreen in portrait(looks awful)
And i managed to run it in landscape when using wvga fix 640*480
It's been a very long time since I've done any work on Quake 1, 2 or Wolf2D. I do have a TP2 now, so maybe I'll dust off the sources and tweak them a bit to address compatibility issues.
Dan East
That would be great!
I figured out how to bind qwerty keys on my tp2.
If you go into the .cfg file for duke and check wich landscape mode your running.
Pro "2" is best on the tp2. Then scroll down in file and check keybindings
for landscape 2, there you can assaign keys. Worked for me. Just that
I dont know what all my keys are called though.
And for people who don't have a tp2 that might not be much help.
To run the game in hvga or stretched landscape would be a dream.
abvmoose said:
That would be great!
I figured out how to bind qwerty keys on my tp2.
If you go into the .cfg file for duke and check wich landscape mode your running.
Pro "2" is best on the tp2. Then scroll down in file and check keybindings
for landscape 2, there you can assaign keys. Worked for me. Just that
I dont know what all my keys are called though.
And for people who don't have a tp2 that might not be much help.
To run the game in hvga or stretched landscape would be a dream.
Click to expand...
Click to collapse
If that dont work try turning off et9
Go to your reg and make this edit:
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Contro l\Layouts\e0010409]
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
Make sure u write down how it looks before cuz i dont know
I've updated the video mode / blitting code of Pocket Quake, so it now supports the aspect ratio of the TP2, etc. I tried rendering WVGA natively at 800x480, but the device just doesn't have enough horsepower to push that many pixels. FPS was single digit (although it sure looked nice). So Quake is rendering at 400x240, and I'm doubling pixels while blitting to the display buffer. That's yielding 11.3 FPS doing a timedemo of demo1.
I've got to address some input issues to allow mapping to all hardware keys, and I'm going to add a variety of video modes to dynamically support pretty much any display resolution, so I'll have a universal binary for all the various WM devices out there.
I might have something available in the next couple days. I'll post here when I put it online.
I first released PocketQuake over 9 years ago, so it's been quite a while since I've worked with this code. Brings back some memories...
I'll update PocketQuake2 next.
00tj00 said:
If that dont work try turning off et9
Go to your reg and make this edit:
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Contro l\Layouts\e0010409]
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
Make sure u write down how it looks before cuz i dont know
Click to expand...
Click to collapse
Good adivice, forgot to mention that my key bindings didnt work untill
I disabled t9.
The game runs ok for me now. Fullscreen would be great though.
But the thing that bothers me most right now is that i can't quit the game
properly. When i ran it on my Touch Cruise nativley at 320*240 There was a X icon
in the corner that you could press with stylus and it would open a special menu where you could exit the game. Now with a wvga screen that icon is too small to
even be pressed with a stylus. This means I cant exit the game, the only thing i can do is reboot the phone.
In the games .cfg file there is a key binding named:
Alt_EscapeKey =
Now I would guess this works as a escape key to go into menus and exit the game.
It is not placed among the ordinary keybindings.
Ive assigned keys to it that I know works if i would assaign to any of the normal
key bindings but it doesnt work.
Any ideas?
oisact said:
I'll update PocketQuake2 next.
Click to expand...
Click to collapse
Not saying your work isn't appreciated but how about Duke instead?
You mentioned that the hardware didn't have enough horsepower to run
the game engine smoothly in wvga. What do you think about duke
wich uses a more basic engine, its not even real 3d if i understand correctly.
Could it run wvga natively smoothly (ca 30fps)?
And one more thing about duke
Has anyone figured out why some people seem to be able to play it in portrait fullscreen(stretched) on wvga phones but NOT in landscape?
I would be completeley satisfied to play it stretched in stead of natively.
One thing i tried was go in and alter the .cfg file
where it says
[Screen Setup]
ScreenMode = 0
ScreenWidth =
ScreenHeight =
I entered 800 and 480 values on width and height and booted the game in
landscape with keyboard out. It runs but looks distorted and interlaced.
The reason I'm working with Quake 1, 2 and Wolfenstein 3D now is because I ported those games to the platform in the first place.
As far as Duke, it should run very well, just as Doom does (which is the closest "3D" engine to it). I don't know if the source code is available to the previous Pocket PC ports, but that would certainly be a starting point to tweak it to support newer hardware.
Subscribed. Would be great to play these games on my tilt2.
I'd love to see this too. Preferably something that allows you a load various WAD files.
you can play these games now, not just in fullscreen in landscape.
You can play them i vga resolution
abvmoose said:
you can play these games now, not just in fullscreen in landscape.
You can play them i vga resolution
Click to expand...
Click to collapse
How? People are experiencing problems. Could you post a link?
Related
Hello,
I want play some pokemons on my HD, so I am seaching for emulator... But I think I tried them all
1.) Pocket gba emulator :
perfectly fast with GBA, but dont have software dpad, so nonplayable
2.) pocketgnuboy:
Perfect software dpad, cant open GBA but GB and GBC works. BUT!!! it laggs like hell ever in GB. non playable, still waiting ...
3.) morphgear
Nice interface, it says it got a virtualpad, but everytime I try to open a file (GB,GBC or GBA) it says :
"MorphGear was unable to open the file. Most often this is due to insufficient memory. The console will now be displayed.
hi i think i can help
hi i had morph gear it needs like plug in am i cant remeber where i got them from but i can look and send u the link i had that same problem but when i got the plug ins the screen was really small so i forgot about it u can go on youtube and see how it works mate
I tried it again and it worked. Strange . Now I can run GB and GBA. When I try GBC, it still got error.
by the way, about your problem = small screen :
You can set your screen to be 150%
And you can make your own virtual pad with big keys too Dont use that default tiny crap.
I also had the problem with the Memory. You had to install (and register if you want) the plugins for Morphgear (GB,GBA,GBC,NES....)
The "MorphModules" costs about 19 $.
MorphGear is great! It works fine with gb/gbc roms. The only thing I miss is a DPad in Lanscape Mode because the screen is bigger in Landscape. (and I can use the volume button better)
You can't have your cake and eat it...
BluetriX
But I have all modules I think... and modul for gb and gbc is the same one i think... I dont have idea why it doesnt work
edit: now everything works
Morphgear Virtual Pad VGA Skin
Here is a VGA virtual pad skin for Morphgear.
Just extract the 2 files to Morphgear's "Skins" folder.
Then go to VGBA settings and choose "Ed Virtual Pad" under Skin.
For "Start" & "Select", you need to map them to the hardware buttons (Volume up & down).
Can somebody recommend me RPG games that work @ full screen resolution, many thanks!!!
I would like this to.. someone got any suggestions?
although i still do not own blackstone i did som research and there is to be a fallout fullscreen for this baby
it is called pocket pc fallout or so...try to google it...
this is the only thing I can think of right now
ow, and I think it is not yet released but will be very soon - hopefully
Sopis said:
although i still do not own blackstone i did som research and there is to be a fallout fullscreen for this baby
it is called pocket pc fallout or so...try to google it...
this is the only thing I can think of right now
ow, and I think it is not yet released but will be very soon - hopefully
Click to expand...
Click to collapse
thanks for your information, I'll google it right now haha
Sopis said:
although i still do not own blackstone i did som research and there is to be a fallout fullscreen for this baby
it is called pocket pc fallout or so...try to google it...
this is the only thing I can think of right now
ow, and I think it is not yet released but will be very soon - hopefully
Click to expand...
Click to collapse
pocket fallout is only qvga!
sadly, there are only a few games that work at full wvga resolution....I've seen one RPG which is called onris(just forgot the name), it seems quite a nice game, but the resolution is only for vga i guess, and most rpg games running at Java platform are also unsuitable for touch hd...is there any tool that can resize java game's resolution?
I've also installed morphgear which is an emulator for NES, gb, gba..etc., but the fps of gba's rpg games that running at morphgear is quite low, especially, when you turn the sound on, you will find the quality is extremely poor..
lynne02191 said:
sadly, there are only a few games that work at full wvga resolution....I've seen one RPG which is called onris(just forgot the name), it seems quite a nice game, but the resolution is only for vga i guess, and most rpg games running at Java platform are also unsuitable for touch hd...is there any tool that can resize java game's resolution?
Click to expand...
Click to collapse
i guess you can try the wvga fix which you can find at the wiki compatible software list (one of the stickies on the first page)
TheLawyer said:
i guess you can try the wvga fix which you can find at the wiki compatible software list (one of the stickies on the first page)
Click to expand...
Click to collapse
Thanks for telling me that, I've already got it, and it works for me but as this tool resize the resolution, half of my screen is blank while gaming, that's looks a little bit wierd to me
lynne can you give me a link to this RPG game (onris or something you was saying as you forgot the name lol)..
Also this morphgear Emulator ... does this work with the g-sensor then? or you need the D-Pad program thing
ToxicDragon said:
lynne can you give me a link to this RPG game (onris or something you was saying as you forgot the name lol)..
Also this morphgear Emulator ... does this work with the g-sensor then? or you need the D-Pad program thing
Click to expand...
Click to collapse
sure, the rpg that I mentioned is: Orions: Legend of Wizards v1.20
you can have it from here: http://pocketmoregames.com/orions.htm
but this is not freeware so u gotta either try it or buy it for full version gaming play
btw, before u try this game, u'd better have wvga fix pre-installed, cos u need change your resolution to vga through it, otherwise u will encounter display problem
on the other hand, regarding to the emulator - Morphgear
it's has modules below:
1, SNES9x MorphModule
Emulates the Super Nintendo Entertainment System (SNES).
2, HuGo MorphModule
Emulates the TurboGrafx-16 / PC-Engine.
3, Generator MorphModule
Emulates the SEGA Genesis.
4, Marat Fayzullin MorphModule Package:
Includes MasterGear, VGB, VGBA, iNES (SEGA MasterSystem, GameBoy Color, GameBoy Advance, NES).
you can find it here:
http://www.spicypixel.com/web/page/morphgear/Download.aspx
installation order:
1, morphgear
2, rest of its modules
and also, you need pay for it in order to unlock those modules after the application is installed. (you don't have to install third party application to run game at morphgear)
and this tool allows you to change screen size of your game and many other useful options, but as i said, it's kinda low fps especially when you turned sounds on (gba rpg game - final fantasy 6 tested)
if you ask me how to get most from it, there are many 'suggestions' around the net, that's the only thing that i can say haha
Hmmm ....
i think thats not an Rpg ....
Pocket fallout is out !
http://forum.xda-developers.com/showthread.php?t=477147
you can try those games :
-http://undercroft.rakeingrass.com/
-http://www.redshift.hu/thequestppc.htm this one is vga
The game supports the following screen resolutions:
standard ppc 240x320 and 320x240 (both left and right landscape)
vga 480x640 and 640x480 (also both left and right landscape)
square 240x240 and 480x480
hpc 800x480, 800x600, 640x240, 640x480
-=IRoN=- said:
Hmmm ....
i think thats not an Rpg ....
Pocket fallout is out !
http://forum.xda-developers.com/showthread.php?t=477147
you can try those games :
-http://undercroft.rakeingrass.com/
-http://www.redshift.hu/thequestppc.htm this one is vga
The game supports the following screen resolutions:
standard ppc 240x320 and 320x240 (both left and right landscape)
vga 480x640 and 640x480 (also both left and right landscape)
square 240x240 and 480x480
hpc 800x480, 800x600, 640x240, 640x480
Click to expand...
Click to collapse
sorry, that's my fault, the game that I mentioned above is a strategy game
Oooops in this case you should try that
www.clubic.com/telecharger-fiche11425-argentum.html
a command and conquer like
and that the marvelous W2
http://forum.lowyat.net/index.php?showtopic=671784&view=findpost&p=16695634
and that
http://handheld.softpedia.com/get/Games/Strategy/Age-of-Empires-for-Pocket-PC-10066.shtml
-=IRoN=- said:
:
-http://www.redshift.hu/thequestppc.htm this one is vga
Click to expand...
Click to collapse
i've played it a little pit some time ago (only in gvga) and it is one of the best games i've ever seen!
Rizzen
WARCRAFT 2 on ppc!!!! lol
tried pocket fallout just now, unplayable, screen messed up and off center (like i said in main pf thread). anyone else has tried?
crashDebug said:
tried pocket fallout just now, unplayable, screen messed up and off center (like i said in main pf thread). anyone else has tried?
Click to expand...
Click to collapse
hey, maybe u can try wvga fix, and set the resolution to vga and see if there is any difference?
yeah i tried it and actually works when vga is set, however, you need the stylus to play and besides the very poor english text there are some textured texts in russian no go for me at the moment.
it WORKS anyway.
actually, there are bunches of good RPG games out there if Morphgear is working fine for me, but since the low fps that I've encounterred, I finally gave it up...but I'm just wondering if there is anyone else got the same problem?
Updates in 2nd post
Im seeing Quake III arena every where-- on DELL Axims, IPHONE, IPOD, and now even NOKIA!!!!!
In my opinion If NOKIA N95 can run quake 3 arena then our devices can run QUAKE 3 arena even better!!!
BASICALLY WE NEED TO GET QUAKE RUNNING ON HTC TOUCH HD!!!!
WE NEED DEVELOPERS, PROGRAMMERS, EVERYONE WHO UNDERSTANDS SOMETHING FROM PPC AND PROGRAMMING!!!
QUAKE ON:
NOKIA N95 -- http://www.youtube.com/watch?v=Yl91gQikaog
IPOD -- http://www.youtube.com/watch?v=kvci1vTXyUo
UPDATES
New zip file!!! -- just unzip it to your storage card and read the readme from point 4
LINK: http://rapidshare.com/files/231085739/Q3A.rar.html Link works!!! thanks to edge540T
(the zip has the same files as described in the readme below- and the controls are set to- volume buttons: run forward, shoot--call pickup: jump -- back: previous weapon)
with the zip file you can play quake 3 arena in fullscreen (6-8 fps, some people report 13 fpswith dutty's 3.3--heavilly depends on graphic drivers-- remember to enable gfxboost- then its smooth as it would bee with 20 fps)!!!
To get higher fps use WVGAFIX and set your screen resolution to 640x480. (but its completely playable with 800x480 resolution)
README <-- folow this or read the one included in zip file (this one is easier)
1) extract the zip to your storage card
2) download http://www.mediafire.com/download.php?dehydeoshab --AND-- http://www.mediafire.com/download.php?egy8ht7p2ov and extract to your PC
3) copy the file pak0.pk3 from baseq3 folder on your PC, to baseq3 folder on your PPC's storage card
4) Launch the game (if you get an out of memory error try again, if not working then disable TF3D and try again)
4.1) go to game controls and set one of the volume keys to move forward, the other to shoot
4.2)to get 2 or more fps more in WVGAFIX set resolution to 640x480
4.3) to quit the game- hold "call pickup" button(while playing) and you will se the ingame menu, or in main menu press exit(if not working then soft reset- to quit the game)
4.4) you can map volume up and down, pickup, back, hang buttons. DONT USE HOME BUTTON - starts to conflict with today screen
4.5)when playing - to get to main menu - hold "call pickup" button (may not work- I dont know why, when new rom comes out ill start testing)
4.6) dont know if this helps but I got gfxboost 1.1 enabled and the game is very playable (only a little lag) gfxboost here : http://forum.xda-developers.com/showthread.php?t=509704
4.6) if your game hangs a lot then disable Touchflo3D in setings/today/items
4.7) if you cant run the game because of some certificate message download libgles_cl.dll file (it can be found in #31 post of this thread in GPUdrivers.zip or go to the graphic development thread mentioned in 1st post and download and install the latest drivers!!!
4.8) sometimes the buttons dont work as mentioned in this readme, its because of the rom- on some roms they work, but on some they dont, Ill do some experiments and see if I can get them to work!!
5)Have Fun & post your fps (when you start the game in first (tutorial) level, without moving)
Readme is being updated without any notification at random times so check it out and see if theres a solution to something
the zip file--> http://rapidshare.com/files/230341334/q3ce-1.1b-release-aximx50v-ppc2003.zip.html (thanks to "edge540T" for a link which wont expire)
I didnt made any of the files I just tested a freakin lot of versions and finally found a working one!!!
Oh and btw, this version should work with all other htc phones too, youll get increased fps with or without gfxboost(more than 5 fps on Touch Diamond
Guess I dont have any help with this....
up this thread!
Im BUMPing this the last time
would be very cool to have this working, but it seems there is nobody to help
i had this on my n82 now i have upgraded to touch hd and cant get it :O
added a poll --- so ya all can see how many people want Quake III on HD
VOTE, SEE RESULTS AFTER!!
up [email protected]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
up!!!!!!!!!!!
Erm, haven't tried running the game yet, but i'm presuming that the slow framerate is due to the touch trying to laod it at 800x480 resolution. Have you tried using WVGAfix to set the screen resolution to a lower one, and seeing if the framerate increases?
jesus1987 said:
Erm, haven't tried running the game yet, but i'm presuming that the slow framerate is due to the touch trying to laod it at 800x480 resolution. Have you tried using WVGAfix to set the screen resolution to a lower one, and seeing if the framerate increases?
Click to expand...
Click to collapse
No I havent but I think the framerate in vga would be the same as in diamond (5-7fps)
my pc grabbed a virus a month ago and I lost all my files - including quke 3 arena -- but if someone else will start working on this then Ill start over with the files and see what I can think of!!!
resurecting this!!!! Im getting back on this with some new video drivers!!
Just though of thing:
the quake 3 uses ligles_cm.dll as a graphic driver for HD, If we take a libgles_cm.dll file from something else and merge it together with quake's libgles_cm file, into one Libgles_cm file then possibly quake could run better!!!
take the other libgles_cm from here http://forum.xda-developers.com/showpost.php?p=3725656&postcount=906
Could someone please merge those 2 files-- i really dont have all the necessary programs and stuff
Kristaps-K9-Lv said:
In my opinion If NOKIA N95 can run quake 3 arena then our devices can run QUAKE 3 arena even better!!!
Click to expand...
Click to collapse
But the N95 has a pretty good 3D accelerator, a low resolution display and an FPU. What makes you think a Touch HD should be able to to do any better? Just the higher clock speed?
Rest assured, it's still not very enjoyable with the controls, although it's a nice demo
The N95 is a great little device (I have an N95 and a Touch HD, as well as a variety of other WinMo phones). I'd love to see a camera even approaching it on an HTC device.
arghness said:
But the N95 has a pretty good 3D accelerator, a low resolution display and an FPU. What makes you think a Touch HD should be able to to do any better? Just the higher clock speed?
Click to expand...
Click to collapse
The Touch HD just doesnt have all the apropriate drivers for its video chip!!!!
IM FINALLY GETTING SOMEWHERE!!!
QUAKE 3 ARENA @ 4-6 FPS (fullscreen on blackstone)--- compared to 1-2 fps I got at the begining!!!
Kristaps-K9-Lv said:
IM FINALLY GETTING SOMEWHERE!!!
QUAKE 3 ARENA @ 4-6 FPS (fullscreen on blackstone)--- compared to 1-2 fps I got at the begining!!!
Click to expand...
Click to collapse
Can u share the cab? So that people can test it and maybe someone will team up with you and help
whait a bit im trying to upload the zip!!!
I tried downloading the last updated Pocket GBA and it does not work on my TP2. Don't know if it's just plain outdated or not compatible for 6.1. Does anyone know a good working gameboy advance emulator for the TP2/WinMo 6.1?
No one has a working gba emulator?
bumpppppppp
Anyone? Bump
What version of pocketGBA did you download, keep in minde it wont play GB or GBC games.
You could try running WVGAFix to set a lower resolution.
Zzim said:
What version of pocketGBA did you download, keep in minde it wont play GB or GBC games.
Click to expand...
Click to collapse
Sorry, I do not remember the exact version #, but it was the most recent update from Sunbug.net. I realize it only plays GBA games, but the loading the rom isnt the problem, it's just the emulator itself.
bumpppppppppp
PocketGBA works on my phone, PocketGBA rel.060526. Works with out WVGA fix, or should work. Only issues I ran into was getting the screen in the right postion. Its upsidedown and there is no option to rotate it, kind of sucks becuase zelda looked like it was running smooth.
Other then that let me know if you find a fix.
I know there has to be atleast one person that has a working GBA emulator on their Touch Pro 2.
I have a trouch pro 2 with wm 6.1 like I said I have it working however the screen in landscape is wrong and there is no way to change it.
Morphgears gba works great full screen and with keyboard support with KforTp, however its slow as hell in GDI mode.
Look here this is the only emulator that seems to work ok
http://forum.xda-developers.com/showthread.php?t=565163
As much as a hate paying for software I might buy this, even if I think it should be free. I might if the creator speeds it up more and makes it run games smooth with sound.
On a side note does any one know how to switch the screen to portrat more while in landscape mode with out sliding the screen. On my mogul it was on the bottom but now there is nothing there because of touch flo.
Any ideas?
pocket gba don't work on my i780..what i can try??
I have Morphgear running in landscape by choosing RawFrameBuffer and using East orientation. Oddly, I use KforTP to map the buttons, but after they're mapped, I don't need to use it anymore.
SNES works great, albiet no sound (enabling sound makes the games unplayably stuttery). GBA games are so slow they are painful to play.
My question is, why did all of this emulation development get dropped four or five years ago? I wish someone would start it up again -- there are a ton of GBA games I'd love to play on the TP2.
There are many many games out there that are playable on the new Atom powered tablets. Mafia 1 for instance looks great, probably better than any sandbox game for tablets.
And there are many more, think of diablo 2 for example.
The problem is, we lack the controls without a keyboard and mouse.
What I have in mind is an overlay control set including mapable keys and directional joysticks, like the ones most Android games come with by default.
Does anybody know if such an app exists? If someone were to make one, I'm sure it would sell like hotcakes provided the vast array of legendary titles windows can boas with.
So far all I have found are Comfort on-screen keyboard and hot virtual keyboard. They're quite expensive but I managed to play Need for Speed 5 and carmageddon TDR
What we need is joystick emulation, to be able to aim, even though without auto aiming, gaming on a tablet can be quite tricky.
Someone make a gummy stickonscreen Bluetooth capable dpad and buttons for our win8 tablets
Thankyou
I've been working on something like this.
It's all in .net, so it runs fine on Windows 8 and Windows RT. I still need to get it loading configs up properly (for customization), but I've got all the hard/tricky parts done.
It doesn't seem to like Quake, but it works great with DosBox.
So where do those keys come from? Are they built in dosbox?
Bec07 said:
So where do those keys come from? Are they built in dosbox?
Click to expand...
Click to collapse
No, it's a program I made. See http://forum.xda-developers.com/showthread.php?t=2142997