For those who like Cut the Rope and have been wanting it on WP7, there's good news with a catch: It's available under a different name. There is a new XBOX Live game called Spider Jack that is almost exactly like it, but with the roles reversed. The subject falls instead of the object.
It isnt official,right?
Pal_Hwang said:
It isnt official,right?
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It isn't really Cut the Rope. But it is almost exactly like it in gameplay.
Cut the rope never grabbed me like some of the other games. Right now I am stuck on pumpkins vs monsters.
Generics don't cut it for those who want the actual real thing. for example words with friends vs words by post.
Related
I just have to say wow, I mean this game is awesome. In all of the windows phone 7 lineup I'd say this game is only second to ilomilo. The premise is pretty simple, you take your puck, and in as few shots as possible make it past any array of goblins, skeletons, trees, whatever they might throw at you while collecting coins along the way. Sounds simple and boring but once you get to the later levels in the game it really becomes challenging to get that gold coin. Before I tried this I thought I'd be holding out for Super Monkey Ball next week before I picked up another Xbox live title. I was proven wrong, if you're not a big app purchaser I'm sure it will go down in price eventually but if you don't mind throwing out a couple of bucks for a game then this is awesome.
Playability- 10/10, the controls are amazing the geometry behind it is flawless and the game itself has a fun overtone with the narrators.
Replay value- 6/10, I could definitely play through this and come back for a round two after mastering it. I'm not putting it down until I've finished it 100 percent though.
Xbox live integration- 4/10, I love that I can transfer my gold over but if you're past the early levels of Fable 3 the amounts of money you'll make through this game really aren't that considerable... maybe throw in some special gear if we get certain achievements or something but the money... just seems like a cheap afterthought.
Overall- 9/10, the game is awesome but they always leave you expecting more when they promise integration with the associated xbox 360 game. Regardless though this game is definitely worth the purchase and I'd recommend it to anyone.
I downloaded the demo and I have to say, it was quite fun and I don't care for Fable at all. The game itself is just very well done, looks great, and is just plain fun.
I'll take a look at it in a bit
Sent from my SGH-i917 using XDA Windows Phone 7 App
Like the title said, am i the only one who doesn't like the way developers are handling the touchpads controls there so... fiddly and annoying, is there anyway to make them better?
In my opinion dead space is the only game that's conquered the controls properly, also why couldn't Sony make the pads recessed and have psp style analogue sticks?
I completely agree, i don't think you can change them though that's like developer stuff in every game, Shadowgun was a disappointment for me but they are pretty good for PSXperia's games
I don't mind them, Takes time to get use to them but they are pretty decent as they are touch.
I think the centre bits could have been made so you can feel them better, so you know where you're touching.
Also, in some games, the bit in between can be used as up and down, but that's just as fiddly when you have to change to the touchpad to go left & right.
Sent from my R800i using Tapatalk
Dead Space and MineCraft.
michaelantj said:
Like the title said, am i the only one who doesn't like the way developers are handling the touchpads controls there so... fiddly and annoying, is there anyway to make them better?
In my opinion dead space is the only game that's conquered the controls properly, also why couldn't Sony make the pads recessed and have psp style analogue sticks?
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Completely agree with this, real analogue sticks would have made our phone the ultimate device for sure and it probably would have sold a hell of a lot better. If only they had...one can dream hah.
Us at www.xperiagamer.com got to speak with one of the designers of the xperia play. Because the xperia play is a phone + more then a games console there is a lot more bits to fit inside the handset, because sony ericsson wanted it to be phone like they had to look at the overall size of the play. We found out they did experiment with sticks but found it would make the handset at least half cm if not more thicker and as the phone is already a little big this would of made it a brick. Think yourselfs lucky that we have a complete controller, they could of missed out analog all together or maybe 1 like the psp then what games could we end up playing.
Plus the touchpads work perfect its the game devs that muck up. Try mupen64 with mario64 then tell me they aint good to play with.
xperia play rules still
poo-tang said:
Us at xperiagamer got to speak with one of the designers of the xperia play. Because the xperia play is a phone + more then a games console there is a lot more bits to fit inside the handset, because sony ericsson wanted it to be phone like they had to look at the overall size of the play. We found out they did experiment with sticks but found it would make the handset at least half cm if not more thicker and as the phone is already a little big this would of made it a brick. Think yourselfs lucky that we have a complete controller, they could of missed out analog all together or maybe 1 like the psp then what games could we end up playing.
Plus the touchpads work perfect its the game devs that muck up. Try mupen64 with mario64 then tell me they aint good to play with.
xperia play rules still
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Wow, XperiaGamer's a nice website, but i gotta disagree, opening the phone up there was quite a bit of room for flat PSP type controls expecially if the touch versions of them were gone, the sliding touchscreen could have been raised a bit too, with grooves for the analogue sticks, that could have prevented the marks you get from sliding the phone anyway
subcu1ture said:
Dead Space and MineCraft.
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I agree! Same with Fifa 12 imo
Thanks website still a working progress at mo but will be great when filled up.
With your disagreement, we also think they could of . But thought would tell you what Sony said to us. But anyway the play is a great start to mobile gaming and even as it does have its downsides it still has many more plus sides to it.
Sent from my R800i using XDA App
Erikwithafro said:
Completely agree with this, real analogue sticks would have made our phone the ultimate device for sure and it probably would have sold a hell of a lot better. If only they had...one can dream hah.
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It would take R2/L2/Triggers to make it more ultimate in addition to the pads, IMO.
poo-tang said:
Us at www.xperiagamer.com got to speak with one of the designers of the xperia play. Because the xperia play is a phone + more then a games console there is a lot more bits to fit inside the handset, because sony ericsson wanted it to be phone like they had to look at the overall size of the play. We found out they did experiment with sticks but found it would make the handset at least half cm if not more thicker and as the phone is already a little big this would of made it a brick. Think yourselfs lucky that we have a complete controller, they could of missed out analog all together or maybe 1 like the psp then what games could we end up playing.
Plus the touchpads work perfect its the game devs that muck up. Try mupen64 with mario64 then tell me they aint good to play with.
xperia play rules still
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I'm definitely really happy with the phone, it just would have made the device that much better. Also about the thickness, I have an extended battery which adds some thickness to the phone, but it actually helps quite a lot when playing. I would have been fine with half a cm for real sticks haha. Honestly, the people who care about aesthetic and how the phone LOOKS probably wouldn't make this phone their first choice anyway, they should have just catered to the gaming crowd. OH WELL, maybe next time around if they make a sequel device.
Who Else Is Unimpressed With The Analogue Touchpads?
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I agree with what most of people have said in this topic, but the topic title doesn't quite lead correctly into the logic expressed here.
Like many others have said, it's not the actual "hardware" touch-pads I'm disappointed in, it's developers' way of using it.
... and by by "developers" I pretty much exclusively mean Gameloft.
EA uses them correctly, as does Lantansia, Halfbrick, HandyGames, SpaceTime, SilverTree, Madfinger, Glu Mobile, and so many others... the only real big issue with them is that Gameloft is the Xperia PLAY's biggest supporter and; coincidentally, the most inconsistent with their quality. Sometimes they make something that feels nice (NOVA 2, Avatar, Sacred Odyssey, Starfront) then other times it's like "What the hell?! SERIOUSLY? This **** is IMPOSSIBLE to control! DID THEY EVEN TEST THIS BULL****!?!"
I just received today this cute little robot. I wasn't having great expectations from it but the sound volume and quality are way above the price paid.
So, for the ones that feel the need for a bluetooth speaker that has a great sound quality (for the size and for the price) I greatly recommend it: http://www.mobilefun.co.uk/android-bluetooth-sound-box-with-hands-free-p31199.htm
Mine arrived with one broken antenna (probably due to the bad handling at the post office) but I've fixed it.
I'm not going to put a video or a review because the web is full of such things, I just want to make you aware of it .
Hah that looks awesome! Must... resist...
Off topic.
That is probably the angriest looking angry bird I've ever seen.
That android guy look a little scared with those eyes.
That particular angry bird is my favorite character from the game so when I saw it laying on the store shelf I just grabbed it ... I'm the so called impulsive buyer ...
As for the android eyes, what can I say ... I couldn't choose .
So what are the best games that make use of dynamic perspective? Amazon must have released some titles?
Good question. Didn't find so far. There is no real use of the dynamic perspective imo...
LL&P
There is Saber's Edge, To-Fu Fury, Lost Within (nice price tag, ouch), Clay Doodle, and Monkey Buddy (see and judge for yourself ^^).
But my favorite one is Battery Drain Simulator 2014, in which you set up a 3D lock screen scene and crank the brightness up to the max and stare at it until you need to connect the charger.
Clay Doodle and Monkey Buddy were stock games on my phone, they suck imo.
I don't know the 3 others but i'll give them a try
Edit: To-Fu Fury looks pretty funny, price 1,99€ is ok but Lost Within 6,99€??? Holy **** x_O
Another game that use the Fire Phone Dynamic Perspective is Til Morning's Light, priced at $6.99.
Hahaha... Clay doodle was just weird and monkey buddy was freaky... both of those were deleted as soon as I opened the app and found out what they were about... I don't want to be tapping a monkey until I get achievements!
looks like most of the games are just sorta dynamic perspective added on and not really good... Guess that's one of the reasons why the phone didn't do too well. Sorta reminds me of how the 1st gen kinect didn't really work so well either.
in.dubio said:
Clay Doodle and Monkey Buddy were stock games on my phone, they suck imo.
I don't know the 3 others but i'll give them a try
Edit: To-Fu Fury looks pretty funny, price 1,99€ is ok but Lost Within 6,99€??? Holy **** x_O
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Don't forget the Fire Phone was the first phone which supported dynamic perspective and I think it was really cool at a time. Sadly it isn't really useful...
Fallout: Shelter uses dynamic perspective to look around each vault room. cheers
jbatacan said:
Fallout: Shelter uses dynamic perspective to look around each vault room. cheers
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Actually I'm sure fallout just uses the gyro sensor not dynamic perspective. That's the problem: dynamic perspective essentially mimics the gyro but tilting the phone to effect the gyro is easier and more sensible than wobbling and tilting your head!
Most of the Amazon studio games like til morning light etc use dynamic perspectIve, as does rocket robo, Lili, fractal x.
Bridge Constructor is also "dynamic Perspective" enabled, Looks great.
madmaxxxxx said:
Bridge Constructor is also "dynamic Perspective" enabled, Looks great.
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Just checked out bridge constructor medieval. Dynamic perspective support is there but as usual I find tilting the phone works better than moving my head which renders the whole thing pointless. Might as well just use the gyro.
Emulatoring like a Boss | "Now you're playing with real Pow... Buttons!" #Turnand
Super Mario Vs Ash - the struggle was real.
Let me take the elephant out of the Room. We (@Turnand) have designed a Smart, Smartphone Case that can turn your Phone, into a Game Boy. With that outta the way:
So, if you’re reading this post, you probably have used an emulator before. Amiright? Well, emulating any handheld console on a Computer, works like a charm; albeit with one exception. These systems are not that demanding-“advanced”, to begin with, but the feeling a large monitor speaks when we are talking 160x144 awesome pixelated Pokémon art, is just wrong. Your 20ish inch FHD monitor has no power here. Your phone on the other hand; well that’s a whole other story. A story, with much more ups and downs, and options to explore, dare I say. Let’s jump in:
As a child I’d swear by my Game Boy, but in my teens, it got lost. It got lost, by a kid 2 blocks away from my place. Luckily, at around that time I got my first smartphone. A Samsung Omnia!
An amazing phone at the time- it was 2008 or so. It could emulate Pokémon, Super Mario, and even Final Fantasy ([email protected]) IX! Yep, a PS1 game! Ok, its specs would be laughable by today’s standards, but still. It was an amazing Pokémon-machine! But, anything out of the turn-based RPG genre and maybe puzzle games, was totally unplayable. Why? Well blame that resistive, smallish touchscreen.
Now fast-forward almost a decade. It’s 2016, and my daily driver is a LG G Flex 2. A 4G, octa-core, 5.5 inch, fHD monstrosity. So, why am I still complaining? Well, cause my original problem still persists! Smartphones and tablets were made with throwing birds to pigs in mind. None will ever consider them a real alternative to a console, until they get proper controls.
Ten-year-old me, beat Super Mario World Advance 2, on the GBA with no problems at all. To this day though, I’ve never even reached world 3 using an emulator, on any phone I’ve ever owned. A PC got’s proper controls, but simply doesn’t feel right to me. On the other hand, yeah, I have paired a Bluetooth controller to my Android phone before, but I love to see you balancing your 5inch phone, or even tablet, on your laps while holding a gamepad, on your daily commute. Everything game-boy-ish is called a hand-held, instead of a lap-top, for a reason!
That’s the need Turnand’s cases try to solve. That’s how the original idea spurred into our minds. This was a real life pain for us, and we believe that we are not alone in this. Gamers, and retro enthusiasts unite! Let’s take things in our hands for once. Literally grab yours now. We can’t change the past, but we can game comfier in the future – lol. We’ll be on Kickstarter on 29 June, 2016!
So this is Turnand’s take on the matter: The smartphone case we’ve created can transform your smartphone into a Game Boy; and trust us, oh it feels good. But no, we are not suggesting that you compromise your smartphone’s usability. In the end of the day, that social-media- feeder / cat-photos- viewer you call my phone, still has to and should always be ready to receive calls and texts.
Side Note:
We are a Start-Up taking its first baby stepps. So our website is still under development, but you can take a look, and we'd love to have you join us on Social Media! So our Facebook is awaitng, so does our Twitter, and some we also got some jazz going on Instagram !
Let me guess something, before wrapping this up!
And, if my guess is correct, then you will read the next paragraph! ‘Ere it goes: You also used up all the batteries from the TV remote, and the wall clock to feed your Game Boy!
Amiright?!
With that out of the way, allow me to clarify that our case / controller thingy, won’t need no batteries, charging, not even Bluetooth, Wi-Fi; no nothing! It’s just works, take my word for it. Or don’t, you can ask for a Beta Prototype, here!