Soundcloud issues on HTC M8/Lollipop - One (M8) Q&A, Help & Troubleshooting

Since moving from my HTC One M7 to M8, with the Lollipop update, I've found Souncloud is now completely useless as a music player on the go.
Whilst it used to buffer a song and cache it for future listens, it now attempts a download every single time. Which has two annoying outcomes.
1. If I'm on the move I can barely get 20 seconds into a song before it stops, and struggles to buffer.
2. After listening to a playlist, which I previously listened to on WiFi, I'd expect it to be cached for listening to whilst out of WiFi range, but this month after looking at 'Settings>Data usage' I found that I had used over half a GB (550mb) of data allowance because Soundcloud no longer remembers my tracks.
I'm pretty annoyed by it from a practical standpoint, but I make a lot of use of Souncloud as I'm a musician and share my music on there, however if I have to stream the songs live every single time, it becomes financially unviable. I don't want to use half my monthly data on listening to music. I feel like I've gone back in time.
Anyone else having similar issues?

Literally nobody else?

Unbelievable. I've just heard that Soundcloud have done this deliberately.
The caching on previous versions of the app is not a feature of the current app. It was only available to deliver content quicker to the user and allowing a more streamlined experience. Our mobile engineers have since improved the technical capabilities and therefore limited its capacity.
Click to expand...
Click to collapse
Ridiculous move. Sounds like the mobile networks will be the only people to benefit.

Related

[Q] Do you have problems with Google Music/other Music apps?

There are several threads now detailing a problem with playing music, mainly reported when using the Google Music app. To be more specific here are some examples:
When playing music and then multitasking, the phone crashes and requires a battery pull and reboot.
Another is when playing music and then turning the screen off, the music is jerky and stutters.
People have reported this happening with apps other than Google Music, so it would appear that this isn't a problem with the Music app, but either the phone or ICS.
I wanted to start a poll to gauge how many people have this problem and establish whether it's everyone or not.
Here are some links to what I'm referring to:
http://forum.xda-developers.com/showthread.php?t=1381413
http://forum.xda-developers.com/showthread.php?t=1380773
http://forum.xda-developers.com/showthread.php?t=1379600
http://code.google.com/p/android/issues/detail?id=22669
Your poll is a bit flawed. My experience so far is that these crashes are a bit more random than being attributed to any specific apps right now. I've experienced the crash, but long story short, I am not convinced it was related to the exact app that I was using at the time.
Well just because you have experienced an unrelated crash it doesn't mean my poll is flawed, just that you have a separate issue
People have spoken of this happening repeatedly when trying to use Music and multitask so I think it is definitely an issue of it's own. Usually it is said that the sound/screen goes corrupt and then requires a battery pull. Are you not referring to a random reboot or something?
i have a couple of problems with PowerAmp, no problems with google music though.
1. PowerAmp can't see playlists that were created in google music
2. PowerAmp stutters when the screen goes to sleep. (does the clock speed lower when the screen goes off?)
i've read that increasing the buffer size in poweramp options fixes no. 2. I havent tried it due to no.1.
i'm just using google music at the moment.
WinAmp i found would often have slight cracks in the music (i.e. stop and start again quickly, almost like it was being disturbed/cpu high).
doubletwist is fine though, as is Music player
This is such a huge problem I can't believe more people haven't responded :S
I've had Google Music, Rhapsody, and Pandora all crash at one time or another.
str355 said:
i have a couple of problems with PowerAmp, no problems with google music though.
1. PowerAmp can't see playlists that were created in google music
2. PowerAmp stutters when the screen goes to sleep. (does the clock speed lower when the screen goes off?)
i've read that increasing the buffer size in poweramp options fixes no. 2. I havent tried it due to no.1.
i'm just using google music at the moment.
Click to expand...
Click to collapse
increasing the buffer size in power amp fixes no.2
Sent from Mobile..
problem number 2 here for me. songs with high bit rates tends to trigger the stutter problem after the phone goes to sleep. tried on google music and playerpro
Google Music 4.0.1 (ICS stock) often crashes within a minute after I reboot the phone - without me actually using it.
Obviously it's trying to do something in the background on start-up and fails. Miserably.
Did not crash while I was using it so far, but I didn't run it for any lengths of time either. No problems with other apps crashing, just Music.
rayvioli said:
problem number 2 here for me. songs with high bit rates tends to trigger the stutter problem after the phone goes to sleep. tried on google music and playerpro
Click to expand...
Click to collapse
Yes I notice it too, it's very annoying especially since I payed so much for this phone and a good set of headphones just for my high bit-rate music to constantly stutter; hopefully google fixes this. I seem to only notice this on the stock music player, but I prefer to use it over others due to its integration with the lockscreen and notification pulldown bar, especially considering the nice visuals it now has.
my 2 cents:
i can recreate the crash consistently by doing the following:
1. reboot the phone and connect a pair of headphones
2. stream a song (i.e., a song that's not already saved to the phone) using google music
3. use the home button to leave the google music app and return to the homescreen
4. while the song is playing, try to increase or decrease the volume of the music with the volume buttons and then almost immediately the phone reboots automatically.
i haven't been able to recreate the issue once with the headphones disconnected. also, the issue doesn't seem to occur if you connect the headphones after you start playing the music. i need to test that theory some more though.
I noticed this right away when I got my phone (launch day)
Since I constantly stream music from google music, I noticed pops and weird noises all the time. Very weird and SUPER annoying
The stock music app is not able to find my music at all. I use PowerAMP now and that works fine.
Music also crashes when not actively in use at all. When I open a lot of apps, i.e. multi-task a lot, Music often just force closes after a while.
I'm using PowerAmp now to listen to music stored in either .flac or the highest quality .mp3 files lame could produce. Some are 320kbps cbr others are vbr. In PowerAmp I set the process to the highest priority possible but left the buffer on auto.
I have never had any reboots or studering when locking the screen and I've been listening to music for over 3 hours now while doing some home work. Just to test it I put on one of my flac files and quickly locked and unlocked the screen. The phone took it like and champ with no studers at all.
No problems with music apps crashing, or needing to pull the battery. The only issue I have is with music or podcasts played through the native music player or Google Listen stopping at random intervals. Happens using wired speaker/headphones or bluetooth audio.
Frustrating, but not a dealbreaker yet.
I called Verizon for no other reason other than trying to create a record of the issue... They claimed to have not heard of this... Is there any way to let Samsung know directly? I know there is a google code ticket open, but Google hasn't "owned" the issue yet... I'd also say if you have the issue to let VZW know so they can get things in motion on their side as well.
kptkill said:
I called Verizon for no other reason other than trying to create a record of the issue... They claimed to have not heard of this... Is there any way to let Samsung know directly? I know there is a google code ticket open, but Google hasn't "owned" the issue yet... I'd also say if you have the issue to let VZW know so they can get things in motion on their side as well.
Click to expand...
Click to collapse
It seems they don't give a ****, unfortunately. Just have to live with it..
WinAMP - today while playing an album with the screen off paused (twice). I had to turn on the display, and hit the play button to continue. There was a bit of a lag (I got the FC screen, but when i hit wait the app returned a few seconds later)

Audio Playback Variable Speed app

Hello,
There's one function on Android crucial to me that I have yet to find a perfect solution for, and that's variable speed audio playback. I'm a big audio podcast fan (using the excellent Pocket Casts app), and to get through hours upon hours of podcasts I like to play them back at a faster speed than normal. 2x speed, for example, sounds absolutely fine (not quite Alvin-and-the-Chipmunks fast) and as you would surmise cuts the normal podcast play time in half.
Pocket Casts uses an external app called Presto Sound Library to accomplish variable speed functionality, but this app appears to have been abandoned. The user forum, for example, hasn't been posted to since August, and the developer hasn't got back to my emails. Basically, the problem is that if you get a phone call when listening to something in Pocket Casts/Presto, upon completion of the call Pocket Casts force closes (although sometimes the audio just keeps on going uncontrollable). I've figured out via a helpful Play Store comment that force-closing Presto saves you from having to reboot, but needless to say this bug is extremely annoying. Problem started in Ice Cream Sandwich as I recall having it also on my CM9 Galaxy S II.
Anyone else out there have an alternative app for variable playback that works better on Jellybean? Cheers
kitecarl said:
Hello,
There's one function on Android crucial to me that I have yet to find a perfect solution for, and that's variable speed audio playback. I'm a big audio podcast fan (using the excellent Pocket Casts app), and to get through hours upon hours of podcasts I like to play them back at a faster speed than normal. 2x speed, for example, sounds absolutely fine (not quite Alvin-and-the-Chipmunks fast) and as you would surmise cuts the normal podcast play time in half.
Pocket Casts uses an external app called Presto Sound Library to accomplish variable speed functionality, but this app appears to have been abandoned. The user forum, for example, hasn't been posted to since August, and the developer hasn't got back to my emails. Basically, the problem is that if you get a phone call when listening to something in Pocket Casts/Presto, upon completion of the call Pocket Casts force closes (although sometimes the audio just keeps on going uncontrollable). I've figured out via a helpful Play Store comment that force-closing Presto saves you from having to reboot, but needless to say this bug is extremely annoying. Problem started in Ice Cream Sandwich as I recall having it also on my CM9 Galaxy S II.
Anyone else out there have an alternative app for variable playback that works better on Jellybean? Cheers
Click to expand...
Click to collapse
I'm having the same problem!!
Have you found a better alternative? I especially have the problem when listening to my bluetooth headphones, lots of times the podcast just keeps playing uncontrollably. I've started rejecting calls just to quit the podcast, and then call people back, which is terrible! The whole program is quite glitchy and seems to freeze at the end of every podcast--for me at least.
I love the program interface, etc. I just wish it worked better.
I haven't been able to find anything else really. What was the tip about force quitting presto? It doesn't show up in my task manager, am I missing something?
Thanks!
I use Dice Player https://play.google.com/store/apps/details?id=com.inisoft.mediaplayer.a to play lectures at increased playback speed. Works great for that purpose. I dont think it has a podcast downloader ability though, but if you have the files on your phone, this app works great for variable playback

New offline music on watch killing my battery...

After receiving the new 4.4.W.2 update, I decided to move some songs from Google Play on my phone onto the watch for offline playing.
Here's how it went:
Downloaded an album with 12 tracks onto my phone
Took my watch off off the charger at 100% battery
Began to transfer music to the watch, took 25 an hour to move 12 songs. Only checked the screen maybe 5 times during the transfer
After the transfer was complete, I listened to about 5 min of music
Battery dropped from 100% to 70% in a span of half an hour......
Call me crazy, but this leaves a lot to be desired..
Jbuch84 said:
After receiving the new 4.4.W.2 update, I decided to move some songs from Google Play on my phone onto the watch for offline playing.
Here's how it went:
Downloaded an album with 12 tracks onto my phone
Took my watch off off the charger at 100% battery
Began to transfer music to the watch, took 25 an hour to move 12 songs. Only checked the screen maybe 5 times during the transfer
After the transfer was complete, I listened to about 5 min of music
Battery dropped from 100% to 70% in a span of half an hour......
Call me crazy, but this leaves a lot to be desired..
Click to expand...
Click to collapse
I know how to transfer music, but how do you play music from the watch?
ChrisNee1988 said:
I know how to transfer music, but how do you play music from the watch?
Click to expand...
Click to collapse
Since the new OTA lets you store music on the watch itself, go into settings and pair the watch with a bluetooth speaker or headphones. I have mine paired with the Moto Hint, when I have the hint in my ear and I play a song on the watch it will stream to the earpiece.
Call me crazy, but I think you are expecting too much from a device that isn't really intended to be a standalone media player.
Putting music on a smartwatch, or a Moto 360 to be specific, is kind of dumb to begin with imho.
Why? First, it's a watch.. Second, it has only 4GB of storage. Third, it has no speakers or audio output jacks. Fourth, ya, it's a watch.
Playing music from a smartphone and controlling via the M360 is more than sufficient and has almost no effect on battery other than regular operations.
My 2 cents.
Jbuch84 said:
After receiving the new 4.4.W.2 update, I decided to move some songs from Google Play on my phone onto the watch for offline playing.
Here's how it went:
Downloaded an album with 12 tracks onto my phone
Took my watch off off the charger at 100% battery
Began to transfer music to the watch, took 25 an hour to move 12 songs. Only checked the screen maybe 5 times during the transfer
After the transfer was complete, I listened to about 5 min of music
Battery dropped from 100% to 70% in a span of half an hour......
Call me crazy, but this leaves a lot to be desired..
Click to expand...
Click to collapse
Test it again taking out the transfer step. I would bet that is what is eating up battery not the actual playing of the music.
how to transfer song to watch?
Andromjb said:
Call me crazy, but I think you are expecting too much from a device that isn't really intended to be a standalone media player.
Putting music on a smartwatch, or a Moto 360 to be specific, is kind of dumb to begin with imho.
Why? First, it's a watch.. Second, it has only 4GB of storage. Third, it has no speakers or audio output jacks. Fourth, ya, it's a watch.
Playing music from a smartphone and controlling via the M360 is more than sufficient and has almost no effect on battery other than regular operations.
My 2 cents.
Click to expand...
Click to collapse
That's your opinion, but... if excusing faults based on the fact that "it's just a watch"is sound reasoning, then you're completly abandoning the appeal and leaving many wondering why bother dropping $250 on "just a watch".
Aside from notifications, wasn't this feature one of the main selling points for the device? Personally, I looked forward to being able to leave my clunky phone at home while going on a run. It seems natural that a smartwatch should be able to set me free of cords and allow me to listen to music wirelessly. If the device battery struggles to handle that, I can't imagine how short the life would be if music and GPS ran at the same time.
This turned into a rant.. but I was hopeful that this update might bring purpose to the Moto 360. As it stands now, its a $250 watch that is less useful than my $75 g-shock anytime I move more than 25 ft. away from the smartphone it was meant free our addiction to.
I agree this would be a useful feature. I could see not bringing my phone to the gym and using my watch to listen to music.
I still think this watch is worth every penny I paid for without this feature. Hell, being able to change the watch face daily is a pretty cool feature by itself. Add in the ability to get notifications on a device that looks like a watch I'd wear with a suit, and it's worth the $250.
Jbuch84 said:
That's your opinion, but... if excusing faults based on the fact that "it's just a watch"is sound reasoning, then you're completly abandoning the appeal and leaving many wondering why bother dropping $250 on "just a watch".
Aside from notifications, wasn't this feature one of the main selling points for the device? Personally, I looked forward to being able to leave my clunky phone at home while going on a run. It seems natural that a smartwatch should be able to set me free of cords and allow me to listen to music wirelessly. If the device battery struggles to handle that, I can't imagine how short the life would be if music and GPS ran at the same time.
This turned into a rant.. but I was hopeful that this update might bring purpose to the Moto 360. As it stands now, its a $250 watch that is less useful than my $75 g-shock anytime I move more than 25 ft. away from the smartphone it was meant free our addiction to.
Click to expand...
Click to collapse
I never said it was "just" a watch. I was more implying that it's main purpose is not to be a media player specifically.
Being that Android Wear & Google Play Music just implemented this feature in the latest update, I don't believe this was a selling point at the time of M360's sale. Not to mention, the first implementation is most definitely not going to be optimized.
Is it a cool feature? Of course. Is it it useless? Of course not. But that is also dependent on the user.
Seems you just are not happy with the battery life and watch in general from your response.
even if you store music on your watch and leave your phone at home while going on a run or gym... don't u still have to carry a bluetooth speaker to hear the music..lol.. anyways.. resetted watch 4 times.. no luck here...ughhh..
Andromjb said:
I never said it was "just" a watch. I was more implying that it's main purpose is not to be a media player specifically.
Being that Android Wear & Google Play Music just implemented this feature in the latest update, I don't believe this was a selling point at the time of M360's sale. Not to mention, the first implementation is most definitely not going to be optimized.
Is it a cool feature? Of course. Is it it useless? Of course not. But that is also dependent on the user.
Seems you just are not happy with the battery life and watch in general from your response.
Click to expand...
Click to collapse
Battery life is great, can last 30 odd hours so long as I only use the watch to check time a handful of times a day.
My post was to see if anyone else is experiencing such problems and if they had any real world uses similar and ways to save battery.
no one should be surprised that using the watch as a media player would kill the battery.
the best use for the media player on the watch is to be used while working out or running. because it will definitely need to be recharged after using it for an hour as a media player.
Is offline music only support google music? ? I still not.figure out how to.download local song to.watch, anyone can clairfy? Thanks.
gammite said:
no one should be surprised that using the watch as a media player would kill the battery.
the best use for the media player on the watch is to be used while working out or running. because it will definitely need to be recharged after using it for an hour as a media player.
Click to expand...
Click to collapse
if you go to the start menu on the watch and select the play music app, it will inform you there is no music stored on the watch and you need to change a setting on your phone to "download to android wear". go into play music on your phone and in the settings is where that option is. As soon as I checked it, the music i had downloaded to my phone started downloading to my watch. once it's done you can access the music from the play music app on your watch. the newest play music version is required i believe.
FlowingAway said:
if you go to the start menu on the watch and select the play music app, it will inform you there is no music stored on the watch and you need to change a setting on your phone to "download to android wear". go into play music on your phone and in the settings is where that option is. As soon as I checked it, the music i had downloaded to my phone started downloading to my watch. once it's done you can access the music from the play music app on your watch. the newest play music version is required i believe.
Click to expand...
Click to collapse
Thanks mate. Now i know.
Since i have not played google music before, so does this offline download to.wear only support.song.from google? But not local music? And how I know the download.is.happening? Also can I select which songs be download to 360?
mmx6688 said:
Thanks mate. Now i know.
Since i have not played google music before, so does this offline download to.wear only support.song.from google? But not local music? And how I know the download.is.happening? Also can I select which songs be download to 360?
Click to expand...
Click to collapse
From the looks of it, it's only music you've purchased from the play store, or music you've uploaded to play music. local music residing on your phone won't transfer over. you'll definitely know it's happening, a notification appears on the watch that says how many songs are left remaining to download. as far as which songs you're getting, i'm still testing it, but it looks like it's going to be all songs you've downloaded to the phone, but i could be wrong about that.
FlowingAway said:
From the looks of it, its only music youve purchased from the play store, or music youve uploaded to play music. local music residing on your phone wont transfer over. youll definitely know its happening, a notification appears on the watch that says how many songs are left remaining to download. as far as which songs youre getting, im still testing it, but it looks like its going to be all songs youve downloaded to the phone, but i could be wrong about that.
Click to expand...
Click to collapse
Thanks. Now I have a full.picture.
Jbuch84 said:
Battery life is great, can last 30 odd hours so long as I only use the watch to check time a handful of times a day.
My post was to see if anyone else is experiencing such problems and if they had any real world uses similar and ways to save battery.
Click to expand...
Click to collapse
Gotcha. Results are pretty sporadic from what I've gathered. There are too many variables right now, such as people using poorly optimized watch faces and/or apps. Possibly running older frimware/software, enabling/disabling ambient screen, brightness settings, etc.
Hard to get a baseline, but my results personally have been pretty great. I can't complain.
I use stock Moto watch faces, most specifically Retrograde (black background). Textra for SMS, it offers a lot of customization (vibration settings, color, etc), and is one of the most fluid in terms of replying via watch. Sometimes I use Mini Launcher, but it tends to drain battery a little more than usual and gets in the way a lot while swiping.
If you aren't using stock faces, then I recommend you stay away from third party watch faces until the Wear update with face customization becomes available.
Not just you. I listened through the watch for 30 minutes and it absolutely smoked my battery.
I wonder how the other watches hold up
Sent from my HTC6525LVW using Tapatalk

Odd bluetooth behavior since updatin to android 9

I've been experience a few issues with the new update. One of them, which is more a nuisance than anything, is my bluetooth connection to my car. It's a 2015 Mustang with MyFord Touch. The phone is a galaxy S8+. About 1/3 of the time when I start the car, the phone shows up named a bunch of random characters, instead of Galaxy S8+. Not a huge deal. My music player starts automatically (even if I close it, and kill the process). The thing that's weird is that the audio is kind of hollow sounding when it starts up UNTIL I turn on the phones display, then it kicks into a fuller sound. It's never done this before. Not only that, but it decides when it wants to display track information from Samsung music player only a small portion of the time.
If I'm playing music through Amazon Music, it updates the track information, no problem. If I switch to Samsung's music player, it just displays the last track I played on Amazon music, and never changes. If I start the car with the music player going, it won't update track information until it gets to the next song, and even that is spotty.
Aside from these issues, and the issues I'm having with the default browser, I think it's a pretty good update. But this music thing is really bugging me. For the record, I've tried rebooting the phone. I've tried changing through the AVRCP versions in the developer options, I've toggled Dolby Atmos on and off, changed the sample rate, channels, etc. Nothing seems to be affecting this problem.
On a side note, how do I close the music player so it doesn't automatically start playing when connected to bluetooth?
Thanks in advance. If this doesn't belong here, let me know.
DarcSystems said:
I've been experience a few issues with the new update. One of them, which is more a nuisance than anything, is my bluetooth connection to my car. It's a 2015 Mustang with MyFord Touch. The phone is a galaxy S8+. About 1/3 of the time when I start the car, the phone shows up named a bunch of random characters, instead of Galaxy S8+. Not a huge deal. My music player starts automatically (even if I close it, and kill the process). The thing that's weird is that the audio is kind of hollow sounding when it starts up UNTIL I turn on the phones display, then it kicks into a fuller sound. It's never done this before. Not only that, but it decides when it wants to display track information from Samsung music player only a small portion of the time.
If I'm playing music through Amazon Music, it updates the track information, no problem. If I switch to Samsung's music player, it just displays the last track I played on Amazon music, and never changes. If I start the car with the music player going, it won't update track information until it gets to the next song, and even that is spotty.
Aside from these issues, and the issues I'm having with the default browser, I think it's a pretty good update. But this music thing is really bugging me. For the record, I've tried rebooting the phone. I've tried changing through the AVRCP versions in the developer options, I've toggled Dolby Atmos on and off, changed the sample rate, channels, etc. Nothing seems to be affecting this problem.
On a side note, how do I close the music player so it doesn't automatically start playing when connected to bluetooth?
Thanks in advance. If this doesn't belong here, let me know.
Click to expand...
Click to collapse
Did you ever try to update your car's firmware or going to your dealer and ask for it? I think it's because Android 9 is "too new" for your car
I updated to the latest firmware about 6 months ago. No new updates since then. It would be kinda bogus if android 9 made a 4 year old car obsolete, but i suppose it's possible.
DarcSystems said:
I updated to the latest firmware about 6 months ago. No new updates since then. It would be kinda bogus if android 9 made a 4 year old car obsolete, but i suppose it's possible.
Click to expand...
Click to collapse
It could be possible that you have to expect for a new car firmware or ask to your device forum if anyone else have your same problem with android auto
Good call. I'll pop the question over to my mustang forum. Thanks.
DarcSystems said:
Good call. I'll pop the question over to my mustang forum. Thanks.
Click to expand...
Click to collapse
Post it on your mobile device forum too

Question Spotify wear os app Vs YouTube music

Hi guys,
I would like to know your opinion. I'm currently using YouTube music on my watch, which is pretty decent but I was wondering how Spotify performs in the pixel watch. I only tried it a couple of days and not sure which one is better in the wear os. I like Spotify but had the feeling that YouTube music wear os is better (I use the pixel watch to listen to music a lot when training).
What do you think?
Hi,
Both Spotify and YouTube Music are popular music streaming services that are available on the Wear OS platform. Both apps are functional on the Pixel Watch and offer similar features such as offline playback, the ability to create playlists and control playback using the watch. However, in terms of performance, it really comes down to personal preference. Spotify is known for its vast library of songs, while YouTube Music offers a large number of official music videos, live performances and covers. You may prefer one over the other depending on the type of music you listen to and the features that are most important to you. I suggest trying out both apps for a longer period of time to see which one better suits your needs.
Thanks for your reply. In terms of the service itself I like Spotify but I have the feeling that the YT music app for wear os perform better, not sure if Im right.
Sorry for the late reply, but I might be able to help here. Main differences that I have seen is spotify has more control, you can also change playlists on other devices while YT music. Also if you have now playing on your watch face, such as me, it will show the album art on the watch face while spotify does not do that. I personally like spotify more, and reply to me if you want screenshots.
(Edit): I haven't seen as much storage combustion with both, but spotify seems to be better with storage. That shouldnt be a problem though, I have the 500 song max for dynamic songs on yt music and every single playlist i have, adding up to around 400 songs. At the moment YT music takes up around 2Gb while spotify takes up around 1.3GB. I haven't noticed any music quality depreciation with my WF-1000XM4s and my WH-1000XM2s, but for some reason the Bluetooth isint the great with my WF-1000XM4s and it sounds kind of garbled. I have no idea if someone would be able to help me with this. It has recently gone away though.
I'll give you my experience with Spotify as I don't use YT music.
My issues with Spotify and the watch are:
Due to the Watch shutting down WiFi when connected to the phone, the app must be open on your phone or it will fail to find other playback devices you might be using or want to use unless they are in BT range.
Nearly impossible to search or create playlists due to the small keyboard which is almost impossible to use. Voice Command is you only real option.
If you pause a playlist from the watch it does sometimes resume playback on the watch instead of the device that was playing when you paused.
I think a lot of this has to do with the Watch shutting down WiFi whenever a BT connection is present. And I hope and wish Google will eventually allow us to override this battery saving feature when needed so that the Watch can control any device connected via WiFi without having to go through the phone to detect devices.
Thread lightly cleaned.
Greetings to all. Just a friendly reminder about the discussion and/or promotion of warez related materials on XDA as stipulated by XDA Rule #6:
6. Do not post or request warez.
If a piece of software requires you to pay to use it, then pay for it. We do not accept warez nor do we permit members to request, post, promote or describe ways in which warez, cracks, serial codes or other means of avoiding payment, can be obtained or used. This is a site of developers, i.e. the sort of people who create such software. When you cheat a software developer, you cheat us as a community.
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Enough said!
-Regards: Badger50

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