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Hi,
Opening this thread to try to gather input from these who have or have been exposed to MOTO ACTV watch.
I am particularly interested in BT connectivity (in theory 4.0), notification scope and performance (does it read Whatsapp messages or only sends sender name?), battery life and all operational aspects in general.
Comparisons to I'mWatch or MetaWatch most welcome.
Thanks and regards.
I've returned mine two days ago for a number of reasons.
First, performance. The watch itself is, as far as the installed applications go, relatively performant. Running music can do a little bit of a number on the map redraws but, alas, who cares. It's a fitness tool, it's not made to run Angry Birds. GPS seems to have massive issues locking on and keeping locked, however, for my first 10k run I lost GPS about 1 mile in (clear, open, sky. I checked my phone and my reference TomTom, both had good signal) and regained it only after 3 miles or so.
But here's all the bad stuff...
The device will not, officially, work with anything but Motorola phones. Yes, you can get the apk from other sources (or download it to your Xoom as I did, then suck and push), open the archive, muck with it to remove the check for motoblur.permissions in it, and install it on your non-Moto phone, but that's suboptimal.
Battery life is abysmal. I frequently run/bike more than two hours and that's about all the watch can handle with GPS on. Some people reported 3h with GPS and no music, but since the watch sells based on the fact that it will play music according to your state (it learns what music motivates you and plays it when you break down), that's a major loss.
Unlike the ads suggest, you don't get caller names over BT. Yes, they're theoretically available, practically it's numbers. Makes all the difference when running and deciding whether to answer or not.
Force Closes are quite common (though I hear some of those are fixed in the last update), as are complete watch reboots whenever BT connects or disconnects.
I mentioned GPS but it's so bad I have to mention it again. Seriously, of 14 runs I did with the watch only one, a two-mile run, had GPS for the whole duration. Customer support recommends standing still and letting the watch catch up. Yeah, right, I am at mile five of a fifteen mile run and will just stand still for a little? Nope!
The web interface is ... errrm, well... not so good. You can't delete individual workouts or fix whatever broke when the watch lost GPS or ran out of juice. Synced data is what you get, manual entry and changed data won't work at all or only badly.
The whole system is designed for high performance athletes. And that's the people who need more than two hours of battery life.
All in all, Android lured me in, but in the end not even that could keep me. Check out supportforums.motorola.com/community/accessories/motoactv for a lot of people who just aren't happy...
Shocking indeed.
And much appreciated, Sir.
yes, even in normal handphone, Android has a lot of unnecessary processes running in the background. it really is not an easy problem: complex software is needed to really determine for itself what to go off and on, so that only the minimal software need to be running at any one time. but then increase complexity of software may impact on higher power consumption as well. looking at windows....OS complexity is much higher than linux, as it tried to provide a lot more features, but this results in more frequent bug fixes, more security holes, slower runtime performance etc etc.
my take? watch should belong to another ultra-power-sensitive hierarchy of gadget, and thus even slimmer version of Android is needed. lesser features like scheduling is needed, but just direct realtime running of the exact component needed. MMU/memory refresh should not be there, as memory refresh does take up a lot of power etc. just like uClinux version of Linux, it should be something like uCAndroid (uC can represent micro-controller?).
thanks for the info you saved me alot of money
jluster said:
I've returned mine two days ago for a number of reasons.
First, performance. The watch itself is, as far as the installed applications go, relatively performant. Running music can do a little bit of a number on the map redraws but, alas, who cares. It's a fitness tool, it's not made to run Angry Birds
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That's weird because I saw CWM play angry birds with it on YouTube and it played fine.
Sent from my MB860 using xda premium
I like mine(but limited athletic use)
I am still within the window of being able to return mine, and switch to the wimm watch, but so far i like mine. The fact that i received it as a birthday present(so no money out of pocket) may be apart of my enthusiasm. I have only had the opportunity to use the watch for one work out. It was at 20% battery when i started(Hadnt charged it in two days) and after about an hour and a half work out i got the 10% alert. I wanted it as a device to mod, especially after i saw CMW rooted it, and Motorola scheduled a release of an api for it. I hadn't tested the GPS so i cant speak on it, but its a fun lil gadget. I will update you guys after a few more work outs.
Anyone get a chance to play with the wimm watch?
I'm not sure where else to put this (I searched and found nothing) but has anyone else been impressed by this phones ability to remain cool to the touch? I'm using the stock case that came with the US variant of the phone and aside from an APN issue where signals were going insane and the radio tried to connect to a billion different towers, I have not once noticed the phone getting much above ambient temperature.
Is this normal? Can anyone else confirm that this thing just doesn't get hot?
I'm bringing this up because I've owned/used around 30 different smartphones from all of the major manufacturers and the vast majority get quite warm during several normal tasks.
For instance, on most phones I've used, if the brightness is up and I'm gaming for any extended period of time the phone will get quite warm. If I'm charging and browsing the web, most phones will warm right up. If I'm gaming and charging at the same time, things get toasty. If I'm gaming and quickcharging/turbocharging things get pretty bad. If I'm gaming on a "practically magic" iPhone while it's charging- forget about it. Same goes for most phones and video recording.
The Le Pro 3 has remained completely usable during all of those tasks. It's actually downright creepy being able to heavily game on full brightness while quickcharging without my fingertip being on fire within a few minutes.
rushtest4echo said:
I'm not sure where else to put this (I searched and found nothing) but has anyone else been impressed by this phones ability to remain cool to the touch? I'm using the stock case that came with the US variant of the phone and aside from an APN issue where signals were going insane and the radio tried to connect to a billion different towers, I have not once noticed the phone getting much above ambient temperature.
Is this normal? Can anyone else confirm that this thing just doesn't get hot?
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This is supposed to be the benefit of the Snapdragon 821 processor; fast but at the same time power efficient....
I hear you. Playing Pokemon Go with a Pro 3 is smooth and cool, I can say that playing for about 10 minutes straight and it gets warm, but not hot. Unlike playing it with my One Plus One, a 5 minute session and it gets hot. This phone totally surprised me :good:
Sent from my LeEco Le Pro3 using XDA Labs
suhridkhan said:
This is supposed to be the benefit of the Snapdragon 821 processor; fast but at the same time power efficient....
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Obviously they've made strides, but its not just the chipset. Reviews of the pixel, ZTE and Asus 821 phone all mention how the 821 is better than 820 (lol, as in it can't cook an egg) but they all say it gets warm and the pixels seem to have significant heat issues.
The battery isn't getting massively hot even under quick charge despite being enormous and charging very quickly for its size. The screen doesn't seem to emit much heat either though it's not some AMOLED qhd monster but still. I mean it's obvious that the CPU is right below the fingerprint reader as it does get warm but nothing even gets what I'd consider hot especially for a modern flagshipish smartphone.
I've used supposedly power sipping/efficient chipset before as well as stuff like the original moto x which was literally a heat bomb and none of them have done so well. I'm sure it's not the actual best temperature that a phone has ever been but it's like night and day for me!
Kudos to Qualcomm or LeEco or the battery manufacturer or the screen supplier- they all seem to have gotten it right with regards to heat and efficiency.
I even have the speed up box enabled for all relevant apps and have turned off most power saving stuff and the phone is still cooler than every modern smartphone phone I've used including hugely underpowered ones.
rushtest4echo said:
...aside from an APN issue where signals were going insane and the radio tried to connect to a billion different towers,
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I had a same problem but after moving to CM, no such issues.
4K2K said:
I had a same problem but after moving to CM, no such issues.
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Good to know, if anyone else has this issue - mine was deleting T-Mobiles default APN and making a MetroPCS one (incorrectly), then deleting that and having it automatically revert back to T-Mobile. Once I cleared everything and manually put Metros APN stuff correctly everything cleared up and has been fine since.
But during that half morning when I couldn't figure out the issue my Pro3 was getting quite warm and I was ready to return the thing. The issue remained even after a factory reset until I manually adjusted the APN.
rushtest4echo said:
Good to know, if anyone else has this issue - mine was deleting T-Mobiles default APN and making a MetroPCS one (incorrectly), then deleting that and having it automatically revert back to T-Mobile. Once I cleared everything and manually put Metros APN stuff correctly everything cleared up and has been fine since.
But during that half morning when I couldn't figure out the issue my Pro3 was getting quite warm and I was ready to return the thing. The issue remained even after a factory reset until I manually adjusted the APN.
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My situation was different then. APN was fine but it somehow kept frequently switching LTE bands/towers my carrier offer which caused ever frequent signal fluctuation.
Nothing could fix it until I moved to CM.
Hello, as the title says I'm curious how much of a battery hog Google is. They have a mandatory service that tracks everything you do on your phone, even apps you open that have nothing to do with Google. You can pause it, but you can't remove it. Does anyone know the battery impact, how about those with no gapps on their phone is the battery a lot better?
Service in question: https://myactivity.google.com/myactivity
I don't play games on my phone, but I text a lot and use it to read news feeds and check email. I don't call too much nowadays, maybe a phone call or two during the day. I installed Hydrogen OS, the Chinese version of Oxygen OS, which is essentially the same ROM but without Google Play services. I usually use 20% per day, up to 35% maybe. I usually charge my battery to 75% and call it good.
I didn't really use the phone prior to changing the ROM, so I can't tell you a before and after. I can say however, that all the phones I've used without google play installed have lasted pretty damn long without charging it. My past experience with google play services is that I usually go through 60% a day, though that's not really fair comparison because those are different phones. I switched ROMs due to more of privacy concerns regarding google spyware installed.
Hello
I just got second hand Google pixel XL in Jakarta, Indonesia.. the night sight very aqesome..but the phone got random reboot, Google stops...
However I find out if I plug the phone to charger, it behave normally.. so far less Google stop/error.
It makes me wonder if I lower the voltage and speed of the CPU, the phone would be more stable, like old iPhone and downclock by apple..
My question is there any kernel or rom that can help me reuse my pixel XL normally? No way I can resend it to usa for replacement...
My phone currently using latest Android pie...
Thanks in advance....
Messing with voltages on our phone will not give you any good or noticeable results, all you would end up doing is potentially damaging/bottlenecking your device.
I'd give it a factory reset and slowly start getting it set back up. See if the problem happen after an app install or setting change. As far as kernels, I've tried them all here, and there are all worth trying. Right now I'm on kang, but would also recommend ex
Hey!
So I've recently bought an S20 from T-Mobile. It's a Hungarian model (980F). I'm facing some weird behavior here.
The issue:
In every game I play, from simple 2D connect-three and idle games, to intense things like Asphalt 9, what happens is that for a random amount of time (i've seen everything from 1 second to 10 minutes) the framerate just tanks. And I'm not talking about the Exynos performance fiasco here. This happens regardless of how long I use the phone or how hot it gets.
Some concrete examples:
- So, the cold phone can achieve a relatively stable 60 fps in Asphalt 9. After prolonged gaming, when the phone reaches a temp equilibrium, framerates settle at around 45 fps. That's fine for me, not the topic of this thread. But, sometimes I play for hours, and I keep this steady 45-ish framerate, other times I just pick up the phone, completely cold, and the second I start up the game, even the menu lags, at precisely 20 fps (I measure this with PerfZ). After some time passes, everything is back to normal, 60 fps. Then, again, randomly 20, then back to 60 again.
- I play Adventure Communist a lot (a simple idle button clicker game, nothing graphically intensive) and well as you can imagine, it's fine at 60. But sometimes this game also drops to exactly 20 fps for some random time, then back to normal.
- Subway Surfers runs at 120 stable. This game does not drop to 20, it drops to more like 40ish something (I have not measured an exact number here, just going by feeling).
- As I've said, this all happens regardless of heat. What I've also found is that GPU usage drops down significantly when this happens, as if something artificially limited the game for the time being (like something put an FPS cap on it).
- Interestingly, some games are unaffacted: PUBG Mobile, for example, heats the phone up like hell. After a good 30-40 minutes the framerate drops to well below the cap, but I've never had the issue during any session. The phone just throttles normally, but that's it. Games originally limited to 30 fps also don't experience this (or at least I haven't noticed). Forza Street also stresses the hardware pretty well, that game also drops from 60 to 50 something fps, but never had this weird back and forth switch between 20 and 60 fps. Strange.
What I've tried:
- Changing brightness
- Changing volume
- Through game booster, changing the preferred performance levels
- Downloading game booster plus and messing with it
- Turning on high performance mode in device care
- Disabling adaptive battery, turning off battery optimizations
- Disabling everything network related
- Factory resetting
- I went to a Samsung store, told the technician everything, showed him a vid, he said they've never seen anything like this, if I wanted I could leave the phone there for a software checkup... well... I didn't
- there might have been more things i've tried i cant remember right now, i've tried a lot of things, believe me...
Online research results:
So obviously, where do people go with these problems, of course, Reddit. Now, I haven't found anything about this when I tried searching for gaming related issues, but I've found a thread where a dude complains about his Ultra scrolling at lowered framerates sometimes (which by the way also happens to me, I just chose to ignore it for some reason). In this thread, I've found another dude, who posted a video he made about games, with the exact same issue that I have! So at least 1 other guy has this in the world... And basically this is it. Haven't been able to find anything useful besides this, every other post is just about the Exynos chip being inferior and things like that. I have some videos of it, but my account is fresh so I can't post any links. Just google "S20 Ultra scroll stutter", and the first Reddit post with the same name is what I'm talking about. It's a short thread. You'll find the comment.
I'm pretty sure this is unrelated to the whole "Exynos is trash" topic, as it doesn't depend on temperatures. Also, the fact that this happens in a lot of games, but not in others leads me to believe there might be some system level/software issue here. Also, GPU usage drops when it happens (as I said, like something capped it), this suggests to me the same, some software-level limitation.
Has any of you heard of or encountered this before? Do you have any other ideas what might cause this, and how to fix it?
Thanks for your help.
Didnt experience any of these isuue tho... have you updated the game opt. Service via galaxy store?
andre tan said:
Didnt experience any of these isuue tho... have you updated the game opt. Service via galaxy store?
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Yes, everything is up to date.
Samsung ****ed every exynos user. It's simple as that. Also, no fix, EVER. If you can return it DO IT. No one is going to do anything about it. Everyday I see people starting threads on xda or reddit complaining but nothing is happening. We in Europe have laws that protect us against this kind of ****ery but again no one is ready to fight Samsung. If this continues 80% of forums post will end up like this one.
chieco said:
Samsung ****ed every exynos user. It's simple as that. Also, no fix, EVER. If you can return it DO IT. No one is going to do anything about it. Everyday I see people starting threads on xda or reddit complaining but nothing is happening. We in Europe have laws that protect us against this kind of ****ery but again no one is ready to fight Samsung. If this continues 80% of forums post will end up like this one.
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My issue is not related to temperature and most of the problems that come with the Exynos chip are due to it running hotter and throttling. I don't think this is it.
I have the exact same issue you described with my S20. Searched but haven't found any solution either. Any information on this would be nice.
I do not own an S20 Exynos, I have the Snapdragon variant, but with my S10+ Exynos, I swear that after the Android 10 update I had started to experience the same issue. Even Clash Royale dropped for no reason to 20fps, not to mention Asphalt 9. It would sometimes go away after a reboot, other times not. Guess all you can do is wait for the Android 11 update, unless samsung issues some game optimizing service update that fixes this issue.