on the HTC blackstone were missing out on loads of games because we have no d-pad is the no way of creating a touch mini contoller at bottom half of screen?
I hope someone will do it soon, it would be wonderful
if you use the search function you should get results with people posting about about touch controllers that will sit at the bottom of the screen (since almost no game has a native resolution of 800x480). Which is also how you can run various emulators (like nes)
The problem with such a bottom-controller is that the screen is not capable to recognize more than one press, so you can just press one button at once.
Asphalt 4 is available for the HD now. it has a soft pad at the bootom to controll and it looks like gameloft will release more and more games with such an interface specialy for wvga devices.
but the graphic and the gameplay sucks. it's not fun at all. it's not worth a dollar.
Why not invest in a external game pad? It wouldn't be that big and you would only bring it when you know your going to be bored.
Related
http://www.youtube.com/watch?v=DbSygbjObQM&feature=related
this is it. the operating like spiderman for PPC.
is there any news for this game? or under deverloping?
seems quite unusable, since win mobile lacks multitouch support.. anyway it runs smooth wonder if it runs similarly on our blackstone
multi or not multi,thats not a problem. you played spiderman for blackstone? almost the same operating button. play so good.
for me, multitouch definitely matters
it seems that gba emulator on iphone support multitouch,
but with regard to our blackstone,
we can hardly to get gba emulator running smoothly,
it is very often that we get very low fps on morphgear,
and that is when sound turned off,
otherwise gba games are almost unplayable,
and that really disappointing me.......
I don't want to say this, but iphone seems obviously superior to our blackstone, they got bunches of 3rd party 3d games, which are better in graphics and controbability in comparison to wm games,
and I just seen a video on youtube, which shows they got gba running @150 fps and above....
however, the only good thing for me is that we got fpsece for wm device, which seems better to psx4iphone, but since it is not fully support to wvga in current version, we still have to wait untill version 1.0 comes out and see if there is any good update for our device, but it is still unknown.....
btw, someone mentioned that wm 7 will support multitouch for device like blackstone, it that true?
does it means that we could press any buttons for example on morphgear's gamepad simultaneously?
if so, when will wm 7 to be released?
Well about iphone and blackstone
, the main advantage/disadvantage is graphic on blackstone u got 800x480 and that is double quality then iphone, so it same if u run on PC game on 800x600 and run same game 1600x1200 ( wich requires alot performance) and the hardware is almost near, so u need to chose, quality of Graphics , pictures, movies or, game playing on iphone
where can i get this game or spiderman? i have a tg01 and a touch hd, i want it on both phones, please help
if im correct this is actually just a java game (.jar file) which can be played on touch hd!! i had it installed before i flashed my phone!! i have the file saved on my pc although im not sure if im allowed to post it here!!
EDIT: just had a closer look and my version is actually not the same!! although very similar!! sorry...
this game does look rather nice though and i wouldnt mind trying it out!!
crap i want that game the graphics seem to be fantastic
yes java game, and it is not 3d game, no problem on touch hd and it bored
just for clarification, the PoP HD game is a java game, and the level (from what I can tell from the youtube video) is very similar. HOWEVER, the graphics are really really bad (very pixelated and not full screen) and there is an element of lag.
as for WM7 multitouch? WM7 will support multi-touch and capacitive touchscreens..however, ONLY for new devices. As far as I know, it will not turn resistive screens into multitouch-capable ones (mostly due to hardware limitations). Also, rumours are the WM7 will be so "revolutionary" that even our Blackstone hardware may not run it well...so we might be stuck with WM6.5, but I'm sure one of the talented Chefs here will get something going! otherwise, it'd be upgrading time =]
Morning all,
Sorry if this has been posted before on other parts of the forum but can anyone comment on the use of keyboards for games on Android? Specifically, I find the on-screen controls that a lot of the emulators and other games use (scumm) very difficult to use. Remapping a keyboard on the device would take me back to my days playing WinMo games on a Orange M1000 with keys on each side of the screen - ideal for emu games and the like.
Can the android devices have their hardware keys on the keyboards remapped easily and can tey handle multi touch (two keys pressed at a time)?
Matt
interesting post, would want to know also.
Gonna play Zelda and Mario till i die !
I too had the Orange M1000 and was wondering the same thing about the Desire Z. Would be amazing if it's possible.
Of course some software supports it, that's half the point of having a keyboard IMO.
Here's an example: http://www.youtube.com/watch?v=2407W5bIae8&feature=player_embedded
i think it can.
i have a G1 and even the G1 can handle multiple keys pressed at once!
i played the snes, gameboy and nes emu on my phone. Even Quake3
works nice pressing multiple-buttons at once!
Yep indeed,... SNESoid working flawlessly here,.... I love this little beauty!!!!!
Thanks for the replies. I've ordered a Desire Z today for my upgrade. I'd say that the ability to use the keyboard for emulating games was a major part of the decision.
Hey guys/gals, about 2 hours ago Rockstar released Grand Theft Auto 3 for android... and it runs GREAT on out A100's! Market Link and its 4.99 attached is photo of it running on my A100! Youtube video of it playing
confirmed. I used my sixaxis app to hook my ps3 remote to it and then the acer to the tv. It works if you remap all the controls. I havn't found a way to remap the punch/shoot button. So I can drive and get out of cars and even jump with the remote, but not shoot. If anyone figures it out please post.
Did you have to side load it?
dharr18 said:
Did you have to side load it?
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No, just go the market and get it.
The game makes me remember so many good memories, the first and one of the best ever 3D games made!
The game runs even better then on the PS2/PC (No loading, or just around 15 seconds to load the game from the menu!!!)
The only thing I dislike is the car control, turning a car is the same as full throttle steering... (Simple left and right arrow)
Why did they do that
If only they would use the same pad for running to control the cars, I would play it even more then I do already!
-PVTD
PVTD said:
The game makes me remember so many good memories, the first and one of the best ever 3D games made!
The game runs even better then on the PS2/PC (No loading, or just around 15 seconds to load the game from the menu!!!)
The only thing I dislike is the car control, turning a car is the same as full throttle steering... (Simple left and right arrow)
Why did they do that
If only they would use the same pad for running to control the cars, I would play it even more then I do already!
-PVTD
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Click to collapse
It is good, but not the first 3D Game made, that honor goes to Monster Maze-
http://en.wikipedia.org/wiki/3D_Monster_Maze
It debuted in 1981, I was 10 at the time It was followed closely by Dungeons of Daggorath in 1982- http://en.wikipedia.org/wiki/Dungeons_of_Daggorath .
PVTD said:
The game makes me remember so many good memories, the first and one of the best ever 3D games made!
The game runs even better then on the PS2/PC (No loading, or just around 15 seconds to load the game from the menu!!!)
The only thing I dislike is the car control, turning a car is the same as full throttle steering... (Simple left and right arrow)
Why did they do that
If only they would use the same pad for running to control the cars, I would play it even more then I do already!
-PVTD
Click to expand...
Click to collapse
Go into options/controls then you put ON (use analog stearing)
As for the game I taught it was a tablet specific newly built version of GTA3 but its just a converted pc version of the game modded for Android touchscreen.... I have completed this game so many times its easy but oh well I never could take it in my pocket
Sent from Wicced's rooted A100 16gb HoneyComb 3.2 using XDA PREMIUM
I just started reading up on Ouya, and I'm thinking about porting my games to there, but they don't work well with a joystick/controller.
I read that Ouya has a touch sensor of some kind.
Does anyone know if this is the same as a touchscreen on a phone/tablet?
Would i have to change my code in my html5 games to detect this touch sensor, or would it just work with events like ontouchstart etc.?
The controller has a touch sensor in the middle - for moving a mouse pointer around. I'm not sure what you will have to do to adapt your games to it, but OUYA is more aimed at controller input.
~Troop
is it really possible to port console games?
I would suggest downloading and looking at their dev kit. It's free. Probably give more insight into the controllers capabilities.
With that said, if the game was designed with touch inputs to start, it probably isn't a controller friendly game. Just like most third/first person shooter games are not that touch input user friendly. Thus, part of the question and answer is going to depending on your game.
Yes it is just the same, you can use it on other games ^^
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
Hicsy said:
At the moment it simply acts as a mouse. in fact, nobody at OUYA knows how to NOT use it as just a mouse. also, for the first half-second after activating the touch-pad... the OUYA doesnt differentiate between which controller is in use, and returns the feedback for all players in that time.
As OUYA didn't realise it was necesarry to have a pause/menu button on their controllers, some devs caught touchpad movement as a menu-activation, but that has since changed, and really, so has most community support for the very low res touchpad
You can use it for touch feedback ingame provided you use YOUR OWN methods to determine which player used it, and that you can adjust the resolution of the touchpad to the different screen resolutions yourself, as OUYA also doesnt calculate that part (ie 720lines vs 1080)
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Click to collapse
My experience as well. It's a very crude laptop type trackpad, with horrible sensitivity. It gets the job done, but I wouldn't use it for anything game related. Only navigating UI that isn't controller friendly (especially if you install a new launcher such as Nova, like I did). And yes, I have actually already found a couple games on the Ouya store that are difficult/impossible to navigate with the controller without the trackpad.. High quality stuff..
Given N64 Controller has a ton of buttons and XPlay Pad has less, what is the most efficient way to enjoy playing N64 on Xperia Play? Would be cool if the Circle Pads worked that would help a lot.
Use mupen64 and map the hardware buttons as well as leaving the touch screen ones that aren't mapped activated that way you can use the main ones with the game pad and the minor buttons that aren't used as much with the touch screen
Sent from my Xperia Play (r800x)
abdel12345 said:
Use mupen64 and map the hardware buttons as well as leaving the touch screen ones that aren't mapped activated that way you can use the main ones with the game pad and the minor buttons that aren't used as much with the touch screen
Sent from my Xperia Play (r800x)
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Click to collapse
^ Good idea with the touch screen, I read mupen64 performance is lag than most, will have to give it a try though.
well mupen64 is the only emulator with working touchpads, with that you actually can map every button of the play to every button on the n64 controller. example:
dpad -> dpad
left touchpad -> analog stick
right touchpad -> c buttons
square and x -> B and A
start -> start
L -> Z
R -> R
select -> L
and you've done everything afaik.
rubbergnome said:
well mupen64 is the only emulator with working touchpads, with that you actually can map every button of the play to every button on the n64 controller. example:
dpad -> dpad
left touchpad -> analog stick
right touchpad -> c buttons
square and x -> B and A
start -> start
L -> Z
R -> R
select -> L
and you've done everything afaik.
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Very nice, now to hope the compatibility and smooth rendering is up to par with N64oid :good:
xzafa said:
Very nice, now to hope the compatibility and smooth rendering is up to par with N64oid :good:
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I prefer mupen64 because n64oid is full of ads
Sent from my Xperia Play (r800x)
Ads, on the N64oid? Mupen64 is nice with the touch pad capabilities, This emulator has big potential so keep lookout for its progress. If touch pad was enabled for the N64oid, oh boy..
Heh, I know. Mupen64 still is kinda slow compared to N64oid, but you know... Ocarina of time runs pretty much flawless. Framerate lowers in hyrule field and that's pretty much that. So games like Mario 64 run at fullspeed. And it's still in beta. N64oid has touchpad support in ICS though.
rubbergnome said:
Heh, I know. Mupen64 still is kinda slow compared to N64oid, but you know... Ocarina of time runs pretty much flawless. Framerate lowers in hyrule field and that's pretty much that. So games like Mario 64 run at fullspeed. And it's still in beta. N64oid has touchpad support in ICS though.
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Click to collapse
I was playing Majora's Mask for a bit and the beginning was spot on, very smooth game play and great with the analog touch pad until I reached the first town then it lagged pretty hard :good: so I switched to N64oid for comparison. ICS sounds cool too, good to hear touch pad works with it, I read the sensitivity could use some adjustments but I'll try getting around to testing it.
I thought about switching to ICS, but you know, there are some kind of other issues. xD I've been tinkering with zelda these last days. Mupen64 has been updated with a port of gles2glide, which seems to be a lot better as video plugin. I checked the framerate and it's higher on average, but more importantly there are not graphical bugs like flickering textures or missing hearts. Also, I lowered the resolution back to the native 320x240 for the plugin, and it seems to work out better. There are still minor lags (in big areas like hyrule field, and/or crowded areas like the market) but the framerate never drops below, say, 15 fps. The game runs at 20 fps, and it stays that was most of the time. Only playing the game will reveal anything more though. Good thing I played it at least thrice...
Also, the glide plugin will be updated for sure.
Let us know if anything new pops up with ICS!
xzafa said:
Given N64 Controller has a ton of buttons and XPlay Pad has less
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Click to collapse
Eh? The C buttons get mapped to the right analog... and since N64 lacks both a select button and a second analog, Xperia Play definitely isn't the limited one here. It actually has a much higher proficiency for inputs.