Quake III Arena on Blackstone. Playable--> read readme in 2nd post - Touch HD Themes and Apps

Updates in 2nd post
Im seeing Quake III arena every where-- on DELL Axims, IPHONE, IPOD, and now even NOKIA!!!!!
In my opinion If NOKIA N95 can run quake 3 arena then our devices can run QUAKE 3 arena even better!!!
BASICALLY WE NEED TO GET QUAKE RUNNING ON HTC TOUCH HD!!!!
WE NEED DEVELOPERS, PROGRAMMERS, EVERYONE WHO UNDERSTANDS SOMETHING FROM PPC AND PROGRAMMING!!!
QUAKE ON:
NOKIA N95 -- http://www.youtube.com/watch?v=Yl91gQikaog
IPOD -- http://www.youtube.com/watch?v=kvci1vTXyUo

UPDATES
New zip file!!! -- just unzip it to your storage card and read the readme from point 4
LINK: http://rapidshare.com/files/231085739/Q3A.rar.html Link works!!! thanks to edge540T
(the zip has the same files as described in the readme below- and the controls are set to- volume buttons: run forward, shoot--call pickup: jump -- back: previous weapon)
with the zip file you can play quake 3 arena in fullscreen (6-8 fps, some people report 13 fpswith dutty's 3.3--heavilly depends on graphic drivers-- remember to enable gfxboost- then its smooth as it would bee with 20 fps)!!!
To get higher fps use WVGAFIX and set your screen resolution to 640x480. (but its completely playable with 800x480 resolution)
README <-- folow this or read the one included in zip file (this one is easier)
1) extract the zip to your storage card
2) download http://www.mediafire.com/download.php?dehydeoshab --AND-- http://www.mediafire.com/download.php?egy8ht7p2ov and extract to your PC
3) copy the file pak0.pk3 from baseq3 folder on your PC, to baseq3 folder on your PPC's storage card
4) Launch the game (if you get an out of memory error try again, if not working then disable TF3D and try again)
4.1) go to game controls and set one of the volume keys to move forward, the other to shoot
4.2)to get 2 or more fps more in WVGAFIX set resolution to 640x480
4.3) to quit the game- hold "call pickup" button(while playing) and you will se the ingame menu, or in main menu press exit(if not working then soft reset- to quit the game)
4.4) you can map volume up and down, pickup, back, hang buttons. DONT USE HOME BUTTON - starts to conflict with today screen
4.5)when playing - to get to main menu - hold "call pickup" button (may not work- I dont know why, when new rom comes out ill start testing)
4.6) dont know if this helps but I got gfxboost 1.1 enabled and the game is very playable (only a little lag) gfxboost here : http://forum.xda-developers.com/showthread.php?t=509704
4.6) if your game hangs a lot then disable Touchflo3D in setings/today/items
4.7) if you cant run the game because of some certificate message download libgles_cl.dll file (it can be found in #31 post of this thread in GPUdrivers.zip or go to the graphic development thread mentioned in 1st post and download and install the latest drivers!!!
4.8) sometimes the buttons dont work as mentioned in this readme, its because of the rom- on some roms they work, but on some they dont, Ill do some experiments and see if I can get them to work!!
5)Have Fun & post your fps (when you start the game in first (tutorial) level, without moving)
Readme is being updated without any notification at random times so check it out and see if theres a solution to something
the zip file--> http://rapidshare.com/files/230341334/q3ce-1.1b-release-aximx50v-ppc2003.zip.html (thanks to "edge540T" for a link which wont expire)

I didnt made any of the files I just tested a freakin lot of versions and finally found a working one!!!
Oh and btw, this version should work with all other htc phones too, youll get increased fps with or without gfxboost(more than 5 fps on Touch Diamond

Guess I dont have any help with this....

up this thread!

Im BUMPing this the last time

would be very cool to have this working, but it seems there is nobody to help

i had this on my n82 now i have upgraded to touch hd and cant get it :O

added a poll --- so ya all can see how many people want Quake III on HD
VOTE, SEE RESULTS AFTER!!

up [email protected]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

up!!!!!!!!!!!

Erm, haven't tried running the game yet, but i'm presuming that the slow framerate is due to the touch trying to laod it at 800x480 resolution. Have you tried using WVGAfix to set the screen resolution to a lower one, and seeing if the framerate increases?

jesus1987 said:
Erm, haven't tried running the game yet, but i'm presuming that the slow framerate is due to the touch trying to laod it at 800x480 resolution. Have you tried using WVGAfix to set the screen resolution to a lower one, and seeing if the framerate increases?
Click to expand...
Click to collapse
No I havent but I think the framerate in vga would be the same as in diamond (5-7fps)
my pc grabbed a virus a month ago and I lost all my files - including quke 3 arena -- but if someone else will start working on this then Ill start over with the files and see what I can think of!!!

resurecting this!!!! Im getting back on this with some new video drivers!!

Just though of thing:
the quake 3 uses ligles_cm.dll as a graphic driver for HD, If we take a libgles_cm.dll file from something else and merge it together with quake's libgles_cm file, into one Libgles_cm file then possibly quake could run better!!!
take the other libgles_cm from here http://forum.xda-developers.com/showpost.php?p=3725656&postcount=906
Could someone please merge those 2 files-- i really dont have all the necessary programs and stuff

Kristaps-K9-Lv said:
In my opinion If NOKIA N95 can run quake 3 arena then our devices can run QUAKE 3 arena even better!!!
Click to expand...
Click to collapse
But the N95 has a pretty good 3D accelerator, a low resolution display and an FPU. What makes you think a Touch HD should be able to to do any better? Just the higher clock speed?
Rest assured, it's still not very enjoyable with the controls, although it's a nice demo
The N95 is a great little device (I have an N95 and a Touch HD, as well as a variety of other WinMo phones). I'd love to see a camera even approaching it on an HTC device.

arghness said:
But the N95 has a pretty good 3D accelerator, a low resolution display and an FPU. What makes you think a Touch HD should be able to to do any better? Just the higher clock speed?
Click to expand...
Click to collapse
The Touch HD just doesnt have all the apropriate drivers for its video chip!!!!

IM FINALLY GETTING SOMEWHERE!!!
QUAKE 3 ARENA @ 4-6 FPS (fullscreen on blackstone)--- compared to 1-2 fps I got at the begining!!!

Kristaps-K9-Lv said:
IM FINALLY GETTING SOMEWHERE!!!
QUAKE 3 ARENA @ 4-6 FPS (fullscreen on blackstone)--- compared to 1-2 fps I got at the begining!!!
Click to expand...
Click to collapse
Can u share the cab? So that people can test it and maybe someone will team up with you and help

whait a bit im trying to upload the zip!!!

Related

Full screen RPG games

Can somebody recommend me RPG games that work @ full screen resolution, many thanks!!!
I would like this to.. someone got any suggestions?
although i still do not own blackstone i did som research and there is to be a fallout fullscreen for this baby
it is called pocket pc fallout or so...try to google it...
this is the only thing I can think of right now
ow, and I think it is not yet released but will be very soon - hopefully
Sopis said:
although i still do not own blackstone i did som research and there is to be a fallout fullscreen for this baby
it is called pocket pc fallout or so...try to google it...
this is the only thing I can think of right now
ow, and I think it is not yet released but will be very soon - hopefully
Click to expand...
Click to collapse
thanks for your information, I'll google it right now haha
Sopis said:
although i still do not own blackstone i did som research and there is to be a fallout fullscreen for this baby
it is called pocket pc fallout or so...try to google it...
this is the only thing I can think of right now
ow, and I think it is not yet released but will be very soon - hopefully
Click to expand...
Click to collapse
pocket fallout is only qvga!
sadly, there are only a few games that work at full wvga resolution....I've seen one RPG which is called onris(just forgot the name), it seems quite a nice game, but the resolution is only for vga i guess, and most rpg games running at Java platform are also unsuitable for touch hd...is there any tool that can resize java game's resolution?
I've also installed morphgear which is an emulator for NES, gb, gba..etc., but the fps of gba's rpg games that running at morphgear is quite low, especially, when you turn the sound on, you will find the quality is extremely poor..
lynne02191 said:
sadly, there are only a few games that work at full wvga resolution....I've seen one RPG which is called onris(just forgot the name), it seems quite a nice game, but the resolution is only for vga i guess, and most rpg games running at Java platform are also unsuitable for touch hd...is there any tool that can resize java game's resolution?
Click to expand...
Click to collapse
i guess you can try the wvga fix which you can find at the wiki compatible software list (one of the stickies on the first page)
TheLawyer said:
i guess you can try the wvga fix which you can find at the wiki compatible software list (one of the stickies on the first page)
Click to expand...
Click to collapse
Thanks for telling me that, I've already got it, and it works for me but as this tool resize the resolution, half of my screen is blank while gaming, that's looks a little bit wierd to me
lynne can you give me a link to this RPG game (onris or something you was saying as you forgot the name lol)..
Also this morphgear Emulator ... does this work with the g-sensor then? or you need the D-Pad program thing
ToxicDragon said:
lynne can you give me a link to this RPG game (onris or something you was saying as you forgot the name lol)..
Also this morphgear Emulator ... does this work with the g-sensor then? or you need the D-Pad program thing
Click to expand...
Click to collapse
sure, the rpg that I mentioned is: Orions: Legend of Wizards v1.20
you can have it from here: http://pocketmoregames.com/orions.htm
but this is not freeware so u gotta either try it or buy it for full version gaming play
btw, before u try this game, u'd better have wvga fix pre-installed, cos u need change your resolution to vga through it, otherwise u will encounter display problem
on the other hand, regarding to the emulator - Morphgear
it's has modules below:
1, SNES9x MorphModule
Emulates the Super Nintendo Entertainment System (SNES).
2, HuGo MorphModule
Emulates the TurboGrafx-16 / PC-Engine.
3, Generator MorphModule
Emulates the SEGA Genesis.
4, Marat Fayzullin MorphModule Package:
Includes MasterGear, VGB, VGBA, iNES (SEGA MasterSystem, GameBoy Color, GameBoy Advance, NES).
you can find it here:
http://www.spicypixel.com/web/page/morphgear/Download.aspx
installation order:
1, morphgear
2, rest of its modules
and also, you need pay for it in order to unlock those modules after the application is installed. (you don't have to install third party application to run game at morphgear)
and this tool allows you to change screen size of your game and many other useful options, but as i said, it's kinda low fps especially when you turned sounds on (gba rpg game - final fantasy 6 tested)
if you ask me how to get most from it, there are many 'suggestions' around the net, that's the only thing that i can say haha
Hmmm ....
i think thats not an Rpg ....
Pocket fallout is out !
http://forum.xda-developers.com/showthread.php?t=477147
you can try those games :
-http://undercroft.rakeingrass.com/
-http://www.redshift.hu/thequestppc.htm this one is vga
The game supports the following screen resolutions:
standard ppc 240x320 and 320x240 (both left and right landscape)
vga 480x640 and 640x480 (also both left and right landscape)
square 240x240 and 480x480
hpc 800x480, 800x600, 640x240, 640x480
-=IRoN=- said:
Hmmm ....
i think thats not an Rpg ....
Pocket fallout is out !
http://forum.xda-developers.com/showthread.php?t=477147
you can try those games :
-http://undercroft.rakeingrass.com/
-http://www.redshift.hu/thequestppc.htm this one is vga
The game supports the following screen resolutions:
standard ppc 240x320 and 320x240 (both left and right landscape)
vga 480x640 and 640x480 (also both left and right landscape)
square 240x240 and 480x480
hpc 800x480, 800x600, 640x240, 640x480
Click to expand...
Click to collapse
sorry, that's my fault, the game that I mentioned above is a strategy game
Oooops in this case you should try that
www.clubic.com/telecharger-fiche11425-argentum.html
a command and conquer like
and that the marvelous W2
http://forum.lowyat.net/index.php?showtopic=671784&view=findpost&p=16695634
and that
http://handheld.softpedia.com/get/Games/Strategy/Age-of-Empires-for-Pocket-PC-10066.shtml
-=IRoN=- said:
:
-http://www.redshift.hu/thequestppc.htm this one is vga
Click to expand...
Click to collapse
i've played it a little pit some time ago (only in gvga) and it is one of the best games i've ever seen!
Rizzen
WARCRAFT 2 on ppc!!!! lol
tried pocket fallout just now, unplayable, screen messed up and off center (like i said in main pf thread). anyone else has tried?
crashDebug said:
tried pocket fallout just now, unplayable, screen messed up and off center (like i said in main pf thread). anyone else has tried?
Click to expand...
Click to collapse
hey, maybe u can try wvga fix, and set the resolution to vga and see if there is any difference?
yeah i tried it and actually works when vga is set, however, you need the stylus to play and besides the very poor english text there are some textured texts in russian no go for me at the moment.
it WORKS anyway.
actually, there are bunches of good RPG games out there if Morphgear is working fine for me, but since the low fps that I've encounterred, I finally gave it up...but I'm just wondering if there is anyone else got the same problem?

Prince of Persia 3D gaming demo running on TG01

http://www.youtube.com/watch?v=DbSygbjObQM&feature=related
this is it. the operating like spiderman for PPC.
is there any news for this game? or under deverloping?
seems quite unusable, since win mobile lacks multitouch support.. anyway it runs smooth wonder if it runs similarly on our blackstone
multi or not multi,thats not a problem. you played spiderman for blackstone? almost the same operating button. play so good.
for me, multitouch definitely matters
it seems that gba emulator on iphone support multitouch,
but with regard to our blackstone,
we can hardly to get gba emulator running smoothly,
it is very often that we get very low fps on morphgear,
and that is when sound turned off,
otherwise gba games are almost unplayable,
and that really disappointing me.......
I don't want to say this, but iphone seems obviously superior to our blackstone, they got bunches of 3rd party 3d games, which are better in graphics and controbability in comparison to wm games,
and I just seen a video on youtube, which shows they got gba running @150 fps and above....
however, the only good thing for me is that we got fpsece for wm device, which seems better to psx4iphone, but since it is not fully support to wvga in current version, we still have to wait untill version 1.0 comes out and see if there is any good update for our device, but it is still unknown.....
btw, someone mentioned that wm 7 will support multitouch for device like blackstone, it that true?
does it means that we could press any buttons for example on morphgear's gamepad simultaneously?
if so, when will wm 7 to be released?
Well about iphone and blackstone
, the main advantage/disadvantage is graphic on blackstone u got 800x480 and that is double quality then iphone, so it same if u run on PC game on 800x600 and run same game 1600x1200 ( wich requires alot performance) and the hardware is almost near, so u need to chose, quality of Graphics , pictures, movies or, game playing on iphone
where can i get this game or spiderman? i have a tg01 and a touch hd, i want it on both phones, please help
if im correct this is actually just a java game (.jar file) which can be played on touch hd!! i had it installed before i flashed my phone!! i have the file saved on my pc although im not sure if im allowed to post it here!!
EDIT: just had a closer look and my version is actually not the same!! although very similar!! sorry...
this game does look rather nice though and i wouldnt mind trying it out!!
crap i want that game the graphics seem to be fantastic
yes java game, and it is not 3d game, no problem on touch hd and it bored
just for clarification, the PoP HD game is a java game, and the level (from what I can tell from the youtube video) is very similar. HOWEVER, the graphics are really really bad (very pixelated and not full screen) and there is an element of lag.
as for WM7 multitouch? WM7 will support multi-touch and capacitive touchscreens..however, ONLY for new devices. As far as I know, it will not turn resistive screens into multitouch-capable ones (mostly due to hardware limitations). Also, rumours are the WM7 will be so "revolutionary" that even our Blackstone hardware may not run it well...so we might be stuck with WM6.5, but I'm sure one of the talented Chefs here will get something going! otherwise, it'd be upgrading time =]

Will the HTC touch HD be able to handle games like Electopia (toshiba TG01)?

I wonder if the HTC touch HD has the power to handle games like Electopia.
That would be great, as most current games are low in resolution especially compared to the Iphone.
nope, the graphic cards on our hd arent very good. it doesnt even support opengl es 1.1 and there is no hardware acceleration either (because of missing drivers) so the answer is no.
crazililazn said:
"...there is no hardware acceleration either (because of missing drivers)..."
Click to expand...
Click to collapse
Thank you for your reply. Do you mean the HD is only leaking the software to run the graphic acceleration? Perhaps I wrong, but I thought the HD does have 2D/3D hardware acceleration, but HTC didn't included the drivers to run it. Also some apps/games (i.e. Xtrakt) do used the acceleration of the graphic card.
So I wonder if we are able to find the correct driver. Could the HD be able to handle high resolution games like these? I love my HD, but I quite disappointed in resolution of the available WVGA games, especially when comparing to the Iphone.
Sorry if asking something stupid, I still a newbie in the mobile world
Looking at the complexity of the scene and the objects I'd say that this is possible. There has been some improvement with 3d drivers. Check this thread for an installer (at your own risk ). You can try the test app found in my sig to see some 3d stuff!
i think htc hd will run it easily as its graphics is like the graphics in the xtract game (not so petter) and our hd has hardware acceleration for graphics acceleration
Xtract works like charm and spireman game is also cool . A lot of games run very smooth.
Does both devices runs on the same graphic hardware? I wonder if the 1Ghz on the Toshiba TG01 will make any difference. But considering the Iphone running on almost the same speed, these games on the HD should be able to run smoothly.
There is something I still don't understand. Why does the Iphone (and even the Nokia N95) is able to run games (such as Quake III) which are hardly playable on the HD. I thought the hardware of the HD is superior to the Nokia N95. Is this because of the heavy memory load of windows mobile?
MDA_newbie said:
There is something I still don't understand. Why does the Iphone (and even the Nokia N95) is able to run games (such as Quake III) which are hardly playable on the HD. I thought the hardware of the HD is superior to the Nokia N95. Is this because of the heavy memory load of windows mobile?
Click to expand...
Click to collapse
its because qualcomm didnt provide our HTCs with all the needed drivers!! -- If we would have all the correct drivers on our HD then we would be able to play the same games as Iphone!!! blame HTC for their #@!#ing policy about drivers!!! HD would be a real Iphone killer with all the correct drivers!!
This game is from qualcomm or what ? I can't find info about it
That's not the main reason for us, i wouldnt say. The iphone is running a 320x480. Were using 480x800. We have as many pixels to render on the screens shortest side as the iphone has to render on it longest side! Great for web browsing, not so great when you want smooth, 3d apps.
ASK768 said:
That's not the main reason for us, i wouldnt say. The iphone is running a 320x480. Were using 480x800. We have as many pixels to render on the screens shortest side as the iphone has to render on it longest side! Great for web browsing, not so great when you want smooth, 3d apps.
Click to expand...
Click to collapse
my PC monitor has 1680x1080 (or something like that) and I sometimes play games at lower resolution like 800x600 ---- so why wouldnt we be able to play the game at two times lower resolution than our Touch HD screen has , just loosing a bit sharpnes!!!
I dont think the iPhone games look any better than the best looking games that run full screen on the HD, good drivers or not. There just seems to be a lack of people actually developing them. Sure the iPhone has the power fully utilised but it doesn't really translate into much if you ask me.
i think if you want a good gaming device, u should wait for the htc devices in the future which will have nvida tegra apx graphic cards. With correct drivers, that card can play quake 3 at 35 fps!!! so ima cross my fingers and wait
borce_razor said:
This game is from qualcomm or what ? I can't find info about it
Click to expand...
Click to collapse
It's from Southend Interactive, the same people who made Extrakt. They have a demo up on their website now, but I can't get it to load on my TP2. :-(
Cyph
Madcypher said:
It's from Southend Interactive, the same people who made Extrakt. They have a demo up on their website now, but I can't get it to load on my TP2. :-(
Cyph
Click to expand...
Click to collapse
I think that we cant run it on Blackstone and TP2 also, because its meant for snapdragon cpu, BUT I installed the game and extracted QualComm.ini file(from program files/qualcomm folder on PPC) to the desktop of my PC and opened with wordpad - there are some settings for graphic performance, maybe someone who is working on Blackstone Graphic drivers, may take a look and edit the file a bit so the game can run on Blackstone?!
Kristaps-K9-Lv said:
I think that we cant run it on Blackstone and TP2 also, because its meant for snapdragon cpu, BUT I installed the game and extracted QualComm.ini file(from program files/qualcomm folder on PPC) to the desktop of my PC and opened with wordpad - there are some settings for graphic performance, maybe someone who is working on Blackstone Graphic drivers, may take a look and edit the file a bit so the game can run on Blackstone?!
Click to expand...
Click to collapse
Yes you are right.
SYSTEM REQUIREMENTS
Platform: Qualcomm Snapdragon™ 8k
System check?
I saw the system reqs, didn't think they'd check to see if you were actually running one.
Kristaps-K9-Lv said:
my PC monitor has 1680x1080 (or something like that) and I sometimes play games at lower resolution like 800x600 ---- so why wouldnt we be able to play the game at two times lower resolution than our Touch HD screen has , just loosing a bit sharpnes!!!
Click to expand...
Click to collapse
I think (it's only an assumption) that you can do that because your computer's screen supports many different resolutions, on the contrary, the HD's screen may only support 800*480, so if we want to play on a qmaller resolution, we won't be using the whole screen.
gigaboss said:
I think (it's only an assumption) that you can do that because your computer's screen supports many different resolutions, on the contrary, the HD's screen may only support 800*480, so if we want to play on a qmaller resolution, we won't be using the whole screen.
Click to expand...
Click to collapse
damn!!! I didnt knew the screens needed to support multiple resolutions, I always thought that the GPU or something else is responsible for that!!
anyways - we can still try!
Try yourself:
www.southend.se/games/electopia/download.php
I'm downloading now and I'll try with the neo drivers

Getting Classic FPS games to work on Rhodium

Hi,
I was wondering if anyone had managed to get any of the "classic" 3d FPS games to work on the Rhodium/Touch Pro 2. What I'm talking about is stuff like Wallenstein 3D, Quake, Doom, Duke Nukem 3d etc. These have all been ported to windows mobile, but not all seem to work on the Touch Pro2
(By the way, I own the originals of all these games)
I've had limited success. Here are some that I've tried:
Duke Nukem 3d: After some tweaking I got the graphics and sound to work great - full screen, landscape. However, despite a lot of attempts and different configurations I still can't get the keyboard mapping to work properly. Anyone have better luck? If so, I'd love to see your configuration file.
It can be downloaded here:hxxp://forum.ppcgeeks. c0m/showthread.php?t=28704
Wolfenstein 3d: There are at least two versions of this game for windows mobile
hxxp://pocketinsanity. 0rg/web/pocketinsanity/Projects/Wolf3D_for_PocketPC/
hxxp://wolf.pocketmatrix. c0m/
I've tried both and both work to one degree or another, but don't function correctly in landscape mode and have problems with button mapping. They are not full WVGA complaint and thus have the annoying habit of taking up only part of the screen and being improperly aligned.
Any tweaks that could overcome this? It would be very appreciated.
Quake I: hxxp://quake.pocketmatrix. c0m/ Same deal - screen and button mapping problems
Doom: Haven't really tried yet, but I know there are ports out there
Hexen: Installed one of the ports a while ago and had the same problems as quake. Doesn't function correctly for landscape/wvga
Id like to know this as well. Im struggling with the keyboard mapping for duke3d.
How did you get duke 3d to run fullscreen in landscape?
Iva managed to run it fullscreen in portrait(looks awful)
And i managed to run it in landscape when using wvga fix 640*480
It's been a very long time since I've done any work on Quake 1, 2 or Wolf2D. I do have a TP2 now, so maybe I'll dust off the sources and tweak them a bit to address compatibility issues.
Dan East
That would be great!
I figured out how to bind qwerty keys on my tp2.
If you go into the .cfg file for duke and check wich landscape mode your running.
Pro "2" is best on the tp2. Then scroll down in file and check keybindings
for landscape 2, there you can assaign keys. Worked for me. Just that
I dont know what all my keys are called though.
And for people who don't have a tp2 that might not be much help.
To run the game in hvga or stretched landscape would be a dream.
abvmoose said:
That would be great!
I figured out how to bind qwerty keys on my tp2.
If you go into the .cfg file for duke and check wich landscape mode your running.
Pro "2" is best on the tp2. Then scroll down in file and check keybindings
for landscape 2, there you can assaign keys. Worked for me. Just that
I dont know what all my keys are called though.
And for people who don't have a tp2 that might not be much help.
To run the game in hvga or stretched landscape would be a dream.
Click to expand...
Click to collapse
If that dont work try turning off et9
Go to your reg and make this edit:
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Contro l\Layouts\e0010409]
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
Make sure u write down how it looks before cuz i dont know
I've updated the video mode / blitting code of Pocket Quake, so it now supports the aspect ratio of the TP2, etc. I tried rendering WVGA natively at 800x480, but the device just doesn't have enough horsepower to push that many pixels. FPS was single digit (although it sure looked nice). So Quake is rendering at 400x240, and I'm doubling pixels while blitting to the display buffer. That's yielding 11.3 FPS doing a timedemo of demo1.
I've got to address some input issues to allow mapping to all hardware keys, and I'm going to add a variety of video modes to dynamically support pretty much any display resolution, so I'll have a universal binary for all the various WM devices out there.
I might have something available in the next couple days. I'll post here when I put it online.
I first released PocketQuake over 9 years ago, so it's been quite a while since I've worked with this code. Brings back some memories...
I'll update PocketQuake2 next.
00tj00 said:
If that dont work try turning off et9
Go to your reg and make this edit:
[HKEY_LOCAL_MACHINE\System\CurrentControlSet\Contro l\Layouts\e0010409]
"Layout Text"="COMP IME"
"Ime File"="compime.dll"
Make sure u write down how it looks before cuz i dont know
Click to expand...
Click to collapse
Good adivice, forgot to mention that my key bindings didnt work untill
I disabled t9.
The game runs ok for me now. Fullscreen would be great though.
But the thing that bothers me most right now is that i can't quit the game
properly. When i ran it on my Touch Cruise nativley at 320*240 There was a X icon
in the corner that you could press with stylus and it would open a special menu where you could exit the game. Now with a wvga screen that icon is too small to
even be pressed with a stylus. This means I cant exit the game, the only thing i can do is reboot the phone.
In the games .cfg file there is a key binding named:
Alt_EscapeKey =
Now I would guess this works as a escape key to go into menus and exit the game.
It is not placed among the ordinary keybindings.
Ive assigned keys to it that I know works if i would assaign to any of the normal
key bindings but it doesnt work.
Any ideas?
oisact said:
I'll update PocketQuake2 next.
Click to expand...
Click to collapse
Not saying your work isn't appreciated but how about Duke instead?
You mentioned that the hardware didn't have enough horsepower to run
the game engine smoothly in wvga. What do you think about duke
wich uses a more basic engine, its not even real 3d if i understand correctly.
Could it run wvga natively smoothly (ca 30fps)?
And one more thing about duke
Has anyone figured out why some people seem to be able to play it in portrait fullscreen(stretched) on wvga phones but NOT in landscape?
I would be completeley satisfied to play it stretched in stead of natively.
One thing i tried was go in and alter the .cfg file
where it says
[Screen Setup]
ScreenMode = 0
ScreenWidth =
ScreenHeight =
I entered 800 and 480 values on width and height and booted the game in
landscape with keyboard out. It runs but looks distorted and interlaced.
The reason I'm working with Quake 1, 2 and Wolfenstein 3D now is because I ported those games to the platform in the first place.
As far as Duke, it should run very well, just as Doom does (which is the closest "3D" engine to it). I don't know if the source code is available to the previous Pocket PC ports, but that would certainly be a starting point to tweak it to support newer hardware.
Subscribed. Would be great to play these games on my tilt2.
I'd love to see this too. Preferably something that allows you a load various WAD files.
you can play these games now, not just in fullscreen in landscape.
You can play them i vga resolution
abvmoose said:
you can play these games now, not just in fullscreen in landscape.
You can play them i vga resolution
Click to expand...
Click to collapse
How? People are experiencing problems. Could you post a link?

Dolphin (Wii / Gamecube) Emulator

Guide for setting up Dolphin emulator on Nvidie shield tv:
https://www.youtube.com/watch?v=ZCJKOKAc0Rs
I believe the controller issues have been fixed as of a couple days ago.
I'm fairly sure I know the answer to this but has anyone got decent Wii emulation out of this device?
BenjiHansell said:
I'm fairly sure I know the answer to this but has anyone got decent Wii emulation out of this device?
Click to expand...
Click to collapse
I'm using 4.0-5954, only tried Animal Crossing so far but it runs at full speed.
Please delete. I'll look at the video and try to match my settings
where are the android versions to download ?
tillaz said:
where are the android versions to download ?
Click to expand...
Click to collapse
https://buildbot.dolphin-emu.org/builders/release-android
That is the builder that builds new versions every time a change is pushed to master.
Just click the new one on the top of the list (#1039 at the time of writing) and there will be an APK link to the latest built version at that point.
thanks, im not having much luck with same settings as in the video most games i tried wont even start
true crime streets of la - splash screen then crash
baldurs gate - splash screen then crash
freedom fighters - wont start
ghost recon - wont start
second sight - wont start
medal of honor front line - works but at 7fps
is this normal ? bit confused as the guys video are 60fps lol
tillaz said:
thanks, im not having much luck with same settings as in the video most games i tried wont even start
true crime streets of la - splash screen then crash
baldurs gate - splash screen then crash
freedom fighters - wont start
ghost recon - wont start
second sight - wont start
medal of honor front line - works but at 7fps
is this normal ? bit confused as the guys video are 60fps lol
Click to expand...
Click to collapse
Same here, tried a ton of games at all kinds of different settings & they either won't start, crash immediately or 'run' at single digit fps?
They're up to build #1396 over at https://buildbot.dolphin-emu.org/builders/release-android
Is this version any improved? Can someone post results and recommended settings?
skrowl said:
They're up to build #1396 over at https://buildbot.dolphin-emu.org/builders/release-android
Is this version any improved? Can someone post results and recommended settings?
Click to expand...
Click to collapse
I've used those versions. I grab latest every day to see the improvements as they come. Recomendations, well... Toy with the settings. 1 at a time. That's what I did. Super Smarh Bros played at 40-60 FPS at all sorts of different settings. Just give them a shot.
I like it
skrowl said:
They're up to build #1396 over at https://buildbot.dolphin-emu.org/builders/release-android
Is this version any improved? Can someone post results and recommended settings?
Click to expand...
Click to collapse
There are vast improvements with the latest versions. Only had a quick go last night with Wind Waker, its almost running at full speed now. Here's a nice little video on a channel I follow.
https://www.youtube.com/watch?v=8iQ6myHHMnU
https://www.youtube.com/watch?v=ZCJKOKAc0Rs
The fist half on the second link shows how to set it up.
Personally I set the internal resolution to 2x, enable fastmen, Enable Skip EFB access from CPU, and set EFB copy to RAM (cashed). Oh and force 16:9 aspect ratio. I leave everything else as default. That seems to work for most things and gives a good speedup. You'll get a much more details explanation of settings over on the dolphin on android forums obviously, but that should get you off to a decent start.
There has been huge improvement recently. I played through Fire Emblem Path of Radiance in its entirety on the SATV (overclock 0.5) and currently playing through FE: Radiant Dawn (overclock 0.2). For Wii games Super Mario Bros Wii and Muramasa the Demon Blade running full speed for me (and Radiant Dawn with overclock, as above). Game cube games running well include Timesplitters 2, Luigi's Mansion (although there has been aa graphical regression recently and his head is missing) and on 1x IR Mario Kart Double Dash is virtually perfect too (frame rate consistently above 55), as mentioned above Zelda WW approaching full-speed too. Performance in most games is CPU bound, so increasing to 2x IR or so doesn't hit performance in most games, so I was interested to see that Mario Kart did improve with lowering IR (someone reported that in comments in Free Emulators YouTube channel and I checked and it's the same for me also).
NZtechfreak said:
There has been huge improvement recently. I played through Fire Emblem Path of Radiance in its entirety on the SATV (overclock 0.5) and currently playing through FE: Radiant Dawn (overclock 0.2). For Wii games Super Mario Bros Wii and Muramasa the Demon Blade running full speed for me (and Radiant Dawn with overclock, as above). Game cube games running well include Timesplitters 2, Luigi's Mansion (although there has been aa graphical regression recently and his head is missing) and on 1x IR Mario Kart Double Dash is virtually perfect too (frame rate consistently above 55), as mentioned above Zelda WW approaching full-speed too. Performance in most games is CPU bound, so increasing to 2x IR or so doesn't hit performance in most games, so I was interested to see that Mario Kart did improve with lowering IR (someone reported that in comments in Free Emulators YouTube channel and I checked and it's the same for me also).
Click to expand...
Click to collapse
Arrr thats interesting, I wondered how people were running Double dash at full speed while I was stick at about 30fps. Over the weekend I played Wind Waker on the sheild, however there is a bug in the Tower of the Gods section where the lifts don't activate http://www.neoseeker.com/forums/1540/t1671502-tower-of-gods-glitch-dolphin I thought it was just me and it wasn't until I gave up and looked at a walk through that I realized it wasn't me I had to transfer back to the PC and play past that section before picking back up on the Sheild. There's something very satisfying about playing on the Sheild TV. I've had dolphin on my PC forever but hardly ever fire it up, probably because of the backlog of steam games lol. Whereas with the sheild in the bedroom its the first thing I head for. Probably because I believe the gamecude games are far better gameplay wise than native android games. I tell you what though I find those Zelda games pretty challenging puzzle wise, I can fly through most modern games but they really do have me scratching my head and I do occasionally have to reach for a walkthrough as much as I hate going so.
What are your overclock settings for Mario kart dd?
Sent from my ASUS_Z00AD using XDA Free mobile app
crowruin said:
What are your overclock settings for Mario kart dd?
Sent from my ASUS_Z00AD using XDA Free mobile app
Click to expand...
Click to collapse
Yes is there a list of Sheild TV specific overclock settings somewhere? I saw a thread on the dolphin forums but it said the settings may vary by device. I haven't played around with OC settings myslef yet. Off topic it would be nice to get a custom Kernel for the TV so we could bump up the CPU clock a little
baileyjr said:
Yes is there a list of Sheild TV specific overclock settings somewhere? I saw a thread on the dolphin forums but it said the settings may vary by device. I haven't played around with OC settings myslef yet. Off topic it would be nice to get a custom Kernel for the TV so we could bump up the CPU clock a little
Click to expand...
Click to collapse
what settings do you use on mario kart dd? cause I update dolphin daily
crowruin said:
what settings do you use on mario kart dd? cause I update dolphin daily
Click to expand...
Click to collapse
I've yet to play around with any OC settings mate that was #NZtechfreak. I just enable fastmen, Enable Skip EFB access from CPU, and set EFB copy to RAM (cashed).
I'll have a play around with the OC settings later tonight, but I believe setting to 1*IR should give you almost full speed without OC settings.
baileyjr said:
I've yet to play around with any OC settings mate that was #NZtechfreak. I just enable fastmen, Enable Skip EFB access from CPU, and set EFB copy to RAM (cashed).
I'll have a play around with the OC settings later tonight, but I believe setting to 1*IR should give you almost full speed without OC settings.
Click to expand...
Click to collapse
cant wait till android M is release a month or 2 months from now on this device....also the shield IS perfectly capable of running dolphin at full speed..dolphin just has to be optimized and updated.

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