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Has anyone here been able to set these up so they run smooth? N64oid has major slowdowns in Zelda and other resource intensive games. I am on HD reveloution where software rendering is disabled so its using the full PowerVR GPU. The Nexus has specs similar to the Galaxy S II and should not perform as slow as it is now.
Also in FPSE the analog sticks dont work and are not centered where you put you finger on the screen. Any ideas?
Also why does using the Microboes or bubbles live background lag the UI soooooo much.
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
Stadsport said:
I haven't used FPSE, but I've used n64oid quite a bit over the last few days. It's not 60fps but it's playable, depending on the game. That's not to say it's without bugs...
-Most games seem to randomly experience extreme slowdown and 3+ second hangs. This makes MarioKart and Starfox virtually unplayable at times.
-Sometimes it will sometimes completely freeze at these points of extreme slowdown, to the point where the game needs to be reset. This has gotten me into the habit of saving states FREQUENTLY.
-In Zelda OoT, the camera doesn't move at all in the courtyard of Hyrule castle, so you're effectively stuck at that point, since you can't see where you're going as soon as you walk off-screen. Obviously this isn't specific to the Gnex, but it's worth mentioning for the dev's information
I'm using a bone stock LTE 4.0.2 Galaxy Nexus.
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Click to collapse
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Like others, it seems to depend on the game. Metal Gear Solid is virtually unplayable on psx4droid, and doesn't even load on FSpe. Intelligent Qube works fine on FPse but doesn't load on psx4droid. As for N64oid, MarioKart actually works fine for me outside of a few audio skips here and there, it's pretty responsive. F-Zero X works flawlessly.
One thing I find troubling though is that when I hook up the MHL to HDMI adapter games that once played fine take a noticeable hit in performance. MarioKart becomes unplayable once I hook up the adapter. Does anyone know if the adapter demands more resources (GPU/CPU/RAM/etc)? I would imagine it does since the phone doubles the output instead of redirects it (phone display and MicroUSB out) but I also am not technical enough to really know how this stuff works. It's crummy, cuz playing the N64 and PSX emulators on my projector with a PS3 dual shock controller was one of the major things I was looking forward to with this phone. I see videos on youtube of people doing this on their GSII and it works fine. What gives? Is it ICS?
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
dwang said:
No its because the gn is pushing 2.4x more pixels than the gs2 and a less powerful gpu.
1280x720 vs 800x480
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That has yet to be fully determined. Some ppl hv smoother frame rates than other on the same game but different rom. Though it could be software and hardware related. We need to reach out to the dev (yongzh) and let him know
Zzim said:
Under the development options in android see if there is a "Force GPU rendering" option and if there is check it and let me know if there are any changes.
I notices if you disable fog and stretch to fix screen on N64oid you see a HUGE performance increase.
Im hoping the dev for FPSE fixes the analog issues soon.
Click to expand...
Click to collapse
Forcing GPU didn't seem to make a difference, and actually seemed to crash some emulators. I've kept stretch off because N64 games aren't widescreen, and toggle fog made a VERY slight difference.
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
b15love said:
Mupen64Plus seems to be running a tad faster than n64oid. just set autoframe skip and max frame skip to 5. BUT the on screen controls keep disappearing and are rather tiny.
Click to expand...
Click to collapse
You're right, it's definitely running faster than n64oid. But the disappearing controls are obnoxious, and I think the emulator itself needs a little bit of polish. For example, if you lock the screen and wake it back up, it closes the emulator completely. Same if you get a call or something.
Has fpse implemented sixaxis controller app yet? Or using sixaxis or usb contoller period?
Crazy world, ay?
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
thirtynation said:
I've been using PS3 dualshock via sixaxis for FPse just fine since I've had the phone. Just have to map it out in the settings.
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Click to collapse
Ok. I tried recently and it did not work completely. Any suggestions where i might've messed up?
Crazy world, ay?
Use the free sixaxis pairing app to assign the bluetooth address of your phone to the controller (requires hooking your controller up to your computer with a usb cable). Once you've done that, use the paid sixaxis app to actually pair the controller to the phone via bluetooth. Then, within FPse go into settings, input, hardware keys, and just map the buttons. I know you've probably done some of the beginning of that already, but I'm not really sure where you're having problems.
Hey guys,
I was wondering if anyone uses FPse, the PSX emulator. I just recently purchased it and that damed thing killed my weekend. I was playing Metal Gear Soild the entire weekend trying to get the best performance etc. Looks like 'old software drawing' and Open-GL Blits mode or whatever works the best, but I want to rock Open GL. Once I turn it on, the performance plummets for me. Any suggestions on settings etc?
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Thanks,
--Marc
not sure about the bios thing, i have installed 1001. havent tried any games, need to find the psx stash, can't remember where i stored the few i kept to make an iso.
sent from my i9250
downloaded it today cuz i read that it now finally supports skullmonkeys the best damn game i ever played in my life (appart form max payne cuz i really like the stories and the comics in max payne and the vidz in skullmonkeys and what not)
i was stunned how it works, no lag no nothing with a game 627MB big. i use scph1001 as he recommended and thats it. non of the tweeks in video settings do anything cuz the frame rate stays at 59-60 constant and the picture quality stays the same, not perfectly clear but decent.
z.coniglietti said:
downloaded it today cuz i read that it now finally supports skullmonkeys the best damn game i ever played in my life (appart form max payne cuz i really like the stories and the comics in max payne and the vidz in skullmonkeys and what not)
i was stunned how it works, no lag no nothing with a game 627MB big. i use scph1001 as he recommended and thats it. non of the tweeks in video settings do anything cuz the frame rate stays at 59-60 constant and the picture quality stays the same, not perfectly clear but decent.
Click to expand...
Click to collapse
If you download/install the Open-GL plugin, it looks way better, BUT, I've noticed a huge performance hit during cut scenes etc.
Never heard of Skullmonkeys.
EDIT: Oh crap, did the most recent update and it completely borked for me.. v0.11.46
tried opengl that he offered it was prettty laggy and the video quality was the same as before. tried libopenglplugin.so and it fc's.
sorry bat what is the word "borked" i don't mean it bad but i cant figure it out
z.coniglietti said:
tried opengl that he offered it was prettty laggy and the video quality was the same as before. tried libopenglplugin.so and it fc's.
sorry bat what is the word "borked" i don't mean it bad but i cant figure it out
Click to expand...
Click to collapse
Hehe, 'borked' on urban dictionary just means it broke or messed up. How do you get these other plugins? I don't mind running it at the other video modes but I'd like to get the Open GL one working since it looks so awesome!
silentcovenant said:
Hey guys,
I was wondering if anyone uses FPse, the PSX emulator. I just recently purchased it and that damed thing killed my weekend. I was playing Metal Gear Soild the entire weekend trying to get the best performance etc. Looks like 'old software drawing' and Open-GL Blits mode or whatever works the best, but I want to rock Open GL. Once I turn it on, the performance plummets for me. Any suggestions on settings etc?
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Thanks,
--Marc
Click to expand...
Click to collapse
Use ePSXe! It is much better!
Requires no setup in order to play games smoothly Give it a try
He's asking for settings for opengl graphics, he can run it fine on his normal settings, doesn't need a new emu.
Sent from my Galaxy Nexus using xda premium
silentcovenant said:
EDIT: Would a certain BIOS make a difference in performance? I'm using SCPH1002
Click to expand...
Click to collapse
Difference by changing BIOS:
On boot screen text changes - sometimes Trademark logo, sometimes Copyright
Different menu for memory card management.
FPS lock ---
by last number in bios
0 - Japan NTSC --- 60FPS SCPH-1000, ...
1 - USA NTSC --- 60FPS SCPH-1001, SCPH-101, ...
2 - Europe PAL --- 50FPS SCPH-1002, SCPH-7502, ...
best BIOS for using is SCPH-101 - its newest bios from PS One console - much smaller and rounded corners
and also use NTSC-U game ISO
I've always used the 1001 bios for my PS1 emulators. I've used both FPse and ePSXe and FPse is honestly smoother for me. I have never messed with the performance settings and its always ran good. I played through all of Metal Gear Solid on my tablet with no issues.
Side note: I've been playing Final Fantasy 7 lately. I had forgotten how fun that game is.
Hi,
I did a search in the Note 10.1 forum and found nothing, so I thought I'd post this, hoping I'm not the only one with this issue. I played Real Racing 3 on my SGS3 and synced my progress to my new Note 10.1 (2014). When I play it however, the graphics are in the low setting.
I tried the RR3 Graphics app, but whenever I close that app, the graphics settings return back to default (low). Changing the *.plist files manually changed nothing. Am I overlooking something? Or is it just not possible to mod the graphics on the Note 10.1?
The weird thing is that this tablet is far more powerful than other devices I've played it on, so it shouldn't have any difficulties with the high setting, should it?
gladii said:
Hi,
I did a search in the Note 10.1 forum and found nothing, so I thought I'd post this, hoping I'm not the only one with this issue. I played Real Racing 3 on my SGS3 and synced my progress to my new Note 10.1 (2014). When I play it however, the graphics are in the low setting.
I tried the RR3 Graphics app, but whenever I close that app, the graphics settings return back to default (low). Changing the *.plist files manually changed nothing. Am I overlooking something? Or is it just not possible to mod the graphics on the Note 10.1?
The weird thing is that this tablet is far more powerful than other devices I've played it on, so it shouldn't have any difficulties with the high setting, should it?
Click to expand...
Click to collapse
I haven't tried RR3 but the resolution is also much higher on the tablet than any other device so maybe its related to that
ChrisNee1988 said:
I haven't tried RR3 but the resolution is also much higher on the tablet than any other device so maybe its related to that
Click to expand...
Click to collapse
I really hope that's not the case
gladii said:
Hi,
I did a search in the Note 10.1 forum and found nothing, so I thought I'd post this, hoping I'm not the only one with this issue. I played Real Racing 3 on my SGS3 and synced my progress to my new Note 10.1 (2014). When I play it however, the graphics are in the low setting.
I tried the RR3 Graphics app, but whenever I close that app, the graphics settings return back to default (low). Changing the *.plist files manually changed nothing. Am I overlooking something? Or is it just not possible to mod the graphics on the Note 10.1?
The weird thing is that this tablet is far more powerful than other devices I've played it on, so it shouldn't have any difficulties with the high setting, should it?
Click to expand...
Click to collapse
Same issue as with asphalt 8. Until the developers decide to optimise these games and many many others for tablets, we will have to settle for games designed for an Android phone and the left over port to the tablet. Once they optimise these games will look and perform amazing on this tablet. If they ever do...
Dedline said:
Same issue as with asphalt 8. Until the developers decide to optimise these games and many many others for tablets, we will have to settle for games designed for an Android phone and the left over port to the tablet. Once they optimise these games will look and perform amazing on this tablet. If they ever do...
Click to expand...
Click to collapse
Okay, that's too bad.. Let's hope this improves soon...
Hello. Did you guys email the devs to tell them about this problem? Is this still an issue? Thanks.
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
3. I heard that the overscan function does nothing. Maybe it's the update but mine fixes the aspect ratio perfectly, I'm just wondering if this has an impact on performance as well.
4. I've noticed at random on both ePSXe and FPSE (paid versions) flickering lines at the bottom of the screen. I have no more info on this but was curious to see if anyone else has the same problem. I was thinking it was some kind of interference since my ouya is next to lots of other eletronics. Or maybe if the overscan function has something to do with it.
I'm trying to make a perfect emulation storage box to replace my mass of tangled controllers, cables, and power strips in power strips for all my old consoles. If I find any useful info on these I'll post it, thanks!:fingers-crossed:
So the flickering lines only happen on hardware rendering mode, which is the best since software looks bad and opengl is too slow.
ePSXe doesn't have this issue on other android devices, the reason I use it over FPSE is the sound quality is much higher and more accurate.
The retroarch psx emulator is better imo than both epsxe and fpse except for the interface sux. That flickering thing drove me nuts on fpse menus but it didn't do it during gameplay for me.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I'll give it a shot, do you happen to know if it works with Nostalgia? It's an app that sorts all your games with covers, great interface.
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
I have no clue I've never used that.. But I need to lol
Sent from my Nexus 5 using XDA Premium 4 mobile app
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Click to collapse
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
mblacki said:
I just spent a bunch of time configuring Retroarch, all for naught... Mednafen's Libretro doesn't boot, pscx-rearmed libretro doesn't load ff8 battles, and when launched in Nostalgia neither of them retain their settings. How is the xperia play faring better at emulating these games than a Tegra 3??
Click to expand...
Click to collapse
I was using it on the OUYA to play castlevania sotn and the psx version of chrono trigger and it was the only one that made the audio and video pretty close to perfect. It wasn't really expert advice or anything. Sorry man. I just pretty much plugged and played. Didn't spend too much time configuring stuff.
Sent from my Nexus 5 using XDA Premium 4 mobile app
Which Bios number did you use? And did you select mednafen or rearmed? You're helping me a bunch, I just keep running into slight problems that lower the quality of my emulation, and I'm pretty picky when given so many options.
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
TwitchyEye said:
Rearmed was the one I liked. For bios I'm pretty sure I went with scph1001 although I'm not sure at the moment I'm not home. I also had been running the cm10 build back when I was playing those games but I don't know that it makes any difference except that it screwed up the chrono trigger cutscenes on fpse. Also I used tegra overclock to set GPU to 520mhz maybe that played a role in performance. I tried really hard to find a standalone apk for the rearmed emulator with no luck. I couldn't ever get the buttons to map correctly with retroarch on my ps3 controller which blew my mind. Had to use sixaxis controller and swap buttons around to get it to map properly, but it worked perfect with the OUYA controller right out of the box. I didn't play any other games aside from those two so there's also the issue of some games needing differing settings to work right. I just found what worked for my narrow set of expectations. I'm kinda getting the urge to mess with it some more, maybe I'll have some time this weekend to check out this nostalgia and revisit the performance of the different emulators.
Sent from my Nexus 5 using XDA Premium 4 mobile app
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Click to collapse
Well Playstation-wise I got it working almost perfectly. I used schp1001 bios for rearmed libretro, selected that in nostalgia and made sure in the main retroarch settings to have no filter, and to save on exit (you must actually hit the exit button to save).
Here were my settings once I was in the retroarch game menu with a rom loaded:
Core Options: frameskip 0, dynamic recompiler enabled, interlacing mode enabled, enhanced resolutions enabled, frame duping off.
Settings -> video options: vsync off, Threaded driver on, whatever aspect ratio you want.
Settings -> video options -> Shader options: Default filter nearest, shader passes 1, shader#0 advanced-aa(under antialiasing), shader#0 filter nearest, shader#0 scale 1x.
After all that, save new config and quit retroarch. These settings gave me near opengl graphics better than the original and enough speed to clearly play Final Fantasy 9 and Legend of Dragoon. It looks and plays better than fpse and epsxe.
?? glad you got it working right. I wish some clever dev would build a better GUI for just the rearmed psx emulator that would be great.
Sent from my Nexus 5 using XDA Premium 4 mobile app
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
mblacki said:
I also found out that that screen flickering doesn't happen on ePSXe running software mode. Nobody else seems to have this problem though
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Click to collapse
Last post on this matter, epsxe and fpse flickering on screen is fixed by disabling hardware overlays in advanced -> developer options on the ouya.:laugh:.
mblacki said:
Not really about emulation, but the factors that affect it that google has no answer for.
1. I noticed the ouya gets very warm, not overheating but it makes me wonder if it's like my htc one where it throttles the gpu clock speed depending on temperature?
2. I run my games from a cheap usb stick; will games / movies run with better performance with a higher quality stick or if they are put in internal storage?
Click to expand...
Click to collapse
1) It's possible, but I doubt it. I think it's pretty unlikely that a Tegra 3, which is designed for fanless use, would overheat with a heatsink and fan. Throttling is common with smartphones because of the lack of a fan.
2) Anything cartridge based will typically be small enough that transfer speed isn't an issue. Anything disc-based was expecting to be reading from an optical disc, so even a slow flash-based solution is going to be faster.
This is a simple question, but very irritating to me because I could not find much for answers since every update to the FireTV software gives me less and less options. Anyways, I want ot change the resolution of my TV down to 480 to play my old PS2 games on the TV, but the only trick that I know of (holding rewind and up to go to some resolution settings) only gave me the options of 2160p, 1080p, or auto.
Unfortunately, there is no way of rooting my TV that I know of as I have been looking for one since I got it, so I am hoping that someone here has had a similar issue and could help me out without root permissions. I appreciate any help that you guys can give.
PS: I would like to see if I can get the resolution changed without messing with up scaling adapters since they can be a pain
great sir
imjimbob said:
This is a simple question, but very irritating to me because I could not find much for answers since every update to the FireTV software gives me less and less options. Anyways, I want ot change the resolution of my TV down to 480 to play my old PS2 games on the TV, but the only trick that I know of (holding rewind and up to go to some resolution settings) only gave me the options of 2160p, 1080p, or auto.
Unfortunately, there is no way of rooting my TV that I know of as I have been looking for one since I got it, so I am hoping that someone here has had a similar issue and could help me out without root permissions. I appreciate any help that you guys can give.
PS: I would like to see if I can get the resolution changed without messing with up scaling adapters since they can be a pain
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Click to collapse
Great sir, it really helped. Thanks