Hello all,
I have became curious about this technology and wanted some feedback and recommendations on which one is best for our phone, my main use will probably be, movies and a little of gaming.
Thanks...:good:
Howdy,
I bought a cheap 20 Euro VR headset and also the Homido VR headset which cost me 80 euro and I ended up selling the Homido! simply because the screen is placed way to close and it's horribly pixilated which I was soooo disappointed about :crying:
http://www.ebay.ie/itm/Virtual-Real...roid-System-/161584765016?hash=item259f33d858
Go for something like this, not much pixelation and cheap to buy :good:
The Homido VR did have better FOV and overall was of better 3D quality due to it having nice Optics for it. I would go for something like I showed you but find something with good lenses for an overall better 3D experience ^^
Thanks for the suggestion.
I made the Google Cardboard one to see if I would like it before I invest in it and I loved it so I will be buying a more advanced pair. I saw some on Ebay that had bluetooth remote for $28 free shipping
spacecowboy618 said:
I made the Google Cardboard one to see if I would like it before I invest in it and I loved it so I will be buying a more advanced pair. I saw some on Ebay that had bluetooth remote for $28 free shipping
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I got a cardboard V2 and it works very well
I picked up the View-Master goggles (like Cardboard v2 but plastic construction) when they were on sale for $20 a week (or so) ago. I'm using them with my Zenfone 2 with good results.
A couple thoughts though:
- I'd recommend Bluetooth headphones with this - the headphone cord will be pinched by the closure if you are using wired. You can also hear the built-in speakers through gaps in the case, but you lose stereo effects.
- It is a bit heavy on the nose - I find it is more comfortable pushed up higher on my face.
- They are really cool & I do recommend them.
I went through (and discarded) a few movie apps before settling on "VRTV free". Some of the others had more difficult controls and didn't seem to get the spacing right for the 3D effect (very obvious on text where it was "double vision" instead of 3D). VRTV has a virtual theater mode for 2d movies and then 180 & 360 modes for 3d files. It also has a "re-center" command which is important since I am getting some gyro drift (in fact I came here looking for some sort of calibration app).
Hello and happy new year 2016!
Well, meanwhile wait for my z3p next week, I would like to ask if some friend around here had already test the z5p in some VR headset in 4k resolution in some way.
If so, may be possible some comments about, in special if there some app that could be set in stereoscopic split view in 4k mode, so if posible play movies on VR headset taking advantage of high dpi screen for virtual cinema big screen.
I wonder if could be posible set the VR split screens, each one to 1080dpi, so it will make a really great VR resolution experience and wondefull use for the awesome 4k screen.
Thanks for further comments and best regards to all.
4k is not supported on Android for now, therefore no compatible 3rd party apps. It will however be supported in the the next Android update, Marshmallow. Let's wait and see what that brings us.
xaser66 said:
Hello and happy new year 2016!
Well, meanwhile wait for my z3p next week, I would like to ask if some friend around here had already test the z5p in some VR headset in 4k resolution in some way.
If so, may be possible some comments about, in special if there some app that could be set in stereoscopic split view in 4k mode, so if posible play movies on VR headset taking advantage of high dpi screen for virtual cinema big screen.
I wonder if could be posible set the VR split screens, each one to 1080dpi, so it will make a really great VR resolution experience and wondefull use for the awesome 4k screen.
Thanks for further comments and best regards to all.
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Click to collapse
I mainly use my Z5P to watch 3D SBS format movies using VRTube and Colorcross headset, the resolution is so much better compare to my LG G3's 2k screen. You wont even notice the pixels. btw X-Reality and Super-vivid mode also works using VRTube which in my opinion makes the images more crystal clear. I've post screen shots on a different thread somewhere here of it working i don't remember which thread.
Thanks for reply and great info, just got VRtune and would test with my DEFAIRY VR Headset, the app seems lots better than then others that I tested, but not already a long tests, since I receive my Headseet just few days before xmas, and had been somewhat busy...
Thanks again and best regards to all
KbaB.BroS said:
4k is not supported on Android for now, therefore no compatible 3rd party apps. It will however be supported in the the next Android update, Marshmallow. Let's wait and see what that brings us.
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That would be great... right now I dowloading the AICP 6.0 Marsmallow rom for my Nexus 10... wonder if it may continue settings that may get a clue about future support in Z5p....
Thanks and best regards.
xaser66 said:
That would be great... right now I dowloading the AICP 6.0 Marsmallow rom for my Nexus 10... wonder if it may continue settings that may get a clue about future support in Z5p....
Thanks and best regards.
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not yet a Z5p user but, the screen door effect should definitely gone by now, leaving only pure 1080p VR display. don't get me wrong, it's software wise 1080 but will be upscaled nonetheless to 2160 resulting slight bluriness (due to 1080p resolution) but more importantly, no screen door effect.
kiritoxda said:
I mainly use my Z5P to watch 3D SBS format movies using VRTube and Colorcross headset, the resolution is so much better compare to my LG G3's 2k screen. You wont even notice the pixels. btw X-Reality and Super-vivid mode also works using VRTube which in my opinion makes the images more crystal clear. I've post screen shots on a different thread somewhere here of it working i don't remember which thread.
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Do you have a source for 4K SBS? All I've been able to find have been 1080 SBS
hansip87 said:
not yet a Z5p user but, the screen door effect should definitely gone by now, leaving only pure 1080p VR display. don't get me wrong, it's software wise 1080 but will be upscaled nonetheless to 2160 resulting slight bluriness (due to 1080p resolution) but more importantly, no screen door effect.
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Hi! And thanks for for take time to reply, well I do not know what is door effect (in video and vr stuff I am a really noob )... But I am mostly wonder about if with a root access to 4k resolution setting could be possible a VR app that may use 2 x 1080 frames for VR headset (or even at least 2 x 720 pixels frames due black surrounding spaces that seems needed by the proper VR eye lenses alignment) of the current generic VR and Google-Cardboard clones headsets uses... This wonder me because if with a standard 1080pixel phone screen the view is very nice, however the double screen frames for the lenses are really of low resolution,since with an 1080 pixels lcd screen of others phones, minus the black surrounding areas, the square frames that are set by the current VR apps shows somewhat pixelated views...
So If the double frame for a VR headset could be made on a Z5p even at 720pixels each frame, that would be great and at 1080 will be awesome view by far for sure...
Best regards to all.
I came across this headset:
http://www.amazon.co.uk/ZEISS-VR-ON...=UTF8&qid=1454019315&sr=8-1&keywords=zeiss+z5
What do you guys think?
A more important question is, will we be able to use the Z5 Premium with Playstation VR?
jplempka said:
I came across this headset:
http://www.amazon.co.uk/ZEISS-VR-ON...=UTF8&qid=1454019315&sr=8-1&keywords=zeiss+z5
What do you guys think?
A more important question is, will we be able to use the Z5 Premium with Playstation VR?
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Hello!
Well, I dont know in deep a lot about VR PlayStation but as far I may understand, VR-PS is about a new Sony propietary VR headset, that includes its own internal LCD and cpu and low latency hardware (thus, so, means expensive...), for play PS games.
The Zeiss headset appears to be an some version of optical adapter for use with phones, like others OpticalVR headsets that are kind ofvclines of original Google-CardBoard VR concept, so, I not sure but almost, this kind of VR headsets may not be compatible with VR-PlayStation, at least that Sony make an app for such task with a phone and a optical VRheadset, bur I dont know if such app exists at least as far I know by now.
Since above, is that I wonder if the such great 4k resolution of Z5P could use with an VR app, for a 1920x1080 frame for each eye operation, with an OpticalVR set.
That is I may comment in hope that may help with your question.
Best regards to all.
xaser66 said:
Hello and happy new year 2016!
Well, meanwhile wait for my z3p next week, I would like to ask if some friend around here had already test the z5p in some VR headset in 4k resolution in some way.
If so, may be possible some comments about, in special if there some app that could be set in stereoscopic split view in 4k mode, so if posible play movies on VR headset taking advantage of high dpi screen for virtual cinema big screen.
I wonder if could be posible set the VR split screens, each one to 1080dpi, so it will make a really great VR resolution experience and wondefull use for the awesome 4k screen.
Thanks for further comments and best regards to all.
Click to expand...
Click to collapse
Hi xaser, I upgraded to this phone specifically for its potential for virtual reality. I was disappointed to learn that I need Marshmallow to unlock 4k in third party apps (I'm on EE and it hasnt been rolled out yet ) but I can tell you without hesitation that watching my 1080p movies in SBS format is quite a joy on this phone. SDE is very minimal compared to my previous 1080p display phone (Samsung galaxy S5). Can still notice the SDE but its definitely not distracting as on my S5. But I never viewed through a 1440p phone to make any comparison to that res.
But I have a question for others. How can one monitor what resolution a VR video player app is running at? Is there a 4k, 2k, 1080p test SBS patterns that one could use to compare when loaded in an SBS app?
This phone has real potential for VR, its a crying shame that this 4k display is not hyped for VR. Nearly every review I see, all say, its a waste because one cannot discern the difference with a 1440p display, none of them think of VR!
In terms of processing power, the phone will surely struggle to give smooth VR but I discovered a couple of apps that enable remote desktop to a PC where you can play your PC games, blu ray films, and even Oculus Rift games streamed to the phone and the motion sensor of the phone emulates the mouse on the PC! I am still yet to explore that feature as I am now waiting for a new VR headset I ordered as my old one is kinda rubbish for my new Z5 phone in terms of its phone holder design as this Z5 gets bloody hot quickly and so the suction pad mechanism of my headset is pretty bad for it. I have a solution though for cooling it and that is to use re-usable gel packs.
what VR headset works with z5p with bumper case?
TheyCallMeMrGlass said:
But I have a question for others. How can one monitor what resolution a VR video player app is running at? Is there a 4k, 2k, 1080p test SBS patterns that one could use to compare when loaded in an SBS app?
This phone has real potential for VR, its a crying shame that this 4k display is not hyped for VR. Nearly every review I see, all say, its a waste because one cannot discern the difference with a 1440p display, none of them think of VR!
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The Z5P runs in 4K always (it's a 4K display afterall) it's just the content, unless viewed in the Sony apps, is upscaled from 1080p. You can upgrade this to 1440p using ADB and this will allow other apps to make use of that res, but until you go Marshmallow then you won't get any apps that can use 4K - and I doubt services like NetFlix will write 4K compatibility in to their mobile app just for us Z5P users.
I used the ADB trick to run at 1440p and 2160p and I have to say all I noticed was increased battery drain and laggy performance as the GPU couldn't really keep up with pushing 4k res all the time as well as it can upscaling 1080p.
To each their own, however.
1dave said:
what VR headset works with z5p with bumper case?
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I am using Riem III VR headset which houses it fine. Most VR headsets appear to accommodate large phones. I have now ordered a Fiit VR which looks to be a better headset overall. Riem III is a let down with its suction pad blocking vent holes and lack of focal adjustment (though, the reason there is no focal adjustment is because its one of the few headsetsets that can fit over your glasses). The problem with wearing glasses and VR at the same time is that it narrows the field of view. So as a glass wearer, I would prefer having them off and have a focal adjustment on the headset.
---------- Post added at 11:38 AM ---------- Previous post was at 11:27 AM ----------
NJ72 said:
The Z5P runs in 4K always (it's a 4K display afterall) it's just the content, unless viewed in the Sony apps, is upscaled from 1080p. You can upgrade this to 1440p using ADB and this will allow other apps to make use of that res, but until you go Marshmallow then you won't get any apps that can use 4K - and I doubt services like NetFlix will write 4K compatibility in to their mobile app just for us Z5P users.
I used the ADB trick to run at 1440p and 2160p and I have to say all I noticed was increased battery drain and laggy performance as the GPU couldn't really keep up with pushing 4k res all the time as well as it can upscaling 1080p.
To each their own, however.
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Although I appear to have joined years ago, which surprised me, lol, I am very new here, and I am afraid I dont know what is ADB, can you point me to where I can learn how to run that trick?
Even if the 4K cant be achieved content-wise, I think the upscaling still betters other displays in VR mode due to less SDE and that's at least a very big plus. 1440p might be a nice sweet spot especially for playing 1080p movies in VR mode.
I'd still like to know how I can determine what resolution a picture or video is being played at.
TheyCallMeMrGlass said:
Although I appear to have joined years ago, which surprised me, lol, I am very new here, and I am afraid I dont know what is ADB, can you point me to where I can learn how to run that trick?
Even if the 4K cant be achieved content-wise, I think the upscaling still betters other displays in VR mode due to less SDE and that's at least a very big plus. 1440p might be a nice sweet spot especially for playing 1080p movies in VR mode.
I'd still like to know how I can determine what resolution a picture or video is being played at.
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ADB is the 'Android Debug Bridge' which allows you to control your device from your PC including pushing apps, pulling files and other clever bits and pieces. It can be obtained as a small installation for PC by googling 'Minimal ADB'.
It runs on a command prompt interface, it will require you to open up developer settings on your phone and then enable 'USB Debugging' before it will work. If you don't know much about what you're doing then be quite careful as you can cause some issues if you're not. Google it and familiarise yourself with it - it's quite simple.
Once you've done that then have a look at this thread: http://forum.xda-developers.com/z5-premium/general/changing-resolution-default-to-2k-root-t3282319 it explains the process and how it all pieces together. Note it is technically an emulated resolution, rather than changing the whole device to operate in 4K, however due to the display resolution of the screen they are effectively one and the same thing.
Hopefully that helps.
Well in the end I never bother with ADP and just waited for the EE to roll out the Marshmallow upgrade which happily got pushed several days ago.
And wow, I have been enjoying watching my blu ray rips ever since. So using a VR Fiit headset (the best of its type that I have tried so far) with a 103 deg FOV, the CMOAR Virtual Cinema app and of course our Z5 Premium phone, you really can enjoy watching movies as a virtual cinematic experience with minimal SDE compared to lower resolution phones.
Now my next step is to purchase a bluetooth adapter for my Yamaha 7.1 AV system to see if its possible to immerse oneself in the virtual cinema whilst sound is fed to my living room AV/speakers.
TheyCallMeMrGlass said:
Well in the end I never bother with ADP and just waited for the EE to roll out the Marshmallow upgrade which happily got pushed several days ago.
And wow, I have been enjoying watching my blu ray rips ever since. So using a VR Fiit headset (the best of its type that I have tried so far) with a 103 deg FOV, the CMOAR Virtual Cinema app and of course our Z5 Premium phone, you really can enjoy watching movies as a virtual cinematic experience with minimal SDE compared to lower resolution phones.
Now my next step is to purchase a bluetooth adapter for my Yamaha 7.1 AV system to see if its possible to immerse oneself in the virtual cinema whilst sound is fed to my living room AV/speakers.
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Would you say the VR Fiit is a definite improvement over the Riem III? Don't want to spend money unless I'm getting something really much better. Thanks.
Sent from my E6853 using XDA Free mobile app
jplempka said:
Would you say the VR Fiit is a definite improvement over the Riem III? Don't want to spend money unless I'm getting something really much better. Thanks.
Sent from my E6853 using XDA Free mobile app
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Personally, a definite improvement. But perhaps read my detailed reviews on Amazon to gauge whether my prioritised needs match yours:
VR Fiit: https://www.amazon.co.uk/review/RJDS38AFAYXQ1/ref=cm_cr_rdp_perm
Hiem III: https://www.amazon.co.uk/review/R2DPYONOOAGF6A/ref=cm_cr_rdp_perm
I've got FreeFly VR headset and Xperia Z5 Premium. Previously had Xperia Z1.
Difference is huge, much bigger than I expected, and although apps are still rendering in 1080p resolution, there's no screen door effect anymore, and this really makes a difference. Everything just looks cleaner. Not sharper, but cleaner. For me this means waiting for second generation of VIVE/Oculus/PlayStationVR, which will have 4K screens instead of 2K at max.
Considering this one:
https://www.amazon.co.uk/Xiaozhai-G...ie=UTF8&qid=1463066646&sr=8-1&keywords=bobovr
Though there's one which is almost identical:
https://www.amazon.co.uk/Virtoba-Gl...ie=UTF8&qid=1463067152&sr=8-2&keywords=bobovr
Which one would you guys go for?
Sent from my E6853 using XDA Free mobile app
What vr headset have you tried? Which one is the most comfortable? And which one fits the phone best?
Two things, #1 The OnePlus 3 isn't the best VR experience. The Full HD screen is sharp enough for your naked eye that you probably couldn't perceive the benefit of QHD. But in a VR headset its a different story, as they use magnifying lenses. The broad pixel zoom doesn't make for a great experience.
#2 Don't bother with the novelty, because the novelty is a broken experience, and doesn't represent what true VR experience is like. True VR gear costs hundreds of dollars for good reason. But on Android, its not full VR, its a gimmick. If you want to test a gimmick, you can pickup some chinese ones for $15-$20, because I guarantee you, even at $20, you're going to feel cheated, but you'd feel even worse if you bought a much more expensive set. Unless you're willing to commit to the $300-400+ VR gear, you're not going to get a very good experience anywhere.
Depends on what you are using it for. I use mine for media saved on my NAS. I'm using the VR Gear 2 release and it is definitely fine, not as good as my S7E with it but it works using BubbleUPNP and VAR'S VR great.
Tried a Leelbox as well and that is being returned. I expect they will add Daydream support down the line as that should be achievable by code.
I've got the OnePlus ANT VR headset that OP have always during promotion of OP3, and one DOMO Version 5(I think).
Both are good but both don't have any magnetic or touch control built in.Most apps usually have the "gaze to select" option so it doesn't bother me.
The experience is fluid but not that sharp, but it is very much viewable nonetheless.
I use it occasionally for some VR apps on store like Titans of space etc, and for some VR video content (¬‿¬) you know and it serves the purpose well.
Ordered MI VR Play today at flash sale....will give feedback once i recieve it
I might go for the Google daydream once we have 7 and there is a mod going about to enable daydream. I like how comfortable it looks and the little air controller is neat. Be a gimmick but fun little toy.
I put my vote on the cheap and nice Bobo Z4 vr headset, plus for having earphones built in and a button and volume wheel directly on the vr headset which allows you to control the vr experience without any external controller. Also it cost only about 20 bucks, so it's practically a steal, and available in two color styles.
http://s.aliexpress.com/AFfuMrYB
bobobobo
+1 for bobo vr but gear vr 2017 controller is a big plus , but its five times more expensive
The new Google Daydream compatible motion controller bundled with Bobovr Z5 actually works quite well.
http://s.aliexpress.com/Iz6ZnUBZ
(from AliExpress Android)
Google Daydream V2 would be your best bet.
Direct from the RazerZone.com website it states:
Is the Razer phone capable of virtual reality?
The Razer Phone does not support certain types of VR like Daydream, but can support Google Cardboard.
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It seems like this would be the best phone for Google's Daydream platform with the enhanced 120Hz display, full 2K resolution for clarity, advanced heat dissipation, stereo speakers so no need for headphones. What gives? Anyone have any ideas because this frustrates me personally?
Munk0 said:
Direct from the RazerZone.com website it states:
It seems like this would be the best phone for Google's Daydream platform with the enhanced 120Hz display, full 2K resolution for clarity, advanced heat dissipation, stereo speakers so no need for headphones. What gives? Anyone have any ideas because this frustrates me personally?
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The Razer has an LCD Display (vs LED/OLED/AMOLED) which supposedly doesn't play nice with VR.
@Munk0
If root is achieved, looks like sideloading Daydream is possible :
https://www.google.com/amp/s/www.vr...e-daydream-phones-google-has-not-approved?amp
Using Google Cardboard on the Razer Phone is the best VR experience I have had with any device including the Pixel XL (version 1 ), Nexus 6, Nexus 5x and OnePlus 5.
Plus the Nexus 5x uses an LCD and also works good for VR. Maybe it's the brightness levels not being as high? Either way Cardboard was super fluid and I got less motion sickness because of the fast refresh rate/head tracking.
What cardboard device did you use. I'm struggling to find one that fits. ?
arnookie said:
What cardboard device did you use. I'm struggling to find one that fits. ?
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Did you ever find one?