[SOLVED!] How to get Half Life Quake mod working on any phone (use button fix) - Xperia Play Q&A, Help & Troubleshooting

Dear XDA Developers,
I have searched everywhere looking for a way to get this Half Life Quake port working on my Xperia Play. So far out of the few Quake android ports. Ql4A is the only one that runs it, and it doesn't let press buttons and there is no use item. The other ports don't works as well, so I recommend using Ql4A. Has anyone found a way to get it working or found an alternative Quake port that is able to run the game with use button working? Is there a Xperia Play optimized Quake port that can run this? Please help, I want to play Half LIfe so bad!
I know its possible because of this.
Please help!
Here is the source for the ported Half Life Quake game that includes the Quake Half Life data
PLEASE HELP!

Ok, i finally figured it out by myself. (thanks for the help guys)
Heres what you do:
Edit in config.cfg buttons, and it just to be sure to root of game (\Quake) and all roots of mods (\Quake\hl).
-It's important to set "usebutton" in Config.cfg, there's no way, how you can set it in game; I set it on JOY1, it's my joystick button, and I advice to you, to set primary and secondary fire too, I set it on q and r, it's my softkeys (that two under display, depends on your device, you can't found it in game controls settings).
Config is opened as text

One more thing, does anyone have this file or this file.
Basically the file from this post here:
sisah it seems like you updated this mod from the first link you gave on this forum? People give this link on youtube for your HL psp mod:
http://files.filefront.com/hlzip/;12088502;/filein
it's bigger in size (339 MB ) and it's better!
This is really amazing work; I don't know how you got all these half life models and maps to work with Kurok.....you even have the flashlight working, and the use button for using the health and armor chargers and doors. Crouching also works for the most part with the select button. And secondary fire! You're very good at quakeC. great work
One question, why do the models seems like jelly? They don't have a perfectly solid shape
Click to expand...
Click to collapse
I'm going to try to create a tutorial with all this stuff and a working config.cfg file for you noobs out there, I might even create a special app just for this if people can give me these files

couldent you do this???:
http://www.youtube.com/watch?v=XJJAMXSfZSc
With that you can even map buttons?

The problem with that is its extremely laggy...
Sent from my R800i using xda app-developers app

How did you do that?

do what?

How do u set a use button?i've try to set a use button but it didn't work for me?can u please help me i really need ur help!

farisz97 said:
How do u set a use button?i've try to set a use button but it didn't work for me?can u please help me i really need ur help!
Click to expand...
Click to collapse
I never figured it out. But if you download quake touch and select the folder where you keep the half life mod files and then set the menu button as something you can do it. Email the Quake Touch developer who is really helpful if you can't figure out how to set the button

Related

problem with snes emulator, help appreicated.

hello, im actually using a cavalier, but i was hoping someone here would be able to help me out, i used to use a dash and ive gotta say, ive never seen a bigger or better collection of people willing to help a brother out. Im using pocketsnes on my cavalier but for some reason when im playing, ill be moving with the dpad and press one of the softkeys to jump or shoot or what ever, and the dpad movement stops, so i have to take my figer off the dpad then press it again. now this may not seem like a big deal, but if youve played super mario world, which im sure most of you have, you need to press the run button while holding the dpad direction. anyone have an idea? i was thinking it was maybe a windows mobile setting somewhere, i know that WM pro has an option for long key strokes and what not. anyway, i appreciate any and all responses, thanks in advance
Which version of PocketSNES are you using?
Not sure what to tell you. I tried to duplicate the problem on my dash using PocketSNES 1.53 and Super Mario World and did not find any problems. The two biggest things that it could be is the version you are using or your key mapping for the emulator. Off topic, how does the cavalier handle SNES emulation with sound enabled? Does it run pretty smooth?
im using 1.53 as well. runs just about perfectly with sound, a tiny bit of choppiness, but totally playable and im sure fixable with some setting adjustments. when i use W A S D for the directions i have no problem, but when i use the dpad, it doesnt repeat the key stroke when i press anything else. maybe its the rom? i have no idea. help is appreciated
molesaied88 said:
im using 1.53 as well. runs just about perfectly with sound, a tiny bit of choppiness, but totally playable and im sure fixable with some setting adjustments. when i use W A S D for the directions i have no problem, but when i use the dpad, it doesnt repeat the key stroke when i press anything else. maybe its the rom? i have no idea. help is appreciated
Click to expand...
Click to collapse
Wow, that is weird... I wonder if the problem is a hardware issue although I know the two phones are almost similar besides the processor, camera and ram, etc. I'm not sure what it could be at this point.
I'm sorry for resurrecting this topic, but I've a related question:
Where do you guys find 1.53? Newest I can find is "PocketSNES-1.12.200-ARM.zip"
EDIT:
Never mind, my bad, I just looked in the wrong places!

Morphgear Sound & Pad Problems

Hay all,
I'm having some random trouble with MorphGear. I did a hunt an can't really find any help on my problems with it.
Ive got it all installed an it runs no problem. I've got the generator thing installed to play Mega Drive games an got Sonic running - heres my problems tho.
1. I've downloaded the game pad on here (see link below) an done what it says but only 2 of the buttons work (A & B). D pad works fine
http://forum.xda-developers.com/show...ight=morphgear
2. When I enable sound its poppy, slow an like it struggling and the game slows right down. Soon as I take the sound off its fine.
Any help would be great. Many thanks
1) Read this Better MorphGearPerformance and 4 button gamepad or this Play GBA/GB/GB Roms and 2 button controller
2) dont use sound, device is not good enough for this!
Hay bud - cchers for the help I'll have a read.
Thats kinda sux on the sound! Being my Nokia N73 using the Picodrive can run a full spec sound an full frame rate you would thin ka windows Mobile would handel it with ease
Hay bud,
The first link IS the game pad I'm using an having trouble with - check my repy in the post to see my prob
Read it... you are right...
I had the same problem AND........................ gave up...
Im working on better gamepads.. wich use hardware buttons and! on screen Pad! be patient

Rockbox VGA (Updated to stable 3.7 release)

As an avid Rockbox user, I was excited when I discovered this page with precompiled apk's for us. Link I then sadly found out there was no VGA version, only QVGA, HVGA, and WVGA. So I decided to compile it for our beloved VGA RAPH devices. I attached the .apk. Download and install rockboxfixed.apk, download this and extract the "fonts" folder (Inside the zip it is /rockbox-fonts/.rockbox/fonts) to the "rockbox" folder on your sdcard then it should look like the second image and should be more usable. It appears, however, if you extract it to the sdcard you have to manually use the rockbox filebrowser or the theme settings to set it to your selected font. Sorry for the inconvenience.
Outdated: Haven't really gotten to test it so I expect I made an error somewhere, possible in signing the app or whatnot. I'll fix it tomorrow.
P.S. For anyone who doesn't know what Rockbox is: http://www.rockbox.org/wiki/WhyRockbox
Edit: Noticed some issues then realized I compiled it for 640 x 480 landscape not 480 x 640 portrait like it should be. Uploaded a new version. *Crosses fingers*
Edit 2: To fix the tiny font follow these steps:
1. Download and extract this and extract it to your sdcard so you have a folder called "fonts" at the root of your sdcard.
2. Open terminal emulator and type: su
3. Type cd sdcard
4. Type cp -af fonts /data/data/org.rockbox/app_rockbox/rockbox
That should do it. It should now look like the second screenshot when you open rockbox. I'll see if I can incorporate the fonts into the apk but not sure how to do that right now.
Edit 3: Wow, just discovered something. You can just copy the fonts folder the the "rockbox" folder at the root of your sdcard. Makes it significantly easier.
Thanks for doing that. Man, i used to have an iRiver, and used and grabbed daily builds for that thing. For other's, it's a really awesome mediaplayer. Well, more then that. I was playing arcade games and doom and such thanks to Rockbox really. This was amazing for an MP3 player that is.
djdafreund said:
Thanks for doing that. Man, i used to have an iRiver, and used and grabbed daily builds for that thing. For other's, it's a really awesome mediaplayer. Well, more then that. I was playing arcade games and doom and such thanks to Rockbox really. This was amazing for an MP3 player that is.
Click to expand...
Click to collapse
Yeah, I have a Gigabeat S that I LOVE with Rockbox. Best music experience hands down. But also, like you said, I played through doom and every Pokemon for Game boy. Sigh... good times. Anyways, have you tried my apk? Just curious how it works.
Sent from my MSM using XDA App
Downloaded it, and will give it a shot later and report back. Thanks again.
Ok, tried it last night, and not usable. Something about the screen size might be wrong, as the screen fill's up the top left corner (about 1/16 of the screen), and the menu is so small you literally have to squint to read the text, instead of it filling the whole screen. I don't have a picture, but honestly, if you think about an icon size in "Sense", the whole screen menu is honestly MUCH smaller in size in whole then 1 Sense icon.
djdafreund said:
Ok, tried it last night, and not usable. Something about the screen size might be wrong, as the screen fill's up the top left corner (about 1/16 of the screen), and the menu is so small you literally have to squint to read the text, instead of it filling the whole screen. I don't have a picture, but honestly, if you think about an icon size in "Sense", the whole screen menu is honestly MUCH smaller in size in whole then 1 Sense icon.
Click to expand...
Click to collapse
Yeah, I noticed the same thing. I found a fix and am about to edit the first post.
ok,sounds good, will definately try the new version. Not meaning to get off topic,but noticing ur sig, what's ur take on Ubuntu on our devices? Lots not working,but not needing 3d accel for now, if mouse,keyboard, and screen at least works at a usable state,just to play with. Since guessing u use or at least test it, wanted to get some feedback from ya.
djdafreund said:
ok,sounds good, will definately try the new version. Not meaning to get off topic,but noticing ur sig, what's ur take on Ubuntu on our devices? Lots not working,but not needing 3d accel for now, if mouse,keyboard, and screen at least works at a usable state,just to play with. Since guessing u use or at least test it, wanted to get some feedback from ya.
Click to expand...
Click to collapse
Well, it's not so much a new version as a way to fix the previous one. Anyways, Ubuntu is actually rather usable. Mouse, keyboard, and screen all work; it's just a little slow but not too bad. Sound is now partly working too.
Does it play .flv files?
ink718 said:
Does it play .flv files?
Click to expand...
Click to collapse
No, it's a music player first and foremost. The only video format it supports is mpeg2 and I'm not even sure if video is supported in the Android version.
Hi there,
Not a dev or anything, just an avid music junky...
Wanted to let you know that the fonts fix doesn't work on HTC Desire w/ Froyo. Sort of did everything as described but nothing.
Any ideas or suggestions would be appreciated.
Thanks!
V
That's a native Android device... Not sure why you're posting in the Fuze section. Do they have the same resolution, and there is no RockBox app that is for the Desire...? I'd be surprised.
v1ks_ said:
Hi there,
Not a dev or anything, just an avid music junky...
Wanted to let you know that the fonts fix doesn't work on HTC Desire w/ Froyo. Sort of did everything as described but nothing.
Any ideas or suggestions would be appreciated.
Thanks!
V
Click to expand...
Click to collapse
First off, you should download the WVGA version from here not the one I posted. Second, did you try copying the fonts folder to both locations, within the data folder and the sdcard? Just curious if one might work and not the other. I also changed the first post to be a little more clear. Actually I'm having a little trouble with getting it to recognize the fonts on the sdcard too. I just took the rockbox people's word for it. One way to fix it is to use the rockbox filebrowser and just select the font you want. That should do it.
P.S. I'm no dev either, I just know how to use a Linux command line somewhat.
JesusFreak316 thank you for the info. Im a huge fan of Rockbox for audiobooks. when someone gets Timestretch working it'll be content.
graybix said:
JesusFreak316 thank you for the info. Im a huge fan of Rockbox for audiobooks. when someone gets Timestretch working it'll be content.
Click to expand...
Click to collapse
You're very welcome. Timestretch has nothing to do with me, as I'm sure you already know. That's up to the real rockbox devs to incorporate. Just out of curiosity, what do you use timestretch for? I use it for learning guitar licks in songs.
Finally... I've been asking for a Rockbox port for ages!
Will try it out on my Desire and let you know... keep it up dude!
News ?
some news ?
meo said:
some news ?
Click to expand...
Click to collapse
News on what? It should be working relatively well, and I updated it to 3.7, the newest stable build of rockbox.
JesusFreak316 said:
News on what? It should be working relatively well, and I updated it to 3.7, the newest stable build of rockbox.
Click to expand...
Click to collapse
That's sounds like there was a stable Rockbox build for Android which totally isn't true. It's *unstable* and largely unusable. 3.7 is stable for a lot of other devices, but not even a single android phone.
kugel. said:
That's sounds like there was a stable Rockbox build for Android which totally isn't true. It's *unstable* and largely unusable. 3.7 is stable for a lot of other devices, but not even a single android phone.
Click to expand...
Click to collapse
I guess that's true, but what should I call it then? It didn't seem unstable to me though, just incomplete.

Honeycomb 3.0

Hi,
Attached is a build of Honeycomb for DesireHD, I managed to find this by browsing the net and take no credit for creating it whatsoever.
I'm hoping one of our more clever members can do what needs doing with this to make it work on our beloved HD2.
Thanks.
http://www.multiupload.com/DLJ46IG55Q
Nobody is interested? Or is it a fake? Can anybody (with the right skills and tools) check this please.
???
Are you serious ?! someone can verify that build or can you make some screenshots ?
Could be, but dont know if his link is trusted.
http://tweakers.net/nieuws/72741/ontwikkelaar-installeert-android-honeycomb-op-htc-desire-hd.html
Also wrong section.
honeycomb is not really made for phones as I understand?
FrAsErTaG said:
honeycomb is not really made for phones as I understand?
Click to expand...
Click to collapse
Yes that's what i read
but hey
DFT can make it a reality as usual XD
If you check the link in my post, ist already ported and working.
There is a video there to, its a Dutch site though.
Yes its ported to EVO & is working..!!!
PS: - I haven't tried yet though
The LINK
[ROM-DEV] ||Honeycomb on EVO||Alpha||SpyderComb||Honeycomb Android 3.0||2/17/2011||
http://forum.xda-developers.com/showthread.php?t=957842
It is a genuine link, I haven't tested because I don't have a desire, I have seen video footage of it running from the same source and I have inspected the file which looks about right to me, just needs correct drivers and repackaging I believe. If only I knew how to do the repackaging and which driver files were needed I would do it myself.
Yup this is built for tablets and not phones but there are a few tablets with screens not much bigger than our hd2's. It may not even be practical for daily use but I'd love to have a play. : )
Sent from my HTC HD2 using XDA App
May be we can have a working one on our HD2's, can't say, DFT & the cheifs here ROCK..!!!
I like the lock screen & the home screen, it a really an evolution from the older Android Versions..!!!
So hope we get a working port pretty soon..!!!
here's a video for DesireHD release..
http://www.youtube.com/watch?v=t5-yO4FOAvI&feature=player_embedded#at=75
I know that mdeejay or one of the other devs on here could get it working in no time, I just don't have the knowledge, fingers crossed.
Sent from my HTC HD2 using XDA App
the expert cooks should be working to port it to the archos tablets
Booted it on my HD2, but... it lags, nearly nothing works by now etc, and it's hard to hit interface buttons... not sure this will be really useful, but I'll try to work on it
Don't ask for upload please...
Can someone point me in the direction for a tutorial for creating clockwork mod roms please?
this would be probably better suited for viewsonic g tablet
Probably, would still be fun to play with on my phone though.
Sent from my HTC HD2 using XDA App
I haven't had any fun
Nothing really works, sdcard mount, wifi, radio, bluetooth, etc etc, even some buttons are not properly mapped, so i couldn't turn the screen off, i haven't took a closer look though.
Default launcher, and some interface parts lag SO much
But this will really take time, cause everything should be fixed, and cause it's still preview SDK - not really worth it.
imilka said:
I haven't had any fun
Nothing really works, sdcard mount, wifi, radio, bluetooth, etc etc, even some buttons are not properly mapped, so i couldn't turn the screen off, i haven't took a closer look though.
Default launcher, and some interface parts lag SO much
But this will really take time, cause everything should be fixed, and cause it's still preview SDK - not really worth it.
Click to expand...
Click to collapse
i appreciate you taking the time and look forward to IF anything can be done.
Would someone mind posting the half working version so I can have a look please?
Sent from my HTC HD2 using XDA App

[Q] FPSE in CyanogenMod 9 (Circle button problem)

Since switching to CM9 (FX125), FPSE treats the circle button as another back button. It means that playing games in it is nigh impossible; pressing the circle button opens the emulator's menu.
On another thread, someone implied that CM9 might be the reason (because it doesn't use Sony's framework) and suggested modding system/usr/keylayout/keypad-zeus.kl to replace BACK with BUTTON_B. It didn't work for me, but I was wondering if anyone else with this app and running the same rom had encountered this problem, and if so how they fixed it?
Here you go
While I'm grateful for your efforts, that link brings up a 404 error. I then performed a Google search for the file's name and found this:
http://forum.xda-developers.com/showthread.php?t=1667922
...but both of those links no longer work. Strange.
Diamondragon said:
While I'm grateful for your efforts, that link brings up a 404 error. I then performed a Google search for the file's name and found this:
http://forum.xda-developers.com/showthread.php?t=1667922
...but both of those links no longer work. Strange.
Click to expand...
Click to collapse
Thats very strange :S
I posted the fix for a guy on the Paranoid Android thread yesterday and it worked fine
This one might work (the link will work but not sure if it will fix the O button issue). Its just a general cm9 rom gamepad fix. Make a nandroid backup before flashing just to be on the safe side. Let me know if it works
CTU_Loscombe said:
Thats very strange :S
I posted the fix for a guy on the Paranoid Android thread yesterday and it worked fine
This one might work (the link will work but not sure if it will fix the O button issue). Its just a general cm9 rom gamepad fix. Make a nandroid backup before flashing just to be on the safe side. Let me know if it works
Click to expand...
Click to collapse
Yeah, worked perfect for FPSe, but other games (Trails, Dungeon Defenders etc.) the circle button doesnt work.
iRhyiku said:
Yeah, worked perfect for FPSe, but other games (Trails, Dungeon Defenders etc.) the circle button doesnt work.
Click to expand...
Click to collapse
Then if that fix doesn't work it would be related to the rom itself not the rom. Known issue that gameloft games are trash on ics so if it affects a major company such as that there may be more. It has to do with the way the game developers implement the controls
Thanks for the info guys. I decided to just edit keypad-zeus.kl anyway to get FPSE working. I'll break other apps in the process, but I'll deal with that then.
I don't think the circle button works with ics on cm9 or any other ics
Sent from my R800i using Tapatalk 2

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