What's the best way to play FF8? - Xperia Play Q&A, Help & Troubleshooting

Is there a way to play FF8 on my Xperia Play with sound in the FMV scenes ? I want to play this game but I don't want a poor experience while playing it. Will the game run smooth with FPse? Is FPse worth buying for this purpose? What's the chance of Sony releasing this game for PlayStation Pocket? Should I just wait on that?

jdz7t8 said:
Is there a way to play FF8 on my Xperia Play with sound in the FMV scenes ? I want to play this game but I don't want a poor experience while playing it. Will the game run smooth with FPse? Is FPse worth buying for this purpose? What's the chance of Sony releasing this game for PlayStation Pocket? Should I just wait on that?
Click to expand...
Click to collapse
I say go ahead and get FPse. It's only a couple of dollars and the compatibility with games is very good. Enable the SPUSync to ensure the best audio while playing FFVIII. I'm at the end of disc 2!

Do you get sound during the cut scenes?

jdz7t8 said:
Do you get sound during the cut scenes?
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Click to collapse
Ive recently been playing FF VIII on fpse recently and I get full sound un cutscenes my only problem is the vibrate feature which personally I don't think is necessary.
If you get fpse and are un happy with the sound before posting try going into audio settings and select spu sync.
Sent from my R800i using xda premium

Related

Does anyone know how to setup the XP to use N64oid?

I can't seem to get the controller properly set up... can anyone please guide me through this?
Go to settings, key mapping.
Sent from my awesome Xperia Play
neverwinter said:
I can't seem to get the controller properly set up... can anyone please guide me through this?
Click to expand...
Click to collapse
Yup, just do what the guy above me said!
One thing to remember tho, actually 2 things
1.The n64 rarely used the L button, so its best to map the n64 Z button to the xperia plays Left trigger.
2.DO NOT map the n64 D-pad to your xperia plays D-pad, once again the n64 rarely used the D-pad, instead, map the n64 analog controls to the corresponding directions on the xperia play.
That may sound kind of confusing but once you familiarize with the N64oid interface its a breeze.
I'm playing Killer Instinct Gold and getting a lot of music/sound skipping and performance lagging... is this normal? If so, any suggestions on how to take care of it?
And does anyone know if I am able to use or map the analog stick for the game? If so, I can't figure it out...
neverwinter said:
I'm playing Killer Instinct Gold and getting a lot of music/sound skipping and performance lagging... is this normal? If so, any suggestions on how to take care of it?
And does anyone know if I am able to use or map the analog stick for the game? If so, I can't figure it out...
Click to expand...
Click to collapse
Overclocking/Frameskipping could help the performance issues. N64oid only allows use of the touchpads in ICS or later (which just ends up breaking performance even more).
Is the frame skipping setting in the menu/settings of N64oid?
neverwinter said:
Is the frame skipping setting in the menu/settings of N64oid?
Click to expand...
Click to collapse
Did you even attempt to find it yourself? It's in the Audio & Video settings.
If i remember correctly KI Gold didnt work very well so i deleted it.
jacklebott said:
Did you even attempt to find it yourself? It's in the Audio & Video settings.
Click to expand...
Click to collapse
Yeah, I did... I was asking because, I didn't know if you were referring to a built-in setting or a feature that had to be obtained from another program...
neverwinter said:
Is the frame skipping setting in the menu/settings of N64oid?
Click to expand...
Click to collapse
Yes, Mario Kart 64 use to lag like crazy, so I set the frame-rate skip from 3 (I believe) to 1. Now there's no lag. I have audio lag from time to time but I usually have my volume low so it doesn't bother me.
Also there's a *fog* effect in the n64oid setting. That may help some.
Best of Luck man
Xperia Player said:
Yes, Mario Kart 64 use to lag like crazy, so I set the frame-rate skip from 3 (I believe) to 1. Now there's no lag. I have audio lag from time to time but I usually have my volume low so it doesn't bother me.
Also there's a *fog* effect in the n64oid setting. That may help some.
Best of Luck man
Click to expand...
Click to collapse
Shouldn't increasing the frame rate make it faster?
neverwinter said:
Shouldn't increasing the frame rate make it faster?
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Click to collapse
Yes but can also increase lag. I leave mine on 1. No problems for the most part.
Setting the framerate to 1 effectively brings the fps down from 60 to 30, which most games look fine at

n64oid bit laggy?

how is everyone finding n64oid on their nexus 7? in mario 64 the game is very smooth but every now and then it hands for a second or so and usually gets a little laggy before hanging.
Also tried fpse with metal gear solid and can get past the main menu. I had this problem before on my xperia play and just had to keep setting the bios but there is no menu button on the nexus 7 so can get to the correct menu. any ideas?
For me, n64oid is flawless. Try using a custom kernel like trinity. Overclocking the CPU and GPU makes a pretty big difference. Also try changing settings like disabling audio, disabling screen stretch and adjusting frame skip.
Sent from my Nexus 7 using xda app-developers app
I've been using mupen 64 on my n7 and is seamless...other than pokemon stadium...?
Sent from my SAMSUNG-SGH-I727 using Tapatalk 2
is there an app called n64oid on the play store? all I'm seeing is N64 Emulator but see a lot of reviews that says it has overly abundant of ads and should be avoided.
noobandriod said:
is there an app called n64oid on the play store? all I'm seeing is N64 Emulator but see a lot of reviews that says it has overly abundant of ads and should be avoided.
Click to expand...
Click to collapse
Not in the Play store but it's in the SlideMe store. Created by yongzh.
jm821 said:
Not in the Play store but it's in the SlideMe store. Created by yongzh.
Click to expand...
Click to collapse
Aha! I did wonder why I couldnt find in Play Store but now I understand emulators are now banned from Play Store and also you can no longer download games directly through ROM gripper
Gonna d/l N64oid anyway and see if any lag with overclocked GlazedJB ROM. Hope not!
Thanks
Works great.
mario tennis is unplayable
I think if you're worried about 'lag', you should see how the game plays on a high specced pc - as far as I know, most N64 emulators have bugs with all sorts of games, and it depends on which file you're using to play the game, etc, so there is a solid chance it isn't down to the N7.

FPSE FF7 Settings?

Does anyone know what the best settings for the One X would be?
I've been messing around with the video settings for a few days now but I can't figure out what the best configuration is, anyone have any experience with this?
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I advice you to use epsxe emulator, it has less options then fpse but the sound is 100% identical(fpse really has bad sound...) and visual wise it's good too! Also 60 fps constant. As for options for fpse just use frame limiter and software emulation or opengl and frame limiter, but still ff7 has most epic soundtrack ever and fpse fails to emulate most of the sounds and music!
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, now if you can continue being so nice and guide me through how to continue playing my save game that I've saved on FPSE on the EPSXE I'll gladly switch!
I've put some work into the game already, and just starting from scratch doesn't seem an enjoyable option for me since I've beating this game many times in my child-hood and I'm just replaying it for the memories.
And I do agree with you, sound is pretty ****ty on FPSE and that takes the experience right away from emulating FF7 on it!
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
I don't have fpse anymore but I'm pretty sure there's an mcr file you have to copy and paste from your fpse folder to epsxe. Or you can copy your in game save states to epsxe. (memcard is better though) Let me look it up for you, as I bought fpse a while ago.
Also check this out. http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2248
http://www.fpsece.net/forum2/viewtopic.php?f=39&t=2552
Basically your question but answered, but for PC (should work for Android though, need root access though)
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Thanks, friend!
I'll do this tomorrow, first I need some sleep!
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder (located at sdcard) and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
AndyLeJizm said:
Ok I can confirm it works with transferring your memory card from fpse to epsxe. (save state doesn't work! Has a different framework)
The memory card is located at /sdcard/.FPSE./memcard (its a hidden folder so make sure your file explorer has show hidden folders enabled.)
Copy slot1.mcd to epsxe memcard folder and rename the file to epsxe000.mcr launch epsxe and enjoy no more missing sounds! I bought them both and the two euros I spent for epsxe were worth my money Let me know if you need help if it doesn't work but it worked out for me, happy ff7ing man!
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
Sweet, that's even easier.
Thanks a lot man, you're a great dude, taking time to even test it yourself and such!
Np man just wanting to give you that oldskool rpg feeling back, but ofcourse with 100% smooth emulation
Sent from my HTC One X using xda app-developers app
Thanks a lot, I had the same problem and didn't want re-start the game
Ouu this sounds fun
All I need now is to find a decent FF7 iso I guess...
Going to install EPSXE now! :good:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
i900frenchaddict said:
Epsxe on an HD720p screen like ours just sucks hard.
But if you like pixels, why not, right, you won't have any difficulties to set it up, there are almost no possible settings xD
Final Fantasy 7 without Fpse's openGL mode is just ugly.
As for sound, I guess you've tried Spusync option? And what format is your iso? if it's .bin, you need the .cue that goes with.
Also use framelimiter to get constant fps, and play a little with "latency" option in MISC settings. FF7 runs perfect in openGL on my oneX, no sound problem, and no ugly pixels and blurry filtering like Epsxe
@AndyLeJizm: "visual wise", Epsxe is just ugly on HD screen and tablets. Fpse can render PS1 game at your screen real resolution, and sound problems can most of the time be solved if you use the accurate settings.
Also Epsxe may have better support for sh...y downloaded ROMs from the internet, that's true, and explains most of the time why people go to Epsxe.....
Click to expand...
Click to collapse
It looks fine to me (somewhat smoother graphics then original ps1, cause they have hardware rendering now with new update), whoever played final fantasy 7 knows that graphics don't matter especially for a game that's thirteen years old and sound is super important with oldskool rpg games. And yes I've spent countless nights to figure out how to get perfect sound emulation on both my phone and tablets with fpse but it never came close to 100% (missing instruments in music, sound fx that sounded real bad) In my opinion, if you don't care about nifty graphics but really want 100% the same identical ps1 rom (or ofcourse a music lover that loves oldskool nobuo uematsu fantasy music) as it was supposed to be then epsxe really
Is better. Might not be the best looking but it sure is the best sounding my two cents.
Sent from my HTC One X using xda app-developers app
Hi FF7 battle scene runs slow on my ePSXe 1.7.9 in JB 4.1.1 does updating it to the latest version will solve my problem T.I.A
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
game speed a little too fast in fpse
AndyLeJizm said:
What are your settings? It should run fine on that! (mess around with your settings.)
Sent from my HTC One X using xda app-developers app
Click to expand...
Click to collapse
On my Galaxy S5 both emulators run smooth. I use fpse, because the opengl plugin works great, makes the game look way better than on the PS.
And still it runs smooth. In fact, no matter what settings i try, fpse seems to be around 10% too fast. I played youtube movies of fixed sequences, such as the gold sauces speed square, as they run on the PS and my emulated game clearly finished earlier, even when i synchronized them at the beginning. This is with frame limit enabled of course.

epsxe and opengl

im playing ff9 via epsxe on my xplay and its running fine. almost perfect. i always get 60 fps, but when i try to use opengl, frame drops. what is the best settings ,we xplay users, can have on epsxe ?? tia guys.
Get a better phone. There will always be a hardware limitation.
chery2k said:
Get a better phone. There will always be a hardware limitation.
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Click to collapse
dude on 2nd disc where i get to fight black waltz #3 the game freezes. i mean they are moving but the game stops, any ideas?

Console emulators on Shield

I really look forward to test different emus on the Shield: PSX, SNES and GBA. IMHO Shield will be the ultimate retro gaming machine without the need to hack/jailbreak it.
I will want root just to see how much we can push that tegra 4 and sixaxis controller app needs root to work.. since its got HDMI out on it, I can connect it to my TV in my room, sync the PS3 remote and game on!
Sent from my Galaxy Nexus using xda premium
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
chortya said:
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
Click to expand...
Click to collapse
Because shield is way more powerful than OUYA perhaps?
Shields A15 core vs OUYAs A9 gives a huge boost in performance, the Shield is clocked higher and has way more GPU cores.
Someone will probably root the Shield pretty damn quick, sixaxis probably wont be a problem.
chortya said:
Hm. Why won't just buy Ouya? For me portability is more important, so I'm jist planning to play on the Shield screen.
Gesendet von meinem GT-I9505 mit Tapatalk 4 Beta
Click to expand...
Click to collapse
i wouldn't recommend an ouya to anyone right now as its a total joke. and unless boxer8 opens it up its less hackable then my GNII
glitchhawk said:
i wouldn't recommend an ouya to anyone right now as its a total joke. and unless boxer8 opens it up its less hackable then my GNII
Click to expand...
Click to collapse
I love my ouya. Dubwars, No Brakes Valet, Stalagflight, Polarity, and more really good games.
Also, if you enjoy local multiplayer games, you can't go wrong with the Ouya.
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Evo_Shift said:
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Click to expand...
Click to collapse
My old Nexus 7 (tegra 3) ran PSX and N64 games PERFECTLY with a PS3 controller. This is a tegra 4. It will MURDER any emulator you throw at it.
Evo_Shift said:
I own pretty much all of the emulators robert broglia developed and those are the main reason I want a shield. I also have the oid emulators but they are pretty old and not really supported anymore. This will be the best handheld emulating machine out there.
I can't wait to see how it runs playstation and N64 games.
Click to expand...
Click to collapse
This x 9999
I can't wait!
chortya said:
I really look forward to test different emus on the Shield: PSX, SNES and GBA. IMHO Shield will be the ultimate retro gaming machine without the need to hack/jailbreak it.
Click to expand...
Click to collapse
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
PR0XIDIAN said:
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
Click to expand...
Click to collapse
For Super GNES, pressing Y doesn't trigger the menu by default.
but upon touching the menu soft button on the screen & pressing Y whilst in the menu, closes the menu.
chaind said:
For Super GNES, pressing Y doesn't trigger the menu by default.
but upon touching the menu soft button on the screen & pressing Y whilst in the menu, closes the menu.
Click to expand...
Click to collapse
That's called a "fallback". If the app isn't catching it when you're trying to assign the button, they somehow really messed up the app.
Fallback occurs when an app doesn't handle a button press. For instance, pressing B falls back to BACK if an app doesn't support the B button. Most controller-based apps do, though... :-/
The more I play the more a realize that there seems to be a slight audio delay in basically any emulator I use. The video quality is great, no stuttering or anything, but it seems like the audio is delayed like a fraction of a second on everything. Like in mega man on nes I push jump and he does the complete jump then I hear the sound or if I shoot the gun the sound comes after the bullet is halfway between his weapon and the edge of the screen.
In the SNES emulator I have tried there seems to be delay. I tested that in contra 3 using weapons.
In mupen64 or supern64 there is a delay which I have noticed playing majora's mask. Swing links weapon and he completes the swing before the weapon makes a sound or if you are running and do a roll, he has completed the roll before you hear the sound.
A quick google search returned a few recent results with similar experiences on various android devices. Anyway, it isn't a deal breaker and I hope it gets sorted at some point.
Evo_Shift said:
The more I play the more a realize that there seems to be a slight audio delay in basically any emulator I use. The video quality is great, no stuttering or anything, but it seems like the audio is delayed like a fraction of a second on everything. Like in mega man on nes I push jump and he does the complete jump then I hear the sound or if I shoot the gun the sound comes after the bullet is halfway between his weapon and the edge of the screen.
In the SNES emulator I have tried there seems to be delay. I tested that in contra 3 using weapons.
In mupen64 or supern64 there is a delay which I have noticed playing majora's mask. Swing links weapon and he completes the swing before the weapon makes a sound or if you are running and do a roll, he has completed the roll before you hear the sound.
A quick google search returned a few recent results with similar experiences on various android devices. Anyway, it isn't a deal breaker and I hope it gets sorted at some point.
Click to expand...
Click to collapse
Even on PC emulators, one of their biggest challenges to overcome has been audio lag. Expect this... you're emulating a system.
jadengore said:
Even on PC emulators, one of their biggest challenges to overcome has been audio lag. Expect this... you're emulating a system.
Click to expand...
Click to collapse
The shield has REALLY nice speakers. To be honest, any game I'm emulating I've already played on the real version of the console before. (I own almost every classic console). So I just mute it and play music on most emulators. *shrug*
PR0XIDIAN said:
The shield has REALLY nice speakers.
Click to expand...
Click to collapse
Doesnt help audio lag in emulators though.
So which acutal emulator apps are you guys using?
I havn't mess with emulation and want to try it out on the shield.
cant wait
This shield is a beast, in antutu benchmark it scored a massive 39,000 and I havent seen any mobile or tablet that scored that high yet, I have ordered mine and cant wait to get my hands on this. But I was wondering does anyone know if this supports any kind of mapping controls
PR0XIDIAN said:
I've been playing around with my roomates shield. It has some weird problems with emulators. For instance, the "Y" button is the menu key in android. So whenever I try to bind it to something in an emulator it opens the "menu" of the app instead. Not sure how to fix it.
Click to expand...
Click to collapse
This is a problem if the emulator is just mapping hardware buttons and doesn't understand controllers. I don't think there's a lot you can do in that case (except maybe hope they update the emulator). All the emulators I have installed work fine.
cjzygr said:
So which acutal emulator apps are you guys using?
I havn't mess with emulation and want to try it out on the shield.
Click to expand...
Click to collapse
so far the best emulation and control support I found is:
Snes9x EX+
SuperN64
FPse ( the analog triggers wont map) can any1 find a better one? or Free 1?
PPSSPP (some games load but audio and some models are glitched)
and the dolphin emu is in alpha but i get nothing.<<<i would pay money for this one and the psp one
if they get them optimized for shield

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