Crackling sound on Bluetooth. Cm10? - T-Mobile, Samsung Galaxy SIII

Whenever I pair my gs3 to a Bluetooth device and play music, I get bad crackling sounds. Is this cm10 problem or hardware problem?
Sent from my SGH-T999 using Tapatalk

I have the same issue on OTA non root JB. Motorola headsets S10-HD and S305 both have the same problem for me. This is very discouraging as they worked great with CM 9.1 on my last phone (G2)
Was hoping to find out that CM 10 was better.

Change your govenor to performance. It helps. And for CM10 I used faux kernel and got the least crackling. Or set a profile with set cpu like I did when using your favorite music player.
Sent from my SGH-T999 using xda premium

CM10. CM10 did not have BT support until recently, and its buggy at best.
Run stock and all your devices' features will work.

It might have to do with the bt bass bug. It was fine on earlier nightlies, but it started happening about 2-3 weeks ago. You can test by playing music, then call someone real quick and hang up. Your music should resume with full range of sound frequencies.
Sent from my SGH-T999 using xda app-developers app

Related

DInc/CM9 Bluetooth Audio Not Working

I've updated to CM9 Kang (http://forum.xda-developers.com/showthread.php?t=1759007), and while I was able to pair the bluetooth phone audio with my vehicle, the sound will not transfer over to the car. I can control the phone from the car (dialing, hanging up, etc.), but the audio remains on the phone. This used to work just fine under CM7.2.
Has anyone else experienced an issue like this? I've tried the obvious fixes such as unpairing/repairing and clearing the bluetooth data from the phone.
I've had the same issue on Linaro CM9, 8/6. I've been searching for a fix as well.
Pretty sure its a universal bug throughout our cm9 roms.
Sent from my ADR6300 using xda premium
MagnaCore said:
Pretty sure its a universal bug throughout our cm9 roms.
Sent from my ADR6300 using xda premium
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Actually, I flashed one of Invisiblek's nightlies and the bluetooth audio worked fine. So I dunno.
Yeah, I think it's just the Linaro builds that have bluetooth issues. Been on invisiblek's nightlies for weeks without any trouble.
Picked up an LG Tone BT headset today, paired and works fine. Music and calls connect without issue.
Well I guess I'm an idiot. My BT works fine. I know I saw some people saying bt wasn't working.
Sent from my ADR6300 using xda premium

Low volume thru line-out on cm10 alpha 4

Just wondering if other people are experiencing this issue on their phones as well. volume is really low on cm10 alpha 4. had to have my car stereo cranked as high as it would go to listen to TWiT and still couldnt hear it on the higway.
Is thisa known issue or something that can be corrected in the next update or so? I understand it`s and alpha release.
Sent from my SPH-D710 using XDA
Most of the aosp ROMs I've used have had somewhat lower volume than tw based ones... just grab something like volume + from the market, its worked well for me thus far, there's a bunch of apps that'll let you boost your volume
Sent from my SPH-D710 using Tapatalk 2
Thanks. Just seemed weird when cm9 is perfect and could not hear music on full blast running cm10.
Definitely is an issue with that rom and not just aosp roms.
Anyone else noticing this?
Sent from my SPH-D710 using xda app-developers app
the newest version seems to be working great in regards to volume

Awesome Beats

Found this the other day in a SGS3 it says it only works on aokp, cm- and i forget sorry, but it seems to be working on my infamous 2.9.2
Hope it works , on my first install apex launcher FC on me reboot cured it.
Sent from my SGH-T989 using xda app-developers apphttp://db.tt/4xFdPfYx
I'm using with power amp and sound great with the same rom
Posted a Beats Audio with Dolby Mobile review using my SG2 with Clones/Drones v3 ROM and Bose IE2 headset.
http://forum.xda-developers.com/showthread.php?t=1848616&page=4
Update... Although it plays audio with very impressive results, it causes hang time when attempting to make a call. Fix permission or reboot will temporary solve the problem but hang time will not go away.
This thing is awesome I use it on Jedi mind v8 and my music sounds great with poweramp and my beats head set
Sent from my SGH-T989 using xda app-developers app
Flashed 3 other ROMs but keep coming back to Clones/Drones v3.. This time, tested with Awesome Beats v3 for 36 hours and had zero issues.
Sent from my SGH-T989 using xda app-developers app
Running for days on XTREMEPERIA with no issues. Don't even need Beats headgear for it to sound amazing. The Samsung ear buds do great! Lol
I have the hang and/or no sound on phone calls with the rezound Dolby addition. Was going to manually move files over to see if a lib was replaced causing the issue, but didn't bother after seeing so many in the zip.
Using 7/15 aokp

Recent ROMs that depend on DSPManager have terrible audio quality

Has anyone else noticed this? I've tried LiquidSmooth RC8, the latests Paranoid Android, and the newest SlimROM. They all must be based off the same ROM, because audio quality is equally horrendous. I notice that in the Settings > Sound that there is an option to select between MusicFX and DSPManager. However, none of these applications seem to have any affect over the audio, whatsoever. I am surprised that the BASE audio wouldn't be the same as every other ROM. Shouldn't these EQ/DSP add-ons just allow you to modify the stock flat-EQ? Most people would probably want a flat EQ anyways, because their audio ends up on the car stereo, or some other device that already has these controls.
With that said, are you guys noticing the same thing? I absolutely cannot get Pandora or Spotify (haven't tried any others because I don't care,) on these new ROMs. I hope this isn't what the latest CM10 offers, because I am about to flash to that now.
Oh man, I just loaded up the latest CM10 stable and it has the same problem... At least DSPManager can modify the EQ for the entire system, not app-specific. Even still, it sounds nowhere near as good as it did before. While I'm flashing my phone I am playing feeding the same Beacon "The Phoenix" audio cube on my desk with my Transformer TF300T and it is shaking the whole surface with bass, and sounds very full. I played with all the EQ settings, and went manual and got nothing remotely close using my S3 with these ROMs.
Just restored my CM10 11/7/2012 nightly and it has flawless audio over bluetooth--but other issues like missed calls, etc
You silly op you.that's backwards dspmgr is simply part of the general aosp experience and all aosp roms recently developed that bug
Sent from my SPH-L710 using Tapatalk 2
I dug through quite a view AOSP-based ROM threads and could not find anything. I don't understand how anyone could possibly use these ROMs with that horrifying bug?
Freeze or uninstall DSPmanager then install a new audio engine (I use team AC!D's), problem solved.
EDIT: I've never had that happen before but I always freeze that app and I've been using AC!D audio mod since the beta for this phone.
Generating random authentication keys
Hate to say it but it's unrelated and all over the cm10 thread
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freecharlesmanson said:
Hate to say it but it's unrelated and all over the cm10 thread
Sent from my SPH-L710 using Tapatalk 2
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I just bought power amp and all of my songs are extremely low quality. This doesn't seem to be a problem on aokp for my cousins s2. Wonder if its an s3 only deal.
Sent from my SPH-L710 using Tapatalk 2
Its terrible...I cant even use any of these ROMS because of this!
I don't have issues over wire, but Bluetooth is borked in aosp. Due to the transition to 4.2 don't expect quick fixes so.... I moved to a tw rom mainly because of bt and ril related battery drain.......
Sent from my SPH-L710 using Tapatalk 2
Is this supposed to be a 'feature?' If so? They should remove DSPManager and let us decide. I would always prefer some flat EQ so that I can process it elsewhere.
I have 2 sg3's one Jelly Bombed and one CM10 based. Side by side TW BT sounds better. 1 fix for CM10 is after starting BT audio go to your phone and make a call (I just dial 123) then hang up as soon as it connects. Viola, bass is back and audio is tolerable... hope this helps you out
Sent from my SPH-L710 using xda app-developers app
n2mschf said:
I have 2 sg3's one Jelly Bombed and one CM10 based. Side by side TW BT sounds better. 1 fix for CM10 is after starting BT audio go to your phone and make a call (I just dial 123) then hang up as soon as it connects. Viola, bass is back and audio is tolerable... hope this helps you out
Sent from my SPH-L710 using xda app-developers app
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Interesting, thanks for the input!
No problem... hope it helps you out.
Sent from my SPH-L710 using xda app-developers app

Audio plays through both phone speaker and Bluetooth speaker

Just like it sounds, audio plays through both outputs at the same time. Now this only seems to occur with phone audio like notifications and system sound, not media sound. Gave not tried game sound yet.
On CyanogenMod 4.2.2 with the latest Franco.Kernel nightly on my toroplus. Never had the issue with stock
Sent from my Galaxy Nexus using xda app-developers app
ExEvolution said:
Just like it sounds, audio plays through both outputs at the same time. Now this only seems to occur with phone audio like notifications and system sound, not media sound. Gave not tried game sound yet.
On CyanogenMod 4.2.2 with the latest Franco.Kernel nightly on my toroplus. Never had the issue with stock
Sent from my Galaxy Nexus using xda app-developers app
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