So what are the best games that make use of dynamic perspective? Amazon must have released some titles?
Good question. Didn't find so far. There is no real use of the dynamic perspective imo...
LL&P
There is Saber's Edge, To-Fu Fury, Lost Within (nice price tag, ouch), Clay Doodle, and Monkey Buddy (see and judge for yourself ^^).
But my favorite one is Battery Drain Simulator 2014, in which you set up a 3D lock screen scene and crank the brightness up to the max and stare at it until you need to connect the charger.
Clay Doodle and Monkey Buddy were stock games on my phone, they suck imo.
I don't know the 3 others but i'll give them a try
Edit: To-Fu Fury looks pretty funny, price 1,99€ is ok but Lost Within 6,99€??? Holy **** x_O
Another game that use the Fire Phone Dynamic Perspective is Til Morning's Light, priced at $6.99.
Hahaha... Clay doodle was just weird and monkey buddy was freaky... both of those were deleted as soon as I opened the app and found out what they were about... I don't want to be tapping a monkey until I get achievements!
looks like most of the games are just sorta dynamic perspective added on and not really good... Guess that's one of the reasons why the phone didn't do too well. Sorta reminds me of how the 1st gen kinect didn't really work so well either.
in.dubio said:
Clay Doodle and Monkey Buddy were stock games on my phone, they suck imo.
I don't know the 3 others but i'll give them a try
Edit: To-Fu Fury looks pretty funny, price 1,99€ is ok but Lost Within 6,99€??? Holy **** x_O
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Don't forget the Fire Phone was the first phone which supported dynamic perspective and I think it was really cool at a time. Sadly it isn't really useful...
Fallout: Shelter uses dynamic perspective to look around each vault room. cheers
jbatacan said:
Fallout: Shelter uses dynamic perspective to look around each vault room. cheers
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Actually I'm sure fallout just uses the gyro sensor not dynamic perspective. That's the problem: dynamic perspective essentially mimics the gyro but tilting the phone to effect the gyro is easier and more sensible than wobbling and tilting your head!
Most of the Amazon studio games like til morning light etc use dynamic perspectIve, as does rocket robo, Lili, fractal x.
Bridge Constructor is also "dynamic Perspective" enabled, Looks great.
madmaxxxxx said:
Bridge Constructor is also "dynamic Perspective" enabled, Looks great.
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Just checked out bridge constructor medieval. Dynamic perspective support is there but as usual I find tilting the phone works better than moving my head which renders the whole thing pointless. Might as well just use the gyro.
Related
I just have to say wow, I mean this game is awesome. In all of the windows phone 7 lineup I'd say this game is only second to ilomilo. The premise is pretty simple, you take your puck, and in as few shots as possible make it past any array of goblins, skeletons, trees, whatever they might throw at you while collecting coins along the way. Sounds simple and boring but once you get to the later levels in the game it really becomes challenging to get that gold coin. Before I tried this I thought I'd be holding out for Super Monkey Ball next week before I picked up another Xbox live title. I was proven wrong, if you're not a big app purchaser I'm sure it will go down in price eventually but if you don't mind throwing out a couple of bucks for a game then this is awesome.
Playability- 10/10, the controls are amazing the geometry behind it is flawless and the game itself has a fun overtone with the narrators.
Replay value- 6/10, I could definitely play through this and come back for a round two after mastering it. I'm not putting it down until I've finished it 100 percent though.
Xbox live integration- 4/10, I love that I can transfer my gold over but if you're past the early levels of Fable 3 the amounts of money you'll make through this game really aren't that considerable... maybe throw in some special gear if we get certain achievements or something but the money... just seems like a cheap afterthought.
Overall- 9/10, the game is awesome but they always leave you expecting more when they promise integration with the associated xbox 360 game. Regardless though this game is definitely worth the purchase and I'd recommend it to anyone.
I downloaded the demo and I have to say, it was quite fun and I don't care for Fable at all. The game itself is just very well done, looks great, and is just plain fun.
I'll take a look at it in a bit
Sent from my SGH-i917 using XDA Windows Phone 7 App
For those who like Cut the Rope and have been wanting it on WP7, there's good news with a catch: It's available under a different name. There is a new XBOX Live game called Spider Jack that is almost exactly like it, but with the roles reversed. The subject falls instead of the object.
It isnt official,right?
Pal_Hwang said:
It isnt official,right?
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It isn't really Cut the Rope. But it is almost exactly like it in gameplay.
Cut the rope never grabbed me like some of the other games. Right now I am stuck on pumpkins vs monsters.
Generics don't cut it for those who want the actual real thing. for example words with friends vs words by post.
Im getting so annoyed with this game wildblood it has to have the worst controls ive ever experienced on a android game which is such a pity cos the game itself is great but its always at that crucial moment when the stupid camera spin completly out of control and you all ways end up looking the wrong way.....but all ways at the time you need to shoot an arrow or sum crap it gets sooo friggin annoying.
and a pad controller doesnt work with the arrow...... coincidence eh
edit>: god damn worst controls ever!
Agreed. The touch screen controls are jittery and not smooth. I was at a part with a HUGE cross bow and shooting a slew of oncoming enemies... all you do is aim and fire... well it wasn't so easy. It lacks fine control. It seemed it would get in the general area around the enemy then stop... and skip around... and not respond.
Typically when I need fine motor control, you can rock your thumb but it seems this game doesn't see this. It requires an actual swipe and won't pick up the swipe until your finger moved X amount of pixels. So if you need to fine adjust over 5 pixels, but it won't pick up a swipe till 15px, it jumps to the other side of the enemy.
Gameloft is the GREATESTEST GAME DEVELOPER EVER AND EVER AND FOREVER! There must be something wrong with all of my Nexus devices and Samsung tabs because Gameloft could never ever screw anything up.
player911 said:
Agreed. The touch screen controls are jittery and not smooth. I was at a part with a HUGE cross bow and shooting a slew of oncoming enemies... all you do is aim and fire... well it wasn't so easy. It lacks fine control. It seemed it would get in the general area around the enemy then stop... and skip around... and not respond.
Typically when I need fine motor control, you can rock your thumb but it seems this game doesn't see this. It requires an actual swipe and won't pick up the swipe until your finger moved X amount of pixels. So if you need to fine adjust over 5 pixels, but it won't pick up a swipe till 15px, it jumps to the other side of the enemy.
Gameloft is the GREATESTEST GAME DEVELOPER EVER AND EVER AND FOREVER! There must be something wrong with all of my Nexus devices and Samsung tabs because Gameloft could never ever screw anything up.
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exactly. and whats with multiplayer? the ranking system is non existent, and you can only advance in multiplayer by playing single player over n over again? wtf? and the noobs in multiplayer that just stand with crossbow suck
Last December I retired the Fire Phone because the wife dropped her and shattered the glass. We found the cost to repair it was more than it was worth.
That plus we had a problem with Straight Talk over billing us and they essentially telling us to suck on it, no refund. We dropped them like a flea bag hobo and went another carrier and upgraded to LG V10s.
Anyhow, my Fire phone has been gathering dust until the idea of using with a VR headset hit me.
Only issue was FireOS no support Google Cardboard.
Solution was Rooting and now it is running Cyanogen very nicely.
So, ANYONE out there using their Fire phone (4.7" screen) with a VR headset?
I looked online and there seem to be dozens of brands out there. I would just like to hear about anyone experience and with what brand.
Thanks
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
Plonko said:
The problem you would run into is it's only a 720 display....the resolution wouldn't be sharp enough for a VR headset
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Aww, come on. We are not talking about a VR setup to compete with the Occulus Rift, or the HTC Vive. The headset is 25-30 bux for these.
Yeah, higher resolution would be idea of course, but this is a spare phone and there is no reason not to at least try it. My current live phone is a LG V10.
That has a huge display and high resolution. I will try this one also to see what it looks like.
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
Lordcoca said:
I've been using my stock Fire Phone with Google Cardboard, it works fine, has some issues with 360 videos and Youtube but that problem was easily solved with a 3rd party youtube app. You can see the individual pixels, 720p works fine but it's not ideal. The performance is actually better than my old HTC One m7 which is 1080p. Cardboard is fine but it's nothing special and doesn't come with straps to secure it to your head, I'd recommend trying a different brand.
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Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You could see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
Dr. Righteous said:
Thanks for the reply.
I was able to try it this weekend on a generic VR headset. The make was VR BOX if that makes a difference. I saw 3 or 4 on Amazon the exact same thing with a different brand; anyhow, what I really dislike was the narrow field of view. I switch to my LG V10 and which was a big boost in image size, but still the field of view was bad.
You couldn't see the phone at the left and right of the image. I would say the actual image size was about 60% of the view, and this will not provide anything near a nice VR experience. For 30 bux, what the heck. But it wasn't 30 bux worth. Sent it back for a refund.
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Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
Lordcoca said:
Yeah I probably should have mentioned in my response that the novelty of VR wore off very quickly and I never really use my Google Cardboard. If I hadn't gotten it for free I'd probably be trying to get a refund too.
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Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
Dr. Righteous said:
Yeah, have to agree; it is a gimick at best.
I have had much better "3d" viewing experiences watching a 3D movie.
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Guys please suggest me can I use vr cardboard with firephone?
Emulatoring like a Boss | "Now you're playing with real Pow... Buttons!" #Turnand
Super Mario Vs Ash - the struggle was real.
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Ten-year-old me, beat Super Mario World Advance 2, on the GBA with no problems at all. To this day though, I’ve never even reached world 3 using an emulator, on any phone I’ve ever owned. A PC got’s proper controls, but simply doesn’t feel right to me. On the other hand, yeah, I have paired a Bluetooth controller to my Android phone before, but I love to see you balancing your 5inch phone, or even tablet, on your laps while holding a gamepad, on your daily commute. Everything game-boy-ish is called a hand-held, instead of a lap-top, for a reason!
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Side Note:
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