Since i have my HTC One X i've been playing around with THD games and other HD games (asphalt 6 for instance). one thing i noticed is that the framerate isn't that stable, sometimes it drops around 30fps or below (even with Tegra 3 games). Is this normal behavior ? Because i would expect that Nvidia's own optimized games would run butter smooth (at least in the range of 50~60FPS constant).
Asphalt 6 HD feels more like it's being capped @ 30FPS
And yes the battery was well above 30% (more like 80~90%)
It's a known bug atm. HTC and Nvidia are working on it. Just wait for the next software update
Now that It's finally out, I was wondering if you guys started playing and if so how's the game play for you?
So far for me it's not as smooth as asphalt 6 was, it lags a here and there and the controls aren't as responsive as I want it to be.
https://play.google.com/store/apps/details?id=com.gameloft.android.ANMP.GloftA7HM
I've played both for quite a while, and I find that Asphalt 6 was refined a little more. My experience however on Asphalt 7 doesn't seem to be nothing less than smooth. I guess it's because of the kernel and ROM I am currently using that makes it seem smooth. but you are right. Asphalt 6 handles much better. Asphalt 7 seems like it wasn't very well optimized. I played it on my iPad and it runs much better, which doesn't make sense considering our device has so much more power.
Lags and frame drops a lot. Played asph6 to make sure it wasn't an issue with my underclocking the cpu but asph6 ran lly smooth as usual.
I gave asph7 5 stars but I hope they optimize the game for s3 Snapdragon soon.
Sent from my SAMSUNG-SGH-T989
I found it very smooth when I played it (though it could be due to the fact of being overlooked), but my main quirk so far with this and 6 are the controls. I can never stand them and it upsets me that there's little customization for it (still find real racing to be my favorite racing game on a mobile device). Otherwise graphics are amazing and the levels and cars look fantastic.
Sent from my SGH-T989 using xda premium
Hello,
I have gotten this MHL adapter for my Note 2 about 2 weeks ago and it works decently. The problem I have noticed is that when I play GTA 3 or GTA Vice City is that the framerates seem a bit jerky to me. Im not sure if its just me or if its the mhl or if anyone else has this problem. Is there anything I can do to fix it?
http://www.amazon.com/gp/product/B009MJ58OI/ref=oh_details_o02_s00_i00
Dear X-dude,
Same here...
No problem with videos or other apps but games have less framerates when using mhl... I am not satisfied with the performance of game playing using mhl and sixaxis controller on TV Screen... Couldnt find a solution till now... I had same problem with Note1 also...
Kind regards...
Sent from my Amiga Note
MHL is not 'up to par' when playing video games, the fps just can't keep up. Playing videos though will work excellent! I use my N2 all the time to stream and play videos and music on my HDTV, looks and sounds amazing! Video games...not so good....
its not the MHL that is the problem.
the problem is the fact that the device is running in mirror mode. if you're running the TV at 720p as well as the phone at 720p, that means that the GPU now has to render twice as many pixels (ie. 1843200 pixels instead of 921600 pixels). it only gets worse if you run 1080p as it will have to render a little over three times as many pixels. doing that is far too demanding for our overclocked mali400 GPU, which is one of the reasons why it lags.
basically, the only device available at the moment that would have reasonable framerates in mirror mode based on GPU power alone would be the ipad 4th gen. i personally dont like ipads, but hardware wise, they do have a beefy GPU. the adreno 320 can keep up well enough, but isnt quite as quick as the powervr chip.
the malit604 might be able to do it if samsung can optimise the driver if they use it in the s4 next year, but at the moment, the performance of the mali 604 isnt much faster than the adreno 320.
Souai said:
sigh... its not the MHL that is the problem.
the problem is the fact that the device is running in mirror mode. if you're running the TV at 720p as well as the phone at 720p, that means that the GPU now has to render twice as many pixels (ie. 1843200 pixels instead of 921600 pixels). it only gets worse if you run 1080p as it will have to render a little over three times as many pixels. doing that is far too demanding for our overclocked mali400 GPU, which is one of the reasons why it lags.
basically, the only device available at the moment that would have reasonable framerates in mirror mode based on GPU power alone would be the ipad 4th gen. i personally dont like ipads, but hardware wise, they do have a beefy GPU. the adreno 320 can keep up well enough, but isnt quite as quick as the powervr chip.
the malit604 might be able to do it if samsung can optimise the driver if they use it in the s4 next year, but at the moment, the performance of the mali 604 isnt much faster than the adreno 320.
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That makes sense. Glad it wasn't just me. Thanks!
Souai said:
its not the MHL that is the problem.
the problem is the fact that the device is running in mirror mode. if you're running the TV at 720p as well as the phone at 720p, that means that the GPU now has to render twice as many pixels (ie. 1843200 pixels instead of 921600 pixels). it only gets worse if you run 1080p as it will have to render a little over three times as many pixels. doing that is far too demanding for our overclocked mali400 GPU, which is one of the reasons why it lags.
basically, the only device available at the moment that would have reasonable framerates in mirror mode based on GPU power alone would be the ipad 4th gen. i personally dont like ipads, but hardware wise, they do have a beefy GPU. the adreno 320 can keep up well enough, but isnt quite as quick as the powervr chip.
the malit604 might be able to do it if samsung can optimise the driver if they use it in the s4 next year, but at the moment, the performance of the mali 604 isnt much faster than the adreno 320.
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Click to collapse
That doesn't make any sense.
Mirroring in that case = Output twice what GPU rendered once. Mirroring isn't involving any extra work to GPU, (not sure about 1080p output, but i guess that all rendered in 1080p instead of 720p then downscales to fit the screen of device, performance-wise its only a tiny amount worse than having 1080p screen on device). But any output (and MHL is included) has latency, when you output videos it is not noticeably because you don't interact with videos, but when playing dynamic game you'll start to notice lag between interaction and game react to it.
It is only applicable to Mirror output, extended screen surely will take part of GPU perfomance, but not half of that - it is depending on what you doing. 3D games is involving much more computing than several layers of 2D in android interface or media player.
Need some technically adequate investigation on FPS drop and MHL latency
mgrviper said:
That doesn't make any sense.
Mirroring in that case = Output twice what GPU rendered once. Mirroring isn't involving any extra work to GPU, (not sure about 1080p output, but i guess that all rendered in 1080p instead of 720p then downscales to fit the screen of device, performance-wise its only a tiny amount worse than having 1080p screen on device). But any output (and MHL is included) has latency, when you output videos it is not noticeably because you don't interact with videos, but when playing dynamic game you'll start to notice lag between interaction and game react to it.
It is only applicable to Mirror output, extended screen surely will take part of GPU perfomance, but not half of that - it is depending on what you doing. 3D games is involving much more computing than several layers of 2D in android interface or media player.
Need some technically adequate investigation on FPS drop and MHL latency
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Click to collapse
Interesting. So there isnt much to do then to increase framerates on games?
Not sure where I read this at, but I was sure to have came across someone saying that the 1080p output is only at 30hz.
xartic12 said:
Not sure where I read this at, but I was sure to have came across someone saying that the 1080p output is only at 30hz.
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I also heard something about that and does the 30hz cause dropped frames? Also im pretty sure my mhl outputs at 1080i and not 1080p which makes a difference?
1080i is the culprit.
GNoteII
mgrviper said:
That doesn't make any sense.
Mirroring in that case = Output twice what GPU rendeWhenred once. Mirroring isn't involving any extra work to GPU, (not sure about 1080p output, but i guess that all rendered in 1080p instead of 720p then downscales to fit the screen of device, performance-wise its only a tiny amount worse than having 1080p screen on device). But any output (and MHL is included) has latency, when you output videos it is not noticeably because you don't interact with videos, but when playing dynamic game you'll start to notice lag between interaction and game react to it.
It is only applicable to Mirror output, extended screen surely will take part of GPU perfomance, but not half of that - it is depending on what you doing. 3D games is involving much more computing than several layers of 2D in android interface or media player.
Need some technically adequate investigation on FPS drop and MHL latency
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Click to collapse
Souai is right. If you would like a demonstration, do the following. Install the Electopia game/benchmark. When you start the app you will be asked if you want to run it in WVGA resolution or full screen. Try WVGA first. On the next screen choose 'benchmark' mode. Let it run then note what FPS you scored. Next run the benchmark again in full screen mode and note the (lower) FPS. Next, plug your phone into your tv using MHL and run both benchmarks again and note the lower FPS scores.....see? When plugged into a tv via MHL it is having to work much harder.
Ouzo said:
Souai is right. If you would like a demonstration, do the following. Install the Electopia game/benchmark. When you start the app you will be asked if you want to run it in WVGA resolution or full screen. Try WVGA first. On the next screen choose 'benchmark' mode. Let it run then note what FPS you scored. Next run the benchmark again in full screen mode and note the (lower) FPS. Next, plug your phone into your tv using MHL and run both benchmarks again and note the lower FPS scores.....see? When plugged into a tv via MHL it is having to work much harder.
Click to expand...
Click to collapse
Interesting indeed. I will try this soon.
If you run across done good hd games post them here. The games I have been playing have very small interfaces on this qhd screen
Sent from my SM-N910T using Tapatalk
http://playboard.me/android/channels/510b62bc4368c33b1300000c
Just do a Google search and you will find many other websites that review HD games for Android.
GTA San Andreas looks amazing on this phone. I've got the graphics turned all the way up and I'm not getting any lag. 720p and hours upon hours of game play for $4.
Hi there! I have a Galaxy Tab S4, as you can imagine. I use it as my gaming device. The only game I play is Rues Of Survival. And well, Among us, but I don't even take it into consideration as a demanding game.
The tablet is not rooted but I debloated it with adb as far as I could. Android 10 on board.
Probably this crappy game became so poorly optimized that the performance degraded over time.
Now I am at a point where it's pretty unplayable even if I lower the resolution.
Let's see what I have tried so far.
I have checked the usage of CPU, GPU, temp and FPS with the game launcher plug-in. I have an average of 60 FPS with an average CPU usage of 8% and an average GPU usage of 80%. The problem occurs during crowded scenes. The FPS drop to 30, making the whole thing sutter really hard, the CPU usage stays the same and the GPU usage drops to 60%. WHY THE HECK?!
I have tried a couple of different resolutions (the game does not specifically states to how many pixels correspond each d*mn option) with close to no improvements. The graphics got really ugly, obviously.
Should I try to root and disable DVFS? Should I root and lower the resolution of the whole tablet to a normal fullHD with terminal? Should I stop complaining? Should I quit playing? Should I get a new tablet?
It seems pretty absurd that a game that I was able to play on my Galaxy S6, now got so demanding. Or that a 500 euros tablet aged so badly in two years.
Are those 2 free GB of ram out of 4 not enough to handle the game?
I can play it quite flawlessly on my OnePlus Nord. But this is NOT an option. The hardware specs of the two devices should be comparable. What mostly changes are the screen resolution (lower on the OP Nord) and the ram size (double on the OP Nord).
I doesn't try that game, but I played others (pubg (highers settings), stardew valley, this war of mine... etc), and I have not had problems at all. I'm stock. Have you try game booster?