Since i have my HTC One X i've been playing around with THD games and other HD games (asphalt 6 for instance). one thing i noticed is that the framerate isn't that stable, sometimes it drops around 30fps or below (even with Tegra 3 games). Is this normal behavior ? Because i would expect that Nvidia's own optimized games would run butter smooth (at least in the range of 50~60FPS constant).
Asphalt 6 HD feels more like it's being capped @ 30FPS
And yes the battery was well above 30% (more like 80~90%)
It's a known bug atm. HTC and Nvidia are working on it. Just wait for the next software update
Hello,
I have gotten this MHL adapter for my Note 2 about 2 weeks ago and it works decently. The problem I have noticed is that when I play GTA 3 or GTA Vice City is that the framerates seem a bit jerky to me. Im not sure if its just me or if its the mhl or if anyone else has this problem. Is there anything I can do to fix it?
http://www.amazon.com/gp/product/B009MJ58OI/ref=oh_details_o02_s00_i00
Dear X-dude,
Same here...
No problem with videos or other apps but games have less framerates when using mhl... I am not satisfied with the performance of game playing using mhl and sixaxis controller on TV Screen... Couldnt find a solution till now... I had same problem with Note1 also...
Kind regards...
Sent from my Amiga Note
MHL is not 'up to par' when playing video games, the fps just can't keep up. Playing videos though will work excellent! I use my N2 all the time to stream and play videos and music on my HDTV, looks and sounds amazing! Video games...not so good....
its not the MHL that is the problem.
the problem is the fact that the device is running in mirror mode. if you're running the TV at 720p as well as the phone at 720p, that means that the GPU now has to render twice as many pixels (ie. 1843200 pixels instead of 921600 pixels). it only gets worse if you run 1080p as it will have to render a little over three times as many pixels. doing that is far too demanding for our overclocked mali400 GPU, which is one of the reasons why it lags.
basically, the only device available at the moment that would have reasonable framerates in mirror mode based on GPU power alone would be the ipad 4th gen. i personally dont like ipads, but hardware wise, they do have a beefy GPU. the adreno 320 can keep up well enough, but isnt quite as quick as the powervr chip.
the malit604 might be able to do it if samsung can optimise the driver if they use it in the s4 next year, but at the moment, the performance of the mali 604 isnt much faster than the adreno 320.
Souai said:
sigh... its not the MHL that is the problem.
the problem is the fact that the device is running in mirror mode. if you're running the TV at 720p as well as the phone at 720p, that means that the GPU now has to render twice as many pixels (ie. 1843200 pixels instead of 921600 pixels). it only gets worse if you run 1080p as it will have to render a little over three times as many pixels. doing that is far too demanding for our overclocked mali400 GPU, which is one of the reasons why it lags.
basically, the only device available at the moment that would have reasonable framerates in mirror mode based on GPU power alone would be the ipad 4th gen. i personally dont like ipads, but hardware wise, they do have a beefy GPU. the adreno 320 can keep up well enough, but isnt quite as quick as the powervr chip.
the malit604 might be able to do it if samsung can optimise the driver if they use it in the s4 next year, but at the moment, the performance of the mali 604 isnt much faster than the adreno 320.
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That makes sense. Glad it wasn't just me. Thanks!
Souai said:
its not the MHL that is the problem.
the problem is the fact that the device is running in mirror mode. if you're running the TV at 720p as well as the phone at 720p, that means that the GPU now has to render twice as many pixels (ie. 1843200 pixels instead of 921600 pixels). it only gets worse if you run 1080p as it will have to render a little over three times as many pixels. doing that is far too demanding for our overclocked mali400 GPU, which is one of the reasons why it lags.
basically, the only device available at the moment that would have reasonable framerates in mirror mode based on GPU power alone would be the ipad 4th gen. i personally dont like ipads, but hardware wise, they do have a beefy GPU. the adreno 320 can keep up well enough, but isnt quite as quick as the powervr chip.
the malit604 might be able to do it if samsung can optimise the driver if they use it in the s4 next year, but at the moment, the performance of the mali 604 isnt much faster than the adreno 320.
Click to expand...
Click to collapse
That doesn't make any sense.
Mirroring in that case = Output twice what GPU rendered once. Mirroring isn't involving any extra work to GPU, (not sure about 1080p output, but i guess that all rendered in 1080p instead of 720p then downscales to fit the screen of device, performance-wise its only a tiny amount worse than having 1080p screen on device). But any output (and MHL is included) has latency, when you output videos it is not noticeably because you don't interact with videos, but when playing dynamic game you'll start to notice lag between interaction and game react to it.
It is only applicable to Mirror output, extended screen surely will take part of GPU perfomance, but not half of that - it is depending on what you doing. 3D games is involving much more computing than several layers of 2D in android interface or media player.
Need some technically adequate investigation on FPS drop and MHL latency
mgrviper said:
That doesn't make any sense.
Mirroring in that case = Output twice what GPU rendered once. Mirroring isn't involving any extra work to GPU, (not sure about 1080p output, but i guess that all rendered in 1080p instead of 720p then downscales to fit the screen of device, performance-wise its only a tiny amount worse than having 1080p screen on device). But any output (and MHL is included) has latency, when you output videos it is not noticeably because you don't interact with videos, but when playing dynamic game you'll start to notice lag between interaction and game react to it.
It is only applicable to Mirror output, extended screen surely will take part of GPU perfomance, but not half of that - it is depending on what you doing. 3D games is involving much more computing than several layers of 2D in android interface or media player.
Need some technically adequate investigation on FPS drop and MHL latency
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Click to collapse
Interesting. So there isnt much to do then to increase framerates on games?
Not sure where I read this at, but I was sure to have came across someone saying that the 1080p output is only at 30hz.
xartic12 said:
Not sure where I read this at, but I was sure to have came across someone saying that the 1080p output is only at 30hz.
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Click to collapse
I also heard something about that and does the 30hz cause dropped frames? Also im pretty sure my mhl outputs at 1080i and not 1080p which makes a difference?
1080i is the culprit.
GNoteII
mgrviper said:
That doesn't make any sense.
Mirroring in that case = Output twice what GPU rendeWhenred once. Mirroring isn't involving any extra work to GPU, (not sure about 1080p output, but i guess that all rendered in 1080p instead of 720p then downscales to fit the screen of device, performance-wise its only a tiny amount worse than having 1080p screen on device). But any output (and MHL is included) has latency, when you output videos it is not noticeably because you don't interact with videos, but when playing dynamic game you'll start to notice lag between interaction and game react to it.
It is only applicable to Mirror output, extended screen surely will take part of GPU perfomance, but not half of that - it is depending on what you doing. 3D games is involving much more computing than several layers of 2D in android interface or media player.
Need some technically adequate investigation on FPS drop and MHL latency
Click to expand...
Click to collapse
Souai is right. If you would like a demonstration, do the following. Install the Electopia game/benchmark. When you start the app you will be asked if you want to run it in WVGA resolution or full screen. Try WVGA first. On the next screen choose 'benchmark' mode. Let it run then note what FPS you scored. Next run the benchmark again in full screen mode and note the (lower) FPS. Next, plug your phone into your tv using MHL and run both benchmarks again and note the lower FPS scores.....see? When plugged into a tv via MHL it is having to work much harder.
Ouzo said:
Souai is right. If you would like a demonstration, do the following. Install the Electopia game/benchmark. When you start the app you will be asked if you want to run it in WVGA resolution or full screen. Try WVGA first. On the next screen choose 'benchmark' mode. Let it run then note what FPS you scored. Next run the benchmark again in full screen mode and note the (lower) FPS. Next, plug your phone into your tv using MHL and run both benchmarks again and note the lower FPS scores.....see? When plugged into a tv via MHL it is having to work much harder.
Click to expand...
Click to collapse
Interesting indeed. I will try this soon.
Hello XDA,
Are any of you experiencing overheating and throttling on your Xperia ZL's?
I can't be sure that is happening to me, but recently when in 3D, the phone gets quite warm (normal) but then my 3D games start stuttering badly (sign of throttled CPU or GPU). When i hold the phone in front of the aircon and play, this issue doesn't happen (indicating better cooling / no heat or throttling).
The thing is, this is an issue that has only just started happening as of yesterday, despite nearly 2 weeks straight of 3D gaming on the phone (mostly Dungeon Hunter 4).
I've had some success throttling my CPU myself to 700 mhz, but that is only a temporary solution. The phone simply takes longer to get hot and then the game starts stuttering again. My guess is the Adreno 320 GPU is throttling, and it really doesn't have anything to do with the S4.
Any help would be appreciated.
Keywords: dungeon hunter 4, throttling, stuttering, overheating, Sony Xperia ZL, Qualcomm Snapdragon S4 Pro, S4 Pro Krait, Adreno 320
Disappointed in the performance of the gta games on this device, i had a galaxy tab 3 for a few weeks and that seemed to get better performance in san andreas (Shadows on classic and car reflections on low) I have looked around and people are saying its not optimized on the andreno gpu. Is that true?
It could also because of such a high resolution. Even with PC, games would run hard time with that resolution.
Lower end tablets with 1024 x 600 or 720p resolution might run better than ours since we have up to 4 times the lower ends' resolution.
In my opinion this device is great for reading, media, and streaming, but not really a thing for gaming.
Sent from my Nexus 5 using XDA Free mobile app
sharpehenry said:
It could also because of such a high resolution. Even with PC, games would run hard time with that resolution.
Lower end tablets with 1024 x 600 or 720p resolution might run better than ours since we have up to 4 times the lower ends' resolution.
In my opinion this device is great for reading, media, and streaming, but not really a thing for gaming.
Sent from my Nexus 5 using XDA Free mobile app
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Click to collapse
I don't think its the resolution because you can adjust that in san andreas to the galaxy tab 3 res and it still chugs a bit.
Have to disagree about not being a device for gaming, nova 3, modern combat 4, real racing 3, asphalt 8 are all blazing fast. Not to mention the emulators, connect a controller and you have playstation 1, n64, snes, nes, megadrive, gameboy, mame for arcade games, scummvm for all the classic point and click games, the list goes on. I think its a pretty sweet gaming machine
Hi there! I have a Galaxy Tab S4, as you can imagine. I use it as my gaming device. The only game I play is Rues Of Survival. And well, Among us, but I don't even take it into consideration as a demanding game.
The tablet is not rooted but I debloated it with adb as far as I could. Android 10 on board.
Probably this crappy game became so poorly optimized that the performance degraded over time.
Now I am at a point where it's pretty unplayable even if I lower the resolution.
Let's see what I have tried so far.
I have checked the usage of CPU, GPU, temp and FPS with the game launcher plug-in. I have an average of 60 FPS with an average CPU usage of 8% and an average GPU usage of 80%. The problem occurs during crowded scenes. The FPS drop to 30, making the whole thing sutter really hard, the CPU usage stays the same and the GPU usage drops to 60%. WHY THE HECK?!
I have tried a couple of different resolutions (the game does not specifically states to how many pixels correspond each d*mn option) with close to no improvements. The graphics got really ugly, obviously.
Should I try to root and disable DVFS? Should I root and lower the resolution of the whole tablet to a normal fullHD with terminal? Should I stop complaining? Should I quit playing? Should I get a new tablet?
It seems pretty absurd that a game that I was able to play on my Galaxy S6, now got so demanding. Or that a 500 euros tablet aged so badly in two years.
Are those 2 free GB of ram out of 4 not enough to handle the game?
I can play it quite flawlessly on my OnePlus Nord. But this is NOT an option. The hardware specs of the two devices should be comparable. What mostly changes are the screen resolution (lower on the OP Nord) and the ram size (double on the OP Nord).
I doesn't try that game, but I played others (pubg (highers settings), stardew valley, this war of mine... etc), and I have not had problems at all. I'm stock. Have you try game booster?