Joystick Center Gold Troubleshooting in Galaxy Note 8.0 - Galaxy Note 8.0 (Tablet) Q&A, Help & Troubleshooti

I recently rooted my Galaxy Note 8.0 knowing I wouldn't use it anymore. I have been trying to connect my Xbox 360 wireless controller to play some games, but I have been having a lot of difficulties. I have downloaded older or different versions of the Joystick Center (demo/gold). Everytime it reads the controller and it is functional but the editing of other game layouts doesn't. When I try to turn on J>F it gives me a message saying '/dev/uinput'. I have downloaded SELinuxModeChanger and I have looked for the file with a root browser, which isn't there so I tried downloading Ktoonsez kernel. It brings me to XDA Developers and gives me several links that don't work anymore apparently. Any help would be appreciate.

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ICS & Game controllers

Been keen for USB/bluetooth controller support (i.e. 360/dualshock) for ages, and I seem to remember it being suggested that ICS would include this feature - but I don't seem to have seen it mentioned since the unveiling.
Is this still likely to happen on non tablets? phonejoy doesn't really do it for me as I don't particularly want another controller knocking about just for my phone...
There's an app on the market called Sixaxis. Assuming you're rooted, give Sixaxis Compatibility Checker a try and see if it works with your rom/kernal.
Unfortunately, if you're running a stock rom it won't work. (Unless it's changed since the last time I tried)
hobjob said:
There's an app on the market called Sixaxis. Assuming you're rooted, give Sixaxis Compatibility Checker a try and see if it works with your rom/kernal.
Unfortunately, if you're running a stock rom it won't work. (Unless it's changed since the last time I tried)
Click to expand...
Click to collapse
Thanks, but as I understand it you lose it tv out, plus I'd rather stay on stock...
That being said I've just tried the compatibility checker and it suggests that my phone with stock and Siyah is supported BUT I don't have a dualshock to confirm it works? Would it work?
http://pocketnow.com/android/ice-cream-sandwich-to-support-usb-game-controllers
hobjob said:
There's an app on the market called Sixaxis. Assuming you're rooted, give Sixaxis Compatibility Checker a try and see if it works with your rom/kernal.
Unfortunately, if you're running a stock rom it won't work. (Unless it's changed since the last time I tried)
Click to expand...
Click to collapse
Actually its working now. I am running XXKI3 rooted with CF-ROOT, but I believe this is not important (older stock should work too). Recently the developer of Sixaxis Controler updated its version, and now its working on S2.
Ofcourse i recommend to try first Sixaxis Compatibility Checker, before buying Sixaxis Controller app.
For now i'm enjoying Tiger Arcade + PS Dualshock 3 pad
The only downside so far.. it does not support more than one pads simultaneously. So no multilayer.
the_powerhead said:
Actually its working now. I am running XXKI3 rooted with CF-ROOT, but I believe this is not important (older stock should work too). Recently the developer of Sixaxis Controler updated its version, and now its working on S2.
Ofcourse i recommend to try first Sixaxis Compatibility Checker, before buying Sixaxis Controller app.
For now i'm enjoying Tiger Arcade + PS Dualshock 3 pad
The only downside so far.. it does not support more than one pads simultaneously. So no multilayer.
Click to expand...
Click to collapse
Brilliant news, was surprised when I apparently passed the compatibility check, will have to give this a try...
-Neos- said:
Hi guys,
It's time for a new update...
Just checked the new version of "Sixaxis Controller". The SGS2 is now supported!
So now it works with a stock based ROM + TV Out! I tried it on a Criskelo ROM with the Siyah Kernel. It works fine!
To pair the controller with the SGS2, just follow the instructions listed here:
dancingpixelstudios. com/sixaxiscontroller/instructions.html
To activate the buttons of the Dualshock in FPse you should first disable the touchscreen buttons and set new hardware buttons. F.e. press "Start" hardware button while the optional field is on "DOWN", then press down (by the steering cross or the analog stick) the proceeding with the other buttons is the same..
here i've done a short video to proof the stuff.
youtube. com/watch?v=GpzGHHD-UBM
Click to expand...
Click to collapse
jap. tested it a few days ago too. its working perfectly and you're able to use a MHL adapter to play on a tv via hdmi.

[Update: New guide for Shadowgun too] PS3 controllers + Galaxy S II (stock ROMs)

[Update]
New video now that I found the guide at Android central about how to use a PS3 controller with Shadowgun - and of course a guide
Hi everyone, thought this might interest a few others here:
Pairing is via the Sixaxis Controller app ($2 on the Market), and there is a guide on pairing here (I made one since the Sixaxis Controller's homepage guide is not very user friendly). Root is required.
Thanks dude.. now I can play flash games on it.
Sent from my GT-I9100 using xda premium
Thanks, might have to give it a try.
Thanks for the info dude.
But I can't think on any game that I could use a sixaxis for...
Shadowgun? Emulators?
PS3 controllers can be used with Shadowgun now too (initially they don't work via bluetooth except for movement):
Can anyone confirm the analog sticks work AS analog sticks? My only gripe with some of these controller apps (bluezime, wiimotecontroller, sixaxis controller) is they currently lack any "true analog" stick support. I certainly can't blame the developers, as they're using the framework they've been given (which in gingerbread is ONLY mapping to keyboard keys), it's still a bit of a pain and something that keeps me from using these controllers as often as I'd like. Even Mario64 requires fine analog control, not the typical "all or nothing" that occurs, even while using the analog stick, as it is converted into digital as a keypress.
If this app "Shadowgun" actually operates as analog (you move the stick a little you tiptoe, move it a lot you run) then I'd love to try it. Otherwise I believe we'll have to wait for ICS for that feature (I believe honeycomb had true analog support as well).
I know the Phonejoy one works full analog, however it took a while for the apps / emulators to be able to recognize the analog inputs (working now).
Most of these require roms that do not support MHL however, meaning if you wanted to connect to your big screen TV and play, you cant. (unless it changed recently)
Also, many only support single player (Like the phonejoy) so you can either have several people playing on your phone screen or one person playing on a big screen.

[Q] Riptide GT and bluetooth controllers?

Hi there! I've been wondering what kind of bluetooth controllers are compatible with a stock Galaxy Nexus and Riptide GT?
Does the sixaxis work? It works for emulators. But havent tested it on nexus yet because i dont have mine yet.
Sent from my samsung gt i9250 which is in the wrong country.
I've heard that you need to have a modded kernel to use the sixaxis controller,but I don't know, that's why I ask
Sixaxis works great plugged in to the USB/OTG as it works as a generic controller (once you've got around the fact that google forgot to enable HID in the default kernel..). Riptide is almost a different game played that way.
Bluetooth in the sixaxis isn't standard so doesn't work out of the box, alas. There are apps to make it work but all the ones I've seen are IME applications, which aren't really designed for ICS (IME can only simulate keyboard events, not joystick events, so they're cheating, and you don't get the advantage of analogue controls that way).
The only bluetooth controller I've got working (FSVO working) is the iControlPad, but that's currently got a totally screwed up button mapping due to a bug in the iControlPad firmware. That may get fixed soon, though.
I'm sure in a few months there will be loads of compatible controllers on the market..
I know Zeemote is one thats getting bigger, I know several games are building in compatibilty for the J1
lordgodgeneral said:
I know Zeemote is one thats getting bigger, I know several games are building in compatibilty for the J1
Click to expand...
Click to collapse
They shouldn't need to - bluetooth joysticks are standard and supported by default in ICS. Everything designed for Honeycomb/ICS will just work and no need for 'xxx controller compatible' mode hacks that earlier OSs needed.
If the zeemote is a reasonably standard bluetooth controller everything should work without extra software - but I haven't tried it and their website isn't forthcoming on it...
Edit: Google triumphs again - Zeeomote is *not* a standard bluetooth controller. Pity. I'd have taken a punt for 10 quid.

[Q] How do I create a "joydev.ko" module for the nexus 7 2013?

I want to use my Sony PSP as a controller for the Nexus 7.
I read that some people have successfully used their PSPs as controllers for their tablets. They put custom firmware on their PSPs and they use something called "fusa gamepad" to turn their PSPs into USB controllers. I've already managed to use my PSP as a USB game controller on my linux computer, but I read that it can't be used on an android device unless I install something called a "joydev.ko module".
There are old topics in this forum about people asking how to use their PSPs as game controllers, but no one mentions how to create a joydev.ko module! I've searched google to learn how to create the module, but there are no tutorials!
The joydev.ko module needs to be compiled differently for each device because they have different kernel versions and different hardware.
How do I create the module for the Nexus 7 from 2013? Do I need to root my tablet to install the joydev.ko module? I don't want to void my warranty.
I know I could just use a USB PS3 controller easily with the tablet, but I don't want to waste 50 dollars if I could just use the PSP as a controller.
I'm still waiting to get my USB OTG wire in the mail. I'm asking this ahead of time to be prepared.
I was able to use the Sony PSP as a gamepad with the Nexus 7
In case anyone cares, I was easily able to use a Sony PSP as a game controller with the Nexus 7 from 2013 with Android 4.3.
I didn't have to install anything called "joydev.ko". I just plugged the PSP into the tablet with a USB OTG wire and it worked.
If anyone wants to try it, you have to put custom firmware on the PSP and you have to use a program called "Fusa Gamepad".
I quickly tried a few emulators. Only one of the games had lag in the button presses, but it was only in the start menu of the game. I'm talking about this: I would press a button on the psp and it would take about half a second for the button to register in the game. It only happened in the main menu though and there was no input-lag once you got past the main menu and started the actual game.
Which type of connection would have less lag with a game controller? A bluetooth connection or a USB OTG connection?
Thanks for this; it's given me a reason to bust out my old Phat PSP .
iPWNtehNOOB said:
Thanks for this; it's given me a reason to bust out my old Phat PSP .
Click to expand...
Click to collapse
The joystick on the PSP was also detected. I used a free android app called "Joystick Tests" and it seems to correctly detect the joystick. I just haven't tried to play any games that use a joystick yet though.

Use Xperia Play as a BT controller for another phone?

So After holding onto my play for a very long time it's touch started to barely function (It's working currently but not reliably enough for regular use as a phone) I can navigate menus and stuff with the physical controls for the most part. But since I had an upgrade available I picked up the GS5. While I love my new phone and it's substantially stronger processing power It's hard using the emulators and other games I used to use the physical controls for. I plan on getting one of the Moga controllers at some point but can't afford to just yet. So for now is there any way to use my Play with it's glorious physical controls as a bluetooth gamepad with my GS5?
TLDR: I want to use my Play device as a BT gamepad for my GS5, but don't know if it's possible or what methods to try.
Thank you for any help. I'm greatly looking forward to any creative solutions that might be offered.
We must have exactly the same minds. Please help us!
Only d-pads and buttons, no touchpads
http://forum.xda-developers.com/showthread.php?t=2437298
Thanks! I'm getting it installed right now. Hopefully everything will work out right.
EDIT: Shoot. I can't get the apk to install on my Xplay... It says that it couldn't parse it.
jajer3 said:
Thanks! I'm getting it installed right now. Hopefully everything will work out right.
EDIT: Shoot. I can't get the apk to install on my Xplay... It says that it couldn't parse it.
Click to expand...
Click to collapse
Install client.apk on Play and server.apk on GS5.
Pair two phones with bluetooth from android settings.
Enable "XplaR Remote pad" in keyboard setting in your GS5.
Whenever you want to use your Play remotelly, turn bluetooth on both devices, change input method on your GS5 to XplaR Remote pad.
It is working for me (stock debloated GB on Play, stock debloated on Xperia ZL) (i'm using it when playing ppsspp)
I tried again still no luck. I can install the server app on my GS5, but the client won't install on my Xplay. I've tried downloading it again and it didn't help. Do I need to update my play or something?

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