problem with snes emulator, help appreicated. - HTC Excalibur

hello, im actually using a cavalier, but i was hoping someone here would be able to help me out, i used to use a dash and ive gotta say, ive never seen a bigger or better collection of people willing to help a brother out. Im using pocketsnes on my cavalier but for some reason when im playing, ill be moving with the dpad and press one of the softkeys to jump or shoot or what ever, and the dpad movement stops, so i have to take my figer off the dpad then press it again. now this may not seem like a big deal, but if youve played super mario world, which im sure most of you have, you need to press the run button while holding the dpad direction. anyone have an idea? i was thinking it was maybe a windows mobile setting somewhere, i know that WM pro has an option for long key strokes and what not. anyway, i appreciate any and all responses, thanks in advance

Which version of PocketSNES are you using?
Not sure what to tell you. I tried to duplicate the problem on my dash using PocketSNES 1.53 and Super Mario World and did not find any problems. The two biggest things that it could be is the version you are using or your key mapping for the emulator. Off topic, how does the cavalier handle SNES emulation with sound enabled? Does it run pretty smooth?

im using 1.53 as well. runs just about perfectly with sound, a tiny bit of choppiness, but totally playable and im sure fixable with some setting adjustments. when i use W A S D for the directions i have no problem, but when i use the dpad, it doesnt repeat the key stroke when i press anything else. maybe its the rom? i have no idea. help is appreciated

molesaied88 said:
im using 1.53 as well. runs just about perfectly with sound, a tiny bit of choppiness, but totally playable and im sure fixable with some setting adjustments. when i use W A S D for the directions i have no problem, but when i use the dpad, it doesnt repeat the key stroke when i press anything else. maybe its the rom? i have no idea. help is appreciated
Click to expand...
Click to collapse
Wow, that is weird... I wonder if the problem is a hardware issue although I know the two phones are almost similar besides the processor, camera and ram, etc. I'm not sure what it could be at this point.

I'm sorry for resurrecting this topic, but I've a related question:
Where do you guys find 1.53? Newest I can find is "PocketSNES-1.12.200-ARM.zip"
EDIT:
Never mind, my bad, I just looked in the wrong places!

Related

TouchFlo Finally Working!!!!

Managed to get Touch Flo working tonight (between 5&6am), i am using Shadow as ROM, the steps i completed are as follows:
Install Instructions
1) install touchflo and softreset
2) Delete the bio.lnk in Windows/startup
3) Delete the reg file in HKLM/Software/HTC/Biotouch/Biotouch ver
4) Map Touchflo to any free button
5) Softreset
6) Start touchflo, then go to Windows folder and start Biotouch.exe
(These are exactly the steps i took, i dont know anything else, these just worked for me and i posted them in the hope they might work for someone else!!)
Usage Instructions
1) Press the hardware button you specified to start toughflo
2) Press the hardware button you specified to rotate the cube
3) Press the red call end button to stop it and get back to the main screen
If there are any hangs, uninstall TouchFlo and start again
There are 2 irritating things (very minor!!!)
1) Cant be used with finger like real touchflo i.e. cannot drag finger up to launch or down to exit (yet!!)
2) The hardware button rotates the screen as well as starting touchflo, this might not sould like much but, for example, if the last screen you were looking at was the Music/Photos/Videos page and you pressed the red call end button to get out of TouchFlo, and you want to go back to the Music/Photos/Videos page, you will press the hardware button to start TouchFlo, but at the same time as starting it, it also rotates the screen so it is on the page after the last page you were using, resulting in needing to press the hardware button once to start TouchFlo and twice more to get back to the screen you left off at.
As i said these are minor but this should work for now untill it is properly sorted out
Enjoy
Regards
hey
i will mod my cab and release a beta once i confirm its working.
thanks again
Awesome work guys, all of you cannot be thanked enough. It's a thankless job sometimes, but this ain't one of them! Keep it up
jasjamming said:
hey
i will mod my cab and release a beta once i confirm its working.
thanks again
Click to expand...
Click to collapse
i have done no modification to your alpha cab, i followed some instructions i found on your other site and they didnt work for me, black screens, massively slowed down Shadow, so i did it slightly differently and it worked first time, nice and fast and everything seems to be working!!!
As i said i am using your Shadow rom, no mods, my own software installed thru cabs, and using the instructions detailed above
I must say thanks to you for releasing the alpha for me to play with!!!
Thanks again JJ
P.S. is it ok to PM you i have afew questions that are off topic here!!
Regards
Bennec83
OK, this all sounds promising, but are you saying that you still cannot use your finger to do anything? That everything still needs to be done via buttons? Can you use your finger to scroll thru lists? Its progress that it is working at least, but isn't being able to use your finger the whole point? Or perhaps I'm misunderstanding you.
jomo25 said:
OK, this all sounds promising, but are you saying that you still cannot use your finger to do anything? That everything still needs to be done via buttons? Can you use your finger to scroll thru lists? Its progress that it is working at least, but isn't being able to use your finger the whole point? Or perhaps I'm misunderstanding you.
Click to expand...
Click to collapse
Dude,
First Point: it is 6:36am i have been messing with this thing since 4am, i have a disertation to research and im taking time out to do this, everyone on almost every forum(Trinity, Wizard, Hermes, other sites etc etc) wants this working, and we have it!!!
Second Point: This is an ALPHA RELEASE that basically means it only works sometimes, i have sat here installed checked it works, flashed my f'ing phone with the Shadow ROM, so there was nothing there that could possible help this work and installed it again.
Third Point: Yes the idea is that you use your finger for everything, but as the second point states this is an ALPHA, later releases will have this im surebut for now i appologise for not sorting that but im tired, y dont you try and get it working with your finger? (that wasnt ment to sound perverse but it does!!!)
i keep getting the black screen no graphics? please help ?
bennec83 said:
2) The hardware button rotates the screen as well as starting touchflo, this might not sould like much but, for example, if the last screen you were looking at was the Music/Photos/Videos page and you pressed the red call end button to get out of TouchFlo, and you want to go back to the Music/Photos/Videos page, you will press the hardware button to start TouchFlo, but at the same time as starting it, it also rotates the screen so it is on the page after the last page you were using, resulting in needing to press the hardware button once to start TouchFlo and twice more to get back to the screen you left off at.
As i said these are minor but this should work for now untill it is properly sorted out
Click to expand...
Click to collapse
Why not use the scroll weel for that? Like> up is forward and down is back
leoiden said:
i keep getting the black screen no graphics? please help ?
Click to expand...
Click to collapse
if you can give me 15 mins i have jus run into a problem with my install method, ive jus installed an app and it totally fubar'd it, now i get nothing at all!!! jus give me a sec, ill pm you wen i sorted if you like?
Bram87 said:
Why not use the scroll weel for that? Like> up is forward and down is back
Click to expand...
Click to collapse
Good question/idea!! do you know to implement that?
once i SR
it gives me blank screen again
I m running on LSVW rom
the cube
the cube works perfectly with this rom... i got no slow downs, no need to delete files or anything like that, all you need to do is map a key to touch flo
http://forum.xda-developers.com/showthread.php?t=312604
leakwoon said:
once i SR
it gives me blank screen again
I m running on LSVW rom
Click to expand...
Click to collapse
i think the thing you will find with this is the fact that this is deoendant on the ROM used too!! i cannot provide support for this i dont really know the ins and outs of it, i just posted what i did to get it to work!!!
the official link for problems and developing is here:
http://www.4winmobile.com/forums/htc-hermes/10127-touchflo-alpha-testing-discussion.html
if you read this it seems that the functionality of this is very dependant on the ROM
sgabriel001 said:
the cube works perfectly with this rom... i got no slow downs, no need to delete files or anything like that, all you need to do is map a key to touch flo
http://forum.xda-developers.com/showthread.php?t=312604
Click to expand...
Click to collapse
hard reset your phone!!! if it works then you are ok, if you get a black screen get back in the boat with the rest of us!!!
bennec83 said:
hard reset your phone!!! if it works then you are ok, if you get a black screen get back in the boat with the rest of us!!!
Click to expand...
Click to collapse
i just got it to work with Black Shadow.. but a few hours ago i installed Shap's rom and i installed touch flo and it worked perfectly, i didn't had to delete any keys or go into /windows folder or any of that stuff with schap's rom
another thing* for those of you having problems, try installing the audiomanager today plug in to see if you get different results, i have noticed that whenever the plugin is not in the today screen the cube seems to not work*
I assume this only works on a Mobile 6 Rom, and not on Mobile 4 (WM2003SE)
VoodooBOB said:
I assume this only works on a Mobile 6 Rom, and not on Mobile 4 (WM2003SE)
Click to expand...
Click to collapse
you assume right
sgabriel001 said:
i just got it to work with Black Shadow.. but a few hours ago i installed Shap's rom and i installed touch flo and it worked perfectly, i didn't had to delete any keys or go into /windows folder or any of that stuff with schap's rom
another thing* for those of you having problems, try installing the audiomanager today plug in to see if you get different results, i have noticed that whenever the plugin is not in the today screen the cube seems to not work*
Click to expand...
Click to collapse
This uses HTC audio manager so the audio plugin shouldnt matter, i have just done a sprite restore after my F*** UP, and after a hard reset it is givin me the black screen again.
Im getting really P*ssed off with this i aint slept yet, i cnt let this stupid thing beat me
bennec83 said:
This uses HTC audio manager so the audio plugin shouldnt matter, i have just done a sprite restore after my F*** UP, and after a hard reset it is givin me the black screen again.
Im getting really P*ssed off with this i aint slept yet, i cnt let this stupid thing beat me
Click to expand...
Click to collapse
lol give installing the audio plugin a try just to see what happens, if it doesn't work just delete it but if you really are that desperate install schap's rom just for a minute and try it there
sgabriel001 said:
lol give installing the audio plugin a try just to see what happens, if it doesn't work just delete it but if you really are that desperate install schap's rom just for a minute and try it there
Click to expand...
Click to collapse
Doesnt work, i dont get y someone doesnt just fix this f****** thing, 12 hours i have sat here with this, it is 8am this was a night not worth trying to help out, i understand now why people ignore you, i stupidly took a look at this coz so many people were moaning about it, i know now why i shouldnt bother 12 hours and so many attempts for nothing
not even microsofts releases have this many problems this is a joke

How to disable screen alignment hotkeys?

While playing games if I press mail button and direction pad I got the screen alignment tool and this is very annoying because some games will crash
How can I disable this mapping?
I got official wm6 rom.
Tried calibrula but no success, doesnt run.
Hadn't noticed this as I only play games on the Blue Angel. I never found a solution on there as seemed to be built into the ROM.
If this happens on the Hermes too then I'd love to see a solution just as soon as I can get diagonals to work on my D-pad.
Tomb Raider'd look so much better on this smaller, sharper screen.
diagonals would be very nice but I dont think that is possible to make them work
anyone knows how to patch the official rom? neither the one who made calibrula?
I haven't tested this as I've not had the problem but just saw bm3074's post in this forum. Might be the answer.
http://forum.xda-developers.com/showthread.php?t=330249
If it works, pop back in on his thread and let him know.
he talks about screen not working... mine works fine.
Ah well. I was hoping that might something which disabled screen alignment altogether and prevented it being called at all.
Sorry it didn't help.

Ganondolfs Adventure Demo Alpha Build

hi,
i am making a game called ganondolf's adventure (named after me).
I have made a demo for u guys, its an alpha build. im hoping u could give me suggestions and tell me of any bugs.
this is a 3 level build.
WVGA ONLY
Know Stuff:
Game is a bit laggy
not much sound
no animations
Save / Load does not work yet
bug: player falls through ground sometimes (i think this is caused by the lag jerks the player in the wrong place).
my x1 has been sent for repair (cracking probs) so cant test myself. i and a friend has tested a 1 level build so there should not be any probs installing (i have a x1, he has a touch pro 2).
Link:
http://rapidshare.com/files/338892364/Ganondolfs_Adventure_Demo_Alpha_Build.cab
ps. this is my first try at making a game and i have no knowledge of coding or creating games.
ps. i cant give u any screen shots as my x1 is at repair but please upload some.
thanks
*salute*
guess ill be the one to test these waters
update:
good start,
after looking and waiting at the "ganondolfs.. presents" screen for like 2 min (after which i realized i had to tap the screen,) the rest of the menu was straight forward although none of my hardware keys worked during the game/menu (with the exception of the xpanel.
the instructions seemed easy to understand, although clicking "main menu" resets the game to the intro (which is okay, didnt mind it, just fyi.)
load game doesn't work correctly yet, as you have stated.
Game: seems easy but hard since the lag (due to being the alpha), also difficult to know just how close i can get to the enemies with out dying ( large character, but you dont need to change that its fine)
opening the keyboard doesn't seem to rotate the screen but does change the lay out of the hardware directional pad.
i did manage to jump out of the game (quickly pressing up+right/left lead me to an invisible platform then out of the screen by jumping over the bricks)
its fun and looks nice too, reminds me of the Prince of Persia (funny how anything in the air appears OVER the on screen buttons )
keep up the good work, looking forward to the future of Ganondolf software's games. hope my observations help the development.
thanks, i will look into these things
Hey buddy, nice job for your first attempt!
I noticed after reading "How to Play" and returning to main screen, it goes back through the beginning credits.
Unlimited lives?
Cleared level 1, but with the lag it becomes more difficult to maneuver...will keep trying!
Here are thumbnails of screenshots.
Im Packing said:
Hey buddy, nice job for your first attempt!
I noticed after reading "How to Play" and returning to main screen, it goes back through the beginning credits.
Unlimited lives?
Cleared level 1, but with the lag it becomes more difficult to maneuver...will keep trying!
Click to expand...
Click to collapse
it suppose to go back to the main menu screen, i will change it. i made it unlimited lives as i know how hard it is, will have save working on the level complete screen.
lag is a problem, trying to fix it.
thanks for the pics.
Hi Ganondolf!
Gna try ur game soon! Looks good

Angry Birds not displaying correctly

Okay I managed to download Angry Birds, but after installing it on my device running Froyo 2.2 build 092810 it seems that it's not displaying properly, the sound works and if I press the menu button I can vaguely see some scrolling text mentioning copyright info, only it's off center. Could it be a 3D issue or that it's not displaying in the correct resolution?
Please help, I desperately want to play it.
You desperately want to play it eh?
Well get an iPod Touch then dude...
Sorry, but I don't think Angry Birds is really a priority considering where the project currently stands - it's come a long way, but it's still got quite a ways to go as well!
arrrghhh said:
I don't think Angry Birds is really a priority
Click to expand...
Click to collapse
You should seriously read peoples comments a bit better and understand them before commenting yourself.
No where in my comment did I mention that I ask for developers to help troubleshoot this issue with me. It was a short question on 'why' the game is not displaying correctly when other graphically-intensive games work perfectly. May be someone else is experiencing the same thing or not, that's why people ask things....
It's a popular game and about the only decent one in the marketplace. Why should I buy an ipod touch when it's already ported to Android?
I heard that the Neopeek builds ran the beta of angry birds, whereas the xdandroid build didn't. You could try that build to see how it runs the final.
btw: the newest BLAZIN & newest kernel does run angry birds rather ok here. It's slow and some graphics are missing, but it's certainly playable for me.
Having the same problem on the Google/Huawei Ideos. Mine is not rooted so cant change the ROM... unfortunately.
I'd rather have a stable phone that's usable as a phone than be able to play Angry Birds.
Star-Lite said:
I heard that the Neopeek builds ran the beta of angry birds, whereas the xdandroid build didn't. You could try that build to see how it runs the final.
btw: the newest BLAZIN & newest kernel does run angry birds rather ok here. It's slow and some graphics are missing, but it's certainly playable for me.
Click to expand...
Click to collapse
Me too im running the reference build and its playing for me too.
arrrghhh said:
I'd rather have a stable phone that's usable as a phone than be able to play Angry Birds.
Click to expand...
Click to collapse
No offence arrghhh, since you help out a bunch here, but we do have a stable phone that works as a phone. The phone part is fine. If your splitting hairs, like you are doing to the thread poster. His post was not at all out of line, or posted in an incorrect thread.
OP, you may have some old build files on your phone. I've read that since the new non-beta verison came out, it can work on XDA. I have the same problem you do though, and just use Neo to play Angry Birds. There is still some bugs where certain images are missing are all fuzzy, but it is playable.
Also, if you want to ask questions without fear, go to similar thread at ppcgeeks. XDA is more "high-brow" and they have a lower tolerance for the simpler questions, like wanting to play a game. I think PPC also had a thread going on this game as well. Good luck!
I can confirm that this game is working on cyanogen 6.1 bulids from neopeek, but isn't working on kenia's 1.6 bulid
Well my phone doesn't work as a phone so great. If it resets when I answer calls, that's not functional.
Perhaps it is more high-brow here in that we want to resolve real problems, not childish ones - 'this game doesn't work' - is a childish complaint.
Seems some people need a reality check...
HELICOPTER88 said:
I can confirm that this game is working on cyanogen 6.1 bulids from neopeek, but isn't working on kenia's 1.6 bulid
Click to expand...
Click to collapse
Working completely, or with some of the graphic artifacts (white areas) mentioned by others?
I loaded it up on Reefs Reference build and it runs OK (better without sound), but it definitely has some graphical weirdness.
Ever since Angry Birds came out of Beta, it's started working the same on XDAndroid that it works on Neopeek. In both it works, but slow and with graphical glitching.
Seems likely that this is a problem with the graphic chip that is in the Touch Pro 2 because it happens on the Hero, too, which is an Android phone that has the same processor.
http://forum.xda-developers.com/showthread.php?t=810557
I have some limited use of Angry birds on the Super Froyo neopeek port ( beta from oct 8 or 10 I think) it works with some graphics issues, but its what I would expect with the current status of video/3d drivers for the device.
Oh and hey arrrghhh, shut up, your lack of respect to the members of this forum is starting to piss me off, if you have nothing useful, insightful, or really worth wasting anyone's time reading... as you so love to say "Resist the urge to click that post reply button!"
RickoT said:
Oh and hey arrrghhh, shut up, your lack of respect to the members of this forum is starting to piss me off, if you have nothing useful, insightful, or really worth wasting anyone's time reading... as you so love to say "Resist the urge to click that post reply button!"
Click to expand...
Click to collapse
LOL I never said that. I did, however, say that people should resist the urge to post a new thread. Perhaps that's what you're mixing up...
Either way, I don't really care that I'm pissing you off. Makes me laugh TBH. So you act more like a child, for being called a child.
Stay classy gents!
graphic artifacts (white areas)
mbellot said:
Working completely, or with some of the graphic artifacts (white areas) mentioned by others?
I loaded it up on Reefs Reference build and it runs OK (better without sound), but it definitely has some graphical weirdness.
Click to expand...
Click to collapse
I am facing same problem in some games ( graphic artifacts (white areas) ). Please tell me how you solved the problem
Kudremukh said:
I am facing same problem in some games ( graphic artifacts (white areas) ). Please tell me how you solved the problem
Click to expand...
Click to collapse
Wow - major necro!
I solved the problem by switching to an Epic 4G. The TP2 was decommissioned over a year ago.
Thread Closed
Thread closed. If you have an issue you need troubleshooting assistance with, please open a question thread here: Touch Pro2, Tilt 2 Android General.
Thank you,
mf2112
XDA Moderator

[SOLVED!] How to get Half Life Quake mod working on any phone (use button fix)

Dear XDA Developers,
I have searched everywhere looking for a way to get this Half Life Quake port working on my Xperia Play. So far out of the few Quake android ports. Ql4A is the only one that runs it, and it doesn't let press buttons and there is no use item. The other ports don't works as well, so I recommend using Ql4A. Has anyone found a way to get it working or found an alternative Quake port that is able to run the game with use button working? Is there a Xperia Play optimized Quake port that can run this? Please help, I want to play Half LIfe so bad!
I know its possible because of this.
Please help!
Here is the source for the ported Half Life Quake game that includes the Quake Half Life data
PLEASE HELP!
Ok, i finally figured it out by myself. (thanks for the help guys)
Heres what you do:
Edit in config.cfg buttons, and it just to be sure to root of game (\Quake) and all roots of mods (\Quake\hl).
-It's important to set "usebutton" in Config.cfg, there's no way, how you can set it in game; I set it on JOY1, it's my joystick button, and I advice to you, to set primary and secondary fire too, I set it on q and r, it's my softkeys (that two under display, depends on your device, you can't found it in game controls settings).
Config is opened as text
One more thing, does anyone have this file or this file.
Basically the file from this post here:
sisah it seems like you updated this mod from the first link you gave on this forum? People give this link on youtube for your HL psp mod:
http://files.filefront.com/hlzip/;12088502;/filein
it's bigger in size (339 MB ) and it's better!
This is really amazing work; I don't know how you got all these half life models and maps to work with Kurok.....you even have the flashlight working, and the use button for using the health and armor chargers and doors. Crouching also works for the most part with the select button. And secondary fire! You're very good at quakeC. great work
One question, why do the models seems like jelly? They don't have a perfectly solid shape
Click to expand...
Click to collapse
I'm going to try to create a tutorial with all this stuff and a working config.cfg file for you noobs out there, I might even create a special app just for this if people can give me these files
couldent you do this???:
http://www.youtube.com/watch?v=XJJAMXSfZSc
With that you can even map buttons?
The problem with that is its extremely laggy...
Sent from my R800i using xda app-developers app
How did you do that?
do what?
How do u set a use button?i've try to set a use button but it didn't work for me?can u please help me i really need ur help!
farisz97 said:
How do u set a use button?i've try to set a use button but it didn't work for me?can u please help me i really need ur help!
Click to expand...
Click to collapse
I never figured it out. But if you download quake touch and select the folder where you keep the half life mod files and then set the menu button as something you can do it. Email the Quake Touch developer who is really helpful if you can't figure out how to set the button

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