Gamepad Mod for Moto Z phones! - Moto Z Themes, Apps, and Mods

Get the Gamepad at Indiegogo by searching for the "Sidepad Mod"
We've just launched our Indiegogo and hit over $1,000 in support! And we're just getting started! We want to bring you the ultimate Moto Mod gamepad! We really want to help create an awesome gaming phone. We're really excited about modular phones and what they are capable of. A mod transforms a super powerful smartphone with swappable extensions that suit the user better. We want to transform our phone into a super-dope portable gaming console! And we want to give game makers a reason to make more console level games in the Google Play Store.
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This is kind of cool but I'd rather have the buttons on one side (NES style). Also, how are you guys planning to manufacture these? What is the 15k for? Not too clear in the video, just sounds like you want to get Lenovo's attention (not necessarily a bad thing but still).

What our campaign pays for!
Hey thesm4rt1!
Good question! The $15k is to go towards the first run of mods. We already have a manufacturing partner in place as part of the Mods Partner Program, we're just working out the final deal. We won the Hackathon in NYC and we also won the opportunity to do this indiegogo campaign with the help of Motorola/Lenovo. We want to sell as many gamepads here to show Lenovo that this is a product worth collaborating on. We're also updating the design of the gamepad as we go based on supporter payback. We have a secret perk here in the forum for $10 off the super early bird Sidepad Mod Plus! Grab yourself one and let's make this gamepad a reality!
thesm4rt1 said:
This is kind of cool but I'd rather have the buttons on one side (NES style). Also, how are you guys planning to manufacture these? What is the 15k for? Not too clear in the video, just sounds like you want to get Lenovo's attention (not necessarily a bad thing but still).
Click to expand...
Click to collapse

To confirm, this is a separate project from the gamepad mod that Lenovo/Motorola just announced a MWC 2017. Correct?
http://www.androidauthority.com/moto...-alexa-752769/
http://www.stuff.co.za/motorola-part...ises-new-mods/
http://www.stuff.co.za/wp-content/up...amePad-Mod.jpg
As a previous owner of an Sony Ericsson Xperia Play, I find this rather intriguing. It appears that you are attempting to make the controls slide out from the sides. How will everything fit when the controls are slid in? Also could there be an issue of the controls sliding in while gaming? Is there anything to will lock them in place while in use? Lastly, will there be L3/R3 or Select/Start buttons? I do not see those listed in the images.

gostack said:
Get the Gamepad at Indiegogo by searching for the "Sidepad Mod"
Click to expand...
Click to collapse
Glad you posted about this so I could make some comments. I'm not sure the media buttons are very useful. For example, a gamepad is mostly used... for gaming. I can't see a reason for someone to snap on this gamepad for the only purpse to listen to some music or play a video. I think it is an extra cost, that has little benefit in real world applications.
Secondly, I'm not a fan of the whole sliding mechanism thing. I get it, to make it more compact. But the more moving parts you introduce, the more ways for this thing to break. I also can't foresee a person leaving the gamepad on their phone while not gaming with it. It is a nice idea, but looking at those renders, this thing is going to be pretty bulky folded in on itself. Probably most people would snap it on, play some games, then remove it to reduce the bulk of their phone.
Thirdly, will this thing have any speakers like the official moto z gamepad they teased at MWC? I don't know where they would be located, but supposedly it will have 4 speakers built in. One thing I did notice though, was they are apparently not front-facing(at least it didn't seem to be from that render they showed). If you are going to include some speakers like that one, that would be my #1 request. having them front facing, dual stereo speakers.

The Sidepad is the FIRST gamepad concept for Moto Mods
We are working on a new design that uses magnetic pins so the wiring inside of the sliding parts does not move. The game pad Motorola announced is not ours, despite the similar design. We created ours at the Motorola Mod The Future hackathon back in December of 2016. See that article here: https://techcrunch.com/2016/12/16/moto-mod-2/
MechaBouncer said:
To confirm, this is a separate project from the gamepad mod that Lenovo/Motorola just announced a MWC 2017. Correct?
http://www.androidauthority.com/moto...-alexa-752769/
http://www.stuff.co.za/motorola-part...ises-new-mods/
http://www.stuff.co.za/wp-content/up...amePad-Mod.jpg
As a previous owner of an Sony Ericsson Xperia Play, I find this rather intriguing. It appears that you are attempting to make the controls slide out from the sides. How will everything fit when the controls are slid in? Also could there be an issue of the controls sliding in while gaming? Is there anything to will lock them in place while in use? Lastly, will there be L3/R3 or Select/Start buttons? I do not see those listed in the images.
Click to expand...
Click to collapse

The Sidepad is the FIRST gamepad concept for Moto Mods
Thank you for your comment. The short answer is, we are taking notes from our backers and will do everything to make this the best gamepad for gamers, (think Alienware but for mobile gaming) this is a new product and a new company. We would love to make multiple version of the Sidepad given the chance.
Now for the long answer
We have not yet put any work into the design for adding speakers, however, it is an interesting thought.... we will consider it. We are solving the size and durability issues by using magnetic pins. Similar to the Nintendo switch, except when our side pad snaps into place, the magnetic pins create the connections directly to the phone so there will be no need for any wireless protocols. The parts will also be cheap to replace just in case one is lost. The side pads will then slide in and magnetically snap into place on the back of the phone. Our new, coming soon, the design will also reduce the bulk of the gamepad.
x000x said:
Glad you posted about this so I could make some comments. I'm not sure the media buttons are very useful. For example, a gamepad is mostly used... for gaming. I can't see a reason for someone to snap on this gamepad for the only purpse to listen to some music or play a video. I think it is an extra cost, that has little benefit in real world applications.
Secondly, I'm not a fan of the whole sliding mechanism thing. I get it, to make it more compact. But the more moving parts you introduce, the more ways for this thing to break. I also can't foresee a person leaving the gamepad on their phone while not gaming with it. It is a nice idea, but looking at those renders, this thing is going to be pretty bulky folded in on itself. Probably most people would snap it on, play some games, then remove it to reduce the bulk of their phone.
Thirdly, will this thing have any speakers like the official moto z gamepad they teased at MWC? I don't know where they would be located, but supposedly it will have 4 speakers built in. One thing I did notice though, was they are apparently not front-facing(at least it didn't seem to be from that render they showed). If you are going to include some speakers like that one, that would be my #1 request. having them front facing, dual stereo speakers.
Click to expand...
Click to collapse

gostack said:
We are working on a new design that uses magnetic pins so the wiring inside of the sliding parts does not move. The game pad Motorola announced is not ours, despite the similar design. We created ours at the Motorola Mod The Future hackathon back in December of 2016. See that article here: https://techcrunch.com/2016/12/16/moto-mod-2/
Click to expand...
Click to collapse
Thanks for the response. Considering I just recently upgraded to a Sony Xperia X Compact, I probably won't be getting a Moto Z anytime soon. However, having this available for it would make it far more tempting.
Even if I don't buy it in the Indiegogo campaign, as someone who has wanted a full and proper replacement to the Xperia Play, I can tell you that there are certain things that I would look for:
1. Full console-level button layout support: Directional pad, 4 face buttons, 4 shoulder buttons, 2 analog clickable joysticks (or sliding analog pads with L3/R3 buttons close to them), and Select and Start buttons. This should assure that any emulator (except maybe N64) or PS2 port should be fully represented without needing specific touch screen controls.
2. Directional pad should be responsive and detect 8-directions with ease. D-pads that are mushy or sit too high often have trouble detecting diagonal directions and prove ineffective for fighting games. The Xperia Play had the best D-pad I've ever seen for a phone and even beat the one used on the PSP. Nobody has replicated that level of quality in another phone controller yet.
3. Shoulder buttons should be comfortable to use and easy to reach. Having them on the back may be rather awkward to use. I hope you playtest those well for comfort.
4. Focus should be made for the gaming controls over media buttons. The media buttons sticking out of the bottom look like they would be more in the way. I would prefer that the gamepad be as compact as possible and avoid anything that unnecessarily sticks out of the main unit.
5. I wouldn't worry about any other features except for maybe the extra battery as gaming does sap away power pretty quickly. It sounds like you're already planning to make the battery removable to reduce bulk, so I think this is a really good idea. Giving the user the ability to choose between portability and longevity is a good one.
These are the kinds of things that I would find important. To date, there still hasn't been a decent replacement for what the Xperia Play offered in terms of compact gaming. But it was also far from perfect. Your project sounds very promising as a potential replacement and I hope it does well. Even though I have no ability to use it yet, I will consider contributing to it if it develops in a direction that I like. Thank you.

MechaBouncer said:
5. I wouldn't worry about any other features except for maybe the extra battery as gaming does sap away power pretty quickly.
Click to expand...
Click to collapse
I agree with everything except this. Why make the ultimate game pad, but then hamstring it with a lame, mono speaker that the moto z comes with? At the very least I'd substitute the media controls for an audio out jack for headphones. But even then, the supposed quad speaker setup with the 'official' moto gamepad is very appealing to me. Audio (for me) is very important in gaming, although I have my doubts that the controls on the official gamepad would be very good. So it comes down to (probably) better controls with this one vs better audio with the other one. Not sure if the official one from moto will have an extra battery or not.
gostack said:
We have not yet put any work into the design for adding speakers, however, it is an interesting thought.... we will consider it. We are solving the size and durability issues by using magnetic pins. Similar to the Nintendo switch, except when our side pad snaps into place, the magnetic pins create the connections directly to the phone so there will be no need for any wireless protocols. The parts will also be cheap to replace just in case one is lost. The side pads will then slide in and magnetically snap into place on the back of the phone. Our new, coming soon, the design will also reduce the bulk of the gamepad.
Click to expand...
Click to collapse
I like the idea of magnetic pins. I was thinking in 'old' terms with some ribbon cables or something If it is switch-like, then this would come in 3 pieces?
I can't tell if the gamepad will sit under the phone, like this https://i.imgur.com/Kd0DXUN.jpg
or if it will be designed to sit flush with the phone, like this https://i.imgur.com/IABLsWr.jpg
if it sits flush, I wondered about is having a usb pass-through. Not sure if it could be possible, but being able to charge while playing might be a useful feature.
edit: looking more closely at the renders, it seems to sit under the phone. I'm trying to think of a way to have a usb cable plugged in w/o interfering with the controller buttons/stick

I have to agree with some of the sentiment on here: do not make it a slide-out design. You can make it a dock design of even a clamshell design, but please please refrain from doing a slide-out design. As an owner of three devices that have slide-out mechanisms (HTC Apache, HTC Mogul, Sony-Ericsson X10 mini pro), I can tell you first-hand that they are not worth the trouble to manufacture.
Slide-out mechanisms require more moving parts, are more prone to breakage, add weight, increase the time + cost to manufacture, result in increased support costs down the road, and even if you get everything right, they will still break down faster compared to other designs from the gunk that will collect in between the moving parts over time.
Since you guys don't have the manufacturing prowess of HTC or Sony, please spend your effort on the ergonomics of the mod casing and quality of the gamepad buttons, joysticks, triggers, and underlying micro switches instead of trying to make a reliable, robust slide-out mechanism, which like the other poster mentioned will likely be a lost benefit anyway because I reckon most people will remove the mod when game over.

Related

Sliding Gaming Pad/Keyboard

Gaming on the go is something I have always thoroughly enjoyed and, in many ways, was one of the reasons that the Galaxy Note appealed to me so much. So far, I have been rather impressed by Android's offering of games. However, I simply love classic old games such as Sonic and Mario so have turned to emulating them. Unfortunately, consoles such as the SNES have simply too many buttons to use the on-screen controls for. Does anyone know of a gaming pad that is compatible with my Note running Android 4 and which slides under the phone similar to the keyboard in this thread here?
forum.xda-developers.com/showthread.php?t=1722306
may not be exactly what you are looking for but I feel like it is the best option if you want to game. kind of expensive though.
You could buy that Slide keyboard.
And remove the keyboard, and borrow the tilt backplate. Place another (game)board inside.
It would be much trouble trying to find something that fits well.
Especially a model which has the 4-action buttons and 2-joysticks (D-pads aren't necessary if you have the extra joystick). And joystick (like PS Vita) always trumps Nubs (PSP).
Now you're only problem is having 4-shoulder buttons.
And this time its Samsung's fault. SONY is doing it right by placing the Volume buttons on the right side, they can be mapped for shoulder keys. If you had a Camera button, and an Extra button...they would've also been mapped for the R1/R2 shoulder buttons.
Anyways, OEMs tend to think in this order
Build-Price>Marketing>Competitors>Carriers>Usability>>>>Niche-User.
Take my concept (what started out as the OpenPandora), and evolved into an N900, then to a SuperPhone concept, dating back to 2009 (or drafts from 2007):
http://img405.imageshack.us/img405/599/console7.png
With an attachable keyboard/charging battery module:
http://img513.imageshack.us/img513/9765/console72qwerty.png
Playing a First Person Shooter:
http://img137.imageshack.us/img137/8643/console73cacontrols.png
http://img718.imageshack.us/img718/2131/controlchat3.png
Playing a Third Person Racing(Flying) Shooter (aka DBZ):
http://img14.imageshack.us/img14/7612/console74dbzcontrols.png
...now I think it can be evolved with the use of:
-Better specs like 1GB RAM and big.LITTLE computing (Tricore A15-A7)
-Higher Screen Resolution
-Get rid of 3D (such a gimmick)
-5V charged MHL (usb host + hdmi)
-Update Gamepad (I can update a picture for you if you like)
-Introduce a better concept of module from M$'s new patent:
http://www.engadget.com/2011/09/23/microsoft-patents-modular-windows-phone-with-swappable-batteries/
OR OTHERWISE A NOTE_2 with Project Andraxis:
http://forum.xda-developers.com/showthread.php?t=1476571
http://forum.xda-developers.com/showpost.php?p=26920096&postcount=74

Accessories for QX10 lens

Just seen Amazon are selling a few accessories for the QX10 lens.
The Z1 case which the lens attaches too:
Sony ACX2 QX10/QX100 Case for Lens Style Camera and Xperia Z1 - Black
http://www.amazon.co.uk/dp/B00F5X13V2/ref=cm_sw_r_an_am_ap_am_gb?ie=UTF8
Also a carrying case for the lens:
Sony LCSBBMB Carrying Case for QX10 Lens Style Camera
http://www.amazon.co.uk/dp/B00F3YS89I/ref=cm_sw_r_an_am_ap_am_gb?ie=UTF8
I will get the case first then the case a bit later on.
Sent from my C6903 using Tapatalk 2
Spent the last week looking for somewhere to get that case!
Going to pre-order now - my lovely see through case from china is great apart from they covered the magnetic charge area which is sad news.
I managed to get the micro SD in the wrong way round for my QX10 - that was fun!
Doesn't the lens come with some form of case already?
Sent from my SGP312 using Tapatalk 4
jonmorris said:
Doesn't the lens come with some form of case already?
Sent from my SGP312 using Tapatalk 4
Click to expand...
Click to collapse
Nope.
Sent from my C6903 using Tapatalk 2
maverick1103 said:
Nope.
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Click to collapse
That's pretty poor, given the price.
But I suppose when you look at the cost of the docks (including the car holder that doesn't even charge - when it could via the pins), you can see that Sony likes to maximise profits from accessories.
Even the case that lets you clip the QX10 on seems rather a lot of money, and worse still, I can see myself buying one!
jonmorris said:
That's pretty poor, given the price.
But I suppose when you look at the cost of the docks (including the car holder that doesn't even charge - when it could via the pins), you can see that Sony likes to maximise profits from accessories.
Even the case that lets you clip the QX10 on seems rather a lot of money, and worse still, I can see myself buying one!
Click to expand...
Click to collapse
Yeah I know, these manufactures know we will still buy them even if we moan like hell about them
Sent from my C6903 using Tapatalk 2
The QX10/100 cover for the Z1, which Amazon said could ship as late as December, is now in stock and has shipped today to me - so I'll have it tomorrow.
I expect that once I have this cover, I might use the QX10 a lot more than I do now, which is hardly at all.
(Really wondering why I bought one now, to be honest - so I may well sell both the cover and the QX10 in the not too distant future).
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My Sony ACX2 case arrived - slight problem is it does not work!
when its on the phone and set at open position - the QX10 will not attach - the problem is getting it locked in - the ONLY way I can get it to attach is when the case is away from the phone and I apply pressure on one side (where phone would be) so it can slide over the lock (far side from the locking dot) - which is disappointing.
I have checked for damage on case and camera and they are fine - guess it just does not work properly. Quite disappointed.
jonmorris said:
And here it is...
How are you finding the picture quality, very torn between this and the qx100. From what I have read the qx100 is a far superior device but it does seem bulky where the qx10 seems to be a nice size.
Click to expand...
Click to collapse
bodson66 said:
How are you finding the picture quality, very torn between this and the qx100. From what I have read the qx100 is a far superior device but it does seem bulky where the qx10 seems to be a nice size.
Click to expand...
Click to collapse
I have very mixed views on the QX10.
Here they are in a nutshell.
1) Practicality. Even with the wrist strap, it's not the easiest thing to carry about - and I am disappointed Sony couldn't bundle a simple case instead of making you pay £20 or so.
2) Pairing is slow, and there are quite a few Wi-Fi access points around my location so it means that it often pauses/stutters on the viewfinder display - and sometimes loses connection completely (not often, but once is too much if you're trying to take a photo).
3) It doesn't take incredible photos all the time - it can sometimes be out of focus and there's still a lot of noise if it judges the scene wrong. I've had a photo that looks far worse than using the main camera in auto mode!
However, if put on a tripod (or placed separately on a flat surface and detached from the phone) then it can take some incredible low-light photos.. totally noise free and, well, just wow. These are the shots that make you think it was money well spent (question is, how many of these photos will you be taking?)
4) When you connect via USB to charge, you can't access the photos on the camera directly (as a mass storage device) so you must always copy via the, frankly, rather awful PlayMemories camera app. Camera360 now supports the QX10 but it's buggy, although I expect a fix will come in due course.
5) The zoom is fantastic - no complaints there.
6) The battery life is good from what I can see - but I still worry that I'll forget to keep it charged, as it joins a list of things to keep topping up before I go out (Pebble watch, phone, portable battery pack/charger etc).
The QX100 is no doubt a LOT better in image quality, but at the extra price (and with the loss of zoom) I am not in the market for one anyway.
The QX10 is the nicer size, but I really don't know if I'm ever likely to use it enough to justify having purchased it. I hoped, perhaps rather stupidly, I'd be able to use this instead of my Sony NEX camera (even with the loss of a flash) but with the viewfinder lags, slow image transferring and so on - it's really not a viable alternative to a separate camera if you really need improved image quality, or a powerful zoom.
jonmorris said:
bodson66 said:
I have very mixed views on the QX10.
Here they are in a nutshell.
1) Practicality. Even with the wrist strap, it's not the easiest thing to carry about - and I am disappointed Sony couldn't bundle a simple case instead of making you pay £20 or so.
2) Pairing is slow, and there are quite a few Wi-Fi access points around my location so it means that it often pauses/stutters on the viewfinder display - and sometimes loses connection completely (not often, but once is too much if you're trying to take a photo).
3) It doesn't take incredible photos all the time - it can sometimes be out of focus and there's still a lot of noise if it judges the scene wrong. I've had a photo that looks far worse than using the main camera in auto mode!
However, if put on a tripod (or placed separately on a flat surface and detached from the phone) then it can take some incredible low-light photos.. totally noise free and, well, just wow. These are the shots that make you think it was money well spent (question is, how many of these photos will you be taking?)
4) When you connect via USB to charge, you can't access the photos on the camera directly (as a mass storage device) so you must always copy via the, frankly, rather awful PlayMemories camera app. Camera360 now supports the QX10 but it's buggy, although I expect a fix will come in due course.
5) The zoom is fantastic - no complaints there.
6) The battery life is good from what I can see - but I still worry that I'll forget to keep it charged, as it joins a list of things to keep topping up before I go out (Pebble watch, phone, portable battery pack/charger etc).
The QX100 is no doubt a LOT better in image quality, but at the extra price (and with the loss of zoom) I am not in the market for one anyway.
The QX10 is the nicer size, but I really don't know if I'm ever likely to use it enough to justify having purchased it. I hoped, perhaps rather stupidly, I'd be able to use this instead of my Sony NEX camera (even with the loss of a flash) but with the viewfinder lags, slow image transferring and so on - it's really not a viable alternative to a separate camera if you really need improved image quality, or a powerful zoom.
Click to expand...
Click to collapse
Perfect honest answer thanks bud. I think you are right, I was looking at the qx100 as an upgrade to my point and shoot but I think I might just invest in a good dslr. If I am out trying to snap some great pics I usually head out on hikes with that intention. I don't think these devices are quite there yet. I have been impressed with how the main shooter on this phone performs and if I need something better I might as well bring a camera.
Once again thanks for your feedback, the tech head in me really wanted this lol
Click to expand...
Click to collapse
bodson66 said:
Once again thanks for your feedback, the tech head in me really wanted this lol
Click to expand...
Click to collapse
I think that's why I pre-ordered the QX10 and now regret it a bit. I'd be really gutted if I'd paid the extra for the QX100 - however good the photos.
I bought the QX10 on Amazon. I ultimately returned it for the Galaxy S4 zoom but I'm not sold on the Samsung either yet. I'll post my Amazon review here rather than re-creating it.
I bought this item after weeks of review and months of anticipation. After hearing about the launch I could NOT wait for the product to be released. The price seemed a little high so I waited a bit. I purchased an Amazon Wharehouse deal (probably from someone who posted a negative review and returned it) for the QX10
All I can say is its a mixed bag.
When it works it is fantastic. It's a great point and shoot camera with very simple controls, that produces great results. I was able to capture great long range zoomed shots of a soccer game that froze the action in place. I took some very low light shots of text from 3 feet away that was still very visible. I shot stills from both the macro level and far off zoomed and they all looked great. The Sony Auto modes are just what I need. Being able to operate the camera unattached from the phone is an added bonus. Since it is so small at a birthday party I was able to hold it high over my head and basically create a "crane" shot without actually having a tripod or large piece of equipment. Then I could see over all the other people to zoom in on the shot I wanted. I could see this being very usefull at a child's play or concert to get a unique point of view. I am a photographer so I know how to adjust manually if I need to but the point of a smart phone or point and shoot is to take pictures quickly that "just work". Sony has nailed the concept.
There are, however, issues. Like everybody has said in the negative reviews the connection can be iffy. Even on my Galaxy Note II the connection was hit or miss. It was a complete crap shoot as to whether the next time I touched the NFC tag, it would Open and Connect, Just Open and fail to connect, or do absolutely nothing. This is not the device you want to rely on to capture quick action. Once connected, however, I found the software to be pretty solid. I really like the ability to transfer photos to the device. I dug deeper and found a setting that lets you transfer the full image when copying. I would only recommend this when you have time as the files are quite large. I waited till the end of the day and transferred all 200 pictures at once, which took about 20 minutes. Still, its a great option, especially for someone like me who likes to backup everything to a shared NAS either nightly or every couple of nights.
Ultimately, this is a device you want to carry around but not necessarily use all the time. Use your phone for the pretty sunset you happen to catch on the way from the office of the silly shots at the bar. You bring along the QX10 to the Baseball stadium or a wedding to get those shots you want to look better as keepsakes, or when you need a Zoom. I guess you could say why not just bring along the DSLR on those occasions, but the QX10 is MUCH easier to carry. For instance at the Soccer game, I had my phone (as always) and all I needed for the Zoom ability was to slip the QX10 into my sweatshirt pocket where it sat till I needed it. No camera bag, or heavy camera body around my neck. If you can justify the price for that, I think it's a win.
Has anyone else found the phone case with the QX10 attachment to be very fragile? I mean 3 of the corners have cracked and 1 of those has broken (a small bit snapped off!). I've dropped the phone a couple of times but from very small distances but surely the case shouldn't break so easily? And yes I'd rather the case broke than the phone before someone asks
I haven't dropped my phone, yet, but that still sounds pretty bad. I did wonder how it would stand up to being attached and removed repeatedly, so I guess I probably have my answer now.
I don't use my QX10 much, so I only really keep the case on because it's the only case that still lets me use my DK31 dock.
The Sony Xperia-approved Roxfit case doesn't, and I'm unsure what other cases are on sale that do. I do have to wonder why Sony made two inserts for the dock when the 'larger' one really isn't large enough!
I should've also mentioned that when taking a picture with the internal camera, if the flash is used it bleeds across the lens as the case is a bit too much of a perfect fit. I'm torn because despite all this I still really like the functionality of the case due to the ease of attaching the QX10. Frustration guaranteed with this case it would seem.
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That's such a common problem with cases (my parents each had that issue with covers on their iPhones) that I'm amazed it still keeps happening!
But, happen it does.
I'm half tempted to go back to having the phone in no case at all, as I did for the first few days, but there's an obvious risk with this. Of course, it solves the problem with using the dock!
I got the QX100 and absolutely love the images it produces, the zoom is acceptable, low light is really good, colours are accurate, warm, sharp and the unit is easy to use, thats really were it ends.
I also purchased Z1 attachment case for AU$29 it is cheap looking, provides no protection top and bottom of phone and has sharp edges that are sure to scratch the anodizing from the Z1 side housings.
The software that pairs the two is appalling and real time viewing is inaccurate it is only when viewing the shots or video you can gauge the real quality ( I should add that the shots and vids comes out very nicely in most cases) hopefully software updates can improve upon this.
In summary (and I am no pro or photographer) the QX100 does a very very nice job of low light, artificial light and sunny conditions even in auto mode, even-though it is hard to gauge real time.
The facts are that most shots come out better than expected, is it worth $500+, hell no! but it is extremely cool and very convenient since it saves taking another device along. I would recommend this product if it were $200 cheaper or more, however, if you have money to burn I say burn! you'll love it.
Try Camera 360, which now has support for the QX lenses (and has had a recent fix for some bugs relating to transferring photos).
It still jerks as the viewfinder image is streamed to the phone, and that's the real weakness of the whole concept.

Current Best buy Smartwatch?

Greetings.
With me recently finding out about Samsungs new Galaxy Gear, i started looking into smart-watches again to see how they have progressed. I cant say i was particularity impressed with the G-Gear, especially given its bad battery life. I then found out about Qualcom's Toq, which seemed alittle better, but still felt like the Gear with its "i want to replace your phone" design. I think both of them rely too heavily on the touch screen and are trying to do too much, or rather, taking over too much functionality away from the phone.
After digging some more, i found the Pebble. Although i could see room for improvement (would like to see it in a metal frame and a color e-ink screen), it seems to mostly fit what i am looking for in a 'smart-watch'. Psychical buttons that can be used with gloves on, and an accessory, instead of a 'new device that happens to talk with your phone'.
Now, my main question is, is there a better quality smartwatch out there, that functions similarly to the pebble, or is the pebble pretty much the best thing at the moment in terms of simplicity? The $150 price is a smudge high, but i would consider it. The $299 price for the other two is just insane.
Thanks for your opinions and input.
The Kreyos meteor might be what you are looking for. It seems like they are going a step above the Pebble watch. I am personally waiting for the Google Gem to be announced before I decide on what watch to get.
samsung galaxy gear is only made available for samsung product.. i wouldnt really recommend that if you decide to go for other brand of phones..
i would recommend Sony Smartwatch 2 for that..
However, i don;t really see the point of getting a smartwatch? thats just my opinion... Perhaps you could get Pebble as its cheap...
andrewAwesome said:
samsung galaxy gear is only made available for samsung product.. i wouldnt really recommend that if you decide to go for other brand of phones..
i would recommend Sony Smartwatch 2 for that..
However, i don;t really see the point of getting a smartwatch? thats just my opinion... Perhaps you could get Pebble as its cheap...
Click to expand...
Click to collapse
My main point of getting one, is music control while im riding my motorcycle. It would be useful to change tracks and such without pulling my phone out (which requires unzipping my jacket, then unzipping the pocket it is in). It would also be a lazy convenience to do that while im walking.
Going back to the bike, i think it would be the only way i would know im getting a call/text while riding due to it being attached directly to me. I couldn't answer it right away, but i would know one came in so i could pull over and respond if needed. This is also why i wanted the psychical buttons, as i wear riding gloves, which make it pretty difficult to use a touchscreen without removing them.
However, to your question, i dont doubt that piratical smartwatch use is pretty situational and in most cases is just a neat toy.
Oh, smartwatch is not a neat toy. Once you start using one - it will become a part of your lifestyle. Just think about how many times a day do you pull out your phone to check if you got email? Or how many times you take your phone out to see who is calling? Or to read a text message? Or to switch a track on your music player? Or when you are in a movie theater or during a meeting and phone is on mute while you missed a call? Or when you are at the game or in a crowded place and you missed a call? Or when you walked out of the car or restaurant or home and left a phone in there? The list can go on and on. Smartwatch becomes a remote extension/display/notifier that resolves all these problems above just by glancing at your wrist.
I have an older MetaWatch smartwatch, and I can't imagine a day without at work or at home. Plus, it saves your phone so many time when you don't need to pull it out all the time. Not to mention the phones are getting bigger and bigger. Even with a decent case on my Note 2, I'm OK during the summer, but when winter rolls around and I have to reach out through layers to get to my phone - forget about it.
Now, with all the choices you have to be careful. Smartwatch has to be water/splash resistant. Watch is meant to be worn outside. You get into the rain, or forget and wash dishes with it or get splattered around the pool - it's done! Also, with too much tech in the bracelet which is not replaceable - you bump it, and your screwed. That's why I'm crossing Gear off my list. Pebble, HOT, Agent and Kreoys are toys in comparison to all the upcoming stuff. The one to watch out for is Omate TrueSmart http://www.kickstarter.com/projects...t-water-resistant-standalone-smartwa?ref=live and Sony SW2. In my opinion, Omate is the only way to go right now. Never mind that you can put your GSM sim card inside (although that will drain your battery), it a pure rugged android experience on your wrist with out of this world support and a number of XDA community jumping into development already. Not to mention an outstanding spec:
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vectron said:
Oh, smartwatch is not a neat toy. Once you start using one - it will become a part of your lifestyle. Just think about how many times a day do you pull out your phone to check if you got email? Or how many times you take your phone out to see who is calling? Or to read a text message? Or to switch a track on your music player? Or when you are in a movie theater or during a meeting and phone is on mute while you missed a call? Or when you are at the game or in a crowded place and you missed a call? Or when you walked out of the car or restaurant or home and left a phone in there? The list can go on and on. Smartwatch becomes a remote extension/display/notifier that resolves all these problems above just by glancing at your wrist.
I have an older MetaWatch smartwatch, and I can't imagine a day without at work or at home. Plus, it saves your phone so many time when you don't need to pull it out all the time. Not to mention the phones are getting bigger and bigger. Even with a decent case on my Note 2, I'm OK during the summer, but when winter rolls around and I have to reach out through layers to get to my phone - forget about it.
Now, with all the choices you have to be careful. Smartwatch has to be water/splash resistant. Watch is meant to be worn outside. You get into the rain, or forget and wash dishes with it or get splattered around the pool - it's done! Also, with too much tech in the bracelet which is not replaceable - you bump it, and your screwed. That's why I'm crossing Gear off my list. Pebble, HOT, Agent and Kreoys are toys in comparison to all the upcoming stuff. The one to watch out for is Omate TrueSmart http://www.kickstarter.com/projects...t-water-resistant-standalone-smartwa?ref=live and Sony SW2. In my opinion, Omate is the only way to go right now. Never mind that you can put your GSM sim card inside (although that will drain your battery), it a pure rugged android experience on your wrist with out of this world support and a number of XDA community jumping into development already. Not to mention an outstanding spec:
Click to expand...
Click to collapse
That watch looks kind of overkill really. Im not really looking for a 'phone away from my phone' in a watch. Just an accessory to my phone, that offers me easier control over my phone. The buttons on the side are promising, but until i know how i can use them, or if i can use them to control apps, they are worthless. A major selling point for me in a smart watch, would be that it wouldn't be reliant, or heavily reliant, on its touch screen. Basically, if i can have it on my wrist, while music is playing on my phone, and all i have to do is hit a button to advance a track, without looking at the phone, then that would be a major selling point for me. Having it show me incoming calls and texts, while vibrating on my wrist for notification is also a major plus. Everything else is just fluff to me.
On another note, i really dont see the use or point of putting camreas on these things. Its a major waste of space and another point that it can be damaged. Aside from a microphone (and maybe a speaker), the only external feature i think would be neat would be an LED light aimed out the right side (not the top, as that would be awkward to hold your arm up just to shine a light). Though the problem with that is with putting buttons on that side, theirs not really any room to put it.
Would also be nice if they could make a round one, and not all of them be square. but thats just aesthetics for me.
With Omate when it comes to smartphone, it's really an afterthought since you don't have to put sim card in. Regarding music player, I'm pretty sure they will have some customized control where you can just swipe left/right to change the track or maybe map two buttons on the right side. The camera is just a bonus, and it's very discrete, not just like that Gear-bump.
From what you describing, you probably would like the MetaWatch: http://forum.xda-developers.com/showthread.php?t=2332764 - that's the one I'm wearing right now. BUT, as much as I like it, I wouldn't recommend it to you in comparison to everything else that's available or coming up. MetaWatch (from Fossils guy) was fantastic, but they dropped the ball on sw support, relying on community edition software developed by users. That software was developed for older firmware version, and once MetaWatch firmware was updated - community edition software didn't keep up with it.
Can't wait when Omate TrueSmart will be available on the market. I started to dream about android-watch after trying the old iPod nano with wristlet.Sad that apple stopped manufacturing it.
MetaWatch is coming to Best Buy next week
Seem Nice ! Someone try it with an iphone ?
gianlucab said:
Seem Nice ! Someone try it with an iphone ?
Click to expand...
Click to collapse
MetaWatch? I think its integration with iPhone is better than with android. At least from what I have seen on YT. YT has a lot of clips with demos and comparison.
vectron said:
MetaWatch? I think its integration with iPhone is better than with android. At least from what I have seen on YT. YT has a lot of clips with demos and comparison.
Click to expand...
Click to collapse
Also seems like a step backwards as far as screen tech goes. Looks like an older calculator watch screen lol.
Lyian said:
Also seems like a step backwards as far as screen tech goes. Looks like an older calculator watch screen lol.
Click to expand...
Click to collapse
Yeah, its not as fancy as other upcoming smartwatches. MetaWatch is over a year old project, with Fossil guys behind it's design. One thing for sure, its super durable and highly visible in any direct sunlight because of its reflective display technology.
pebble!

Review of FiiO X1 ultra-portable digital audio player (DAP) w/lots of pics!!!

This is a review of FiiO X1 digital audio player (DAP). http://www.miccastore.com/fiio-portable-high-resolution-audio-and-lossless-music-player-p-127.html
Until my first experience with X5, a little over half a year ago, I used to refer to all dedicated audio players as "mp3" players. It wasn't my ignorance but rather a misunderstanding where I thought that I should focus more on higher bit rate songs and better headphones, and any "mp3" player or smartphone will play audio files just fine. Introduction to X5 changed all that and opened up my eyes to a world of music without being interrupted by emails, txt, or app updates, a world where audio player is not a cheap clip on gadget on my armband, a world where I ended up "rediscovering my headphones, all over again". X5 is great as a portable DAP, but in some cases I found it to be a little too bulky/heavy. In search for other quality audio players, I acquired some other DAPs, but nothing was able to replace the ease of navigation with a scrolling wheel. Now with introduction of X1, I can rejoice with a new pocket friendly super portable DAP that sounds as good as it looks, retains its scrolling wheel design, and cost a fraction of its big brother's price tag. But don't make a mistake thinking X1 is a cheaper replacement of X5. They can both coexist in a perfect harmony with their trade-offs in size versus sound quality. Others can think of X1 as a stepping stone for when you are ready to graduate from a basic mp3 player and want to get a taste of audiophile world - a taste that will whet your appetite for the next future upgrade when you are ready. Whatever your journey is, I think a lot of the people going to enjoy this little new gem from FiiO. Without further due, here is what I found while testing this fine little DAP.
My review unit arrived in a package similar to the latest E10k/E11k boxes resembling a size of double CD case. Inside, X1 was dressed in all black silicon skin with one screen protector already applied and two additional ones available for backup. USB to micro-usb cable also was included as part of accessory package. Since this is a review unit, I'm sure the final production package will probably going to have more accessories included. Silicon skin is definitely great for a basic scratch and minimal drop protection, but I wish it would have been gray like the one that comes with X5 since you can't see X1 charging light underneath of solid black. I'm sure with soon to be available bonus accessories, you will be able to get another skin color. But in a meantime, I took it out of the skin to enjoy a beauty of its brushed aluminum finish which I'm sure a lot of you will do to show off it's sexy curves!
Weighting only 108g with a measured dimensions of about 96mm x 56mm x 13mm, it gives a new definition to ultra-portable considering a very solid build and all metal front/sides with a silver finish hard plastic back. Having a size comparable to a deck of cards, the fitment in my hand was very comfortable with a great ergonomics of being able to reach every button/wheel control with a thumb. The aluminum finish and round buttons, especially power and volume on the side, makes it resemble a bit of an iPhone look. Buttons have a very nice tactile click response. At the top you have a single 3.5mm port, used as either HO or LO, selectable in Setting menu. On a right side at the bottom there is a slot for a single microSD card, keeping in mind that X1 by itself doesn't have any internal memory. MicroSD card is easy to access which is an improvement over X5 where it was a bit recessed. On a left side at the top you have a volume up/down buttons with an etched "+" and "-", a reset pinhole, and a power button. The volume buttons are slightly raised which makes it easy to distinguish them from power button by sliding your finger, and when you have silicone skin on - volume up has a raised dot bump on its cover. At the bottom you have a micro-usb port positioned in the center with two tiny hex screws symmetrically closer to the edges. This port is used for data transfer (no USB DAC support like X5) as well as charging up it's massive 1700 mAh battery which provides over 12hrs of playback time.
Top of the front panel is occupied by a display (2", 320x240 TFT), similar but not as bright as X5, which is a first indicator where they had to cut some corners stepping down from 2.4" IPS display in X5. Single microSD on X1 versus double in X5 is another change, though 128GB capacity still supported. For those familiar with X5, you will feel right at home with its scrolling wheel control and 5 control buttons with main Play/Pause/Select in the middle of the wheel, Return/Back in the upper right corner, Menu in the upper left corner, and Skip/Select next/prev buttons at the bottom. Otherwise, the wheel control is very intuitive and easy to get used to. Though the wheel looks and functions the same, it's updated from X5. When you turn it with a thumb - you can feel/hear micro-click action, and overall scrolling feels more solid and under a better control. I'm very pleased with this update, though would have been nice for a scrolling wheel to have a better texture, something I'm sure could be upgraded in the future with a textured sticker.
Once X1 is powered up, you are presented with a new updated interface. You still have icons arranged around the semi-circle but now at the top, and the scrolling logistics has changed from X5. Instead of 7 icons in X5, you now have 5 equally spaced icons with EQ and Favorite selections combined in other sub-menus in comparison to X5. Icons are placed at the top from left to right and instead of scrolling icons wheel, you have a scrolling glow pointer with a corresponding icon description text in the notification bar. Most of the Setting and Play Setting controls remained similar to X5 with one noticeable change being an option for Theme Color which helps to improve a contrast and to customize your DAP. I didn't notice any lag while scrolling through menu options or songs. The movement is fluid and as fast as with X5. Also, it really felt like a mature firmware release, and I'm sure FiiO team will fine tune it even further. Selecting to play a song displayed a name and ID tag info (if available), cover art (if available), and song format/encoding. Similarly to X5, at the top in notification bar you have volume with corresponding value, headphone/line out selection icon, EQ setting name (either built in highly usable presets or 7-band customizable one with a precise narrow band tuning), microSD card presence, and battery status.
So how would I describe the sound signature of X1? I found it to be warm and neutral. In comparison to X5, to me it sounded as neutral without any noticeable peaks or dips, just like you would expect a good source to be. Also in comparison to X5, X1 sounded a bit thicker and less detailed with narrower soundstage. That was expected and acceptable considering we are talking about scaled down version of X5 designed for a mainstream rather than audiophile audience. But don't get discouraged by this comment. Listening to X1, without driving yourself crazy with comparison to other DAPs, is actually very satisfying. You get plenty of details across entire frequency range, and X1 built-in amp was powerful enough to drive even some of my demanding headphones that typically require external amping. For example, I was able to drive B3 Pro I without a problem at 50% volume setting. It paired up well with anything I threw at it, either portable IEMs or full size cans, and even high sensitivity IEMs didn't exhibit too much background hissing. It looks like X1 has a single gain setting, and I noticed that it required volume level on average 10 ticks lower than with X5 in its default low gain setting.
Regarding HO sound quality in a comparison to X5, you can rest assure that X1 is not X5 killer. But at the same time, the difference is not really night'n'day. While X5 sound is more detailed and with a wider soundstage, X1 is not lagging behind by too much. This difference becomes even less apparent when you switch to LO with external amp. For example, while using E11k with X1 the sound gets more detailed, with a wider soundstage, and with a deeper and more detailed low end. The ability to switch between HO and LO, where internal amp is disabled, really sets X1 above other entry level DAPs with HO only output. Also, FiiO already announced a future accessory kit for X1 to stack up with other amps (similar to HS6 kit for X5). Plus, there was other mentioning about future accessories, such as armband holder, different cases, car mount, and even audio over micro-usb LO cable since X1 connector will accommodate a new docking amp in a near future.
Overall, testing X1 left me with a very positive impression about this new FiiO DAP. It feels very solid, it performs like a mature product, and it has a great sound quality for its price range. I liked all the improvements (over X5) with a new scrolling wheel mechanism, round physical buttons, and updated scrolling menu control. Sound quality is not equivalent to X5, but that is expected at a fraction of a price. At the same time, it's not too far off and when using external amp connected to LO, you are getting even closer to X5 or other quality DAPs. For $99 this DAP has an amazing value with a hard to beat price/performance ratio especially if you take into consideration everything from its build, design, sound, and firmware. The upcoming add on accessories will add more versatility to take this DAP anywhere with you on the go while keeping its bigger brother (X5) at home for a more serious listening. With such an impressive DAP line up (X3, X5, X1) one can only imagine what FiiO is going to come up with next to blow our mind with X7 release!
Here are the pictures.
Design Details.
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Interface.
Next to its big brother X5
Paired up with E11k
Next to its "brother from another mother"
Sickkkkkkk! Is it possible to get a pic next to a phone or something so I can see how big/thick it is?
Thanks, been waiting for this
edit: you= twister6?
poondog said:
Sickkkkkkk! Is it possible to get a pic next to a phone or something so I can see how big/thick it is?
Thanks, been waiting for this
edit: you= twister6?
Click to expand...
Click to collapse
Yep, twister6 from Head-fi and AndroidForums
Will take and post some comparison pics later tonight!
Here you go, X1 next to Note 2 and S5
Nice review :good:
But I have one question for you, does thi DAP support .cue files/.cue sheet?
Because currently I'm using Poweramp on Android and it will display .cue sheet as tracks
Thanks.
Metalworks said:
Nice review :good:
But I have one question for you, does thi DAP support .cue files/.cue sheet?
Because currently I'm using Poweramp on Android and it will display .cue sheet as tracks
Thanks.
Click to expand...
Click to collapse
[email protected] already replied to this (your) question on Head-fi with confirmation I personally don't use cue files, but probably should look into that.
vectron said:
[email protected] already replied to this (your) question on Head-fi with confirmation I personally don't use cue files, but probably should look into that.
Click to expand...
Click to collapse
Yup, he'd confirmed that X1 support .cue sheet, thanks
nice review!
I have a akg k267, do you think x1 could drive akg k267 fully(or how percent)?
hungerwolf said:
nice review!
I have a akg k267, do you think x1 could drive akg k267 fully(or how percent)?
Click to expand...
Click to collapse
K267 is only 32 ohm, it will be a piece of cake for x1 to drive it with extra power to spare. I'm using x1 to drive a few IEMs that usually require an external amp, but with X1 I can drive it with 50% volume level dial setting.
vectron said:
K267 is only 32 ohm, it will be a piece of cake for x1 to drive it with extra power to spare. I'm using x1 to drive a few IEMs that usually require an external amp, but with X1 I can drive it with 50% volume level dial setting.
Click to expand...
Click to collapse
Thanks a lot!!
X1 is officially out today in Guangzhou. Well, now without hesitation to buy one!
Oh, one more question: with X1 on hand, is an amplifier like E11K still needed?
thanks in advance.
hungerwolf said:
Thanks a lot!!
X1 is officially out today in Guangzhou. Well, now without hesitation to buy one!
Oh, one more question: with X1 on hand, is an amplifier like E11K still needed?
thanks in advance.
Click to expand...
Click to collapse
amp is always a nice addition to enhance the sound, but to be honest it will not be necessary to enjoy X1. I wouldn't recommend it for now. Just get X1 and enjoy it. If you want to upgrade, you can do it in the future.
vectron said:
amp is always a nice addition to enhance the sound, but to be honest it will not be necessary to enjoy X1. I wouldn't recommend it for now. Just get X1 and enjoy it. If you want to upgrade, you can do it in the future.
Click to expand...
Click to collapse
So much appreciation!!
best wishes~
Now available from Miccastore: http://www.miccastore.com/fiio-portable-high-resolution-audio-and-lossless-music-player-p-127.html
Hi,
is it possible to use it as external DAC, Computer->USB->X1->headset?
I understood it was possible in latest X3 firmware.
[EDIT]
Seems not
http://www.head-fi.org/t/691332/fii...res-dap-with-individual-dac-and-headphone-amp
[/EDIT]
Thanks
Yep, you can't use it as an external usb DAC. They had to cut corners somewhere to bring the cost down
BUT, a great news is (and I already posted it all over head-fi), you can use ANY headphones with in-line remote to control playback of X1. YES, single click to Play/Pause, double click to skip next, and triple click to skip prev song. That is AMAZING!!! Only works with X1, not X3 or X5. Pretty much put X1 in your pocket, and control playback remotely from headset! No volume control, obviously, but playback - YES!
How x1 stands in SQ department compared to Colorfly C3? Have anyone tried both?
Nevermind, tried with LO + cmoy amps. Superb for it's price
lesp4ul said:
Nevermind, tried with LO + cmoy amps. Superb for it's price
Click to expand...
Click to collapse
Got enough amps in there? I just recently started to explore portable amps, and absolutely love FiiO E11k and Cayin C5. C5 has an insane 3D sound imaging performance. E11k is a nice budget workhorse. I also just got Topping NX1 ($35, over 100hr of playback on a single charge), but haven't tested it yet.
vectron said:
Got enough amps in there? I just recently started to explore portable amps, and absolutely love FiiO E11k and Cayin C5. C5 has an insane 3D sound imaging performance. E11k is a nice budget workhorse. I also just got Topping NX1 ($35, over 100hr of playback on a single charge), but haven't tested it yet.
Click to expand...
Click to collapse
Yeap, E11K has better SQ than E07K, I recommended this to my friend who likes bass but still prefers clarity and he seems happy tho. I also have NX1 paired with Colorfly C3 but same, haven't tried with X1 yet hahaha.
Just got NX1 from dx.com (under $35, but they out of stock as of now). It's a great little portable amp, but E11k is a step above. Also, I'm not too crazy how in NX1 power switch is separate from volume pot. If you forget to turn the volume down and flip that switch while using a different pair of sensitive IEMs or forgot and left a gain switch on High - that would be a painful experience lol!!! Btw, I would HIGHLY recommend you to get Cayin C5 amp - this is a top portable amp at the current moment for under $200 price range.
Also, if you get a chance, can you please write a short comparison between X1 and Colorfly C3? I see a lot of questions about it on Head-fi and been asked so many times in PMs about it. I know, they both have a warmer/darker sound sig, but don't know much about details.

DIGOOR DG2 Plus Review: An Android IP68 Rugged Phone

After years of dropping phones and constantly breaking them. I decided to pickup a cheap IP68 rated rugged Android phone from China rather than paying $300-$500 for a phone locally that offers the exactly same specifications and features for a much higher price. So I thought I''d share my little review of it for everyone to see.
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DIGOOR DG2 Plus Specifications:
OS: Android 4.4.2
CPU: MTK6582 Quad Core 1.3GHz
RAM: 1GB
Storage: 8GB Internal, Supports MicroSD upto 32GB
Screen: 5" 1280x720 IPS
2G: GSM 850/900/1800/1900MHz
3G: WCDMA 900/1900/2100MHz
SIM: Dual SIM, Standard & Micro
Cameras: 8MP Front, 2MP Back
Battery: 3000mAh Li-ion
Other Features: Walkie Talkie function, NFC, Automatic power on & power off
What's in the Box?
1x Phone
1x Battery
1x Earphones
1x MicroUSB Cable
1x Screwdriver
1x Antenna
1x User Manual
1x Power Adapter
Design:
First of all. This phone is very big, thick and heavy due to it's rugged design that meets the IP68 standards. The body consists of orange hardend plastic that provides protection around the screen and the edges of the black rubberised plastic. This phone has been designed to withstand hard drops and submersion in water. The phone feels solid and easy to hold with a firm grip.
This phone features a lot more buttons than most others. It has the standard power/wake button and volume control, but it also features a speak button for the walkie talkie function, a button to activate the flashlight and a camera button to take pictures. The final and most interesting button would be the SOS button. Using an app on the phone you're able to set that button to dial a number when pressed. However, I had to disable it as I kept making accidential emergency calls, but an idea would be to set it as a number you call regularly.
The DIGOOR DG2 Plus features a 5.0 inch capactive IPS screen that feels responsive and smooth. Thanks to the IPS panel the colours are very clear and the screen visible outside in the sunlight. The screen also comes with a screen protector already installed that helps protect the glass screen from any scratches and damage from drops. The screen also has 3 physical buttons rather than the usual onscreen buttons that a lot of newer phones have these days. The three buttons are, Back, Home and Settings. Having a Settings button is not something I'm used to having after being a Nexus user for so long, but if you long press the Home button, it'll show recent apps.
On the back of the phone, there is the 8MP Camera and the speaker at the top. While at the bottom is the 2 screws that hold the backplate in place that helps make it truly IP68 compliant Removing these 2 screws and the backplate features the battery, both SIM Card slots and the MicroSD card slot. There are also two barcodes with both IMEI numbers on the back as well. The antenna jack is accessible via a screw in flap on the top of the phone and the MicroUSB and headphone jack are accessible via another screw in flap on the bottom. Unfortunately unscrewing the protective flap to access the MicroUSB port can be a pain, but it's necessary to provide adequate protection against dust and water. I usually keep it unscrewed unless I know that I'm going to be in a dirty or wet environment.
Apps and UI:
The DIGOOR DG2 Plus runs on Android 4.4.2 and as a Nexus fan, I was very happy to find that it's running a near stock version of Android with a few minor changes. I checked for the Kitkat easter egg and found that it was there. I do know in the past that some rugged phones have claimed to have Android 4.4, but have actually had Android 4.2. Fortunately DIGOOR have not put any bloat on the phone and a virus scan revealed no viruses of any kind sideloaded on the system. Another perk is that Google Play with Google Services comes preloaded, so you don't have to worry about sideloading or using a dodgy third party market place for apps. Overall I found Android to be very smooth on this device and I haven't encountered any lag while swiping through the app drawer or homescreen which I've found to be an issue with some other Mediatek phones in this price range.
The phone comes with your standard set of apps like all Android phones, but it also comes with a few extras that you won't find on other phones. One of the interesting extras of this phone that's found in settings is the ability to set the phone to automatically power off and power on. It can be configured to power on or off at a specific time and day(s) of the week. I personally don't have a use for this, but a lot of people could probably use it alongside Tasker to improve automation.
The phone also includes an app called Sensor Box that allows you to test the wide variety of sensors on the phone, such as the Accelerometer and Temperature sensor. I found the Orientation sensor to be quite accurate when placed on an uneven piece of wood, so it's particularly useful if you're building something and want to check if it's stable. There is also an app called OOBE, or Out Of Box Experience. I'm fairly certain this app is something already included in Android when you first set the phone up, but it's useful for people not familiar with Android as it shows you how to access the app drawer, notification bar, etc.
The phone also includes NFC with an NFC reader app. This is useful if you're using NFC tags and want to program them to do functions or if you want to use it to make payments using a service like Android Pay or similar. I'm not located in the US, so I can't test out Android Pay, but my bank has an app that allows you to pay via NFC and it works flawlessly.
The phone also includes an walkie talkie app to be used with the included antenna. After setting the correct frequency and using the dedicated button on the side of the phone I've been able to successfully communicate with other walkie talkies in range. I often have to use a walkie talkie to communicate while I'm working onsite and having the walkie talkie inbuilt saves me from having to have an extra device in my pocket. DIGOOR did a good job at implenting this and I wish more phone manufacturers would do the same.
Drop and Water Tests:
In the video below I submerged the phone in water while it was playing a video with sound. The video was able to keep on playing both the sound and picture while underwater and didn't suffer any damage from it. The phone was also thrown onto the ground while playing a video and it survived with minimal damage. The screen was intact and the video kept on playing. It's fair to say that this phone is definitely IP68 as it claims to be.
Mod Edit by @Darth : Video promoting selling site removed.
(Sorry for the portrait video )
Camera Samples:
The DG2 Plus includes a 2MP front facing camera and an 8MP rear facing camera. The cameras in this phone aren't going to get any awards and are no where near as good as what you would find in a Samsung or Sony device, but they get the job done. The sample photos I took are good quality and the colours appear to have come out really well. Being able to use the camera underwater with the dedicated camera button on the side is a huge bonus as well. The only real downside I could find with the camera is HDR. The phone has to be held still otherwise it will be blurred. Part of this is my fault as my hands shake a lot, but having a stand or holding it securely in place will fix this. A different camera app would probably correct this as well.
Both of these photos have been taken with the default settings and have not been modified in anyway:
Sound:
The phone has a single large speaker located on the back of the phone next to the camera on the top. This is an unusual spot as a lot of the phones will have the speaker on the bottom of the phone or next to the microUSB port. The quality of the speaker is decent and surprisingly the sound can be still heard clearly when the phone is submerged in water. The phone also has 4 predefined audio profiles, General, Silent, Meeting and Outdoor, It's a great relief to find that it has a silent profile as that's been removed in Lollipop. There is also an option called BesAudEnh that appears to enhance the Bass Audio when you're listening to music with earphones. The included earphones with phone are decent, but you'd be much better off using some XiaoMi Pistons if you want higher quality audio.
Benchmarks:
A benchmark test aith Antutu only gave a score of 15,941 compared with the much higher scores of the current flagships. This is to be expected as this phone is more catered towards being tough and unbreakable rather than being a powerhouse. While this phone is able to handle apps and most games fine, it will start to lag under pressure from a lot of graphic intensive games. That comes as no surprise since the phone only has 1GB of RAM and a Mali-400 GPU. The phone includes a 3000mAh battery that has managed to go a long way without needing a charge. While my aging Nexus 5 has been losing 30-70% of it's battery in normal everyday use, the DG2 Plus has managed to only lose 10-40% charge in a single day of use.
Conclusion:
The DIGOOR DG2 Plus is a rugged phone with the IP68 rating that has waterproof, dustproof and shockproof properties while remaining cost effective with it's $159.99 US price tag. It's able to properly withstand submersion in water and repeated drops from height without breaking. The idea behind this phone is that it can be used in extreme situations and from my experience so far, it's been able to do exactly that.
Unfortunately the hardware inside isn't the most powerful and there has been no OTA for Android Lollipop or Marshmallow yet, but it's running Android Kitkat which is still quite common and does the job very well. Not having 4G connectivity with 8GB of internal storage is a downside, but it's not a major issue as the phone is a massive bargain due to it's low price. Rugged phones may still be a niché product for a lot of people, but with the tough design and special features such as the walkie talkie function, I can see these phones becoming much more popular in the future.
The phone is definitely meeting my requirements and has survived some serious falls so far. If this was any other phone I'm sure it would have broken by now. I haven't encountered any mobile network drop outs, Android hasn't slowed down and the battery life has been good so far.
So if you're looking for a cheap rugged phone with an IP68 rating that does the job well and high end specs aren't really a concern? Then this is the phone for you!
You can pickup this phone in a wide variety of colours from
Mod Edit by @Darth : Selling site link removed. for $159.99 US delivered using the coupon KXMNSEHK
flap for usb
Thanks for the nice review!
unfortunately unscrewing the protective flap to access the MicroUSB port can be a pain, but it's necessary to provide adequate protection against dust and water.
Click to expand...
Click to collapse
It is not nessesary to unskrew the flap. You can pull it open and leave the screw where it is. It works like a hinge.
I'am using the digoor dg2 since august, thats 3 monts now. Its a great robust phone. The only thing i missed is a notification led.
Dallco said:
Thanks for the nice review!
It is not nessesary to unskrew the flap. You can pull it open and leave the screw where it is. It works like a hinge.
I'am using the digoor dg2 since august, thats 3 monts now. Its a great robust phone. The only thing i missed is a notification led.
Click to expand...
Click to collapse
That's actually a really good idea. Why didn't I think of that?
So how user friendly is the walkie talkie function, does it scan, can it be used while the phone is in normal standby?
mrrog said:
So how user friendly is the walkie talkie function, does it scan, can it be used while the phone is in normal standby?
Click to expand...
Click to collapse
Sorry for the late response. You have to select the channel unfortunately. As for if it works in standby I haven't tried. I don't have any others to test currently.
Stock ROM and CWM Recovery
Please share your stock ROM. I really need to restore your phone Digoor 2+
Anyone know where to get ROM for DG2 ?
I have a new one here that arrived 2 weeks ago from geekbuying, their support have ignored all my emails and so have Digoor, Chinese NY has
now arrived so thats another week with no spare phone.... Thank goodness my Meizu M2 and S6 Blade are OK
My 2 problems are handset goes to sleep / switches off many times if on standby, even with battery full, only way to get it back on, is to connect a charger and wait 2 minutes
Nightmare !
and I have in my Wifi settings an error all the time (even although wifi does work) NVRAM WARNING:Err = 0x10
Do you think the 2 could be related ? Would this cause the handset to power off ?
Thanks
PS I've started a new thread in help also, hopefully it gets noticed
maxmix
Sounds good
I'm interested on this or another good IP68 certified below $200, still not sure about No. 1 M2 or Jeep Z6 I read they failed a lot but some says it works great
Anyone seen any Android firmware updates for these ?
Thanks
maxmix

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