So title explains it pretty well. I'm in the process of encoding all my Blu-Rays into my phone and my encodes are coming in just under 4gb so I'm okay there with the Fat32 limit but the media player wont play any of my files that are over 2gb. I just split them in half for now as a workaround but I was wondering if there's a way to modify the existing media player or perhaps a free market one that will work?
Unfortunately, Android apps cannot access files over 2GB in size. So you'll have to keep splitting them up. Or use a lower bitrate I've found that 2Mbps with two passes is plenty for a nice, crisp picture.
Is it possible? I'm using Mixzing as musicplayer and I'm experiencing some occasional stuttering. I suspect this has to do with Mixzing being located at the SD-card along with all the music and when it reads from the memorycard while playing it causes a conflict.
I've tried tons of ROMs (both on Desire and Hero) and I've had the same issue with them all (at least when using app2sd).
So can I move Mixzing from the ext3 partition to the internal memory somehow?
(Please move this thread if necessary)
I would love to know this too. Not that i need it, just feel like its something that's good to know, just in case.
I don't really understand the DInc's 8GB of Internal Memory, the one mounted as /mnt/emmc.
For one thing, apps can't install to it. Apps can only install to the 748MB internal memory or SDCARD.
I can't put videos there, the Gallery won't see them. Videos have to go to /mnt/sdcard. I can, however, put photos and MP3s there. However, when I run an app, like MultiLiveWallpaper, it can't see the photos in order to randomly change them unless I put them in SDCARD.
If I install a big app, like a 3D game, one that needs to phone home to download an additional 100MB or so of data, it will only download to the 748MB internal memory or SDCARD. It won't use EMMC.
So pretty much, that whole 8GB of Internal Memory seems rather worthless. I need an SD card to do anything. Is there any way I can trick android into seeing the 8GB of internal memory as an SDCARD, and then not need an SDCARD?
My pictures stored there are seen by the gallery but I'm running CM7 RC2. I had a problem a while back with the Sense Music Player not seeing my mp3's there but I just bought MixZing instead.
Yeah, the gallery in the stock ROM can see pictures stored there too, but apps can't seem to so I have to keep those in SDCARD as well. Sense music player in the stock ROM seems to have no trouble finding MP3s there. I wish I could just use that 8GB emmc as if it were an 8GB SD card. I don't have that much music on mine, so all that space pretty much goes to waste. The emmc in general, seems pretty much worthless so far as I can tell.
I think he was talking about some problem with Z roms where the internal storage can't be seen. I use it to store my ~4 GBs of music which is useful.
Yeah, storing music seems to be all it's good for. I wish there was a way to use it as an SD card. Oh well, I guess I will fill it full of music since there's not much else I can do with it. It's weird that pictures that I put there show up in the gallery, but not videos.
Now that I think of it the Stock Sense ROM could see the music but I couldn't get any artwork for it to show up. All the apps I found for downloading artwork couldn't read the internal memory only the sdcard. I've had to redo my entire music library, all 7000+ mp3s to imbed the artwork into the file to get around this. Then I went and bought a 32 GB sdcard and resized all my mp3s to fit on it and only use the internal storage to hold pictures and all my backups.
Don't know why I even thought to search for a solution for this, but I'm glad I did as I found this thread:
http://forum.xda-developers.com/showthread.php?t=1030613
It worked perfectly! Now the phone thinks my internal storage is an 8GB SD card and I don't even have a need for the MicroSD card at all.
I just wanted to know what is the size of each game and how can the engine support such graphics...??
And also, what extension are the games??
By extension do you mean file name extension? All Android apps are .apk files.
Many games are in the 30mb range for the initial application plus around 400-600mb in backup files stored to your SD card. Usually you can move the app to your SD card itself and only take up under 1mb of internal memory.
Whenever I'm listening to music, my Viper 4 AndroidFX app closes automatically even though around 250mb free RAM is always available on my device. I use CM 11 and N7 player. But I'm facing the same problem with other ROM's and music players aa well.
Isn't there a way to keep Viper 4 AndroidFX always in memory?
Kindly help. Thanks.
You can,however use Greenify to end more unnecessary apps running in background.Mine free RAM is about 390 MB on CM11 R22.